Meet MAVE: the virtual K-pop stars created with Unreal Engine and MetaHuman

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  • Опубліковано 31 тра 2023
  • Find out how Metaverse Entertainment used MetaHuman and Unreal Engine to create a natural, believable, and charming virtual K-pop band, and in the process, produced IP content in various forms.
    Read more at: unrealengine.com/en-US/spotli...
    #UnrealEngine, #virtualproduction, #digitalhuman, #Virtualkpop #MetaverseEntertainment, #UE5 #MAVE:,
    Metaverse Entertainment is a company that combines the technology of Netmarble F&C and the sensibility of Kakao Entertainment. Founded in 2021, our company has talented individuals coming from various industries, including games, movies, and entertainment. Through their experience and collaboration, a group called MAVE: was formed.
    MAVE: is a meta K-pop band. We aim to develop attractive characters with all new appearances, as well as working in various forms of content and media, also providing fans with interactive experiences.
    Considering the visual quality, which is comparable to offline rendering and the efficiency in making various types of content from a single source, Unreal Engine was our best option. Unreal Engine truly helped us to produce a music video in a short period of time with high-quality visuals.
    Unreal Engine enabled us to create the large amount of content we needed for social media channels without compromising the content quality. This has helped us build a strong foundation for MAVE:'s transmedia storytelling through constant communication with fans.
    A four-person K-pop band requires each member to have a unique personality and an attractive appearance. As well as the appearance, it is important for the members to be able to express characteristics and detailed facial expressions reacting to various situations. Even a single facial expression requires repetitive and time-consuming tasks such as modeling and rigging. MetaHuman technology has been the perfect choice. MetaHuman is built on decades of accumulated Digital Human creation technology.
    The facial rig enables us to easily create detailed facial expressions for a desired character, as well as share animations with multiple characters. MetaHuman's high degree of compatibility with external tools makes it possible for us to share animation mesh data with them.
    This greatly reduced the actual production time. Rig Logic is an advanced character customization system in MetaHuman. We had the benefit of the Rig Logic white paper in developing the functions we required effectively.
    The character production cycle consists of character planning, modeling, facial expression creation, and rigging, hair production, body correction, and more. Character planning was conducted in close collaboration with the experts from Kakao Entertainment, who have a great deal of successful K-pop band planning experience.
    K-pop band members are created with a combination of an attractive basic appearance along with matching style. In traditional K-pop bands, the members are selected from existing trainee pool and their final looks are finished up with make-up and styling. Virtual bands have a big difference in that new members have to be created from scratch, including their appearance, expression, movement, and tone.
    We built a pipeline that uses a GAN network to automatically generate desired images and modify or combine eigenvectors to provide an environment as close as possible to the original one.
    This allowed entertainment experts to select a character whose appearance ideally matched the formula of a successful K-pop band and then modify the character as intended, utilizing their knowledge to the fullest extent.
    In the stage of creating and modifying facial expressions, we analyzed the model and developed our own tool that automatically creates about 800 facial expressions by employing information of the location and size of each area and the flow of muscles.
    In addition, we created a function that can customize a unique expression that reflects the character's personality and characteristics.
    As rigging was required for a facial expression that did not exist before, Unreal Engine's Control Rig was automatically created and configured to suit the character.
    Since the Mesh to MetaHuman Plugin hadn't been released yet, we developed our own tools and features. This experience helped us a lot in modifying the algorithm as needed and building an automated pipeline. We used Maya's XGen to create the character's hair. Through Unreal Engine's groom hair rendering, we were able to obtain hair quality comparable to that of offline renderers.
    We created a tool that turn groom-based hair into a card and used it according to performance, and then optimized the work process so that it automatically created cards without binding assets.
    We also applied automation to the body correction stage and modified the shape according to current pose, utilizing dozens of correction shapes.
    ....
  • Ігри

КОМЕНТАРІ • 121

  • @InterwovenElements
    @InterwovenElements Рік тому +79

    This is. . . Fascinating and unsettling at the same time.

    • @highdefinist9697
      @highdefinist9697 Рік тому

      It is a bit unsettling, but... I don't think it is as bad as the entire addiction-formula behind pay-to-win games.

    • @erwinvillanueva4784
      @erwinvillanueva4784 Рік тому +1

      It's no different from vtuber and vocoliod, but still it is what it is.

  • @DFTNSHEXGRM
    @DFTNSHEXGRM Рік тому +49

    You could make them look like whatever you want but all 4 of them basically have the same face model with different hair.

    • @7WhiteSword
      @7WhiteSword Рік тому +28

      which is pretty accurate to real life. all those irl korean idol looks like they have the same plastic surgeon

    • @hueykratos
      @hueykratos Рік тому +12

      On today's racist 🤌🏾

    • @krz9000
      @krz9000 Рік тому +7

      You can import your own head...its bullshit to claim that metahuman is limited to any type of face

    • @krz9000
      @krz9000 Рік тому +7

      This faceshape is called ulzzang...and is popular within and outside of korea

    • @piteshbhanushali1140
      @piteshbhanushali1140 Рік тому

      @@7WhiteSword its batter if look diffrent in all times..like climate and shadow things like we human felt...hope future animation have tools like ai to create same thinds we human felt..

  • @republic_0537
    @republic_0537 Рік тому +21

    Watching them in VR would be cool

    • @NextWorldVR
      @NextWorldVR Рік тому +3

      I can recreate this work in Unreal in a WEEK. But I WOULDN'T FORGET THE EYES! They look soulless...

  • @OREYG
    @OREYG Рік тому +54

    Yes, more dystopian feature please, thats exactly what we want

    • @kabargin
      @kabargin Рік тому

      yes I do

    • @nathanr6381
      @nathanr6381 Рік тому +3

      With all the movies TV shows etc trying to warn us I kinda figured wed be safe but seems like people are leaping into dystopia like there's no tomorrow. Virtual bands? Yes please, AI art? Why certainly

    • @insecuredoge1718
      @insecuredoge1718 Рік тому +2

      Vocaloid has been around for a while and no one bat an eye. AI re-surface for a year and everyone loses their minds.
      Don't worry about dystopian future since you won't be a part of it anyway.

    • @omhr9554
      @omhr9554 Рік тому

      sure... "dystopian" 🤣 "poor of us" 😂

  • @kamilaltug5670
    @kamilaltug5670 8 місяців тому +4

    please create more tutorials for this topic!! All you need is to create more tutorials!! UE, I am calling you!!!

  • @AstralExtend
    @AstralExtend Рік тому +8

    MMD with higher production value and newer tech/workflow. Nice.

  • @maipardhan
    @maipardhan Рік тому +18

    The fact that there's so much unreal expectations from kpop idols these seem perfect for this perfection obsessed audience!

    • @warfu_
      @warfu_ 5 місяців тому +1

      This comment is as true as it is sad

  • @rafaelglobalsupport
    @rafaelglobalsupport Рік тому +1

    I wish to stay updated and create a building for Unreal Engine ❤

  • @sunny99179
    @sunny99179 Рік тому +9

    That is a gold mine. I really would love to see an panel with this team teaching how they did the steps of metahuman animating😮😮😮🎉🎉🎉🎉
    Metahuman is an step on future😊🎉🎉🎉

    • @NextWorldVR
      @NextWorldVR Рік тому +3

      Motion capture. They are adequate at the technical side but not so good at the Art side. They all look like the exactly same character (because they not character artists). They rely too much on the tech. I've worked in MetaHumans since they existed. But i've also worked as a character artist for twenty five years. There's no way I put out four characters that all look like the same character!

  • @FNX-jm7xc
    @FNX-jm7xc Рік тому +1

    But what madness 😮 just like the collaboration with 7ds grand cross and mave was something unexpected 🧐

  • @cafeta
    @cafeta Рік тому +7

    incredible even the guy speaking looks real😂

  • @infinitehush
    @infinitehush Рік тому +3

    I also have a virtual band made in Unreal Engine! 😌

  • @cinta9674
    @cinta9674 Місяць тому

    So the people who are voicing mave are not the same with people who do the dance moves in their mv and music shows ? Or am i wrong ? Please correct me if im wrong, im still trying to process the information from this video

  • @Erebus2075
    @Erebus2075 Рік тому +2

    there totally was a movie about this in like the 90's xD

    • @1jimjon
      @1jimjon Рік тому

      Happy Gilmore? Clueless?

    • @thepretenda
      @thepretenda 4 місяці тому

      S1M0NE (2002) starring Al Pacino, Catherine Keener and Rachel Roberts as Simone

  • @NiallWoods347
    @NiallWoods347 Рік тому +2

    wow...

  • @danman6612
    @danman6612 Рік тому +4

    Why the level of dislikes? This looks awesome.

  • @thepretenda
    @thepretenda 4 місяці тому

    The fact that we basically had to launch MAVE because KDA have been dragging their feet for years says it all.

  • @commontimeproductions
    @commontimeproductions Рік тому +3

    Wow! These look so good and the movements are fluid. I've created a few videos with the metahumans and they are amazing. I can't wait until mine look as smooth as these animations done with mocap. Superb work!

    • @UnrealQW
      @UnrealQW Рік тому +1

      Have you heard about motion capture? Have you seen Avatar movie? It's easy and not expansive.

    • @VECTOR_Coasters
      @VECTOR_Coasters 8 місяців тому

      @@UnrealQWthe same avatar movie that was the most expensive movie in hollywood history? it does cost quite a bit and is hard to make look this good

  • @LordLuigi_Rigs
    @LordLuigi_Rigs Рік тому

    wow!

  • @marcusmanningtv
    @marcusmanningtv Рік тому +1

    Nice!

  • @mattw940
    @mattw940 Рік тому +10

    Really, really hate to nit pick cause this is awesome and yet...something about their movements just seems to fall in to uncanny valley territory. It looks as if their is no flesh under their skin so the effects of gravity and mass on the body are missing.

    • @devon6039
      @devon6039 Рік тому +1

      Yep! There is no fat displacement!
      They have cloth and hair physics, but their arms, legs, and other parts are stiff unlike real people

  • @raikynovianto4492
    @raikynovianto4492 4 місяці тому +1

    But they can't fan meet, but how lucky no sasaeng in there

  • @DECAD00X
    @DECAD00X 11 місяців тому

    Reminds me of the film Simone.

  • @arrtma
    @arrtma Рік тому

    is that was team flaw or ungine ? i just learn to ue . in this video the hair feel so weird

  • @CinematographyDatabase
    @CinematographyDatabase Рік тому

    Viiiiiconnnnn

  • @tarti16
    @tarti16 Рік тому +19

    I'm a 3D artist and all I have to say is that this is getting out of hand. Is the "goal" to develop "charming" characters? Or create silly, addictive, extremely fanatical people who say, oh, here's my idol."

    • @ge2719
      @ge2719 Рік тому +6

      The goal is to sell a product. Pop music has been about making money for a long time now. Even when theres a real human presenting the music and dancing, its typically just a manufactured product. Written by someone else choreographed by someone else, mastered to sound better than the person can song, miming during live performances, its all just about making a brand.
      With this, you cant work one person to thw point they go crazy and have them have to deao with the fame. They can just pay dancers, or animators, they can use ai voice generation before long. This is just thw job of popstar being replaced by "robots". Just like a worker in a factory gets replaced by a robot.

    • @tux_the_astronaut
      @tux_the_astronaut Рік тому +3

      Ye this genre of music is pretty much souless mass produced by computers idk why so many ppl like it

    • @shinoMusic
      @shinoMusic Рік тому +1

      ​@@tux_the_astronaut you have no idea what you are talking about

    • @erwinvillanueva4784
      @erwinvillanueva4784 Рік тому +1

      Hmm as they say in the industry "sex sale"!

  • @Kethra430
    @Kethra430 Рік тому

    Any vr content in the future?

  • @kanetyler5580
    @kanetyler5580 Рік тому +5

    when blender users see people using maya and zbrush with unreal, A war is going to start here...

  • @jboyle24
    @jboyle24 Рік тому +1

    Zena!

  • @orozcoapaza1660
    @orozcoapaza1660 Рік тому +2

    This is really Amazing 👍👍👍

  • @AP05_
    @AP05_ Рік тому

    What game at 0:16

  • @RTBOSS
    @RTBOSS Рік тому +1

    Wooo... 😮 Really "khatarnak Graphics"

  • @robotman011
    @robotman011 Рік тому

    This is interesting

  • @celestialx8
    @celestialx8 Рік тому +2

    lóoks like they going to replace kpop to virtual lol

  • @Jsfilmz
    @Jsfilmz Рік тому +11

    Finally someone made it happen great job team these look great!

    • @3sgamestudio
      @3sgamestudio Рік тому +1

      Why somehow I feel you had something to do with it! :D I would suspect You above anyone else : >

    • @Silentanwa661
      @Silentanwa661 Рік тому

      @@3sgamestudio cringe

    • @Jsfilmz
      @Jsfilmz Рік тому +1

      @@3sgamestudio hahahahaha thanks man

  • @AscendantStoic
    @AscendantStoic Рік тому +18

    Sadly IMO they fall into the uncanny valley trap .. they are trying too hard to look real but falling short of that, whereas something like KDA embraces the stylish look and unique designs of the characters and doubles down on them, which is why I still think they are the best virtual K-pop girl group so far.

    • @NextWorldVR
      @NextWorldVR Рік тому +1

      What group? I see the same exact character with 4 different hair Grooms...

  • @gleipnirfenrir
    @gleipnirfenrir Рік тому +2

    what are they doing? are they flexing?

  • @larryleathersshow
    @larryleathersshow Рік тому

    Models require more real human guidance per keyframe for movement and less interpolation. Why are you ignoring this? The lack of attention to detail is holding you back. Just train an A.I. to manage the interpolation issues between keyframes for human recognizable movement. Let the A.I. direct from your curated corpus of kpop dance performances. What is the problem?

  • @user-mk8tr3cc2z
    @user-mk8tr3cc2z Рік тому

    불쾌한골짜기가 뭔지 정확히 알게 되었습니다

  • @Losbandit
    @Losbandit Рік тому

    There it is dude. There it is. The Future is here.😆

  • @elladesigns9609
    @elladesigns9609 Рік тому +2

    Would be interesting to hear their songs, the background music sounds a lot like KDA.

  • @adil0028
    @adil0028 Рік тому +3

    Lmao didn't we get a black mirror episode on why this will turn out to be a bad idea once AI reaches near-singularity?

  • @highdefinist9697
    @highdefinist9697 Рік тому +1

    Yeah, it's really impressive! But I also get why people are a bit... suspicious about how this product will affect the mental health of the overall population... still, for the most part, this looks like harmless, well-executed entertainment - and clearly not as bad as Pay-2-Win games.

  • @GoatOfTheWoods
    @GoatOfTheWoods Рік тому

    nice move, Epic, nice move 😊

  • @DanielWhitmer
    @DanielWhitmer Рік тому +1

    Robuts coming for our jerbs
    Though I suppose this gets rid of the creepy stalker fan problem...

  • @UnrealQW
    @UnrealQW Рік тому +1

    WTF? Why no English translation?

  • @avistryfe4534
    @avistryfe4534 Рік тому

    All that power of tech and this is what you came up with....? *takes toys away*
    "Go to your room!"

  • @AlexeyIModel
    @AlexeyIModel Місяць тому

    хочу с вами сотрудничать

  • @wenhao7810
    @wenhao7810 Рік тому

    这张脸不是杨超越吗

  • @burningflag3679
    @burningflag3679 Рік тому +7

    So first, they dont all use the same face model. Ppl have this thing. If you dont regurally interact with people from other races. They all look alike to you. Beyond that you can easily tell they arent human. Their eyes are dead. That said, still really good work. Havent messed with metahuman. Im more into stylized designs & characters. Seeing this does make me think I should check it out. UE5 has been crushing it for a year+ now. Keep up the good work.

    • @ge2719
      @ge2719 Рік тому +1

      Im sure it wont be long till someone takes footage of peoples eyes and creates an ai model of how to animate eyes in between main movement animations to make them not feel so dead.

    • @burningflag3679
      @burningflag3679 Рік тому

      @@ge2719 Yep, the tech is like 2 years old. We haven't seen anything yet

    • @edenassos
      @edenassos Рік тому

      White people look alike to me.

    • @NextWorldVR
      @NextWorldVR Рік тому +2

      I am a Character Artist for 25 years and work in MetaHumans every day (I bring them to life with AI) but these look like EXACTLY the same face copied 4 times...

    • @burningflag3679
      @burningflag3679 Рік тому

      @NextWorldVR If that's how you feel. I'm totally fine with that. I zoomed in and looked at their faces. Jawline, chins, noses, and lips all look different to me. Look, I can go. I've been making art for 30 yrs. New to metahumans, but I use UE almost daily? But how does that change how you feel or what you see? Your opinion is as valid as mine, but it doesn't change what I saw. So, respectfully, I'm unsure what you're trying to get out of this conversation?

  • @wichitoa4360
    @wichitoa4360 Рік тому +4

    No thanks, I prefer K/DA xD

  • @evilwizardtherapist
    @evilwizardtherapist Рік тому +9

    Weird. 😐

  • @AnotherTime-1
    @AnotherTime-1 Рік тому

    🫥

  • @rafaelglobalsupport
    @rafaelglobalsupport Рік тому

    ❤ beautiful 🥰😍

  • @CanisoGaming
    @CanisoGaming Рік тому +1

    Bruuuuh lolll

  • @NextWorldVR
    @NextWorldVR Рік тому

    They created a tool that turns Grooms into cards? EPIC MADE THAT and 3ds Max, Maya, Blender and Softimage before that!

  • @pointandshootvideo
    @pointandshootvideo Рік тому

    As a huge kpop fan, I don't like this. KDA is fine because it's game characters. Creating fake girls with fake personalities is not okay with me. I hope the singing voices and dance moves are not being done by real people.

    • @Tenkin42
      @Tenkin42 Рік тому +1

      But everything is already fake in the kpop industry
      Girls just have the personnality producers want them to

  • @mikeb4198
    @mikeb4198 Рік тому +4

    Ehhh, not really interesting tho.....

  • @TiberiusEmpire
    @TiberiusEmpire Рік тому

    just remember guys, THEY ARE NOT REALLLLLLLL!!!

  • @studio-if6wh
    @studio-if6wh 11 місяців тому

    Ok!?

  • @alouachachraf
    @alouachachraf Рік тому +2

    All i can think of is dark it's better to leave the comment section respectfull even though i hate k-pop stars

  • @jbuenaventura7647
    @jbuenaventura7647 Рік тому

    Rule 34

  • @Gedagnors
    @Gedagnors Рік тому +1

    Great! Now you we make realistic 3D ai-audience that will listen to this empty pop cringe.

  • @flarenaster
    @flarenaster Рік тому

    Cruelty-free kpop

  • @Noneofyourbusiness2000
    @Noneofyourbusiness2000 Рік тому +5

    Cringe.

  • @a--...--.--45
    @a--...--.--45 Рік тому +8

    ew k pop stans

  • @teamcontentcreator
    @teamcontentcreator Рік тому

    VATA A JOKE!!!!!

  • @slothsarecool
    @slothsarecool Рік тому

    nope

  • @othoapproto9603
    @othoapproto9603 6 місяців тому

    Ha Ha, the sims have more personality than the real k-pop girls, and that's not saying much. What a great metaphor for the whole of the k-poop industry.

  • @NO-pf2gp
    @NO-pf2gp Рік тому +2

    Ew. Just ew.

  • @memebro3181
    @memebro3181 Рік тому +2

    Yikes