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Hey bro i have a good idea , when creating the chunk mesh instead of using vertices as floats use unsigned char or uint8 because it uses less memory ,and because cubes are not complex shapes , I tested it and it was much faster
Yah I will have to try that.
MAKING MY OWN GAME Engine Demo in Vulkan [C and Assembly x86/ARM]
You should add a mining and crafting mechanic to the game and maybe call the game something cool like Mine and Craft or Minecraft
Nah people would never play a game called "mine craft" he should call it cave game or order of the stone or smthn
Hey bro i have a good idea , when creating the chunk mesh instead of using vertices as floats use unsigned char or uint8 because it uses less memory ,and because cubes are not complex shapes , I tested it and it was much faster
Yah I will have to try that.
MAKING MY OWN GAME Engine Demo in Vulkan [C and Assembly x86/ARM]
You should add a mining and crafting mechanic to the game and maybe call the game something cool like Mine and Craft or Minecraft
Nah people would never play a game called "mine craft" he should call it cave game or order of the stone or smthn