Very true Alessandro. This is not specifically for you ,but to those that might read this? This needs to be drummed into all students. I'm still a student and I see others trying to bite of a lot more than they can chew way to soon all the time. They do a 2-3 character fight and quite frankly it looks like garbage. I always tell everyone until you can make a convincing bouncing ball, pendulum, you should not try animate a full character. We definitely need to understand and cement the foundations of animation before we attempt full body character animation which is a very complicated thing to master. With a ball we have normally 3 controllers , translate XYZ, Rot XYZ, Scale XYZ x 3. (But most bouncing ball animations starts out with just one on the motion up down. Then slowly rotations and scale(squash/stretch.) is added on On a full character we have that x 100+. So it's a no brainer if we cannot manage to adjust those 3 x 3 controllers, how are we suppose to manage 100+ x3 ? I think as I started out with animation many years ago, we moved on to way to complicated animations to soon. And since then I have been on/off animation several times throughout the years. But I don't think I have gotten a solid foundation to stand on. So that's what I'm doing right now once again.
that's a very good attitude, and yes you are right, many people start with way to much complicate sequence that looks like garbage, and no one is there to stop them
wow this video was like the nail in the coffin and feel busted & guilty of doing this in the past but I still went and cnaged things and shaped it the way I wanted it as well as my graph editor but still great video. I tried on maybe 1 or 2 videos since I ahve the same rig omg I failed big time and started over and just focused on key poses from reference and not copied values because again as mentioned in the video you won't understand much. I think I tried the parkour 2 yrs ago.
Hii Could you make a tutorial of a 1v1 combat animation.Or share some insights in one video on how apply constrains in a combat. What to keep in mind while posing the two characters etc. Love your tutorials❤
thank you so much for a great video, ive been a subscriber to you for a very long time, and i too was a victim of this, especially while following your tutorials. i was too scared to push my poses and i was strictly following the references that i used to find or make. but i have recently broke that fear and im getting better
i just found your channel, it has so much valuable information! very rich, thanks for sharing! maybe you can do a video or give your thoughts on the AI animation tools out there today, like Cascadeur or maybe any other that can help artists in private projects not only for the industry. Your opinion is very appreciated.
Very true Alessandro.
This is not specifically for you ,but to those that might read this?
This needs to be drummed into all students.
I'm still a student and I see others trying to bite of a lot more than they can chew way to soon all the time.
They do a 2-3 character fight and quite frankly it looks like garbage.
I always tell everyone until you can make a convincing bouncing ball, pendulum, you should not try animate a full character.
We definitely need to understand and cement the foundations of animation before we attempt full body character animation which is a very complicated thing to master.
With a ball we have normally 3 controllers , translate XYZ, Rot XYZ, Scale XYZ x 3. (But most bouncing ball animations starts out with just one on the motion up down. Then slowly rotations and scale(squash/stretch.) is added on
On a full character we have that x 100+.
So it's a no brainer if we cannot manage to adjust those 3 x 3 controllers, how are we suppose to manage 100+ x3 ?
I think as I started out with animation many years ago, we moved on to way to complicated animations to soon.
And since then I have been on/off animation several times throughout the years.
But I don't think I have gotten a solid foundation to stand on.
So that's what I'm doing right now once again.
that's a very good attitude, and yes you are right, many people start with way to much complicate sequence that looks like garbage, and no one is there to stop them
I love the attitude
great video, I always enjoy watching your videos.
wow this video was like the nail in the coffin and feel busted & guilty of doing this in the past but I still went and cnaged things and shaped it the way I wanted it as well as my graph editor but still great video. I tried on maybe 1 or 2 videos since I ahve the same rig omg I failed big time and started over and just focused on key poses from reference and not copied values because again as mentioned in the video you won't understand much. I think I tried the parkour 2 yrs ago.
Hii
Could you make a tutorial of a 1v1 combat animation.Or share some insights in one video on how apply constrains in a combat.
What to keep in mind while posing the two characters etc.
Love your tutorials❤
thank you so much for a great video, ive been a subscriber to you for a very long time, and i too was a victim of this, especially while following your tutorials. i was too scared to push my poses and i was strictly following the references that i used to find or make. but i have recently broke that fear and im getting better
Glad to hear that
very very useful topic,
Thank You Very much
Thanks a lot
i just found your channel, it has so much valuable information! very rich, thanks for sharing! maybe you can do a video or give your thoughts on the AI animation tools out there today, like Cascadeur or maybe any other that can help artists in private projects not only for the industry. Your opinion is very appreciated.
he has already shared his thoughts
@@karrarhussain9109 good share a link then
thx Alessandro! Bravo
grazie :D
Another amazing content! Thank you for always expending my knowledge library :)
Hi , thanks for sharing the thoughts, but it's a request can you create step by step maya animation layers tutorial.
interesting topic i always wanted to know this