So nice to hear your voice on rs3 content again. Was struggling with ability prioritization a lot with necro so this was great. Can't wait for more vids!
Should be noted that Divert can be used in lieu of resonance to help generate MORE adrenaline alongside preparation when under fire to get it back off cooldown again
FOR THOSE ASKING FOR A REVO BAR!!!! (read this. It should help. ) if youre lvl 99 necro , and have the 35k souls in your well of souls at the ritual site. you can use " conjure undead army" which will spawn all three conjures (skeleton, ghost, and zombie) you can also customize the incantation to select which of the three to summon if you so desire. So i have a small revo bar set up like so 1.undead army. 2.Conjure/command vengeful ghost 3. soul sap 4. touch of death 5. conjure/ command skeleton warrior 6. necro basic attack 7. sacrifice (constitution ability) can also use " tuska's wrath" here or add an 8th ability to the revo bar. this very effectively keeps all my summons out and commands them automatically every time they can be commanded, except for the zombie which i opt to manually cast command on since revo will just conjure the zombie and then immediately command it to explode (which then forces a 30s cooldown from the actual conjure.) and this will prioritize soul sap whenever its off of cooldown ( as long as i am not conjuring my summons, and commanding my ghost) this also lets my skeleton get into position before commanding him to get the most out of the time its commanded. this revo bar has been very effective at generating all three forms of "attack currency" (residual souls, necrosis stacks, and of course adrenaline.) You should also have every single one of the skills keybound so that you can still do an optimal living death rotation. if you dont have the conjure undead army, just remove it from the list and honestly just opt to conjure your zombie manually. revo+ i think wastes the potential of that conjure by immediately commanding it right after conjuring it. sure the chunk of damage is nice but if using a blood reaver/ soul split/ weapon poison/ strat you're giving up a lot. anyways i hope this helps yall still struggling with the more manaul input style of combat. i know i still struggle with it. but necro has done a great job of introducing manual input optimized combat to those of us who were either, too stubborn, or intimidated, or like me, just too stupid, to learn full manual with any of the other combat styles. This bar is probably not the most optimal revo bar in the game. It's just what I've found works for me and my style of play. It's helping me get more comfortable casting my abilities without the revo bar's assistance, while still giving me a bit of a safety net while i'm practicing, all without really giving up too much. obviously not every one plays the game the same, or has the same idea as to what works best. so definitely experiment with your bars, and bindings until you find something that works best for you. obvi, on mobile you're very limited as to what you can easily bind and use effeciently in combat so this should help immensely with that.
That explains a lot. I didn't know blood siphon actually does no damage to the main target if you're doing solo. I figured it would be better with adds, but I didn't think it'd be useless without them. Definitely adjusting based on that. I also had no idea death skulls bouncing to you consumed one of the damage stacks. I had been stacking near them when casting so it wouldn't waste itself, but as long as there's two enemies close to each other that should be less of a problem. I just wish it would stop cancelling itself when the skulls are bouncing to a target and the target dies before the hitsplat registers. edit again: Holy crap, I hadn't thought at all of using threads 2 ability duration to generate a ton of soul stacks then immediately follow up with an (also multiplied) volley, holy crap.
Darkness doesn't work on rasial because it only works on damage that calculate hit chance. But with rasial he always hits you. This was confirmed by mod ryan or something in PVME he said it was done that way to force people to deal with the mechanics. You can tell when darkness isn't going to work and it's a forced hit because the damage you receive will have purple hits instead of cyan/teal. You can also tell this is true because throughout the whole kill you didn't "dodge" any of rasials attacks.
7:20 Correction. The Ghost cannot last beyond a minute. It lasts 30 seconds out of the gate, 37.2 with 5 piece first necro set. Life transfer can't boost it past 30 seconds' max duration though, even with the necro set (if it could, I agree, you could go 77.6 seconds). If you life transfer with
With Spirit Pact 3 from the Well of Souls, you can boost the base duration time by +18s. Duration of ghost will then be 48s + 5-piece t95 = 60s. +20.4s from life transfer if needed, for a total of 80.4s. And theoretically you could cast life transfer at 50s left (reboosting it to 60s), and then at 5s left again (45s cd on incantation), for another 20.4s.
2:50 It takes 5 autos in order to ready death spark, then the 6th auto will actually deal the bonus damage. So every 6th auto deals more damage, not 5th
Can you make an action bar video for those of us noobs using revolution. I am T60 and need to upgrade to T70 but need to defeat K. Queen and Giant Mole. I've unlocked 3,500 souls and currently lvl 79 necro.
I had no idea Haunted lasted so long. Definitely going to experiment with using that and using that ability that prolongs conjures to really rack up that skeleton damage. *Does haunt only impact the main target of the ghost or would I get that effect if I was, say, using Soul Scythe to AoE 10 enemies?*
i just cant get under a 2:20 kill i dont know what i should be doing differently , why do you have 60% after using skullz instead of 40? im really new to rs3 so im just curious how to learn certain pvm things
also i pray prot necromancy the whole kill if i didnt have a yak id be finished, i get off death skulls like 6x per kill and tons of specs at 110 necromancy zuk cape and jas book i dont know what more i could upgrade to besides the t95s
@@radrussian3289 He still has 60% after death skulls because he saves 10% adren from passive ring of vigour and 10% from conservation of energy relic perk making the ability only cost 40%. both of those help a ton for necromancy since you use death skulls so often.
PLEASE help give a revo bar. Necro is great but on mobile there just aren’t enough spots to manually cast everything so revo is necessary. With other styles I revo just the basics but with necro I’m lost because it seems that might not be enough. Help!
I cannot for the life of me figure out what you're saying at 26:04. It kind of sounds like "Vid-pot" right before the reflect? I'm only just learning how to PvM so I'm taking extensive notes on the rotation and how the mechanics play together, so I just want to make sure I'm not missing anything.
Zuk Cape drops the cost to 60% I have the conservation of energy relic power saving 10% and the ring of vigour passive saving another 10% for 40% total
Yes. At t90, it's stronger than the other styles' BIS with t95. It doesn't tank quite as well since you can't equip a t90 shield for barricade, but its dps is just out of control unless they do something about free pre-summons. It does less typical damage than you saw at Rasial, since most things aren't undead. But I still have an 18 second Vindicta solo after 5 attempts and I haven't even started to optimise it yet.
So nice to hear your voice on rs3 content again. Was struggling with ability prioritization a lot with necro so this was great. Can't wait for more vids!
Ayo? Lol
😅
SPECTACULAR Guide to Necromancy Abilities! 🎉
TQ, you just gained yrself a new sub. 💯
Very thorough and easy to understand guide. I learned a lot. Thank you!
Best guide so far! Glad you're back!
This is such a well done guide! As per usual from you... I needed this!
Amazing guide as always Waswere
Should be noted that Divert can be used in lieu of resonance to help generate MORE adrenaline alongside preparation when under fire to get it back off cooldown again
Great job on putting this together! Quite a bit of work, and it puts alot of information into a very organized presentation.
Super well made video love it
chef waswere cooking up the rotations for us #blessed
love all of your necro videos recently they have helped me out a lot. Thanks!
A very professionally put together guide, thanks!
Had no idea what you were talking about considering I'm hopeless at bossing!
FOR THOSE ASKING FOR A REVO BAR!!!! (read this. It should help. )
if youre lvl 99 necro , and have the 35k souls in your well of souls at the ritual site. you can use " conjure undead army" which will spawn all three conjures (skeleton, ghost, and zombie) you can also customize the incantation to select which of the three to summon if you so desire. So i have a small revo bar set up like so
1.undead army.
2.Conjure/command vengeful ghost
3. soul sap
4. touch of death
5. conjure/ command skeleton warrior
6. necro basic attack
7. sacrifice (constitution ability) can also use " tuska's wrath" here or add an 8th ability to the revo bar.
this very effectively keeps all my summons out and commands them automatically every time they can be commanded, except for the zombie which i opt to manually cast command on since revo will just conjure the zombie and then immediately command it to explode (which then forces a 30s cooldown from the actual conjure.) and this will prioritize soul sap whenever its off of cooldown ( as long as i am not conjuring my summons, and commanding my ghost) this also lets my skeleton get into position before commanding him to get the most out of the time its commanded. this revo bar has been very effective at generating all three forms of "attack currency" (residual souls, necrosis stacks, and of course adrenaline.) You should also have every single one of the skills keybound so that you can still do an optimal living death rotation.
if you dont have the conjure undead army, just remove it from the list and honestly just opt to conjure your zombie manually. revo+ i think wastes the potential of that conjure by immediately commanding it right after conjuring it. sure the chunk of damage is nice but if using a blood reaver/ soul split/ weapon poison/ strat you're giving up a lot.
anyways i hope this helps yall still struggling with the more manaul input style of combat. i know i still struggle with it. but necro has done a great job of introducing manual input optimized combat to those of us who were either, too stubborn, or intimidated, or like me, just too stupid, to learn full manual with any of the other combat styles.
This bar is probably not the most optimal revo bar in the game. It's just what I've found works for me and my style of play. It's helping me get more comfortable casting my abilities without the revo bar's assistance, while still giving me a bit of a safety net while i'm practicing, all without really giving up too much.
obviously not every one plays the game the same, or has the same idea as to what works best. so definitely experiment with your bars, and bindings until you find something that works best for you. obvi, on mobile you're very limited as to what you can easily bind and use effeciently in combat so this should help immensely with that.
Thanks so much, this helped me out alot!
Amazing thanks! Was kinda lost with a necro rotation
Top guide like always !
Beautiful, thank you!
This is sick! I’ve been hating necro this will be amazing ❤
amazing guide
That explains a lot. I didn't know blood siphon actually does no damage to the main target if you're doing solo. I figured it would be better with adds, but I didn't think it'd be useless without them. Definitely adjusting based on that.
I also had no idea death skulls bouncing to you consumed one of the damage stacks. I had been stacking near them when casting so it wouldn't waste itself, but as long as there's two enemies close to each other that should be less of a problem. I just wish it would stop cancelling itself when the skulls are bouncing to a target and the target dies before the hitsplat registers.
edit again: Holy crap, I hadn't thought at all of using threads 2 ability duration to generate a ton of soul stacks then immediately follow up with an (also multiplied) volley, holy crap.
Darkness doesn't work on rasial because it only works on damage that calculate hit chance. But with rasial he always hits you. This was confirmed by mod ryan or something in PVME he said it was done that way to force people to deal with the mechanics. You can tell when darkness isn't going to work and it's a forced hit because the damage you receive will have purple hits instead of cyan/teal. You can also tell this is true because throughout the whole kill you didn't "dodge" any of rasials attacks.
7:20 Correction. The Ghost cannot last beyond a minute.
It lasts 30 seconds out of the gate, 37.2 with 5 piece first necro set. Life transfer can't boost it past 30 seconds' max duration though, even with the necro set (if it could, I agree, you could go 77.6 seconds).
If you life transfer with
With Spirit Pact 3 from the Well of Souls, you can boost the base duration time by +18s.
Duration of ghost will then be 48s + 5-piece t95 = 60s. +20.4s from life transfer if needed, for a total of 80.4s.
And theoretically you could cast life transfer at 50s left (reboosting it to 60s), and then at 5s left again (45s cd on incantation), for another 20.4s.
Always quite nice to command the zombie once it has only a few seconds left. Get the most of its poison effect and finish off with a big explosion hit
2min Rasial kills right now. This video is needed.
I can get down to 1:45 on a perfect run, seeing people hit 1 minute is just nuts to me lol
Rsn beardjustice feel free to add we can keep brainstorming
I can't wait till necro gets it's 4th conjuration and it's 2handed weapons
So weird having so many food in the inventory instead of 20 switches 😂
the blood siphon attack could be really good at taraket
Wow I've missed Waswere videos. Still hoping bossman gets finished one day
I learned that at 6 stacks I should get my fingering game on! Watch out anyone with a six stack no one is safe. Lol
cool
2:50 It takes 5 autos in order to ready death spark, then the 6th auto will actually deal the bonus damage. So every 6th auto deals more damage, not 5th
Can you make an action bar video for those of us noobs using revolution. I am T60 and need to upgrade to T70 but need to defeat K. Queen and Giant Mole. I've unlocked 3,500 souls and currently lvl 79 necro.
I had no idea Haunted lasted so long. Definitely going to experiment with using that and using that ability that prolongs conjures to really rack up that skeleton damage. *Does haunt only impact the main target of the ghost or would I get that effect if I was, say, using Soul Scythe to AoE 10 enemies?*
Only the main target. You can theoretically switch targets really quickly but it's infeasible solo with the 4.2s attack speed
Do you have an ability bar for AFK no input monkey brain pvmers like me?
awesome, do yoy recommend using dummies to learn the combos? or would there be any monsters with high health that i could practice with?
Hermod
@@ciri151 i will give it a try
What is the buff with the bone symbol?
Why can’t I pre-summon? My adrenaline is at 0%? I’m confused
i just cant get under a 2:20 kill i dont know what i should be doing differently , why do you have 60% after using skullz instead of 40? im really new to rs3 so im just curious how to learn certain pvm things
also i pray prot necromancy the whole kill if i didnt have a yak id be finished, i get off death skulls like 6x per kill and tons of specs at 110 necromancy zuk cape and jas book i dont know what more i could upgrade to besides the t95s
@@radrussian3289 He still has 60% after death skulls because he saves 10% adren from passive ring of vigour and 10% from conservation of energy relic perk making the ability only cost 40%. both of those help a ton for necromancy since you use death skulls so often.
So in a aoe situaton, take Abyssal Savages for example, do I want the Ghost conjure for 'Haunted' or the Zombie for the aoe explode?
How does he have 60% adrenalin after casting a 60% ability? this makes no sense and i cant find a way to do that :D
PLEASE help give a revo bar. Necro is great but on mobile there just aren’t enough spots to manually cast everything so revo is necessary. With other styles I revo just the basics but with necro I’m lost because it seems that might not be enough. Help!
I cannot for the life of me figure out what you're saying at 26:04. It kind of sounds like "Vid-pot" right before the reflect? I'm only just learning how to PvM so I'm taking extensive notes on the rotation and how the mechanics play together, so I just want to make sure I'm not missing anything.
Vit pot = Powerburst of vitality
Doubles your current lifepoints for 6 seconds.
how is he using death skulls at 23:09 and using only 40% adren to cast it? its boggling my mind trying to figure out.
Zuk Cape drops the cost to 60%
I have the conservation of energy relic power saving 10% and the ring of vigour passive saving another 10% for 40% total
Darkness actually doesnt work against Rasial himself, so its pointless to cast
I wish caroming effected Threads of fate.. >,>
You should put a few more ads in the video. 👍🏻
The necro system is not revo friendly
What were u using to hit 20k+ so repeatedly?
When my Rasial kill goes sideways (which it does quite often), I pump a blood syphon when surrounded. Takes me from the brink of death to full hp
is necromancy stronger than the other combat skills?
Yes.
At t90, it's stronger than the other styles' BIS with t95.
It doesn't tank quite as well since you can't equip a t90 shield for barricade, but its dps is just out of control unless they do something about free pre-summons.
It does less typical damage than you saw at Rasial, since most things aren't undead. But I still have an 18 second Vindicta solo after 5 attempts and I haven't even started to optimise it yet.
17:30 why?
t90+salve amulet > t95 +eofed t70 spec
In terms of damage at least.
hol up is angel of death just the nightmare from osrs lol
The Nightmare is AoD
First