I'm usually the Dependable Adventurer of the party (even if it isn't in D&D). My World of Darkness GM told me the other day that if it wasn't for my character, the other characters would either not do anything or would decide on a course of action after two or three real-time hours of bickering. I was flattered to play a dumb but earnest character after that. :)
I couldn't sop laughing at "nebula full of coffee." I never really considered Cpt. Janeway to be an adventurer but it really does make a lot of sense. Another great video, Guy.
So... I have an addendum to this list. If your character is all four of these types, they belong to a supertype: They are "Mom". My half-elf aasimar cleric is exactly that... she's dependable, she's the party's moral compass, she is all about protecting her "family", and she's literally traveled across the entire world we play in. She's the one everyone in the party turns to when everything goes sideways, when they need someone to talk to, etc.. I didn't set out to make this character, but that's what happened.
Hmmmmm, perhaps "Mom" in the idealized TV sense of the word. Most moms (Gods love them), are real people, and a mixed bag. We "kids" are also a mixed bag, and sometimes (ahem . . . most of the time) are working through our mom issues until we're 6 feet under! I like the insight, but would steer clear of the label. "Den Mother" would capture the same concept, without the personal connection; sometimes other people's moms are nice, but less critical! Time for more therapy . . .
@@HLR4th It's not the idealized TV sense of the word. It's the real-life sense of the word for the majority of people. Yes, some moms are utter trash, and I'm sorry if I offended you in some way personally using that term for a generalization. For the most part, moms are protective of their kids, trying to steer them away from making bad decisions, and their kids know they can depend on their mom to be there for them when they need. They're not perfect, but they try to do what's right. That's not TV, that's maternal instincts. I'm saying that a character that embodies all of those same traits in D&D can be a mother figure to her party. That doesn't mean they don't have times where they're broken as well, just like real life moms can be. My character went through about a month-long period in-game where she found out she had a twin sister she'd never known about who was evil and tried to kill all her friends, then found out her parents weren't really her parents, and immediately after discovering that got transported back 3,000 years in the past because of a freak accident. Add to that her love interest turning her down and she was basically a basketcase for a little while. I think "mom" is an accurate description for those kinds of characters.
I guess, I'm a Mom then....I think we should say Mom/Dad.....I have literally been called the Dad of the party cuz my Aasimar Pali was like this, and even my evil Dragonkin Cleric of Garyx was like this to his warband of scoundrels...
I played a consience, pacifist who was too innocent for the world. The GM hit her with a reverse-alignment curse. I went from 0 to 100 in a very short time and my party was terrified by the heights of horror this halfling achieved.
@@----Jay---- Hehehe what else than my absolute dedication to the cause? To maim, murder, and cause misery for the party's enemies was top priority. Couple that with a total disregard for any friendly npcs and you have party member that is chaotic evil, yet perfectly reasonable to work with. Pika does not care to slaughter random villagers. Its just too easy and not at all fun. Pika wants to murder goblins, orcs, trolls and everything that can be reasonably called a monster. Surrender is only acceptable if the party aims to torture or dismember the captive. If you really think about it, its not different than having an average barbarian in your party. I just described my murderous rage in more detail than average and did not spare the children. Ta-da playable chaotic evil.
I'm glad my character fits a number of points you mentioned. He's my first (and as far only) character and was afraid people would think he's obnoxious and pushy. But during 'the talk' last session, if and why we should stick together after our first mission, I could finally develop him in sort of the helpfull coach of the party, trying to help the others give it their maximum. Now we just wait till the next session to see how it plays out.
These are great. And now I have something to look forward to with the neutral/bad character types, I'm interested to hear your opinions and ideas on how to integrate them. Love the videos keep them coming! :)
I am LOVING this series, revisiting the "old favorites". There was/is so much still to learn, and practice! I'm wondering what terms would be better than "Good/Neutral/Bad", to avoid confusion with alignment. The community might have some great ideas. I didn't come up with much to substitute for "Good": Productive, Pusher, Advancer (all from a game/role play perspective). I'm not thrilled with any of them. Perhaps analogies? Horses for good, Donkeys for neutral, and mules (or camels?) for bad? I saw a comment below about a LE character who "Technically is not a "good" PC"; Draxus from Save or Dice would beg to differ! I found the part about the primary mode of the character, and the character changing one way when under stress and another when relaxed very insightful. It would add real depth to a role. This exactly mirrors the Enneagram theory of personalty (www.enneagraminstitute.com/) which for each type, has the two other types the person moves to when either under stress, or when doing great/in the zone. I liked the part of the video discussing the "bad" types as a role play starting point, growing the character from there over time. It might be interesting for a DM to craft an important NPC along those lines. Looking forward to the next in the series!
Coffee? Sir, you do great dishonor to your heritage. Everyone with a British accent should be drinking tea. Preferably Yorkshire Gold tea. Simply smashing.
clericofchaos1 The Dutch had a large stake in South Africa too. For over 200 years I think. Not all white South Africans are descendants of the British.
Awesome video as usual man!!! Would you mind making a video giving some tips on how to describe each attack on a battle and don't get boring? I feel like describing each and every missing hit or hit on a long battle is so repetitive that PC sometimes just want me to say "Aight, you hit... No, no, you missed this one".
In the meantime... This is a pacing and scope question. AND it takes practice more than there's any real formula to the idea. What you're looking to do is pick and choose where the battle is on an "epic" enough scale that the hits and misses can be grouped so you don't waste hours on minutia... While bringing the pace down a bit here and there for those more intimate moments for PC development, or the "turn" of battle tides... or whatever other theatrical or literary effect you intend to make happen. In cinema, maybe take notes on those moments when the scene freezes or slows down... ask yourself "WHY" does the director (storyteller) want to make such a point just here and just now??? Then when you're working on the combat parts of the games, it's okay to blithely sweep "this many" attacks across the table in a handful of dice because it's "just another fight scene"... BUT that moment when the "Big Bad" of the night is mortally wounded, you can just as flexibly zero right in... JUST there and just then, because that's the hit that matters to the whole table. Like I said, it's practice more than a formula. You probably already have some reasonable idea when the hits can just keep coming... punches in bunches and all... AND then there's that point you can even "make a call" to drop the Big bad dramatically rather than grinding out to the very last decimal of HP on the thing... Narrative has value, far and wide beyond the rules and canon. SO... if you know that should be the death-knell... let it be the death knell... Some call it cheating or fudging... or others might say "Rule of Cool"... whatever. It's a judgment call... and sometimes you're going to get big congrat's and pats on the back for genius...AND sometimes you've screwed the whole night up hopeless... I've been there too. Remember to breathe. Relax... It is (after all) only a game... of make believe. AND never EVER let the rules get in the way of the game. ;o)
We were a level 2 party of Adventurers. There was a murder mystery going on, someone killed the king, and we drove ourselves to exhaustion and got TPK’d by one of the villains trying to find leads. Now, the campaign is picking up one week later, and my new character is probably gonna be the dependable one, by virtue of our party being goddamn insane. He’ll still get his adventurer on some times.
Fantastic video! I could definitely see myself and my most of my group in this list... and then there is the one guy that isn't on this list, lol... ... Ned... talkin' 'bout you...
Amazing content, as always! By the way, it was awesome to meet you at GenCon on Thursday! I stopped you when you were on your way out of the SOS. Wish I would have seen ya sooner, would have loved to chat with ya!
How do you deal with a DM who railroads the characters. He is a fabulous story teller but completely inflexible. He frequently says things like, "No, your character really wouldn't do that, it'd be better if you'd..." And then proceeds as though that is what you want to do. I live in a small town, and he owns the venue where the D&D games are usually played. He also will tell people, "No, I don't like Goliath's. No, too many people play paladins. No, my story line only needs these classes/races/spells..."
Take up the figurative torch and start your own group... separate from this GM... and let him know without uncertain terms that he's a better novelist than he will ever be a GM. I did this... similar situations and all. It took a few sessions for the guy to "come around" in my case... but the effect was one of two possible outcomes. 1. He comes around and slacks off the rigidity... Letting Players actually PLAY the game is occasionally the most difficult but most rewarding part of being a GM. It doesn't necessarily mean quit the coaching and coaxing along either. 2. He gives up and lets you Play... AND you get to Play your own way. Sometimes it sucks a little bit, having to find a new venue and make up new meeting times and places and scheduling with everyone to get it going... and all... AND that's why at my Table, we've been passing the GM-position around for years... Everyone pulls their own... Everyone gets their own time and terms... Everyone shares in the responsibility of GM'ing... It has the added effect that Players don't push the GM around nearly as much as I've heard it happens around other Tables. There isn't nearly as much "corralling cats" talk, either... We come to Play... We come for OUR stories... and we share in the load to make all that happen. We also respect the poor sap who gets stuck with the "GM hat" and screen, just a little more... because we will each endure our own sitting under that hat and behind that screen in due time. SO... maybe that's a worth-while investment... Just a policy to trade the GM-post as a normal course of Play... You might be surprised at how it works out. ;o)
Not sure how you'd define my character, he's an outgoing aarakocran monk hunting for the artifacts to allow his people to return to the elemental plane of air. Always willing to try new things as long as it doesn't involve going to the underdark, constantly learning, but also has a bit of a short temper if someone attacks him or his party, and will make them pay 10 fold.
@@willieearles3151 Likewise. I think where it comes from with me is a tabletop wargaming background, which unfortunately can bleed into getting frustrated with other players not doing the optimal thing, but I'm getting better at not letting it get to me.
Haha I caught up with the videos! Thanks for the videos I really enjoy them they are phenomenal. Thank you for your work. Btw thank god you are not a red shirt.
Depending on the new GMs ideas I might be rolling a NG happy go lucky ancients paladin conscience entertainer...maybe...I've never actually played a character like that but I'm just giddy to hear when he will say: ok pitch me the characters you'd have in mind😁😁😁😁
Heh. How is it difficult to look at your favorite characters in other media, and combine elements from them to make your own? Currently playing a combination of Geralt from the Witcher, a typical Inquisitor from the Warhammer universe, and Jubei Kibagami from the Ninja Scroll series. Pathfinder, Neutral Good alignment, human inquisitor. Shadow (night) domain. "Deity" is Kelinahat. Born into a family of trappers (profession (trapper)), hired as a scout then convinced (and impressed) to become an Inquisitor by his employer. Primarily a monster hunter/slayer - anything that would require Nature, Arcane, the Planes, Dungeoneering checks to identify and know about. Religion isn't his thing. Has two long swords, one silversheen, the other cold iron. Most spells in his arsenal are about bolstering defense. Helps people out with problems concerning monsters, but will also assist with other things if it gets him closer to fulfilling another objective of greater importance. He is kind, but not stupid: he wont blow his cover to save someone in trouble if his main objective is of greater consequence. Prefers not to get involved in things that don't need to be fixed, or again fall too far outside matters of greater importance. Current 3 person team (and one hireling who carries our heavier stuff), with trip and crazy amounts of attacks of opportunity being our main combat method. Make pretty good use of bear traps when the situation can be utilized for such a method (which is hilarious). Things don't live longer than 2 rounds (at most), generally ending in the first round. Never played an rpg where combat went so fast. It is amazing not get bogged down like this! Not exactly going out of our way to slaughter everything, but anything that does put up a literal fight doesn't generally live to do so again. We don't kill those who surrender truthfully (hehehe inquisitors are great lie detectors).
My Dragonborn Paladin of Devotion is the middle 2 for certain, and likely the first. Paladin that he is though he's quite...cautious, (but at the same time when faced with a non-undead humanoid foe, he'd rather try to NOT kill them).
I might rewatch this next time I'm creating a character. So far I've never really connected with this system. I have the same problem with these as with the MBTI personality types - some individuals fit one or maybe two types, which is all well and good, and then there are others who score equally for four different ones, which makes the system feel insufficient.
Personality theory is like all of us blind folks describing elephants: each is just a poor approximation of the total. That being said, for people with more outlier types (like me, an INTJ), learning of the MBTI was like the ugly duckling meeting swans for the first time. Suddenly, my world came into better focus, and made more sense. I pasted this in another comment, but an another personality schema is the Enneagram ( www.enneagraminstitute.com/). It adds that each person's fundamental personality changes in predictable ways under stress (disintegration), or when doing great (growth). For me it was a nice addition to the MBTI insights, since we all change and respond to our internal and external environments. We're not one trick ponies. I like Guy's insights; they focus on observable (and perform-able) actions. You're right as well, we are never exclusively only one of those roles. However people do generally fall into a place where they are comfortable. He's giving us a spotter's guide to notice what role-play space we and others are sitting, and letting us know other seating is available.
I am beyond amused that my Laweful Evil character is VERY close to perfectly fit the Protector type. xD Granted, he is loyal to his Patron, not the party. But he needs the party, so he does what he can to stay on their good side as well as keep them alive. (Unless it goes against his Faith or self-intrest...which is split between his Faith and survival mostly. With a tiny bit of greed that usually ties into the other two. lol) He's also manipulating as all hell and would end the world at his patron's say-so (his patron being Asmodeus btw), and generally selfish. But ironically enough would NEVER break his word. (And somehow ended up with writing up magically binding contracts being his 'thing' because he's suspicious and doesn't trust anyone else. Which often benefit the party so NPC's don't screw them over.) He actually has more of these traits than of those in the bad character video, which is actually a bit surprising. But I'm beginning to see just why my character works so well. And it's dead useful of a video for my future character creations. (My latest project being neutral evil leaning towards true neutral, but is just a bit selfish. But he/she IS going on one hell of a journey, so who knows where he/she ends up. (Changling, so gender confusion comes with the territory. And tragcomic identity crisis in this ones case. lol)
Any virtue take too far is a vice. i have seen all of these types played as virtue and all of them played in such a way that made me want ti throw my dice at the offending player.
Personally, I think if everyone played these charactertypes it would be an extremely boring party. The most fun party I GM:d and played was a more or less dysfunctional, but loyal, family of flawed characters. So many opportunities for fun roleplay!!
God, I play with a group where, one player almost never does any role playing, he only comes to life when there are monsters to kill, and another player that second guesses and wants to overthink every fucking decision. Urgh!!! The DM is constantly dropping hints of plot arcs we should follow and they want to find ways and reasons to do something else. I sit there thinking, "ok guys, the DM didn't just put that NPC on our path with that interesting story so we could just say "well, good luck with that, we're headed in the opposite direction." It makes me want to slap them sometimes!
Take a look here for the 5 Types of Neutral Character Types you can be: ua-cam.com/video/mHJbSd47LOI/v-deo.html
that stranger things joke was simply despicable. i love it.
There was a stranger things joke?
@@FF009A at the very beginning. The 'under 18 sidekick' line starts it.
@@Killercreek Oh, haven't seen the show. I thought he was talking about literally any anime.
I'm usually the Dependable Adventurer of the party (even if it isn't in D&D). My World of Darkness GM told me the other day that if it wasn't for my character, the other characters would either not do anything or would decide on a course of action after two or three real-time hours of bickering. I was flattered to play a dumb but earnest character after that. :)
I couldn't sop laughing at "nebula full of coffee." I never really considered Cpt. Janeway to be an adventurer but it really does make a lot of sense. Another great video, Guy.
So... I have an addendum to this list.
If your character is all four of these types, they belong to a supertype: They are "Mom".
My half-elf aasimar cleric is exactly that... she's dependable, she's the party's moral compass, she is all about protecting her "family", and she's literally traveled across the entire world we play in. She's the one everyone in the party turns to when everything goes sideways, when they need someone to talk to, etc.. I didn't set out to make this character, but that's what happened.
Hmmmmm, perhaps "Mom" in the idealized TV sense of the word. Most moms (Gods love them), are real people, and a mixed bag. We "kids" are also a mixed bag, and sometimes (ahem . . . most of the time) are working through our mom issues until we're 6 feet under! I like the insight, but would steer clear of the label. "Den Mother" would capture the same concept, without the personal connection; sometimes other people's moms are nice, but less critical! Time for more therapy . . .
FACTS.
In my current group, we have a paladin who fills basically all these roles to some degree. We call her the 'Team Mom.'
@@HLR4th It's not the idealized TV sense of the word. It's the real-life sense of the word for the majority of people. Yes, some moms are utter trash, and I'm sorry if I offended you in some way personally using that term for a generalization. For the most part, moms are protective of their kids, trying to steer them away from making bad decisions, and their kids know they can depend on their mom to be there for them when they need. They're not perfect, but they try to do what's right. That's not TV, that's maternal instincts. I'm saying that a character that embodies all of those same traits in D&D can be a mother figure to her party. That doesn't mean they don't have times where they're broken as well, just like real life moms can be. My character went through about a month-long period in-game where she found out she had a twin sister she'd never known about who was evil and tried to kill all her friends, then found out her parents weren't really her parents, and immediately after discovering that got transported back 3,000 years in the past because of a freak accident. Add to that her love interest turning her down and she was basically a basketcase for a little while.
I think "mom" is an accurate description for those kinds of characters.
@@Scorpious187no offense in any way taken, nor intended.
I guess, I'm a Mom then....I think we should say Mom/Dad.....I have literally been called the Dad of the party cuz my Aasimar Pali was like this, and even my evil Dragonkin Cleric of Garyx was like this to his warband of scoundrels...
"Are you a good pc?"
Character sheet: "LE"
Uhhhhh, technically, no.
First name: LE
Last name: LEL
I played a consience, pacifist who was too innocent for the world.
The GM hit her with a reverse-alignment curse.
I went from 0 to 100 in a very short time and my party was terrified by the heights of horror this halfling achieved.
@@----Jay---- hope of finding a way to reverse the process, maybe?
@@----Jay---- what kept the PC in the party at all? Why to manipulate them into fulfilling your chaotically evil agenda, of course!
The GM must have given you the one ring of power.
@@----Jay---- Hehehe what else than my absolute dedication to the cause? To maim, murder, and cause misery for the party's enemies was top priority.
Couple that with a total disregard for any friendly npcs and you have party member that is chaotic evil, yet perfectly reasonable to work with.
Pika does not care to slaughter random villagers. Its just too easy and not at all fun. Pika wants to murder goblins, orcs, trolls and everything that can be reasonably called a monster. Surrender is only acceptable if the party aims to torture or dismember the captive.
If you really think about it, its not different than having an average barbarian in your party. I just described my murderous rage in more detail than average and did not spare the children. Ta-da playable chaotic evil.
@@Scaramanga7 Pfff, no. I was having fun. Going from 0 to 100 is fun.
The opening character is what would happen if Geordi, Wesley and Barclay had a transporter accident.
I'm amazed there are so few comments here lol.
... My comment might be seen...
I LOVE YOU GUY!!!!
I'm glad my character fits a number of points you mentioned. He's my first (and as far only) character and was afraid people would think he's obnoxious and pushy. But during 'the talk' last session, if and why we should stick together after our first mission, I could finally develop him in sort of the helpfull coach of the party, trying to help the others give it their maximum. Now we just wait till the next session to see how it plays out.
I love the little scenes you do at the end. They are so creative and fun to watch.
These are great. And now I have something to look forward to with the neutral/bad character types, I'm interested to hear your opinions and ideas on how to integrate them. Love the videos keep them coming! :)
I am LOVING this series, revisiting the "old favorites". There was/is so much still to learn, and practice!
I'm wondering what terms would be better than "Good/Neutral/Bad", to avoid confusion with alignment. The community might have some great ideas. I didn't come up with much to substitute for "Good": Productive, Pusher, Advancer (all from a game/role play perspective). I'm not thrilled with any of them. Perhaps analogies? Horses for good, Donkeys for neutral, and mules (or camels?) for bad? I saw a comment below about a LE character who "Technically is not a "good" PC"; Draxus from Save or Dice would beg to differ!
I found the part about the primary mode of the character, and the character changing one way when under stress and another when relaxed very insightful. It would add real depth to a role. This exactly mirrors the Enneagram theory of personalty (www.enneagraminstitute.com/) which for each type, has the two other types the person moves to when either under stress, or when doing great/in the zone.
I liked the part of the video discussing the "bad" types as a role play starting point, growing the character from there over time. It might be interesting for a DM to craft an important NPC along those lines.
Looking forward to the next in the series!
Coffee? Sir, you do great dishonor to your heritage. Everyone with a British accent should be drinking tea. Preferably Yorkshire Gold tea. Simply smashing.
He's South African
@@TheAserghui Yes, but like all white people living in South Africa he has a British ancestry. Hence the accent.
Precisely after all Yorkshire tea is perfectly balanced
@@nathanielm9150 Very spiffing indeed.
clericofchaos1 The Dutch had a large stake in South Africa too. For over 200 years I think. Not all white South Africans are descendants of the British.
Awesome video as usual man!!!
Would you mind making a video giving some tips on how to describe each attack on a battle and don't get boring? I feel like describing each and every missing hit or hit on a long battle is so repetitive that PC sometimes just want me to say "Aight, you hit... No, no, you missed this one".
In the meantime... This is a pacing and scope question.
AND it takes practice more than there's any real formula to the idea. What you're looking to do is pick and choose where the battle is on an "epic" enough scale that the hits and misses can be grouped so you don't waste hours on minutia... While bringing the pace down a bit here and there for those more intimate moments for PC development, or the "turn" of battle tides... or whatever other theatrical or literary effect you intend to make happen.
In cinema, maybe take notes on those moments when the scene freezes or slows down... ask yourself "WHY" does the director (storyteller) want to make such a point just here and just now???
Then when you're working on the combat parts of the games, it's okay to blithely sweep "this many" attacks across the table in a handful of dice because it's "just another fight scene"...
BUT that moment when the "Big Bad" of the night is mortally wounded, you can just as flexibly zero right in... JUST there and just then, because that's the hit that matters to the whole table.
Like I said, it's practice more than a formula. You probably already have some reasonable idea when the hits can just keep coming... punches in bunches and all... AND then there's that point you can even "make a call" to drop the Big bad dramatically rather than grinding out to the very last decimal of HP on the thing...
Narrative has value, far and wide beyond the rules and canon. SO... if you know that should be the death-knell... let it be the death knell... Some call it cheating or fudging... or others might say "Rule of Cool"... whatever.
It's a judgment call... and sometimes you're going to get big congrat's and pats on the back for genius...AND sometimes you've screwed the whole night up hopeless... I've been there too.
Remember to breathe. Relax... It is (after all) only a game... of make believe.
AND never EVER let the rules get in the way of the game. ;o)
We were a level 2 party of Adventurers. There was a murder mystery going on, someone killed the king, and we drove ourselves to exhaustion and got TPK’d by one of the villains trying to find leads. Now, the campaign is picking up one week later, and my new character is probably gonna be the dependable one, by virtue of our party being goddamn insane. He’ll still get his adventurer on some times.
What a great concept :D I'm definitely going to have to utilize this in my works!
Hey Guy! Could you please make a video about session prep? I’m a neebie GM and I find really hard to plan the sessions. 😞
Fantastic video! I could definitely see myself and my most of my group in this list... and then there is the one guy that isn't on this list, lol...
... Ned... talkin' 'bout you...
I've been loving your intros recently Guy
I enjoy Guys videos so much, they're informative but entertaining, and a pleasure to watch, often makes me laugh.
I can see these as good for the party, but I can also see all these being bad for the party if taken to the extreme.
that was a nice play with words lol love the shirt btw
Great advice!
Amazing content, as always! By the way, it was awesome to meet you at GenCon on Thursday! I stopped you when you were on your way out of the SOS. Wish I would have seen ya sooner, would have loved to chat with ya!
Always happy to see your posts
How do you deal with a DM who railroads the characters. He is a fabulous story teller but completely inflexible. He frequently says things like, "No, your character really wouldn't do that, it'd be better if you'd..." And then proceeds as though that is what you want to do. I live in a small town, and he owns the venue where the D&D games are usually played. He also will tell people, "No, I don't like Goliath's. No, too many people play paladins. No, my story line only needs these classes/races/spells..."
Take up the figurative torch and start your own group... separate from this GM... and let him know without uncertain terms that he's a better novelist than he will ever be a GM.
I did this... similar situations and all. It took a few sessions for the guy to "come around" in my case... but the effect was one of two possible outcomes.
1. He comes around and slacks off the rigidity... Letting Players actually PLAY the game is occasionally the most difficult but most rewarding part of being a GM. It doesn't necessarily mean quit the coaching and coaxing along either.
2. He gives up and lets you Play...
AND you get to Play your own way.
Sometimes it sucks a little bit, having to find a new venue and make up new meeting times and places and scheduling with everyone to get it going... and all... AND that's why at my Table, we've been passing the GM-position around for years... Everyone pulls their own... Everyone gets their own time and terms... Everyone shares in the responsibility of GM'ing...
It has the added effect that Players don't push the GM around nearly as much as I've heard it happens around other Tables. There isn't nearly as much "corralling cats" talk, either... We come to Play... We come for OUR stories... and we share in the load to make all that happen. We also respect the poor sap who gets stuck with the "GM hat" and screen, just a little more... because we will each endure our own sitting under that hat and behind that screen in due time.
SO... maybe that's a worth-while investment... Just a policy to trade the GM-post as a normal course of Play... You might be surprised at how it works out. ;o)
Very helpful, thank you
Not sure how you'd define my character, he's an outgoing aarakocran monk hunting for the artifacts to allow his people to return to the elemental plane of air. Always willing to try new things as long as it doesn't involve going to the underdark, constantly learning, but also has a bit of a short temper if someone attacks him or his party, and will make them pay 10 fold.
4:23 - Yes, but you forgot "nameless red-shirt #5".
Nobody plays him. He's not important.
I liked the video before even listening to the content simply because of the superb intro
Looking forward to the Neutral Characters video, it sounds more like me, as much as I try to play the Dependable or the Protector.
I love Neutral characters when they're played correctly.
@@willieearles3151 Likewise. I think where it comes from with me is a tabletop wargaming background, which unfortunately can bleed into getting frustrated with other players not doing the optimal thing, but I'm getting better at not letting it get to me.
"Sitting around the campfire, the brothel, all the comfortable places." 🤣🤣🤣
Haha I caught up with the videos! Thanks for the videos I really enjoy them they are phenomenal. Thank you for your work. Btw thank god you are not a red shirt.
waiting eagerly for your 'bad' list!
Your intros crack me up! :-D
Depending on the new GMs ideas I might be rolling a NG happy go lucky ancients paladin conscience entertainer...maybe...I've never actually played a character like that but I'm just giddy to hear when he will say: ok pitch me the characters you'd have in mind😁😁😁😁
Heh. How is it difficult to look at your favorite characters in other media, and combine elements from them to make your own? Currently playing a combination of Geralt from the Witcher, a typical Inquisitor from the Warhammer universe, and Jubei Kibagami from the Ninja Scroll series.
Pathfinder, Neutral Good alignment, human inquisitor. Shadow (night) domain. "Deity" is Kelinahat.
Born into a family of trappers (profession (trapper)), hired as a scout then convinced (and impressed) to become an Inquisitor by his employer.
Primarily a monster hunter/slayer - anything that would require Nature, Arcane, the Planes, Dungeoneering checks to identify and know about. Religion isn't his thing.
Has two long swords, one silversheen, the other cold iron.
Most spells in his arsenal are about bolstering defense.
Helps people out with problems concerning monsters, but will also assist with other things if it gets him closer to fulfilling another objective of greater importance.
He is kind, but not stupid: he wont blow his cover to save someone in trouble if his main objective is of greater consequence.
Prefers not to get involved in things that don't need to be fixed, or again fall too far outside matters of greater importance.
Current 3 person team (and one hireling who carries our heavier stuff), with trip and crazy amounts of attacks of opportunity being our main combat method. Make pretty good use of bear traps when the situation can be utilized for such a method (which is hilarious). Things don't live longer than 2 rounds (at most), generally ending in the first round. Never played an rpg where combat went so fast. It is amazing not get bogged down like this!
Not exactly going out of our way to slaughter everything, but anything that does put up a literal fight doesn't generally live to do so again. We don't kill those who surrender truthfully (hehehe inquisitors are great lie detectors).
My Dragonborn Paladin of Devotion is the middle 2 for certain, and likely the first.
Paladin that he is though he's quite...cautious, (but at the same time when faced with a non-undead humanoid foe, he'd rather try to NOT kill them).
I might rewatch this next time I'm creating a character. So far I've never really connected with this system. I have the same problem with these as with the MBTI personality types - some individuals fit one or maybe two types, which is all well and good, and then there are others who score equally for four different ones, which makes the system feel insufficient.
Personality theory is like all of us blind folks describing elephants: each is just a poor approximation of the total. That being said, for people with more outlier types (like me, an INTJ), learning of the MBTI was like the ugly duckling meeting swans for the first time. Suddenly, my world came into better focus, and made more sense.
I pasted this in another comment, but an another personality schema is the Enneagram ( www.enneagraminstitute.com/). It adds that each person's fundamental personality changes in predictable ways under stress (disintegration), or when doing great (growth). For me it was a nice addition to the MBTI insights, since we all change and respond to our internal and external environments. We're not one trick ponies.
I like Guy's insights; they focus on observable (and perform-able) actions. You're right as well, we are never exclusively only one of those roles. However people do generally fall into a place where they are comfortable. He's giving us a spotter's guide to notice what role-play space we and others are sitting, and letting us know other seating is available.
That outro joke was awful lmao I loved it
Could you make a Video for "The 4 Ultimate Evil Character Types You Can Be"?
I am beyond amused that my Laweful Evil character is VERY close to perfectly fit the Protector type. xD
Granted, he is loyal to his Patron, not the party. But he needs the party, so he does what he can to stay on their good side as well as keep them alive. (Unless it goes against his Faith or self-intrest...which is split between his Faith and survival mostly. With a tiny bit of greed that usually ties into the other two. lol)
He's also manipulating as all hell and would end the world at his patron's say-so (his patron being Asmodeus btw), and generally selfish. But ironically enough would NEVER break his word. (And somehow ended up with writing up magically binding contracts being his 'thing' because he's suspicious and doesn't trust anyone else. Which often benefit the party so NPC's don't screw them over.)
He actually has more of these traits than of those in the bad character video, which is actually a bit surprising.
But I'm beginning to see just why my character works so well.
And it's dead useful of a video for my future character creations. (My latest project being neutral evil leaning towards true neutral, but is just a bit selfish. But he/she IS going on one hell of a journey, so who knows where he/she ends up. (Changling, so gender confusion comes with the territory. And tragcomic identity crisis in this ones case. lol)
Heh, most of the time, my character is 3 parts dependable 1 part conscious (mostly memory).
>nebula made of coffee
>USN would like to know your location
Any virtue take too far is a vice. i have seen all of these types played as virtue and all of them played in such a way that made me want ti throw my dice at the offending player.
Why do I see myself in the intro please help...
That's what the rest of the video is for
Personally, I think if everyone played these charactertypes it would be an extremely boring party. The most fun party I GM:d and played was a more or less dysfunctional, but loyal, family of flawed characters. So many opportunities for fun roleplay!!
*Better names*
Good: Supportive
Neutral: Assertive
Bad: Aggressive
The obnoxious annoying one was... Wesley
I believe he was actually referring to Barclay, who was... perhaps comparable or more so than Wesley.
God, I play with a group where, one player almost never does any role playing, he only comes to life when there are monsters to kill, and another player that second guesses and wants to overthink every fucking decision. Urgh!!! The DM is constantly dropping hints of plot arcs we should follow and they want to find ways and reasons to do something else. I sit there thinking, "ok guys, the DM didn't just put that NPC on our path with that interesting story so we could just say "well, good luck with that, we're headed in the opposite direction." It makes me want to slap them sometimes!
Doesn't replace alignment, it's just better than alignment cause alignment tells us nothing about the character.
Also, to be fair, if I saw someone killing goblin children, I too would cut off that someone's head.
All I know is that sometimes in game I can be a real PC of shit lmao
yo my name nevin
Stranger Things have happened lol
Fourth.
I love your content but this video could have started at the 6 minute mark and not lost anything. Just my opinion.
Yes, I can run Crysis
Couldn't help but to think how Rick is the adventurer while Morty are all of Dependable, Conscience and Protector combined. :D