1:18 the rumor is, one of the devs tried to kill a spider in their office with a hammer, and kept failing miserably. They programed the immunity into the game simply as a joke
Ok but the fact that an glitch causes you to attack with nothing on your hand but still applies all the status effects of the game including 2 BETA ABILITIES IS INSANE
Link's double elbow drop of DOOM! Edit: also, it totals up to _4_ beta abilities! :O Ice Medallion, Shadow Arrows, and two we don't even know _what_ they were gonna be!
Considering we are working with garbage data, and they had to conserve memory on consoles, it's probably a number and flags bit manipulated into one single number. So it reads the garbage in the damage bits as damage, and every other bit set as a true for a damage type. *probably*, I don't know how it's actually coded, mind you, but this is very easy and for processors very quick way to compress and decompress data and would cause exactly what's happening here if fed a randomish number.
Great video! With the hammer jump attacks, I'm sure I watched another video where it explains that one of the developers tried to kill a spider in the office by jumping around with a hammer (I think), missing and completely failing to kill it, so one of the other team coded this in as they thought it was funny. I don't think any type of spider in the game can be killed by a hammer jump attack for this reason!
I'd never heard this before but a couple people have mentioned it to me now since this video. I really hope it's true, it's much funnier than a random damage table typo.
If you look at the structure of the damage values in code, the hammer jump slash is not only at the bottom, suggesting it was added last, possibly after the skulltula was finished, but it is in a sea of removed values, so it may have been missed.
It's a super common misconception since everyone just calls it QPA, but QPA is just an ingredient in one of the ways of getting empty jumpslash. You do QPA, then break your stick so that it immediately disappears before the grounded part of the jumpslash (whereas without QPA, it wouldn't immediately disappear). But there are other ways of getting empty jumpslash also, like jumpslash with a burning deku stick RIGHT before it burns out, so that it's gone by the time you land.
@@dannyb21892 It's crazy that all it would've taken to discover it in the past 25 years was someone jump-attacking with a burning deku stick right as it disappears, then using crouch-stab on anything it interacts with in a unique way.
@@MetroAndroid just getting glitched damage was discovered a while ago tbf, this is the first video on it i know of (with Blank A): ua-cam.com/video/wZRZ9IlHWq8/v-deo.html
You have a knack for properly mixing knowledge and presentation. I consider myself pretty OOT/MM versed, but the way you format your videos felt like watching a great refresher course. I also love how you properly touch on math.
6:39 possible theory, perhaps Link was intended to use the Iron Knuckles’ weapons against them. Would make sense why only Iron Knuckles are affected by it since those rooms would be the only place Link could use those weapons.
That thumbnail made me just wanna take a second to appreciate how the kokiri sword is just the old master sword. Especially in smash melee where it was longer. That is the exact earlier design of the master sword.
Since this topic of damage included weaknesses and resistances, it's applicable to state here that the Flare Dancer's weakness/resistance table is weird. Even just looking at swords, it's weak to Master Sword jump slashes and resistant to Biggoron's Sword jump slashes. A single Master Sword jump slash is enough to advance a Flare Dancer to its next phase (or defeat it if it's on green), but a Biggoron's Sword jump slash does the same amount of damage to it as a standard slash.
@@dannyb21892 ...That can't be right. It takes four normal attacks from the Master Sword to advance the fight a stage, but two attacks from Biggoron's Sword.
Its a fair assumption, given how many hits they take compared to every other enemy. Plus navi hints at you to attack from behind so one would rarely hit all 8 times.
@@Jotari Yes but they don't die unless you hit them so many times. Its similar to the large deku baba. If you hit their head to make them straighten up, then a second follow up hit will instantly kill them. But if you wait for their head to come back down they can take more damage. I'm not even sure if you can kill them with their head down lol, I cant remember doing it.
Regarding the Iron Knuckle being especially susceptible to the glitch damage; there is a rumor that the ability to pick up enemy weapons Toon Link receives in Windwaker was something that Link was supposed to be able to do against the Iron Knuckle with their axe. Since the Iron Knuckle would have been the target for this programming, the Iron Knuckle is likely susceptible due to actually being programmed to take damage from the unused items that are mixed in with everything. That would be me theory on why anyways 🤔
Wow, I did not lnow about that Wolfos weak point. I was wondering why in Majora's Mask, I one-shot a Wolfos once by punching it in the back as Goron Link. I suspected attacks from behind could do more damage but only did it once.
Clearly the most powerful attack was that one Iron Knuckle slash that killed my friend twice in a single hit. Dunno how, but it killed him, he revived with a fairy, and his hearts kept draining after. Never saw that happen before or since, so I assume that slash was personal.
@@Sauraenwhich is weird since damage isn't usually supposed to have a carry over like that, but I know what you're saying is true because I've personally seen this glitch before as well 🤔
The strongest single damage attacks are Iron Knuckle's and Ganon's Axes/Swords, dealing 4 hearts. The strongest direct damage is Ganondorf's giant energy blast, dealing 5 hearts, one for each ball. The highest overall is Koume's fire, dealing 5 1/4 hearts if you stay in the AOE field the whole time. Honorable mentions to Phantom Ganon's spear dealing a surprising 3 hearts that early in the game and Redeads/Gibdo dealing technically infinite damage if you don't mash out.
Awesome video Danny, I always love to know random stuff like this in Zelda games and the strongest attack in the game is pretty cool lol Keep up the great work!
Since i was a kid, ive realized the jumped attack does double damage. But i NEVER KNEW about crouch stabs taking the damage of the last melee attack you did. Thats fucking wild. Im gonna use that everytime i play now
You can use this to use your sword as a bomb. I'm not sure if I'm remembering it correctly, but I think it's the Hammer jump slash that has the bomb/explosion property, which you can then use with a regular stab - making you able to hit a few things that you can't hit with a jump-slash.
I always reasoned that the hammer jump attacks didn't work because of the skulltula's dexterity. Long ass swings to try and get insects often have them moving around you. I don't know if that was my young brain telling a story to immerse in the game more or not but either way it would not affect the weapon stats in terms of the outcome in either case. So I'll stick with my silly thinking cos its fun.
considering that the Master Sword deals 2 damage in OoT (which means 1 damage is equal to 15 in BotW), this means that the highest Damage possible you can do here would be equal to 960 Damage in BotW
The giant's knife looks different from the biggoron sword. I want to point that out because when you show all the weapons at the start of the video, they are the same. The Giants knife has a blue bit on the bottom of the handle, the biggoron sword has a gold one. That's the key difference. Edit: I forgot, but the grip is also changed from a tan leathery color on the knife, to a white color on the biggoron sword.
I’m 35 been playing/watching UA-cam videos on this game and I love the way you are breaking it down. But I have seen everything you talked about. Besides watching that dude beat the iron giant before even leaving the cutscene with a shield and big Goron sword. It’s works so well while being so broken, learn something new everyday. That’s why it’s the best game ever.
I remember accidentally defeating one like that and just being like "Huh??" I chalked it up to damage multipliers I didn't quite understand, and yeah. I guess that's what it was.
I'm pretty sure ice arrows are the strongest, but don't actually do their damage properly as it instead freezes enemies. The exception is on volvagia where it does CRAZY damage.
You know, I was told it was the damage of the biggoron sword so I immediately assumed it was the jump attack. But 4 damages matches up to biggoron swing. My bad!
@@markabyss1200 Still, that's an interesting tidbit, too bad you can't normally get the ice arrows before the fire temple 😅, but it will be useful to know the next time I do a randomizer 🤔
Great video, never thought I'd need to know the last part, but I'm glad I learned it. Question though: in the case you're doing SRM (or hacking or whatever), what's the size limit for the damage? Is it just one byte (like the health value for the Wolfos), or could you theoretically deal an entire 64-bit word of damage?
Seriously, I always assumed it was because I was slicing the Wolfos' spine in half vertically that it was a one hit kill. I never did a horizontal slice to it when it turned around. Didn't stop me from exploiting it!~
the jump attack for the hammer may be an overflow issue. the attack is so strong, it overflows the modulation they have in place for damage (if it exceeds X damage, wrap it back around)
Could you check, if attack properties are a simple bitmask in the damage type array? Because you show 13 items + 2 unused would turn into 15 bits of 16. So the value of -2 underflow in the damage type array could be 0x7FFF or rather decimal 32767. Well, it might be using 0xFFFF as well, indicating another unused damage type. Unless the first two bits of that mask is the raw damage itself. 2 bits damage + 14 damage type = 16 bits
Whats the damage value of a broken deku stick? You can get one by attacking the electric squares monsters in Jabu Jabu or interrupting link when he throws it away.
So, that also applies an interesting idea, since link normally has 20 total hearts(each heart is 4 health, for a total of 80 health pre double defense) what would that do to a character like Dark Link, who mirrors your health value if you could apply some kind of 4x "crit/weakspot" multiplier to the entity would the max damage remain 64 or would he also have certain weaknesses as well? given some are "scrapped/unused" types of damage/elements? it was an interesting video.
iirc Kokiri Jump also OHKOs Wolfos's back, too. White Wolfos have the same shtick, too. I don't know their health, but a Master Sword Jump OHKO's the White Wolfos in the Ice Cavern
There are rumors that the great fairy sword of majora's mask is significantly more powerful than the biggoron sword of OOT. This said the damage outputs from majora's mask and OOT does not completely line up.
this makes me think of the Final Fantasy games... IF you cast the "FIre 3" spell on an enemy that's weak against fire, OR an "Ice 3" spell on an enemy that's weak against ice, OR a "Lightning 3" spell on an enemy that's weak against lightning, you can do 9999 damage. that's assuming that the character casting the spell has a "Magic" attribute of 50 or more.
64 damage is quite poetic! By the way, I know the Torch Slugs could resist the Kokiri Sword, but what about a Broken Giant's Knife attack? Would that have any affect?
@@e-mananimates2274 If I understand right from the video: The broken giant's knife uses the same damage value as the kokiri sword, and some enemies reduce a certain amount of incoming damage before applying it.
@@SnoopSqueak Well, okay. I was just wondering if any other attacks that cause one damage could harm the Torch Slug, while the Kokiri Sword only had that quirk programmed into it.
@@e-mananimates2274 My guess is ALL attacks that cause one damage will not hurt the torch slug, since the torch slug reduces them all from 1 to 0, but I'm not positive. I got the impression it's not really a special quirk of the sword, more that the enemy is the one lowering the damage regardless of where it comes from, but that might not be the case. I should know better than to expect consistency from N64 game code lol, so maybe there are some special exceptions or other weird things... I may try it out sometime just to see, but I'm not sure when that would be.
I played a little bit the Stronghold hack and noticed some unpredictable damages. I know why now because the game engine isn't logical enough for me in term of coding. Where I can play Wind Waker, TP and Skyward Sword in a more predictable way. The logic is more present. For example if I cut an artery IRL, I'll now that the person in front of me will die. If nothing is done to heal him of cours. In fact if I lose an heart I can say that's not my fault ?
Have to say, WW has my favorite combat style in a Zelda game, MAYBE with the exception of BotW. It's just so TIGHT. It feels like a comprehensive martial art within the context of the game's combat, and makes you feel like you really earned those Knight's crests.
So, crouch stabs retain all the damage of what the previous attack delt. So, in theory, using an ISG after hitting a wolfos with 64 damage, we can attack anything with all that damage at will
@@MetalGearCry unfortunately it doesn't work like that. The attack was a Biggoron Sword jumpslash, so that's what crouch stabs will copy. How much damage that does is determined independently by the enemy being attacked. So if we attacked a wolfos again, sure we could do 64 damage. But anyone else would just take 8 damage.
My off-the-cuff theory on why Skulltulas are immune to jump hammer attacks is because they may lack a property that creates a proper shockwave, but I might totally be missremembering a lot of stuff.
Two-handed and breaks upon use, yes. A serious wooden club that didn't break in one hit would also do more damage than the dagger. Deku sticks are BIG sticks. A wooden stick the size of the child's sword would do about as much damage as a fist, with the advantages of reach (hitbox) and not technically having to touch the opponent (contact damage). One-handed knife > One-handed stick Two-handed stick > One-handed knife Two-handed knife > Two-handed stick Any weapon at all > no weapon at all
I've noticed something similar to the last thing with the Wolfos when attacking Redeads with a Master Sword jump slash and having them die in one hit. I've also seen something similar with Dodongos if you hit them in a sweet spot. Are these the same concept? :3
Some enemies like redeads and dead hand (idk about dodongos) can be hit twice in quick succession with the same attack, so yeah it's similar. But afaik wolfos are the only ones that actually get hit twice in the same frame!
So do you think the Wolfos enemy has multiple hitboxes so it can detect whether it is being attacked from behind? Maybe you hit both when you get that certain angle like you mentioned, and that triggers the double damage register Can't really think of another way an n64 programmer would have been able to create the wolfos backstab system
maybe you should've given it hundreds of HP so we could test the raw damage and -per second in real-time instead of just one hit that would have the same result as if the HP were lower
@@Jotari not as far as I know, they're a pretty unique case! Some enemies take more damage from a particular weapon than others take from the same weapon, but wolfos are the only ones I know of that take different damage from the same attack depending on how you hit them (ignoring attacks that get entirely blocked by enemy shielding)
@@dannyb21892 Thinking on it, in addition to the Megaton Hammer weirdness for them, Skulltulas do kind of have the same thing going on with their frontal protection, which actually can be bypassed with adult Link's projectiles.
*interesting video about damage values* Me: 6:17 HOLD UP WTF YOU CAN FREEZE THOSE? does that work in MM? omfg I thought ice arrows were completely pointless in oot
1:18 the rumor is, one of the devs tried to kill a spider in their office with a hammer, and kept failing miserably. They programed the immunity into the game simply as a joke
The dev was also jumping around, which is why the jump attack doesn’t hurt it.
Ok but the fact that an glitch causes you to attack with nothing on your hand but still applies all the status effects of the game including 2 BETA ABILITIES IS INSANE
Link's double elbow drop of DOOM!
Edit: also, it totals up to _4_ beta abilities! :O Ice Medallion, Shadow Arrows, and two we don't even know _what_ they were gonna be!
Considering we are working with garbage data, and they had to conserve memory on consoles, it's probably a number and flags bit manipulated into one single number. So it reads the garbage in the damage bits as damage, and every other bit set as a true for a damage type.
*probably*, I don't know how it's actually coded, mind you, but this is very easy and for processors very quick way to compress and decompress data and would cause exactly what's happening here if fed a randomish number.
@@Mordecai02 probably light and earth (since have wind, fire and I think ice and electric).
@@ninjaguyYTIIRC the medallions were all basically spells at one point, so that kinda jives
Great video!
With the hammer jump attacks, I'm sure I watched another video where it explains that one of the developers tried to kill a spider in the office by jumping around with a hammer (I think), missing and completely failing to kill it, so one of the other team coded this in as they thought it was funny. I don't think any type of spider in the game can be killed by a hammer jump attack for this reason!
I'd never heard this before but a couple people have mentioned it to me now since this video. I really hope it's true, it's much funnier than a random damage table typo.
I hope this is true because that's incredible
That would explain my failed attempts at killing gold skulltulas with hammer-stored power crouch stabs in randomizers
Ye
Big citation needed
This was extremely interesting, well explained, and well spoken. Your writing, delivery, and pacing were excellent. Great video.
The most powerful attack is emotional damage, when Link is left all alone in the end.
If you look at the structure of the damage values in code, the hammer jump slash is not only at the bottom, suggesting it was added last, possibly after the skulltula was finished, but it is in a sea of removed values, so it may have been missed.
I never knew empty jumpslash was a thing! I thought it was just QPA that gave that glitched damage value.
It's a super common misconception since everyone just calls it QPA, but QPA is just an ingredient in one of the ways of getting empty jumpslash. You do QPA, then break your stick so that it immediately disappears before the grounded part of the jumpslash (whereas without QPA, it wouldn't immediately disappear). But there are other ways of getting empty jumpslash also, like jumpslash with a burning deku stick RIGHT before it burns out, so that it's gone by the time you land.
@@dannyb21892 It's crazy that all it would've taken to discover it in the past 25 years was someone jump-attacking with a burning deku stick right as it disappears, then using crouch-stab on anything it interacts with in a unique way.
@@MetroAndroid just getting glitched damage was discovered a while ago tbf, this is the first video on it i know of (with Blank A): ua-cam.com/video/wZRZ9IlHWq8/v-deo.html
You have a knack for properly mixing knowledge and presentation. I consider myself pretty OOT/MM versed, but the way you format your videos felt like watching a great refresher course. I also love how you properly touch on math.
mmmm yes STATS
WE LOVE NUMBERS
I LOVE DEFEATING THE ENEMY AND GETTING STRONGER!!!! 😈😈😈
Come back when your stats are a little, mmmm, HIGHER!
hammer go bonk
NUMBER GO UP!!!!!
8:30 so youre telling me i have been doing 32 dmg to those doggos all this time (i have been hitting their tail with well placed biggoron jumpslashes)
💀
There's a chance you could've been doing 64 as well
How did you know that this is the video I've wanted to watch for my entire life?
6:39 possible theory, perhaps Link was intended to use the Iron Knuckles’ weapons against them. Would make sense why only Iron Knuckles are affected by it since those rooms would be the only place Link could use those weapons.
There is a rumor that that was intended to be the case and that is why we have the ability to do so in Windwaker
Crushing weapon better vs armored foe right
That thumbnail made me just wanna take a second to appreciate how the kokiri sword is just the old master sword. Especially in smash melee where it was longer. That is the exact earlier design of the master sword.
The strongest thing in Hyrule is backshots to a furry
Lmfao!😭😆
thats how you kill a furry in real life too
Why you gotta say it like that
Bruh
Yessirrr
Since this topic of damage included weaknesses and resistances, it's applicable to state here that the Flare Dancer's weakness/resistance table is weird. Even just looking at swords, it's weak to Master Sword jump slashes and resistant to Biggoron's Sword jump slashes. A single Master Sword jump slash is enough to advance a Flare Dancer to its next phase (or defeat it if it's on green), but a Biggoron's Sword jump slash does the same amount of damage to it as a standard slash.
Yea it's a weird example, it actually shares it's damage table with Ganon, which is why it appears to be resistant to everything but master sword
@@dannyb21892 ...That can't be right. It takes four normal attacks from the Master Sword to advance the fight a stage, but two attacks from Biggoron's Sword.
5:35 Gotta love bitfields
All this time I thought you could only kill Wolfos by hitting them in the back.
Its a fair assumption, given how many hits they take compared to every other enemy. Plus navi hints at you to attack from behind so one would rarely hit all 8 times.
@@raydespoir right. I just assumed he they were invulnerable to everything else
@@raydespoir They do visibly take damage though.
@@Jotari Yes but they don't die unless you hit them so many times. Its similar to the large deku baba. If you hit their head to make them straighten up, then a second follow up hit will instantly kill them. But if you wait for their head to come back down they can take more damage. I'm not even sure if you can kill them with their head down lol, I cant remember doing it.
@@raydespoir Yes, you can. If you kill them without them going erect then you'll likely get Deku Nuts, otherwise they drop Deky Sticks.
Wow! I had no idea butt attacks were so powerful.
I wonder if the value Iron Knuckles are weak to is supposed to be the value of unused Spirit Arrow/Soul Arrow
They're one of the few enemies unique to the Spirit temple, so I wouldn't be surprised 🤔
3:35 that crouch stab information is so incredibly useful, I can't wait to play through lozoat again
4:05 this glitch is nuts holy moly
What a sick video! Reminds me of Decinos Doom videos but for Zelda. Two of my absolute favorite games growing up. Bravo 👏
That random zoomed in iron knuckle face around 2:45 actually jumpscared me LMAO
Regarding the Iron Knuckle being especially susceptible to the glitch damage; there is a rumor that the ability to pick up enemy weapons Toon Link receives in Windwaker was something that Link was supposed to be able to do against the Iron Knuckle with their axe. Since the Iron Knuckle would have been the target for this programming, the Iron Knuckle is likely susceptible due to actually being programmed to take damage from the unused items that are mixed in with everything. That would be me theory on why anyways 🤔
I have another glitch to share:
Whenever Daniel Baamonde gets excited, his voice takes up properties of Ceave Gaming's one.
Holy Fuzzy!
The psychological damage that causes us to ponder questions like these decades later
I always thought the Megaton Hammer was a base 3.
Wow, I did not lnow about that Wolfos weak point. I was wondering why in Majora's Mask, I one-shot a Wolfos once by punching it in the back as Goron Link. I suspected attacks from behind could do more damage but only did it once.
At 8 min I had no idea that that was why I would randomly kill those Wolfos enemies in a single strike! Very interesting.
Broken deku sticks can also be wielded by interrupting the put away action with damage right after breaking it.
Clearly the most powerful attack was that one Iron Knuckle slash that killed my friend twice in a single hit.
Dunno how, but it killed him, he revived with a fairy, and his hearts kept draining after. Never saw that happen before or since, so I assume that slash was personal.
Emotional Damage!
I did a 3 heart run many years ago, got hit by Volvagia, and that hit drained two fairies.
@@Sauraenwhich is weird since damage isn't usually supposed to have a carry over like that, but I know what you're saying is true because I've personally seen this glitch before as well 🤔
The strongest single damage attacks are Iron Knuckle's and Ganon's Axes/Swords, dealing 4 hearts. The strongest direct damage is Ganondorf's giant energy blast, dealing 5 hearts, one for each ball. The highest overall is Koume's fire, dealing 5 1/4 hearts if you stay in the AOE field the whole time. Honorable mentions to Phantom Ganon's spear dealing a surprising 3 hearts that early in the game and Redeads/Gibdo dealing technically infinite damage if you don't mash out.
Awesome video Danny, I always love to know random stuff like this in Zelda games and the strongest attack in the game is pretty cool lol
Keep up the great work!
Since i was a kid, ive realized the jumped attack does double damage. But i NEVER KNEW about crouch stabs taking the damage of the last melee attack you did. Thats fucking wild. Im gonna use that everytime i play now
I love how this ends with vaporizing wolfos
cool video! I knew about crouch stabs' damage output but had no idea they retain weapon properties too
You can use this to use your sword as a bomb.
I'm not sure if I'm remembering it correctly, but I think it's the Hammer jump slash that has the bomb/explosion property, which you can then use with a regular stab - making you able to hit a few things that you can't hit with a jump-slash.
8:07 Ah ok, now you have my attention. lol
(fires up the flamethrower)
This was such a amazing indepth video, i love seeing these Zelda Ocarina of Time tech videos.
Thanks for the upload.
I always reasoned that the hammer jump attacks didn't work because of the skulltula's dexterity. Long ass swings to try and get insects often have them moving around you. I don't know if that was my young brain telling a story to immerse in the game more or not but either way it would not affect the weapon stats in terms of the outcome in either case. So I'll stick with my silly thinking cos its fun.
This was so cool, and interesting, learning about code and the game, nice!
7:44 he should have stayed flat is hilarious 😂
shadow arrows and ice magic huh i want to know what those are!
considering that the Master Sword deals 2 damage in OoT (which means 1 damage is equal to 15 in BotW), this means that the highest Damage possible you can do here would be equal to 960 Damage in BotW
The wolfos thing I just thought was Link severing his spinal cord.
The giant's knife looks different from the biggoron sword. I want to point that out because when you show all the weapons at the start of the video, they are the same. The Giants knife has a blue bit on the bottom of the handle, the biggoron sword has a gold one. That's the key difference.
Edit: I forgot, but the grip is also changed from a tan leathery color on the knife, to a white color on the biggoron sword.
Don't think I've been more won over by a video before. Great stuff
2:00 124? Like, plainrock124?
2:02 The lit Deku Stick deals 4 as well
That isn't a different weapon though, being lit has no effect on damage at all. It still does 2 on slash and 4 on jumpslash while lit.
I’m 35 been playing/watching UA-cam videos on this game and I love the way you are breaking it down. But I have seen everything you talked about. Besides watching that dude beat the iron giant before even leaving the cutscene with a shield and big Goron sword. It’s works so well while being so broken, learn something new everyday. That’s why it’s the best game ever.
I remember accidentally defeating one like that and just being like "Huh??" I chalked it up to damage multipliers I didn't quite understand, and yeah. I guess that's what it was.
If there was a competitive scene for Zelda PvP the META would be crazy bro
I would've loved to see the empty jump slash done on a wolfos' tail!
I'm pretty sure ice arrows are the strongest, but don't actually do their damage properly as it instead freezes enemies. The exception is on volvagia where it does CRAZY damage.
@@markabyss1200 they're not that strong. Even on volvagia it's just 4 damage. Same as a master sword jumpslash
You know, I was told it was the damage of the biggoron sword so I immediately assumed it was the jump attack. But 4 damages matches up to biggoron swing. My bad!
@@markabyss1200 Still, that's an interesting tidbit, too bad you can't normally get the ice arrows before the fire temple 😅, but it will be useful to know the next time I do a randomizer 🤔
I’ve played this game and MM for thousands of hours in my childhood and I never knew about the crouch stab
Great video, never thought I'd need to know the last part, but I'm glad I learned it.
Question though: in the case you're doing SRM (or hacking or whatever), what's the size limit for the damage? Is it just one byte (like the health value for the Wolfos), or could you theoretically deal an entire 64-bit word of damage?
I'm honestly not sure about the damage itself, but enemy hp I'm pretty sure is just one byte so they can have a max of 255hp anyway.
"Crazy Butt Multiplier"
That's a new one, lol.
Seriously, I always assumed it was because I was slicing the Wolfos' spine in half vertically that it was a one hit kill. I never did a horizontal slice to it when it turned around.
Didn't stop me from exploiting it!~
Would love to see a video on the empty jump slash!
the jump attack for the hammer may be an overflow issue. the attack is so strong, it overflows the modulation they have in place for damage (if it exceeds X damage, wrap it back around)
@@SincerelyVince it's not, it's just 0 damage in those enemies' damage tables
Could you check, if attack properties are a simple bitmask in the damage type array? Because you show 13 items + 2 unused would turn into 15 bits of 16.
So the value of -2 underflow in the damage type array could be 0x7FFF or rather decimal 32767. Well, it might be using 0xFFFF as well, indicating another unused damage type.
Unless the first two bits of that mask is the raw damage itself. 2 bits damage + 14 damage type = 16 bits
Greatly edited and informative 👍
so Zelda 64DD means Zelda 64 Double Damages?
it means Don't Deliver...to the usa
Laugh Harder than i should. Good ones
Whats the damage value of a broken deku stick?
You can get one by attacking the electric squares monsters in Jabu Jabu or interrupting link when he throws it away.
@@Emogeta a broken deku stick is the same as regular deku stick.
So, that also applies an interesting idea, since link normally has 20 total hearts(each heart is 4 health, for a total of 80 health pre double defense) what would that do to a character like Dark Link, who mirrors your health value if you could apply some kind of 4x "crit/weakspot" multiplier to the entity would the max damage remain 64 or would he also have certain weaknesses as well?
given some are "scrapped/unused" types of damage/elements?
it was an interesting video.
iirc Kokiri Jump also OHKOs Wolfos's back, too.
White Wolfos have the same shtick, too. I don't know their health, but a Master Sword Jump OHKO's the White Wolfos in the Ice Cavern
I like how a damn stick is as dangerous as a hammer and even the sacred blade to ban all evil 💀
There are rumors that the great fairy sword of majora's mask is significantly more powerful than the biggoron sword of OOT. This said the damage outputs from majora's mask and OOT does not completely line up.
this makes me think of the Final Fantasy games...
IF you cast the "FIre 3" spell on an enemy that's weak against fire, OR an "Ice 3" spell on an enemy that's weak against ice, OR a "Lightning 3" spell on an enemy that's weak against lightning, you can do 9999 damage.
that's assuming that the character casting the spell has a "Magic" attribute of 50 or more.
good video, as always
Wait, Ice magic? To learn that this ancient damage type survived development is kinda funny.
Omg I had a feeling about that with the Wolfos
The spine IS one of the most important parts of the body. ☝
the hammer kills them because of the AOE , like if you hit the ground and there are spiders on the wall out of meele range, they die
the regular swing also kills them, AOE or not.
64 damage is quite poetic!
By the way, I know the Torch Slugs could resist the Kokiri Sword, but what about a Broken Giant's Knife attack? Would that have any affect?
Just checked and confirmed that it seems to behave the same as kokiri sword for both torch slugs and freezzards!
@@dannyb21892 You don't say. I wonder if some of the programming used for the Kokiri sword was carried over to the Broken Giant's Knife.
@@e-mananimates2274 If I understand right from the video: The broken giant's knife uses the same damage value as the kokiri sword, and some enemies reduce a certain amount of incoming damage before applying it.
@@SnoopSqueak Well, okay. I was just wondering if any other attacks that cause one damage could harm the Torch Slug, while the Kokiri Sword only had that quirk programmed into it.
@@e-mananimates2274 My guess is ALL attacks that cause one damage will not hurt the torch slug, since the torch slug reduces them all from 1 to 0, but I'm not positive. I got the impression it's not really a special quirk of the sword, more that the enemy is the one lowering the damage regardless of where it comes from, but that might not be the case. I should know better than to expect consistency from N64 game code lol, so maybe there are some special exceptions or other weird things... I may try it out sometime just to see, but I'm not sure when that would be.
I did not know that the Sword of Proctology was part of OOT canon.
I made a spreadsheet of all damage tables from the decomp that I would link if youtube allowed it
I played a little bit the Stronghold hack and noticed some unpredictable damages. I know why now because the game engine isn't logical enough for me in term of coding. Where I can play Wind Waker, TP and Skyward Sword in a more predictable way. The logic is more present. For example if I cut an artery IRL, I'll now that the person in front of me will die. If nothing is done to heal him of cours. In fact if I lose an heart I can say that's not my fault ?
Have to say, WW has my favorite combat style in a Zelda game, MAYBE with the exception of BotW. It's just so TIGHT. It feels like a comprehensive martial art within the context of the game's combat, and makes you feel like you really earned those Knight's crests.
For anyone curious, the sword silhouette in the video thumbnail is a Kit Rae fantasy sword called Valermos, the Sword of Fire.
The most powerful attack was the friends we made along the way! :D
So, crouch stabs retain all the damage of what the previous attack delt. So, in theory, using an ISG after hitting a wolfos with 64 damage, we can attack anything with all that damage at will
@@MetalGearCry unfortunately it doesn't work like that. The attack was a Biggoron Sword jumpslash, so that's what crouch stabs will copy. How much damage that does is determined independently by the enemy being attacked. So if we attacked a wolfos again, sure we could do 64 damage. But anyone else would just take 8 damage.
@@dannyb21892 Ah. Thx
@@dannyb21892 Love OOT btw, and your content.
Infinite sword glitch duh😂
Zelda + stats - opinions =asmr
Basically with that glitch, you can one shot Ganondorf lmao, so much for a final boss huh
The fact that the wolfos takes 4x damage from the back is just begging for a doggy style joke
Butt of the joke
Gettin the old spokes broke. Havin that back blowed out!
Wolfos Backshot
😂
well it's a doggy with style
My off-the-cuff theory on why Skulltulas are immune to jump hammer attacks is because they may lack a property that creates a proper shockwave, but I might totally be missremembering a lot of stuff.
What a great video! Thank you for sharing!
Awesome.
I'm guessing the Crouch Stab
Isn't the jumping hammer attack 0 damage to *everything* if you don't do a regular swing first?
Parry will always attack twice whenever I play through
Enjoyed the video good stuff
A fucking *stick* does more damage than your beginning sword?
yeah, it makes sense since it's meant to break in one hit, so its a tradeoff. only with glitches does it become OP
Two-handed and breaks upon use, yes. A serious wooden club that didn't break in one hit would also do more damage than the dagger. Deku sticks are BIG sticks.
A wooden stick the size of the child's sword would do about as much damage as a fist, with the advantages of reach (hitbox) and not technically having to touch the opponent (contact damage).
One-handed knife > One-handed stick
Two-handed stick > One-handed knife
Two-handed knife > Two-handed stick
Any weapon at all > no weapon at all
Is there a glitch in the vanilla unmodded game that lets you shoot shadow arrows? Is the visual effects implemented at all?
@@Solrex_the_Sun_King nah it's not implemented at all as far as I know beyond its entry in the damage tables
@@dannyb21892 rip
My dumb butt hoping itd be some glitch with the bottle: 😂
What is your oot editor? What's the best way to edit n64 game code?
I'm so curious about moding and left 9ver content developer left out
How have shadow arrows never appeared in a game before? They had the coolest idea and then never did anything with it!
good video danny
I've noticed something similar to the last thing with the Wolfos when attacking Redeads with a Master Sword jump slash and having them die in one hit. I've also seen something similar with Dodongos if you hit them in a sweet spot. Are these the same concept? :3
Some enemies like redeads and dead hand (idk about dodongos) can be hit twice in quick succession with the same attack, so yeah it's similar. But afaik wolfos are the only ones that actually get hit twice in the same frame!
So do you think the Wolfos enemy has multiple hitboxes so it can detect whether it is being attacked from behind? Maybe you hit both when you get that certain angle like you mentioned, and that triggers the double damage register
Can't really think of another way an n64 programmer would have been able to create the wolfos backstab system
could it even be their tails?
jump attack with ISG, video done in 8 seconds, gg
Great video
maybe you should've given it hundreds of HP so we could test the raw damage and -per second in real-time instead of just one hit that would have the same result as if the HP were lower
Aside from the Wolfos, are there any other enemies that have weakness multipliers?
@@Jotari not as far as I know, they're a pretty unique case! Some enemies take more damage from a particular weapon than others take from the same weapon, but wolfos are the only ones I know of that take different damage from the same attack depending on how you hit them (ignoring attacks that get entirely blocked by enemy shielding)
@@dannyb21892 Thinking on it, in addition to the Megaton Hammer weirdness for them, Skulltulas do kind of have the same thing going on with their frontal protection, which actually can be bypassed with adult Link's projectiles.
before I watch Im gonna hazard a guess at a QPA Jumpslash crouch stab against an Iron Knuckle specifically
edit. I stand corrected, that is number 2
*interesting video about damage values*
Me: 6:17 HOLD UP WTF YOU CAN FREEZE THOSE? does that work in MM? omfg I thought ice arrows were completely pointless in oot