MK Challenges A+ with NO STAMINA (Police Station) || The Outlast Trials

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  • Опубліковано 28 лип 2024
  • This video is the first part of a mini series where I revisit the no stamina challenge with all the MK Challenges the Outlast Trials has to offer, in this one all the Police station ones (Autopsy, Sabo Lockdown and Release Prisoners). Enjoy!
    Kill the Snitch No Stamina is included here: • I beat the Main Exams ...
    00:00 Intro
    01:07 Cancel the Autopsy
    10:04 Sabotage the Lockdown
    29:02 Release the Prisoners
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    All Background Music used in this Video:
    Dead by Daylight OST - Resident Evil Survivor Main Theme
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    Live on Twitch: / kotzwurst
    #outlasttrials #theoutlasttrials #outlast #update #nostamina #challenge
    KotzwurstPro 2024
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КОМЕНТАРІ • 11

  • @Dashiawia
    @Dashiawia 2 місяці тому +2

    Good shit man! I was also caught off guard by the newly added large grunt in Lockdown the other day when I did a speedrun. Definitely makes it harder to escape without a loadout.

  • @FinnDeinKinn
    @FinnDeinKinn 2 місяці тому +11

    no views in 30 secons? bro fell off

  • @christiaandekock3087
    @christiaandekock3087 2 місяці тому +3

    What would you say to longer trials with big maps and an AI type that is similar to the Alien from Alien Isolation?

    • @TheKotzwurst
      @TheKotzwurst  2 місяці тому +5

      Generally would love the idea but from my Nightmare A:I playthrough I still remember that the AI was so tight at times that the correct play was to wait for 10 mins until the AI got bored, and I dont think that translates to the greatest gameplay.
      Generally speaking I would love the AI to improve a ton in trials but its very easy to become dangerous after tuning it slightly too high that it can feel unfair.

  • @alvaroperez1020
    @alvaroperez1020 2 місяці тому

    5:40 I literally thought the same as you just as you were saying it. It would be incredible to have enemies and npcs in games that notice things like that, but it's even possible with today's tech? I can't know, because i dont know almost anything about programming and AI.

    • @TheKotzwurst
      @TheKotzwurst  2 місяці тому

      It is definetely possible to program such behavior I'm more than certain from digging into game design myself, its just a question of how oppressive you want to make the AI and when it could turn like "too oppressive AI".
      The main reason why the AI in this game (and other stealth games) is so dumb is because the design philosophy is that if you make the AI paranoid for EVERYTHING it might turn into scenarios that are not fun to play (I would still play against such an AI but I know how bad that can turn, for example the Nightmare difficulty AI in Alien Isolation feels so cheap and unfun to play against at times since the AI can "do too much").

  • @kells9056
    @kells9056 2 місяці тому +1

    Is “Frank” the pusher’s official name or did you make it up lol?

    • @irridescentslug3952
      @irridescentslug3952 2 місяці тому +1

      That’s his official name, he’s seen/heard in game telling himself to calm down and he mentions his name 👌🏻

    • @kells9056
      @kells9056 2 місяці тому

      @@irridescentslug3952 oh nice. It fits him perfectly. I’ve played so many hours and never heard him say it.

  • @jonahblack6675
    @jonahblack6675 2 місяці тому

    why are you torturing yourself?
    at this point do the whole thing with a wii steering wheel