I'm glad you looked at this again. I've been trying to correct people against venting all of their pressure out, but the overwhelming attitude was to vent everything all of the time, which simply wasn't accurate after they patched tanks to start pressurized. It wasn't inherently wrong, it just wasn't the most efficient.
I would see pretty much the same for a charger. I made a quite sophisticated mobile generator to recharge vehicles, but boooy, it's slow. I used the "diode" part - don't remember the name now (that thingy that makes the electricity flow in one direction only). It helped a tiny bit, but still...
Yeah essentially how i have had to do it with my tanker and even submarine ballast. Each of those has a massive section of the ship dedicated to being a large gas tank essentially that i flip open to flood the liquid tank to pressurize it quickly. Makes emergency surfacing with a submarine really easy and makes emptying my extremely large fuel tank on the tanker only take an hour ish instead of like 5 hours to empty :/
I just did a test and confirmed it I saw about a 25% increase I used 2 large pumps Pumping from a 2250L tank the a 2250L tank. Both sides had a gas relief to atmosphere. Great video got me testing 🤠 Just remembered the pumps have a flow rate node
@@urmipie I think so, yeah. Although they will use a lot of power. (They can also generate infinite power by putting the power value into the negatives, I think the tiny infinite power generator on the workshop works like that.)
@@454ss_gaming Yup I respect that, but I do think it would be nice for a lot of your viewers to at least give it a small mention. With huge tankers XML pumps are almost a necessity. (Or with bilge pumps on any ship, really.) In my opinion, certain stuff in this game just isn't feasible without using at least a bit of XML editing/cheating. (My biggest example would be seaplanes.)
@@sussysenpai1712 That's actually a great point :) Good idea for a future video! Also buoyancy fix for large ships, and the largest wheels will not have enough grip unless XML modded
I'm glad you looked at this again. I've been trying to correct people against venting all of their pressure out, but the overwhelming attitude was to vent everything all of the time, which simply wasn't accurate after they patched tanks to start pressurized. It wasn't inherently wrong, it just wasn't the most efficient.
:) Thank you for your comment!
I would see pretty much the same for a charger.
I made a quite sophisticated mobile generator to recharge vehicles, but boooy, it's slow.
I used the "diode" part - don't remember the name now (that thingy that makes the electricity flow in one direction only). It helped a tiny bit, but still...
Yeah essentially how i have had to do it with my tanker and even submarine ballast. Each of those has a massive section of the ship dedicated to being a large gas tank essentially that i flip open to flood the liquid tank to pressurize it quickly. Makes emergency surfacing with a submarine really easy and makes emptying my extremely large fuel tank on the tanker only take an hour ish instead of like 5 hours to empty :/
Amazing! Good to know :)
I’m pretty sure on 2 the pumps are sucking in air and a liquid. so adding a liquid relief on the pump may increase the speed.
You are 100% right, I did that afterwards! Not sure if it speeds up the transfer but I think it is needed to sell diesel, oil, etc. at a sell point
I just did a test and confirmed it I saw about a 25% increase
I used 2 large pumps
Pumping from a 2250L tank the a 2250L tank. Both sides had a gas relief to atmosphere.
Great video got me testing 🤠
Just remembered the pumps have a flow rate node
@@GF-jn5vu Sweet! Good to know :)
Hi
Not sure how adding air pressure makes pumping fluid IN to a space Faster, but ookay..
When did I say this - if so it was a mistake! When pumping OUT you want pressure, when pumping IN you don't want pressure
When you're early and don't know what to say:
Just say.......uhhhhj
Very relatable lol
Or use XML editted ultra pumps.
Wait, you can xml em?
Like set it power value to 10?
XML is possible - but I try to show base game things :)
@@urmipie I think so, yeah. Although they will use a lot of power. (They can also generate infinite power by putting the power value into the negatives, I think the tiny infinite power generator on the workshop works like that.)
@@454ss_gaming Yup I respect that, but I do think it would be nice for a lot of your viewers to at least give it a small mention. With huge tankers XML pumps are almost a necessity. (Or with bilge pumps on any ship, really.)
In my opinion, certain stuff in this game just isn't feasible without using at least a bit of XML editing/cheating. (My biggest example would be seaplanes.)
@@sussysenpai1712 That's actually a great point :) Good idea for a future video! Also buoyancy fix for large ships, and the largest wheels will not have enough grip unless XML modded