I realize the podcast is new but I do like that it's kinda loose. You had things you wanted to talk about and you covered those and expanded on that stuff later and went on tangents as it came naturally.
30:54 what you just described is literally the life of a college professor doing proper research. It’s not glamorous, you’re not going to make a a lot of money (if you’re not receiving federal grants), but you can become well-known for publishing a great research paper (in y’all’s case a great review video). Now there does exist the whole “publish or perish” paradigm in academia, with publication quantity being more important than quality, which is similar to the UA-cam meta interestingly. I cannot speak for Tetramorre and Private Sessions videos, but the research quality PatricianTV’s Morrowind video was not something that I was expecting at all. It was honestly refreshing to see a more academic take to a video game critique. 1:12:45 as long as the criticism is grounded in reality and is in good faith, it should be fine regardless of how large or small a channel is. I like the format of hour on topic hour off topic, it allows for some more personal qualities to come out from y’all. I am looking forward to the next episode!
On the discussion at 39m; I listen to all of your streams while working, pausing every now and again when i actually had something to do. It's how I consume most media. I imagine lots of people are that way.
Here's my feedback about the format: 2 hours is a pretty good length. If you have a halfway point where you let people know the in-depth part is over and they can peace out then you've got a decent format. I feel like most fans will stay for the whole thing at that point. I would hope a video of this length and with this little editing could come out once a week based on the current content. I will say, it's Interesting you asked for feedback when you've also said you don't read comments except on your big videos. I'll hope this is one of the exceptions.
I'd like to see this added to Spotify too. Less of a pain in the ass to download a Spotify podcast than a UA-cam podcast. I do like the creator insight angle that this podcast is taking and that's something I'd love to see more of. The Game Analysis community is already pretty small and the voices that we do have are kinda muted (on UA-cam anyways. Everyone has a Twitch stream.) I think this podcast fits a cool niche. So basically, keep doing this but morerer.
I just enjoy a podcast that talks about games from people knowledgable about games. Yeah the waifu vtubers is funny to joke about but I watch the retrospectives and the streams because it's someone who is passionate and knowledgable talking about what they know. As long as you just do stuff like that and have fun on this podcast I don't think there's much to change really. The only thing I'd rec is that if you're talking about a game or topic make sure someone on the podcast is well versed in it but I'm sure you were gonna do that anyway.
I didn’t know this type of videos community had so much drama between creators, i love everyones videos both on this podcast and the people they mentioned
In reference to the question about really obscure games to cover my suggestion is Angel's Fall First. If you enjoyed the og battlefront 2 or at least the aspect of the space battles with boarding and fighter combat but wanted to also be able to command the larger ships from corvettes all the way up to battleships, or lineships as they're called in AFF, then it's beyond amazing. It's extremely obscure and in my opinion beyond underrated. As well as the aforementioned space mode it's also got battlefield scale ground battles with in my opinion one of the most unique load out and progression systems I've seen in a shooter. While unfortunately it's multiplayer is kinda dead, likely because no one seems to know it exists, it's got pretty competent AI. And all modes are playable with bots, which is something I've always wanted with a battlefield style game and definitely scratches that instant action itch from the first two battlefronts. For anyone who hasn't heard of it or played it I can't recommend it enough. Plus it would be really nice to see it get more coverage. I'm not sure how true it is but from what I've heard part of the reason it's so obscure is that the devs don't want to pay to advertise until the game is complete to their standards which in today's world off totals being touted as "full releases" while essentially being a full priced beta, I can definitely respect
Longform criticism is my jam, and it saddens me to see that somebody reflects on if they're doing the thing right because some antipathers dislike the format. I was thinking - they're just not the audience, what's the point listening to them? Only if you want to bring in more audience that wouldn't whine about the length. But then I started rationalising myself lol. People like speedy stuff the most, but there will always be people that would enjoy longform, especially if they're fans of the genre - in my case, I am a fan of exactly criticisms on The Elder Scrolls, since I love both this game series and critisism, and combined with a soft tone of voice, new ideas / intel on how the game and lore work and what could be done to them, and my need to have something going on background, this is all just fitting and I love those videos very much, I'm thankful to them. If you're not doing anything harmful, and you're not, people who dislike this are just unlucky strangers who stumbled upon something they don't like and didn't understand that they could just not engage with it. There is a special art to "cutting out the excess content", I know it specifically because I've engaged with writing, and many book writers tell that they have to learn how to pass with many text that doesn't add anything to the story. Haters just seem like people who've stubmled upon the idea "maybe less = better?" but they don't know anything about how this rule actually works. There is also a genre of simplified versions, like, I used synopsis and reviews all the time to get to know some content on a shallow level, maybe they might want that, I didn't see any creators really exploring short-long versions of their videos, but uncut and cut versions do exist and are quite fun as an idea.
Hi, as someone who quite liked NeverKnowsBest's videos on Elder Scrolls, did Patrician "meta"critique the videos somewhere? Would be interested to listen to that too! :)
Early on, Patrician seems a little quick on the jump. Like he doesn’t wait a whole beat to talk after someone else has every now and then. Only criticism I have, really cool podcast
On the topic of punching down: I think people need to get more comfortable about recieving criticism. As long as the critique isn't made in bad faith then it's totally valid. The way I look at it is that it gives an intimate look at how people percieve content. That's valuable information. The idea of "not punching down", specifically when it comes to a critique of a UA-cam video doesn't always make sense to me. After all, a thousand subs or a million subs, often times the count itself doesn't say enough about the quality of videos or, on the other hand, validate the critiquer's opinion. If you're gonna critique someone, especially if it's a smaller and easily overwhelmed creator, I think what matters is your attitude and the general attitude of your audience so that people won't get run down with nasty comments. As for a QUESTION: What's most important for you in a game, and why? Also, which aspect of a game are you most willing to forgive being bad?
idk if you'll read a comment this old but the "UA-cam deletes subs" thing from what I've observed is people thinking they've subbed to a channel when in reality they're just being reccomended videos from a channel. Especially if they watch one or two videos through entirely in a single sitting. I went for years not being subbed to Mandalore just because anytime he would drop a video I would watch it but due to him not ebegging for subs I never actually checked to see that I was subbed to him.
Late to the game with this but about budgets for games, the largest expenditure is almost always going to be labor. 100 people working 40+ hours a week (often up to 70 and 80 depending on studio) is going to very quickly drain money from a business
I got sucked into the patriciantv (and subsequent long-con-tent vortex) about two weeks ago here's a traveler's log to aid the general effort I've been trying to bend my algorithm into long-runway discussion content away from vods for about a month I think rewatching hbomberguys videos is what finally tipped the feed in this direction, but most recommended content is too painfully algo-sensitive for me to bother with (also, the media need arose from the GoT community, I didn't engage much with the source material, but the community discussion on YT is very... literate? perhaps, we'll say engaging this decade i suppose) The phenomenon of Skyrim is alien to me, and I decided to click on the hours long video because that's what i figured it would take for someone to adequately inform me (if that's what they wanted to do) on the Skyrim EU. The opening (mentioned above) reassured me that I was going to be getting some pretty decent analysis (for tackling the needed breadth of the expected conversation, and establishing aims is always nice). The focus on vanilla was more contracted than I was initially expecting (Skyrim being built as a mod platform, and the bulk of skyrim's success, seem interdependent, but this is a view that I wouldn't take without having watched the video, so thank you, and I will say the constraint of vanilla is obviously necessary to try and enter the moddid dream-space). The one access point I have to skyrim is that my brother played it on xbox, which seemed strange to my conception of him as a (casual) gamer, this odd memory wafted through my head at various points of your analysis. I didn't really get an answer as to why Skyrim is popular, but I am a little more comfortable with Skyrim's existence now. I think the largest point I took away from the Elder Scrolls Series (and why you video it) is that 'there's something intensely riveting about a dense rpg progression system being (re)mapped into a rt-3d interactable format', I will rank the pleasure i derived second hand now: -Morrowind was the most mechanically in tune and had multiple experimental systems with different feels for how rpg elements could get integrated in modern games (directly pleasurable and optimistic), but had a place for the player to reach within the game-world (making the grind, which is the game, break at some point). Morrowind's progression felt okay when described -Oblivion "focused" systems relevant to fighting to create a game-world which grows with the player-character (some pleasure in long-term difficulty management, mostly very frustrating), and overtuned it so the world is something that swallows most inefficient and inattentive builds up (making the grind, which becomes the game, unbeatable at some point). Oblivion's progression felt nightmarish when described. -Skyrim gutted what was left of different thematic interpretations of similar mechanics, and then gutted those surviving mechanics to make a mushy across-the-board combat experience, which does and does not persist throughout the game (most pleasure was taken from how you tried to disentangle how the game tried its best to obfuscate what might've been linear progression at some point), and funneled everything into the same game-state (making the grind, which accompanies the game, seemingly nonexistent and omnipresent), Skyrim's progression felt mystical when described And I think that might have been a success for the developers strangely enough, most people interpreted Skyrim's leveling and the consequences the player could have on the world as infinite when it was very very static (like a treadmill of progression), and the gameplay (again, from what I'm taking from what you described) was essentially at it's peak from the very beginning, while implying every once in a while that it will suddenly take off leaving the game-world behind (and that lift of the player's advancement seems to be what Elder Scroll is iterating its systems in search of). But why is this comment here? Terrible place for it imo I should say, I enjoy your cold analytical approach being mixed with no thought-holds barred when it adds to the conversation (e.g. your political ambiguity mixed with your willingness to engage with the apparent political dimensions when they arise, is maybe the cleanest version I've seen on YT [least buggy, but i jest], if I had to, I would call it conscious conservative, since the intellectually acceptable instances of conservative-sided talking points are slightly scarcer [and a lot riskier when identified], but the mixture does seem even enough, since you don't show any repulsion to well-thought out liberal theory or priorites either [I'll wait for your Marxist critique "devouring" the classism of Gender Theory "devouring" the role of Marxist Analysis in a patriarchal representation of knowledge "devouring" the capitalist destruction of labor boundaries within gender theory "devouring" the self-image of Marxist revolutionary appearing as a consistently backwards masculine using progress as a patriarchal attempt to make civil life mannish "devouring"... moment to decide the left of your left]. This simultaneous coldness and openness showed promise, as your YT persona was getting mixed up in (and being made aware of) a digitally-staged live performance, and the promise of the conversation starter starting a tactile responsive back-and-forth about perception-of-validity and viewership almost happened, but your co-hosts were able to reject the grounds of your cynicism at the last moment, in favor of the idealism of romantic youtube aided in some newfound failing sectors by hustle-culture. To some extent your co-hosts would always struggle until the moment they felt they returned to the ideological sanctuary that is the democratically empowering version of YT (that we once consumed), since this is probably the sort of thing what that inspired them some rainyday long ago to begin work on their channels. I am writing this to record my hopes for the next couple podcasts, that rational beings might admit the reasons of their convening and further their schemes in an entertaining way that few will recognize, but I worry that you might need a little more darkness to take the false light of a fledgeling youtube out of their eyes, and maybe more time to fully remove it from your own and maybe one day, you'll save me too, from this hellish video landscape Until then, here's my UA-cam And you should check me out on Soundcloud too
On the youtubers criticizing other youtubers subject, I've over covid got into the good side of commentary youtubers and Maulers back log (hadn't watched him before the lock down started) and I've come to this conclusion. To many youtubers are obsessed with the code of we never talk about anyone and never want to hear from people who watch our videos. How many creators I've seen lose they're shit at the idea that anyone would talk about them at all. How many youtuber cliques I've seen form solely around we don't talk about other people. It's maddening really. Nicholas Dereo is a great example of this. People follow him sub to him or shout him out and never talk to him or watch his stuff, just so if he ever talks about them they can cry and scream he's a back stabbed and he's breaking the golden rule. It's sad really, how much people over react even when the critique is done with kid gloves or the person solely talks about what you said rather than you as a person.
Regarding the discussion of the “introductory and disclaimers section” (about 11:49). At least to me, that kind of introductory section is very refreshing - as far as the video-game-youtube-sphere goes. Plus, it informs some of your methodology and conveys that you were treating the subject and its presentation seriously enough and with enough thought to warrant it. If I were tasked to do something similar to your Morrowind and Oblivion videos, that would be something I'd consider. Have you considered making it into something more like an abstract? State the conclusion/thesis, specify the methodology and the steps we'll take to reach the stated goal. Obviously you have other disclaimers to make as well, about the length and visual presentation, but it has some advantages. Like, in the Oblivion video, your thesis is about the effects of being a release title for the 360, but a lot of time you're not directly talking about it. Those abstracts tie things together well, they're basically necessary in longer scientific articles, which have to meander a lot to get to the meaty part. This is mostly because those complex topics are like a big tree rooted at your thesis, the meandering is an artifact of the linearity of videos and papers: they have to cover the branches which are nonlinear; which is why it's useful to explain the conclusion up-front and tell the broad strokes of your argumentation beforehand.
I'd really like to see what you think of the style of Tim Rogers (Action Button)? Especially something like Tokimeki Memorial which I felt was incredibly unique.
This is podcast is amazing! A question, does anyone have any advice on note taking while playing games? I'm working on a long form assassin's creed 1 review? I'm rather new to the idea of taking notes on a game as I play it. It just feels a bit awkward to do and I'm maybe I just need to do it more, but right now it is a bit odd.
It's tricky, that's for sure. Personaly I have a notebook besides me where I jot down quick notes, about 3-4 words in length, about stuff that happens in-game that might be of interest with a time-stamp next to it. The cons about this approach is that you'll need to pause the game or stand still while writing, but it works well enough. After the recording session however I go into my preferred writing program and write down a short summary of my experiences so far, including ideas for topics or what worked and what didn't and stuff like that :)
For Morrowind I took notes in a digital notepad, which said what happened in which recordings. For Oblivion I had no notes. For Skyrim I took notes in a physical notebook, noting the timestamp and a short sentence of what the note is. Playthrough notetaking is more for the editor than the writer
It's Destroy Daria December Every day of December you have to watch an episode of Daria or else you have to change your profile picture to Bevis and Butthead.
as someone who has seen your content (all three of you) i can easily discern your voices but i think that you should have a way to display who is talking so other people can connect the voice to a face (or channel in this instance)
Also, for the question stuff, depending on the amount of comment you get, you could probably read them beforehand and select a few relevant ones. If there are too much comments though idfk
About the cost of games, it has to be considered that especially at these super big companies the employees do have huge salaries and there is a huge number of people involved for maybe 2 or more years. And of course then you get to paying voice talent, just think about the cost of Keanu, but also there are often like 5 or more languages included, of course the rest won't be as pricey, well, except maybe the Japanese voice actors. And yeah, of course a lot of licenses, and mocaps and many other shit.
It's completely fair to critique other videos, particularly when big video essays/reviews of games end up contributing to misconceptions or false narratives (i.e. most things said about Bethesda games, since Bethesda does such a terrible job disseminating production information themselves and rumors/speculation end up filling that void) surrounding the games themselves.
It's not a conspiracy theory, the automation for unsubscribing people was just really really bad when it was first introduced years ago. It's probably less of a talking point now because it's probably making less mistakes and working for the intended use case better.
2:06:00 Game prices haven't increased much at all. A NES cartridge in the 80s retailed for $50. At the end of the sixth console generation moving into the seventh (Playstation 2 into PS3) what we started to see with games is that they needed to sell MORE copies. AAA games now need to sell above 4 to 5 million units to be considered a 'success'.
"Twelve hours is excessive but at least it's out" I couldn't have exclaimed "Oh Shit" louder than I did. I welcome sass if it's going to push someone to complete something they haven't yet Didn't know Valheim was a thing but it looks intriguing despite me not usually being interested in survival games
Most likely that unless the poster does what you did and posts a timestamp to the point in the video they are referencing, you have no idea what the comment is referring to unless pointed out by a quote or timestamp, hence no context.
I’m fairly certain this is sarcastic, but a lot of people tend to just leave “I disagree with x” comments without time stamping, so you’re left thinking “wtf is this even regarding.”
@@saltyshrimppasta looks like UA-cam is experimenting with a Soundcloud-like auto-timestamped commenting system based on the current time of the video. I just had a popup about a beta of such a feature while watching something else. So soon all the "yeet" and "Your preference for Metal Gear over Fallout is quantifiably wrong" comments may be timestamped and thus contextualized. 🤭 _Prepare for a new era of enlightened discourse!_
If you're doing a stream on someone's video I don't think you have any "obligation" to bring them on, because that's a high bar, basically saying you must do it. But it does feel pretty messed up, it's like "Hey just let me content farm your work and possibly insult it like crazy but you can't defend yourself at the time". They can always do a response later and then it's fair game to not bring you on when they're doing it but I think that'd foster a pretty bad environment of spite reactions. They probably shouldn't go crazy about it, but I understand why some people would take offense to it. I would say that it's a nice courtesy you could extend, but you don't have to, especially in cases where you know the person who made the video is likely to be a crazy aggro weirdo.
You should consider looking into cataclysm dark days ahead, or bright nights. It's the ultimate example of emergent story telling and the two forks of the project are really good example of excessive design vs realism. Even if the game isn't interesting enough to make a good video I think it's a good reference to keep in the back pocket
I haven’t watched 100% of the content so maybe it’s addressed at the very end but some kind of background music would be greatly appreciated even if it’s super low, just to make it more lively
20:33 Often if I spot an actual issue in videos I often comment with a timestamp to address that issue. The most common critic I give videos tend to be " Yeah, so this burned by retinas with this title card and I couldn't even read what it said." or "This loud intro of yours is jarring and adds nothing, and it just makes me have to lower my volume due to it, then raise it when you go back to a sane and normal volume" Honestly, those two pieces of advice are the most ignored as well since they claim "subjective opinion" yes, my opinion is subjective. I am also the one giving you the views and the ad/youtube premium revenue. I am also the one who might be your patron if I like your content enough. You need to not ignore your views "subjective opinions" because if you do and expect to get any money out of this, then you're turning away money, and if you got a merch link or a patreon link, you clearly care about that, so you can't afford to just dismiss it. You can decide it isn't good advice, but you should consider it before dismissing it.
Two comments in one. First, addressing the idea of "divisive content" and second "the content creator's creator." First: "Divisive Content." I have a quote from PrinceEA years back that stuck with me despite just being a line in a song: "You can walk on water and mf'ers will say it's because you can't swim." The saying itself doesn't mean much, but if you adopt it nonetheless (as with your Morrowind and Oblivion intros) and just decide that you are going to do things the way you want to, you save the time, energy and burnout of trying to appeal to everyone. Because MAYBE you could tweak the scope of what you're doing to double the audience... But in reality, if you transparently and shamelessly do things the way you want to do them, with no compromise.. Well, at least in my experience, you'll have the energy to do a hundred times as many things. Second: "The creator's creator." I am a nobody, I have 10 or 20 followers on UA-cam. But if we jumped back 3 years to before my burnout, I paid my bills with 256k twitch subs until I eventually realized "I hate the general public" and burned it all to the ground to instead pursue other forms of self employment. Your intros to Morrowind and Oblivion WERE the definitive reason I watched them in their entirety. The length alone was appealing, certainly. But it was seeing that you specifically made these videos to discuss them as a whole, as you saw them, and weren't just trying to get views, but rather to express, reflect and collate what these games were to you as an experience. While the majority of viewers may want to be catered to (a reflection of how games are changing, think of UA-cam like the evolution from Morrowind to Skyrim where the dumbing down and catering continues to rise along with production quality but at the cost of expression, individualism and choice, as well as conflict, discussion and interpretation) there is still a market for the Morrowind players: Those who are sick of hearing what you think they want to hear, and instead would love to hear someone rag on their favorite game just because it means someone is being honest with them. Personally, I am now a self employed game developer who uses odd jobs to keep the lights on while I endlessly work in circles. And I'm taking inspiration from the elder scrolls as a franchise, but everytime I play the games I find more wonder in "what was almost achieved" than what I actually have to play. An example point you made about survival games utilizing mechanics that RPGs have done away with to become "action adventure games." Well, I want an RPG that sits far more comfortably in survival territory than linear story RPG. And I know well as I make it that some people will hate it, and will review bomb it for being punishing in areas they didn't want it to be. I mean, when's the last time you starved to death in a TES dungeon? Never. When's the last time you had to consume a fallen enemy's corpse and fight through the debuffs to finish off an otherwise impossible trek? When's the last time you quested for some noble and got your own land to freely build on with sandbox elements? I always felt like the RPG genre desired "immersion" but only ever pursued it in story, and never in mechanics. I want to bridge that. Btw this is not an ad, as I may never finish anything. I work very hard but I also take long breaks of burnout or trying to resolve technical problems that are well beyond my pay grade and thus take literally months to resolve at times. I am getting better as I go, but mostly I'm just commenting this as it felt relevant to the discussions I've listened to on your channel, and maybe my perspective will offer you some new talking points to consider.
Bit late to the party, but youtube unsubscribing people isn't a conspiracy man. I've had it happen to me far more times than I can tolerate. There's been times where channels that I watch every video they make, will randomly have my subscription removed with no explanation at all. Yet my subscription list still has channels that I haven't watched videos from in years but have never been unsubbed from. I've noticed there is a certain political bias with most of the random sub removals. But over a third will literally just be random niche hobby/meme channels I follow and frequently watch. It's fucking tiresome.
Interesting ideas bandied about. The only thing that drove me crazy was the constant misuse of the concept of validity. I'm sure I'm not the only person who finds it annoying that an incredibly useful logical concept has becomes connotatively equivalent to 'fine'. Like, your opinion is 'fine'...it's not problematic or personally upsetting to me. Your opinion is not, however, valid. Nothing is 'valid for someone'. Validity has a few separate meanings, but all of them are objective in nature. Anything which is subjective is inherently outside of the scope of validity. Validity is the purview of logic and law primarily. I only point this out as I've really enjoyed the generally precise way you communicate, and think (note: my thoughts here are neither valid nor invalid) that having the added precision of using the functional definition of valid might specifically improve the experience of the kind of people (this is the part where I assume that a reasonably large percent of your listenership are pedants) who are listening to your content. Overall, it was a round-the-houses look at intellectual integrity in the modern media landscape of subscriber driven economics. A lot of what you guys talked about is stuff that's routinely discussed at the academic level when looking at how various articles and scientific papers are 'marketed' through media outlets. Anyway, I've spent nearly 24 real hours of my life listening to your voice. Nice videos. P.S. I would be curious what Noah Gervais would say about some of this, as another YTer I've spent literal days listening to talk about video games. P.P.S. An argument can be valid but not sound. It's an important distinction.
I suppose that when it comes to punching down so to speak, its more about how you phrase it. If you say that you disagree with something someone says, that's fine, but if you say that someone's video is shit and that nobody should watch it, that's where things start getting harmful, if you're a bigger content creator.
Podcast? Really? Isn't there enough podcasts out there? Now if you don't mind, I have to get ready for my show BEARDED RAMBLINGS and don't forget to check out KINK THINK, coming in January. ... What? Its not hypocrisy when I do it. (I can't believe I have to say this but I am joking, I liked this podcast so don't @ me)
Some of us are not interested in low effort streaming content, so we should be unsubscribed? If all you do is stream maybe I should unsubscribe because streaming is shitty & disorganized with no clear goal or point. I dont have 3 hours of my life to waste watching you do a whole bunch of nothing. But a video like your long form game reviews is incredibly interesting & well worth the watch.
Oh no, there's a podcast now. The beginning is meeting the end
I realize the podcast is new but I do like that it's kinda loose. You had things you wanted to talk about and you covered those and expanded on that stuff later and went on tangents as it came naturally.
@@brightenblack207 man in på en is the exact name 600
Longer than 3 minutes? Yup, definitely long content according to YT.
Two kinds of video exist: Shorts, and _other._
Tetramorre is super underrated, really glad to see him here!
hello my child
@@victorbressler7156 hi dad!
I have no recollection of making this. I think Pat drugged me.
what are you even working on 80 hours a week?
@@512TheWolf512 I work in entertainment, tearing down old shows and putting up new ones is a huge undertaking.
@@Tetramorre that still doesn't convey to me the idea of what exactly you're making happen
your avatar makes me think i've highlighted it and it's freaking me out dude
@@512TheWolf512 he might build film sets or something like that, if he's being literal and not metaphorical.
30:54 what you just described is literally the life of a college professor doing proper research. It’s not glamorous, you’re not going to make a a lot of money (if you’re not receiving federal grants), but you can become well-known for publishing a great research paper (in y’all’s case a great review video). Now there does exist the whole “publish or perish” paradigm in academia, with publication quantity being more important than quality, which is similar to the UA-cam meta interestingly.
I cannot speak for Tetramorre and Private Sessions videos, but the research quality PatricianTV’s Morrowind video was not something that I was expecting at all. It was honestly refreshing to see a more academic take to a video game critique.
1:12:45 as long as the criticism is grounded in reality and is in good faith, it should be fine regardless of how large or small a channel is.
I like the format of hour on topic hour off topic, it allows for some more personal qualities to come out from y’all.
I am looking forward to the next episode!
On the discussion at 39m; I listen to all of your streams while working, pausing every now and again when i actually had something to do. It's how I consume most media. I imagine lots of people are that way.
The official podcast of Toxic Masculinity, Bigotry, and Late-Stage Capitalism.
blessed
Not without Sargon of Akkad.
Here's my feedback about the format:
2 hours is a pretty good length. If you have a halfway point where you let people know the in-depth part is over and they can peace out then you've got a decent format. I feel like most fans will stay for the whole thing at that point.
I would hope a video of this length and with this little editing could come out once a week based on the current content.
I will say, it's Interesting you asked for feedback when you've also said you don't read comments except on your big videos. I'll hope this is one of the exceptions.
I'd like to see this added to Spotify too. Less of a pain in the ass to download a Spotify podcast than a UA-cam podcast.
I do like the creator insight angle that this podcast is taking and that's something I'd love to see more of. The Game Analysis community is already pretty small and the voices that we do have are kinda muted (on UA-cam anyways. Everyone has a Twitch stream.) I think this podcast fits a cool niche.
So basically, keep doing this but morerer.
I just enjoy a podcast that talks about games from people knowledgable about games. Yeah the waifu vtubers is funny to joke about but I watch the retrospectives and the streams because it's someone who is passionate and knowledgable talking about what they know. As long as you just do stuff like that and have fun on this podcast I don't think there's much to change really. The only thing I'd rec is that if you're talking about a game or topic make sure someone on the podcast is well versed in it but I'm sure you were gonna do that anyway.
I didn’t know this type of videos community had so much drama between creators, i love everyones videos both on this podcast and the people they mentioned
In reference to the question about really obscure games to cover my suggestion is Angel's Fall First. If you enjoyed the og battlefront 2 or at least the aspect of the space battles with boarding and fighter combat but wanted to also be able to command the larger ships from corvettes all the way up to battleships, or lineships as they're called in AFF, then it's beyond amazing. It's extremely obscure and in my opinion beyond underrated. As well as the aforementioned space mode it's also got battlefield scale ground battles with in my opinion one of the most unique load out and progression systems I've seen in a shooter. While unfortunately it's multiplayer is kinda dead, likely because no one seems to know it exists, it's got pretty competent AI. And all modes are playable with bots, which is something I've always wanted with a battlefield style game and definitely scratches that instant action itch from the first two battlefronts. For anyone who hasn't heard of it or played it I can't recommend it enough. Plus it would be really nice to see it get more coverage. I'm not sure how true it is but from what I've heard part of the reason it's so obscure is that the devs don't want to pay to advertise until the game is complete to their standards which in today's world off totals being touted as "full releases" while essentially being a full priced beta, I can definitely respect
EFAP looking kinda weird this episode
Longform criticism is my jam, and it saddens me to see that somebody reflects on if they're doing the thing right because some antipathers dislike the format. I was thinking - they're just not the audience, what's the point listening to them? Only if you want to bring in more audience that wouldn't whine about the length. But then I started rationalising myself lol.
People like speedy stuff the most, but there will always be people that would enjoy longform, especially if they're fans of the genre - in my case, I am a fan of exactly criticisms on The Elder Scrolls, since I love both this game series and critisism, and combined with a soft tone of voice, new ideas / intel on how the game and lore work and what could be done to them, and my need to have something going on background, this is all just fitting and I love those videos very much, I'm thankful to them. If you're not doing anything harmful, and you're not, people who dislike this are just unlucky strangers who stumbled upon something they don't like and didn't understand that they could just not engage with it.
There is a special art to "cutting out the excess content", I know it specifically because I've engaged with writing, and many book writers tell that they have to learn how to pass with many text that doesn't add anything to the story. Haters just seem like people who've stubmled upon the idea "maybe less = better?" but they don't know anything about how this rule actually works. There is also a genre of simplified versions, like, I used synopsis and reviews all the time to get to know some content on a shallow level, maybe they might want that, I didn't see any creators really exploring short-long versions of their videos, but uncut and cut versions do exist and are quite fun as an idea.
first five minutes of the morrowind video was totally fine. explaining logic should be seen as good, not annoying
This was an excellent discussion, and a very refreshing peak under the good and behind the scenes of content creation! Thank you’
Longform content about longform content, i approve
Enjoyed the podcast through and through. Looking forward to seeing who you get as future guests.
Patrician UA-cam career retrospective is what the collective "intelligence" really wants to see
Great job guys. Look forward to more. Love it ending on so when’s the next one.
Hi, as someone who quite liked NeverKnowsBest's videos on Elder Scrolls, did Patrician "meta"critique the videos somewhere? Would be interested to listen to that too! :)
I found it btw, it's on the plebtv channel :)
Early on, Patrician seems a little quick on the jump. Like he doesn’t wait a whole beat to talk after someone else has every now and then. Only criticism I have, really cool podcast
LET HIM FINISH!!!
This was an awesome listen, great idea to get you guys together
Ah fuck I thought Tetramore Sessions and I were gonna do a podcast. Welp, time to find a new crew.
You’ve been replaced
@@Ken_wah With somebody who has a bigger viewer base and more cohesive thoughts 😔
@@saltyshrimppasta what a rip-off
I have enough bullshit to spew I could do 5 podcasts a week :)
@@PrivateSessions Well then I look forward to hearing five podcasts a week!
On the topic of punching down: I think people need to get more comfortable about recieving criticism. As long as the critique isn't made in bad faith then it's totally valid. The way I look at it is that it gives an intimate look at how people percieve content. That's valuable information.
The idea of "not punching down", specifically when it comes to a critique of a UA-cam video doesn't always make sense to me. After all, a thousand subs or a million subs, often times the count itself doesn't say enough about the quality of videos or, on the other hand, validate the critiquer's opinion. If you're gonna critique someone, especially if it's a smaller and easily overwhelmed creator, I think what matters is your attitude and the general attitude of your audience so that people won't get run down with nasty comments.
As for a QUESTION: What's most important for you in a game, and why? Also, which aspect of a game are you most willing to forgive being bad?
idk if you'll read a comment this old but the "UA-cam deletes subs" thing from what I've observed is people thinking they've subbed to a channel when in reality they're just being reccomended videos from a channel. Especially if they watch one or two videos through entirely in a single sitting. I went for years not being subbed to Mandalore just because anytime he would drop a video I would watch it but due to him not ebegging for subs I never actually checked to see that I was subbed to him.
I enjoy the philosophical nature of this discourse.
Late to the game with this but about budgets for games, the largest expenditure is almost always going to be labor. 100 people working 40+ hours a week (often up to 70 and 80 depending on studio) is going to very quickly drain money from a business
I got sucked into the patriciantv (and subsequent long-con-tent vortex) about two weeks ago
here's a traveler's log to aid the general effort
I've been trying to bend my algorithm into long-runway discussion content away from vods for about a month
I think rewatching hbomberguys videos is what finally tipped the feed in this direction, but most recommended content is too painfully algo-sensitive for me to bother with (also, the media need arose from the GoT community, I didn't engage much with the source material, but the community discussion on YT is very... literate? perhaps, we'll say engaging this decade i suppose)
The phenomenon of Skyrim is alien to me, and I decided to click on the hours long video because that's what i figured it would take for someone to adequately inform me (if that's what they wanted to do) on the Skyrim EU. The opening (mentioned above) reassured me that I was going to be getting some pretty decent analysis (for tackling the needed breadth of the expected conversation, and establishing aims is always nice). The focus on vanilla was more contracted than I was initially expecting (Skyrim being built as a mod platform, and the bulk of skyrim's success, seem interdependent, but this is a view that I wouldn't take without having watched the video, so thank you, and I will say the constraint of vanilla is obviously necessary to try and enter the moddid dream-space). The one access point I have to skyrim is that my brother played it on xbox, which seemed strange to my conception of him as a (casual) gamer, this odd memory wafted through my head at various points of your analysis. I didn't really get an answer as to why Skyrim is popular, but I am a little more comfortable with Skyrim's existence now.
I think the largest point I took away from the Elder Scrolls Series (and why you video it) is that 'there's something intensely riveting about a dense rpg progression system being (re)mapped into a rt-3d interactable format', I will rank the pleasure i derived second hand now:
-Morrowind was the most mechanically in tune and had multiple experimental systems with different feels for how rpg elements could get integrated in modern games (directly pleasurable and optimistic), but had a place for the player to reach within the game-world (making the grind, which is the game, break at some point). Morrowind's progression felt okay when described
-Oblivion "focused" systems relevant to fighting to create a game-world which grows with the player-character (some pleasure in long-term difficulty management, mostly very frustrating), and overtuned it so the world is something that swallows most inefficient and inattentive builds up (making the grind, which becomes the game, unbeatable at some point). Oblivion's progression felt nightmarish when described.
-Skyrim gutted what was left of different thematic interpretations of similar mechanics, and then gutted those surviving mechanics to make a mushy across-the-board combat experience, which does and does not persist throughout the game (most pleasure was taken from how you tried to disentangle how the game tried its best to obfuscate what might've been linear progression at some point), and funneled everything into the same game-state (making the grind, which accompanies the game, seemingly nonexistent and omnipresent), Skyrim's progression felt mystical when described
And I think that might have been a success for the developers strangely enough, most people interpreted Skyrim's leveling and the consequences the player could have on the world as infinite when it was very very static (like a treadmill of progression), and the gameplay (again, from what I'm taking from what you described) was essentially at it's peak from the very beginning, while implying every once in a while that it will suddenly take off leaving the game-world behind (and that lift of the player's advancement seems to be what Elder Scroll is iterating its systems in search of).
But why is this comment here?
Terrible place for it imo
I should say, I enjoy your cold analytical approach being mixed with no thought-holds barred when it adds to the conversation (e.g. your political ambiguity mixed with your willingness to engage with the apparent political dimensions when they arise, is maybe the cleanest version I've seen on YT [least buggy, but i jest], if I had to, I would call it conscious conservative, since the intellectually acceptable instances of conservative-sided talking points are slightly scarcer [and a lot riskier when identified], but the mixture does seem even enough, since you don't show any repulsion to well-thought out liberal theory or priorites either [I'll wait for your Marxist critique "devouring" the classism of Gender Theory "devouring" the role of Marxist Analysis in a patriarchal representation of knowledge "devouring" the capitalist destruction of labor boundaries within gender theory "devouring" the self-image of Marxist revolutionary appearing as a consistently backwards masculine using progress as a patriarchal attempt to make civil life mannish "devouring"... moment to decide the left of your left].
This simultaneous coldness and openness showed promise, as your YT persona was getting mixed up in (and being made aware of) a digitally-staged live performance, and the promise of the conversation starter starting a tactile responsive back-and-forth about perception-of-validity and viewership almost happened, but your co-hosts were able to reject the grounds of your cynicism at the last moment, in favor of the idealism of romantic youtube aided in some newfound failing sectors by hustle-culture. To some extent your co-hosts would always struggle until the moment they felt they returned to the ideological sanctuary that is the democratically empowering version of YT (that we once consumed), since this is probably the sort of thing what that inspired them some rainyday long ago to begin work on their channels. I am writing this to record my hopes for the next couple podcasts, that rational beings might admit the reasons of their convening and further their schemes in an entertaining way that few will recognize, but I worry that you might need a little more darkness to take the false light of a fledgeling youtube out of their eyes, and maybe more time to fully remove it from your own
and maybe one day, you'll save me too, from this hellish video landscape
Until then, here's my UA-cam
And you should check me out on Soundcloud too
gud talk really interesting stuff where u talked about giving other ppl critique xx
Valheim feels more like morrowind then Skyrim does
Well this was an unexpected but pleasant surprise lol know what I'm doing with the next two hours of my life
On the youtubers criticizing other youtubers subject, I've over covid got into the good side of commentary youtubers and Maulers back log (hadn't watched him before the lock down started) and I've come to this conclusion. To many youtubers are obsessed with the code of we never talk about anyone and never want to hear from people who watch our videos.
How many creators I've seen lose they're shit at the idea that anyone would talk about them at all. How many youtuber cliques I've seen form solely around we don't talk about other people. It's maddening really.
Nicholas Dereo is a great example of this. People follow him sub to him or shout him out and never talk to him or watch his stuff, just so if he ever talks about them they can cry and scream he's a back stabbed and he's breaking the golden rule.
It's sad really, how much people over react even when the critique is done with kid gloves or the person solely talks about what you said rather than you as a person.
This was very interesting to listen. I'll definitely listen the next episodes.
BTW, Private sounds like a young Avalanche Reviews, lol.
This feels important. Please don't stop making these.
Regarding the discussion of the “introductory and disclaimers section” (about 11:49).
At least to me, that kind of introductory section is very refreshing - as far as the video-game-youtube-sphere goes.
Plus, it informs some of your methodology and conveys that you were treating the subject and its presentation seriously enough and with enough thought to warrant it.
If I were tasked to do something similar to your Morrowind and Oblivion videos, that would be something I'd consider.
Have you considered making it into something more like an abstract? State the conclusion/thesis, specify the methodology and the steps we'll take to reach the stated goal.
Obviously you have other disclaimers to make as well, about the length and visual presentation, but it has some advantages.
Like, in the Oblivion video, your thesis is about the effects of being a release title for the 360, but a lot of time you're not directly talking about it. Those abstracts tie things together well, they're basically necessary in longer scientific articles, which have to meander a lot to get to the meaty part. This is mostly because those complex topics are like a big tree rooted at your thesis, the meandering is an artifact of the linearity of videos and papers: they have to cover the branches which are nonlinear; which is why it's useful to explain the conclusion up-front and tell the broad strokes of your argumentation beforehand.
LARP is just a perfect name, i couldn't ever come up with that
Hey Patrician! Love your vids! Would you ever consider covering Kingdom Come Deliverance in any capacity?
I know i'm late, but I listen to these types of videos at work, or while I paint. Audio>video imo
Any plans to put this on Spotify?
I'd really like to see what you think of the style of Tim Rogers (Action Button)? Especially something like Tokimeki Memorial which I felt was incredibly unique.
now this is nice
This was a good format. I’d say…when’s the second?
This walk reminds me of the Twitchcon panel "how to be successful streamers", hosted by nobodies.
This is podcast is amazing! A question, does anyone have any advice on note taking while playing games? I'm working on a long form assassin's creed 1 review? I'm rather new to the idea of taking notes on a game as I play it. It just feels a bit awkward to do and I'm maybe I just need to do it more, but right now it is a bit odd.
It's tricky, that's for sure. Personaly I have a notebook besides me where I jot down quick notes, about 3-4 words in length, about stuff that happens in-game that might be of interest with a time-stamp next to it. The cons about this approach is that you'll need to pause the game or stand still while writing, but it works well enough. After the recording session however I go into my preferred writing program and write down a short summary of my experiences so far, including ideas for topics or what worked and what didn't and stuff like that :)
Some people keep a tiny chromebook next to them with the notes app open
For Morrowind I took notes in a digital notepad, which said what happened in which recordings. For Oblivion I had no notes. For Skyrim I took notes in a physical notebook, noting the timestamp and a short sentence of what the note is. Playthrough notetaking is more for the editor than the writer
It's Destroy Daria December
Every day of December you have to watch an episode of Daria or else you have to change your profile picture to Bevis and Butthead.
as someone who has seen your content (all three of you) i can easily discern your voices but i think that you should have a way to display who is talking so other people can connect the voice to a face (or channel in this instance)
I loveeeeee this podcast
Morrowind video intro was gold
Also, for the question stuff, depending on the amount of comment you get, you could probably read them beforehand and select a few relevant ones. If there are too much comments though idfk
Media meeting the media to talk about the media in the media 👌
I think interviewing you tubers is interesting and something that doesn't happen enough.
That Becastled game sounds a little bit like Rise to Ruins, you should also check that game out.
39:00 I'll put it like this way
The budget for these should be *largely* focused on getting a good script *first*. Research is one of those.
About the cost of games, it has to be considered that especially at these super big companies the employees do have huge salaries and there is a huge number of people involved for maybe 2 or more years. And of course then you get to paying voice talent, just think about the cost of Keanu, but also there are often like 5 or more languages included, of course the rest won't be as pricey, well, except maybe the Japanese voice actors. And yeah, of course a lot of licenses, and mocaps and many other shit.
The Witcher 3 video still not out lol
As a member of chat.... can confirm we are dumb!
You played the new Valheim update? Pretty cool
I enjoyed the bullshitting about whatever section of the podcast. It went to some places that interested me.
It's completely fair to critique other videos, particularly when big video essays/reviews of games end up contributing to misconceptions or false narratives (i.e. most things said about Bethesda games, since Bethesda does such a terrible job disseminating production information themselves and rumors/speculation end up filling that void) surrounding the games themselves.
QUESTION:
What is your least favorite design trope in a video game?
No mention of me, huh?
Hey hey, wtf is this? This is content.
Content? We can't have that here
Nice Valheim base
more of these
Did someone mention warframe? I'd love to see a vid on that, as a veteran of that game.
Fun.
To be fair, the ubiquity of mods has somewhat soured the barrel when it comes to information about and memories of Skyrim.
It's not a conspiracy theory, the automation for unsubscribing people was just really really bad when it was first introduced years ago. It's probably less of a talking point now because it's probably making less mistakes and working for the intended use case better.
2:06:00 Game prices haven't increased much at all. A NES cartridge in the 80s retailed for $50. At the end of the sixth console generation moving into the seventh (Playstation 2 into PS3) what we started to see with games is that they needed to sell MORE copies. AAA games now need to sell above 4 to 5 million units to be considered a 'success'.
I'm not going press the dislike button, because I enjoyed this.
I missed you
You know, I'm glad you listened to the guy who told you to "Drop this "solo EFAP wannabe" format".
Solo EFAP Wannabe?
@@Kingofdragons117 It's a reference
Some games do go up to $100 when you include the DLCs.
yOu ShOuLd Do ThIs On ThE sEcOnD cHaNnEl.
Let us see what this is
"Hi, I'm PatricianTV and a video i would want you to watch is Ether Dynamics' content".
1:58:30 YIIK looks like an earnest version of the Cuckold simulator
"Twelve hours is excessive but at least it's out"
I couldn't have exclaimed "Oh Shit" louder than I did. I welcome sass if it's going to push someone to complete something they haven't yet
Didn't know Valheim was a thing but it looks intriguing despite me not usually being interested in survival games
Valheim is great. I recommend playing with friends though.
I'm not usually in to survival games either and I enjoyed Valheim a lot, definitely recommend checking it out.
infotainment edutainment infocation edumation...etc.
20:08 "UA-cam comments are bereft of context because there's no timestamp attached to them." 🤔 What did he mean by this?
Most likely that unless the poster does what you did and posts a timestamp to the point in the video they are referencing, you have no idea what the comment is referring to unless pointed out by a quote or timestamp, hence no context.
I’m fairly certain this is sarcastic, but a lot of people tend to just leave “I disagree with x” comments without time stamping, so you’re left thinking “wtf is this even regarding.”
@@saltyshrimppasta looks like UA-cam is experimenting with a Soundcloud-like auto-timestamped commenting system based on the current time of the video. I just had a popup about a beta of such a feature while watching something else. So soon all the "yeet" and "Your preference for Metal Gear over Fallout is quantifiably wrong" comments may be timestamped and thus contextualized. 🤭 _Prepare for a new era of enlightened discourse!_
@@charlessmith5465 That would be a very good feature if they can get it working properly
So the Longform Analysis & Retrospectives Podcast is only 2 hours long? What is this some kind of out of season April Fool's joke?
If you're doing a stream on someone's video I don't think you have any "obligation" to bring them on, because that's a high bar, basically saying you must do it. But it does feel pretty messed up, it's like "Hey just let me content farm your work and possibly insult it like crazy but you can't defend yourself at the time".
They can always do a response later and then it's fair game to not bring you on when they're doing it but I think that'd foster a pretty bad environment of spite reactions. They probably shouldn't go crazy about it, but I understand why some people would take offense to it. I would say that it's a nice courtesy you could extend, but you don't have to, especially in cases where you know the person who made the video is likely to be a crazy aggro weirdo.
You should consider looking into cataclysm dark days ahead, or bright nights. It's the ultimate example of emergent story telling and the two forks of the project are really good example of excessive design vs realism. Even if the game isn't interesting enough to make a good video I think it's a good reference to keep in the back pocket
Or Project Zomboid.
I haven’t watched 100% of the content so maybe it’s addressed at the very end but some kind of background music would be greatly appreciated even if it’s super low, just to make it more lively
LARP
Haha
i get it?
Maybe
Golden Sun review? That would be a test of patience.
Also I like that I have UA-cam Premium and my view is profitable.
32:00
20:33 Often if I spot an actual issue in videos I often comment with a timestamp to address that issue. The most common critic I give videos tend to be " Yeah, so this burned by retinas with this title card and I couldn't even read what it said." or "This loud intro of yours is jarring and adds nothing, and it just makes me have to lower my volume due to it, then raise it when you go back to a sane and normal volume" Honestly, those two pieces of advice are the most ignored as well since they claim "subjective opinion" yes, my opinion is subjective. I am also the one giving you the views and the ad/youtube premium revenue. I am also the one who might be your patron if I like your content enough. You need to not ignore your views "subjective opinions" because if you do and expect to get any money out of this, then you're turning away money, and if you got a merch link or a patreon link, you clearly care about that, so you can't afford to just dismiss it. You can decide it isn't good advice, but you should consider it before dismissing it.
I liked it, sorry I can't offer good criticism
Almost nobody I keep track of is putting out jack shit. This is a welcome surprise.
The last 6 months has been so slow as a viewer, I'm trying to up output next year myself and I hope others do the same
QUESTION
Rei or Asuka
Misato
@@Astr0C0w WRONG, the answer is KAWORU.
Mari
Unit 01
Two comments in one. First, addressing the idea of "divisive content" and second "the content creator's creator."
First: "Divisive Content." I have a quote from PrinceEA years back that stuck with me despite just being a line in a song: "You can walk on water and mf'ers will say it's because you can't swim." The saying itself doesn't mean much, but if you adopt it nonetheless (as with your Morrowind and Oblivion intros) and just decide that you are going to do things the way you want to, you save the time, energy and burnout of trying to appeal to everyone. Because MAYBE you could tweak the scope of what you're doing to double the audience... But in reality, if you transparently and shamelessly do things the way you want to do them, with no compromise.. Well, at least in my experience, you'll have the energy to do a hundred times as many things.
Second: "The creator's creator." I am a nobody, I have 10 or 20 followers on UA-cam. But if we jumped back 3 years to before my burnout, I paid my bills with 256k twitch subs until I eventually realized "I hate the general public" and burned it all to the ground to instead pursue other forms of self employment. Your intros to Morrowind and Oblivion WERE the definitive reason I watched them in their entirety. The length alone was appealing, certainly. But it was seeing that you specifically made these videos to discuss them as a whole, as you saw them, and weren't just trying to get views, but rather to express, reflect and collate what these games were to you as an experience. While the majority of viewers may want to be catered to (a reflection of how games are changing, think of UA-cam like the evolution from Morrowind to Skyrim where the dumbing down and catering continues to rise along with production quality but at the cost of expression, individualism and choice, as well as conflict, discussion and interpretation) there is still a market for the Morrowind players: Those who are sick of hearing what you think they want to hear, and instead would love to hear someone rag on their favorite game just because it means someone is being honest with them.
Personally, I am now a self employed game developer who uses odd jobs to keep the lights on while I endlessly work in circles. And I'm taking inspiration from the elder scrolls as a franchise, but everytime I play the games I find more wonder in "what was almost achieved" than what I actually have to play. An example point you made about survival games utilizing mechanics that RPGs have done away with to become "action adventure games." Well, I want an RPG that sits far more comfortably in survival territory than linear story RPG. And I know well as I make it that some people will hate it, and will review bomb it for being punishing in areas they didn't want it to be. I mean, when's the last time you starved to death in a TES dungeon? Never. When's the last time you had to consume a fallen enemy's corpse and fight through the debuffs to finish off an otherwise impossible trek? When's the last time you quested for some noble and got your own land to freely build on with sandbox elements? I always felt like the RPG genre desired "immersion" but only ever pursued it in story, and never in mechanics. I want to bridge that.
Btw this is not an ad, as I may never finish anything. I work very hard but I also take long breaks of burnout or trying to resolve technical problems that are well beyond my pay grade and thus take literally months to resolve at times. I am getting better as I go, but mostly I'm just commenting this as it felt relevant to the discussions I've listened to on your channel, and maybe my perspective will offer you some new talking points to consider.
hmmm
Bit late to the party, but youtube unsubscribing people isn't a conspiracy man. I've had it happen to me far more times than I can tolerate. There's been times where channels that I watch every video they make, will randomly have my subscription removed with no explanation at all. Yet my subscription list still has channels that I haven't watched videos from in years but have never been unsubbed from. I've noticed there is a certain political bias with most of the random sub removals. But over a third will literally just be random niche hobby/meme channels I follow and frequently watch.
It's fucking tiresome.
Interesting ideas bandied about. The only thing that drove me crazy was the constant misuse of the concept of validity. I'm sure I'm not the only person who finds it annoying that an incredibly useful logical concept has becomes connotatively equivalent to 'fine'. Like, your opinion is 'fine'...it's not problematic or personally upsetting to me. Your opinion is not, however, valid.
Nothing is 'valid for someone'. Validity has a few separate meanings, but all of them are objective in nature. Anything which is subjective is inherently outside of the scope of validity. Validity is the purview of logic and law primarily.
I only point this out as I've really enjoyed the generally precise way you communicate, and think (note: my thoughts here are neither valid nor invalid) that having the added precision of using the functional definition of valid might specifically improve the experience of the kind of people (this is the part where I assume that a reasonably large percent of your listenership are pedants) who are listening to your content.
Overall, it was a round-the-houses look at intellectual integrity in the modern media landscape of subscriber driven economics. A lot of what you guys talked about is stuff that's routinely discussed at the academic level when looking at how various articles and scientific papers are 'marketed' through media outlets.
Anyway, I've spent nearly 24 real hours of my life listening to your voice. Nice videos.
P.S. I would be curious what Noah Gervais would say about some of this, as another YTer I've spent literal days listening to talk about video games.
P.P.S. An argument can be valid but not sound. It's an important distinction.
I suppose that when it comes to punching down so to speak, its more about how you phrase it. If you say that you disagree with something someone says, that's fine, but if you say that someone's video is shit and that nobody should watch it, that's where things start getting harmful, if you're a bigger content creator.
Podcast?
Really?
Isn't there enough podcasts out there?
Now if you don't mind, I have to get ready for my show BEARDED RAMBLINGS and don't forget to check out KINK THINK, coming in January.
...
What? Its not hypocrisy when I do it.
(I can't believe I have to say this but I am joking, I liked this podcast so don't @ me)
Some of us are not interested in low effort streaming content, so we should be unsubscribed? If all you do is stream maybe I should unsubscribe because streaming is shitty & disorganized with no clear goal or point. I dont have 3 hours of my life to waste watching you do a whole bunch of nothing. But a video like your long form game reviews is incredibly interesting & well worth the watch.
7:30
1:10:00
1:49:00