OpenGL with C++: GPU-Driven Rendering

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  • Опубліковано 30 гру 2024

КОМЕНТАРІ • 5

  • @doctorshadow2482
    @doctorshadow2482 3 дні тому

    Am I the only person who opened the video because thought it is about amazing rendering of these jellyfish and something else of the same quality and got these reflections on basics?

  • @skilz8098
    @skilz8098 3 дні тому

    Perhaps within your scene graph hierarchy, you could implement an Octree with marching cubes. I can't say if this is the most efficient or effective, yet it is a really great exercise when working with open world 3D terrain rendering and it is fairly efficient with respect to handling the chunks or cubes that are closest to the player-camera object. The rest of the current scene can either be discarded or blended into the sky dome or skybox. It's also fairly efficient during the updated rendering passes when you move through the world with them coming in and out of view. Now, I've done this before in DX10 and 11, but I've never actually implemented this within OpenGL or Vulkan's graphics pipelines. It's a nifty algorithm and a great exercise none the less.

  • @RaubeR666
    @RaubeR666 6 днів тому

    To store AABB you can also use center-size instead of min-max

  • @timstevens3361
    @timstevens3361 5 днів тому

    im gona watch this from video 1 to here !

  • @timstevens3361
    @timstevens3361 5 днів тому

    good job !
    i have n idea for more videos
    joey devries, after teaching the basics,
    put it all together in a game at the end.
    do some old arcade game examples.
    basic 2d example game r 2 r 3
    basic 3d example game r 2 r 3
    basic minecraft clone
    basic 1st person shooter
    most ppl doing an opengl 'how to' series
    dont show how all the pieces
    typically are put together
    into a working game.
    show how a game loop works
    how gamepad input works.
    ppl nxt yr, nxt 3 yrs, hell in 10 yrs
    are still gona watch
    a complete apprentice to tradesman
    opengl howto series !
    i have my own ideas
    for opengl projects i want to complete.