New Hunter Class is AWESOME!! | Roguelite RPG | Goblin Stone | 7
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- Опубліковано 12 вер 2024
- Wishlist Goblin Stone: store.steampow...
Overadventuring has wiped out 90% of the goblins in the wild. Lead these goblins in a desperate struggle to reverse their fate through this turn-based RPG crafted in charming hand-drawn 2D style.
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#GoblinStone #Part7
Fighting the algorithm to keep the series here
the good fight
same
Must see the ending
I hear you brother
We did it!
I don't get the people urging you to play faster and more optimized.
Your commentary and play style are very enjoyable and quite fitting to the relaxed speed of this game. It is something I really appreciate after a busy and often hectic day.
yeah. Like no offense but if what people want is perfect optimization and speed running Watch another youtuber. That's not Reto's style and His style is why I watch this channel
I mean if they want the game played differently, they could always, ya know, play the game themselves however they want.
I think they’re what’s called ‘the vocal minority’
I'm honestly waiting for one of the goblins to be named "Ball masher" at this point. If that happens you have to pick him no matter what
Balmangler is close 😂
The fight is just so good. The "too slow" comments probably don't understand that turn-based fights are supposed to be tactical. Like, think first, speed later
Please, continue this series! Regarding the backtracking, I think a complete ability to backtrack would defeat the purpose of going back to the same section multiple times. Also, a big part of the roguelike genre is that one can't have everything, one has to choose carefully what to do. When one door opens, another one closes.
I agree, I actively _don't_ want to be able to backtrack.
paused my binge of SpellRogue to watch this when I noticed it dropped
MOAR goblin stone
Hunting the algorithm.
@Retromation from devs regarding getting surprise "That's a good question. To have a chance at surprising them, you must collide with the enemy while it is facing away from the goblin's path. The surprise is based on chances; if the enemies are surprised at the start of the battle, otherwise, the battle begins normally. Additionally, there's a certain shrine bonus and trait available in-game to support this feature. It's best to see this in-game itself and see for yourself how these would synergize with your strategies."
basically if you start the battle while the enemy is facing away from you then you get a % chance for surprise. The % can be modified by shrines and other factors. They did not give me base % information perhaps because they want us to experiment without knowing the full details. I do know that when the animation was still in the game then the % was 50 for surprise if you snuck up on them while they were facing away so something in that ballpark is likely though they very well may have changed it in their balance testing and could be significantly different now.
Y'know, smthn I've noticed before but still love: all our goblins look completely different now, while the enemies are all small spider, big spider, small man, big man. Also 10:40 he's just standing there. Menacingly!
The wait is almost over, had this on my wishlist since the 19/03/2021 lmao, happy days
Me suplexing the algorithm from the top rope to keep Goblin Stone alive
You play the game like a normal person just enjoying the game! Thank you, love the pacing of this!!
Highlight of my day, at least until it releases. Keep this going until the game releases, please!
If there's any changes from this version and release I honestly wouldn't even mind a 2nd run of the series a little after release!
@@BetaJim22There should be. Its curious he plays on v0.5 when v1.0 will come Out in a few days. But I guess its just what they gave him
@@BetaJim22 There definitely are some changes I'd like to see. That initiative order and the targeting is misleading as all hell, since it doesn't factor in someones effective speed
@@westarrr agreed. The game is far from perfect and could use a lot of polish specifically with clear documentation of mechanics and controls in game etc. I hope there'll be one in game at release but won't know until that happens
@@Maxtech50 yeah i noticed that too
Man I love this channel, you show off games that very few other channels check out. Keep up the good work!
New ep just dropped
I'm excited for this game to come out, and loving the series!! Thanks for bringing it up my attention!
Im enjoying the series. Hopefully the devs put in some of the QoL changes you've mentioned
I could've sworn when the tutorial for breeding popup, it tells you that stats matters.
It did say smthn like pay attention to their mind, body, spirit. It didn't really say much else tho, nothing about traits idt.
The most likely way the stats inheritance works is like this: e.g. stats peon 1 are 3-4-5 and peon 2 are 3-6-6. Combining them would give the possible options of each stat getting a 50-50 chance from either parent. So in this case, the first stat must be 3, as both parents have that at 3. Second stat could be 4 or 5, and the third stat could be 5 or 6. So, basically you want to try to get for 6-6-6 peons with 4 good genes. Choose wisely and may the odds be in your favour!
This is the first time I have ever binged a series before it’s even released!
That first slime fight has "Phantom Limb" energy:
"what are you doing over there?"
"I'm wringing my hands! ...menacingly."
well stop it. No one can see that."
Actually, bringing one stinker of a goblin as a sacrifice might be good bc all the other goblins get a 50% damage buff when the sacrifice dies, so it could be really good vs bosses at the end. Babysit them until the boss then let them die intentionally and kablam you get a mega round of insane damage and some soul points.
I may not have follwed this series closely when it came out, but I'm catching up and love it!
Really love the series, hope it can keep going for a bit
In the Discord it's been stated that for breeding both dominant and recessive genes are tracked. Stats, appearance, and traits of the goblin parents DO matter and to a lesser extent the grandparent's stats, appearance, and traits could as well etc. The possible outcomes displayed when you breed them reflect that. It's possible that the feature changed some since specific remarks on dominant and recessive genes were mentioned but it appears to me that it still works that way.
I really liked the demo of this one, but I feel the most important system will be the ability to breed new goblins.
Oooooh I am just in time.
wakey wakey !!
Let's go !
I am late to the series and new to your channel... After devouring Inscription, this has been my next favorite. Fantastic game and I your videos are so cozy!
Stoked you’re bringing more Goblin content
In regards to breeding: You can see how the stats matter on the sample spawns, like genetics, it usually takes 1-2 of the parents Body/Mind/Spirit and then combines that with the the other parents inherited Stat.
So usually i would prioritize breeding Goblins with high total Stat counts (above 12, then increasing the more you breed). As you can't really level Goblins outside of equipment, that's probably how the game let's you scale into the late game.
So i'd try to get a variety of good Quirks into my pool (retired Goblins can breed too), and then just breed for Stat lines that synergize with those Quirks.
Cool game. Need more.
More please
I'm pretty sure that in the tutorial they tell you that you can only go back if you've picked a path (up or down)
They don't do a great job of explaining that though, and the narrator saying "they can no longer turn back" doesn't help
Just binged all the previous videos. This needs to be a long running series!
I enjoy the game, please play more of this game, but also Retromation content in general is very nice
So glad to see this series still going, loving the goblins, and the rng names are hilarious 🤣
I think 4/7 encounter hints at the possibility of an upgrade in the future that lets you back track.
More goblin stone, yay! I can't wait to get my hands on this.
My theory with the percentage of completion is that it changes as you go back to the zone so the more times you revisited you get closer to 100% completion
Still here and thanks for the play through
I love watching Goblin stones!
Another great episode of goblin stone.
On your longer battles, consider that turn order and seconds are not the same.
A battle can take 15-20 seconds, so do vs and armour up skills will help you over ok get battles.
Since you intercept, armour up should really help
Enjoying this series
did you hear how many times he complained about back seat gaming through out this series, yet you feel the need to add more
We need you Reto to keep the series at least until the premiere on the 12th. Please keep up with the daily dose of goblin stone!
Did not expect the trap to work this way. I was more so leaning towards it being like a "dummy" in the player's queue order that would tank an atk & dmg the attacker. This or a stationary trap in the Enemy's queue order that would activate once an enemy passed it by. Maybe it's designed this way to activate through bleed ticks? Though unsure if bleed ticks count as attacks.
You're not slow, but thorough. 🙂 And the series is wonderful. Try to improve your inventory. In the later levels there's too much stuff.
About the backtracking: you cannot backtrack after a 'split' in the path. You can backtrack as far as just after the last split.
Finally caught up on watching this
Hey, these goblins got dreams I want to see realized!
Great game, would love to see more.
Woot, keeping the gobbos in the algorithm
great stuff, love the series more please!
Observational ambush theory. There's a window of opportunity during and after the enemy moves away that triggers an ambush. If they've been still for to long it may not occur even if they are facing away. The faster longer distance runners (wolves) seem to have a less frequency and slower shorter moving enemies (zombies) have more frequency of triggers.
Yes! More G Stone!
Thus continues the mighty epic of...BALLMANGLER! More please
So breeding doesn't seem to combine/average out stats, it just seems like a chance to get the same stat as one of the parents, which I guess technically means the base cap is 6 for stats? Unless there are Goblins you can find with a base stat of 7+. I do feel like at least by equipment standards it takes seemingly forever before you get actually good weapons, the only time we've seen good weapons are temporary ones during a mission. I have to assume upgrading the shop eventually gives better items, maybe it's only at certain intervals, like maybe at Shop 4 you start seeing higher tier weapons.
Maybe if the enemy is walking with their back turned to the goblins instead of just in place you get a increased chance of a surprise attack? Or maybe its just random 🤷♂️
Wait until mind goblins are unlocked
17:00 "100 bucks is basically nothing" ~Retromation
When I intentionally take your statement out of context you sure sound rich. /j
You are doing a great job, thanks for the great content, even with the people being maximum dingus.
you can see on the map, if there was small ❌back of you Goblin symbol that mean you can't go back. But if no ❌ that mean you can go back.
On ep 1 you snuck when the narrator mentioned it & there was a sleeping enemy in view (@24:55). It doesn't appear to be a class specific skill (since you only had peons and raiders) so I'm also curious how it's activated. Would be silly if you require a run-specific bonus that allows it or if they went through the trouble of animating it just to humor that narration. I also don't imagine you pressed any particular key to activate it since you weren't even told to do so, it just happened.
I think surprise has to do with seeing and line of sight. So if the opponent doesn’t see so it is surprised.
Keep the goblins coming!
I hope they do something like cult of the lamb with naming goblins
Here to help the series stick around.
Really enjoying this series
How about a cleaning mission where you get rid of unwanted goblins? That way they won't take place in retirement and you farm souls. Furthermore you get to keep high stats goblins and fan favorite in bank.
Enjoying the series!
I'm thinking the ambush mechanic probably works during the short timespan when the enemy turns around, and if you take too long running up to it it doesn't work
love this series sooo much!!!
Loving the series!
About back-tracking, I think you can back track up to the X marker on the map.
Adoring the game and looking forward to seeing more until the game comes out to try it myself
Please keep the series!
I was the 1000th like! Happy to be here for the analytics
Beasts all over the shop
May many a goblin feast and fight in this series. Also, comment for algorithmic purposes
Letting you know I’d be sad to see the series go!
I think the stats have a 50/50 chance of coming from either parent, ie if you breed a 2 and a 5, they either get a 2 or a 5 in that stat. Same for their traits
It is a bit hard to tell but I believe the traps only have the chance to go off when the enemy they are set on attacks.
Edit: upon the second use I agree it is when you attack them.
Nice progress.
Wonder how many classes there are.
Selling all your junk at in-mission merchants seems a good way to make space
I love these liottle guys so much
Keep it up!
Moar goblin stone! For Balmangler! Fight the algorithm!
I think that buying materials at the shop is probably worth it now that we have learned that the price is for the pile and not for each :p
"Did we need to buy the gem? Should we have bought the gem?"
Counterpoint: The gem was fun
would it make sense to breed for stats first? i.e. a goblin with 6 3 6 and one with 3 6 3 to shoot for a max stat goblin
i see gobbos i click gobbos, goblincore lets go
When you tried back tracking, an enemy was still on the screen. i doubt theyd let you run away from a fight. see if you can turn back after they are beaten
Have you tried taking a look at the other spells for the mages? Sticky hoodoo is kinda just taking up a slot since its not very useful in most situations.
From my understanding, you can’t backtrack after any fork in the road
Ignore people who claim they want you to play faster IMHO. It's always best for you to do as you currently are and explain your thought process of deciding on what to do. People who don't like that or want it to be faster can increase playback speed to 1.25 or 1.5 etc....viewers can't make a similar change to have you explain if you didn't originally though.
Goblin Stone hell yeah!
Goblin time, let’s go
We love the Goblin
We love the Stone
Goblin stone! Woo!