Houdini COPs QuickTips - Channel Copy - Channel Packing

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  • Опубліковано 8 лис 2024

КОМЕНТАРІ • 19

  • @3D_GO
    @3D_GO  Рік тому

    Hey folks, as pointed out in the comments, the channel copy is a bit of an odd node to use. I did a follow up video here looking at an alternative way to shuffle channels with a VOPCOP which you may also find useful. ua-cam.com/video/jQt2WKRTuQs/v-deo.html

  • @carlosrivadulla8903
    @carlosrivadulla8903 Рік тому

    wow that's really cumbersome for a rgb split and rgb merge

    • @3D_GO
      @3D_GO  Рік тому

      Yep agree the interface here really needs an update. This is a real pity as easily swapping channels is a fundamental operation for both compositing and for channel packing in games.

    • @3D_GO
      @3D_GO  Рік тому

      I will try and do a follow up that looks at alternative ways to achieve this.

    • @3D_GO
      @3D_GO  Рік тому

      For others see the pinned comment for an alternative option

  • @maarten176
    @maarten176 Рік тому

    thank you very much! helped me a lot. COPS needs a update

    • @3D_GO
      @3D_GO  Рік тому

      Glad it helped. Probably worth checking out the pinned comment for an alternative way to achieve the same thing using a VOPCOP.

  • @dj_multiple_one
    @dj_multiple_one Рік тому

    Thanks a lot!! I need this info right now)

    • @3D_GO
      @3D_GO  Рік тому

      No worries. Glad it helped.

  • @benox50
    @benox50 Рік тому

    really cumbersome for simple channel append, and I dont have color in my final out, they are all in the red channel, how do you put them in the G and B ?

    • @benox50
      @benox50 Рік тому

      basically want to append/combine black and white masks

    • @benox50
      @benox50 Рік тому

      too bad man, gonna use HeightField output instead ...

    • @3D_GO
      @3D_GO  Рік тому

      When you say they are all in my red channel do you mean masks from a heightfield? If so you can bring them into cops using a sop import node. Hit the import planes button and if you check the image plane viewer (this is above the viewer and will be set to C by default) in the viewport you should be able to look at each one in the viewport. The masks should show up in the channel copy and you can use the technique in the video to shuffle them. Hope this helps.

    • @3D_GO
      @3D_GO  Рік тому

      @@benox50yes heightfield output is good for direct output disk . If you need to adjust in cops you would need to channel copy. There is another way to do this using a vopcop. If I get time I will do a separate vid on this.

    • @benox50
      @benox50 Рік тому

      @@3D_GO I can only copy them in the red channel, you cant choose C.G and C.B cause they dont exist with black and white images, and you cant add only C.R etc., you need to add the whole C, so you add the whole "C plane" for adding them in all RGB, but now I cant isolate only one, they always come together. Maybe you can send me a small screen reccord of how, cause its mind boggling