Blender's Most Requested Feature Is FINALLY HERE!

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  • Опубліковано 28 кві 2023
  • Yes, it's true. Lighting linking is finally coming to Blender!
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КОМЕНТАРІ • 207

  • @DECODEDVFX
    @DECODEDVFX  Рік тому +80

    You can leave poor Pablo alone now and stop bugging him about light linking!

    • @Filokalee999
      @Filokalee999 Рік тому +2

      Light linking is adding super powers to 3D environments... I wish I could do the same on photography / video / cinema. Wondering if for the time being, photography / cinema tricks could be implemented on 3D scenes.

    • @TR-707
      @TR-707 Рік тому

      i was wondering today what do we annoy him about for the next 4 years

    • @PabloVazquez
      @PabloVazquez Рік тому +8

      🫠

    • @tobalgiger
      @tobalgiger Рік тому

      It's JUST the most important feature of you want to use Blender in production 😅

  • @davebrainvfx
    @davebrainvfx Рік тому +64

    I can’t wait to use this for rim-lighting characters without affecting the rest of the scene. Been driving me mad for years!

    • @WaterShowsProd
      @WaterShowsProd Рік тому +3

      This was the first thing that came to mind.

    • @niemanickurwa
      @niemanickurwa Рік тому +1

      Ikr. God this will make life easier.

    • @davebrainvfx
      @davebrainvfx Рік тому

      ​@@ChaosOver Yeah but also - Link area light to character = Rim light. Job done 😁

    • @ChaosOver
      @ChaosOver Рік тому

      @@davebrainvfx Still you need at least passes or proper light linking / light sets. Else your rim light also influences the rest of your scene. ;)

    • @EyeMCreative
      @EyeMCreative Рік тому +1

      This definitely seems useful for that, although I just always think of it how a film/photography studio would do it in real life. Use spot lights to focus the light on only the character, and/or put flags (black planes in this case) to block the light from hitting other objects.

  • @R_FangZ
    @R_FangZ Рік тому +72

    I've been using Blender for almost 2 years and somehow the fact that this was such a requested feature escaped me. But now that I think about it, I've had a few projects where this would have definitely come in handy, so it's amazing to hear this is actually being implemented 🖤

    • @Mynkkk1717
      @Mynkkk1717 Рік тому

      Where can I download the light linking addon?

    • @Al1987ac
      @Al1987ac Рік тому

      @@Mynkkk1717 ua-cam.com/video/bGdLqMGljlU/v-deo.html

    • @DThorn619
      @DThorn619 Рік тому +1

      @@Mynkkk1717 It's not an addon, it's included in the experimental branch of Blender that you can download.

  • @TR-707
    @TR-707 Рік тому +40

    This stuff is so good for adding MORE keylights to your flat scene without sloshing light all over the environment. You see this like crazy in all big animation films. They throw "realism" and "logic" of light physics out in Lew of better readability and of course cheaper rendering

    • @PrefoX
      @PrefoX Рік тому +2

      just in unrealistic e.g. pixar movies... but not in all normal movies which make 95% of all CGI effects

    • @TR-707
      @TR-707 Рік тому +6

      @@PrefoX yeah sure because lighting in film is realistic 🙉

    • @WaterShowsProd
      @WaterShowsProd Рік тому +6

      Considering how much work is done on film sets to control lights, hitting certain things, missing others, being hidden out-of-sight, etc., using a variety of devices, just being able to say, "OK, light, illuminate this and don't do a thing to that!" would be the dream of any grip, gaffer, and D.P.

  • @DileepNow
    @DileepNow Рік тому +14

    This is unbelievable! This is like Inkscape getting CMYK support.

  • @Myzelfa
    @Myzelfa Рік тому +10

    I've vaguely wished I could do this many times, but didn't realize there was a term for it. Looking forward to it being in an official release.

  • @m128jg
    @m128jg Рік тому +16

    When I experimented with Lightwave 20 years ago, I remember it had that feature for lights and shadows. You could also specify whether a light would affect only specular or diffuse, allowing for custom light setups for the environment and each individual character.

    • @Andrey-kh9ef
      @Andrey-kh9ef Рік тому +2

      LightWave is legend!

    • @hornsolo_official
      @hornsolo_official Рік тому +2

      It was in every big 3D package 20 years ago.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Рік тому

      Even Blender had it -- in the old BI renderer.

    • @m128jg
      @m128jg Рік тому

      @@lawrencedoliveiro9104 Oh, so it's a feature they've had to re-implement.

    • @SuperSuperka
      @SuperSuperka Рік тому

      3dsMax had this for more then 20y

  • @21EC
    @21EC Рік тому +1

    ROFL at the "light linking" whole part at the beginning hahaha good one

  • @povilaslondon
    @povilaslondon Рік тому +1

    Can't believe it took SO LONG for such a basic feature to arrive :D

  • @fuglsnef
    @fuglsnef Рік тому +1

    If you're going to use background music, using sidechain compression can help to keep your voice more legible by ducking the music volume when you're speaking.

  • @xanzuls
    @xanzuls Рік тому +1

    Thanks for adding me in the video 00:38 🤣🤣

  • @chicao.do.blender
    @chicao.do.blender Рік тому

    dude what an explanation i'm a novice blender enthusiast and loved the editing showcasing how much was it requested

  • @melwasthis
    @melwasthis Рік тому +5

    Finally we can get these Redshift/Octane product renders with strong shadows yet good background bounce lighting going properly! Good times :D

  • @GrandxB
    @GrandxB Рік тому

    Thank you for this amazing update. I would have liked to see light linking come sooner to Blender but yes it is finally here!

  • @FranklyPeetoons
    @FranklyPeetoons Рік тому +20

    As an entry-level Blender user, I've certainly wondered about it. Since 1998 I've used Lightwave professionally, and it had that light-specific feature DECADES ago. When I couldn't find the feature in Blender, I thought I must be overlooking it. This is often the story with Blender, which is 95% amazing, and the other 5% is HOW COULD YOU AVOID IMPLEMENTING ?!?

  • @vectorr6651
    @vectorr6651 Рік тому +2

    You don’t realize how much you use it until you do. C4D has this and it’s nice.

  • @StephGV2
    @StephGV2 Рік тому +17

    Absolutely the only thing I miss from my Maya days. Really helps when you want to paint with light.

  • @zinAab79
    @zinAab79 Рік тому +3

    This missing feature among others were the reason why I stopped using blender some years ago, and now that they are implementing it I'm returning

    • @paddywwoof
      @paddywwoof Рік тому

      @dirk, if you check through the comments you will see that you could have done this with Blender all along. Google: compositor, view layers, collections

  • @Deva-Jufan
    @Deva-Jufan Рік тому +3

    I made a workaround for this in an animation I posted as a contribution to the 3D Space Challenge. Of course it was just a few second long animation, so I guess it wasn't really considered (seeing the other entries afterwards).
    But what I did was two separate videos. One with the moon and the text warping around it with no "text light" and one where I didn't render the moon, but lighting up the text. Then using the latter as a layer above the other.
    Anyway it was a textbook example for this feature being very handy.

    • @Lattamonsteri
      @Lattamonsteri Рік тому

      You could have done it with light groups as well, I think :D Sounds like it, at least.

  • @Yacine3Dz
    @Yacine3Dz Рік тому +7

    Greate video, I hope we will get it in 3.6.
    I just wanna mention that you can exclude shadows as well. I made a video on my channel covering it.

  • @sk810av
    @sk810av Рік тому

    I just started using blender. Used Lightwave years ago and remember that feature was in LW like 20 years ago from what I remember. Glad it will be available in B3D.

  • @fracnis6309
    @fracnis6309 Рік тому

    I needed this feature three years ago already. Those horrible shader node hacks, the multiple scenes with block outs and then and kludging them using composite nodes... oh the pain...

  • @JRHainsworth
    @JRHainsworth Рік тому +3

    This means that I can finally mask off JUST reflected light from a shadow catcher to an object.

  • @fabbrobbaf
    @fabbrobbaf Рік тому

    Pablo must be really relieved

  • @Han3D
    @Han3D Рік тому

    Very useful video! good to know of light linking! thanks!

  • @blenderblender792
    @blenderblender792 Рік тому +3

    I want to utilize cartoon shading with light linking, the toon character might be on the lake but I don't want the sun to reflect the same on the lake as the shading for the the toon character. Maybe even make a faux shadow just for the character. It would make faux 2D animation look really interesting.

    • @glenn_r_frank_author
      @glenn_r_frank_author Рік тому +1

      I think maybe this kind of cartoon style is hte best case use for something like this.

    • @blenderblender792
      @blenderblender792 Рік тому +2

      @@glenn_r_frank_author @Lightning Boy Studio
      10 days ago "We are excited to see how it works and how we can use this too!" These guys are serious about toon shading but didn't have the sophisticated shaders to fill a scene without using compositing.

  • @metarender
    @metarender Рік тому +3

    next, I wish, realistic bloom & glare, and displacement shader imrpove

  • @Gettutorials123
    @Gettutorials123 Рік тому +1

    Insane feature

  • @LordRavenscraft
    @LordRavenscraft Рік тому

    Oh my god, I have been needing something like this for FOREVER. I design a lot of title cards and elements in Blender that don't need every light source to be motivated, and this could make my entire workflow so much easier. Thank you for highlighting this!!

  • @josephvanwyk2088
    @josephvanwyk2088 Рік тому

    WOW - I can see why everyone is asking for this. Game changer.

  • @lewistaylorFX
    @lewistaylorFX Рік тому

    Wow, that's insane. Most DCCs have had this for 20yrs+, I'm speechless.

  • @Semi-Cyclops
    @Semi-Cyclops Рік тому

    they should also add a weight slider 0-1 unstead of a boolian. some time you just want less influance of the light and not completely turn it off on an object

  • @markwind1661
    @markwind1661 Рік тому

    This is amazing!!

  • @MelvilleG
    @MelvilleG Рік тому +1

    Yeah, we desperately need this feature. But like with any other feature missing in Blender - you find a workaround since there are so many ways to do things in Blender. Looking forward to implementation of this one and thank you for the video

  • @daleanderson1727
    @daleanderson1727 Рік тому

    Love this. I came to Blender from years of Cinema 4D and am chomping at the bit to get this functionality. Thanks again for sharing.

  • @TR-707
    @TR-707 Рік тому +1

    I have a feeling...lightlinking will be inside live compositor with layers.. man it's gonna be great

  • @trade5374
    @trade5374 Рік тому

    OMG i thought it was just me trying to figure out if this was possible. I couldnt figure it out but to see I wasnt alone makes it all make sense now.

  • @FuzzballStudios
    @FuzzballStudios Рік тому

    Great success!

  • @jonathansgarden9128
    @jonathansgarden9128 Рік тому +1

    I never even knew this could be a thing, but I can easily see this helping me now

  • @bigboss9150
    @bigboss9150 Рік тому +1

    Can't wait!

  • @Kalyptic
    @Kalyptic Рік тому +2

    This feature is sooo overdue!😅 Time to let your shiny models shine!...or not

  • @bosneb
    @bosneb Рік тому

    Damn I assumed this must already be in Blender, it seems like such a useful feature.

  • @techngarden7904
    @techngarden7904 Рік тому +1

    please bring more videos on fixing topology

  • @user-yj2he5tm1j
    @user-yj2he5tm1j Рік тому

    Wow its my frist time hearing about light linking and it amaaazing i love it 🔥

  • @sebastianodibusti
    @sebastianodibusti Рік тому

    Amazing bro!👏🏻

  • @slowlymakingsmoke
    @slowlymakingsmoke Рік тому +1

    Great to see this is being worked on. These are ciritial features for motion graphics where reality is not really necessary

  • @tapanjoshi7710
    @tapanjoshi7710 Рік тому

    Now its perfect!

  • @3dlover650
    @3dlover650 Рік тому +3

    Whaaaat?? God damn i waited for this so long 😱😱

  • @os0
    @os0 Рік тому +1

    That's amazing

  • @marcfuchs6938
    @marcfuchs6938 Рік тому +1

    Oh I dearly hope, this makes it into Eevee, and I don't see a reason, why it shouldn't. Since Eevee's light calculations are way simpler than Cycles.
    I have quite the desire for it. Since all my projects are stylized, foreground/background/characters often use different shading techniques, for example, while the background is supposed to be semi-realistic and have soft shadows with colored lights, characters are cell shaded and should not react to every light there is. Also characters are not supposed to have soft shadows and only a single ground shadow. If I want to achieve this right now, I need really annoying workarounds.

  • @Ryans_3D
    @Ryans_3D Рік тому +4

    Haha Pablo Saved

  • @denniswallenta8575
    @denniswallenta8575 Рік тому +1

    Missed this feature since i switched from cinema4d to blender now there is some progress 😭

  • @OscarTorresWork
    @OscarTorresWork Рік тому

    Glad it's there finally Maya has had this since early versions.

  • @swordofkings128
    @swordofkings128 Рік тому

    Got my hopes up for the bone select pipette

  • @marconwps
    @marconwps Рік тому

    Alleluia!!

  • @amiosarker1576
    @amiosarker1576 Рік тому +1

    LETS GOOOOOOOOOOOO!!!!

  • @krackbacka
    @krackbacka Рік тому +2

    Yes finally! Dos seem limited, but hey, it's a start.
    Also distracting music in this video, thought my computers cooling fan was going berserk at a point XD

  • @karpai5427
    @karpai5427 Рік тому

    sounds useful

  • @MrShkiperov
    @MrShkiperov Рік тому

    bytheway, now it's in mainline since Blender-4.0 cycle

  • @HK_Aimations
    @HK_Aimations Рік тому +1

    i have wanted this for so long without even knowing what it was called, I thought you could already do it but i was just to lazy to google how.

  • @veruzzzz
    @veruzzzz Рік тому

    Every single project I've been working on I've been missing light linking. Had to use E-cycles for couple of times just because of this. Can't bleieve it's finally happening oficially!

  • @iliasiosifidis4532
    @iliasiosifidis4532 Рік тому

    About the mirror at 2:20, turn off multiple importance
    Similar to light linking is some technics that film industry is using to shine a face more than the background etc, or use black covers to cover the reflections of the other side of the said face, to use hard light
    Also light linking can be found in compositor, but it takes time to learn and do it over there

    • @DECODEDVFX
      @DECODEDVFX  Рік тому +3

      yeah turning off MI is my current workaround.

  • @jeremiahMndy
    @jeremiahMndy Рік тому +1

    Sadly we don't have EEVEE implementation. I have found a way around light linking in older builds of Blender.

  • @afjer
    @afjer Рік тому

    Nice. You can kind of do this already but it's a pain to set up in the compositor and can sometimes require multiple view layers. You can exclude a light using material nodes as well to an extent. But this light linking approach is much simpler.

  • @mixchief
    @mixchief Рік тому +1

    I know. This has been my number one single and pretty much only feature I miss from Maya. (Ok, its pivot tools and selection tools also but nothing else).

  • @molo256
    @molo256 Рік тому

    I was learning redshift just for this feature cuz i do product rendering

  • @yannterrer
    @yannterrer Рік тому

    Tx Rob, one small step for 3d man, one giant leap for BlenderMainkind;)

  • @vertigo6982
    @vertigo6982 Рік тому +7

    Was that hard Blender? I’ve been waiting on this since the release of the great Blender 2.0.

    • @standingpad
      @standingpad Рік тому

      As far as I can tell, it seems to more have been an issue of priorities and the amount of Cycles devs

    • @Arjjacks
      @Arjjacks Рік тому

      @@standingpad It's more a reflection of how development practices have changed at Blender over the last decade or so. These days, the devs won't deprecate features on their way out before the new versions have reached feature parity with them. Not so with Cycles and Blender Internal, which did have light linking before it was deprecated in favour of Cycles some 12 years ago. Complete feature parity wasn't a priority back then, so it just kept getting kicked down the road ever since. Until now.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Рік тому

      Blender already had it in the BI renderer.

  • @maxsaltin1001
    @maxsaltin1001 Рік тому

    Finally !

  • @pile333
    @pile333 Рік тому

    Nice.

  • @MangaGamified
    @MangaGamified Рік тому +1

    Adobe Autodesk decision-makers: Emergency Meeting right now!

  • @キラキラくりくり頭

    I remember how great this was making an animation in 2001 (in 3DS Max) and it's ALWAYS bothered me that blender didn't have it.

  • @AtPeacePiece
    @AtPeacePiece Рік тому +1

    I was just working on a scene and wishing I had this

  • @waelbeji
    @waelbeji Рік тому

    ooooh the amount of times i had to fake this~! finally a one click solution!

  • @BrendanHenry
    @BrendanHenry Рік тому

    Usually I just do render passes? Or switch the light from affecting specific things.
    I wish they had kept their mix node in the experimental branch 😂

  • @SJ98296
    @SJ98296 Рік тому

    Coming from Cinema 4d (and then eventually Modo, back in the day, been a blender convert for well over 5 years now), there were a ton of tutorials on lighting and look dev that talked about how you could craft (and fully control) your lighting with the use of light linking (every other 3d tool implements it!!)...I was so exciting when I heard about light groups coming to blender, because I assumed they meant light linking as well, it was sad days when I realized that it was not at all related to light linking...I would say that this is one of those LONG overdue features that is bringing blender more and more into the game when it comes to production viable tools! If they could improve the setup / approach to render passes and distributed rendering (perhaps taking a note from cinema with their render UI), then I truly believe that blender could go toe to toe with any of the other software packages in the industry.

    • @pshethia01
      @pshethia01 Рік тому

      Toe to toe.. uhh.. then y not copy from other softwares what they are best at... but blender needs to do a thing or two that is innovative and better than others

  • @gordonbrinkmann
    @gordonbrinkmann Рік тому

    I wouldn't say nobody has made a video about the new light linking feature yet, at least ChrisP uploaded one already on April 1st. And I don't know if others did too and I just haven't seen them.

    • @DECODEDVFX
      @DECODEDVFX  Рік тому

      yeah I did a quick search before posting and Chris' video was the only one I saw. surprising how little people are talking about such a big update.

    • @gordonbrinkmann
      @gordonbrinkmann Рік тому

      @@DECODEDVFX Yeah right, maybe because it's just in a branch build.

  • @M1ndblast
    @M1ndblast Рік тому

    this is going to shine like crazy with toon shaders.
    You could already enslave isolated colors to rim, key and filler lighting but it meant that literally everything else had to be lit with the same lights and the exact same shader setup. No longer, I guess.
    E: I should've waited until the end. Only for cycles, at the current moment.

  • @Outmind01
    @Outmind01 Рік тому

    Cool. Now add layers xD.

  • @Guitartube25
    @Guitartube25 Рік тому

    When I saw the video title I first thought "great! Now, when I have a long a$$ street with 20 street lamps I can finally link their brightness to control them all at once!"
    Now I have to bug Pablo with this...

    • @hornsolo_official
      @hornsolo_official Рік тому

      You can't instance lights in blender?

    • @Guitartube25
      @Guitartube25 Рік тому

      @@hornsolo_official maybe I've been stupid enough to miss that one.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Рік тому

      There is more than one easy way to do this.
      * Duplicate the lights with Alt-D (not Shift-D), so they share a common light definition.
      * Geometry nodes, instancing lights.

  • @toresubas7778
    @toresubas7778 Рік тому

    I'm still waiting for soecial "unselect object" button.
    K-cycles solved this problem long ago.

  • @iammassive5111
    @iammassive5111 Рік тому +5

    i was doing something cool thought id share, not really that impressive but I was using chatGPT and the sciprting software in blender to make little scripts for basic things in the python editor, while not fairly useful after about 5 minutes I managed to get it to write the script for a camera that rotates 360* around the focal point of a cube in a circular motion, while pointing constantly towards it. Havent messed about with it that much but its fairly interesting so I decided to share.

    • @goatpepperherbaltea7895
      @goatpepperherbaltea7895 Рік тому

      Idk anything about python but I wonder if I could try and learn plus use that to figure how to get a fisheye lens in eevee

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Рік тому +1

      The easy way to do that is to parent to an empty located at the rotation point, and rotate that instead of the camera.

  • @mariarzyt_3D
    @mariarzyt_3D Рік тому

    I've been doing this by using multiple View Layers and combining them in Compositor later, but I've always wished for an easier way to do this

  • @coddy212thcommanderorang8
    @coddy212thcommanderorang8 Рік тому

    I mean baking metallic maps option would helpful too

  • @blackswan6386
    @blackswan6386 Рік тому

    i waiting partcile system is working correct with weightpaint since blender started 1990

  • @noother964
    @noother964 Рік тому

    At last!

  • @toquita3d
    @toquita3d Рік тому +2

    Good addition, but still subpar compared to Maya as you still get the shadows somehow.
    Hopefully in the future Blender will also have LightLinking not only for meshes, but for Materials, particles, etc, the same as Maya.

    • @PrefoX
      @PrefoX Рік тому

      or a better UV algorythm like the one from max which also can retopo and keep the uv maps. blender is still far behind sadly

  • @radicant7283
    @radicant7283 Рік тому

    Oh this is just light groups all over again

  • @hulpesergiu
    @hulpesergiu Рік тому

    So sad this didn't make it in 3.6 :(

  • @theflabergaster7394
    @theflabergaster7394 Рік тому

    Thanks god.

  • @ragnarhrodgarson1952
    @ragnarhrodgarson1952 Рік тому

    2:20 I think your first example here is not really fitting the point because the case you have descriped was possible since years, with just deactivate that things are visible in the camera or in reflections, it is just in the Object Properties, where it is since years, ^^ and there are also already ways how to make it work with nodes, ^^ but I understand what you wanted to say with the example ^^

  • @omma911
    @omma911 Рік тому

    Soon there won't be a reason to pirate Arnold anymore. 🤣😇

  • @JB-vg8pm
    @JB-vg8pm 9 місяців тому

    For some reason I don't get the little car icons in my light linking panel, just a light bulb. Am I missing something, folks?

  • @palpytine
    @palpytine Рік тому +4

    Let me see.... looping/recursion in geonodes (not just for simulation), migration of particles and physics into geonodes, better support for NURBS, lofting, and other CAD operations, global illumination and support for emissive textures in EEVEE, better remeshing, faster and more accurate fluid and smoke sim... I can think of many things I've seen more demanded than light linking.

    • @hornsolo_official
      @hornsolo_official Рік тому

      In my case I've been waiting for it to seriously consider blender.

  • @mikealbert728
    @mikealbert728 Рік тому

    I think Blender internal render had this over a decade ago.

    • @DECODEDVFX
      @DECODEDVFX  Рік тому

      It did.

    • @luciox2919
      @luciox2919 Рік тому

      yes

    • @luciox2919
      @luciox2919 Рік тому

      i freaked out when they took out the internal render.. for product advertising it was very good

  • @paddywwoof
    @paddywwoof Рік тому

    Rob, is this purely a "quality of life", available-in-the-3D-viewport kind of feature? I'm pretty sure I could do this with a couple of extra collections and two view layers composited back together - scanning through the comments it seems most people don't. Maybe you should do a video showing how to do this.. don't tell me, you already did that years ago!!

    • @DECODEDVFX
      @DECODEDVFX  Рік тому

      Some compositing workarounds were possible to fake light linking previously, depending on the scenario. But it wasn't really practical in a lot of cases. For instance volumes.

    • @paddywwoof
      @paddywwoof Рік тому

      @@DECODEDVFX OK thanks. Plus the mental strain of working out the right combinations of objects with the right holdouts on whichever layer in the current compositor, is *very* high. This light linking feature looks simple to use. Thanks again for info.

  • @natejolly1408
    @natejolly1408 Рік тому

    What’s the music in the background?

  • @Gary_Hun
    @Gary_Hun Рік тому

    How did it have a name before it was even considered by the developers? This been in 3ds Max for like 30 years, called include/exclude light.

  • @benjaminehrenberg
    @benjaminehrenberg Рік тому +2

    Finally. Imagine they would start working on a new cloth engine and improved physic simulations. How great would that be

  • @hgahsiea
    @hgahsiea Рік тому

    It’s these sort of things that worry me about using blender. This is so fundamental that of course it makes the program unuseable for a lot of people like myself.