Pretty nice, but I do have a few tips: 1. At the beginning, make the background a little more blue and less purple 2. Make sure to add some little pulses on beat, not big but just noticeable so every time you hear a beat the background pulses a bit, you can even make it pulse different colors. Also add glow so when you touch it, it glows another color. You can either make it touch or regular, whatever you want. 3. Add some background decoration or minor decorations, like vegetation, some lil guys, some acid (with invisible spikes). It will make the level feel a little less empty. You can even add some background structures, and when you do you can use HSV to turn down the brightness to look better 4. When you use glow, make sure to always make 2 copies of the same color. One being regular, and one being blended. It will really help later and it makes glow look better. Also add some circle glow and warp it around, it will make it feel better. 5. Add some spikes on the side of structures, add minor details that a person might not notice but it adds to it. 6. Another tip is adding camera movements, like Rotation, static, and more zoom effects. The effects I like most are Ease in and Elastic out for the camera movements, make sure it's about 0.20 or 0.30 seconds for them, if you want the camera rotations to be more fast. Tip 7. (final) You should add some movement to objects, like a minor move when you touch them. You can use a move trigger and make it touch, then warp it across the object you want to move, and add the group ID of the object to the move trigger. I usually go with Back in out at around 0.30, whatever works for you! Hopefully these help you with level making!
This is the 3rd Critical Hit layout ive seen. 1st one was from the person im collabing with, 2nd was from SwitchStep. Theyre all sefs rate worthy, so is urs!
@@Thomaskloet that id does not contain some ultra mega secret info that you should hide or anything. You havent even uploaded the level so why would you even hide it in the first place bruh
@@painkiller_artistthere is an id i do it differently, the showcase is on my pc and i build it on mobile and my pc and mobile have different accounts so i need to make betas.
Pretty nice, but I do have a few tips:
1. At the beginning, make the background a little more blue and less purple
2. Make sure to add some little pulses on beat, not big but just noticeable so every time you hear a beat the background pulses a bit, you can even make it pulse different colors. Also add glow so when you touch it, it glows another color. You can either make it touch or regular, whatever you want.
3. Add some background decoration or minor decorations, like vegetation, some lil guys, some acid (with invisible spikes). It will make the level feel a little less empty. You can even add some background structures, and when you do you can use HSV to turn down the brightness to look better
4. When you use glow, make sure to always make 2 copies of the same color. One being regular, and one being blended. It will really help later and it makes glow look better. Also add some circle glow and warp it around, it will make it feel better.
5. Add some spikes on the side of structures, add minor details that a person might not notice but it adds to it.
6. Another tip is adding camera movements, like Rotation, static, and more zoom effects. The effects I like most are Ease in and Elastic out for the camera movements, make sure it's about 0.20 or 0.30 seconds for them, if you want the camera rotations to be more fast.
Tip 7. (final) You should add some movement to objects, like a minor move when you touch them. You can use a move trigger and make it touch, then warp it across the object you want to move, and add the group ID of the object to the move trigger. I usually go with Back in out at around 0.30, whatever works for you!
Hopefully these help you with level making!
This is the 3rd Critical Hit layout ive seen. 1st one was from the person im collabing with, 2nd was from SwitchStep. Theyre all sefs rate worthy, so is urs!
I love this! Keep it up! Can’t wait to play this level!
This is such a fat W. You nailed it with the style of Dash deco.
This is sooo good bro. Nice work!
The drop Deco looks better then the beginning
Cool gameplay i hope it's finished W
Is it me or did I see two different colors on each game mode here 0:13
Its a mod
Cool level you could probably make a series from it...
I can’t even decorate, in my books this level is a W
Good ❤
the spider part at the drop goes hard
My Outbreaker Wave Section Remake
W in the chat 💬
So cool 🔥
I like the custom orb gimmick
You can see from the corner of the "Nice Try" section that the ID is N/A. No need to cover it up
There i an id
@@Thomaskloet that id does not contain some ultra mega secret info that you should hide or anything. You havent even uploaded the level so why would you even hide it in the first place bruh
@@painkiller_artistthere is an id i do it differently, the showcase is on my pc and i build it on mobile and my pc and mobile have different accounts so i need to make betas.
I suggest that at the first drop make the saws move slower and give the an easing
I alrdy did that
TEACH MR YOUR WAYS 😮
1:04 best part
NEED MORE DECORATION
Better than my level :)
I think BG is to bright maybe make it darker
why did you cover it up? people are gonna know that it isn't released cause we see the n
I transport from phone to pc