Yeah, I want to be able to replace it as well. I'm not sure about destroying the old one, though, as there are some relatively rare ones. If I'm just thinking resists, then whatever. But some others, I wouldn't want to lose. That said, destroyed or not, it would be a huge QoL improvement.
@@Tenkiei harvest would also be neat but considering how unbalanced/untuned end game is currently and where you need 2 divs to attempt the pinnacle boss so could actually get passive points for league mechanics i imagine they're just working on some of it. crafting feels like ass but surely they'll give us more agency over crafting equipment
Well the first and second ascendancies are hella easy. You don't need to focus on farming them if your build cannot do them. But for 3rd and 4th ascendancy, I agree that they should not be used or be as hard. Maybe it's better to be patient and wait for the third ascendancy option
@@gkaskavelis the third isnt too bad either its just 3 floors. You can get screwed on bad afflictions but running the trials are quite rewarding because they have a ton of rares and with keys you can open chests with jewels and with better and better relics it gets easier and easier. One advice i can give from my own experience, if u are not a ES build that by default get a ton of honour then prioritize relics that give you a lot of life and honour resist. Life gives u more honour and obviously more life to protect both of your pools for one stat.
@@Fhursten Especially Honour resist makes a huge difference. With ~60% resist (which is super easy to get, just run one or two two floor trials), every hit that took 100 honour before, now only takes 40. Also, your normal mitigation (ele resist, armor) applies before the honour resist. So if you max that one out before you do trials, it gets even easier.
I think the fact that runes should be swappable is obvious to everyone except the 1 stubborn dev that thinks changing all gear all the time is a proper gearing challenge.
The worst thing now for me at least is the fact that loot seems to be garbage throughout the story. Most of the drops are for other classes, and when I get something I can use it’s more often than not garbage😂 the trade site is an option but it’s a hassle since most people post something and then never respond to trade offers(from my experience). Other than that, I’ve been having a blast with my Mercenary, slowly going through the story on act 3 cruel right now.
The vast majority of trade offers I've requested had a response. If not it's usually someone using non-roman alphabet and thus I assume time zone issues. I just set my filter to a buyout of 1 exalt orb max and then filter on the stats I want. You can then click on a stat to sort them by the highest (eg highest evasion or dps). That gets me a good response time cause they know it's good.
However I agree, the in-game options don't come close to trading at all. The fact that you need to spend 2 or more exalts to possibly get a good rare is ridiculous when 2 exalts will get a good trade (because higher level people want to get rid of their old gear).
when they are designing these systems they really need to ask themselves if players would want to do this thousands to tens of thousands of times of the next 10 years just for what is effectively two skills points.
So true, I know for me that the answer is a resounding NO. If they leave this as is I think I might be done, I wont want to make a new character to run these trials again and again, its just not fun and not worth it. These are actually so bad that I actually yearn for poe 1 ascendency trials again (and i never thought I would).
Agreed 💯 no one will want to keep playing leagues over and over this game is just way to boring with tedious crap to do that they consider amazing content
@@shawn4387yup and it won't get changed because PoE fanboys will cry and complain and instead of getting a fun game we will get a no life job type "game" like destiny was... People can say what they want about D4 but atleast the games fun and doesn't have u do tedious nonsense just to get fun abilities.
As a console player, we need an auction house. It would make this feel much more social, interactive, and alive. I don't see why we wouldn't have one unless they don't think about it/can't do it. But a trash company like EA got auctions to work so I feel like ggg could. You set what currency you want to be paid in and set a minimum bid and a potential buyout, and the time you want it posted for. Seems simple please ggg
They need to give more player agency to crafting. The fact that people are simply trading to build up their player because crafting is tedious and often times unrewarding there needs to be changes made
I personally dont like that we lost the best item marketplace there is on console in path 1. Having to go outside the game to trade search items is just....
One of my big problems, which is specific to couch-co-op or duo play is that bosses don’t allow any gaps to re allies. Anything interrupts rezzing. It’s especially harsh on bosses who have double HP when you duo the game so losing a character halfway through the fight is very painful. It’s usually faster to restart. Allowing characters to rez without being interrupted (but still take damage if they did not evade) would be nice. I assume this isn’t an issue in 3+ parties but not sure.
I agreed. My no.1 purpose of purchasing this game is to play with my frd but just to find out that it’s not possible to play campaign with party. Improving multiplayer would be so good
You're so right, multiplayer is not fun when someone dies early, which is likely unless you're both veterans. I think there should be an stat that also boost revive speed - maybe attack speed? Evasion should apply whilst reviving if it doesnt already. Damage to your energy shield shouldn't break revive. If the ground is on fire/poison etc, the DoT shouldn't break revive if your resistance is high enough. There should be a small non-zero cap of how much damage it takes to break revive. Armour should increase this cap.
@@aetherblackbolt1301 evasion still works, if you don't take damage it doesn't break. I'd laugh as boss attacks went through me picking up my friend. According to empyrion in party play enemy health scaling is 200% per person compared to solo
This whole game gives the illusion of choices but really there are set things that have to be followed for you to have a chance people just need to remove there blinders to see this and you will realize there’s not much choice in this game
Yea this game is meh its just PoE fanboys crying about how the game should be... I'm done with it unless until it gets better but it ain't gonna change Much at all this is the final product for the most part sadly. I'm just going back to D4 atleast that game is fun.
Runes are not what they sold them as in the show case. having them be fixed to gear puts us back in the POE1 problem of having to do the gear dance. The whole reason we don't socket skills in gear anymore was for this reason too, or the reason we don't have to re-level skills, so we can just slot in gear upgrades. If we can't have scouring orbs then the fixed runes just puts us back to square 1, maybe square 2, but either way just doesn't line up with the gear upgrade fantasy they sold us on.
On the trade site, you can use "weighted sum" option instead of "and" (click on the edit icon right side of the stat filters line). By picking the resistances you want to be added to the sum you can see what you want and more. This way, you are not limited to elemental resistances. You can include chaos, res or anything else you want, as well. And yes, it shows the sum of the stats you picked, and you can avoid math. If you leave the individual values empty, it defaults to 1. So, all you need to do is to pick the resistances (or stats) you want. I hope this helps.
Thanks, I totally forgot that was an option! I do hope a pseudo-total comes back in the future but in the meantime I'll be making all sorts of summed searches.
1. Trials are not a real choice. When you unlock trial of sekemas you can not choose to instead do trial of chaos. So wheres the choice. If you are doing them when available to actually ascend there is actually 0 choice. You must do Sekema, Chaos, Sekema, then you can do chaos or pay for carry. Not much choice here other than to intentionally gimp your character and its progression until you can do the other one. 2. Runes are the way they are to encourage making new gear. Also its probably really difficult to code removal of the stats the runes give to your item. Likely the runes are just a visual for activating that stat on gear, and now it cant be removed, even if you could remove the rune, its really the removal of the stat from the gear that is the issue. Hopefully they can figure it out. Otherwise just bring crafting bench back. If it ain't broke don't fix it. 3. Trade will improve, and they already said as much pre launch of EA. They already said the issues you mentioned might not be available immediately. Considering the entire end game was made last second, i dont see much priority being put on trade. 4. Uniques largely suck. Especially now that leveling uniques can drop at high level, and have a scaling level requirement. I would rather the stats scaled based on item level, but the equipment level of the item never changed. Making leveling uniques from T15 maps potentially for some items far more valuable than if the same item dropped at the appropriate level. Then the other issue is uniques with downsides. Using the unique is in itself already a downside as you lose out on other potential valuable stats in the same slot, particularly jewelry and belts. I also think some uniques are tuned with the expectation you will corrupt them to add a socket, then add soul cores to them, when the base should be good without doing that. 5. Maps are far too large, but thats only an issue because most maps are also very extremely maze like. The ones that aren't are good. This is likely due to increased randomization of map tiles.
It's not just you. I feel stuck in my gear due to res issues. Also to cap you need to buy higher level gear than you can find in your current map which is just bad design.
I agree, I think there need to be more introductory elements from NPCs to warn new players especially about the importance of resistances in general, as well as specifically for things like Sekhemas.
Still working tward the end game, the ascension trials are the most frustrating part so far. At lvl 26 the sehkmas thing is kicking my ass, and has crashed the 3 occasions I got close to the end...
My biggest issue with the game right now is the existence of Prowling Shades. I guess they won't be as big a problem once I have more dps, but as it stands... what an absolute dogshit mob. Whole pack is dead, the Prowling Shade survives, and now you are just waiting around for it to become visible again. Probably multiple times, because they regenerate their ES while you can't attack them. Even worse, I had a rare shade in a T1 map that had magma barrier, cold resistance, and extra ES. That thing was unkillable and I had to abandon the map. A bit later I got one with life regen. So now if it goes invisible, it comes back not only with full ES, but with full life too. Another map I had to abandon because of a rare shade. Does anyone actually find them enjoyable to fight, if you aren't one-shotting them? If I see one in my map, I do whatever mechanic is on the map, and then open another. They are absolutely terrible.
Omfg this THIS i literally have the same problem, if they are not rare i just ignore but if it’s a rare one I will try to kill them but it took AT LEAST 2-3 min. If it’s a rare with health regen - i gave up because I LITERALLY CANT KILL
Prowling Shades are the single worst enemy in the game, IMO, I’d rather deal with 25 chaos/poison tossers. It was the only one I wished remained in PoE1. I love seeing all the other updated mobs, but Prowling Shades can gtfo.
Gemling Merc. I have my crossbow totem slow and pin them, as well as oil to slow them, then use flash grenades to stun them. I have Ruthless support gem on Flash Grenade, where every 5th use has 500% stun build up. This makes it extremely useful for getting the stun in one shot for enemies like this, and then I can just dps it.
Me: I would like to see... POE2chat: ITS PERFECT! BUT ITS ALSO EA SO YOU CAN'T CRITICIZE IT! Me: you know this is for them to receive feedback and test right?
For consoles, id like an option to turn off the auto targeting system during fights. Sometimes it will be locked on a target, but the skills kind of free cast wherever im strafing. OR it will lock on a target in the back when im trying to clear a close range mob. The cone for the auto target should be directly in front of the characters facing direction.
I've heard a lot of people say they like PoE 2 crafting, but I guess I am the minority on that. I feel the crafting is borderline worthless. All my upgrades have come from just checking vendors every single level-up. I have yet to find a piece of gear that is any good AND is useful to my current character. With exalts being the primary form of currency, it is too wasteful to exalt slam any gear that you actually managed to regal into 2 useful stats. Basically, you have a better chance of getting struck by lightning than crafting anything better than what you can buy off a vendor/gambling.
people arent talking about crafting while leveling dude. you're right, that's not crafting, it's id'ing with extra steps. crafting comes in the end game where you find more deterministic forms of crafting currency.
you would need to be more specific about the problem, but here are some thoughts: 1. Are you having trouble inviting people, or you having trouble traveling to others' hideouts or with them traveling to yours? This might be a carry-over bug from poe 1. It happens occasionally where you can group up with someone, but then can't teleport to their hideout (or vice versa). This was thought to be caused by hideout decorations but others have suggested other things. ultimately, who ever is having the issue with teleporting simply has to ask the other person to travel instead. 2. if you're having trouble actually inviting people at all, as in, you right-click their name in chat and hit "invite" and nothing happens: there seems to be some bugged UI elements that allow the chat box in game to physically get in the way of your mouse clicks at times and just requires an obnoxious specificity when clicking "invite" so as to not accidentally put your cursor in the chat box. you can also just disable chat all together to solve this. Other tidbits: check game settings from the in-game options menu and see if you enabled any weird party settings. Check your hideout settings (found in the decorations menu when in your hideout) to ensure you've enabled people to enter your hideout.
@soshspotgames4380 Oh my gods you're a lifesaver, I had 'Crossplay' turned off so no wonder lmao. Thank you so much for the suggestions, that has been frustrating me for days!
I agree with all of your points. I havn't tried the trailmaster myself as the negatives in ultamatum feel unfun. But honestly i'm going to try it out now. I really hope this 3th form of a trail will be something fun. At this point i don't really like them.
The bones are good but poor visual clarity coupled with the Dodge roll being a trap for the player into thinking it's a mobility skill are issues that need to be tweaked
I did my 3rd asc on sekhema as an ES EV build and my 1st debuf literally was "you have no evasion" one of the sweatiest gaming expiriences I have had but I managed to get it done. Very satisfying. I don't understand why people just want ahit handed to them, struggling and overcoming of bad circumstances is what has made our species great and what should drive us ever forward.
It’s strange that they not only brought over Headhunter with no Archnemesis, but nerfed the belt and nerfed all of the monster mods. No Legion to use as a buff battery either. Maps need to be condensed with a lot more rares before I’d ever put one on. Maybe for Beyond, but that’s it.
it frustrates me that as a sorc i have to actually perform magic and dark rituals to upgrade my gear, scarifice my firstborn son to hopefully find a worthy item to upgrade my build on the trade site. Spending 200+ exalt on everything when my monk friend just picks up a stick with attacksped and blitzes the work ive done. Half my time endgame is scheming to make more exalt to get better stuff because the items wont drop and crafting sucks ingame. Its easier to just buy everything, super lame as an intended mechanic and all characters should have balanced gearing, i wouldnt complain if i was getting his results with 20ex spent but he hasnt even spent close to that yet and im over here turning over every stone and still getting gapped because i chose the wrong endgame build and its too expensive to switch to an actual good build like spark but nooooo i had to stick with icewall fireball. Im such an idiot
My experience with the trials has been the opposite so far. Playing Warrior, I was able to reach the first boss of Sekhema on my first try with nearly full honor, and I only failed because the game crashed mid fight and when I got back in boss was back at full health but my honor didn’t reset. 2nd attempt I killed it but another crash stopped me from getting loot or ascending, and on the third I was finally able to ascend but with no loot. Trial of Chaos I’ve attempted 30 times and had no success at all.
just started the video but the thing i hate the most is the spell effect screen clutter when multiplaying with friends. this game NEEDS a way to turn down the visuals on allies spells
May need to mention that you need to pay either 50 exalts or run the trial of chaos multiple times to get the pieces needed to try the trial master fight unlike sanctum
Remove xp on death and I won't care about redoing maps. And when I log into a certain region don't find people outside that region in public. Fix those 2 things and maybe you got an OK arpg.
I would love to have Last Epoch style of crafting. That whole system was addicting and fun to interact with. I like the gameplay loop in PoE 2. Just not the way you acquire gear/craft it. They said exalts should be dropping a lot and that it should incentivize crafting gear but I don’t see it.
6:00 not a random idea. they done that with searing exart and eater of world. the first boss is the easier version so people can get access to void stone. ascension trial is not suppose to be end game activity like right now.
I learned about honor resistance from UA-cam comments (when complaining about how impossible honor system felt for melee) so yeah game definitely needs to improve the communication on that one.
I think they already said that the trade site is still WIP and they rather launched it in a non-complete state than launching with no trade site at all. So I hope it will get better with time.
After joining the trial of sekhema woth Choas inoculation bugged for me, I dont have chaos resistence anymore, but have 1/(max energyshield) life and i died instantly at the first minion, which deals 1 poison dmg to me. Now I have this bug all the time, even after respeccing ect
hi bro , i am a fan of you , following this build have 5k es but i am struggling with mana yes you said 1% mana on kill those jewels with decent stats are 1 div worth but i need to be able to do map smoothly to get some currency drops and here in this video i see some of the footage you have elemental invocation on and some dont moreover come shouldnt be casted automatic ? coz my case i have to press elemental invocation manually then it drops 2 time and the effect is not that good yes i didnt finish my third ascendancy so my damage is low i can live with that. the build is amazing i dont have any doubt about that i love it my first build after nerf you are the savior , so plz help what i am missing here?
- Mana on kill is really important even if it means sacrificing other stats. That's a big portion of the build's mana sustain. - Elemental invocation requires manual use, but it's instant cast. The reason it drops 2 is from Spell Echo, make sure to freeze enemies and apply exposure before using it. Manual use also means it doesn't eat your mana when you don't want it to. - Recently I've been playing Archmage which required me to drop invocation (I'll have a video on that soon)
@@Tenkiei appreciate the time for replying my quarries. thank you , i will work on this and thanks again for explaining the Elemental invocation part 😃
An alarming portion of this game’s long-term playerbase actually try to defend the lack of a competent trade system. They don’t make actual arguments but will definitely string lots of words and emojis together to try to look like they have arguments.
Trading should not be the go-to option for Gear. We need more Currency. A lot more. But the hustlers don’t want that because then casuals will have stuff.
I'm L50 warrior in Act 3. I can do all bosses but maybe 1 in 5 times I can get to boss in trial chaos (my 2nd assendancy) but then die to tornado or something. Its a BS mechanic/trial and stuck there.
First ascendancy Trail of Sekhamas took me 5 hours I had a ton of runes and was using honor resistance as I found them during my failed runs. As a tank that was built to take hits and survive at the cost of being able to kill quickly (ie damage), the Honour system was not a good fit at all for my shield warrior. Trail of Chaos 1st attempt piece of cake and the final boss was a joke for me.
I was legit dumbfounded by all the claims about how hard trail of sekimas was on the warrior build when i finally attempted it. I was zDPS but def found it super easy. Ill upload the boss fight
@@notkenoagain yes probably the sekima changes. Most of what i heard was from pre-nerf. Fights up on my channel its zDPS but you can see my honor barely move at all and all it was was getting honor resistance relics before attempting all four floors
As its early access this is the best time to give feedback as GGG can make changes without worrying about years of builds. Your feedback is reasonable IMO.
God I really hope you see this. Dodging makes you move slower. Stop spam rolling when you need to run between the timed nodes. Stop rolling so much in general, you’re getting yourself killed!
I love how the game looks and feels, mechanically. That said, it really feels like the fetishization of what the devs (and many others) remember as D2 "difficulty" has manifested as dichotomous 1 shot mechanics, huge maps and slow movement plus layers of tedium without enough player agency. PoE1 definitely was developed over time toward player agency and flexibility to solve both offensive and defensive hurdles - almost none of this exists in PoE2 right now.
I accidentally took off a piece of gear and didn't have enough intelligence for any of my gear and had to respec a bunch of points lol. I was so salty.
A tip I learned ages ago in PoE1, grab an item (like amulet) with a LOT of int on it and no attribute requirements, if you ever break all your gear, put it on to fix things so you don't have to respec.
Honestly the only thing that bugs me is that I play an infernalist minion build which everyone calls the easiest thing ever and I'm stuck in tier 2 maps...
Early trial of sekhemas compared to chaos is still better. Might chance my mind when I get deeper into it. But my trial of sekhemas is bugged in cruel, cannot do the quest, so I am waiting for a fix.
19:12 I also like the map sizes. I also clear every map all the time - even after I die. Old habit from d1 to maximise xp and avoid grinding. Just redo/clear appropriate level maps and (at least in the Diablo games) you never need to grind for levels.
As an average player whos constantly watching videos/scouring forums for info(cant find any on this topic), i firmly believe Life regen elites need to be nerfed. Either nerf or gives us more ways to combat it ex: POE 1 Gave coldsnap the (prevents life regen) tag. Getting pretty annoyed with wasting 15-20 mins on a map(again im an average player lol) just to have the map not be completeable because i cant kill an elite that regens faster than my build can set up/produce damage. Rant over :D. Love the vid, some very valid complaints imo and keep up the good work 🤜
I completely agree with rune changes. I really need some sort of speed boost in the game though thats not just boot upgrades. I genuinely miss at the very least quicksilver flask so much. It just FELT really good to use. It felt good to chain on packs and get a rhythm going. That simple small feeling I genuinely want in this game. I'm fine with having to stop at th pack and fight it if theyre a little more challenging, but its the slog from the dead one to a new one that sucks. Or finding doors when youve cleared one half of a map but the objective is in the darkness SOMEWHERE. I love finding it, I just want to do it a little faster. Also forced dodge roll isnt my favorite, and i LOVE souls games, but that doesnt mean I want to pick up every game and do dodge rolls. From soft games it feels right. in this it just feels wrong on some classes. Like we have the power to teleport realm to realm but oh my character who uses magic doesnt know a spell to teleport or move faster? poe 1 you can basically be dr strange or you can be the hulk if he ate loki and absorbed his powers. It's also funny because imagine elden ring with no horse dude. thats just kinda what it feels like. I'll accept no flame dashes if thats REALLY what they want. But i will die on the hill of please may i have my quicksilver flash back.
sir your complain is from the viewpoint of POE1 player and alot new poe2 players get into poe2 because they were expecting something different from poe1 endgame type of gameplay which is customizing build nonstop and mowing down the Path of lawn . So if they still gonna stick to the POE1 type endgame, i dont think most of the newly gained POE2 player gonna stick to the game, why even make poe2 in the first place .Alot new players expecting the endgame be like a awesome eldenring fight gameplay or like during the early campaign .
I did warbringer totems and did trial of sekimas last night with honor resistance. It was not at all difficult. In fact it was the easiest piece of content I had done. Got it on first try. I think people are underestimating how easy the trial is on warriors?
@@abdelmangompia500 yeah i think thats prob it. but this video came after the patch and makes trail of sekima sounds super hard which is not at all my experinece hence i wanted to share.
as a X EQ player i will not put up with corps runs & XP drain from any game its toxic AF... if thy make it optional like 15%XP loss on death in hardcore only fine but dont force it on people this game is to lag spiky & to instaggibby for that ... but i think that system is a lame way to to block people from progressing a better system is dungeons & dragons onlines /DDO reincarnation system that has way better player retention potential
There are so many bad uniques they might as well have said we don't want them in the game. And don't even get me started on how so many are literally worse than trash you might pick of the ground in the campaign. And the worst are the ones that come from PoE1 like Carnage heart or Defiance of Destiny that they clearly did not want to port but felt like they had to.
I am going to be an outlier here - for me Sekhemas is so much easier than ultimatum, did all of my points there and continue farming them now for profit. Ultimatum on the other hand I constantly died to I think experience really depends on the build you have, which, I think, is exactly what GGG had in mind
The rune system is the worst system in the game atm for me. Im on my 2nd char, and im just ignoring the socket system all together, so its easier to get upgrades. When i get some pretty good gear, i will just socket some chaos resist in there i guess.
the neg -rez thing is stupid it artificially makes the game harder. i hated it in D2 & im glad most games dont do that it just makes people hate the devs for nerfing them for no good reason . rez cap is 70% ish so stuff ill still hurt u but when u got -rez stuff just insta gibs u & it feels unfair because i ident get lucky on my gear RNG
If they fixed crafting the game would be so much better… this is the cause of a lot of problems. Crap drops that are almost always trash and then no way of deterministically crafting… essences nerfed to near uselessness… the “omens” are garbage with the exception of maybe 3 which are non existent…. The entire thing needs to be reverted to PoE1 so people can make their own gear and actually make progress for their builds
I killed 4th boss on my first try but i think i was 0.5 sec away from failing i had 10% ms relic. I can see the new sanctum being fun with strong relics but the chest rewards seem like shit.
I disagree with the main point of trials. You're supposed to learn from experience.. (even if from failure). but also it's beta, they could even out the differences slightly.
Didn't they just change a bunch of this stuff in the patch yesterday that your complaining about here? Pretty sure they did some balancing to the trials and the honor bar.
One of my biggest complaints in poe1 was the huge number of shit uniques that just cluttered up the game. But this is what happens when you sell the ability to create a unique. Far too many people pay to troll others. But poe2 was the chance to fix this nonsense, and as far as I can tell, they have not.
Trials will always suck. Because they are trials. Lab sucked until it was so easy it was irrelevant. Ascendancy should be worked into the campaign, if it stays like this they can do whatever they want with it, people will always hate it and complain about it. J.Rodgers said in an interview people didn't like Lab but apparently doesn't understand why people hated lab.
Do you mean Waystones? I am flooded with high tier waystones, I have never bought a single one with gold. Are you running your highest tiers rare with 6 mods and on boss nodes? Always drops tons of waystones.
@silvermunkee I'm running everything I've been dropped to this point, with points in my ascendancy, and I still don't get them dropped. It has to be the RNG God's messing with me, bc I don't get anything.
@@2xDeacon Where are your Atlas points being spent? And are you investing currency into your waystones? Like are you regal and exalting your highest tiers up to 6 modifiers? You get soooo much return with every additional suffix on the waystone. Especially when ran on irradiated boss nodes. End up getting like 4-6 Tier 13+ waystones for each one I use.
This whole game is a mess right now. The economy is f*cked, more bugs than I can name, a million things the first game does way better that wouldn’t compromise this game being different. I swear it’s like they wanna be Blizzard. 😂
Runes should be able to replace another rune. I don't care if the old rune is destroyed, just allow the replacement.
That would feel a lot better, yeah.
Indeed. I would understand it when they’re locked when the item is corrupted.
Yeah, I want to be able to replace it as well. I'm not sure about destroying the old one, though, as there are some relatively rare ones. If I'm just thinking resists, then whatever. But some others, I wouldn't want to lose. That said, destroyed or not, it would be a huge QoL improvement.
@@Tenkiei harvest would also be neat but considering how unbalanced/untuned end game is currently and where you need 2 divs to attempt the pinnacle boss so could actually get passive points for league mechanics i imagine they're just working on some of it. crafting feels like ass but surely they'll give us more agency over crafting equipment
Exactly. It's so contrived that it's not
Ultimatum/Sanctum were things you made entire builds to do effectively. It makes no sense to have people doing them for ascendency, which is generic.
Well the first and second ascendancies are hella easy. You don't need to focus on farming them if your build cannot do them. But for 3rd and 4th ascendancy, I agree that they should not be used or be as hard. Maybe it's better to be patient and wait for the third ascendancy option
@@gkaskavelis the third isnt too bad either its just 3 floors. You can get screwed on bad afflictions but running the trials are quite rewarding because they have a ton of rares and with keys you can open chests with jewels and with better and better relics it gets easier and easier. One advice i can give from my own experience, if u are not a ES build that by default get a ton of honour then prioritize relics that give you a lot of life and honour resist. Life gives u more honour and obviously more life to protect both of your pools for one stat.
@@Fhursten Especially Honour resist makes a huge difference. With ~60% resist (which is super easy to get, just run one or two two floor trials), every hit that took 100 honour before, now only takes 40. Also, your normal mitigation (ele resist, armor) applies before the honour resist. So if you max that one out before you do trials, it gets even easier.
I think the fact that runes should be swappable is obvious to everyone except the 1 stubborn dev that thinks changing all gear all the time is a proper gearing challenge.
If it's the replacement to the bench then we definitely need them removable
What do you mean changing gear? I'm still using level 2 boots
The runes being shiftable would fix some of the resistance flexibility issues.
The worst thing now for me at least is the fact that loot seems to be garbage throughout the story. Most of the drops are for other classes, and when I get something I can use it’s more often than not garbage😂 the trade site is an option but it’s a hassle since most people post something and then never respond to trade offers(from my experience). Other than that, I’ve been having a blast with my Mercenary, slowly going through the story on act 3 cruel right now.
The vast majority of trade offers I've requested had a response. If not it's usually someone using non-roman alphabet and thus I assume time zone issues.
I just set my filter to a buyout of 1 exalt orb max and then filter on the stats I want. You can then click on a stat to sort them by the highest (eg highest evasion or dps). That gets me a good response time cause they know it's good.
However I agree, the in-game options don't come close to trading at all. The fact that you need to spend 2 or more exalts to possibly get a good rare is ridiculous when 2 exalts will get a good trade (because higher level people want to get rid of their old gear).
Welcome to POE my dudes, you'll figure it out. 😊
when they are designing these systems they really need to ask themselves if players would want to do this thousands to tens of thousands of times of the next 10 years just for what is effectively two skills points.
So true, I know for me that the answer is a resounding NO. If they leave this as is I think I might be done, I wont want to make a new character to run these trials again and again, its just not fun and not worth it. These are actually so bad that I actually yearn for poe 1 ascendency trials again (and i never thought I would).
Agreed 💯 no one will want to keep playing leagues over and over this game is just way to boring with tedious crap to do that they consider amazing content
Yup the main reason I quit the game is just boring and not fun.
@@shawn4387yup and it won't get changed because PoE fanboys will cry and complain and instead of getting a fun game we will get a no life job type "game" like destiny was... People can say what they want about D4 but atleast the games fun and doesn't have u do tedious nonsense just to get fun abilities.
There should be no trade site to begin with. The auction house must be in the game itself.
As a console player, we need an auction house. It would make this feel much more social, interactive, and alive. I don't see why we wouldn't have one unless they don't think about it/can't do it. But a trash company like EA got auctions to work so I feel like ggg could. You set what currency you want to be paid in and set a minimum bid and a potential buyout, and the time you want it posted for. Seems simple please ggg
They need to give more player agency to crafting. The fact that people are simply trading to build up their player because crafting is tedious and often times unrewarding there needs to be changes made
i hate being leapt upon and swarmed by mobs. i hate the trial of chaos, the chaos master is annoying. i hate trading. i love the game.
The lack of crafting in PoE2 is crazy.. and the whole trails system is wack AF
I personally dont like that we lost the best item marketplace there is on console in path 1. Having to go outside the game to trade search items is just....
Can’t you search from console? I feel like I searched for stuff yesterday. But maybe you’re talking bout somethin else. I’m new to PoE
One of my big problems, which is specific to couch-co-op or duo play is that bosses don’t allow any gaps to re allies. Anything interrupts rezzing. It’s especially harsh on bosses who have double HP when you duo the game so losing a character halfway through the fight is very painful. It’s usually faster to restart.
Allowing characters to rez without being interrupted (but still take damage if they did not evade) would be nice. I assume this isn’t an issue in 3+ parties but not sure.
I agreed. My no.1 purpose of purchasing this game is to play with my frd but just to find out that it’s not possible to play campaign with party. Improving multiplayer would be so good
@WInNKu you can play campaign with a party. I completed min with 3 friends.
Get to maps and you can't res at all
You're so right, multiplayer is not fun when someone dies early, which is likely unless you're both veterans.
I think there should be an stat that also boost revive speed - maybe attack speed?
Evasion should apply whilst reviving if it doesnt already.
Damage to your energy shield shouldn't break revive.
If the ground is on fire/poison etc, the DoT shouldn't break revive if your resistance is high enough.
There should be a small non-zero cap of how much damage it takes to break revive. Armour should increase this cap.
@@aetherblackbolt1301 evasion still works, if you don't take damage it doesn't break. I'd laugh as boss attacks went through me picking up my friend.
According to empyrion in party play enemy health scaling is 200% per person compared to solo
This whole game gives the illusion of choices but really there are set things that have to be followed for you to have a chance people just need to remove there blinders to see this and you will realize there’s not much choice in this game
Yea this game is meh its just PoE fanboys crying about how the game should be... I'm done with it unless until it gets better but it ain't gonna change Much at all this is the final product for the most part sadly. I'm just going back to D4 atleast that game is fun.
@@subzero308 lol D4 bad
Runes are not what they sold them as in the show case. having them be fixed to gear puts us back in the POE1 problem of having to do the gear dance. The whole reason we don't socket skills in gear anymore was for this reason too, or the reason we don't have to re-level skills, so we can just slot in gear upgrades. If we can't have scouring orbs then the fixed runes just puts us back to square 1, maybe square 2, but either way just doesn't line up with the gear upgrade fantasy they sold us on.
On the trade site, you can use "weighted sum" option instead of "and" (click on the edit icon right side of the stat filters line). By picking the resistances you want to be added to the sum you can see what you want and more. This way, you are not limited to elemental resistances. You can include chaos, res or anything else you want, as well. And yes, it shows the sum of the stats you picked, and you can avoid math. If you leave the individual values empty, it defaults to 1. So, all you need to do is to pick the resistances (or stats) you want. I hope this helps.
Thanks, I totally forgot that was an option! I do hope a pseudo-total comes back in the future but in the meantime I'll be making all sorts of summed searches.
Goes along with GGG philosophy of never really explaining anything
It's nice to see the glaze-fest finally ending. Game has serious issues, and it won't improve without constructive feedback.
1. Trials are not a real choice. When you unlock trial of sekemas you can not choose to instead do trial of chaos. So wheres the choice. If you are doing them when available to actually ascend there is actually 0 choice. You must do Sekema, Chaos, Sekema, then you can do chaos or pay for carry. Not much choice here other than to intentionally gimp your character and its progression until you can do the other one.
2. Runes are the way they are to encourage making new gear. Also its probably really difficult to code removal of the stats the runes give to your item. Likely the runes are just a visual for activating that stat on gear, and now it cant be removed, even if you could remove the rune, its really the removal of the stat from the gear that is the issue. Hopefully they can figure it out. Otherwise just bring crafting bench back. If it ain't broke don't fix it.
3. Trade will improve, and they already said as much pre launch of EA. They already said the issues you mentioned might not be available immediately. Considering the entire end game was made last second, i dont see much priority being put on trade.
4. Uniques largely suck. Especially now that leveling uniques can drop at high level, and have a scaling level requirement. I would rather the stats scaled based on item level, but the equipment level of the item never changed. Making leveling uniques from T15 maps potentially for some items far more valuable than if the same item dropped at the appropriate level.
Then the other issue is uniques with downsides. Using the unique is in itself already a downside as you lose out on other potential valuable stats in the same slot, particularly jewelry and belts. I also think some uniques are tuned with the expectation you will corrupt them to add a socket, then add soul cores to them, when the base should be good without doing that.
5. Maps are far too large, but thats only an issue because most maps are also very extremely maze like. The ones that aren't are good. This is likely due to increased randomization of map tiles.
It's not just you. I feel stuck in my gear due to res issues. Also to cap you need to buy higher level gear than you can find in your current map which is just bad design.
I agree, I think there need to be more introductory elements from NPCs to warn new players especially about the importance of resistances in general, as well as specifically for things like Sekhemas.
Still working tward the end game, the ascension trials are the most frustrating part so far. At lvl 26 the sehkmas thing is kicking my ass, and has crashed the 3 occasions I got close to the end...
My biggest issue with the game right now is the existence of Prowling Shades. I guess they won't be as big a problem once I have more dps, but as it stands... what an absolute dogshit mob.
Whole pack is dead, the Prowling Shade survives, and now you are just waiting around for it to become visible again. Probably multiple times, because they regenerate their ES while you can't attack them.
Even worse, I had a rare shade in a T1 map that had magma barrier, cold resistance, and extra ES. That thing was unkillable and I had to abandon the map. A bit later I got one with life regen. So now if it goes invisible, it comes back not only with full ES, but with full life too. Another map I had to abandon because of a rare shade.
Does anyone actually find them enjoyable to fight, if you aren't one-shotting them? If I see one in my map, I do whatever mechanic is on the map, and then open another. They are absolutely terrible.
Omfg this THIS i literally have the same problem, if they are not rare i just ignore but if it’s a rare one I will try to kill them but it took AT LEAST 2-3 min. If it’s a rare with health regen - i gave up because I LITERALLY CANT KILL
Prowling Shades are the single worst enemy in the game, IMO, I’d rather deal with 25 chaos/poison tossers. It was the only one I wished remained in PoE1. I love seeing all the other updated mobs, but Prowling Shades can gtfo.
Gemling Merc. I have my crossbow totem slow and pin them, as well as oil to slow them, then use flash grenades to stun them. I have Ruthless support gem on Flash Grenade, where every 5th use has 500% stun build up. This makes it extremely useful for getting the stun in one shot for enemies like this, and then I can just dps it.
Me: I would like to see...
POE2chat: ITS PERFECT! BUT ITS ALSO EA SO YOU CAN'T CRITICIZE IT!
Me: you know this is for them to receive feedback and test right?
Yea the PoE fanboys r annoying af.
The worst part is minion AI and behaviour 💀
For consoles, id like an option to turn off the auto targeting system during fights. Sometimes it will be locked on a target, but the skills kind of free cast wherever im strafing. OR it will lock on a target in the back when im trying to clear a close range mob. The cone for the auto target should be directly in front of the characters facing direction.
I've heard a lot of people say they like PoE 2 crafting, but I guess I am the minority on that. I feel the crafting is borderline worthless. All my upgrades have come from just checking vendors every single level-up. I have yet to find a piece of gear that is any good AND is useful to my current character.
With exalts being the primary form of currency, it is too wasteful to exalt slam any gear that you actually managed to regal into 2 useful stats. Basically, you have a better chance of getting struck by lightning than crafting anything better than what you can buy off a vendor/gambling.
people arent talking about crafting while leveling dude. you're right, that's not crafting, it's id'ing with extra steps. crafting comes in the end game where you find more deterministic forms of crafting currency.
Is anyone else having trouble trading with people? I can't seem to be able to invite anyone to my party or my hideout to trade and I have no idea why.
you would need to be more specific about the problem, but here are some thoughts:
1. Are you having trouble inviting people, or you having trouble traveling to others' hideouts or with them traveling to yours? This might be a carry-over bug from poe 1. It happens occasionally where you can group up with someone, but then can't teleport to their hideout (or vice versa). This was thought to be caused by hideout decorations but others have suggested other things. ultimately, who ever is having the issue with teleporting simply has to ask the other person to travel instead.
2. if you're having trouble actually inviting people at all, as in, you right-click their name in chat and hit "invite" and nothing happens: there seems to be some bugged UI elements that allow the chat box in game to physically get in the way of your mouse clicks at times and just requires an obnoxious specificity when clicking "invite" so as to not accidentally put your cursor in the chat box. you can also just disable chat all together to solve this.
Other tidbits: check game settings from the in-game options menu and see if you enabled any weird party settings. Check your hideout settings (found in the decorations menu when in your hideout) to ensure you've enabled people to enter your hideout.
@soshspotgames4380 Oh my gods you're a lifesaver, I had 'Crossplay' turned off so no wonder lmao. Thank you so much for the suggestions, that has been frustrating me for days!
I agree with all of your points. I havn't tried the trailmaster myself as the negatives in ultamatum feel unfun. But honestly i'm going to try it out now.
I really hope this 3th form of a trail will be something fun. At this point i don't really like them.
The bones are good but poor visual clarity coupled with the Dodge roll being a trap for the player into thinking it's a mobility skill are issues that need to be tweaked
I did my 3rd asc on sekhema as an ES EV build and my 1st debuf literally was "you have no evasion" one of the sweatiest gaming expiriences I have had but I managed to get it done. Very satisfying. I don't understand why people just want ahit handed to them, struggling and overcoming of bad circumstances is what has made our species great and what should drive us ever forward.
For the total res search you can give weight to res and search with the score total
It’s strange that they not only brought over Headhunter with no Archnemesis, but nerfed the belt and nerfed all of the monster mods. No Legion to use as a buff battery either.
Maps need to be condensed with a lot more rares before I’d ever put one on. Maybe for Beyond, but that’s it.
My issue with doing 4 trials in sanctum is the honour system and the fact that it just drags.
it frustrates me that as a sorc i have to actually perform magic and dark rituals to upgrade my gear, scarifice my firstborn son to hopefully find a worthy item to upgrade my build on the trade site. Spending 200+ exalt on everything when my monk friend just picks up a stick with attacksped and blitzes the work ive done. Half my time endgame is scheming to make more exalt to get better stuff because the items wont drop and crafting sucks ingame. Its easier to just buy everything, super lame as an intended mechanic and all characters should have balanced gearing, i wouldnt complain if i was getting his results with 20ex spent but he hasnt even spent close to that yet and im over here turning over every stone and still getting gapped because i chose the wrong endgame build and its too expensive to switch to an actual good build like spark but nooooo i had to stick with icewall fireball. Im such an idiot
oh buddy, dont get it twisted. spark archmage is crazy expensive too. :D
@@soshspotgames4380 yes my point exactly
My experience with the trials has been the opposite so far. Playing Warrior, I was able to reach the first boss of Sekhema on my first try with nearly full honor, and I only failed because the game crashed mid fight and when I got back in boss was back at full health but my honor didn’t reset. 2nd attempt I killed it but another crash stopped me from getting loot or ascending, and on the third I was finally able to ascend but with no loot. Trial of Chaos I’ve attempted 30 times and had no success at all.
just started the video but the thing i hate the most is the spell effect screen clutter when multiplaying with friends. this game NEEDS a way to turn down the visuals on allies spells
May need to mention that you need to pay either 50 exalts or run the trial of chaos multiple times to get the pieces needed to try the trial master fight unlike sanctum
Remove xp on death and I won't care about redoing maps. And when I log into a certain region don't find people outside that region in public. Fix those 2 things and maybe you got an OK arpg.
I would love to have Last Epoch style of crafting. That whole system was addicting and fun to interact with. I like the gameplay loop in PoE 2. Just not the way you acquire gear/craft it. They said exalts should be dropping a lot and that it should incentivize crafting gear but I don’t see it.
I haven’t heard much about the #1 most used and damn near mandatory tool we had in POE1. Anyone know if/when we’re getting POB2 ?
I have a problem with trading: some search options are missing
poe trade site: 502 error
i believe that games should be a bit frustrating, this way the good moments can feel even better
6:00 not a random idea. they done that with searing exart and eater of world. the first boss is the easier version so people can get access to void stone.
ascension trial is not suppose to be end game activity like right now.
I learned about honor resistance from UA-cam comments (when complaining about how impossible honor system felt for melee) so yeah game definitely needs to improve the communication on that one.
I think they already said that the trade site is still WIP and they rather launched it in a non-complete state than launching with no trade site at all. So I hope it will get better with time.
After joining the trial of sekhema woth Choas inoculation bugged for me, I dont have chaos resistence anymore, but have 1/(max energyshield) life and i died instantly at the first minion, which deals 1 poison dmg to me.
Now I have this bug all the time, even after respeccing ect
what support gem causes fireball to bounce off like that?
hi bro , i am a fan of you , following this build have 5k es but i am struggling with mana yes you said 1% mana on kill those jewels with decent stats are 1 div worth but i need to be able to do map smoothly to get some currency drops and here in this video i see some of the footage you have elemental invocation on and some dont moreover come shouldnt be casted automatic ? coz my case i have to press elemental invocation manually then it drops 2 time and the effect is not that good yes i didnt finish my third ascendancy so my damage is low i can live with that. the build is amazing i dont have any doubt about that i love it my first build after nerf you are the savior , so plz help what i am missing here?
- Mana on kill is really important even if it means sacrificing other stats. That's a big portion of the build's mana sustain.
- Elemental invocation requires manual use, but it's instant cast. The reason it drops 2 is from Spell Echo, make sure to freeze enemies and apply exposure before using it. Manual use also means it doesn't eat your mana when you don't want it to.
- Recently I've been playing Archmage which required me to drop invocation (I'll have a video on that soon)
@@Tenkiei appreciate the time for replying my quarries. thank you , i will work on this and thanks again for explaining the Elemental invocation part 😃
@@Tenkiei spot on man , started to feel smooth now and mana on kill is absolutely game changer , keeping an eye on your next build.
Thanks for the video! I noticed all your divs, how did you get those?
Crafting & trading.
Going in sanctum without relics to get more honor or honor res is like going in maps without ele res in poe2
An alarming portion of this game’s long-term playerbase actually try to defend the lack of a competent trade system. They don’t make actual arguments but will definitely string lots of words and emojis together to try to look like they have arguments.
Your mother would be very disappointed in you right now.
@ lol I actually get this because I watched the video all the way to the end ;)
You should just be able to use Artificer orbs on the gear and it destroys the runs and acts like you just hit the item with the orb the first time.
How are you able to shoot out that many fireballs
If you click on more on his intro you'll see his fireball/frostwall video link
I’m so lost.. how do you get the option to do trial of chaos!!??… I only drop coins to do trial of suckmyass
Hey, at what level did you take the 4th ascendancy? Your character level.
I was 87 or so.
@Tenkiei thanks!
Trading should not be the go-to option for Gear. We need more Currency. A lot more. But the hustlers don’t want that because then casuals will have stuff.
I'm L50 warrior in Act 3. I can do all bosses but maybe 1 in 5 times I can get to boss in trial chaos (my 2nd assendancy) but then die to tornado or something. Its a BS mechanic/trial and stuck there.
First ascendancy Trail of Sekhamas took me 5 hours I had a ton of runes and was using honor resistance as I found them during my failed runs. As a tank that was built to take hits and survive at the cost of being able to kill quickly (ie damage), the Honour system was not a good fit at all for my shield warrior. Trail of Chaos 1st attempt piece of cake and the final boss was a joke for me.
for the map size thing i'm fine with the sizes when doing endgame mapping, it just felt too big durring the end of act 2 and all of act 3.
The maps in A3 definitely felt too big to me too.
I was legit dumbfounded by all the claims about how hard trail of sekimas was on the warrior build when i finally attempted it. I was zDPS but def found it super easy. Ill upload the boss fight
Probably because they nerfed it the other day! Used to be insanely hard due to stuff doing more honour damage than intended!
@@notkenoagain He probably ran it pre-nerf with friends and got carried while sitting in the back.
Yeah it was painful pre-nerf. I never bothered on my warrior. Monk breezes through it.
@@2xDeacon Keep telling yourself that. anyway fight is up on my channel xdd
@@notkenoagain yes probably the sekima changes. Most of what i heard was from pre-nerf. Fights up on my channel its zDPS but you can see my honor barely move at all and all it was was getting honor resistance relics before attempting all four floors
As its early access this is the best time to give feedback as GGG can make changes without worrying about years of builds. Your feedback is reasonable IMO.
God I really hope you see this. Dodging makes you move slower.
Stop spam rolling when you need to run between the timed nodes. Stop rolling so much in general, you’re getting yourself killed!
I love how the game looks and feels, mechanically. That said, it really feels like the fetishization of what the devs (and many others) remember as D2 "difficulty" has manifested as dichotomous 1 shot mechanics, huge maps and slow movement plus layers of tedium without enough player agency. PoE1 definitely was developed over time toward player agency and flexibility to solve both offensive and defensive hurdles - almost none of this exists in PoE2 right now.
I accidentally took off a piece of gear and didn't have enough intelligence for any of my gear and had to respec a bunch of points lol. I was so salty.
A tip I learned ages ago in PoE1, grab an item (like amulet) with a LOT of int on it and no attribute requirements, if you ever break all your gear, put it on to fix things so you don't have to respec.
Honestly the only thing that bugs me is that I play an infernalist minion build which everyone calls the easiest thing ever and I'm stuck in tier 2 maps...
I haven't played minions yet, but so far I'd say Warrior is harder than Sorceress and... I'll find out about the rest when I play them.
Early trial of sekhemas compared to chaos is still better. Might chance my mind when I get deeper into it. But my trial of sekhemas is bugged in cruel, cannot do the quest, so I am waiting for a fix.
I knew when I got one shot'd by the second mob after starting, that I was in for it. 😅
19:12 I also like the map sizes. I also clear every map all the time - even after I die. Old habit from d1 to maximise xp and avoid grinding. Just redo/clear appropriate level maps and (at least in the Diablo games) you never need to grind for levels.
Trials and Runes can feck right off as far as I am concerned.
Djinn barya should not be required once you opened the waypoint. When you failed in trial you can do it again just like poe1
Roughness of EA. All these things are just in need of a few more passes of polish.
Lvl 30 can't handle Sekema trial whereas I did not have any problem during the campagne until now
It's like GGG said hey let's go backwards! With runes that is.
As an average player whos constantly watching videos/scouring forums for info(cant find any on this topic), i firmly believe Life regen elites need to be nerfed. Either nerf or gives us more ways to combat it ex: POE 1 Gave coldsnap the (prevents life regen) tag. Getting pretty annoyed with wasting 15-20 mins on a map(again im an average player lol) just to have the map not be completeable because i cant kill an elite that regens faster than my build can set up/produce damage. Rant over :D.
Love the vid, some very valid complaints imo and keep up the good work 🤜
I completely agree with rune changes. I really need some sort of speed boost in the game though thats not just boot upgrades. I genuinely miss at the very least quicksilver flask so much. It just FELT really good to use. It felt good to chain on packs and get a rhythm going. That simple small feeling I genuinely want in this game. I'm fine with having to stop at th pack and fight it if theyre a little more challenging, but its the slog from the dead one to a new one that sucks. Or finding doors when youve cleared one half of a map but the objective is in the darkness SOMEWHERE. I love finding it, I just want to do it a little faster.
Also forced dodge roll isnt my favorite, and i LOVE souls games, but that doesnt mean I want to pick up every game and do dodge rolls. From soft games it feels right. in this it just feels wrong on some classes. Like we have the power to teleport realm to realm but oh my character who uses magic doesnt know a spell to teleport or move faster? poe 1 you can basically be dr strange or you can be the hulk if he ate loki and absorbed his powers. It's also funny because imagine elden ring with no horse dude. thats just kinda what it feels like. I'll accept no flame dashes if thats REALLY what they want. But i will die on the hill of please may i have my quicksilver flash back.
sir your complain is from the viewpoint of POE1 player and alot new poe2 players get into poe2 because they were expecting something different from poe1 endgame type of gameplay which is customizing build nonstop and mowing down the Path of lawn .
So if they still gonna stick to the POE1 type endgame, i dont think most of the newly gained POE2 player gonna stick to the game, why even make poe2 in the first place .Alot new players expecting the endgame be like a awesome eldenring fight gameplay or like during the early campaign .
All valid points. The runes drive me crazy
I did warbringer totems and did trial of sekimas last night with honor resistance. It was not at all difficult. In fact it was the easiest piece of content I had done. Got it on first try. I think people are underestimating how easy the trial is on warriors?
because you played it after the patch.. if you played it before the patch it was awful..
@@abdelmangompia500 yeah i think thats prob it. but this video came after the patch and makes trail of sekima sounds super hard which is not at all my experinece hence i wanted to share.
how are they going to add runes but no runewords smh
as a X EQ player i will not put up with corps runs & XP drain from any game its toxic AF... if thy make it optional like 15%XP loss on death in hardcore only fine but dont force it on people this game is to lag spiky & to instaggibby for that ... but i think that system is a lame way to to block people from progressing a better system is dungeons & dragons onlines /DDO reincarnation system that has way better player retention potential
There are so many bad uniques they might as well have said we don't want them in the game. And don't even get me started on how so many are literally worse than trash you might pick of the ground in the campaign. And the worst are the ones that come from PoE1 like Carnage heart or Defiance of Destiny that they clearly did not want to port but felt like they had to.
Nah when I first socketed my first rune and learned you couldn’t remove or swap it I was pretty irritated & thought it was dumb
I am going to be an outlier here - for me Sekhemas is so much easier than ultimatum, did all of my points there and continue farming them now for profit.
Ultimatum on the other hand I constantly died to
I think experience really depends on the build you have, which, I think, is exactly what GGG had in mind
It really depends on the build you play. For melee, honour is disgusting mechanic. Especially for thorns build etc.
The rune system is the worst system in the game atm for me. Im on my 2nd char, and im just ignoring the socket system all together, so its easier to get upgrades.
When i get some pretty good gear, i will just socket some chaos resist in there i guess.
the neg -rez thing is stupid it artificially makes the game harder. i hated it in D2 & im glad most games dont do that it just makes people hate the devs for nerfing them for no good reason . rez cap is 70% ish so stuff ill still hurt u but when u got -rez stuff just insta gibs u & it feels unfair because i ident get lucky on my gear RNG
If they fixed crafting the game would be so much better… this is the cause of a lot of problems. Crap drops that are almost always trash and then no way of deterministically crafting… essences nerfed to near uselessness… the “omens” are garbage with the exception of maybe 3 which are non existent…. The entire thing needs to be reverted to PoE1 so people can make their own gear and actually make progress for their builds
I killed 4th boss on my first try but i think i was 0.5 sec away from failing i had 10% ms relic. I can see the new sanctum being fun with strong relics but the chest rewards seem like shit.
I disagree with the main point of trials. You're supposed to learn from experience.. (even if from failure). but also it's beta, they could even out the differences slightly.
Na i dont want skills to be locked behind garbage like this... I can already see ALOT of people dropping this game. Its just gonna be for no lifers.
Didn't they just change a bunch of this stuff in the patch yesterday that your complaining about here? Pretty sure they did some balancing to the trials and the honor bar.
The trial still feels garbage. Massive waste of time
Imagine having really cool and hard bosses but if you fail once you have to regrind 2 hours of tedious content where you get fucked by rng.
@@pizzarandtruuuuueeee
Poe 2. It's a great game, but it is a perfect game for one reason the maker is listed to the players
This game is boring af.
One of my biggest complaints in poe1 was the huge number of shit uniques that just cluttered up the game. But this is what happens when you sell the ability to create a unique. Far too many people pay to troll others. But poe2 was the chance to fix this nonsense, and as far as I can tell, they have not.
The fourth trial is the cancerous one
wait what? sanctum is WAY easier than ultimatum mate. I do all my ascendancies in there.
Trials will always suck. Because they are trials. Lab sucked until it was so easy it was irrelevant.
Ascendancy should be worked into the campaign, if it stays like this they can do whatever they want with it, people will always hate it and complain about it.
J.Rodgers said in an interview people didn't like Lab but apparently doesn't understand why people hated lab.
YOU Are totally wrong. Secomos is way easier.
My issue right now is waypoints. If you spend gold to respec, you can't buy waypoints. Waypoints price needs to be decreased.
Do you mean Waystones? I am flooded with high tier waystones, I have never bought a single one with gold. Are you running your highest tiers rare with 6 mods and on boss nodes? Always drops tons of waystones.
@silvermunkee I'm running everything I've been dropped to this point, with points in my ascendancy, and I still don't get them dropped. It has to be the RNG God's messing with me, bc I don't get anything.
@@2xDeacon Where are your Atlas points being spent? And are you investing currency into your waystones? Like are you regal and exalting your highest tiers up to 6 modifiers? You get soooo much return with every additional suffix on the waystone. Especially when ran on irradiated boss nodes. End up getting like 4-6 Tier 13+ waystones for each one I use.
I have the same problem, lacking waypoints
100% agree on the runes issue
This whole game is a mess right now. The economy is f*cked, more bugs than I can name, a million things the first game does way better that wouldn’t compromise this game being different. I swear it’s like they wanna be Blizzard. 😂
Got a Diablo 4 ad on this vid 😂
Dude trade league is already piss easy, the devs already made it a mandate they want ‘friction’ with trading, so why are we talking about this