I've been playing it on PS5 and while overall I really enjoy the game and think they've done some cool things with it, it's just really held back by inconsistent frame pacing and screen tearing, in a game where you have to have lightning reflexes this seems kind of inexcusable
I really hope that EA dont kill two great rally franchies at once😢 I was always fond of Mcrae and WRC… if that happens would leave a huge gap in the genre, and maybe an opportunity for an new IP. I always liked the dirt traks in Gran Turismo, and I always wished for Polyphony to create a Full on rally sim! I know that would never happen… but it would be great!
Yes, please take a look at the console versions, too. I'm playing WRC on XBSX - screen tear and hitching all over the place, as well as (occassionally) late texture updating.
That was my experience with 5h trial on release. I also compared this game to Dirt Rally 2.0 and was not impressed sure we got the WRC license and longer stages. The winter stages do not feel like in previous games where snow seemed to have physics, here is feels like a texture put on top of gravel with only car physics applied. Dirt on cars at the end of the stage is not so sticky as previously, and lack of dirt cloud in the mirrors does not feel right. Sure one might say it is all about driving. Fine. But we still get less fidelity than before. Which does not sit right with me. To be frank I’m just a casual with T300RS that wants to play and have fun, not necessarily beat world records.
yeah it seems the stutters they fixed were the random ones that happened even while driving cleanly. but the stutters when you stray slightly off-track (even on a proper cut corner with no car damage) are very much still there.
A real shame that the launch of an overall pretty good rally game was overshadowed by avoidable technical issues. But the patch proves it: Shader compilation stutters can be solved if you give the devs time and resources to do so. Technical issues can be avoided if proper time is dedicated to developement and not rushing for release.
Unreal has a process called "PSO cache generation" that is designed to avoid shader compilation stutters. However, it's not a very straightforward process: there are many steps, one being to play through the entire game to build the cache file to be bundled with the game. If the dev misses a particular shader combination during their playthrough, that one is still going to stutter (like a particular particle effect, a specific material, etc). The process is a bit easier in UE5, but it still needs someone to play through the game to collect cache data. Also, just having the engine load the cache automatically just reduces the length of the stutters. To get rid of them for good the game needs to do a "pre-warming". A good example of an UE4 game that does this is Lies of P.
it's bizarre to me that they didn't go with the Onrush (a 2017 game) engine they used for Dirt 5. D5 played decently well, and it had dynamic weather and a built-in day/night cycle, which were two things DR2 fans were hoping for in the next game. plus, it looked fantastic and ran super well: you could run 4-player split screen on _last gen consoles!_ Current gen consoles could do 4K at 120fps, which is _still_ something few games have managed, three years later. I can only guess they weren't able to get the ultra-long stages to work in it or something else. but it was built for racing games, which UE4 clearly is not.
Aside from the issues, I've given up on Codemasters years ago, when they started just re-making some of their games quietly (which worked, because people just considered them like follow-ups while the other ones were discontinued like they didn't even exist), especially once they were acquired by EA. - They're not the same anymore, at least not the best, and there are better options for these racers that are supposed to be "realistic". - It's also not for nothing that they were assigned to do WRC now, because it will just be an annual thing, just like F1, and have very little iteration or innovation. It's just "EA Sports" now and it sucks. - Their "last hurrah" was 'DiRT Rally 2.0' for all I care and even that wasn't without controversy (something about piece-mealing content I believe). - It was already clear what direction they were going, even though their games were still good. - And while I'm sure they just have to figure out how to deal with Unreal, it's just gonna be generic from here on out, cause of Unreal, cause of (bi-annual) releases, and Codemasters-racers just will be a dime a dozen while studios like Kunos Simulazioni have far surpassed them in quality, even on Unreal Engine. - Codemasters are far beyond their prime and EA is just going to squeeze them for all they're worth and probably eventually kill them off.
The stutter when colliding look similar to what Project Cars had on lower spec PC, I suspect it's the Physics engine the induce stutter, most modern race Physics engine run at high frequency from 90Hz up to 240 Hz.
Interesting, cause I'm able to get between 90 and 110 fps on medium to high settings, at 1080p with a 2060 and an i7 11700F. The only downside being that I have to turn on vsync because my ancient tv has a max refresh rate of 60 Hz, so I mostly play at 60 fps. Are you playing at 4k and/or triple screens?
i think he means for Next gen rally game which is graphically comparable to Dirt 2.0 but dirt is at 90FPs on average without stutters, Its not great Hopefully they fix it
@@AnaICarnavalI know this was sarcasm but it was so nicely put by you i almost saw it as a compliment. I wanted to refund the game but i thought these problems would get sorted out quicker and now i can't refund it anymore.
We are two weeks in 2024 now, and I can confirm than the experience on Xbox Series X are nearly spot on now. Much better than before. I’m playing WRC 23 a lot more now that’s for sure.
Thanks for the update. Hopefully EA WRC 2024 will be finished before it releases. Sadly like many others I really want to give these companies my money and I want to get preorder bonus' but time and time again games are being released in these broken states and I'm done with preordering and day one purchases. My hats off to you guys and the work you do it's so valuable to all your viewers.
And again such guys like you "hopefully ea wrc 2024" will be finished, damn stop preordering games for few points you get, i can ensure you when you will buy wrc 2024 you will get same shit just maybe with out stutters, what is wrong with you people, you get poop, but somwhow your brains are so washed that you like to pay for poops those come across gaming industry! It is a shame😢
6:02 I believe they're using planar reflection which eats a lot of CPU performance. The way reflection is handled in EA WRC is way worse than it in Dirt Rally 2 in terms of both visuals and performance.
so many things in this games graphics should be seperate settings. They tied depth of field, SSAO, and bloom all to the same "post processing quality" option. Baffles the mind. They should have had SS reflections and had planar reflections be enabled when selecting Ultra
I had no big issues on a 5800X3D and a 2060 Super, using some steam tweaks and engine.ini edits found on reddit. One patch later and an upgrade to a 4070 and its barely playable. Even after time for shaders. Shame as I was loving it.
Can UE4 (and early UE5 builds) really handle the next gen needs? Even if you can solve shader compilation you're still left with traversal stutter. Can you really say that UE4 is fit for purpose if it's tearing at the seams with traversal stutters? UE4 sure as hell doesn't seem to handle large worlds particularly well.
As a general purpose engine, Unreal gives devs enough choices so they shoot themselves on the foot if they don't stick to a strict set of workflows/features suit their particular project. There's a whole host of systems for seamless level streaming for open world games that would take a large company tens of millions of dollars to build from scratch, but there are also many other features and ways to do things that can harm smooth traversal if used without discipline. An in-house engine focused on open world (like Decima) would have limits baked in so devs can't break things as easily.
I really want this game, but these issues are insane and I'll keep waiting till they get fixed. Thanks for the updates, ill be on the lookout for another update if there is one.
Did you also noticed some tracks have nearly zero stutters and others stutter like hell? For example...Iberia Rally Botarelli. A very short track with not a lot of details, but on nearly every corner i have stutters. There are some other tracks full of trees, ect. and run smooth (not perfect..but much smoother)
I have found that dropping Car reflections, and Mirrors to ultra low, as well as crowds to low. And I finally have stable 60fps 1440p R5 5600x Rtx3060 12gb. Stutter was solved through the above settings changes.❤
Thank you DF for your true words. It really is just not right the way it is right now. Not only speaking of WRC but ALL the games which are being released unfinished and unpolished on pc. No wonder that we are urged to spend 3-4 k for a new system when the games are released in such a miserable state. Maybe its even intentional. An incentive to buy some more expensive GPUs. I dont like the PC situation right now and am very happy to also have a „cheap“ PS5….
Looks fine on PS5, but I’ve never experienced a top end PC game thats fully optimised so fine for me is probably disappointing for top end PC owners. I also think they (may) have prioritised console optimisation and put PC optimisation on the back burner due to pushing it out early as per below. Shocked by the PC performance seen in this video. Crazy considering the powerful hardware on display. EA being EA. I think they pushed Codies to release it unpolished for the ££££££!! Actually, I’m sure of it.
I wonder how much of the team are working on patching this game when i'm assuming they're probably already rushing to work on WRC 24 (if it is a yearly game). In the end, it looks like using UE4 so we can have longer stages has not paid off. I'd probably own the game right now if it had the EGO Engine.
I'd be very interested to know the technical reason why the ego engine couldn't be modified to allow longer stages. It honestly sounds like complete BS.
@@Velcrochicken1 well, the reason is that basically all the people from up to Dirt 3 era are gone. Even more people jumped ship with EA acquisition. I don't think they had people who would be able too do keep-up on the Rally offshoot of the Ego (F1/GRID ego is basically a different engine nowadays). I guess they thought UE would be easier to implement. Yeah...
@@FOREST10PL yeah agree, I've read all over the net that lots of people at codies have left especially after EA acquisition, you can clearly notice the decline of quality of codies games since 2016
I’ve noticed frametime spikes , even with v sync enable . So I tried locking the framerate with Riva tuner in a race and the frame times flattened completely. 😂 it’s a weird one . Still have v sync on as well as a locked frame rate .
Don’t even start me on Forza. Well I did not buy it but I have game pass. So first it worked OK, but I did not particularly like per car level. With one of the patches game was not saving the progress which made me furious. Imagine loosing progress in the whole event with 6 races and this happened to me. They patched it. So I gave it a try and now in many cases I get this disturbing flickering of shadows during the first lap. I gave WRC a try with 5h trial on release and I was not impressed not only technically it works worse than dirt rally 2.0 but also visually there are missing features: dust is less sticky to a car, and no dust clouds in the mirrors? (Original dirt rally had it).
I am playing on Xbox SX and after two updates I am quite happy with this game, all most visible issues gone. :) Looks nice, no FPS drops, very playable physics. ll fine with me, I am really enjoying!
Release dates and share holders won't wait, out the door it goes in the pursuit of shareholder earnings! Classic E.A short term gains, who gives a shit out about brand value and integrity. It'd be interesting to know if Codemasters would have put it out in the state it was in before the buyout. A lot of people hoped in good faith that things would be fine but true to form E.A ruins everything it touches.
7:56 Because a ton of publishers think “Oh, it’s PC, an open system - the community will fix it.” PC ports have been going downhill since Arkham Knight - a game that’s planning on releasing for the Switch!
I didn’t buy into the hype leading up to its release, but I did preorder it to see how it would play day of launch. If I could go back, I would continue playing DR 2.0 till WRC had some time to be fixed and pick it up on a steam sale.
Unreal is not the game engine for every game. It's adequate for walking simulators, but it's not good for racing games where you want to play them at high consistent frame rates (90 to 240fps). A bespoke engine built from the ground up is the best way to make a game that needs things that are sometimes out of reach for other game engines. Unreal just can't cut it.
Epic games are very good at marketing the engine. They release some flashy tech videos that make the consumer go WOW and then they go "will this game be UE5? why isn't it UE5? why doesn't it have x feature??" Then on the dev side they feel pressure from this marketing, and Epic games does loads of pitches to developers C suite and director suite saying that it's all made already for them and that everythings so easy to do. In reality Unreal Engine is a mess to work in unless you're making the exact game that the engine was made for, and the garbage collection can be a nightmare if you want to do manual memory management.
How about an actual DF technical breakdown/review of this game, instead of these small updates on your second channel. I mean, c’mon guys, we gamers need you to shine your spotlight on these issues when games release with them. Essentially we need you to hold companies like EA accountable. It’s been weeks now since it released, so it’s long overdue already.
Whenever i play a Monte Carlo stage, the game crashes to desktop given me a LowLevelFatalError, downgrading shadows and shaders to medium seems to fix it. There is also a crash in the career mode, if you fully fill the sponsor bar by the end of the career year.
I must admit I do like WRC but I have been having an issue. I started with Junior WRC and worked my way through WRC2 and then to WRC. I, unfortunately have so far been unable to complete a full WRC season, when getting to the last (12th) rally the game keeps giving me an error. Have done everything recommended but nothing has worked (not gone to Sony for PS5 problem as this is the only game it does it on). Have started a full new career to see if it does it again but to be fair I have not gone "at it" with the gusto I did first time around in case it does it again. The rest of the game is working well so have no idea wher to go from here!
Solid comments, yes please look at the console version. Also who did the market research? I was really looking forward to this game, but 30+km stages. I actively avoid these? Surely only a few complete these.
I have four different stages of Monte Carlo that makes the game crash. Stage 7. Stage 8 and stages 11 and 12. Does anyone else have this issue? I am playing on PC.
Do not understand why you’re getting low FRPS. As I am on a older ASUS Rtx 260 super on high settings getting 79 too 102 FPS but the stuttering has not changed but that is online only
It plays ok on PS5; no major stutters (although screen tearing happens now and again, but for me not badly enough to ruin the experience). The reason I’m not really playing it is because there’s not really much “game” to play at the moment; The AI performance is sporadic; sometimes fast, sometimes slow, so single player Career mode is not fun. There’s a bug in clubs where your car automatically fixes itself if you go back to main menu and then go back in after each stage, so clubs mode is pointless. The stages are boring (I know; they’re based on real roads, well it seems they picked some really boring roads to base them on!). Maybe they could be fun, if the car handling wasn’t so lifeless. So what’s left to play? The only thing that will save it for me is if they introduce a really good, ranked, E-sports mode next year; if they implement that well (I’m not holding out hope) I’ll maybe play it a bit more. For now I’m enjoying playing the older rally game ( naming no names 😉 ) much more than this… which is a shame as I had high hopes…
Still have to use my custom engine.ini to get it to a smooth rendering. It removes all those kind of weird collision stutter and necessity to restart any stage due to performance.
I have no such stutter problems on my low/mid-tier rig. Only complaints I have are to do with setups vanishing, AI times broken and some other minor baby teething issues. Couple of desing choices with the menus and leaderboards could have been done better. Still, it is a very, very good game.
my frame rate varys from 10 to 30 very disappointed and some weird scaling issues also cant do night races just cant see it blackens the whole screen their support is no help either.
Hi, while playing the solo championship, I restarted the ride, then a message appeared that the save file was corrupt. I LOOSE hours of work on livery All my championship template lost, everythings gone. THX EA for that.
Thanks guys, was tossing up buying on todays sale but I'm going to hold off. Did the trial version back when it came out and it ran like trash on my overpowered work PC, can imagine how shit it will be on my older build.
Only problems with this game since launch were little stutters in the beginning, on a rx5700 xt I was hoping to play on high because it was recommended gpu, but lowered it to medium for better frames no big deal game still looks really good, especially in the rain or sunset and had a lot of fun, do people really shudder this much at the thought of lowering settings?
I still have the fanatec sq shifter calibration problem for 1st gear and reverse. I also still have compilation stuttering real bad on a i78700k & rtx3090 running on any setting combination and believe me iv e spent more time in settings than actually playing the game. Ended up uninstalling and waiting. Frame generation was not invented to make devs lazy at optimisation was it?
Runs like a charm on my 3080 since launch, to be honest it's the only game where my pc doesn't sound like it's preparing to take off to space. Weird one this 🤔
I have WRC6 and 7, Dirt Rally2, and another one, and will probably get EA WRC game when there is a good sale price for it on STEAM. I mainly do regular SIM racing on ovals and roadtracks and Rally racing is not my cup of tea. I am no good at doing good times, never will be, and just like doing the various Rally courses/routes for my entertainment. I prefer doing my racing live against other vehicles that I can see, not this all alone trying to do Dumb Times which we don't really know how we did until done with a route. I don't do any kind of career modes, don't have the dedicated time for this. Plus I like doing any games in VR. I really like the scenic graphics in allot of these games.
Over 25 hours logged on Steam and none of these issues on my 3060ti. High, stable framerates and stutter free to my untrained eye. Very much enjoying the game so far.
That is very interesting... and concerning. So, what is causing the issues I wonder? Is it a CPU issue? RAM issue? Just doesn't like the newer cards? Stange, but I will be holding off my purchase nonetheless until it either gets fixed or it comes way down in price (preferably both!).
Terrible stuttering on launch for me that was fixed with 1.3. HOWEVER, I see plenty of chatter that shows there are still people with issues I no longer have. It's still got problems...
I dont know if i can really buy that excuse for an engine change for longer stages. They could have improved the EGO engine!? EGO was way better looking and more stable engine in the early games. DR2.0 was GREAT!
Really weird. I'm on a much lower spec than Richard and I don't have these issues. Not experiencing the 48 fps thing on initial runs, and no stutters when hitting something. I'm running a 9700K, 16 gb ram, 2080Ti, W10 with the latest drivers including Nvidia. 4K with DLSS quality; about 60-70 fps on average and it feels smooth. I did still get the occasional stutter on the first run of some stages. I assumed this was shader compilation since it had to do that again after updating my Nvidia drivers? Upon reloading the stage these were gone so only an inconvenience.
Yep. Unfortunately, while Richard's issues with EA WRC are real, his results are not representative of most players' experience. EA WRC has stutters, most people experience that, but once they're sorted they're sorted. Unfortunately, people see this and just start parroting the same thing. EA WRC, in general on PC, runs at an acceptable level. It is not some unfinished, buggy mess as some people are saying.
The lack of talent now in the games industry is baffling. Deadlines were always tight, but talented people pulled it off. The dicision making is equally baffling, who, in their right mind, decided to move way from ego for longer stages, that maybe 5% of all users wanted?
Probably because EA want to ensure their products are built with the most common engines. When they move people around from project to project, or employ people, it's in their best interest to ensure that person is more likely familiar with their engines.
I drove the 32km long one in Chile, honestly, it was just exhausting as it took 30 minutes in the car I was in. Maybe I'm just a filthy casual but shorter stages are more enjoyable if anything.
I don't get that much stuttering on my pc, only occasionally. (AMD 5600x + RTX 3060Ti) What annoys me is framerate is poor on some tracks that look like shit while its high on better looking tracks. And the trees / shrubs look fucking ugly with all the TAA filters. And the pop-in / out that breaks immersion.
Rich EA WRC is politely Rubbish. I don't know why game devs keep using the Unreal engine for driving games when the performance is so bad. Even Indie devs use the engine for driving games. I bought a Indie game called Motortown: Behind the wheel. The game is still in Steam early access after nearly 2 years. The game was initially made in Unreal engine 4 and over the 2 years as things were adding to the game world the frame rate gradually got worse and worse. Now the game can't even hold a steady 30fps. Then this month the Dev decides to update the game to Unreal engine 5. The Dev fixed 150 game bugs in UE5 in 3 weeks before he put the update on Steam. I know this because I follow the game development on Discord. I've watched a video of the UE4 and UE5 versions of Motortown running side by side and the UE5 version is clearly worse but people refuse to acknowledge it. I won't update the game to UE5 I refuse to. Modern game development in driving /racing genre is an absolute joke. Games are coming out unfinished all time. I seems today that Nintendo and SEGA are the only developers that can finish a game before they release it to the public. That is unacceptable when you look at the budget that companies like EA, Activison and Microsoft has.
The reality is that it's too easy for the studio to release a patch for PC later. That allows them to default to mindset that you can release a buggy version just fine. The problems mentioned in this video seem like timer/timing related issues to me and I wouldn't be overly surprised if using another sound card / adapter could fix the issue - assuming that the studio got actually the game to work correctly on some hardware.
For someone who has been playing rally games for over 3 years now. I can't really bring myself to play these titles at anything lower than 120fps. I have tried monitoring the game performance and even if my pc can handle 144fps comfortably, it drops frames and stutters during car's interaction with off track objects, where you actually need quick reactions to bring the car back on track. These stutters are causing loss in time and killing the fun for me. Dirt rally 2 was the game that got me into sim racing and I had built my whole setup around it. I had higher hopes for WRC by EA/Codies...😢
Same here. Thankfully most of these turds (yes I'm looking at you FM2023) can either be played on gamepass or eaplay trial for couple hours to experience how badly they run. No way I would ever consider paying 60 quid for such terrible experience. Even better, preorder for 60 quid and then another 60 for season pass. Unless people start voting without their wallets this shit will only get worse.
@@EvilijoUK True. Forza Motorsport was another let down for me. I did play both using my left over game pass (trail for WRC and I still have about an hour left to test the December update). If I remember correctly, Microsoft promised 120fps mode for the FM which has been scrubbed from their website now. I have now lost trust in Microsoft and sold my Xbox series X and have jumped to Ps5 and built a PC along with it. Can't be happier, but the games that are coming out these days feel empty and lackluster mess.
That stutter is not happening on my AMD rig. Not sure why. 7900XT smooth as butter... replays... driving... prestage camera panning... smooth. WTH is going on? I have a few videos of this on my channel. No issues. I bet an nVidia driver arrives at some point and all better all of a sudden.
Hey! I took a quick look at your videos and well. Not frequent, but the stutter is there. Funny thing is, I get the same framerate as you on my 6800XT -> something IS wrong with this game. There are places where your 7900XT is dropping to around 70% usage and you have a freaking 7800X3D! Honestly, how am getting similar framerate on a 5950X with 6800XT?
@@FOREST10PL I definately have to capture some new stuff as they have patched a number of times. Also there is a difference between playback and driving I find as well. With playback there is a lot of sudden camera switching and getting a small blip on that is nothing new anywhere. If you tell me car and track, I can test that exact scenario with the latest build of the game. The drive and the default replay.
@@FOREST10PL So I was just watching a video on Tera Nigma's channel using a 6800XT and 5900X CPU. It's called EA Sports WRC [4K] RX 6800XT but the first minute is 1440P All Ultra and getting about 70 fps and sometimes as low as 45 fps. But he turned reflections and mirrors to ultra in this case. I might try to replicate the same race and see what I get exact same settings.
@@FOREST10PL OK posted a new video on my channel playing patch 1.3.0. at 1440P maxed out and getting 120 fps on average while driving and I don't think I saw a single blip in the frametimes. So for my system the patch worked and cleaned up any emaining hitches and the fos are high. Video was captured with Adrenalin Relive.
I never understood why people use a Pop Filter when you're a mile from the mic lol. Jaeger is the perfect example when you use one, when your right up on the mic. 🤦♂ In a more serious note. I recently reinstalled the game and I can say at least as of August now, the game runs almost perfect on PC. Im getting a steady 144 FPS on a 2080Ti everything maxed except ground clutter turned off. MUCH better than it was last time I played. Still find the game a bit boring, unlike WRC10 and DR2.
I loved DR 2.0 but my biggest fear when I learned that they were switching to Unreal Engine was the classic UE stutters. In a racing game, smooth frame pacing is extremely important and stutters can totally break the gameplay. After buying the game a couple weeks ago and playing for a half hour, I refunded it.... For reference I have a 7950X3D, 32gb DDR5 6200, and an RTX 4090
Dirt Rally was the first proper rally game since Richard Burns Rally. I hope they will continue to make them, but i am afraid an EA executive will stop it. Please, we need more simracing focused games and not only kids arcade racers.
It's called the demise of quality assurance. They rush these games out unfinished and then they use their customers to find the bugs. It's just the way that things are done these days to cut corners. The other thing that game developers do is make yearly title updates, like Madden NFL and Kylotonn, who both essentially took last years game as their base, made a few changes with very little improvement, and sell it to us fools who buy it. I guess that we should have expected this with EA taking over Codemasters. On another note, why did they use Unreal 4 engine for this game when Unreal 5 is out there?
FC24 is another game that just has weird unoptimised stuttering and frame rate issues. Maybe when EA quotes “it’s in the game”…maybe what they are referring to is poor optimisation.
11 місяців тому
I have never seen a game that decalibrates my fanatec shifter every single time I start it. Plus all of the crap mentioned 🤣
EA: “we fixed the stuttering “
DF: “Hold my beer…”
I've been playing it on PS5 and while overall I really enjoy the game and think they've done some cool things with it, it's just really held back by inconsistent frame pacing and screen tearing, in a game where you have to have lightning reflexes this seems kind of inexcusable
Let’s not even mention the ps2 level weather effects
Utterly shiiite....
PS1
I really hope that EA dont kill two great rally franchies at once😢 I was always fond of Mcrae and WRC… if that happens would leave a huge gap in the genre, and maybe an opportunity for an new IP.
I always liked the dirt traks in Gran Turismo, and I always wished for Polyphony to create a Full on rally sim! I know that would never happen… but it would be great!
They'd probably kill Codemasters after a couple of years after they annihilate the soul of all their games ..
They already have
Yes, please take a look at the console versions, too. I'm playing WRC on XBSX - screen tear and hitching all over the place, as well as (occassionally) late texture updating.
That was my experience with 5h trial on release.
I also compared this game to Dirt Rally 2.0 and was not impressed sure we got the WRC license and longer stages.
The winter stages do not feel like in previous games where snow seemed to have physics, here is feels like a texture put on top of gravel with only car physics applied. Dirt on cars at the end of the stage is not so sticky as previously, and lack of dirt cloud in the mirrors does not feel right.
Sure one might say it is all about driving. Fine. But we still get less fidelity than before. Which does not sit right with me.
To be frank I’m just a casual with T300RS that wants to play and have fun, not necessarily beat world records.
yeah it seems the stutters they fixed were the random ones that happened even while driving cleanly. but the stutters when you stray slightly off-track (even on a proper cut corner with no car damage) are very much still there.
A real shame that the launch of an overall pretty good rally game was overshadowed by avoidable technical issues.
But the patch proves it: Shader compilation stutters can be solved if you give the devs time and resources to do so. Technical issues can be avoided if proper time is dedicated to developement and not rushing for release.
Yeah they are not going to that for pc gaming like ever, until they come up with a magical technological solution in the next two decades or so.
Did you watch the video? The game still has issues, the shader comp stutter was only the tip of the iceberg
Unreal has a process called "PSO cache generation" that is designed to avoid shader compilation stutters. However, it's not a very straightforward process: there are many steps, one being to play through the entire game to build the cache file to be bundled with the game. If the dev misses a particular shader combination during their playthrough, that one is still going to stutter (like a particular particle effect, a specific material, etc).
The process is a bit easier in UE5, but it still needs someone to play through the game to collect cache data.
Also, just having the engine load the cache automatically just reduces the length of the stutters. To get rid of them for good the game needs to do a "pre-warming". A good example of an UE4 game that does this is Lies of P.
Devs don't even play their own games anymore or allocate resources for a proper QA team. The consumer is now paying for beta testing.
@@brandonsimoncini yes. And did you read the rest of my comment?
2:33 Whenever the car hits something, the game starts loading the texture assets for heaven (just in case) which causes the stutter
it's bizarre to me that they didn't go with the Onrush (a 2017 game) engine they used for Dirt 5. D5 played decently well, and it had dynamic weather and a built-in day/night cycle, which were two things DR2 fans were hoping for in the next game. plus, it looked fantastic and ran super well: you could run 4-player split screen on _last gen consoles!_ Current gen consoles could do 4K at 120fps, which is _still_ something few games have managed, three years later. I can only guess they weren't able to get the ultra-long stages to work in it or something else. but it was built for racing games, which UE4 clearly is not.
Aside from the issues, I've given up on Codemasters years ago, when they started just re-making some of their games quietly (which worked, because people just considered them like follow-ups while the other ones were discontinued like they didn't even exist), especially once they were acquired by EA. - They're not the same anymore, at least not the best, and there are better options for these racers that are supposed to be "realistic". - It's also not for nothing that they were assigned to do WRC now, because it will just be an annual thing, just like F1, and have very little iteration or innovation. It's just "EA Sports" now and it sucks. - Their "last hurrah" was 'DiRT Rally 2.0' for all I care and even that wasn't without controversy (something about piece-mealing content I believe). - It was already clear what direction they were going, even though their games were still good. - And while I'm sure they just have to figure out how to deal with Unreal, it's just gonna be generic from here on out, cause of Unreal, cause of (bi-annual) releases, and Codemasters-racers just will be a dime a dozen while studios like Kunos Simulazioni have far surpassed them in quality, even on Unreal Engine. - Codemasters are far beyond their prime and EA is just going to squeeze them for all they're worth and probably eventually kill them off.
The stutter when colliding look similar to what Project Cars had on lower spec PC, I suspect it's the Physics engine the induce stutter, most modern race Physics engine run at high frequency from 90Hz up to 240 Hz.
Hardly hitting 60fps in a rallygame on a 4090 with a 13900k is just a joke. Or do they render the whole world instead of only what you can see?
Interesting, cause I'm able to get between 90 and 110 fps on medium to high settings, at 1080p with a 2060 and an i7 11700F. The only downside being that I have to turn on vsync because my ancient tv has a max refresh rate of 60 Hz, so I mostly play at 60 fps. Are you playing at 4k and/or triple screens?
technically with planar reflections they render the world twice
I play at 3440x1444, epic setting and have around 165 fps constantly
i think he means for Next gen rally game which is graphically comparable to Dirt 2.0 but dirt is at 90FPs on average without stutters, Its not great
Hopefully they fix it
I hope EA sees that and sorts these problems out. I've bought the game but haven't really played it, i'm waiting to run better on my PC.
Thank you for voting with your wallet for quality product. You make the indusrty better for all of us.
@@AnaICarnavalI know this was sarcasm but it was so nicely put by you i almost saw it as a compliment.
I wanted to refund the game but i thought these problems would get sorted out quicker and now i can't refund it anymore.
no one is talking about the global illumination and god rays, i love it in dirt rally 2
We are two weeks in 2024 now, and I can confirm than the experience on Xbox Series X are nearly spot on now. Much better than before. I’m playing WRC 23 a lot more now that’s for sure.
Another "Just push it out the door and fix it with future patches" game.
This is all too common now.
Thanks for the update. Hopefully EA WRC 2024 will be finished before it releases. Sadly like many others I really want to give these companies my money and I want to get preorder bonus' but time and time again games are being released in these broken states and I'm done with preordering and day one purchases. My hats off to you guys and the work you do it's so valuable to all your viewers.
Hah. Yearly WRC releases like the F1 game is the worst case scenario. EA please let them work on this over several years.
If you pre-order garbage, you don't really need to wonder about it afterwards
Don't think this will be yearly
And again such guys like you "hopefully ea wrc 2024" will be finished, damn stop preordering games for few points you get, i can ensure you when you will buy wrc 2024 you will get same shit just maybe with out stutters, what is wrong with you people, you get poop, but somwhow your brains are so washed that you like to pay for poops those come across gaming industry! It is a shame😢
6:02 I believe they're using planar reflection which eats a lot of CPU performance. The way reflection is handled in EA WRC is way worse than it in Dirt Rally 2 in terms of both visuals and performance.
so many things in this games graphics should be seperate settings.
They tied depth of field, SSAO, and bloom all to the same "post processing quality" option.
Baffles the mind.
They should have had SS reflections and had planar reflections be enabled when selecting Ultra
ua-cam.com/video/JiN8nWysqoQ/v-deo.htmlsi=8ir9mK4UhJObyNFy
I had no big issues on a 5800X3D and a 2060 Super, using some steam tweaks and engine.ini edits found on reddit. One patch later and an upgrade to a 4070 and its barely playable. Even after time for shaders. Shame as I was loving it.
Can UE4 (and early UE5 builds) really handle the next gen needs? Even if you can solve shader compilation you're still left with traversal stutter.
Can you really say that UE4 is fit for purpose if it's tearing at the seams with traversal stutters? UE4 sure as hell doesn't seem to handle large worlds particularly well.
As a general purpose engine, Unreal gives devs enough choices so they shoot themselves on the foot if they don't stick to a strict set of workflows/features suit their particular project.
There's a whole host of systems for seamless level streaming for open world games that would take a large company tens of millions of dollars to build from scratch, but there are also many other features and ways to do things that can harm smooth traversal if used without discipline. An in-house engine focused on open world (like Decima) would have limits baked in so devs can't break things as easily.
I really want this game, but these issues are insane and I'll keep waiting till they get fixed. Thanks for the updates, ill be on the lookout for another update if there is one.
Well just wait, it will drop in price and in the 9 months end up in the EA Play subscription.
Maybe along the way they will fix the issues.
Did you also noticed some tracks have nearly zero stutters and others stutter like hell? For example...Iberia Rally Botarelli. A very short track with not a lot of details, but on nearly every corner i have stutters. There are some other tracks full of trees, ect. and run smooth (not perfect..but much smoother)
I have found that dropping Car reflections, and Mirrors to ultra low, as well as crowds to low. And I finally have stable 60fps
1440p
R5 5600x
Rtx3060 12gb.
Stutter was solved through the above settings changes.❤
I don't get them weird camera stutters. 40hrs in and pretty much no stutter. Still get them when crashing though
Thank you DF for your true words. It really is just not right the way it is right now. Not only speaking of WRC but ALL the games which are being released unfinished and unpolished on pc. No wonder that we are urged to spend 3-4 k for a new system when the games are released in such a miserable state. Maybe its even intentional. An incentive to buy some more expensive GPUs. I dont like the PC situation right now and am very happy to also have a „cheap“ PS5….
This is why I no longer QA test for AAA dev/publishers!
You'll find a 1/4 into most EA games to be polished. The rest 3/4 to be compromised quality.
Looks fine on PS5, but I’ve never experienced a top end PC game thats fully optimised so fine for me is probably disappointing for top end PC owners. I also think they (may) have prioritised console optimisation and put PC optimisation on the back burner due to pushing it out early as per below. Shocked by the PC performance seen in this video. Crazy considering the powerful hardware on display. EA being EA. I think they pushed Codies to release it unpolished for the ££££££!! Actually, I’m sure of it.
I wonder how much of the team are working on patching this game when i'm assuming they're probably already rushing to work on WRC 24 (if it is a yearly game).
In the end, it looks like using UE4 so we can have longer stages has not paid off. I'd probably own the game right now if it had the EGO Engine.
EGO was much better, long stages which take 30 min to finish are not really popular
The old rally game Rally Championship from Magnetic fields had super long stages, like 14 minutes stages. So its funny 23 years later its a problem.
I'd be very interested to know the technical reason why the ego engine couldn't be modified to allow longer stages. It honestly sounds like complete BS.
@@Velcrochicken1 well, the reason is that basically all the people from up to Dirt 3 era are gone. Even more people jumped ship with EA acquisition. I don't think they had people who would be able too do keep-up on the Rally offshoot of the Ego (F1/GRID ego is basically a different engine nowadays). I guess they thought UE would be easier to implement. Yeah...
@@FOREST10PL yeah agree, I've read all over the net that lots of people at codies have left especially after EA acquisition, you can clearly notice the decline of quality of codies games since 2016
I’ve noticed frametime spikes , even with v sync enable . So I tried locking the framerate with Riva tuner in a race and the frame times flattened completely. 😂 it’s a weird one . Still have v sync on as well as a locked frame rate .
I'm still holding off on this one because of these issues not being addressed. I learned my lesson about a month ago with Forza.
Don’t even start me on Forza. Well I did not buy it but I have game pass.
So first it worked OK, but I did not particularly like per car level.
With one of the patches game was not saving the progress which made me furious. Imagine loosing progress in the whole event with 6 races and this happened to me. They patched it.
So I gave it a try and now in many cases I get this disturbing flickering of shadows during the first lap.
I gave WRC a try with 5h trial on release and I was not impressed not only technically it works worse than dirt rally 2.0 but also visually there are missing features: dust is less sticky to a car, and no dust clouds in the mirrors? (Original dirt rally had it).
I am playing on Xbox SX and after two updates I am quite happy with this game, all most visible issues gone. :) Looks nice, no FPS drops, very playable physics. ll fine with me, I am really enjoying!
Still get them on series x
Love the thumbnail, dont even need to watch the video to know the outcome 😂
Release dates and share holders won't wait, out the door it goes in the pursuit of shareholder earnings! Classic E.A short term gains, who gives a shit out about brand value and integrity. It'd be interesting to know if Codemasters would have put it out in the state it was in before the buyout. A lot of people hoped in good faith that things would be fine but true to form E.A ruins everything it touches.
7:56 Because a ton of publishers think “Oh, it’s PC, an open system - the community will fix it.” PC ports have been going downhill since Arkham Knight - a game that’s planning on releasing for the Switch!
I didn’t buy into the hype leading up to its release, but I did preorder it to see how it would play day of launch. If I could go back, I would continue playing DR 2.0 till WRC had some time to be fixed and pick it up on a steam sale.
Unreal is not the game engine for every game. It's adequate for walking simulators, but it's not good for racing games where you want to play them at high consistent frame rates (90 to 240fps). A bespoke engine built from the ground up is the best way to make a game that needs things that are sometimes out of reach for other game engines. Unreal just can't cut it.
Epic games are very good at marketing the engine.
They release some flashy tech videos that make the consumer go WOW and then they go "will this game be UE5? why isn't it UE5? why doesn't it have x feature??"
Then on the dev side they feel pressure from this marketing, and Epic games does loads of pitches to developers C suite and director suite saying that it's all made already for them and that everythings so easy to do.
In reality Unreal Engine is a mess to work in unless you're making the exact game that the engine was made for, and the garbage collection can be a nightmare if you want to do manual memory management.
Not true, UE engine is good for all games, even sim flight.
@@tomcatvrkalisz820 The sarcasm is strong with this one.
How about an actual DF technical breakdown/review of this game, instead of these small updates on your second channel. I mean, c’mon guys, we gamers need you to shine your spotlight on these issues when games release with them. Essentially we need you to hold companies like EA accountable. It’s been weeks now since it released, so it’s long overdue already.
Whenever i play a Monte Carlo stage, the game crashes to desktop given me a LowLevelFatalError, downgrading shadows and shaders to medium seems to fix it.
There is also a crash in the career mode, if you fully fill the sponsor bar by the end of the career year.
You need to force start with dx11 in Steam settings
I must admit I do like WRC but I have been having an issue.
I started with Junior WRC and worked my way through WRC2 and then to WRC.
I, unfortunately have so far been unable to complete a full WRC season, when getting to the last (12th) rally the game keeps giving me an error.
Have done everything recommended but nothing has worked (not gone to Sony for PS5 problem as this is the only game it does it on).
Have started a full new career to see if it does it again but to be fair I have not gone "at it" with the gusto I did first time around in case it does it again.
The rest of the game is working well so have no idea wher to go from here!
Just bought WRC 2023 as it was on offer for 20 quid and was expecting the worst but I’m actually surprised I’m enjoying it more than WRC generations!
It really seems like the Unreal Engine these days is hit or miss. Regardless of 4 or 5.
Developers must stop with that trash engine
@@noobdebusca1757 the problem is consumers see flashy UE features and want that.
Could you please check the PS5 version, the graphics are appalling, early ps4 stuff. Also why was UE5 advertised and we got UE4?
Maybe because UE5 is garbage
As long as it gets fix. chill, the game stutters sometimes but it has absolutely well-made gameplay and content.
Solid comments, yes please look at the console version. Also who did the market research? I was really looking forward to this game, but 30+km stages. I actively avoid these? Surely only a few complete these.
Longer stages are awesome and a real workout with a good wheel setup. I actively have to pay attention or I will zone out which feels realistic.
I have four different stages of Monte Carlo that makes the game crash. Stage 7. Stage 8 and stages 11 and 12. Does anyone else have this issue? I am playing on PC.
Do not understand why you’re getting low FRPS. As I am on a older ASUS Rtx 260 super on high settings getting 79 too 102 FPS but the stuttering has not changed but that is online only
Have you seen the state of the PS5 version at the minute frequent stutters, frame, drops and screen sharing, even with VRR on
Hy buddy, just wanted your honest opinion...is the game good now on ps5?..one thinking of buying it yet the reviews say it's not good?..
The stutters when scraping walls could be DENUVO triggers.
As a big fan of the franchise, i'm still holding out for the "final", polished, GOTY version of the game, approved by DF.
It plays ok on PS5; no major stutters (although screen tearing happens now and again, but for me not badly enough to ruin the experience).
The reason I’m not really playing it is because there’s not really much “game” to play at the moment;
The AI performance is sporadic; sometimes fast, sometimes slow, so single player Career mode is not fun.
There’s a bug in clubs where your car automatically fixes itself if you go back to main menu and then go back in after each stage, so clubs mode is pointless.
The stages are boring (I know; they’re based on real roads, well it seems they picked some really boring roads to base them on!). Maybe they could be fun, if the car handling wasn’t so lifeless.
So what’s left to play?
The only thing that will save it for me is if they introduce a really good, ranked, E-sports mode next year; if they implement that well (I’m not holding out hope) I’ll maybe play it a bit more. For now I’m enjoying playing the older rally game ( naming no names 😉 ) much more than this… which is a shame as I had high hopes…
Funnily enough, runs better on AMD cards. Tested it with a buddy of mine
Still have to use my custom engine.ini to get it to a smooth rendering. It removes all those kind of weird collision stutter and necessity to restart any stage due to performance.
I have no such stutter problems on my low/mid-tier rig. Only complaints I have are to do with setups vanishing, AI times broken and some other minor baby teething issues. Couple of desing choices with the menus and leaderboards could have been done better.
Still, it is a very, very good game.
Same on my ps5, tunes WILL NOT SAVE, after one day! Otherwise it’s almost flawless in performance, on my 80 inch UHD.
Running a 5600 and radeon 6700xt, 1440p ultrawide 70fps high graphics and it's amazing
Rally racing + stutter or tearing/frame issues?? That just doesn't work.
It just sucks because under all the technical issues, this game is as good, if not better than Dirt Rally 2.
Im not having any significant issues on a pretty low end system, 10500 with 1070. Playing back to back with dr2.0 i prefer the new game by a long way.
my frame rate varys from 10 to 30 very disappointed and some weird scaling issues also cant do night races just cant see it blackens the whole screen their support is no help either.
Hi,
while playing the solo championship, I restarted the ride, then a message appeared that the save file was corrupt. I LOOSE hours of work on livery All my championship template lost, everythings gone. THX EA for that.
Thanks guys, was tossing up buying on todays sale but I'm going to hold off. Did the trial version back when it came out and it ran like trash on my overpowered work PC, can imagine how shit it will be on my older build.
This pads gameplay is hilarious! 😂
Only problems with this game since launch were little stutters in the beginning, on a rx5700 xt I was hoping to play on high because it was recommended gpu, but lowered it to medium for better frames no big deal game still looks really good, especially in the rain or sunset and had a lot of fun, do people really shudder this much at the thought of lowering settings?
I still have the fanatec sq shifter calibration problem for 1st gear and reverse. I also still have compilation stuttering real bad on a i78700k & rtx3090 running on any setting combination and believe me iv e spent more time in settings than actually playing the game. Ended up uninstalling and waiting. Frame generation was not invented to make devs lazy at optimisation was it?
Might give it a try if it comes to game pass at some point
It's on now, 5h in ea trial
Runs like a charm on my 3080 since launch, to be honest it's the only game where my pc doesn't sound like it's preparing to take off to space. Weird one this 🤔
Please test the console versions.
I have WRC6 and 7, Dirt Rally2, and another one, and will probably get EA WRC game when there is a good sale price for it on STEAM. I mainly do regular SIM racing on ovals and roadtracks and Rally racing is not my cup of tea.
I am no good at doing good times, never will be, and just like doing the various Rally courses/routes for my entertainment.
I prefer doing my racing live against other vehicles that I can see, not this all alone trying to do Dumb Times which we don't really know how we did until done with a route.
I don't do any kind of career modes, don't have the dedicated time for this. Plus I like doing any games in VR. I really like the scenic graphics in allot of these games.
Why nobody mentions the fact that the roads are narrower than real life ?
Over 25 hours logged on Steam and none of these issues on my 3060ti. High, stable framerates and stutter free to my untrained eye. Very much enjoying the game so far.
That is very interesting... and concerning. So, what is causing the issues I wonder? Is it a CPU issue? RAM issue? Just doesn't like the newer cards? Stange, but I will be holding off my purchase nonetheless until it either gets fixed or it comes way down in price (preferably both!).
Terrible stuttering on launch for me that was fixed with 1.3. HOWEVER, I see plenty of chatter that shows there are still people with issues I no longer have. It's still got problems...
The collision stuttering is so bad it affects normal driving over bumps.
I dont know if i can really buy that excuse for an engine change for longer stages. They could have improved the EGO engine!?
EGO was way better looking and more stable engine in the early games. DR2.0 was GREAT!
I have identical issues with Hell Let Loose on my Series S and it’s also on UE4
That’s comparing apples and oranges.
Really weird. I'm on a much lower spec than Richard and I don't have these issues. Not experiencing the 48 fps thing on initial runs, and no stutters when hitting something. I'm running a 9700K, 16 gb ram, 2080Ti, W10 with the latest drivers including Nvidia. 4K with DLSS quality; about 60-70 fps on average and it feels smooth. I did still get the occasional stutter on the first run of some stages. I assumed this was shader compilation since it had to do that again after updating my Nvidia drivers? Upon reloading the stage these were gone so only an inconvenience.
Yep. Unfortunately, while Richard's issues with EA WRC are real, his results are not representative of most players' experience. EA WRC has stutters, most people experience that, but once they're sorted they're sorted. Unfortunately, people see this and just start parroting the same thing. EA WRC, in general on PC, runs at an acceptable level. It is not some unfinished, buggy mess as some people are saying.
i have it on the ps5; there's no problems at all
Multiplayer is still unplayable, like 1 to 2 second stutters when ever a player joins the lobby.
I did the 5 hour trial, not buying yet.
PC Games whit Unreal Engine, NEVER buy on lunch. Only on Sale 👑
The lack of talent now in the games industry is baffling. Deadlines were always tight, but talented people pulled it off.
The dicision making is equally baffling, who, in their right mind, decided to move way from ego for longer stages, that maybe 5% of all users wanted?
I did not see this comment before making my comment, agree very bad decision.
Probably because EA want to ensure their products are built with the most common engines. When they move people around from project to project, or employ people, it's in their best interest to ensure that person is more likely familiar with their engines.
Oh lord, I don't need 25 km stages, just make it right already ...shame..
I drove the 32km long one in Chile, honestly, it was just exhausting as it took 30 minutes in the car I was in. Maybe I'm just a filthy casual but shorter stages are more enjoyable if anything.
@@fcukugimmeausername But would that engine not be Frostbite for EA? (honest question)
I don't get that much stuttering on my pc, only occasionally. (AMD 5600x + RTX 3060Ti)
What annoys me is framerate is poor on some tracks that look like shit while its high on better looking tracks.
And the trees / shrubs look fucking ugly with all the TAA filters. And the pop-in / out that breaks immersion.
Rich EA WRC is politely Rubbish. I don't know why game devs keep using the Unreal engine for driving games when the performance is so bad. Even Indie devs use the engine for driving games. I bought a Indie game called Motortown: Behind the wheel. The game is still in Steam early access after nearly 2 years. The game was initially made in Unreal engine 4 and over the 2 years as things were adding to the game world the frame rate gradually got worse and worse. Now the game can't even hold a steady 30fps. Then this month the Dev decides to update the game to Unreal engine 5. The Dev fixed 150 game bugs in UE5 in 3 weeks before he put the update on Steam. I know this because I follow the game development on Discord. I've watched a video of the UE4 and UE5 versions of Motortown running side by side and the UE5 version is clearly worse but people refuse to acknowledge it. I won't update the game to UE5 I refuse to. Modern game development in driving /racing genre is an absolute joke. Games are coming out unfinished all time. I seems today that Nintendo and SEGA are the only developers that can finish a game before they release it to the public. That is unacceptable when you look at the budget that companies like EA, Activison and Microsoft has.
Its not only the stuttering . Graphics are early last gen quality , physics have been dumped down . Its really a poor product
Hmm, graphically it's fine. Physics are an improvement over prior Dirt series and it's not meant to be Dirt Rally sequel. Game is solid 8/10 👍
@@fcukugimmeausernamePS3 Graphics at best
@@iyadkamhiyeh527maybe on console.
@@fcukugimmeausername graphics are hardly acceptable evrn for previous grn standards . Physics only slightly improved in tarmac
@@iyadkamhiyeh527 get ur eyes cheched
The reality is that it's too easy for the studio to release a patch for PC later. That allows them to default to mindset that you can release a buggy version just fine. The problems mentioned in this video seem like timer/timing related issues to me and I wouldn't be overly surprised if using another sound card / adapter could fix the issue - assuming that the studio got actually the game to work correctly on some hardware.
I just bought this game,and i like it.
For someone who has been playing rally games for over 3 years now. I can't really bring myself to play these titles at anything lower than 120fps. I have tried monitoring the game performance and even if my pc can handle 144fps comfortably, it drops frames and stutters during car's interaction with off track objects, where you actually need quick reactions to bring the car back on track. These stutters are causing loss in time and killing the fun for me. Dirt rally 2 was the game that got me into sim racing and I had built my whole setup around it. I had higher hopes for WRC by EA/Codies...😢
Same here. Thankfully most of these turds (yes I'm looking at you FM2023) can either be played on gamepass or eaplay trial for couple hours to experience how badly they run.
No way I would ever consider paying 60 quid for such terrible experience. Even better, preorder for 60 quid and then another 60 for season pass.
Unless people start voting without their wallets this shit will only get worse.
@@EvilijoUK True. Forza Motorsport was another let down for me. I did play both using my left over game pass (trail for WRC and I still have about an hour left to test the December update). If I remember correctly, Microsoft promised 120fps mode for the FM which has been scrubbed from their website now. I have now lost trust in Microsoft and sold my Xbox series X and have jumped to Ps5 and built a PC along with it. Can't be happier, but the games that are coming out these days feel empty and lackluster mess.
That stutter is not happening on my AMD rig. Not sure why. 7900XT smooth as butter... replays... driving... prestage camera panning... smooth. WTH is going on? I have a few videos of this on my channel. No issues. I bet an nVidia driver arrives at some point and all better all of a sudden.
Hey! I took a quick look at your videos and well. Not frequent, but the stutter is there. Funny thing is, I get the same framerate as you on my 6800XT -> something IS wrong with this game. There are places where your 7900XT is dropping to around 70% usage and you have a freaking 7800X3D! Honestly, how am getting similar framerate on a 5950X with 6800XT?
@@FOREST10PL I definately have to capture some new stuff as they have patched a number of times. Also there is a difference between playback and driving I find as well. With playback there is a lot of sudden camera switching and getting a small blip on that is nothing new anywhere. If you tell me car and track, I can test that exact scenario with the latest build of the game. The drive and the default replay.
@@FOREST10PL So I was just watching a video on Tera Nigma's channel using a 6800XT and 5900X CPU. It's called EA Sports WRC [4K] RX 6800XT but the first minute is 1440P All Ultra and getting about 70 fps and sometimes as low as 45 fps. But he turned reflections and mirrors to ultra in this case. I might try to replicate the same race and see what I get exact same settings.
@@FOREST10PL OK posted a new video on my channel playing patch 1.3.0. at 1440P maxed out and getting 120 fps on average while driving and I don't think I saw a single blip in the frametimes. So for my system the patch worked and cleaned up any emaining hitches and the fos are high. Video was captured with Adrenalin Relive.
I never understood why people use a Pop Filter when you're a mile from the mic lol. Jaeger is the perfect example when you use one, when your right up on the mic. 🤦♂
In a more serious note. I recently reinstalled the game and I can say at least as of August now, the game runs almost perfect on PC. Im getting a steady 144 FPS on a 2080Ti everything maxed except ground clutter turned off. MUCH better than it was last time I played. Still find the game a bit boring, unlike WRC10 and DR2.
I loved DR 2.0 but my biggest fear when I learned that they were switching to Unreal Engine was the classic UE stutters. In a racing game, smooth frame pacing is extremely important and stutters can totally break the gameplay. After buying the game a couple weeks ago and playing for a half hour, I refunded it....
For reference I have a 7950X3D, 32gb DDR5 6200, and an RTX 4090
same here 👍👍👍👍 as you say:stutters can totally break the gameplay...👋👋
Honestly don’t have any problems at all running on PS5. You don’t get any judder in cockpit view when you are playing…
Dirt Rally was the first proper rally game since Richard Burns Rally. I hope they will continue to make them, but i am afraid an EA executive will stop it. Please, we need more simracing focused games and not only kids arcade racers.
Got stable 90 FPS...but I'm just playing...no testing and such
This video footage is obsolete, now game looks (graphics ), run (fps) and play (physics)are very good .
they shouldve just patched the ego engine for longer tracks... switching to an entirely new engine was a very wrong move by codies.
It's called the demise of quality assurance. They rush these games out unfinished and then they use their customers to find the bugs. It's just the way that things are done these days to cut corners. The other thing that game developers do is make yearly title updates, like Madden NFL and Kylotonn, who both essentially took last years game as their base, made a few changes with very little improvement, and sell it to us fools who buy it. I guess that we should have expected this with EA taking over Codemasters. On another note, why did they use Unreal 4 engine for this game when Unreal 5 is out there?
Go back to EGO engine! Why of why Unreal, simply a crap decision.
Please revisit. I heard that the latest patch is better.
Its been nothing but great for me.
FC24 is another game that just has weird unoptimised stuttering and frame rate issues. Maybe when EA quotes “it’s in the game”…maybe what they are referring to is poor optimisation.
I have never seen a game that decalibrates my fanatec shifter every single time I start it. Plus all of the crap mentioned 🤣
4k? why? it does not give good FPS in any game
Doesn’t it use unreal engine 5?
No.
Yeah I downloaded the PC patch yesterday. It's still crap. Then I played FUT24. That's crap too. I'm playing Battlefield now..awesome.