Space Age #21 - Parameterization Is SO Powerful!

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 4

  • @aatsiii
    @aatsiii 21 день тому +5

    You're the one who showed me how to parametrize and how are you not using this on literally everything :D I certainly do. Mall was just the start. Train stops, whole city blocks. I have universal city block miner that names it's train stations according to parameters. Stumbled with universal smelters as they don't hold recipe as a parameter, so can't name requester station from non existing ingredient. Gonna figure it eventually.

    • @trig8889
      @trig8889 19 днів тому

      Sounds like an oversight that the devs might actually fix if someone brings it to their attention.

  • @waltermundt
    @waltermundt 9 днів тому

    @30:46 if you created the blueprint from shift-ctrl-C, you could have just hit ctrl-V to get back to your last-pasted thing and then clicked that into your blueprint book, as it saves it in your paste history instead of inventory in this case. (The paste history that you scroll through is literally a list of stored blueprint items in the game engine, you can save any of them to your blueprint book or inventory this way.)

  • @blackspiraldancer6
    @blackspiraldancer6 14 днів тому

    when setting parameters, I find it kind of unfinshied if you can add min, when that is not listed in available variables.