One thing I really liked about RDR2 was an early mission where you take someones horse and Arthur says "He'll return it later" to a stranger. It feels like a throwaway line but after the mission is over you can actually return the horse. There is no prompt to do this but it feels like a nice touch for rewarding the player for attempting the action.
Haven t seen that in years in games from big studios, BG3 included. It took 2months to repair druid and ACT3 was long time unplayable, cause I had 20-30FPS nomather the settings and oh boy, how that low frame rate hurts eyes and brain. I checked recently and were back to 90-100 FPS, time to finish the game. Disclaimer: The game is/was amazing, despite the faults, but especialy the druids problems made some game sesions quite sour, my mate played shifter druid...
Besides cost, there's a real incentive to waiting to start new, exciting games till a couple good patches come out, Internet writes several good guides
Skyrim has another mission that's got a way easier outcome by just making a couple choices before attempting it. The Greymane/Battle-Born quest to save the Greymane family member, if your a nobody or a Stormcloak you have to fight your way to save him which can be very challenging depending how early in the game you are, but if your an Imperial soldier you can speak to the General and gain permission to walk in and get him without issue
The first time I stumbled into that fort I hadn't picked a side yet. I didn't like the tone of the guards, and after everyone was dead I found that prisoner. I had to go back to Whitewater and do some preliminary stuff before I could return and unshackle that dude...
I played through the second Dishonored level for probably about 8 hours on my first play through, figuring out all the various methods and outcomes possible. It was great fun, and I appreciated the exploration and nuanced interactions 😁
I think Lies of P is that game that shows developers can optimize a game and deliver a AAA product when we weren't expecting it, thank you Neowiz and Round 8 Studios.
Also, in Cyberpunk 2077 there is an option to save Takemura even though game shows it like he is dead. Even Johnny tries to prevent V from rescuing him unintentionally.
I didn't find out about this until recently so I went back and saved him then did the Corpo ending again. He adds so much to that ending in the form of a "friendly" face when everyone is out to get you.
CP77 actually has a lot of little stuff going on, for instance what happens with Fingers (in Evelyn's story) or how the areas of the many Police Scanner Hustles are repopulated. Also if you do Phantom Liberty as early as possible in many dialogues in the main game V can actually talk about how she rescued the President of the NUSA or when asked if she ever felt friendship bring up Reed (instead of Jackie).
I also love achievements that acknowledge clever choices or just unlikely choices. I remember in one of the Legos Harry Potter games, I think it was the first one, years 1-4, I had unlocked all possible companions to achieve things impossible in story mode. I had Snape sneak past someone while inside a barrel, and I got the achievement Solid Snape. I literally couldn't stop laughing for 10 minutes. Even thinking about it now makes me smile.
Imagine mentioning RDR2 for changing few dialogs *within* a single quest and not mentioning Witcher games where consequences often show up hours later... Plus mentioning Conrad and *not* acknowledging the fact that due to import bug in ME2 he would always claim you shove a gun in his face, so in ME3 he would refer to it as a bit of misunderstanding on his part.
While it may not be the kind of respect and extra stuff that the devs of that game have done like those mentioned in the list, I would really like to give an honorable mention to Final Fantasy 14's dev team for a few things. - There are actually side quests that if you clear them before doing the Main Scenario Quest, there will be some dialogue changes. But there's one big Main Scenario Quest in the Endwalker expansion that really adds a lot of extra dialogue depending on which of the bigger side story content you've done(specifically pertaining to the optional raid stories you can do among other things). They've also had a few of the Main Scenario Quests where you get different dialogue based on your current class. - The other big thing is the Rising event done every year. It's FF14's anniversary event and every time, at the end of that event you get a cutscene where you meet Naoki Yoshida(the producer and director of FF14) as he thanks you for playing the game. It should be noted that in every seasonal events in FF14, NPC dialogue can also change if you participated in the previous versions of that event that happened in the previous years(because every year, the seasonal events' stories changes, it's never a static thing). Heck, the 2015 version of the Rising event had players visit a Developer's Room where they could meet avatars of several notable devs working on FF14.
I remember my excitement during GTA III, when I realized there was several ways to complete the mission to take out Salvatore. My favorite was just camping out on a neighboring roof with a sniper rifle. Take him out as he's walking to his car with one well-aimed head shot, and the bodyguards that would mess you up, if you went with any of the car chase options, would just calmly Roomba off, while "MISSION COMPLETE" displayed.
To me, Spec Ops: The Line deserves to be on this list. It's the rare example of a linear campaign that has choices in it without making it ever obvious to the player. The only time the game ever slaps you in the face with actual obvious choices would be the ending; however, before all of that, the game actually remembers the stuff you did throughout. And it really emphasized the point of the story even tho such an acknowledgement of your actions can be considered minor.
@@JGable-um9vj, seriously? Who crapped on your breakfast? I'm just pointing out a thought here. Gameranx always asks for feedback from their audience as to what they may have missed out on or different perspectives on what the list could have included. All I did was state that, TO ME PERSONALLY, I think the Spec Ops: The Line makes sense to be on the main list. It's not a requirement. Jeez.
I just started playing RDR2 last week. I love how detailed the game is! Looking around and trying things are so fun that I have already clocked 23 hours but still in chapter 2.
The level of detail and care the developers put into Red Dead Redemption 2 is incredible. I bought the PS4 Pro RDR2 bundle when it came out. Literally bought a PS4 just to play it so I didn't have to wait for the PC version. That was the only game I played on my PS4... LOL.
Mass Effect has many points to mention about your doings/conversation changes the dialog of the future, these are only surfaces - If you dismissed the Council even once in ME, Joker will do "lost of communication" jokes in ME3, but if you answered Council everytime in ME 1, Joker will never do that when talking to Liara - Khalisa al-Jilani, if you are good with her since ME 1, the dialogue will never really be harsh towards, you, but if you did harsh on her in ME1 and/or ME2, the conversation changed a bit - The pregnant lady and her brother in deciding to fix DNA of the baby, if you suggested the child might turns out having problem in ME3, but if you're not encourage her for that therapy she will thank you later in ME3
You didn't even mention Omeluum in the Iron Throne! He's in the Underdark in Act 1. He can attempt to cure your parasite and has a whole quest involved with getting the supplies for that. You move on and it turns out he's been captured by Gortash and sent to the Iron Throne to be experimented on. You can save him when you save the other hostages but he's at the farthest point and very hard to get to. If you save him he shows up again in the Society of Brilliance's headquarters and you can talk to him.
For Elden Ring, Fromsoft forgot to deactivate the Phantom Margit outside of Lyndell Royal Capital if Morgott is defeated before Margit. There's no lore reason the Phantom Margit could appear there if Morgott is gone already.
That black ops 2 mission had destroyed me when I killed mason. I caught on and figured it was mason and I never knew about shooting him lower until a friend of mine told me.
I tried that thalmor diplomatic immunity thing in previous runs because thalmor embassy garments were blatantly displayed right over the box. I though "this should be useful". Then got attacked at first sight even though I was an elf. Then i felt even more stupid trying that in a bethesda game.
For me, the citadel dlc just shows how much the developers hear, love and respect the players. The literary made Garrus and Tali romanceable since the players loved them
Call of Duty: Black Ops On the title screen you have the option to pull on your restraints which is a nice detail but if you pull enough you can break free and walk around the interrogation room. You're reward for breaking free? Treyarch put a hidden minigame in the area for players to unlock. Ingenuity which Call of Duty sadly lost long ago.
If the requirement here is "respecting" the player's decisions by acknowledging their choices then FFXIV might have the most instances of that, and usually with great outcomes. Hundreds of times in the game your prior quest completion is acknowledged in another quest. Sometimes characters bring something up and you can be like, "Actually, I've totally done that." Or they will refer to you being a Healer or not. You are acknowledged endlessly in Heavensward as a Dragoon if you take Dragoon to the level 50 class quest. The one I always remember though is the guy who is super thankful I made him a fking Bronze sword early in Blacksmithing. You see that guy like 3 more times and he's always jolly to see you and reminds you, you made him that sword.
11 years later and I’m still eating for game that immerses me more than the Mass Effect trilogy. It’s my favorite game of all the only games that came close were the Witcher series, Kotor and BG3. But these games are still not as good in my opinion. The characters, choice/consequence, relationships,story, and lore in that game are an absolute 10/10 for me. Sure, the ending felt abrupt and somewhat disappointing, but the journey getting there is absolutely amazing.
If you liked the reactivity of RDR2, you might give Witcher 3 another look... xLetalis has made dozens and dozens of hour of videos of stuff that may happen in this game depending on choices or simply approaching things in a different way or order than the "normal" way - and the game takes it into account. True masterpiece.
I was going to mention this also. To get Siri at your villa in the DLC, for instance, requires a very specific set of choices throughout the entire game and it took me two full plays to get right. Also when replaying the game consecutively, even though it's a bit of a pain to regear all the different armor schools, every time you complete a set, you get additional buffs and bonuses. That's forward dev thinking rarely seen.
In that GTA IV mission, you can also break the windows behind the desk allowing you to jump straight out of the building to a quick escape (i.e., no need to fight the security if you opt for firearms).
Mafia 2 is another example of a game that really rewards the players. For instance, on one of the earlier mission, you can disable an alarm (which the game doesn’t tell you to do so) so you can crack a safe without triggering the alarm & alerting the guards in the process (& you get full payment promised by Henry)
5 yrs later, and I finally finished RD2. And what a ride! Mainly by horseback. But ye. Quite the experience. Good video. I like seeing games I'm playing on your lists. Keep it coming. 💪😁👍
Always good to see people with something nice to say about ME3. I've been gaming since the 90's so a game having a static story/ending isn't the kind of thing that makes me angry enough to shit talk a game for years after. Frankly speaking the ME trilogy, and 3 in particular, are some of the few games that I ever have replayed entirely. 3 is a good game. Ending a bit bland, but if 99.9% of a thing is great then the last 0.1% being "meh" really shouldn't cause as much of a problem as people make it seem like it does.... The 1st game ends in a very specific way. The 2nd game ends in a very specific way. People getting so massively butt hurt that the 3rd game ended in a specific way is, and was, ridiculous.
You want another game that respects the player? Code Vein, for having a million ways to customize your character and NOTHING LOCKED BEHIND MICROTRANSACTIONS. Same with Outriders
I'd like to bring up with Dishonored the fact that you can go through the ENTIRE game without killing anyone or anything (Achievement: Clean Hands). Doing this will give you a much easier and preferable ending mission, which is why I love the game so much. Each and every choice matters, hell, you can go through the entire game without being seen by anyone! (Achievement: Shadow). You can even do both! (Achievement: Shadow)
It's sad that BO2 is the only game in the series that offers the player with so many choices leading to 8 endings. Even Cold War tried it to some extent but didn't have the same amount of player choice as BO2.
When I think of respecting and appreciating the player, I think Tetris Effect and The Kirbtris, a 21 line zone clear. Named after Kirby703, a real player who achieved something the developers didn't think or know could be done.. when Kirby accomplished it, the devs added it to the game formally and named it after them. What could be more appreciative and respectful? Updating a game to honor a player.
Tetris Effect is an absolutely fantastic game, always great to see other people that know it/enjoy it. Tetris itself is pretty inherently tied to gaming across the decades, but Tetris Effect is one of the first games of it's kind where I felt like they actually did something great that wasn't just a cheap clone/lame attempt to copy the original game. Especially the way each "area" has it's own theme, the way the visuals and music change and react to moves/combos, it's all really fantastic.
I see this is more about choice but I think one developer that really respects it’s players is Neowiz with Lies of P. After a month of success they posted a video thanking us, added some more costumes, teased dlc and released the OST. It really felt like they respect the players.
Ah yes number 5 Conrand Verner...from what I have heard in the original trilogy on PC he was bugged where no matter your choice (except to completely blow him off) he originally reacted to you in the second game like you punched him in the face no matter what you did, was that fixed in the legendary edition re-rlease or no is my only question?
Nope, but on ME3, you can still meet Conrad, and he says that he kinda went crazy around the time of ME2; and that's why he said you blew him off even if you were nice to him.
yeah the bug is that in the quest code when it transfers to ME:2 it selects both paragon and renegade choice, then the game just defaults to renegade response
I loved helping out Barry in Cyberpunk 2077 (spoilers ahead but also why I love this side mission) No spoiler: Barry is depressed and you can change the outcome of his side mission by exhausting all the optional dialogue options. Spoiler: Normally you accept the request of Barry's two cop buddies who are standing outside his apartment worried about him and are not allowed in by Barry to talk. The guy is depressed because of too many things happening during his career and personal life. Eventually you're allowed to talk to him as you're his upstairs neighbor. You then find out why he's emotionally devastated. One being a kid being shot in the head by a third party while doing his police work, but the official report states the kid did it himself, and it wrecked him. Not long after that his best friend who he shared every detail with and only listener, died of old age. Which made him sink even deeper in despair. Major spoiler for this side mission: If you only talk to him using the yellow dialogue options to progress Barry's story, he'll eventually end himself. But if you exhaust his blue optional dialogues instead, you get an optional objective to go see his best friend's grave to get more insight of what happened. That insight you can give to the two cops who are still waiting outside Barry's apartment. They then realize their attempts were not working for good reason and they respect you (the player) for telling them straight up what's going on that made them rethink about how they should approach him as a friend instead of a cop. One cop approaches the door, and continues to tell his own experience with a F'ed up job he had to do that was similar to Barry's case. That connected with Barry, and he allowed not the cops, but his friends to come inside his apartment to talk more. End of mission, no police barriers in front of Barry's apartment door. That made me feel real good because the game actually recognized the effort that you, as the player, put into it to change a character's mind and see that actually being reflected rather than it having the same outcome instead despite the extra time you've put into it.
Just Sub'd. Great consistent content, ty. Maybe do a list with the most choices/paths. I thought "diversions." But that might be an enirely different subject matter😂.
Deus Ex Human Revolution's The Missing Link. Save the kidnapped civilians or the scientist witness. Game tells you, you can only save one of them, but you can save both if you'd paid close attention when exploring and the game rewards you for saving both.
My favorite thing about RDR2 is it doesnt really judge you for your actions (at least not all the time) it lets you make your decisions acknowledges them but doesn't berate you for them
Honestly I don't think Conrad Verner was the best example from Mass Effect as his quests are bugged so in ME2 he always acts like you pulled a gun on him (You can fix this on PC with an editer though). A better choice would have been Bring Down the Sky DLC as the main villain Balak can show up again in ME3 if you let him live, he doesn't show in ME2 so it was a nice surprise.
For Baldur's Gate 3, you could've chosen "saving all the tieflings throughout all acts" because that actually gives you an Achievement and it relies on every choice you have made throughout all acts. The Iron Throne is literally one throwaway line and none of the characters in there are even worth saving except Duke Raveengard and Omeluum; also no achievement and the loot is pretty meh.
Bruhhh, how you gonna make a list of some of the most player responsive games and NOT include Fallout New Vegas? I see people talking about all the neat little interactions they only just recently discovered in that 13 year old gem lmao
People never seem to realize.... the ending of mass effect 3 is the *game itself* the entire thing is what everyone asked for, but they judge based on 15 minutes. They paid off literally EVERYTHING
I appreciate any game that lets me fall off drops & die in crazy ways. If it lets me open random objects, pick up stuff, throw things around even if it's meaningless. Lastly is multiple play modes for side content. Against CPU AI bots modes offline, or other side things that games used to have back in the day before the Internet was such a big thing.
Wow I never knew any of that about Dishonored. I was just a brute when I played those games, I eventually stopped caring about stealth and just took down whoever was in my way.
In GTA Online during the contract DLC there is a job that acknowledges if the player owns a yacht and casino penthouse. Franklin asks who the player robbed and Imani responds by saying according to her research everyone.
One thing I really liked about RDR2 was an early mission where you take someones horse and Arthur says "He'll return it later" to a stranger. It feels like a throwaway line but after the mission is over you can actually return the horse. There is no prompt to do this but it feels like a nice touch for rewarding the player for attempting the action.
I liked that too. RDR2 is full of things like that
"You really are borrowing it!"
I did that too! Almost by accident
@@JT-ev5jh😂❤
👍🏼
Nothing says respect to players better than releasing good, complete and polished game.
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Haven t seen that in years in games from big studios, BG3 included. It took 2months to repair druid and ACT3 was long time unplayable, cause I had 20-30FPS nomather the settings and oh boy, how that low frame rate hurts eyes and brain. I checked recently and were back to 90-100 FPS, time to finish the game. Disclaimer: The game is/was amazing, despite the faults, but especialy the druids problems made some game sesions quite sour, my mate played shifter druid...
Besides cost, there's a real incentive to waiting to start new, exciting games till a couple good patches come out, Internet writes several good guides
This should be the motto of every single aaa company, indie dev, and everything in between.
You do be kinda right though
Skyrim has another mission that's got a way easier outcome by just making a couple choices before attempting it. The Greymane/Battle-Born quest to save the Greymane family member, if your a nobody or a Stormcloak you have to fight your way to save him which can be very challenging depending how early in the game you are, but if your an Imperial soldier you can speak to the General and gain permission to walk in and get him without issue
The first time I stumbled into that fort I hadn't picked a side yet. I didn't like the tone of the guards, and after everyone was dead I found that prisoner. I had to go back to Whitewater and do some preliminary stuff before I could return and unshackle that dude...
I'm gonna have to try that later...
the game has a bug where the voice line just doesn't work
As a dev, seeing this make me happy, some of us really do enjoy making these variations
That's so cool man! What has been your favourite game to have worked on?
What’s one game you’ve worked on
@@AlphaJayCharlie Dead Island 2 most recent
@@A_R_B_G most likely
What company do you work for
I played through the second Dishonored level for probably about 8 hours on my first play through, figuring out all the various methods and outcomes possible. It was great fun, and I appreciated the exploration and nuanced interactions 😁
I think Lies of P is that game that shows developers can optimize a game and deliver a AAA product when we weren't expecting it, thank you Neowiz and Round 8 Studios.
Agreed 💯
👍🏼
@@gameranxTV Wow, you are a legend to us gamers and appreciate you taking the time to read our comments and I am so excited to get that thumbs up!
Lies of P is game of the year from a No name studio! In a year full of many games that should take the GOTY crown, Neowiz takes the cake
Also, in Cyberpunk 2077 there is an option to save Takemura even though game shows it like he is dead. Even Johnny tries to prevent V from rescuing him unintentionally.
I didn't find out about this until recently so I went back and saved him then did the Corpo ending again. He adds so much to that ending in the form of a "friendly" face when everyone is out to get you.
CP77 actually has a lot of little stuff going on, for instance what happens with Fingers (in Evelyn's story) or how the areas of the many Police Scanner Hustles are repopulated. Also if you do Phantom Liberty as early as possible in many dialogues in the main game V can actually talk about how she rescued the President of the NUSA or when asked if she ever felt friendship bring up Reed (instead of Jackie).
@@toxictom9029He*
I also love achievements that acknowledge clever choices or just unlikely choices. I remember in one of the Legos Harry Potter games, I think it was the first one, years 1-4, I had unlocked all possible companions to achieve things impossible in story mode. I had Snape sneak past someone while inside a barrel, and I got the achievement Solid Snape. I literally couldn't stop laughing for 10 minutes. Even thinking about it now makes me smile.
In Fable 2 when you rescue everyone and the townspeople actually thank you and have genuine happiness talking to you about it
👍🏼 part 2
Imagine mentioning RDR2 for changing few dialogs *within* a single quest and not mentioning Witcher games where consequences often show up hours later... Plus mentioning Conrad and *not* acknowledging the fact that due to import bug in ME2 he would always claim you shove a gun in his face, so in ME3 he would refer to it as a bit of misunderstanding on his part.
hours later? that’s weak. There is a choice in witcher 1 which dramatically changes the last act of Witcher 2!
While it may not be the kind of respect and extra stuff that the devs of that game have done like those mentioned in the list, I would really like to give an honorable mention to Final Fantasy 14's dev team for a few things.
- There are actually side quests that if you clear them before doing the Main Scenario Quest, there will be some dialogue changes. But there's one big Main Scenario Quest in the Endwalker expansion that really adds a lot of extra dialogue depending on which of the bigger side story content you've done(specifically pertaining to the optional raid stories you can do among other things). They've also had a few of the Main Scenario Quests where you get different dialogue based on your current class.
- The other big thing is the Rising event done every year. It's FF14's anniversary event and every time, at the end of that event you get a cutscene where you meet Naoki Yoshida(the producer and director of FF14) as he thanks you for playing the game. It should be noted that in every seasonal events in FF14, NPC dialogue can also change if you participated in the previous versions of that event that happened in the previous years(because every year, the seasonal events' stories changes, it's never a static thing). Heck, the 2015 version of the Rising event had players visit a Developer's Room where they could meet avatars of several notable devs working on FF14.
I remember my excitement during GTA III, when I realized there was several ways to complete the mission to take out Salvatore. My favorite was just camping out on a neighboring roof with a sniper rifle. Take him out as he's walking to his car with one well-aimed head shot, and the bodyguards that would mess you up, if you went with any of the car chase options, would just calmly Roomba off, while "MISSION COMPLETE" displayed.
To me, Spec Ops: The Line deserves to be on this list. It's the rare example of a linear campaign that has choices in it without making it ever obvious to the player. The only time the game ever slaps you in the face with actual obvious choices would be the ending; however, before all of that, the game actually remembers the stuff you did throughout. And it really emphasized the point of the story even tho such an acknowledgement of your actions can be considered minor.
The best examples are probably the water thief judgment section and the convoy crash. I was actually going to bring this game up too lol
Make your own list. 😊
@@JGable-um9vj, seriously? Who crapped on your breakfast? I'm just pointing out a thought here. Gameranx always asks for feedback from their audience as to what they may have missed out on or different perspectives on what the list could have included. All I did was state that, TO ME PERSONALLY, I think the Spec Ops: The Line makes sense to be on the main list. It's not a requirement. Jeez.
I just started playing RDR2 last week. I love how detailed the game is! Looking around and trying things are so fun that I have already clocked 23 hours but still in chapter 2.
I'm in the same exact situation 😅
Good!! Stay as much as you can cherish in Chapter 2 🥲
The Hitman series I would say is another. The multiple ways to finish off a target being scripted or experimental is seemingly limitless.
The Hitman series immediately came to my mind, too.
Baldur's gate 3 is just the best game of the year looking at how much it values choices and consequences.
The level of detail and care the developers put into Red Dead Redemption 2 is incredible. I bought the PS4 Pro RDR2 bundle when it came out. Literally bought a PS4 just to play it so I didn't have to wait for the PC version. That was the only game I played on my PS4... LOL.
how the random gossip of the soldiers in dishonored gives you clues for alternative ways to play is just amazing
Mass Effect has many points to mention about your doings/conversation changes the dialog of the future, these are only surfaces
- If you dismissed the Council even once in ME, Joker will do "lost of communication" jokes in ME3, but if you answered Council everytime in ME 1, Joker will never do that when talking to Liara
- Khalisa al-Jilani, if you are good with her since ME 1, the dialogue will never really be harsh towards, you, but if you did harsh on her in ME1 and/or ME2, the conversation changed a bit
- The pregnant lady and her brother in deciding to fix DNA of the baby, if you suggested the child might turns out having problem in ME3, but if you're not encourage her for that therapy she will thank you later in ME3
You didn't even mention Omeluum in the Iron Throne! He's in the Underdark in Act 1. He can attempt to cure your parasite and has a whole quest involved with getting the supplies for that. You move on and it turns out he's been captured by Gortash and sent to the Iron Throne to be experimented on. You can save him when you save the other hostages but he's at the farthest point and very hard to get to. If you save him he shows up again in the Society of Brilliance's headquarters and you can talk to him.
For Elden Ring, Fromsoft forgot to deactivate the Phantom Margit outside of Lyndell Royal Capital if Morgott is defeated before Margit. There's no lore reason the Phantom Margit could appear there if Morgott is gone already.
That black ops 2 mission had destroyed me when I killed mason. I caught on and figured it was mason and I never knew about shooting him lower until a friend of mine told me.
👆🏻
I tried that thalmor diplomatic immunity thing in previous runs because thalmor embassy garments were blatantly displayed right over the box. I though "this should be useful". Then got attacked at first sight even though I was an elf.
Then i felt even more stupid trying that in a bethesda game.
The amount of details in RDR2 is impressive.
Anybody else just smile when the credits say stuff like “and special thanks to you, the player!”
I felt appreciated when Mario said "thank you so much for playing my game" in Super Mario 64.
I remember in the Early 2000s there was nothing but respect. Free manuals discs demos. Oh how we have fallen
3 videos within 24 hours, thank you Jake and Falcon.
For me, the citadel dlc just shows how much the developers hear, love and respect the players. The literary made Garrus and Tali romanceable since the players loved them
Call of Duty: Black Ops
On the title screen you have the option to pull on your restraints which is a nice detail but if you pull enough you can break free and walk around the interrogation room.
You're reward for breaking free? Treyarch put a hidden minigame in the area for players to unlock.
Ingenuity which Call of Duty sadly lost long ago.
If the requirement here is "respecting" the player's decisions by acknowledging their choices then FFXIV might have the most instances of that, and usually with great outcomes. Hundreds of times in the game your prior quest completion is acknowledged in another quest. Sometimes characters bring something up and you can be like, "Actually, I've totally done that." Or they will refer to you being a Healer or not. You are acknowledged endlessly in Heavensward as a Dragoon if you take Dragoon to the level 50 class quest. The one I always remember though is the guy who is super thankful I made him a fking Bronze sword early in Blacksmithing. You see that guy like 3 more times and he's always jolly to see you and reminds you, you made him that sword.
11 years later and I’m still eating for game that immerses me more than the Mass Effect trilogy. It’s my favorite game of all the only games that came close were the Witcher series, Kotor and BG3. But these games are still not as good in my opinion. The characters, choice/consequence, relationships,story, and lore in that game are an absolute 10/10 for me. Sure, the ending felt abrupt and somewhat disappointing, but the journey getting there is absolutely amazing.
Love you guys! Thanks for always bringing us entertaining and informative videos!
Thanks for the video Falcon! These are all really great! :)
If you liked the reactivity of RDR2, you might give Witcher 3 another look... xLetalis has made dozens and dozens of hour of videos of stuff that may happen in this game depending on choices or simply approaching things in a different way or order than the "normal" way - and the game takes it into account. True masterpiece.
I was going to mention this also. To get Siri at your villa in the DLC, for instance, requires a very specific set of choices throughout the entire game and it took me two full plays to get right. Also when replaying the game consecutively, even though it's a bit of a pain to regear all the different armor schools, every time you complete a set, you get additional buffs and bonuses. That's forward dev thinking rarely seen.
In that GTA IV mission, you can also break the windows behind the desk allowing you to jump straight out of the building to a quick escape (i.e., no need to fight the security if you opt for firearms).
The early isometric Fallout games will always take the crown for players decisions having an impact
This was a great topic guys, good stuff!
Mafia 2 is another example of a game that really rewards the players. For instance, on one of the earlier mission, you can disable an alarm (which the game doesn’t tell you to do so) so you can crack a safe without triggering the alarm & alerting the guards in the process (& you get full payment promised by Henry)
5 yrs later, and I finally finished RD2. And what a ride! Mainly by horseback. But ye. Quite the experience. Good video. I like seeing games I'm playing on your lists. Keep it coming. 💪😁👍
Rdr2 is beautifully made. I’ve never been a big fan of run-n-gun games, but what a STORY!
I love Falcon's voice!
Everything Rockstar makes (for the first time, no remasters) is hot Kool-aid.
"I made this for you!!"
I must have missed the "Iron Thorn" mission in BG3. XD
That hold on the Margit clip is wild...
It’s ridiculous that AAA games still cant compete with rdr2. It truly is a gem!
most companies don't have a money printer like GTA:O to let them put in that much time and money into details
@@JoJoZakabut even then games like BG3 and elden ring exists...
With less than half budgets
How is it ridiculous? RDR2 took about a decade and hundreds of millions to develop, that's something not even most AAA studios can afford
No mention of Witcher 3 is crazy.
Always good to see people with something nice to say about ME3. I've been gaming since the 90's so a game having a static story/ending isn't the kind of thing that makes me angry enough to shit talk a game for years after. Frankly speaking the ME trilogy, and 3 in particular, are some of the few games that I ever have replayed entirely. 3 is a good game. Ending a bit bland, but if 99.9% of a thing is great then the last 0.1% being "meh" really shouldn't cause as much of a problem as people make it seem like it does.... The 1st game ends in a very specific way. The 2nd game ends in a very specific way. People getting so massively butt hurt that the 3rd game ended in a specific way is, and was, ridiculous.
You want another game that respects the player?
Code Vein, for having a million ways to customize your character and NOTHING LOCKED BEHIND MICROTRANSACTIONS.
Same with Outriders
I'd like to bring up with Dishonored the fact that you can go through the ENTIRE game without killing anyone or anything (Achievement: Clean Hands). Doing this will give you a much easier and preferable ending mission, which is why I love the game so much. Each and every choice matters, hell, you can go through the entire game without being seen by anyone! (Achievement: Shadow). You can even do both! (Achievement: Shadow)
Arthur busting open the door and saying “a friend of hers you goddamn animal” before knocking out the guy is just so good every time lol
It's sad that BO2 is the only game in the series that offers the player with so many choices leading to 8 endings. Even Cold War tried it to some extent but didn't have the same amount of player choice as BO2.
I never knew that about the Overseer mission in Dishonored. That is really cool!
It took me I guess three hours to finish the Iron Throne saving everyone. That was a challenge, but quite satisfying.
Great watch as always 👊🏿
I appreciate the work you guys do. Even when sick.
In Mass Effect 3 I still enjoyed the part when you choose the option to punch Khalisah. That scene was funny 😂😂😂😂😂😂
When I think of respecting and appreciating the player, I think Tetris Effect and The Kirbtris, a 21 line zone clear. Named after Kirby703, a real player who achieved something the developers didn't think or know could be done.. when Kirby accomplished it, the devs added it to the game formally and named it after them. What could be more appreciative and respectful? Updating a game to honor a player.
Tetris Effect is an absolutely fantastic game, always great to see other people that know it/enjoy it. Tetris itself is pretty inherently tied to gaming across the decades, but Tetris Effect is one of the first games of it's kind where I felt like they actually did something great that wasn't just a cheap clone/lame attempt to copy the original game. Especially the way each "area" has it's own theme, the way the visuals and music change and react to moves/combos, it's all really fantastic.
4:50 Holy shit, I never knew you could do that! haha
Time to another playthrough =)
Thanks for this great video!
I feel respected
Random chicken: yeah until your game crashes
I see this is more about choice but I think one developer that really respects it’s players is Neowiz with Lies of P. After a month of success they posted a video thanking us, added some more costumes, teased dlc and released the OST. It really felt like they respect the players.
Ah yes, your favourite BG3 mission is the well-loved "Iron Thorn" mission that you misnamed twice 😂
Ah yes number 5 Conrand Verner...from what I have heard in the original trilogy on PC he was bugged where no matter your choice (except to completely blow him off) he originally reacted to you in the second game like you punched him in the face no matter what you did, was that fixed in the legendary edition re-rlease or no is my only question?
Nope, you still need a mod for him to remember you choice
Nope, but on ME3, you can still meet Conrad, and he says that he kinda went crazy around the time of ME2; and that's why he said you blew him off even if you were nice to him.
yeah the bug is that in the quest code when it transfers to ME:2 it selects both paragon and renegade choice, then the game just defaults to renegade response
They cant fix it because they never recorded dialogue for a ME3 Verner that wasnt punched.
I loved helping out Barry in Cyberpunk 2077 (spoilers ahead but also why I love this side mission)
No spoiler: Barry is depressed and you can change the outcome of his side mission by exhausting all the optional dialogue options.
Spoiler:
Normally you accept the request of Barry's two cop buddies who are standing outside his apartment worried about him and are not allowed in by Barry to talk.
The guy is depressed because of too many things happening during his career and personal life.
Eventually you're allowed to talk to him as you're his upstairs neighbor.
You then find out why he's emotionally devastated. One being a kid being shot in the head by a third party while doing his police work, but the official report states the kid did it himself, and it wrecked him. Not long after that his best friend who he shared every detail with and only listener, died of old age. Which made him sink even deeper in despair.
Major spoiler for this side mission:
If you only talk to him using the yellow dialogue options to progress Barry's story, he'll eventually end himself.
But if you exhaust his blue optional dialogues instead, you get an optional objective to go see his best friend's grave to get more insight of what happened.
That insight you can give to the two cops who are still waiting outside Barry's apartment.
They then realize their attempts were not working for good reason and they respect you (the player) for telling them straight up what's going on that made them rethink about how they should approach him as a friend instead of a cop.
One cop approaches the door, and continues to tell his own experience with a F'ed up job he had to do that was similar to Barry's case.
That connected with Barry, and he allowed not the cops, but his friends to come inside his apartment to talk more.
End of mission, no police barriers in front of Barry's apartment door.
That made me feel real good because the game actually recognized the effort that you, as the player, put into it to change a character's mind and see that actually being reflected rather than it having the same outcome instead despite the extra time you've put into it.
Just Sub'd. Great consistent content, ty. Maybe do a list with the most choices/paths. I thought "diversions." But that might be an enirely different subject matter😂.
Seeing dishonored reminds me of that one youtuber that posted them clearing levels looking like an absolute badass
StealthGamerBR
Actually, Skyrim DOES tell you this, even before you actually go to the embassy...
It's crazy how much of these older games are so much better than their current gen counterparts!
I love mass effect at least 1 and 2 were fantastic in my opinion.
RDR2? 5 years old?! It feels like it was released yesterday
Deus Ex Human Revolution's The Missing Link. Save the kidnapped civilians or the scientist witness. Game tells you, you can only save one of them, but you can save both if you'd paid close attention when exploring and the game rewards you for saving both.
Oh Prey, game that jumped straight in to my personal top 10 games right away.
My favorite thing about RDR2 is it doesnt really judge you for your actions (at least not all the time) it lets you make your decisions acknowledges them but doesn't berate you for them
Honestly I don't think Conrad Verner was the best example from Mass Effect as his quests are bugged so in ME2 he always acts like you pulled a gun on him (You can fix this on PC with an editer though). A better choice would have been Bring Down the Sky DLC as the main villain Balak can show up again in ME3 if you let him live, he doesn't show in ME2 so it was a nice surprise.
For Baldur's Gate 3, you could've chosen "saving all the tieflings throughout all acts" because that actually gives you an Achievement and it relies on every choice you have made throughout all acts. The Iron Throne is literally one throwaway line and none of the characters in there are even worth saving except Duke Raveengard and Omeluum; also no achievement and the loot is pretty meh.
the out of place frame at 8:11 got me
For the GTA 4 one, sometimes when you take out a knife, he says "oh a knife, are you going camping?" before getting slashed
Love you guys keep going 🎉
Witcher 3 gaves us good respect, to the point that i was actually suprised. Im not counting the 2077 situation.
For me, respect is a game that does not take half of you SSD space.
7:59 who or what is that with Liara T'Soni?
I could've sworn Skyrim tells you to dress up for the mission, only way I ever did.
Respect towards the viewers for adding timestamps 😉
Wow that dishonoured one was cool, I've never tried that
Cracking list!
I just start playing Vampyr for the first time. And I have the idea this game respect the player too
Bruhhh, how you gonna make a list of some of the most player responsive games and NOT include Fallout New Vegas? I see people talking about all the neat little interactions they only just recently discovered in that 13 year old gem lmao
People never seem to realize.... the ending of mass effect 3 is the *game itself* the entire thing is what everyone asked for, but they judge based on 15 minutes.
They paid off literally EVERYTHING
“This is what makes Dishonored so great. They thought of everything.” And then there was Redfall…
I appreciate any game that lets me fall off drops & die in crazy ways. If it lets me open random objects, pick up stuff, throw things around even if it's meaningless. Lastly is multiple play modes for side content. Against CPU AI bots modes offline, or other side things that games used to have back in the day before the Internet was such a big thing.
🦅🦅Hi Mr Falcon, it’s us folks🦅🦅
Hey
I have a question for Falcon. Do you actually play all the mentioned games in your lists, or is it a script you're reading?
rdr2 and black ops 2 are one of my fav games its another thing that i can only watch rdr2 the rest are og game i love
Red Dead 2 also has two audio tracks. One where you are close, and the other shouting track when you are far away.
GT7 when you complete all the menu races. Really cool
I played through skyrim twice and I didn't know there was any different way to play through that mission other than having the robes.
Wow I never knew any of that about Dishonored. I was just a brute when I played those games, I eventually stopped caring about stealth and just took down whoever was in my way.
In GTA Online during the contract DLC there is a job that acknowledges if the player owns a yacht and casino penthouse. Franklin asks who the player robbed and Imani responds by saying according to her research everyone.
I'm sorry, did you say Red Dead Redemption 2 is FIVE YEARS OLD!!! My god, I feel old.