Thanks so much for this, I'd been struggling with this issue for days as none of the other solutions worked for cyclic meshes. Only problem is the resulting mesh is very slow to render. Hmm, wonder if it can be baked...
The only thing you need is face corner data to fix UV position of mesh, a couple of bool math node allow you to find that corners and write position "1" or " 0", every mesh modifier node can cost lots of performance ;).
boss i need help, i procedurally uv map a geometry nodes tree . But the geometry nodes uv mapping system i made is also affecting the leaves. But the leaves are part of the instances of the geometry nodes tree. So this procedural uv mapping is effecting everything even the leaves. When i only want the tree and its instanced branches to be effected with the bark texture. Can you help me ;I?
Thanks for your tutorial, I've been struggling on this part for so long! Also, I love the background music, very relaxing compared to GeoNodes lol
This is exactly what I wanted to know. Thank you.
Thanks so much for this, I'd been struggling with this issue for days as none of the other solutions worked for cyclic meshes. Only problem is the resulting mesh is very slow to render. Hmm, wonder if it can be baked...
Thank you for teaching us this technique, it's quite powerful.
10:10 I'm using a curve created in the scene as a "Profile Curve", so when I come to the step of entering the count, I don't know how to do it ......
The only thing you need is face corner data to fix UV position of mesh, a couple of bool math node allow you to find that corners and write position "1" or " 0", every mesh modifier node can cost lots of performance ;).
boss i need help, i procedurally uv map a geometry nodes tree . But the geometry nodes uv mapping system i made is also affecting the leaves. But the leaves are part of the instances of the geometry nodes tree. So this procedural uv mapping is effecting everything even the leaves. When i only want the tree and its instanced branches to be effected with the bark texture. Can you help me ;I?
You can mail me on mail@roeldeden.nl
@@3d-eden978 i gmailed you the link to the blender file from google drive. Thanks big bro!
How do you do this with a torus ? lofting a circle. You have to fix his on both parallel and meridian. Any solution?
I have created a torus with geonodes and made is work but dont know how I solved it.
Thankyou