UltimateHero128 I don’t think it’s a bad card, it is just used in a bad way. It should be side-boarded and then used if your opponent has large beat-stick monster cards.
Blazing Mirror Force burns better and destroys your opponents monsters. You both take life points damage which is why you use it with Ceasefire and Just Desserts. Playing traptrick also helps. If you have 5 set traps your opponent is going to have trouble taking care of them all. Especially in a FTK it's difficult to defend five burn cards.
First you have to hide your magician girl under some magical hats and then place the trap cards underneath them, like Xyz materials, when Slifer attacks you can activate the effect of magic cylinder to redirect the attack back to your opponent's Slifer (assuming they don't have Revival Jam). Though be warned for if this doesn't work they can draw some more cards and then attack your Magician Girl again in the same battlephase. If this does happen, then just brain control their Revival Jam to get them stuck in a continuous loop and keep drawing cards, though because cards of their Card of Safe Return, though because that card is banned, you'll just enter an infinite loop and with no way out, you two will have to play until time-out. So instead just use that BS Trickstar Reincarnation, Protector of the Shrine combo. To weaken Slifer's attack to zero then attack. Remember Monster Reborn is a quickplay so you can resolve the chain like that. Then send them to the Shaddoll Realm because Shaddoll construct is banned. Be sure to snort Cocaine in the correct columns of the board to resolve these effects accurately because your Co-linked monsters that are Colinked with Cocaine can then bounce your opponent to the moon, allowing you to win instantly, in what is still quite tame for card effects, compared most of what Konami has released.
Solemn Strike can negate a summon or effect when it can be critical for an opponent's key play (like a Fusion, Synchro, Xyz or Link material), thus disrupting an entire play. Magic Cylinder only negates an attack if the attacking monster can be targeted - and it is common now that an attacking monster cannot be targeted, for example, if a "Melodious" monster attacks while having a SS Aria on play.
8 years back, i played in a local tournament, my first hand consisted of all 3 Yubels and a Montage Dragon, i was psyched as the odds of having that happening were abysmal, my opponent had set one lone card on his turn beforehand and advised me not to attack after i had summoned Montage, i ignored him and he sighed, looked me in the eye and whispered, "I'm sorry, bro."
I had one time where my friend has Cyber end dragon , and used limiter removal to double its attack to 8000. He attacked me directly ( I failed to get the First turn Exodia) and I flipped over my magic cylinder. He lost all of his life points.
Clyinder troll Also i bet he had that anime face when it was flipped over. Also also, to bad he couldn't counter with a counter trap like Seven Tools Of The Bandit or WireTape
Yugioh players (especially in the TCG) are really obsessed with having card advantage and draw power, I bet if there is a card that reads "shove a cactus up your butt, draw 3 cards" competitive players will play it.
Fayte Kuromo Exactly! It's like our goal is to win. Guess that I was too obsessed with card advantage, board control and turn dominance leading me to top multiple events and win a YCS. Shame on me/us for being...competitive.
(Friendly reminder to the ones who replied to the comment that TheDuelLogs made a LP gain mill deck centered around exploiting people's greed for cards)
I won my locals with Magic Cylinder!!!!!! I topped an event with Magic Cylinder!!!!! U FUKIN SCRUB Seriously though one time in like 2009 or some shit i was losing a duel really bad and had like 400 LP left. I drew Tyranno Infinity, activated my set Survival Instinct, banished 10 dinos in grave and went up to like 4400, summoned Infinity, attacked and they used Magic Cylinder so i lost. I was so salty after xD
George Wagner my 10 traps I run lol Wall of disruption Quaking mirror force Drowning mirror force Counter gate Half counter Magic cylinder Trap hole of spikes Trap jammer Dark renewal Magician navigation
Battle Traps used to be good... Today they are powercrept a lot... If Mirror Force would banish all of the opponents cards from the field face down, still wouldnt see that much play, because you can clear backrow so easy or you set up a few negations....
I beat someone this way once online. We each had a complete field and he had shooting stardust dragon on the field. I basically used up my entire field trying to get rid of his SSD on his turn and in the end he didn't have anything left to counter the magic cylinder. If he had let the SSD go, he could have still won the duel on that turn.
Eddie Quintero chaos max can’t be targeted OR destroyed by card effects. Magic cylinder forces you to target the attacker, and mirror force is a destroying effect. Otherwise, yes, it would be incredibly easy to deal with.
"No one plays negate attack" Negate attack has something every other battle trap I know doesnt.... It is a counter trap. Counter fairies occasionally run it
i'll play any card that buys me time to counter attack especially if i were to keeping on drawing monster cards that could turns thing around but not able to summon them due to there star level is to high fir me to play
So. I’ll be the first to admit that I’m super casual about Yu-Gi-Oh. I live in the middle of nowhere, there’s about three people out here who play. So we don’t do much and we don’t train much. I run exactly one Magic Cylinder. In exactly one of my decks. My friend runs a really nice Blue Eyes/Red Eyes special summon deck. I have beaten him enough with my one Magic Cylinder that all I have to do is put a facedown turn one and he hesitates to attack. He has very little spell/trap clear. So the pure existence of my Cylinder and other such counter traps in my deck has won me duels against him. I’ve got some mirror force cards as well. It’s kind of fun to play against people who aren’t as good at understanding cost and benefit of some attacks... they cower at the though of a Cylinder. Granted, yes. It’s not a very good competitive card. But in casual play, at least, it’s a really fun time pulling a single Cylinder and watching a casual opponent cower for fear of another one. xD
"The only time magic cylinder is really really good, is when it's used on the very last attack your opponent would do, before you would lose, and you can win from this scenario." So Exactly like the anime. Basically what you're saying is, if I want to be the anime protag, I have to play this card.
Causals don't understand the difference between winning all the games and winning some games? I would say that is the total opposite. The more "hard core" players seem only care about winning all the games, and don't seem to understand that losing is a part of the game as well. This is the reason I left playing most TCG's. The meta game gets so toxic and people wouldn't just have fun. Maybe that makes me a "causal" player, but at least I understand that losing can be fun and still enjoy the game.
Exactly this. While there's always fun to be had in optimizing strategies and general competition, the vast majority of people take it waaay too far and forget how to have fun completely. People need to learn how to let loose and have a bit of dumb fun sometimes.
Imagine that someone discovers the perfect 40 card deck that wins you like 90% of the duels, and you have like 20 days until a new ban list is made. Would you throw out your hard earned deck for this deck? This is were casuals and meta players are made. I'm a proud casual. Blue eyes, red eyes or dark magician could win you most of the games, but you'll never see one of them in my deck, just because I don't like them.
I believe the term you are looking for is "tryhards". Because as we all know a casual just plays for fun, don't care about wins or loses, and generally just know the basics (in most cases). A hardcore player is a player who plays for long periods of time (for the most part), takes both wins and loses as learning points, and generally know more than just the basics. Tryhards are the cancerous/toxic people in the group. They are typically also the ones who always have some form of excuse of why they lost (aka the sore losers), only care about the wins. Along with other things I could be here typing away for hours giving examples so tldr anything you would considered cancerous/toxic will more times than not describe a tryhard. PS: Tryhards always play competitive, so keep in mind all tryhards are competitive players, but NOT all competitive players are tryhards.
@@heavyrain5949 not true. panda burn and speed burn both play magic cylinder, and they are viable decks in the format. i think cylinder is pretty slept on in the meta right now.
Cylinder used to go through cycles in early YuGiOh. Nobody would play it, so nobody would expect it, so it was good, so everyone would start playing it. Then everybody would play it, so everybody would expect it, so it was bad, so everyone stopped playing it. Repeat ad infinitum until it because irrelevant due to incessant power creep.
@b Card advantage doesnt mean you win. Its an advantage, but its not the only advantage that goes in the game. There's plenty of decks that run on having less cards. I play Magic the Gathering, and it takes more skill to play that than it does YuGiOh. It seems like only the MTG community is obsessed with Card Advantage. Its not rhe only thing that goes into winning childrens card games my guy
I love the implication that the ONLY reason Dzeeff hasn't commented on the fact that one single person in the OCG did well with a deck with 3 Magic Cylinders in it 4 years after his original find has to be because he's embarrassed and is hoping that this humiliating disproval of his point quietly fades away. And it certainly isn't because A. He's already explained multiple times why one single deck running the card in question doesn't suddenly make the card meta B. He's shyed away from making further "why nobody plays" videos and has made it clear he's not interested in doing any more as he found them antagonizing to casual players and is quite sick of engaging them in debates C. His videos are often flooded with people making completely wrong assertions, and only has so many hours in the day to answer them. Just hilarious.
@@NickersonGeneral and you are triggered by a silly joke and have to come up with a serious reason for why he didn't make a video about it (and why should he, he's not a tournament report channel), don't you know how to stay quiet and let the joke stay😑😅, and don't try to reply with something witty saying I am triggered or something 🙃
@@aminebachir3394 Triggered? Did you not read my final sentence saying I find this hilarious? "and don't try to reply with something witty saying I am triggered or something 🙃" Oh, I don't plan to. But I really don't see what about my comment is considered "triggered" yet yours is somehow free of that criticism. Both seemed to have about the same level of jokiness to it imho.
AdvisorOfDark Gaming Well mostly when super burn decks we're pretty common I would always add a Damage Eater just to dump it in the grave thanks to Quickdraw.
God I remember when Magic Cylinder first came out, it was insane. Pulled one in my first pack of Labyrinth of Nightmare and about shit myself, still one of my favorite secret rares.
Not a competitive player, but I did beat Zane in the Yugioh GX gba game with magic cilinder in 1 turn. He Power bonded a Cyber Twin Dragon and I directed one of its attacks back, while Power bond did the rest. I was quite happy with that achievement
Magic Cylinder is one of my favourite cards. It's won me quite a few games. In fact, it once made the difference between winning and losing. My opponent had a Shining Flare Wingman and 5 E-Heros in his discard, I had no monsters and we both had 4000 or less. Poor guy got so excited that he'd won and I felt a little bad for breaking his heart.
The last time I played yugioh was around 2003. I took a look at the tcg champion deck for that year and it's crazy how much the game has changed since then. Magical Cylinder was either side decked or in the deck of most of the finalists. I guess when the choice of trap cards was far more limited, it makes sense.
Yea had a game back in middle school go like this. (10 years ago) Turn 1, I played Luster Dragon #2 and set Magic Cylinder. Turn 1, My opponent played Cyber-Stein, sacrificed 5000LP to play Blue-Eyes Ultimate Dragon in Attack then declared an attack with it. Pretty much the fastest game that ever ended for me.
As much as I agree with what you're saying, magic cylinders a pretty fun card lol , so I'd say it's fine just for fun casual duels , tho well it's not a very good card indeed lol
Daniel Antonsen magic cylinder is also used as a stall considering powerful effect monsters..it is also good for bait.. you want your opponent to attack I've given my opponent extra attack points just to further bait them but it must be done as a theme burn stall deck where you frustrate opponent...
I played a weather painter deck at my locals and he used Soul absorption and we both used banishing effects including 2 pot of desires. He ended up gaining about 13000 life points, and I still won... Card advantage > Life point
EatRottenFood unless it's the original 1st Edition secret rare from the old 2002-2003 booster pack and it's gem mint PSA graded. But the common version is good for... Nothing because it isn't even a good coaster because it leaves a sticky residual paper mess when wet. I pulled the original one BTW and it's a PSA graded trophy now alongside my Uria Lord of Searing Flames 2006 card tin limited edition and Blue Eyes Ultimate limited edition and Dragon Master Knight limited edition.
Unfortunately it's a low key good card, like don't get me wrong unless your monsters are also doing anything it's only for protection on 1 attack. But for some players it can throw them off or even spook them a bit. If you can't get rid of back row it can be a hidden hurdle you didn't even think people still played
Fact of the matter is most decks run back row removal in some form. You'd also be wasting deck space on cards that actually help more then just negating an attack such as strike or a floodgate. Stopping your opponent making a solid board is way more advantageous than dealing some damage
I agree but lets not forget that inside of that they are using their resources and abilities to remove cards. Potentially leading to wasted resources. Now I do think running solemns or mirror forces are just better, but it's not like those can't also be removed just as easily.
Dude. Magic Cylinder is a great card. What you basically said was, "Don't rely on this card." Yeah. We get that. This isn't the fucking anime. We don't have the "Heart of the Cards" or whatever Yami calls the bullshit he pulls every single episode. But running a deck with a Magic Cylinder is completely fine.
I used to run it for a long time because I couldn’t keep monsters on my field and my friend would burn me with 3,000 with his blue eyes all the time. So I kept it in my deck and it would do 3,000 damage to him every time. But I realized that having that card meant I was always anticipating an attack, and while it’s not bad to be prepared for attacks..it’s far more productive to try to negate your opponents card activations while moving forward with your own attacks. I turned my trap cards from defense cards to counter cards. The faster I can clear his field, the faster I can attack. Magic Cylinder is no longer in my deck but it was a good card and definitely a staple for the OG anime.
I once played with some weirdo with a strange deck which involves around trap cards to counter my attacks. I attacked him with a super soldier soul with 3000 atk boosts by its effect and he flips out his first MC. I thought oh well that sucks, he probably wouldn't have another one so I'll finish him next turn. His next turn he just set another card and my turn comes the card I drew was the 3rd beginning knight, with no ritual spells it's utterly useless. I though about passing turn but instead I decided to do something more fun. I summoned the knight (who has 500 atk btw) and attacked him directly with it, he then flips up his 2nd MC to negate my attack. Yes, he used magic cylinder on a 500 ATK FRICKIN MONSTER. I lol'd thinking wth is this dude doing, I then attack with super soldier soul, who had 0 ATK with no boosts. And you know what? HE FLIPPED UP HIS 3RD MAGIC CYLINDER TO NEGATE MY ATTACK. Yeah that game was fun.
Sometimes i build new decks a few hours before locals. If i have a few spots left, i put in "meme" cards. Last week it was magic cylinder and blind obliteration, this week switcheroroo is the card i put in for fun. Obviously those are not very smart choices, but a local isn't a regional and winning a few matches with cards no one plays is pretty cool.
To be fair, I think we should also remember that in the anime, people in general can easily get the cards they want AND there is only 4000 life points. I think with those 2 factors, many cards could easily be more viable or unviable in the anime but different in the TCG. In the anime, cards that can take out 2000 of your life points might suck, while in real life, a trap that makes your opponent lose 2000 life points might suck.
If you know your going against an OTK deck it helps. If your opponent say Powerbonds for Cyber End Dragon 8000 ATK you slide Cylinders. It results in an immediate win
That's why you bait with your back row 5 face downs. Unless 5 Cybers were used for the fusion one or two Cylinders will escape. A likely 8400 damage to your oponent
@@kevinflorence4639 competent yugioh players have backrow removal, and there are monsters that cant be targeted by card effects. (magic cylinder targets). How many people even use powerbond? Power bond isnt really a competitive card, this aint GX dude not every otk strategy focuses on creating one beater with 8000+ points. A lot of these strategies involve summoning multiple monsters. If you went up against those otk decks and you managed to successfully activate cylinders, you're gonna lose in 2 turns instead of 1. the mirror force cards would be more useful in this situation, they actually remove your opponents cards from the field.
Hahahahaha okay... maybe the anime, but "believe in the heart of the cards" is bs. You can say the game is about having *fun* and i would agree with you, but what you just said is anime nonsense
Battle traps are notorious back row removal fodder though. You are way better off stopping your opponent’s combo before the game state gets to the point where he has those big monsters on the field. More often than not the magic cylinder will get destroyed by one of many spot removal effects the opponent gets off
*Before video* i play Magic Cylinder a lot. It sometimes help me win duels *After watching Video* Magic Cylinder does help a lot, i would rather use Magic Cylinder 1st than to use Mirror force *If i have set the 2 in my Spell and Trap zone* also, would u use a card that i made up and my made up card is a Quick Effect Spell Card and its effect is "When an opponent monster declares an attack, activate 1 of these effects · Draw 5 cards, then Negate the attack, and if u do, ur opponent is forced to end there turn for the next 3 turns (they can go to there Draw Phase then immediately after drawing, there forced to end there turn, u can still attack and attack directly, if u deplete ur opponents LP to 0 do to this effect, u win the Match!) · Negate the attack, if u do, ur opponent draw any amout of cards (Max 10) (this is not optional), You gain these effects depending on how much they draw: 1 card: You gain 8000 LP 2 cards: You can get any monster from ur Deck or GY, Special summon that monster and it is able to attack directly (Also, ignore its summing conditions if any), your opponent cannot activate Card Effects when summoned this way, that monster cannot be destroyed by battle or card effect for the rest of the duel, if you tribute this monster for a tribute summon, that tributed monster cannot be destroyed by battle or card effect. 3 cards: Your opponent takes 5000 LP and they cannot negate this effect by any way, shape or form (aka, using card effect to negate this effect) 4 cards: Your opponent cannot Special summon any monster do to card effects for the rest of the duel 5 cards: Your opponent have to pay half there LP each time to attack and attack directly 6 cards: Your opponet looks at his or her's deck, take out every duplicate in there deck, pick 1 of them to add to there GY, then Banish the rest 7 cards: All of Your opponents monster is sent to the GY face down (they cant get them out of the GY intill the 10th of Your opponents end fase, they have to special summon them in face down defense position and Flip effects cannot be activated do to this effect, also, they cannot be used as materials of any kind and cannot be tributed for any reason unless they pay 7000 LP for each type of tribute needed, also this is not optional) 8 cards: You can shuffle this card, your hand and your GY, draw cards intill u have 7 cards in your hand 9 cards: Your opponent gains 8000 LP, after your opponents 5th standby fase after this card activation, your opponent has to pay 8000 LP, (This is not optional) if your oppoment has there LPs to 0 do to this effect, you win the Match 10: Your opponent has to reveal there hand to you, if there is a monster card in your opponent's hand, You win the Match This card cannot be destroyed by card effect at any point in time I'll call this card, "Winning Formula" *Because of this and if it becomes a reality, they will ether A; nerf it really hard or B; ban it or C; do something bad that will make this card unusable* but This fake card that i made up will be in any deck and every deck. You will always get an advantage even if you are winning the duel, the more they want, the harder it is for your opponent to win. Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This is the type of card you can use to get a comeback from the worsest scenario at any given time. Would u put this fake card in your deck if this fake card was real and unlimited?
Pffffff! I'm a competitive duelist and i have Magic Cylinder in my deck alongside 3 copies of Mirror Force, a copy of Dark Mirror Force, a copy of Storming Mirror Force and a copy of Negate Attack. How i keep on winning is (Not because of these cards i just listed, including Pot Of Greed) i won because of my 1 copy of Marshmallon and my 1 copy of Aroma Jar. If you think i have a deck about Drawing cards and LPs gaining while also protecting my own LPs, then your absolutely correct. Not to change the subject but, do you think Pot Of Greed should be banned still, Limited, Simi-Limited, or Unlimited?
It's not about if the card wins you a game. It's about reading the card's effect and analyzing it's overall usefulness in relation to how often it will help you win or lose games (and competitive players want to win as many games as possible, not just "some" games). Also, Magic Cylinder rarely wins games on its own. It requires the opponent's LP to be reduced (by means outside of Magic Cylinder) to a certain point to where one Magic Cylinder can "steal" the game.
These why nobody plays videos somehow got me back into Yu-Gi-Oh! xD And after over 10 years of playing almost exclusively Magic the gathering, some of the reasons are blatanly obvious :'3
This reminds me of the time I duelled my friend’s dark magician deck with my ancient gear deck. For those who don’t know, ancient gears tend to have a quite humorous effect where the opponent can’t activate spells or traps while they’re attacking. He had already used all three of his thousand knives destroying my reactor dragon that I kept reviving, and he had no monsters that could defeat my golem. It was a long duel of whistling his LP down 500 at a time, and I still lost because I attacked his kaiser glider and golem doesn’t negate monster effects.
I'm currently running magical cylinders at 2 in conjunction with trap trick.....a virtual copy is just as good and it comes in clutch because as most have stated people think it's obsolete.....I love it
he often says not used in the first turns but todays ygo is only about winning in a single turn otks and ftks decks are like over 90% of the players xD
ikr; the best decks don't even run more than like 5 trap cards; the solemns and then the trap card that corresponds with whatever archetype you're using (ex - spyrals - SPYRAL MISSION - RESCUE) so it's kind of pointless to even make this video you might as well just title this video - "why nobody plays trap cards except solemns"
first turn kill this can apply to either you win going 2nd but it's your first turn so you can swarm the field and attack for an otk or you win going first and win by a method that doesn't require you to attack
It's really not. It's just casual players that try to play against a newer deck with their shoebox cards from 2005 and they get stomped. But you at least admit that you don't know what you're talking about so thanks for that.
An alternate to Magic Cylinder is Dimensional Wall same effect though. The other card that may or may not be played is Golden Apple. You get the token with equal attack ponts to the monster that attacked you plus you regain the life points lost. Comes in handy toward the end of a duel.
There should be a magic cylindar retrain that instead of just directing damage, allows you to change the attack target, including being able to attack directly if the opponent has no other monsters or something. The latter would basically make it like magic cylinder if there's no other monsters on your opponents field, but makes it card neutral while preventing an attack if you can destroy one of their other monsters. And maybe make it not target or something.
As a D/D/D player, Magic Cylinder users force me to side Orthros and Twin Twisters because my life points are a fundamental resource for the deck. My favorite loss was when High King Alexander’s attack was reflected. Magic Cylinder is too slow for burn. Magic Cylinder serves to be a common card for players on a budget. It can also be used as a beginner’s card. Questions arise when players consider this card over better cards, especially meta traps.
if you cant play with a deck you enjoy and win a few games then there is no point in playing at all. nobody should be forced to build a deck just to survive in the game.
You should be able to enjoy the decks you build as well as winning. Even if they aren't viable or good choices in competitive formats, they should still be fun to pay with. Like Chaos Max, or Gate Guardian or any other stupidly impossible to summon monster.
I understand card advantage and all, but in my meta, in my school, I was often attacked by 3000+ ATK monsters, so having a 6000 life swing using the Cylinder was quite common. Maybe in competitive Yu-Gi-Oh, you summon multiple medium monsters instead of a single giant one?
From what i've seen the competitive has more of a focus on effects not raw damage. Things like single monster high attack, going for big attacks with a backrow in play tend to be problematic. I think my deck(awhile back mind you) had something like 1500-2000 as strongest monster. But it destroyed cards or something. I played a few games with huge attack monsters tributing, trying to keep my hp up with spell cards but, all the countering caused me to go more for effect based game not a damage game.
Ancient Comment reply but no. it varies. However, whenever a meta deck brings out big monsters, they tend to bring out multiple big guys with effects that can either negate cards, or pop backrow. So your magic cylinder will not be making it to the battle phase often. Crusadia Gardragons before could spit out multiple giant monsters with attack of 2500-4700 and multiple negates that go live on summon. Then there were thunder dragons, who had ways to dispose of backrow if needed. Meta decks prefer ways of not letting your opponent even get to the point they built a field that big. Counter traps like Strike/judgment and effect negations like Infinite Imperm can assist in forcing the opponent to settle on a weaker board. As the video explained, all your tube of mirrors did was stop 1 attack, do a bit o damage. But it's still there to kick your ass later, and probably just kicked in the glass before continuing it's yolo charge.
Well : - It's slow. - It targets. - It doesn't really affect the board. If you removed the last two issues, it might be a little bit more popular, but as it is now, definitely not worth it. They would need to make it : "When an opponent's monster declares an attack: Negate the attack and destroy the attacking monster, and if you do, inflict damage to your opponent equal to its ATK." Similar, but at least it could be a little bit useful.
Very interesting opinion. While I still think there is advantage to stopping attacks, you're absolutely right. It's not enough. The card would be better replaced by another mirror force or something else that gives you the card advantage. Nice food for thought.
But your criticism assumes people are just gonna plop the card down and use it as soon as they get it. My sister isn't the most competitive player, but she does use a competitive variant of Harpie Ladies(or as competitive as they get) and I've seen her play, and what she'll do is keep Magic Cylinder in her hand until she's found another way to reduce her opponents LP. She almost always saves it as a means to deplete that last little bit of LP which is really smart because in the end game of most duels people have used up most of their resources built around avoiding backrow. It especially works well because because Harpies Pet Phantasmal Dragon is a pretty good source of getting the LP low quickly. I dunno. I see where some people come from with saying Cylinder is a waste of space, but it really is one of those things that can be pulled out to beat any player. I know you didn't say it couldn't win games, but again my issue is that you assume a competitive player couldn't put magic cylinder to any more use beyond just plopping it in a deck with no synergy to their other cards and they'd just use it as soon as they drew it which isn't how I've seen it used.
The thing competitive yugioh can use every card in their efficiently,istead draw a card that has a little chance of wining that 1 card could do much more
It may win you "some games" but your deck shouldn't be about using one card to win. Like any other card in your deck, its a support card. this card has a big effect . i agree that using it early in the game is kind of a waste but say your're mid game and you direct a 3000 pt atk towards your opponent and take momentum away in their turn. With that said, a huge chunk of life points from your opponent could possibly make your following plays easier in regards to reducing the rest of your opponents lp to 0
scrap iron scarecrow in probably a better option for protecting a monster. Magic cylinder might be an interesting mix if you boost you opponents creatures.
Magic Cylinder is a circumstantial desperation card. If both you and your opponent are at relatively low life points, it can win you the game regardless of what's on the field just as long as it doesn't get negated. It actually used to see a lot of play back before everything and its grandmother had access to a shitton of negates because of how massive of a potential reversal in the game state (as in going from getting completely stomped to instantly winning the game) it could make.
I play a deck of 40 magic cylinders and have never lost a game smh my head why you trying to lie
Cheater, you're only allowed 3 copies of the same card.
Carlin Rackley please don't tell the guys at my locals
XD
I play a deck of 40 Elemental Hero Wildheart. Wanna duel?
To be fair, this probably would actually make an excellent rogue deck vs. some meta decks.
card advantage is for nerds who don't believe in the heart of the cards
I can't tell if this is satire
Tokanova fr
@@Dzeeff you duel only for power
Yugi our savior and king of games has prove you can win games even having mushroom man in your deck if you believe in the heart of the cards
The heart of the cards doesn't even exist, it was a dumb made up catchphrase by 4Kids.
That sad moment when you realize just how out of touch you are with your favorite card game when Magic Cylinder is considered a bad card. *cries*
UltimateHero128 I don’t think it’s a bad card, it is just used in a bad way. It should be side-boarded and then used if your opponent has large beat-stick monster cards.
@@bradensorensen966 then again, there's much better side deck options so it's still very bad except against gren maju otk or something :|
@@Aryzo even against otk decks, they usually have spell and trap removal before they go in for the kill
@@unrestrictedpot3003 MC also targets
Blazing Mirror Force burns better and destroys your opponents monsters. You both take life points damage which is why you use it with Ceasefire and Just Desserts. Playing traptrick also helps. If you have 5 set traps your opponent is going to have trouble taking care of them all. Especially in a FTK it's difficult to defend five burn cards.
What about using magic cylinder to redirect slifer the sky dragon's second mouth attack?
You need Dark Magician Girl for that.
Tht requires a magician card to work right? XD
Shame Revival Jam negates.
Not if I use Monster Reborn as an Instant Spell riiiiight?
First you have to hide your magician girl under some magical hats and then place the trap cards underneath them, like Xyz materials, when Slifer attacks you can activate the effect of magic cylinder to redirect the attack back to your opponent's Slifer (assuming they don't have Revival Jam). Though be warned for if this doesn't work they can draw some more cards and then attack your Magician Girl again in the same battlephase.
If this does happen, then just brain control their Revival Jam to get them stuck in a continuous loop and keep drawing cards, though because cards of their Card of Safe Return, though because that card is banned, you'll just enter an infinite loop and with no way out, you two will have to play until time-out.
So instead just use that BS Trickstar Reincarnation, Protector of the Shrine combo. To weaken Slifer's attack to zero then attack. Remember Monster Reborn is a quickplay so you can resolve the chain like that. Then send them to the Shaddoll Realm because Shaddoll construct is banned.
Be sure to snort Cocaine in the correct columns of the board to resolve these effects accurately because your Co-linked monsters that are Colinked with Cocaine can then bounce your opponent to the moon, allowing you to win instantly, in what is still quite tame for card effects, compared most of what Konami has released.
"Playing a card and Using it is totally different"
ZANE TRUESDALE
Preach
Yeah, and then he lost once and a became a bdsm junkie
Solemn Strike reduces your LP.
Magic Cylinder reduces your opponent's LP.
Cylinder > Strike.
Solemn Strike destroys stuff
Magic Cylinder doesn't destroy stuff
Strike > Cylinder
(idk)
magic cylinder wins .its secret rare for a reason get rekt. 40k attack syncros,links,level ups.
Sasuke kuniski ok
Nice Meme, alot of people fell for it.
Solemn Strike can negate a summon or effect when it can be critical for an opponent's key play (like a Fusion, Synchro, Xyz or Link material), thus disrupting an entire play. Magic Cylinder only negates an attack if the attacking monster can be targeted - and it is common now that an attacking monster cannot be targeted, for example, if a "Melodious" monster attacks while having a SS Aria on play.
Even tho magic cylinder doesn't do anything the opponent "still takes the damage"
icughuu yyuijk It targets, though. A lot of monsters today have immunity to targeting by effects.
Besides, even Dimension Wall is better...
Its an arc v reference
cameraREDeye hence the quotes
cameraREDeye but it's not targeting the opponents monster, it's targeting your opponent directly. 🤷♂️
glegg54 Read the card: it *does* target the monster.
8 years back, i played in a local tournament, my first hand consisted of all 3 Yubels and a Montage Dragon, i was psyched as the odds of having that happening were abysmal, my opponent had set one lone card on his turn beforehand and advised me not to attack after i had summoned Montage, i ignored him and he sighed, looked me in the eye and whispered, "I'm sorry, bro."
What happened next?
He 1 shot u by Magic Cylinder?
@@josephgutierrez2152 No, he activated Yu-Jo Friendship
@@sfxakt7152 "Shake my hand or I'll have you dq'd for unsportsman-like conduct"
Holy shit
The holy trinity of battle traps:
- Mirror Force
- Draining Shield
- Magic Cylinder
Real chads use
S A K U R E T S U A R M O R
Ya forgot negate attack.
Drowning Mirror Force!!
"Nice try, but you fall for my trap, NEGATE ATTACK!"
*-Kaiba*
@@briangentry3714
QUAKING MIRROR FORCE!
You can't xyz summon if you run out of monster zones!
I had one time where my friend has Cyber end dragon , and used limiter removal to double its attack to 8000. He attacked me directly ( I failed to get the First turn Exodia) and I flipped over my magic cylinder. He lost all of his life points.
This is a true story because there's a bunch of comments like this. /s
Best Luck ever!
cool
Clyinder troll
Also i bet he had that anime face when it was flipped over.
Also also, to bad he couldn't counter with a counter trap like Seven Tools Of The Bandit or WireTape
_"i failed to get the first turn exodia"_
_"i play magic cylinder"_
I wonder if these 2 are connected?
Nobody play Magic cylinder because jinzo is at 3.
Nobody plays jinzo though
@@rolan5948 No shit Sherlock hahah
Flamescorpi0 so then what’s the point of him mentioning it
@@rolan5948 It's a joke, and I find it pretty funny xD
Flamescorpi0 how can someone don’t get the joke lol
Yugioh players (especially in the TCG) are really obsessed with having card advantage and draw power, I bet if there is a card that reads "shove a cactus up your butt, draw 3 cards" competitive players will play it.
its almost like they want to win and thats why they care about card advantage or something
Fayte Kuromo
Exactly!
It's like our goal is to win. Guess that I was too obsessed with card advantage, board control and turn dominance leading me to top multiple events and win a YCS. Shame on me/us for being...competitive.
(Friendly reminder to the ones who replied to the comment that TheDuelLogs made a LP gain mill deck centered around exploiting people's greed for cards)
Marta Celio Always draw 3, he always stays ahead in life points when it could have been an otk if they chose 1 card.
I will start carrying a cactus then
I won my locals with Magic Cylinder!!!!!!
I topped an event with Magic Cylinder!!!!!
U FUKIN SCRUB
Seriously though one time in like 2009 or some shit i was losing a duel really bad and had like 400 LP left. I drew Tyranno Infinity, activated my set Survival Instinct, banished 10 dinos in grave and went up to like 4400, summoned Infinity, attacked and they used Magic Cylinder so i lost. I was so salty after xD
I once won a duel with my friend by Magic Cylindering the attack of his 4000 atk monster twice in a row. It was hilarious.
I remember one time I had a zubaba general with 6k and it got magic cylindered.....then my opponent played dark hole
Ouch
In the Yu Gi Oh GBA game kaiba uses a blue eyes ultimate dragon megamorph otk combo. I otk'd him several times using magic cylinder lol
Ah Zubaba General, the only way to use Gate Guardian effectively.
Been real quiet since ocg magic cylinder
Watch out magic cilinder climbing the meta ranks
@@gameraovolante54 like that will ever happen
@@DeezNuuuts right XD just messing around
okay but when I yell as I activate it I feel like an anime and we all know that is the most important thing in all of this
Da Bro but my biggest problem with the anime was when they DIDN'T use Cylinder when they mainly play LP
If it were to be introduced in duel links, it would be hella meta
Dense Pineapple I think Bastion already uses it at lv 40
Paramecium914 Damn it Bastion ruining other games other than Overwatch..
Pulsjax A.K.A Nitroburst Player of the Game
Yep, played bastion and shit myself as I nearly killed myself
True
"I attack you directly with Armityle the chaos phantom!"
"I activate Magic cylinder."
"NOOOOOOOO!!!!!!!!"
Lew and that's game, lol!
Imagine if Paradox did that against the final attack in Bonds Beyond Time...😅
This happened to me against my friend
I won a game of Uno with Magic Cylinder.
Thanks for the shout out dad
Cvit 😂😂😂
Wassup, Farfa bois?
You play it because nobody expects battle traps
George Wagner my 10 traps I run lol
Wall of disruption
Quaking mirror force
Drowning mirror force
Counter gate
Half counter
Magic cylinder
Trap hole of spikes
Trap jammer
Dark renewal
Magician navigation
It’s basically the Yugioh equivalent of the Spanish Inquisition.
Battle Traps used to be good... Today they are powercrept a lot...
If Mirror Force would banish all of the opponents cards from the field face down, still wouldnt see that much play, because you can clear backrow so easy or you set up a few negations....
Because evenly match is a thing
Blazing Mirror Force is better.
this is clearly a person who was defeated after summoning their best monsters by magical cylinder
Can't tell if this is satire
I beat someone this way once online. We each had a complete field and he had shooting stardust dragon on the field. I basically used up my entire field trying to get rid of his SSD on his turn and in the end he didn't have anything left to counter the magic cylinder. If he had let the SSD go, he could have still won the duel on that turn.
Best Dzeeff quote of 2017- "casual cards like blue eyes chaos max dragon"
Opponent attacks the 1st time magic cylinder next attack activate a mirror force
Hallo - is that an expensive card? (sorry, Magic Gathering person here, don't know too much about YGO)
Eddie Quintero chaos max can’t be targeted OR destroyed by card effects. Magic cylinder forces you to target the attacker, and mirror force is a destroying effect. Otherwise, yes, it would be incredibly easy to deal with.
Andre Gulbis It is basically a boss monster, and a pretty strong and popular one, so I would guess yes, but I’m not entirely sure
Mike Ebink chaos max isn’t good
"No one plays negate attack"
Negate attack has something every other battle trap I know doesnt....
It is a counter trap. Counter fairies occasionally run it
but nobody plays counter fairies
What does Negate Attack do?
Richard Head draw 2 cards
i'll play any card that buys me time to counter attack especially if i were to keeping on drawing monster cards that could turns thing around but not able to summon them due to there star level is to high fir me to play
Counter Fairies are coming back with the new Structure Deck that will be released for them. And it's going to be brutal.
"Nobody plays magic cylinder"
Revolver: are you sure about that?
Its a cheeky and fun card. I'd side them out for quakings or solemn any day but running three cylinder will ruin somebody's day
I still play it because my deck is a non meta deck from like 2006 :')
Oh god what does that deck even look like 3 man eating bug?
Let me guess two dark magicians and a blue eyes white dragon
@@bluefable3416
No, maybe some old warrior tool box, or a bazoo deck.
No a primitive power creep deck with 3 great white sharks and 3 7 colored fish 3 man eating treasure chest and don’t forget hungry burger
dragons 13 LMFAO
Because jars are better than cylinders
But pots are better than jars
what about fedoras?
Magic jars?
@@Kryptnyt and charity's are better than pots
@@VanillaMidgetSSBM i'd say they're about equal
*Reads the title*
Me: Because is too slow and targets
Plus it doesn't destroy the target monster
chimeratech rampage dragon lp doesn't matter though
Weebs And Autism your opponent will remember getting magic cylinder when his monster and it’s 13k att
Remember when "Cannot be targeted by card effects" was actually a rare effect?
you dont need to destroy target monster :P not importaint
Ocg pulling it through
Farfa
Came from Farfa's video
Magic Cylinder killed my father!
So sorry :(((
Liar, magic cylinder cant kill anything.
He was right
*insert comment about how magc cylinder used to be on the banlist*
Anyway, good video.
*Not knowing it was even banned in the first place*
WTF!?!?!?!?!?!?!?!?!?!?!? THIS CARD WAS BANNED AT ONE POINT IN DUEL MONSTERS!?!?!?!?!?!?!?!?!?!?
@@josephgutierrez2152 it was only limited
@@bignerd7683 really, i didnt know that and i only play one copy anyways. I really want to see the history of the banlist in the tcg of yugioh
So. I’ll be the first to admit that I’m super casual about Yu-Gi-Oh. I live in the middle of nowhere, there’s about three people out here who play. So we don’t do much and we don’t train much.
I run exactly one Magic Cylinder. In exactly one of my decks. My friend runs a really nice Blue Eyes/Red Eyes special summon deck. I have beaten him enough with my one Magic Cylinder that all I have to do is put a facedown turn one and he hesitates to attack. He has very little spell/trap clear. So the pure existence of my Cylinder and other such counter traps in my deck has won me duels against him. I’ve got some mirror force cards as well. It’s kind of fun to play against people who aren’t as good at understanding cost and benefit of some attacks... they cower at the though of a Cylinder.
Granted, yes. It’s not a very good competitive card. But in casual play, at least, it’s a really fun time pulling a single Cylinder and watching a casual opponent cower for fear of another one. xD
This video is the moment I STARTED using magic cylinder O.o
Wow
YEAH!
Duel night people where you at?
I wanted dzeef to win sooop bad.
lmaooo
"The only time magic cylinder is really really good, is when it's used on the very last attack your opponent would do, before you would lose, and you can win from this scenario." So Exactly like the anime. Basically what you're saying is, if I want to be the anime protag, I have to play this card.
Causals don't understand the difference between winning all the games and winning some games? I would say that is the total opposite. The more "hard core" players seem only care about winning all the games, and don't seem to understand that losing is a part of the game as well. This is the reason I left playing most TCG's. The meta game gets so toxic and people wouldn't just have fun. Maybe that makes me a "causal" player, but at least I understand that losing can be fun and still enjoy the game.
Exactly this. While there's always fun to be had in optimizing strategies and general competition, the vast majority of people take it waaay too far and forget how to have fun completely. People need to learn how to let loose and have a bit of dumb fun sometimes.
I jumped in the game cuz it looked fun
Imagine that someone discovers the perfect 40 card deck that wins you like 90% of the duels, and you have like 20 days until a new ban list is made.
Would you throw out your hard earned deck for this deck?
This is were casuals and meta players are made.
I'm a proud casual. Blue eyes, red eyes or dark magician could win you most of the games, but you'll never see one of them in my deck, just because I don't like them.
hardcore gamers don't even use traps except the solemns so why even bother making a video about trap cards?
I believe the term you are looking for is "tryhards". Because as we all know a casual just plays for fun, don't care about wins or loses, and generally just know the basics (in most cases). A hardcore player is a player who plays for long periods of time (for the most part), takes both wins and loses as learning points, and generally know more than just the basics. Tryhards are the cancerous/toxic people in the group. They are typically also the ones who always have some form of excuse of why they lost (aka the sore losers), only care about the wins. Along with other things I could be here typing away for hours giving examples so tldr anything you would considered cancerous/toxic will more times than not describe a tryhard.
PS: Tryhards always play competitive, so keep in mind all tryhards are competitive players, but NOT all competitive players are tryhards.
fun fact: Magic Cylinder was at 1 in goat format. #toostrong
its still pretty good against anything tier 2-3
Goat format is best format.
I'm kidding but I remember how much it used to rekt people back in middle school.
Esteban Silva no it isn’t dumbass
And no competitive goat deck uses cylinder :(
@@heavyrain5949 not true. panda burn and speed burn both play magic cylinder, and they are viable decks in the format. i think cylinder is pretty slept on in the meta right now.
Chain burn is actually a solid deck that can really shine in certain formats. It won this year's junior WC for that reason.
Valkyrie Regalia Chain Burn topped a YCS
Is good because nobody expects it anymore . I manly play it to protect a creature and do damage.
Cylinder used to go through cycles in early YuGiOh.
Nobody would play it, so nobody would expect it, so it was good, so everyone would start playing it.
Then everybody would play it, so everybody would expect it, so it was bad, so everyone stopped playing it.
Repeat ad infinitum until it because irrelevant due to incessant power creep.
I use it with a few other cards lie "Hero Emerges" and " Desperate Tag" along with others like "Mirror Force" in some decks like Yubel or Madolche.
TheWatkid3 Same. Very rare did I have to use it to actually defend myself from a direct attack.
Creature....
@b Card advantage doesnt mean you win. Its an advantage, but its not the only advantage that goes in the game. There's plenty of decks that run on having less cards.
I play Magic the Gathering, and it takes more skill to play that than it does YuGiOh. It seems like only the MTG community is obsessed with Card Advantage.
Its not rhe only thing that goes into winning childrens card games my guy
He's been really quiet lately since that ocg deck 🤧, who's here from Farfa bois ?
I love the implication that the ONLY reason Dzeeff hasn't commented on the fact that one single person in the OCG did well with a deck with 3 Magic Cylinders in it 4 years after his original find has to be because he's embarrassed and is hoping that this humiliating disproval of his point quietly fades away.
And it certainly isn't because
A. He's already explained multiple times why one single deck running the card in question doesn't suddenly make the card meta
B. He's shyed away from making further "why nobody plays" videos and has made it clear he's not interested in doing any more as he found them antagonizing to casual players and is quite sick of engaging them in debates
C. His videos are often flooded with people making completely wrong assertions, and only has so many hours in the day to answer them.
Just hilarious.
@@NickersonGeneral and you are triggered by a silly joke and have to come up with a serious reason for why he didn't make a video about it (and why should he, he's not a tournament report channel), don't you know how to stay quiet and let the joke stay😑😅, and don't try to reply with something witty saying I am triggered or something 🙃
@@aminebachir3394 Triggered? Did you not read my final sentence saying I find this hilarious?
"and don't try to reply with something witty saying I am triggered or something 🙃"
Oh, I don't plan to. But I really don't see what about my comment is considered "triggered" yet yours is somehow free of that criticism. Both seemed to have about the same level of jokiness to it imho.
Its not played because of the amazing Damage Eater counter from Yusei in the Yugi vs Yusei duel back in 2011
People play damage eater? Lol.
AdvisorOfDark Gaming Well mostly when super burn decks we're pretty common I would always add a Damage Eater just to dump it in the grave thanks to Quickdraw.
you should do a prank video on why nobody plays pot of desires
Obviously because it's pot of neg 9.
It's not a prank though
Mind blown
Or he should make a serious video on why nobody *should* play pot of desires.
Mournforthelost96 Exactlt what I was gonna say. Fuck desires
I otk with pot of desires, eater of millions and the one that gains attack for your banished cards (can't remember the name)
God I remember when Magic Cylinder first came out, it was insane. Pulled one in my first pack of Labyrinth of Nightmare and about shit myself, still one of my favorite secret rares.
My favorite trap cards:
Sakuretsu Armor
Draining shield
Mirror wall
Floodgate traphole
Dimensional Prison
Windstorm of Etaqua
Shadow Spell
Wall of Disruption
Widespread Ruin
Mirror Force
Drowning Mirror Force
Magic Cylinder
Raigeki Break
Jelly Cannon
Scrap-Iron Scarecrow
Compulsory Evacuation Device
Trap Hole
Labyrinth of Kline
Karma Cut
Counter Gate
Negate Attack
Defense Draw
Magic cylinder is OP. I’m not a scrb
Prove it :)
Not a competitive player, but I did beat Zane in the Yugioh GX gba game with magic cilinder in 1 turn. He Power bonded a Cyber Twin Dragon and I directed one of its attacks back, while Power bond did the rest. I was quite happy with that achievement
*beats someone with 3000 damage redirect*
“B-but... card advantage!”
No. Reducing your opponent to 0 wins 99.9% of the time. Card advantage makes it easier.
One player gets a card that deals 7000 damage and one other random card. Other player gets 7 random cards. Which would you choose?
Ashen \/\/itch you're making the same point I was. Obviously the 7 cards is better.
youre actually dumb he typed one other random card also. lmao tard
yet it wont. ygo is a brain dead game.
Magic Cylinder is one of my favourite cards. It's won me quite a few games. In fact, it once made the difference between winning and losing. My opponent had a Shining Flare Wingman and 5 E-Heros in his discard, I had no monsters and we both had 4000 or less. Poor guy got so excited that he'd won and I felt a little bad for breaking his heart.
The last time I played yugioh was around 2003. I took a look at the tcg champion deck for that year and it's crazy how much the game has changed since then. Magical Cylinder was either side decked or in the deck of most of the finalists. I guess when the choice of trap cards was far more limited, it makes sense.
Yea had a game back in middle school go like this. (10 years ago)
Turn 1, I played Luster Dragon #2 and set Magic Cylinder.
Turn 1, My opponent played Cyber-Stein, sacrificed 5000LP to play Blue-Eyes Ultimate Dragon in Attack then declared an attack with it.
Pretty much the fastest game that ever ended for me.
As much as I agree with what you're saying, magic cylinders a pretty fun card lol , so I'd say it's fine just for fun casual duels , tho well it's not a very good card indeed lol
Daniel Antonsen that’s what he said it’s for casual
back in the day it was one of my favorite traps.
Daniel Antonsen magic cylinder is also used as a stall considering powerful effect monsters..it is also good for bait.. you want your opponent to attack I've given my opponent extra attack points just to further bait them but it must be done as a theme burn stall deck where you frustrate opponent...
Daniel Antonsen also it's used against lava golem or big monster you give your opponent
I played a weather painter deck at my locals and he used Soul absorption and we both used banishing effects including 2 pot of desires. He ended up gaining about 13000 life points, and I still won... Card advantage > Life point
Meta players are using magic cylinder as a coaster for their drink because it doesn't deserve a spot in their deck.
SakamoTot I thought this was an adoption agency!
Underrated comment^^
Use both?
SakamoTot THIS MAGIC CYLINDER DOESN'T DESERVE A SPOT IN MY DECK, BUT IT MIGHT MAKE A GOOD COASTER FOR MY DRINK.
EatRottenFood unless it's the original 1st Edition secret rare from the old 2002-2003 booster pack and it's gem mint PSA graded. But the common version is good for... Nothing because it isn't even a good coaster because it leaves a sticky residual paper mess when wet. I pulled the original one BTW and it's a PSA graded trophy now alongside my Uria Lord of Searing Flames 2006 card tin limited edition and Blue Eyes Ultimate limited edition and Dragon Master Knight limited edition.
Unfortunately it's a low key good card, like don't get me wrong unless your monsters are also doing anything it's only for protection on 1 attack. But for some players it can throw them off or even spook them a bit. If you can't get rid of back row it can be a hidden hurdle you didn't even think people still played
no.
a b yes
Swolelax I somewhat agree. While Magic Cylinder really doesn't do anything to the game state, a clever player can use it for some sneaky mind games.
Fact of the matter is most decks run back row removal in some form. You'd also be wasting deck space on cards that actually help more then just negating an attack such as strike or a floodgate. Stopping your opponent making a solid board is way more advantageous than dealing some damage
I agree but lets not forget that inside of that they are using their resources and abilities to remove cards. Potentially leading to wasted resources. Now I do think running solemns or mirror forces are just better, but it's not like those can't also be removed just as easily.
Man this card was broken in Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel 2003. This card was so satisfying on the gameboy.
Dude. Magic Cylinder is a great card. What you basically said was, "Don't rely on this card." Yeah. We get that. This isn't the fucking anime. We don't have the "Heart of the Cards" or whatever Yami calls the bullshit he pulls every single episode. But running a deck with a Magic Cylinder is completely fine.
You can run it, but it's shit.
The virgin magic cylinder vs the chad scrap iron scarecrow
Based
dimension wall
I used to run it for a long time because I couldn’t keep monsters on my field and my friend would burn me with 3,000 with his blue eyes all the time. So I kept it in my deck and it would do 3,000 damage to him every time. But I realized that having that card meant I was always anticipating an attack, and while it’s not bad to be prepared for attacks..it’s far more productive to try to negate your opponents card activations while moving forward with your own attacks. I turned my trap cards from defense cards to counter cards. The faster I can clear his field, the faster I can attack. Magic Cylinder is no longer in my deck but it was a good card and definitely a staple for the OG anime.
I once played with some weirdo with a strange deck which involves around trap cards to counter my attacks. I attacked him with a super soldier soul with 3000 atk boosts by its effect and he flips out his first MC. I thought oh well that sucks, he probably wouldn't have another one so I'll finish him next turn.
His next turn he just set another card and my turn comes the card I drew was the 3rd beginning knight, with no ritual spells it's utterly useless. I though about passing turn but instead I decided to do something more fun. I summoned the knight (who has 500 atk btw) and attacked him directly with it, he then flips up his 2nd MC to negate my attack.
Yes, he used magic cylinder on a 500 ATK FRICKIN MONSTER.
I lol'd thinking wth is this dude doing, I then attack with super soldier soul, who had 0 ATK with no boosts.
And you know what? HE FLIPPED UP HIS 3RD MAGIC CYLINDER TO NEGATE MY ATTACK.
Yeah that game was fun.
I won a game with Magic Cylinder before, therefore you're wrong and evertyhing you do is also wrong.
Gud Vidya.
Sandro Marino i won a game with larvae moth therefor the card is good right
Yes.
I won a game once with united we stand and linkuriboh beatdown there for they are too op.
Sometimes i build new decks a few hours before locals. If i have a few spots left, i put in "meme" cards. Last week it was magic cylinder and blind obliteration, this week switcheroroo is the card i put in for fun. Obviously those are not very smart choices, but a local isn't a regional and winning a few matches with cards no one plays is pretty cool.
To be fair, I think we should also remember that in the anime, people in general can easily get the cards they want AND there is only 4000 life points. I think with those 2 factors, many cards could easily be more viable or unviable in the anime but different in the TCG.
In the anime, cards that can take out 2000 of your life points might suck, while in real life, a trap that makes your opponent lose 2000 life points might suck.
Came back to this video after Dzeeff lost to a magic cylinder on duel night lol
People are asking so much of this card like it was meant to be an ultra trap. It's just a decent card you use it or you don't plan and simple
Coming from MTG it seems so weird for every one talking about card advantage where going -1 is the end of the world
Paladin K93
How so?
MtG isn't less thirsty for card advantage than yugioh.
Im the opposite, i see cards like in pokemon that say like discard your hand draw 5 cards and it makes me wanna have a heart attack
Going -1 IS the end of the world when meta decks make unbreakable boards on turn 1.
Paladin K93 , this is a white-red card in MTG.
Paladin K93 DEFLECTING PALM
If you know your going against an OTK deck it helps. If your opponent say Powerbonds for Cyber End Dragon 8000 ATK you slide Cylinders. It results in an immediate win
Kevin Florence welp.....rampage dragon exists
That's why you bait with your back row 5 face downs. Unless 5 Cybers were used for the fusion one or two Cylinders will escape. A likely 8400 damage to your oponent
@@kevinflorence4639 competent yugioh players have backrow removal, and there are monsters that cant be targeted by card effects. (magic cylinder targets). How many people even use powerbond? Power bond isnt really a competitive card, this aint GX dude not every otk strategy focuses on creating one beater with 8000+ points. A lot of these strategies involve summoning multiple monsters. If you went up against those otk decks and you managed to successfully activate cylinders, you're gonna lose in 2 turns instead of 1. the mirror force cards would be more useful in this situation, they actually remove your opponents cards from the field.
The point of yugioh isn't to win as many games as possible, it's to believe in the heart of the cards and in friendship.
Hahahahaha okay... maybe the anime, but "believe in the heart of the cards" is bs. You can say the game is about having *fun* and i would agree with you, but what you just said is anime nonsense
@Bastian Sanchez bruh why you gotta reply to this? Oh god I was an arrogant brat 3 years ago...
Magic cylinder is amazing it stops lethal damage its protection for a key creature needed for combo or to sacrifice summon
Battle traps are notorious back row removal fodder though. You are way better off stopping your opponent’s combo before the game state gets to the point where he has those big monsters on the field. More often than not the magic cylinder will get destroyed by one of many spot removal effects the opponent gets off
*Before video* i play Magic Cylinder a lot. It sometimes help me win duels
*After watching Video* Magic Cylinder does help a lot, i would rather use Magic Cylinder 1st than to use Mirror force *If i have set the 2 in my Spell and Trap zone* also, would u use a card that i made up and my made up card is a Quick Effect Spell Card and its effect is
"When an opponent monster declares an attack, activate 1 of these effects
· Draw 5 cards, then Negate the attack, and if u do, ur opponent is forced to end there turn for the next 3 turns (they can go to there Draw Phase then immediately after drawing, there forced to end there turn, u can still attack and attack directly, if u deplete ur opponents LP to 0 do to this effect, u win the Match!)
· Negate the attack, if u do, ur opponent draw any amout of cards (Max 10) (this is not optional), You gain these effects depending on how much they draw:
1 card: You gain 8000 LP
2 cards: You can get any monster from ur Deck or GY, Special summon that monster and it is able to attack directly (Also, ignore its summing conditions if any), your opponent cannot activate Card Effects when summoned this way, that monster cannot be destroyed by battle or card effect for the rest of the duel, if you tribute this monster for a tribute summon, that tributed monster cannot be destroyed by battle or card effect.
3 cards: Your opponent takes 5000 LP and they cannot negate this effect by any way, shape or form (aka, using card effect to negate this effect)
4 cards: Your opponent cannot Special summon any monster do to card effects for the rest of the duel
5 cards: Your opponent have to pay half there LP each time to attack and attack directly
6 cards: Your opponet looks at his or her's deck, take out every duplicate in there deck, pick 1 of them to add to there GY, then Banish the rest
7 cards: All of Your opponents monster is sent to the GY face down (they cant get them out of the GY intill the 10th of Your opponents end fase, they have to special summon them in face down defense position and Flip effects cannot be activated do to this effect, also, they cannot be used as materials of any kind and cannot be tributed for any reason unless they pay 7000 LP for each type of tribute needed, also this is not optional)
8 cards: You can shuffle this card, your hand and your GY, draw cards intill u have 7 cards in your hand
9 cards: Your opponent gains 8000 LP, after your opponents 5th standby fase after this card activation, your opponent has to pay 8000 LP, (This is not optional) if your oppoment has there LPs to 0 do to this effect, you win the Match
10: Your opponent has to reveal there hand to you, if there is a monster card in your opponent's hand, You win the Match
This card cannot be destroyed by card effect at any point in time
I'll call this card, "Winning Formula" *Because of this and if it becomes a reality, they will ether A; nerf it really hard or B; ban it or C; do something bad that will make this card unusable* but This fake card that i made up will be in any deck and every deck. You will always get an advantage even if you are winning the duel, the more they want, the harder it is for your opponent to win. Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is the type of card you can use to get a comeback from the worsest scenario at any given time.
Would u put this fake card in your deck if this fake card was real and unlimited?
The text would be astrograph sorcerer 2.0
@@mekk-knightsarecool222 i dont know if it should be considered to be 1 honestly
to make a 12 minute video a 10 second read, It's good casually, bad competitively.
Pffffff!
I'm a competitive duelist and i have Magic Cylinder in my deck alongside 3 copies of Mirror Force, a copy of Dark Mirror Force, a copy of Storming Mirror Force and a copy of Negate Attack. How i keep on winning is (Not because of these cards i just listed, including Pot Of Greed) i won because of my 1 copy of Marshmallon and my 1 copy of Aroma Jar.
If you think i have a deck about Drawing cards and LPs gaining while also protecting my own LPs, then your absolutely correct.
Not to change the subject but, do you think Pot Of Greed should be banned still, Limited, Simi-Limited, or Unlimited?
Let me guess, Magic Cylinder has beaten you a lot?
Ephraim225 stay playing casual
I win half my duels with it because i just feel like being a rude person and making opponents drain thier own life points in duels
It's not about if the card wins you a game. It's about reading the card's effect and analyzing it's overall usefulness in relation to how often it will help you win or lose games (and competitive players want to win as many games as possible, not just "some" games).
Also, Magic Cylinder rarely wins games on its own. It requires the opponent's LP to be reduced (by means outside of Magic Cylinder) to a certain point to where one Magic Cylinder can "steal" the game.
These why nobody plays videos somehow got me back into Yu-Gi-Oh! xD
And after over 10 years of playing almost exclusively Magic the gathering, some of the reasons are blatanly obvious :'3
This reminds me of the time I duelled my friend’s dark magician deck with my ancient gear deck. For those who don’t know, ancient gears tend to have a quite humorous effect where the opponent can’t activate spells or traps while they’re attacking. He had already used all three of his thousand knives destroying my reactor dragon that I kept reviving, and he had no monsters that could defeat my golem. It was a long duel of whistling his LP down 500 at a time, and I still lost because I attacked his kaiser glider and golem doesn’t negate monster effects.
I'm currently running magical cylinders at 2 in conjunction with trap trick.....a virtual copy is just as good and it comes in clutch because as most have stated people think it's obsolete.....I love it
he often says not used in the first turns but todays ygo is only about winning in a single turn otks and ftks decks are like over 90% of the players xD
ikr; the best decks don't even run more than like 5 trap cards; the solemns and then the trap card that corresponds with whatever archetype you're using (ex - spyrals - SPYRAL MISSION - RESCUE)
so it's kind of pointless to even make this video
you might as well just title this video - "why nobody plays trap cards except solemns"
So I know that otk means "One Turn Kills/Knockouts", but what does ftk mean? This is the first time I've ever heard that term.
first turn kill
this can apply to either you win going 2nd but it's your first turn so you can swarm the field and attack for an otk
or you win going first and win by a method that doesn't require you to attack
It's really not. It's just casual players that try to play against a newer deck with their shoebox cards from 2005 and they get stomped. But you at least admit that you don't know what you're talking about so thanks for that.
Haha you clearly never play yugioh sice 2010
But Dzeeff, Magic Cylinder Turbo is so good.
Roahriinus Magic Cylinder turbo is possible the funniest thing I have ever heard 😂😂😂
Ah yes, you use cards like Cat of Ill Omen to search for your main card, and then Aswan Apparition to bring it back from your graveyard.
An alternate to Magic Cylinder is Dimensional Wall same effect though. The other card that may or may not be played is Golden Apple. You get the token with equal attack ponts to the monster that attacked you plus you regain the life points lost. Comes in handy toward the end of a duel.
There should be a magic cylindar retrain that instead of just directing damage, allows you to change the attack target, including being able to attack directly if the opponent has no other monsters or something. The latter would basically make it like magic cylinder if there's no other monsters on your opponents field, but makes it card neutral while preventing an attack if you can destroy one of their other monsters. And maybe make it not target or something.
As a D/D/D player, Magic Cylinder users force me to side Orthros and Twin Twisters because my life points are a fundamental resource for the deck. My favorite loss was when High King Alexander’s attack was reflected.
Magic Cylinder is too slow for burn.
Magic Cylinder serves to be a common card for players on a budget. It can also be used as a beginner’s card. Questions arise when players consider this card over better cards, especially meta traps.
if you cant play with a deck you enjoy and win a few games then there is no point in playing at all. nobody should be forced to build a deck just to survive in the game.
wut.
You should be able to enjoy the decks you build as well as winning. Even if they aren't viable or good choices in competitive formats, they should still be fun to pay with. Like Chaos Max, or Gate Guardian or any other stupidly impossible to summon monster.
But you still able to win with those deck if you build it good tho?
"Why nobody plays magic cylinder" - doug zeeff
Soul Absorption + Pot of Desires = +5k LP
TalonGB well it's a +0.... since you're using 2 cards
No, it's a +1. Pot by itself is a +1, and Soul Absorption doesn't just disappear.
Better combo: Soul Absorption in a Kozmo deck.
David Hoch but it isn't generating card advantage which means it's going -1 so in the end you used 2 cards to draw two cards which equals a +0
やめて ぐんz No it's not. Soul Absorption is a Continuous Spell so it stays in play. Hence the combo with PoD is a +1 together with a +5000 LP boost.
Magic Cylinder: I am a strong Trap Card!
Jinz: Hold my Beer.
This series has really helped me optimize my deck better, keep up the great work!
I’ve never been more salty than whenever I lose to my friend’s magic cylinder after finally setting up my strats
I understand card advantage and all, but in my meta, in my school, I was often attacked by 3000+ ATK monsters, so having a 6000 life swing using the Cylinder was quite common. Maybe in competitive Yu-Gi-Oh, you summon multiple medium monsters instead of a single giant one?
From what i've seen the competitive has more of a focus on effects not raw damage. Things like single monster high attack, going for big attacks with a backrow in play tend to be problematic. I think my deck(awhile back mind you) had something like 1500-2000 as strongest monster. But it destroyed cards or something. I played a few games with huge attack monsters tributing, trying to keep my hp up with spell cards but, all the countering caused me to go more for effect based game not a damage game.
Ancient Comment reply but no. it varies. However, whenever a meta deck brings out big monsters, they tend to bring out multiple big guys with effects that can either negate cards, or pop backrow. So your magic cylinder will not be making it to the battle phase often.
Crusadia Gardragons before could spit out multiple giant monsters with attack of 2500-4700 and multiple negates that go live on summon. Then there were thunder dragons, who had ways to dispose of backrow if needed.
Meta decks prefer ways of not letting your opponent even get to the point they built a field that big. Counter traps like Strike/judgment and effect negations like Infinite Imperm can assist in forcing the opponent to settle on a weaker board. As the video explained, all your tube of mirrors did was stop 1 attack, do a bit o damage. But it's still there to kick your ass later, and probably just kicked in the glass before continuing it's yolo charge.
Well :
- It's slow.
- It targets.
- It doesn't really affect the board.
If you removed the last two issues, it might be a little bit more popular, but as it is now, definitely not worth it.
They would need to make it : "When an opponent's monster declares an attack: Negate the attack and destroy the attacking monster, and if you do, inflict damage to your opponent equal to its ATK."
Similar, but at least it could be a little bit useful.
Dimension Wall I think is a better version of magic cylinder
Even then it's not played
Goddamn. I remember pulling a Magic Cylinder out of a pack when it was new, and it was a Secret Rare. Yeah. This was DA SHIT back in the day.
Very interesting opinion. While I still think there is advantage to stopping attacks, you're absolutely right. It's not enough. The card would be better replaced by another mirror force or something else that gives you the card advantage. Nice food for thought.
But your criticism assumes people are just gonna plop the card down and use it as soon as they get it.
My sister isn't the most competitive player, but she does use a competitive variant of Harpie Ladies(or as competitive as they get) and I've seen her play, and what she'll do is keep Magic Cylinder in her hand until she's found another way to reduce her opponents LP. She almost always saves it as a means to deplete that last little bit of LP which is really smart because in the end game of most duels people have used up most of their resources built around avoiding backrow. It especially works well because because Harpies Pet Phantasmal Dragon is a pretty good source of getting the LP low quickly.
I dunno. I see where some people come from with saying Cylinder is a waste of space, but it really is one of those things that can be pulled out to beat any player. I know you didn't say it couldn't win games, but again my issue is that you assume a competitive player couldn't put magic cylinder to any more use beyond just plopping it in a deck with no synergy to their other cards and they'd just use it as soon as they drew it which isn't how I've seen it used.
The thing competitive yugioh can use every card in their efficiently,istead draw a card that has a little chance of wining that 1 card could do much more
It may win you "some games" but your deck shouldn't be about using one card to win. Like any other card in your deck, its a support card. this card has a big effect . i agree that using it early in the game is kind of a waste but say your're mid game and you direct a 3000 pt atk towards your opponent and take momentum away in their turn. With that said, a huge chunk of life points from your opponent could possibly make your following plays easier in regards to reducing the rest of your opponents lp to 0
It loses u card advantage
yugioh is a game about unchecked Power Creep
Any game is about unchecked power creep
scrap iron scarecrow in probably a better option for protecting a monster.
Magic cylinder might be an interesting mix if you boost you opponents creatures.
Magic Cylinder is a circumstantial desperation card. If both you and your opponent are at relatively low life points, it can win you the game regardless of what's on the field just as long as it doesn't get negated. It actually used to see a lot of play back before everything and its grandmother had access to a shitton of negates because of how massive of a potential reversal in the game state (as in going from getting completely stomped to instantly winning the game) it could make.
a 12 min video talking about magic cylinder....wow
I came from farfas video
DPYGO: Because it targets. *Buh*
9:56 *"Having more things to do than your opponent can stop."* - beautiful way to explain card advantage.
Everyone gangster until you activate magic cylinder