Life is Strange: The Evil of the Games

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  • Опубліковано 27 чер 2024
  • Life is Strange is a game that asks a lot of questions to their players. Let's look at how this game views Evil in all three main installments of LIS franchise.
    Chapters:
    0:00 Introduction
    4:40 Life is Strange
    6:00 Rant
    8:54 End of Rant
    18:31 Life is Strange 2
    31:23 Life is Strange: True Colors
    38:35 Conclusion
    If you like what I do, you know what to do ;)
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    #philosophy #LifeIsStrange #LifeIsStrange2 #LifeIsStrangeTrueColors #LifeisStrange4 #Medialiteracy #VideoEssay #IndieGames #Videogames #LIS
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КОМЕНТАРІ • 13

  • @Seacle14
    @Seacle14 8 днів тому +13

    I think the thing that many people dislike about the games is that it's really frustrating when the game is supposed to be about choices but if you actually try to put yourself in the character's shoes you would do so many things differently that aren't even presented to you as choices.
    The entirety of Life Is Strange 2 would be solved if you just turned yourself in at the beginning. Or if you could actually choose sensible dialogue options in many situations.
    It's also sad that the developers did not understand how important the rewind was to the first game. I remember an interview with the developers where they stated that the idea for the game was something to the effect of 'Players will savescum anyway so let's make that canon'. It lets you see the effects of your decisions before making a final choice, which makes any unpredictable things that happen much easier to swallow. It still baffles me they decided to change this for future instalments when they seemingly understood so well how good of an idea this was when they made the first game.

    • @eliweekly7312
      @eliweekly7312  7 днів тому +4

      True, the games are definitely marketed as choice based narratives. Though I also see why the developers of the second game chose to not necessarily do what is the most "sensible" choice for Sean and Daniel. The issue here is that the second and third installments have less of a focus on choices and more on the narrative the game tells us. The creators wanted to tell a very specific story, tell a narrative of disparities. Unlike the first game that has a simpler conflict with more impactful choices, that, indeed we get to experience through Max's rewind power.
      Though if you wanted to turn yourself in as Sean at the beginning, I reckon they could probably just roll credits here and then. But I doubt the game would be able to discuss the topics they wanted to this way. So I think it's a point of preference in that way :)

  • @enyrok
    @enyrok 10 днів тому +10

    Watch out commentary channels, there is a new kid on the block!

  • @thelouisemonarchy5551
    @thelouisemonarchy5551 7 днів тому +8

    About the inconsistency of Max first rewind I don't think that was a rewind at all, I would argue that spacetime itself time traveled her. She had no idea she had powers no idea how to use them so I think the second she accidentally unlocked her abilities the universe felt the disturbance and the cosmos itself pulled her back through space and time to the classroom and that's why it's the one time she didn't stay in place like every other.

    • @eliweekly7312
      @eliweekly7312  7 днів тому +2

      Maybe, I enjoy your thought process though

    • @piotrmazek540
      @piotrmazek540 День тому

      @@eliweekly7312 I think the creators themselves said so at some point

  • @curhuna
    @curhuna 2 дні тому

    Found this in my recommendation, neat stuff and perhaps a response to Ryebread's videos?
    That green wall looks so good, I'm damn jealous man.

  • @niazahmed8348
    @niazahmed8348 3 дні тому

    I thought about the opening bathroom sequence a lot, the only explanation i can come up with is that, Max didn’t rewind at the beginning, it was probably something else (a paranormal figure or the blue butterfly), that still doesn't explain why she still had the memory of the scene.guess we'll never know 😂

  • @jaybee4288
    @jaybee4288 3 дні тому +2

    I really like your video and I love your jumper 😊. I love LIS one with all my heart, I didn’t care too much for before the storm, I didn’t play LIS2 because I’m just not interested in playing as boys and I really like True Colors but I thought it was a bit too short and in the end it lacked something to make it very special, it was a bit anti climatic. But I loved her power and how she took on their emotions. I am really looking forward to double exposure. Max is my favourite character and I saved the bay, although I did see both ending of course 😊

    • @curhuna
      @curhuna 2 дні тому +1

      I think they were aiming for a more chill and small story, which is why Alex’s power is inferior compared to the other three protags (Rachel isn’t a protag, but y’know) that’s why True Colors is the way it was, especially that LiS1 and BtS was emotionally “intense”, and they wanted to offer something different, something more light-hearted.

  • @TyataBreathes
    @TyataBreathes 6 днів тому +2

    Never thought I'd see max caufield and immaunael kant on a same thumbnail

  • @dg_1995
    @dg_1995 10 днів тому +2

    First comment! This is shaping up to be quite the insightful take on these games. I look forward to the next instalment to be looked at!

  • @ravenrose5712
    @ravenrose5712 День тому

    Honestly the buds scene is still better than hearing Jefferson's pretentious fucking speech on a loop. Also I forgot to mention before, but this is an amazing essay!