As expected of moonton they never disappoint me to disappoint me :) Edit: OMG sorry for being so bad at english. My poor/mere/little brain cell can't say what I wanted to say. My own sentence even gave me a stroke just by reading it. I kinda feel bad for these English Teachers that replied and corrected my sentence. Now I know why my Prof said to me that never joke around Filipinos.
Hello dumbtard, your analogy is great and before you start editing it I will quote what you said "As expected of moonton they never disappoint me to disappoint me :) "
So, Mino's ult is now CC-immune but it's now slightly easier to escape along with slightly harder rage-reaching capabilities. The only thing I worry about using him when this change is arrived on November, is when to use his enhanced ultimate, whether combined with his 1st skill knock-up or not.
I think they shouldve made faramis ult range a bit bigger cuz its gonna be hard to keep near allies in the spectre state when his ult is that small Edit: Wow usually i dont get any likes or replies when i comment on an elgin vid
@@thatoneningen9070 I am mythical glory. I am talking about 5 stack if you didn't know faramis ult is extremely strong even if it only benefits 2 teammates
I'm kinda confused with the devs approach on revamping Hanabi. For me, I don't think they need to overthink that much, they should just give her either a dash skill or a movement speed skill, or increase the range of her auto attack. She is unique with her bounced auto attack, lifesteal and immune to cc, her shield is already small enough to compensate with how bursty other heroes are right now. Compared to other marksmen, her attack range is short, but Karrie can dash over walls, Moskov with pierced auto attack can blink and stun, plus his ulti is global, Layla (with no blink) has movement speed up with her first skill and her range is stupid far. Miya can immobilize, debuff out of stun with movement speed and conceal, and she can hit 5 heroes in one instance. Clint can burst in the bushes, immobilize and dash. Kimmy can dash, auto attack while moving and her ulti is long ranged damage with AOE. Every other marksman has some type of escape mechanism (yes even Layla ever so subtly), I get that being unique is important too and not all heroes should have a 'dash' skill or otherwise the game would be broken, but her cc immune shield is already small enough, her attack range is too short (yes her attack can bounce but the first hit is what could kill her because her position is too close), her early game advantage is almost non-existent (you can max 2nd skill early but that's it), and her ulti is more of a support skill instead of damage or escape, her ulti is supposed to synergize with her bounced attack passive but with how a lot has changed with new items and heroes, its kinda hard to pull off. It's actually great that she is the only marksman with a large AOE immobilizer skill, but she's too fragile to provide consistent damage for the team as how a marksman should be. She's not a support hero but she's not great as a marksman.
No she also needs some damage buff. Most marksman can already start killing people after 2-3 items. Hanabi is the only one that needs like 4+ items to be somewhat useful.
Dash skill doens't make sense cuz she uses tools instead of dash maybe a smoke bomb would be better that gives u conceal like natalia but for 5 seconds which can be broken by AoE skills
She already has mov speed skill on her 1st skill. Her range is longer compared to most marksman The reason why MMs like Karrie and Moskov have dash is to offset their short range.
Yve's ultimate is what makes her unique. Now that the range is smaller it's no longer special. She may be shelved like Odette. This is very frustrating as Yve is my best Mage.
The last thing Mino should need is an initial rage point during respawn. During those last stand battle defending the base he is useless when he just respawned without rage. And Edith should have the shield on her 2nd skill, not on her ult, same with the other exp laners like badang, minsithar and jawhead
I mean i can see why moontoon put the shield on the ult beacuse she converts her defense to magic power which make her squishy (correct me if im wrong)
@@yazyaz2969 Just from personal experience, when I play edith I wasn't able to always use her ult. I would poke a bit with it, then switch back. Even with the shield, her ult is too squishy.
Gusion Nerf Great.. Finally I can Play him more.. Not Even getting One Game to play with Him these days.. 😕 sad Days for me.. Every time i go for rank No Gus.. Alwys ban Or enemy pick him... 🙄
@@santoshsoudi4192 revamp hanabi is doing great now, she is long range mm so she doesn't need any dash, i hope they give layla some buff as well to increase her durability Btw please subscribe me heheh
I like Yve getting better control than better damage, but if her Ult’s smaller aoe is going to stay, she should get CC immunity and even more shield during Ult.
Yve is too overpowered and bird-brain moonton just wants to keep her broken af: Nerf her 1st skill by increasing cooldown by 2 seconds but increase damage by 50 early and 100 late
How about making the faramis ult so that the hero's that were in range of his ult when it was casted only gets the shield and entering it later wont give u the shield.....This nerf is not only gonna put faramis out of ban section it will also put him in forgotten section again
Minotaur's skills are trash compared to other tanks, with his rage mode being the issue, it's useless in teamfights. Just remove him. No matter how many adjustments he has, he is still the least pick tank in all MLBB hero.
Definitely the revamp flourine will shine here. Remember her heal cannot be countered by any anti heal skills and items. Maybe that is the purpose why moonton did that to baxia
I hate Gusion's nerf. 3% lost hp per stack is lower than his pre-revamp version. Old Gusion has passive damage based on 15% lost hp of the target and you only need 3 stacks to activate it. While this nerf on Gusion only gives you damage based on 12% of the target's lost hp at full stacks. What's worse is that, you need 4 stacks for it. They made Gusion worse than his pre-revamp version. Also nerfing his 2nd skill damage which is already balanced because they didn't increase it's damage, it's still the same as the old gus. But moonton nerfed it now, basically making Gusion worse than his old version. Fucking moonton just bring back the old Gusion.
@@nihongotheo4808 Pre-revamped Gusion isn't even op. And his revamped version doesn't even have a major buff compared to the old Gusion, the only difference between old Gusion and new Gusion is their appearance and passive. And now, Gusion will be nerfed, making him WORSE than the old, balanced Gusion.
I'm torn with Mino and Faramis adjustments. But I still think they are viable picks, Mino in special. I've been training him as my plan B to whenever they ban Atlas. Speaking of the devil, idk what to say about this nerf bc he's not even that durable. But I'm not gonna stop playing metalhead anytime soon.
Yeaa am very happy. I am Granger main. Only issue was it was never easy to reach level 4 before 1:30 mark. Always it's delayed. It also takes so much time to solo lord using granger. This is fixed and its actually an amazing buff making Granger very powerful. People may not realise it but ik.
@@belimvasim143 nah, i can perform like a beast already with slow jungling. This is all I was missing. Anymore buff would make it overpowered and lead to nerf and bans which i don't want.
@@belimvasim143 true 🗿. But will full dmg build hyper Granger I can literally one shot mage, mm, assassin etc. And one critical bullet shot plus first skill for any fighter . Ult not even needed. But again, I'll end up being squishy af cause of that.
Cmon gusion is too op and too versatile hero. This small nerf means nothing to him. He instantly kills anyone he Wants plus he doesn't really have a proper counter... Too op heri😒
I was hoping they would make Esmeralda shield absorption like earlier version. Now, She can't absorb almost any shield from enemy . From this nerf , she can't compete and survive against EXP laners and has very less to almost non ,shield absorption to dive in backline. As Esmeralda is a mage/Tank mainly dependent on her shield absorption and regen this nerf is worst type of nerf for her.
@@alemansprototypeguy Giving others chance doesn't mean , they have to nerf Esmeralda to Ground ..Moontoon can buff other heroes to make it balance. Esmeralda wasn't too OP as a exp laner in Laning phase. She could get easily defeated from heroes like Paquito,Dyroth and had to have a edge or balanced to defeat other heroes. As Esmeralda is item dependent , getting in teamfights without having 4 items(boots included)she would be just digging her own grave. She have less damage compared to Exp laners so she isn't too hard to deal with
@@prakashghimire7158 4 items, you mean 2 magic items and 2 defense items, 1 magic item and 3 defense items or 4 defense items? With the buff on Baxia's anti-heal, she would have 25% shield and HP regen if he is Esme's opponent. 25% shield and HP regen, I mean if Baxia manages to buy Necklace of Durance or Dominance Ice.
@@alemansprototypeguy 4 items means Tough boots , Talisman , Dominance , Oracle her usual build though Dominace ice is change with other physical defense items if necessary.
Nerf on gusion was necessary. Let's just all agree that there'll always be someone who'd be upset and the opposite. It is what it is and devs are doing it right imo.
It was. He deals so much insane damage and athena won’t even save your sorry ass. Every gusion mains must still be thankful it’s only a minor, fair, nerfs unlike what the devs did to faramis now or even yve.
You forgot something for hanabi. I tried her and uploaded a vid, whenever she attacks towers, her basic attacks no longer bounce on enemies. This means you can freely attack the tower without being attacked.
I'm not a faramis main but that's freaking stupid because moontoon basically saying "hey guys let group up so that the enemy tank can cc as all in one place" I'll be honest i don't like moontoon in this past months because of some stupid/questionable Nerf and cancelled emblem, so as fighter/tank main that Edith buffs is a very welcome one and also that full damge on hanabi bounce is a really good one.
I think mino ult will be insanely hard to hit now, cause by the time you do the knock up your enemy is already out of the range. I really like the new queen wing though
lol. it would be much harder now to earn rage points for mino. i hope people will still use him. pretty much useless when it comes to sudden surprise attacks, while having no rp to activate ult.
The buff Queen’s Wings is ok i guess, now more heroes could use it but the main core purpose of it still diminishing. Ever since they nerf its dmg reduction, it just isn’t worth it anymore also bcs of its long 60s cd for just 5s of its duration.. if they could perhaps increase the dmg reduction and slightly lower its cd, maybe it’ll be remembered again
The spell vamp is buffed. The change from phy atk to spell vamp confirmed that sustaining fighters are the most powerful queen’s wings users. However, practically speaking, we have festival or blood + bloodlust axe. Max-cap Festival of Blood (at 12 kills) + Bloodlust Axe still has a higher total spell vamp of 40% than the 35% spell vamp from Q-Wings. Now the change from phy atk to spell vamp simply evens up the playing field. However, the extra spell vamp of queen’s wings is still temporary, which lasts for 5 sec. Only the 5% spell vamp is permanent. Bloodlust axe and festival of blood both have a higher permanent spell vamp.
@@Nothing_to_see_here_27. Correct. But the conditions to achieve that are the following: >> you need to have less than 40% of your max HP remaining >> you need to have at least 12 kills >> you need five seconds to survive >> YOU MUST NOT DIE
@@Nothing_to_see_here_27. The queen’s wings adjustment will give you a permanent 45% spell vamp assuming you also have a maximum of 12 kills, plus 35% spell vamp for 5 seconds. So you only have 80% spell vamp for only 5 seconds. Then after that, it will go back to 45%.
Elgin: storing rage points will be harder due to losing that effect on 2nd skill Mino that has rage that doesn't decay overtime: I miss the part whrre thats my provblem
Even tho im a Gusion main.. He definitely needs a Nerf.. Literally too OP from early till late game.. squishy hero has literally no chance of Surving in mid game when hes fed.. And i hate the fact that hes being banned in every game and everyone is spamming Gusion and we get no chance to use him
@@user-kq9xp9nh8z yea.. The fact that Kairi even used him on MPL really says somethin bout him being over buffed.. Gus has always been avoided in Tourneys before..
Yea, he's busted rn. Never lost a single ranked match with him this season. My wr went up from 77~ to 79.2 (800+ matches) lol Although.. if they buffed his dmg while recalling daggers (very unlikely), I'll be happy cuz my combo focus on the recalled daggers. But yea, I agree with his nerf nonetheless
@@grassenjoyer4414 physical Assassin's are easier to counter cuz of won and shitton amount of physical def item's magical are hard to counter cuz there's no item like won for them..and as squishy heroes they can't do much.
@@grassenjoyer4414 exactly! Even noobs looks like pros rightnow.. before it was all about combo.. now, with his high damage, even bad combo can still kills enemy
Have you ever been in a team with faramis and estes? Your team never die during teamfights especially during the late game. So what if they cc one of us? estes is there with ult and faramis is there is ult too.
Imo faramis is pretty much like Estes now but weaker, estes can easily reconnect with shorter cooldown but Faramis is not. The solution would be larger ult area but dont know because thats also a buff lol.
Yeah, queen wings is better. That 15 physical damage was kinda okay since we mostly buy that item for the extra life steal and reduction in damage and the health but it's def better now with that 5 skill vamp and 100 extra HP.
@@myopiamlbb IMO, having more than 30% dmg rduction for 5s in low HP is OP.. thats why i agree moonton decrease that dmg rduction, but 20% is too low.. 25% dmg rduction and 35% spell vamp for 5s is quite balance. (Bcause enemy really hard to notice if the effect QWings is already actived)
@@yohansenhansen9025 Here are some of the damage reduction sources. Vengeance = 35% damage reduction for 2 seconds = 25% of enemy’s damage to you will be your magic damage to that enemy = 75-second cooldown (64-second cooldown with PYT) Queen’s Wings = 20% damage reduction for 5 seconds = also comes with 35% spell vamp = 60-second cooldown Terizla’s passive = 1% - 35% damage reduction (scales with Terizla’s lost HP, capped at losing 70% of his max HP) = more lost HP means more damage reduction Aldous’ 2nd skill = 30% damage reduction for 2 seconds or until manually canceled = damage reduction fades the moment the skill explodes = 12-second cooldown (9.5-second cooldown at max level) Aulus’ 1st skill = 30% damage reduction for up to 4 seconds (only against front attacks) = attacks from behind or the sides are not reduced by this skill = 12-second cooldown (7-second cooldown at max level) Martis’ 2nd skill = 60% damage reduction that fades after the last strike of his first phase, and immediately after his second phase = also comes with CC immunity = 8-second cooldown Atlas’ 2nd skill (ejected state) = 50% damage reduction until Atlas returns to the mecha sentry = also comes with a stun when the ejected state ends = 15-second cooldown (10-second cooldown at max level) Khaleed’s 2nd skill = 50% - 70% damage reduction for up to 4 seconds or until canceled by moving, attacking, or casting other skills (scales with level) = also restores HP and desert power (from his passive) every 0.5 seconds = 22-second cooldown (17-second cooldown at max level) Lapu-Lapu’s 2nd skill (heavy state) = 15% - 75% damage reduction for 3 seconds (depends on how many enemies are hit by this skill) = has a 4-second cooldown = this skill is only activated when Lapu-Lapu casts his ultimate in his default state = heavy state lasts for 10 seconds, with a 20-second cooldown (15-second cooldown at max level) Compare all these sources of damage reduction and you’ll see why the damage reduction of queen’s wings is bullshit.
I said i would pick faramis even if he is nerfed(it is better bcause he wont be constantly banned anymore) BUT, I didn't expect the nerf to be this bad. the ult is more useless than before, which was bad because the ult didnt take effect until you die, and it will coutnt towards your death, but is still better than this trash. I will still be using him though
I mean he is among the most picked, most banned, and has the one of the highest win rate in high mythic. So this nerf was necessary. Sprint Faramis will now be better to avoid slow effects that will stop him from staying with his team.
The reason peopke used Queen Wings before is because of the damage reduction, the lifesteal before was just extra. Now that it was changed to Spell vamp no one is using it anymore because of the damage reduction nerf
Here are some of the damage reduction sources: Vengeance = 35% damage reduction for 2 seconds = 25% of enemy’s damage to you will be your magic damage to that enemy = 75-second cooldown (64-second cooldown with PYT) Queen’s Wings = 20% damage reduction for 5 seconds = also comes with 35% spell vamp = 60-second cooldown Terizla’s passive = 1% - 35% damage reduction (scales with Terizla’s lost HP, capped at losing 70% of his max HP) = more lost HP means more damage reduction Aldous’ 2nd skill = 30% damage reduction for 2 seconds or until manually canceled = damage reduction fades the moment the skill explodes = 12-second cooldown (9.5-second cooldown at max level) Aulus’ 1st skill = 30% damage reduction for up to 4 seconds (only against front attacks) = attacks from behind or the sides are not reduced by this skill = 12-second cooldown (7-second cooldown at max level) Martis’ 2nd skill = 60% damage reduction that fades after the last strike of his first phase, and immediately after his second phase = also comes with CC immunity = 8-second cooldown Atlas’ 2nd skill (ejected state) = 50% damage reduction until Atlas returns to the mecha sentry = also comes with a stun when the ejected state ends = 15-second cooldown (10-second cooldown at max level) Khaleed’s 2nd skill = 50% - 70% damage reduction for up to 4 seconds or until canceled by moving, attacking, or casting other skills (scales with level) = also restores HP and desert power (from his passive) every 0.5 seconds = 22-second cooldown (17-second cooldown at max level) Lapu-Lapu’s 2nd skill (heavy state) = 15% - 75% damage reduction for 3 seconds (depends on how many enemies are hit by this skill) = has a 4-second cooldown = this skill is only activated when Lapu-Lapu casts his ultimate in his default state = heavy state lasts for 10 seconds, with a 20-second cooldown (15-second cooldown at max level) Compare all these sources of damage reduction and you’ll see why the damage reduction of queen’s wings is bullshit.
@@myopiamlbb which of course shifted people to not use it more, attack speed heroes are not suitable in using this items but sustain heroes doent use them too
@@nolmao366 Well it’s because there are items that are more practical and more crucial to their survival than relying on queen’s wings. For spell vamp there is bloodlust axe and festival of blood. For damage reduction we have antique cuirass and Athena’s shield. There’s even vengeance where you can just press it for damage reduction.
Gusion second skill isn't necessary to nerf, bring back the old gusion if you're going to nerf his second why I don't like the nerf? because he's lacking a damage that's why many gusion mains including me not build a spell vamp item because of that and specially he can't do anything when you reaches the late game because all of the enemy has defense item 😑 and another counter for gusion is the flameshot
On the right hands minotaur can turn a losing team into a somewhat better position. With his huge aoe cc, minor heal(but heal nonetheless) and an average team, they could win. Not a lot of tanks have that much aoe and he's the only tank that could heal his team. Gatot may also have that aoe but he's too slow. But to balance that out, he has the rage bar and the fact that you can escape from his ult. He's already perfectly balanced, they didn't have to add that first skill knock up, scratch that.
yeah, I think minotaur became more useless, because the delay to cc on his ult and his slower rage like no rage point from healing and lesser rage point from damage taken. That cc immunity thing is kinda useless cuz of how slow he will have ult and how easy it is to escape. I'm a Mino userand he is my main on tank class but all I can say is without that delay on his ult, anyone can still escape it like assassins even when there is a knock up effect they still can move
He shouldn't be nerfed like that but like this: Passive: -Heal on attack per stack: 50+0.25 magic scale to 40+0.15 magic scale (4 stacks is like giving him already too much heal) 1st skill: -Cooldown: 9-6 to 10-8 (he has so much sustain compared to most fighters) -Chase damage magic scale: 1.0 to 0.75 (1.0 magic scaling is way too high comparable to 2.0 physical scale) -Ultimate cooldown: 28-20 to 35-25 (his skill set makes him too durable for assassin) THE ONE NERF I BADLY WANT TO HAPPEN: Clock of Destiny (this item is extremely busted literally made all burst combo mages become literally tanky enough to have 100% survive chance from taking any 1 hit combo) -Gold cost: 1950 to 2250 -Bonus HP: 615 to 450 -Maximum stacks: 12 to 10 -Bonus HP per stack: 25 to 15 -Bonus magic power per stack: 4 to 3 -Time to gain a stack: 20s to 60s (removes the capability of burst mages to be a little tanky with so much gold cost and making it harder to utilize potential like starts at around 15 minutes)
Wait so if they go out of Faramis ult's range, they'll lose the buff and never get it back even if they go back to his range? That's so stupid. I understand if they lose it when they go out of his range. But they should get the buff back if they came back in.
I never liked the faramis revamp the only thing I liked was his first skill as a faramis user but now he just seems kinda useless and better before the revamp because at least you could revive multiple times even if it was in a space that didn’t move now you have to stick together so heroes like luo yi esmeralda and Guinevere will definitely be a huge counter
The cc immunity for Minotaur is nice, but he’s one difficult support/tank when gathering rage. It would be great if he could tank better in early game, as he’s food for burst heroes and can’t really provide vision and check bushes.
i don't think adjustment on faramis can put him out of ban section. i honestly think the nerf on his ult is reasonable and if i were to adjust, why not just make him nerfed and refrain from buffing his other skills? again, 'adjustment' is the term. while other aspect have been nerfed, s1 and s2 received a buff - and that just doesn't changed anything much at all.
@@myopiamlbb i know that, but with that item, you just have to build 2 damage and 3 def, but still deal decent damage. If you are a fighter. Many people just don't know how to combine item. That's why they end up not using it. But still, the adjustment didn't change anything, because i prefer the damage rather than the spell vamp as it base attribute.
@@tobias7923 Let me tell you something. I'm not saying that I'm possibly one of the people who know how to combine items. But in order for the damage reduction of queen's wings to be more worth it, defense items are a must. Bloodlust axe and festival of blood are also included. Why? We're talking about the queen's wings passive. Even if there is an adjustment, I'm not saying it's about time to use this item. Whether it's 15 physical attack or 5% spell vamp, the sustaining fighters are still the best heroes who can possibly use it. However, that still doesn't change the fact that the queen's wings have the lowest "maximum damage reduction cap".
@@tobias7923 The point is, while I agree with you, queen’s wings remain a dead item. This item needs at least two defense items (1 physical, 1 magic) and bloodlust axe to make its passive worth it.
hello everyone! I have a small trivia... Floryn has an indirect buff and a direct buff. First is her direct buff when healing an ally will give them shield, then the indirect buff which is the buff of baxia. Baxia is the only hero that has the ability to lower the healing effect of the enemy..... BBBUUUTTT Floryn is the only hero that can counter the anti anti lifesteal equipments and heroes. so yeahh its Floryn time
I like the adjustment on Queens Wings, this would mostly suit Fighters and some Tanks that (kinda) relay on there there skills. And I'm really excited on Minatour's adjustments. Now I won't be scared of Diggie any more 😁. Though for me, Atlas is now busted cuz of this update, but mooton is right, he is an amazing tank, but busted😔. (for me) Thank you for the update Mr. Elgin. 👍
if you're struggling that bad with a Gusion you prolly have some serious skill issue. this makes him worse than his pre-revamp version, the revamp was just a slight improvement which led to everyone picking him cuz that made him slightly more viable than before. learn to counter the hero first before complaining about them wrecking you.
@@lordsushi5356 Yeah I was surprised how high his pick rate became and now he's being nerfed. His only buff was a slight change to his passive. I fucking hate revamps. Heroes tend to come out worse after their revamps
Just like Paquito, Yve has received nothing but nerf the only difference is that Yve has always been weak, and I think she's the only mage that can't burst any enemy no matter the build, her slow effects can't compensate anything since she can be easily interrupted by cc so her ult is pretty much useless they should have kept the damage boost on her 1st so she can have a fighting chance even alone, she's more like a support than a mage on her current state but in terms of supporting she's still inefficient too, you've never seen Yve in ban section nor played in high rank because of this.
I hate the fact that they got to buff granger because he "doesn't deal enough damage on creeps" like wtf did you expect he is a mm ,either buff all other mm jungling capabilities like wanwan miya layla hanabi itithel etc OR MAKE HIM AN ASSASIN ALREADY and any mm you decide it doesn't have enough jungling capabilities.Why remove brodies marks on creeps and turtle lord? He certainly can't jungle now,so what you want? A balanced game or only the picks you want to rise and fall each season
There is no such thing as balanced heroes because only 10 heroes are required each match and we have 100+ heroes and counting. I think everybody is fooled by moonton thinking moonton is balancing heroes but in reality it is like what you said because buffing heroes means other heroes will shine in META same with nerfing heroes vice-versa. I think we should pressure moonton to balance the matchmaking system instead especially in solo q because this problem has simple solution yet moonton ignores it. Buffing and nerfing heroes here and there will only goes in cycle. It solves nothing because only 10 heroes are being used each match.
@@angsanlaton9348 i agree , although it'll be hard to balance the game immo, but at least they could better the matchmaking which thankfully they did something,they removed classic wr kids ability to flex wr on rank
FUN FACT: Buffing and nerfing heroes solves nothing. It is only an endless cycle over and over again. We should pressure moonton to balance the matchmaking system instead especially for solo q because this problem can be solved with simple solutions. There are 100+ heroes and counting and only 10 heroes are required on each match so ofcourse other heroes will be forgotten. This problem can't be solved because if you buff the other hero, another hero will fall. I believe moonton only doing this because they just want to see a certain hero in the game.
Guys, most of you forget that advanced server is TEST server. Everything still tested. I understand the complaints about Yve but not Mino. He's much more fun to play now. Playing him everyday at advanced server. Moonton really does a lot and some adjustments just need much time to be tested.
I hate how they keep giving already non meta heroes little buffs but then also give them a million nerfs to go with it. Mino’s initial buff was already a MUST but apparently Moonton keeps thinking the tiny buffs they give Mino are OP. Now his ult is completely useless. What is the point of even building up for his ult now?? His ult was already escapable and now they made it even easier to escape. What was the whole point of this rework then if they keep giving 1 buff and a million nerfs?!
Hahaha precisely, making it so hard to gain rage and when you can finally ulti, the enemies can just dash away easily. At least make the first part of the ulti a knock up…
@@alemansprototypeguy A CHANCE ARE YOU FKING KIDDING ME TSNKS PURPOSE IS TO CONTROL THE FKING FIGHT WHY THE FUCK WOULD THEY GIVE ASS PLAYERS CHANCE TO ESCAPE IF THEY MADE MISTAKE
they revamp a hero then kill it with a massive nerf, then they move on to different one. meanwhile the game has more than 110 heroes yet they only focus on few of them, wow moonton
they literally kill yve and faramis by this. but I'm glad for baxia and Mino eventho now it's harder to gain rage. and absolutely love the queen wing. Now I can't use it for mage user, It's kinda effective back then, but then change it to spell vamp now it's a lot better and more universal.
He cannot stand against other fighters and his sustainability is bad. Yeah since Alpha is getting a new skin later they should give a huge buff to him.
As expected of moonton they never disappoint me to disappoint me :)
Edit: OMG sorry for being so bad at english. My poor/mere/little brain cell can't say what I wanted to say. My own sentence even gave me a stroke just by reading it. I kinda feel bad for these English Teachers that replied and corrected my sentence.
Now I know why my Prof said to me that never joke around Filipinos.
You mean, they never fail to disappoint you😂
What the f is this analogy
Hello dumbtard, your analogy is great and before you start editing it I will quote what you said "As expected of moonton they never disappoint me to disappoint me :) "
Pinagsasasabi mo jan bru
D kna nkaka2wa ah
So, Mino's ult is now CC-immune but it's now slightly easier to escape along with slightly harder rage-reaching capabilities. The only thing I worry about using him when this change is arrived on November, is when to use his enhanced ultimate, whether combined with his 1st skill knock-up or not.
Maybe use 3rd skill from a distance and flicker to enemy to knock them up and then use 1 skill to knock them up again
no rage from his heal makes him like barats very hard to maintain stacks without hitting creeps
@@slemded he no longer loses rage tho
i am so happy for my main mino, i always felt bad that devs forgot about him.
They're literally ruining minotaur...
For context on original server the Anti-heal limit cap was 65% for the stacking Baxia.
Now it's 75% so double buff for him.
i didnt know about anti heal limit cap. hmmm
so does that mean dominance +necklace is redundant?
@@ZekkenXZ Yes
but thats for baxia right?
other heroes can build dominance + necklace/halberd right??
@@ZekkenXZ no, you cant stack antiheal/ lifedrain effects. read the items description
@@ZekkenXZ if you mean that you can stack the passive of 2 antiheal items then no, only Baxia can and not with 2 antiheal items just one
I think they shouldve made faramis ult range a bit bigger cuz its gonna be hard to keep near allies in the spectre state when his ult is that small
Edit: Wow usually i dont get any likes or replies when i comment on an elgin vid
Even with the nerf he still gonna be banned cause its too ez for faramis to follow the marksmen
What are you elite rank? 😂
remove the casting delay too
its still doable if u know the faramis player well but on random solo q thats not possible
@@thatoneningen9070 I am mythical glory. I am talking about 5 stack if you didn't know faramis ult is extremely strong even if it only benefits 2 teammates
I'm kinda confused with the devs approach on revamping Hanabi.
For me, I don't think they need to overthink that much, they should just give her either a dash skill or a movement speed skill, or increase the range of her auto attack. She is unique with her bounced auto attack, lifesteal and immune to cc, her shield is already small enough to compensate with how bursty other heroes are right now.
Compared to other marksmen, her attack range is short, but Karrie can dash over walls, Moskov with pierced auto attack can blink and stun, plus his ulti is global, Layla (with no blink) has movement speed up with her first skill and her range is stupid far.
Miya can immobilize, debuff out of stun with movement speed and conceal, and she can hit 5 heroes in one instance.
Clint can burst in the bushes, immobilize and dash. Kimmy can dash, auto attack while moving and her ulti is long ranged damage with AOE.
Every other marksman has some type of escape mechanism (yes even Layla ever so subtly), I get that being unique is important too and not all heroes should have a 'dash' skill or otherwise the game would be broken, but her cc immune shield is already small enough, her attack range is too short (yes her attack can bounce but the first hit is what could kill her because her position is too close), her early game advantage is almost non-existent (you can max 2nd skill early but that's it), and her ulti is more of a support skill instead of damage or escape, her ulti is supposed to synergize with her bounced attack passive but with how a lot has changed with new items and heroes, its kinda hard to pull off.
It's actually great that she is the only marksman with a large AOE immobilizer skill, but she's too fragile to provide consistent damage for the team as how a marksman should be. She's not a support hero but she's not great as a marksman.
No she also needs some damage buff. Most marksman can already start killing people after 2-3 items. Hanabi is the only one that needs like 4+ items to be somewhat useful.
Dash skill doens't make sense cuz she uses tools instead of dash maybe a smoke bomb would be better that gives u conceal like natalia but for 5 seconds which can be broken by AoE skills
She already has mov speed skill on her 1st skill. Her range is longer compared to most marksman The reason why MMs like Karrie and Moskov have dash is to offset their short range.
Well, her 1st skill does give shield, movement SPD boost, CC immunity and ATK SPD boost. That's four-in-one.
@@snoobcat she has 100 basic attack which is smaller than tank's basic attack. Her attack growth also is too small.
If they want to nerf Yve's ultimate range.. make it 6x6. 5x5 is overkill
agree❤️
Hope so , in past moonton have made Yve nerf broke but cancelled by Yve users but now she still can't catch a break by moonton again
yeah
Yve always gets nerfed. 3x3 ult soon? I won't be surprised moonton hahaha 😆
Nice pfp bruh
Yve's ultimate is what makes her unique. Now that the range is smaller it's no longer special. She may be shelved like Odette. This is very frustrating as Yve is my best Mage.
yeah, agree, my main too, but at least maybe now we dont need ice queen anymore
Yeah it sucks a lot, they are butchering otherwise good mages.
Lmao join the club I liked how kimmy was before they “fixed” her 1
Good thing they are butchering this stupid hero, but not in the good way sadly... Her slow is what makes her broken, nerf it, that's all
Update, I just saw that they buffed her slowing capability???? What the hell ???
The last thing Mino should need is an initial rage point during respawn. During those last stand battle defending the base he is useless when he just respawned without rage.
And Edith should have the shield on her 2nd skill, not on her ult, same with the other exp laners like badang, minsithar and jawhead
I mean i can see why moontoon put the shield on the ult beacuse she converts her defense to magic power which make her squishy
(correct me if im wrong)
@@yuuotosaka2834 That's right, but if she gains shield on mecha form she would be able to stack her passive easier since she's tougher
@@zackzoom8779 And get killed quiet fast when in ult form?
@@yazyaz2969 Just from personal experience, when I play edith I wasn't able to always use her ult. I would poke a bit with it, then switch back. Even with the shield, her ult is too squishy.
I agree on Minatour.
Gusion Nerf Great.. Finally I can Play him more.. Not Even getting One Game to play with Him these days.. 😕 sad Days for me.. Every time i go for rank No Gus.. Alwys ban Or enemy pick him... 🙄
I think they should shorten the cd of queen's wings. That 60s cd is just too long for the item to be effective
The current queen’s wings are bought to fuck. You know the reason why.
Yeah, and boost the damage reduction
Faramis is out of ban section and directly to the shadow realm.
Back to his old version😂
Terizla can relate
Again......
Well atleast no more "Faramis crying in the corner without a new skin" meme
Gusion was the same as before, they didn't have to nerf him, ruined a perfectly balanced hero for an unnecessary revamp
True
If look at mlbb ranking right now the highest win rate is gusion so nerf is dasurv
Love how Devs shut part of their brain on any every other update. 😀
Still Hanabi needs her second skills to penetrate through minions, otherwise it be too easy to dodge it
It does now, he forgot to inform that. Even her basic attacks don't bounce on turrets anymore.
@@santoshsoudi4192 i think its good so that hanabi can freely push the turret without getting damage on it
@@Sanyul1998 yes. And it's pretty good now.
@@santoshsoudi4192 revamp hanabi is doing great now, she is long range mm so she doesn't need any dash, i hope they give layla some buff as well to increase her durability
Btw please subscribe me heheh
I hope so,because imagine hitting a low HP Layla,only for her to survive because the minion took the hit
I like Yve getting better control than better damage, but if her Ult’s smaller aoe is going to stay, she should get CC immunity and even more shield during Ult.
Only 0.8 sec immobilize for the ulti. I don't think that's great.
Yve is too overpowered and bird-brain moonton just wants to keep her broken af:
Nerf her 1st skill by increasing cooldown by 2 seconds but increase damage by 50 early and 100 late
CC immunity? Are you stvpid?
How about making the faramis ult so that the hero's that were in range of his ult when it was casted only gets the shield and entering it later wont give u the shield.....This nerf is not only gonna put faramis out of ban section it will also put him in forgotten section again
it is not
You never fail to disappoint moonton 😊
true
Minotaur's skills are trash compared to other tanks, with his rage mode being the issue, it's useless in teamfights. Just remove him. No matter how many adjustments he has, he is still the least pick tank in all MLBB hero.
@@markangelooraa2307 imean his a low budget unit wut you expect?
@@thecrimsonlunala5636 low budget? You mean his price at the shop?
Baxia will be better jungler now against sustain enemies since his passive can stack up with anti-heal items
it has always been like that :)
@@benz8847 yeah but now it's better
@@hendrixignacio nah baxia right now is nothing but a nerf of his peak version (1st release)
Definitely the revamp flourine will shine here. Remember her heal cannot be countered by any anti heal skills and items. Maybe that is the purpose why moonton did that to baxia
RIP Esmeralda, Yu Zhong, Estes
-Baxia
Shoutout elgin
Congrats for being first
😩
Ok
I hate Gusion's nerf. 3% lost hp per stack is lower than his pre-revamp version. Old Gusion has passive damage based on 15% lost hp of the target and you only need 3 stacks to activate it. While this nerf on Gusion only gives you damage based on 12% of the target's lost hp at full stacks. What's worse is that, you need 4 stacks for it. They made Gusion worse than his pre-revamp version. Also nerfing his 2nd skill damage which is already balanced because they didn't increase it's damage, it's still the same as the old gus. But moonton nerfed it now, basically making Gusion worse than his old version. Fucking moonton just bring back the old Gusion.
Im a gusion main. Thats how I feel. I mean Gusion is one of Mobile Legends icon but nerfing him just makes it worse.
Your mf OP af
@@nihongotheo4808 Pre-revamped Gusion isn't even op. And his revamped version doesn't even have a major buff compared to the old Gusion, the only difference between old Gusion and new Gusion is their appearance and passive. And now, Gusion will be nerfed, making him WORSE than the old, balanced Gusion.
@@yurei1972 gusion always could melt anyone. He deserves this nerf because in the right hands he is unstoppable
As a natalia main, it is the same situation happened to her. Fck the balance team
Minotaur: using ulti
Diggie: allow me to introduce myself
Me: allow me to ban diggie ;)
Gusions nerf is awful, at 4 stacks thats 12% missing hp
Thats worse than before his revamp
Same thing happened to natalia, now she is worse than before her adjusment
I'm torn with Mino and Faramis adjustments. But I still think they are viable picks, Mino in special. I've been training him as my plan B to whenever they ban Atlas. Speaking of the devil, idk what to say about this nerf bc he's not even that durable. But I'm not gonna stop playing metalhead anytime soon.
Yeah, he's not even that durable. If you miss one damage dealer when you use Ult you will quickly die.
True, he could died easier even before he can use his ult now.
@@yazyaz2969 use him against basic reliant heroes like mekliss he get unlimited heal when using his ult
edith doesnt need more dmg on ult, she just needs few sec of cc invul or insta transform
As a granger main, its good they increase his first skill for fast farming as hyper...
Same
Yeaa am very happy. I am Granger main. Only issue was it was never easy to reach level 4 before 1:30 mark. Always it's delayed. It also takes so much time to solo lord using granger. This is fixed and its actually an amazing buff making Granger very powerful. People may not realise it but ik.
Do they really think this kinda buffs is gone make granger even a shit good ?
It needs some good buff mans
@@belimvasim143 nah, i can perform like a beast already with slow jungling. This is all I was missing.
Anymore buff would make it overpowered and lead to nerf and bans which i don't want.
@@belimvasim143 true 🗿. But will full dmg build hyper Granger I can literally one shot mage, mm, assassin etc. And one critical bullet shot plus first skill for any fighter . Ult not even needed. But again, I'll end up being squishy af cause of that.
I like the old queens wing were the damage reduction is 50%
Yeah the current effect is only 20% and need to wait for 60 sec delay.
3:49
Lifesteal and Spellvamp:
You forget us!
gusion gets a extremely small revamp, becones barely usable ,and now they nerfing him like wtf
Cmon gusion is too op and too versatile hero. This small nerf means nothing to him. He instantly kills anyone he Wants plus he doesn't really have a proper counter... Too op heri😒
I was hoping they would make Esmeralda shield absorption like earlier version. Now, She can't absorb almost any shield from enemy .
From this nerf , she can't compete and survive against EXP laners and has very less to almost non ,shield absorption to dive in backline.
As Esmeralda is a mage/Tank mainly dependent on her shield absorption and regen this nerf is worst type of nerf for her.
agree👌
I guess this should give other EXP laners a chance to shine.
@@alemansprototypeguy Giving others chance doesn't mean , they have to nerf Esmeralda to Ground ..Moontoon can buff other heroes to make it balance.
Esmeralda wasn't too OP as a exp laner in Laning phase. She could get easily defeated from heroes like Paquito,Dyroth and had to have a edge or balanced to defeat other heroes.
As Esmeralda is item dependent , getting in teamfights without having 4 items(boots included)she would be just digging her own grave. She have less damage compared to Exp laners so she isn't too hard to deal with
@@prakashghimire7158 4 items, you mean 2 magic items and 2 defense items, 1 magic item and 3 defense items or 4 defense items?
With the buff on Baxia's anti-heal, she would have 25% shield and HP regen if he is Esme's opponent. 25% shield and HP regen, I mean if Baxia manages to buy Necklace of Durance or Dominance Ice.
@@alemansprototypeguy 4 items means
Tough boots , Talisman , Dominance , Oracle her usual build though Dominace ice is change with other physical defense items if necessary.
Nerf on gusion was necessary. Let's just all agree that there'll always be someone who'd be upset and the opposite. It is what it is and devs are doing it right imo.
It was. He deals so much insane damage and athena won’t even save your sorry ass. Every gusion mains must still be thankful it’s only a minor, fair, nerfs unlike what the devs did to faramis now or even yve.
@@lycopenetomato7540 Right.
Faramis back to being forgotten
I'm happy
They're focusing on his mage side that's why they nerf his ult but his 1st and 2nd buff nerfed as a support but buff as a mage
They just have to adjust ult range a bit bigger then the problem would be solved
The point of faramis is being a support
One more nerf for Melissa, meanwhile moscov and Clint are destroying every match
You forgot something for hanabi.
I tried her and uploaded a vid, whenever she attacks towers, her basic attacks no longer bounce on enemies. This means you can freely attack the tower without being attacked.
Ohhh
faramis slowly going back to his original "forgotten" title
I'm not a faramis main but that's freaking stupid because moontoon basically saying "hey guys let group up so that the enemy tank can cc as all in one place" I'll be honest i don't like moontoon in this past months because of some stupid/questionable Nerf and cancelled emblem, so as fighter/tank main that Edith buffs is a very welcome one and also that full damge on hanabi bounce is a really good one.
I think mino ult will be insanely hard to hit now, cause by the time you do the knock up your enemy is already out of the range. I really like the new queen wing though
Anyone noticed elgin's match history? He is on a lose streak with martis lol
lol.
it would be much harder now to earn rage points for mino.
i hope people will still use him.
pretty much useless when it comes to sudden surprise attacks,
while having no rp to activate ult.
Yeah but at least it will not degrade now
He is not ult reliant now since his first skill has knockups
The buff Queen’s Wings is ok i guess, now more heroes could use it but the main core purpose of it still diminishing. Ever since they nerf its dmg reduction, it just isn’t worth it anymore also bcs of its long 60s cd for just 5s of its duration.. if they could perhaps increase the dmg reduction and slightly lower its cd, maybe it’ll be remembered again
Still not worth the purchase if you ask me.
Somehow i think the Faramis adjustment will kind of affect solo players because no one will follow him
Well faramis is team fight hero fron the start so thats fine
Man I'm so happy with the queens wing buff that Item use to be the goat cause of how op the damage reduction is and the spell vamp it gives
The spell vamp is buffed.
The change from phy atk to spell vamp confirmed that sustaining fighters are the most powerful queen’s wings users. However, practically speaking, we have festival or blood + bloodlust axe.
Max-cap Festival of Blood (at 12 kills) + Bloodlust Axe still has a higher total spell vamp of 40% than the 35% spell vamp from Q-Wings. Now the change from phy atk to spell vamp simply evens up the playing field.
However, the extra spell vamp of queen’s wings is still temporary, which lasts for 5 sec. Only the 5% spell vamp is permanent. Bloodlust axe and festival of blood both have a higher permanent spell vamp.
@@myopiamlbbin other words
QW is still a dead item
@@myopiamlbb 20% + 20% + 35% + 5% = 80% maximum spell vamp.
@@Nothing_to_see_here_27.
Correct.
But the conditions to achieve that are the following:
>> you need to have less than 40% of your max HP remaining
>> you need to have at least 12 kills
>> you need five seconds to survive
>> YOU MUST NOT DIE
@@Nothing_to_see_here_27.
The queen’s wings adjustment will give you a permanent 45% spell vamp assuming you also have a maximum of 12 kills, plus 35% spell vamp for 5 seconds.
So you only have 80% spell vamp for only 5 seconds. Then after that, it will go back to 45%.
I always use granger, and yes in late game it hard for him to clear mega when a tight situation.
His buff is only for Jungle creeps not minions
Elgin: storing rage points will be harder due to losing that effect on 2nd skill
Mino that has rage that doesn't decay overtime: I miss the part whrre thats my provblem
Even tho im a Gusion main.. He definitely needs a Nerf.. Literally too OP from early till late game.. squishy hero has literally no chance of Surving in mid game when hes fed..
And i hate the fact that hes being banned in every game and everyone is spamming Gusion and we get no chance to use him
He's even good against tank right now lol, cuz of his passive and short CD.
@@user-kq9xp9nh8z yea.. The fact that Kairi even used him on MPL really says somethin bout him being over buffed.. Gus has always been avoided in Tourneys before..
Yea, he's busted rn. Never lost a single ranked match with him this season.
My wr went up from 77~ to 79.2 (800+ matches) lol
Although.. if they buffed his dmg while recalling daggers (very unlikely), I'll be happy cuz my combo focus on the recalled daggers. But yea, I agree with his nerf nonetheless
@@grassenjoyer4414 physical Assassin's are easier to counter cuz of won and shitton amount of physical def item's magical are hard to counter cuz there's no item like won for them..and as squishy heroes they can't do much.
@@grassenjoyer4414 exactly! Even noobs looks like pros rightnow.. before it was all about combo.. now, with his high damage, even bad combo can still kills enemy
Ah yes, Moonton wants Faramis to be forgotten again and at the same time, give Chou 2 new skins. Favoritism at its finest
Faramis deserves that nerf though.
Yeah while still nerfing chou to ground smh😑
🧂🧂🧂
Ult nerf BUT faster 1st skill cd and better damage on 2nd skill
Have you ever been in a team with faramis and estes? Your team never die during teamfights especially during the late game. So what if they cc one of us? estes is there with ult and faramis is there is ult too.
amazing video💯💯nice game idol💪👍Support from Malaysia🌠🌠🌠
Imo faramis is pretty much like Estes now but weaker, estes can easily reconnect with shorter cooldown but Faramis is not.
The solution would be larger ult area but dont know because thats also a buff lol.
I think they made this faramis nerf to make aoe heroes like luo yi a counter to him
Yeah, queen wings is better. That 15 physical damage was kinda okay since we mostly buy that item for the extra life steal and reduction in damage and the health but it's def better now with that 5 skill vamp and 100 extra HP.
Yeah, especially fighters and tanks usually using queens wings, bec most fighters are relying on their skills (thamuz, dyroth etc)
It will be more good if they increase dmg reduction to 25%, instead 20%. 20% dmg rduction is really low
Queen’s wings still remain a dead item in spite of its adjustment. Not worth the purchase.
@@myopiamlbb IMO, having more than 30% dmg rduction for 5s in low HP is OP.. thats why i agree moonton decrease that dmg rduction, but 20% is too low.. 25% dmg rduction and 35% spell vamp for 5s is quite balance. (Bcause enemy really hard to notice if the effect QWings is already actived)
@@yohansenhansen9025
Here are some of the damage reduction sources.
Vengeance
= 35% damage reduction for 2 seconds
= 25% of enemy’s damage to you will be your magic damage to that enemy
= 75-second cooldown (64-second cooldown with PYT)
Queen’s Wings
= 20% damage reduction for 5 seconds
= also comes with 35% spell vamp
= 60-second cooldown
Terizla’s passive
= 1% - 35% damage reduction (scales with Terizla’s lost HP, capped at losing 70% of his max HP)
= more lost HP means more damage reduction
Aldous’ 2nd skill
= 30% damage reduction for 2 seconds or until manually canceled
= damage reduction fades the moment the skill explodes
= 12-second cooldown (9.5-second cooldown at max level)
Aulus’ 1st skill
= 30% damage reduction for up to 4 seconds (only against front attacks)
= attacks from behind or the sides are not reduced by this skill
= 12-second cooldown (7-second cooldown at max level)
Martis’ 2nd skill
= 60% damage reduction that fades after the last strike of his first phase, and immediately after his second phase
= also comes with CC immunity
= 8-second cooldown
Atlas’ 2nd skill (ejected state)
= 50% damage reduction until Atlas returns to the mecha sentry
= also comes with a stun when the ejected state ends
= 15-second cooldown (10-second cooldown at max level)
Khaleed’s 2nd skill
= 50% - 70% damage reduction for up to 4 seconds or until canceled by moving, attacking, or casting other skills (scales with level)
= also restores HP and desert power (from his passive) every 0.5 seconds
= 22-second cooldown (17-second cooldown at max level)
Lapu-Lapu’s 2nd skill (heavy state)
= 15% - 75% damage reduction for 3 seconds (depends on how many enemies are hit by this skill)
= has a 4-second cooldown
= this skill is only activated when Lapu-Lapu casts his ultimate in his default state
= heavy state lasts for 10 seconds, with a 20-second cooldown (15-second cooldown at max level)
Compare all these sources of damage reduction and you’ll see why the damage reduction of queen’s wings is bullshit.
Faramis: Made Ult wider Atleast!
I said i would pick faramis even if he is nerfed(it is better bcause he wont be constantly banned anymore) BUT, I didn't expect the nerf to be this bad. the ult is more useless than before, which was bad because the ult didnt take effect until you die, and it will coutnt towards your death, but is still better than this trash. I will still be using him though
I mean he is among the most picked, most banned, and has the one of the highest win rate in high mythic. So this nerf was necessary. Sprint Faramis will now be better to avoid slow effects that will stop him from staying with his team.
The reason peopke used Queen Wings before is because of the damage reduction, the lifesteal before was just extra. Now that it was changed to Spell vamp no one is using it anymore because of the damage reduction nerf
Here are some of the damage reduction sources:
Vengeance
= 35% damage reduction for 2 seconds
= 25% of enemy’s damage to you will be your magic damage to that enemy
= 75-second cooldown (64-second cooldown with PYT)
Queen’s Wings
= 20% damage reduction for 5 seconds
= also comes with 35% spell vamp
= 60-second cooldown
Terizla’s passive
= 1% - 35% damage reduction (scales with Terizla’s lost HP, capped at losing 70% of his max HP)
= more lost HP means more damage reduction
Aldous’ 2nd skill
= 30% damage reduction for 2 seconds or until manually canceled
= damage reduction fades the moment the skill explodes
= 12-second cooldown (9.5-second cooldown at max level)
Aulus’ 1st skill
= 30% damage reduction for up to 4 seconds (only against front attacks)
= attacks from behind or the sides are not reduced by this skill
= 12-second cooldown (7-second cooldown at max level)
Martis’ 2nd skill
= 60% damage reduction that fades after the last strike of his first phase, and immediately after his second phase
= also comes with CC immunity
= 8-second cooldown
Atlas’ 2nd skill (ejected state)
= 50% damage reduction until Atlas returns to the mecha sentry
= also comes with a stun when the ejected state ends
= 15-second cooldown (10-second cooldown at max level)
Khaleed’s 2nd skill
= 50% - 70% damage reduction for up to 4 seconds or until canceled by moving, attacking, or casting other skills (scales with level)
= also restores HP and desert power (from his passive) every 0.5 seconds
= 22-second cooldown (17-second cooldown at max level)
Lapu-Lapu’s 2nd skill (heavy state)
= 15% - 75% damage reduction for 3 seconds (depends on how many enemies are hit by this skill)
= has a 4-second cooldown
= this skill is only activated when Lapu-Lapu casts his ultimate in his default state
= heavy state lasts for 10 seconds, with a 20-second cooldown (15-second cooldown at max level)
Compare all these sources of damage reduction and you’ll see why the damage reduction of queen’s wings is bullshit.
Back when the queen’s wings have an extra lifesteal instead of spell vamp, that made me win matches with Alucard.
@@myopiamlbb which of course shifted people to not use it more, attack speed heroes are not suitable in using this items but sustain heroes doent use them too
@@nolmao366 Well it’s because there are items that are more practical and more crucial to their survival than relying on queen’s wings. For spell vamp there is bloodlust axe and festival of blood. For damage reduction we have antique cuirass and Athena’s shield. There’s even vengeance where you can just press it for damage reduction.
@@myopiamlbb which makes WotA less useful
It's indeed enough to for faramis to be out of the ban section and even more so that I think he will be forgotten again poor Faramis
Damm congrats man for the 3 million.
Gusion second skill isn't necessary to nerf, bring back the old gusion if you're going to nerf his second why I don't like the nerf?
because he's lacking a damage that's why many gusion mains including me not build a spell vamp item because of that and specially he can't do anything when you reaches the late game because all of the enemy has defense item 😑 and another counter for gusion is the flameshot
They had to buff Queens wing, because nowadays players barely use it
The buff was for balmond...
Removing minotaur's triple knock up for a cc immunity doesn't seem like a good trade to me. At all.
Yeah mino was perfectly balance. Only clueless people need his revamp
@@ttschannel875 Yes, he was. I understand reducing his rage gain from damage cause it's actually a bit fast but other than that is just bad.
I agree on this one but the first skill knock up is too good that they had to nerf his ultimate
@@ttschannel875 he is not that good in this meta especially when the enemy heroes have a lot of dashes
On the right hands minotaur can turn a losing team into a somewhat better position. With his huge aoe cc, minor heal(but heal nonetheless) and an average team, they could win. Not a lot of tanks have that much aoe and he's the only tank that could heal his team. Gatot may also have that aoe but he's too slow. But to balance that out, he has the rage bar and the fact that you can escape from his ult. He's already perfectly balanced, they didn't have to add that first skill knock up, scratch that.
5:00
Fredrin: Finally!
yeah, I think minotaur became more useless, because the delay to cc on his ult and his slower rage like no rage point from healing and lesser rage point from damage taken. That cc immunity thing is kinda useless cuz of how slow he will have ult and how easy it is to escape. I'm a Mino userand he is my main on tank class but all I can say is without that delay on his ult, anyone can still escape it like assassins even when there is a knock up effect they still can move
Then good bye, its not your hero anymore. Its gonna be my main hero now.
So after many aged Gusion is finally getting nerf XD . Now we wait for a new skin
He shouldn't be nerfed like that but like this:
Passive:
-Heal on attack per stack: 50+0.25 magic scale to 40+0.15 magic scale (4 stacks is like giving him already too much heal)
1st skill:
-Cooldown: 9-6 to 10-8 (he has so much sustain compared to most fighters)
-Chase damage magic scale: 1.0 to 0.75 (1.0 magic scaling is way too high comparable to 2.0 physical scale)
-Ultimate cooldown: 28-20 to 35-25 (his skill set makes him too durable for assassin)
THE ONE NERF I BADLY WANT TO HAPPEN:
Clock of Destiny (this item is extremely busted literally made all burst combo mages become literally tanky enough to have 100% survive chance from taking any 1 hit combo)
-Gold cost: 1950 to 2250
-Bonus HP: 615 to 450
-Maximum stacks: 12 to 10
-Bonus HP per stack: 25 to 15
-Bonus magic power per stack: 4 to 3
-Time to gain a stack: 20s to 60s
(removes the capability of burst mages to be a little tanky with so much gold cost and making it harder to utilize potential like starts at around 15 minutes)
@@doubled6995 💀💀💀
Wait so if they go out of Faramis ult's range, they'll lose the buff and never get it back even if they go back to his range? That's so stupid. I understand if they lose it when they go out of his range. But they should get the buff back if they came back in.
I never liked the faramis revamp the only thing I liked was his first skill as a faramis user but now he just seems kinda useless and better before the revamp because at least you could revive multiple times even if it was in a space that didn’t move now you have to stick together so heroes like luo yi esmeralda and Guinevere will definitely be a huge counter
The cc immunity for Minotaur is nice, but he’s one difficult support/tank when gathering rage. It would be great if he could tank better in early game, as he’s food for burst heroes and can’t really provide vision and check bushes.
Finally our beefy boi gets the one buff that he’s been waiting for for so long
_No.. not baxia’s antiheal.._
Yes ny favorite you tuber has posted another vidoe
i don't think adjustment on faramis
can put him out of ban section.
i honestly think the nerf on his ult is reasonable
and if i were to adjust,
why not just make him nerfed
and refrain from buffing his other skills?
again,
'adjustment' is the term.
while other aspect have been nerfed,
s1 and s2 received a buff -
and that just doesn't changed
anything much at all.
Nooo why they nerf my Gusion.
Queen's Wing been kinda lost lately. Good thing they try to make it shine back, it is a good item for fighters.
The adjustment still didn't compensate for the "powerlessness" the queen's wings have.
@@myopiamlbb i know that, but with that item, you just have to build 2 damage and 3 def, but still deal decent damage. If you are a fighter. Many people just don't know how to combine item. That's why they end up not using it. But still, the adjustment didn't change anything, because i prefer the damage rather than the spell vamp as it base attribute.
@@tobias7923
Let me tell you something.
I'm not saying that I'm possibly one of the people who know how to combine items.
But in order for the damage reduction of queen's wings to be more worth it, defense items are a must. Bloodlust axe and festival of blood are also included. Why? We're talking about the queen's wings passive.
Even if there is an adjustment, I'm not saying it's about time to use this item. Whether it's 15 physical attack or 5% spell vamp, the sustaining fighters are still the best heroes who can possibly use it.
However, that still doesn't change the fact that the queen's wings have the lowest "maximum damage reduction cap".
@@myopiamlbb i don't understand any of your point.
@@tobias7923
The point is, while I agree with you, queen’s wings remain a dead item. This item needs at least two defense items (1 physical, 1 magic) and bloodlust axe to make its passive worth it.
I knew they only buffed gusion just to nerf him because compared to before his adjustment he had way more dmg
As a Mino main. Tangina, they should revert it, srsly. Because of the recent buff on his first skill his ulti does not need the cc immune.
Queens wings gonna be lit
I have waited for a gusion Nerf and here it is!
Lol
Yes, more nerf for him
@@argod2980 🤨
right? he deserves it.
hello everyone! I have a small trivia... Floryn has an indirect buff and a direct buff. First is her direct buff when healing an ally will give them shield, then the indirect buff which is the buff of baxia. Baxia is the only hero that has the ability to lower the healing effect of the enemy..... BBBUUUTTT Floryn is the only hero that can counter the anti anti lifesteal equipments and heroes. so yeahh its Floryn time
*faramis ult gets nerf
Jungler assassin users : Ahhh sh*t...
I like the adjustment on Queens Wings, this would mostly suit Fighters and some Tanks that (kinda) relay on there there skills. And I'm really excited on Minatour's adjustments. Now I won't be scared of Diggie any more 😁. Though for me, Atlas is now busted cuz of this update, but mooton is right, he is an amazing tank, but busted😔. (for me)
Thank you for the update Mr. Elgin. 👍
Well if they keep nerfing his def stats he will become a pure support
This is a terrible adjustment to Mino.
@@honorstealer Definitely, besides he's 🌗 Support after all.
@@koskosehecatl619 Are you a Minatour user?
@@johnleonard8309 yup
Finnally gusion is getting nerf he was like a nightmare to me in every match 😮💨
noob
I like Guson Im a main
if you're struggling that bad with a Gusion you prolly have some serious skill issue. this makes him worse than his pre-revamp version, the revamp was just a slight improvement which led to everyone picking him cuz that made him slightly more viable than before.
learn to counter the hero first before complaining about them wrecking you.
@@lordsushi5356 Yeah I was surprised how high his pick rate became and now he's being nerfed. His only buff was a slight change to his passive. I fucking hate revamps. Heroes tend to come out worse after their revamps
@@neow6289 yea. i hope this dumbass nerf doesn't get implemented, there's already enough counters for him in this game as is.
since getting rage points is now slower, removing rage points when using 2nd skill is unnecessary.
As a Yve main, I still hate the nerf on her ultimate, and I hope they cancel it 😢
As a Edith main, I feel happy for the buff
Just like Paquito, Yve has received nothing but nerf the only difference is that Yve has always been weak, and I think she's the only mage that can't burst any enemy no matter the build, her slow effects can't compensate anything since she can be easily interrupted by cc so her ult is pretty much useless they should have kept the damage boost on her 1st so she can have a fighting chance even alone, she's more like a support than a mage on her current state but in terms of supporting she's still inefficient too, you've never seen Yve in ban section nor played in high rank because of this.
That's moonton logic. I don't really know why yve deserve that many nerfs, maybe devs just really hate her lol
Happy 3M subs elgin! ❤️
I hate the fact that they got to buff granger because he "doesn't deal enough damage on creeps" like wtf did you expect he is a mm ,either buff all other mm jungling capabilities like wanwan miya layla hanabi itithel etc OR MAKE HIM AN ASSASIN ALREADY and any mm you decide it doesn't have enough jungling capabilities.Why remove brodies marks on creeps and turtle lord? He certainly can't jungle now,so what you want? A balanced game or only the picks you want to rise and fall each season
There is no such thing as balanced heroes because only 10 heroes are required each match and we have 100+ heroes and counting. I think everybody is fooled by moonton thinking moonton is balancing heroes but in reality it is like what you said because buffing heroes means other heroes will shine in META same with nerfing heroes vice-versa. I think we should pressure moonton to balance the matchmaking system instead especially in solo q because this problem has simple solution yet moonton ignores it.
Buffing and nerfing heroes here and there will only goes in cycle. It solves nothing because only 10 heroes are being used each match.
@@angsanlaton9348 i agree , although it'll be hard to balance the game immo, but at least they could better the matchmaking which thankfully they did something,they removed classic wr kids ability to flex wr on rank
Everything is okay but still nothing to do with other heroes that arent uased as much like zilong :(
FUN FACT:
Buffing and nerfing heroes solves nothing. It is only an endless cycle over and over again. We should pressure moonton to balance the matchmaking system instead especially for solo q because this problem can be solved with simple solutions. There are 100+ heroes and counting and only 10 heroes are required on each match so ofcourse other heroes will be forgotten. This problem can't be solved because if you buff the other hero, another hero will fall. I believe moonton only doing this because they just want to see a certain hero in the game.
Not a fact, it's just your opinion
Guys, most of you forget that advanced server is TEST server. Everything still tested. I understand the complaints about Yve but not Mino.
He's much more fun to play now. Playing him everyday at advanced server.
Moonton really does a lot and some adjustments just need much time to be tested.
Sad fact: gusion never receive any buff since release only revamp
I hate how they keep giving already non meta heroes little buffs but then also give them a million nerfs to go with it. Mino’s initial buff was already a MUST but apparently Moonton keeps thinking the tiny buffs they give Mino are OP. Now his ult is completely useless. What is the point of even building up for his ult now?? His ult was already escapable and now they made it even easier to escape. What was the whole point of this rework then if they keep giving 1 buff and a million nerfs?!
It is said to give enemies who have a hard time escaping Mino's ultimate a chance against him.
Hahaha precisely, making it so hard to gain rage and when you can finally ulti, the enemies can just dash away easily. At least make the first part of the ulti a knock up…
@@ragegemini 1st skill does knock-up. You have to combine it with his enhanced ultimate for a chain knock-up.
Thank you so much for saying this. 100% agree
@@alemansprototypeguy A CHANCE ARE YOU FKING KIDDING ME TSNKS PURPOSE IS TO CONTROL THE FKING FIGHT WHY THE FUCK WOULD THEY GIVE ASS PLAYERS CHANCE TO ESCAPE IF THEY MADE MISTAKE
Moontoon never fails to disappoint me
they revamp a hero then kill it with a massive nerf, then they move on to different one. meanwhile the game has more than 110 heroes yet they only focus on few of them, wow moonton
Another thing on Hanabi is that if you attack using tower lock then it won't bounce to the heroes under the tower
Sad about the Mino nerf on his rage. Gonna be hell trying to get ult. But at least I don’t have to get purify anymore just dive n ult with no fear
:) I Feel Sorry for Yve 💔
Moonton keeps disappointing us
they literally kill yve and faramis by this. but I'm glad for baxia and Mino eventho now it's harder to gain rage. and absolutely love the queen wing. Now I can't use it for mage user, It's kinda effective back then, but then change it to spell vamp now it's a lot better and more universal.
The immunity while ULT with mino were good with these 3 knock ups. You can't ULT helcurt... So annoying xD
Alpha Need a tremendous buff what do you think 🤔
He cannot stand against other fighters and his sustainability is bad.
Yeah since Alpha is getting a new skin later they should give a huge buff to him.
Atlas is worse now with all that defensive nerfs than that before the frozen feature was added.
Lapu lapu has been getting so much buff lately.
I hope its not a new legendary, epic or collector skin👀
Probably because less people play him?
I hope they also nerf that Masha suicide strat it's very annoying
They are buffing all fighters, but not my girl guini... thats basically nerfing her