How To Get the FASTEST POSSIBLE WATER FLOW RATE !! - Timberborn Hard Mode

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  • Опубліковано 8 січ 2023
  • Speed up your rivers and get maximum waterwheel power with this awesome trick!!
    This is part 35 of a challenging new series in the awesome beaver city building game TIMBERBORN on Hard Mode. Can I survive the terrifying droughts and engineer the ULTIMATE Beaver Paradise?
    Support Skye on Patreon ► / skyestorme
    Follow Skye on Twitch ► / skyestorme
    Follow Skye on Twitter ► / xskyestormex
    Skye's Official Merch Store ► bit.ly/3pGE7X7
    Skye's Official Game Store ► www.nexus.gg/skyestorme
    Skyes PC Spec
    ------------------------
    CPU: Intel i9-9900k @5.0 GHz
    RAM: 64GB
    GPU: Gigabyte Aorus GeForce RTX 2080 Ti Xtreme Waterforce 11G
    End Titles Music:
    Tobu - Candyland
    Tobu Official UA-cam - / tobuofficial
  • Ігри

КОМЕНТАРІ • 642

  • @ryan96420
    @ryan96420 Рік тому +236

    I’m a water resources engineer and I absolutely love your trouble shooting as a whole and operation of reservoirs.

    • @boarder6246
      @boarder6246 Рік тому +16

      I’m glad you have brain! Unlike those architects out there… 🙃

    • @dreadzinogre4636
      @dreadzinogre4636 Рік тому +3

      If the Architect punishment had Skye's help the ***cano would turn into a storm!

    • @docferringer
      @docferringer Рік тому +2

      Sooo are we going to start seeing the Skye Storm effect in our municipal water systems? :D

  • @snowyverrider2095
    @snowyverrider2095 Рік тому +134

    Huge props to the game developers for adding Bernouli's principle of fluid dynamics to the game, that cannot have been easy to implement.

    • @briantroy7376
      @briantroy7376 Рік тому +17

      I've glimpsed the code, the water is cool, but trust me they cut A LOT of corners to get it to work like this and most players still hate it lmao.

    • @ThePrimeMinisterOfTheBlock
      @ThePrimeMinisterOfTheBlock Рік тому +2

      @@briantroy7376 how'd you get access to the code

    • @chriku
      @chriku 8 місяців тому

      @@ThePrimeMinisterOfTheBlockit's unity. they use "compiled" c#, but due to reflection data that can be uncompiled basically losslessly

    • @Sebastian-hg3xc
      @Sebastian-hg3xc 8 місяців тому +4

      @@ThePrimeMinisterOfTheBlock maybe decompiled.

  • @PatentDude
    @PatentDude Рік тому +191

    As an engineer first (before joining the dark side of being an attorney), I love trouble shooting, exploration and principle recognition of this video!
    However with some hesitancy I can help but point out that:
    1.) Water is essentially incompressible, but the flow rate is inversely proportional to the cross sectional area, and
    2.) The Sky Storme effect in Timberborn is known as the Continuity Equation in the real world.
    How cool that Mechanistry added this to Timberborn! Thanks for sharing it!

    • @jaquigreenlees
      @jaquigreenlees Рік тому +8

      I suspect the water dynamics library from Unity includes this.
      The development toolkit that is Unity was intended for games so the devs for it would be inclined to include as much as possible into the water segment of the kit.

    • @Friedthjof
      @Friedthjof Рік тому +8

      wanted to write exactly the same and am very happy I do not have to ;) the whole talk of "compressing water" made me wince. but the outcome was great, so I will leave a like and not unsubscribe :)

    • @ObeyHats4035
      @ObeyHats4035 Рік тому +1

      is this the same function as water flowing into smaller pipes and using gravity as the energy?

    • @gustavodeoliveiraferreira3796
      @gustavodeoliveiraferreira3796 Рік тому +1

      It's the Bernoulli's principle

    • @patricktho6546
      @patricktho6546 Рік тому

      but doing a ripplewaterfall should not be the neccesary factor

  • @arkadye
    @arkadye Рік тому +73

    I realised that I missed the first episode of this series, so I went back to watch it. It's really cute how at the end he's showing us the reservoir he's created saying "that is huge - we will never run out of water again". Folks: that reservoir was about 3 tiles deep, 9 tiles wide and ~20 tiles long. It is contained entirely within Belvoir Castle now.
    (Also, I just bought this game - another purchase because of Skye, dammit. 😛)

  • @Karagianis
    @Karagianis Рік тому +61

    Imagine the power you could generate with this effect if you had the Iron Teeth and their large 2 deep water wheels.

  • @Kaelland
    @Kaelland Рік тому +16

    You've created a nozzle. When anything bound by the nature of fluid dynamics (both liquids and gasses) are forced through an increasingly narrow passage, such as a nozzle, the fluid (or gas) speeds up as the passage narrows. The impressive thing here is not that you've figured out how to do it, but that it's actually modeled in game.

  • @IseeSpiders
    @IseeSpiders Рік тому +22

    Water model is not real world accurate, but IRL this effect is because the water does NOT compress. Its called the venturi effect and is pretty core concept in fluid dynamics. I did not know it replicated at all in timberborn 😀

  • @peaoui165
    @peaoui165 Рік тому +77

    Now the question is: Can you modify Water-Wheel World to have a higher flow rate to up your power production?

    • @aaavellone
      @aaavellone Рік тому +10

      omg that would take like 2 days of real time to achieve. It would be cool, but that's a lot of work

    • @wintersage6895
      @wintersage6895 Рік тому +5

      @snox maybe so, but it'd mean fewer windmills, and (if surpassing expectations) fewer water wheels even for the power needs of the whole map.

    • @aaavellone
      @aaavellone Рік тому +6

      @@wintersage6895 true. But that baseball field over in barrel bot world isn't going anywhere, lolz, but the other windmills for sure

    • @RKaudio
      @RKaudio Рік тому +1

      I also thing this is a good idea!

    • @Netherdan
      @Netherdan Рік тому +2

      I suspect making turns would be a nightmare in this flow rate, but it would be fun to watch him try (and potentially succeed).
      Maybe using 3x3 pools for each turn would do the trick, but I don't think it will fit in the current layout, so it would need a major redesign of the power plant

  • @exceededcircle1
    @exceededcircle1 Рік тому +35

    Dr. Skye Storm's, Skye Storm effect on water in timberborn is a very impressive scientific discovery to beaver kind and we applaud his efforts. 👏

  • @wolframstahl1263
    @wolframstahl1263 Рік тому +17

    Didn't expect a game science episode and I'm so happy we got one!
    Keep us updated. As much as I like the aesthetic of your builds, the lore and world building, you can always catch me with a deep dive into weird game mechanics!
    Love how proud you are of your discovery, and you deserve every bit of it!

  • @mattsaive455
    @mattsaive455 Рік тому +11

    skye: ill add water source so I don't have to faff around with water to focus on building.
    **adds water source causing imbalance to system**
    proceeds to spend 2 episodes faffing around with water...
    bahaha love it skye. all the best to you and the family.

  • @johntotten4872
    @johntotten4872 Рік тому +5

    After seeing the video title I immediately thought when will Skye use this for the water wheel area. This semi reminds me of back in the day with the old timers using strip mining. They would take a water source and run it down a set length of pipe then neck it down to a smaller diameter pipe, run that a set distance and neck down again. Using gravity and water acceleration they would wash away the earth to find the precious minerals. The Skye Storme effect has a nice ring to it.

  • @Peter-jl4ki
    @Peter-jl4ki Рік тому +2

    9:04 "I wonder if this will become known as the Skye Storme effect?"
    Nah, it's a Storme Drain.

  • @Liednard
    @Liednard Рік тому +2

    Thank you very much for looking into it! I had the intuition you can pull more than 1 unit of water per tile, this is a clear demonstration with the exact numbers to work with!

  • @nemesis7774
    @nemesis7774 Рік тому +3

    Damn, great use of the continuity equation! Next, solves Navier-stokes !

  • @jajwarehouse1
    @jajwarehouse1 Рік тому +3

    This makes complete sense to me. The water does not compress, but the speed of flow increases as it falls in elevation into a narrower channel. It is the same reason wide fords in rivers have shallow slow moving water that could be easy to walk across, and narrow sections that drop in elevation within the very same river could have very dangerous rapids.

  • @Damnedfish.
    @Damnedfish. 9 місяців тому +2

    I don't play TimberBorn, but I have been binge watching this series (8 months late). You earned my Like & Subscribe (as I agreed to your terms at the beginning). Well done on comprehending the Timberborn water physics to a whole new level.

  • @pietrolocatelli33
    @pietrolocatelli33 Рік тому +10

    Being an Engineering student I'm totally not impressed by the theory of it, it's pretty simple fluid dynamics actually. If the water goes fast enough you can push it through a way smaller gap or channel, that's how a pressure washer works (it has small holes for the water to come out so the water has to go very fast while being pushed by a massive pressure behind). Although being a student of IT Engineering to be exact, I'm very impressed that such a simple game, in early access too, has a physics engine so precise that's able to calculate that!
    They're probably using a physics engine made by someone else but still... kudos to the devs!

  • @alanread8431
    @alanread8431 Рік тому +4

    Hi Skye, So hyped wanted to leave a comment straight away but decided to narrate through this episode. Great editing with the dynamite, so interesting, I play the game often and love watching you have so much fun. You and picture are just brilliant. Thanks for sharing the joy. Love YA man x Please keep this series going when you name the new districts I am always laughing. The Sky Storm Effect is worthy of publication in scientific journals. Wonderful, just wonderful..... Flow rate GGGRRRRRRrrr

  • @porscheguyakaTheBackStreetBoys

    I am drinking coffee while watching this at 8:35 pm

  • @johnv3788
    @johnv3788 Рік тому +1

    This series got me into Timberborn and this video just blew my mind! Thanks for the effort you put into each and every video! Love it!!!

  • @aleek4481
    @aleek4481 Рік тому

    I would have thought that wasn't possible. Good job Skye!

  • @tonywilliamson8882
    @tonywilliamson8882 Рік тому +1

    Amazing work and very simple to follow along. Thank you Sir.

  • @AmyEyre616
    @AmyEyre616 Рік тому +2

    Yes, the water physics in this game is absolutely nuts, props to the devs!

  • @DanielVCOliveira
    @DanielVCOliveira Рік тому +1

    That single waterwheel can substitute the entirety of the perpetual motion machine

  • @btoombstertriesyt6532
    @btoombstertriesyt6532 Рік тому +2

    I'm studying civil engineering and we are studying dams and resovoirs. I new a surprising amount after playing this game! Thanks for my fav series Skye and I hope your mum gets well soon ❤️ x

  • @medpacsherpa
    @medpacsherpa Рік тому +1

    Yep. Very impressed. This is going straight into my next map

  • @Martin-vz1mf
    @Martin-vz1mf Рік тому +1

    Absolutely stunning! Thank you Skye!

  • @graey2
    @graey2 4 місяці тому +1

    It's not actually compressing, it's being constricted, resulting in higher flow. As the math shows, the volume stays the same, the current increases, which is why it still passes a narrower canal without overflowing. That's good programming as well, as water doesn't compress (much) when liquid, unlike air.

  • @joakimeide6777
    @joakimeide6777 Рік тому

    Thanks for good content and smart solutions!
    Looking forward to trying it myself

  • @TTIOttio
    @TTIOttio Рік тому +1

    This was awesome - can’t wait to see what you do with it ^^

  • @michaelsimms4734
    @michaelsimms4734 Рік тому

    Mind blown. Fantastic video.

  • @prowlerpunk
    @prowlerpunk Рік тому +1

    Thank you for the effort in explaining things to us... This will help me loads in getting things set around my map

  • @calvingreen1215
    @calvingreen1215 Рік тому +1

    I've binged the whole series while ill off work and just wanted to say hats off to you, very entertaining and commited, love it!

  • @p3692
    @p3692 Рік тому

    Amazing troubleshooting, great series

  • @Starsong28
    @Starsong28 Рік тому +1

    Awesome exploration of the water physics! I can't wait to implement some of this in my next build!

  • @syyntax
    @syyntax Рік тому +1

    Nice, was looking for how to increase flow rates yesterday.. and you nailed it. :) thank you.

  • @MP3zilla
    @MP3zilla Рік тому +1

    You earned yourself my sub. I will abuse this going forward in addition to your perpetual water wheels. Thanks for this series, it's been a fun binge. Looking forward to an update 3 playthrough considering how you already play with your storage.

  • @Noric117
    @Noric117 Рік тому +1

    I don't usually comment on UA-cam videos, but I couldn't help but do so after watching this. My only real issue at this point is trying to figure out how to use these principles to aid me in my games. Thanks Skye!

  • @s.scottstaten1852
    @s.scottstaten1852 Рік тому +2

    Not sure about having my mind blown, but it is VERY interesting and something I'll definitely be looking at for my next map!

  • @greigeelder7398
    @greigeelder7398 Рік тому

    Wow. I'm enjoying your videos. Please keep building.

  • @Kalstorm22
    @Kalstorm22 Рік тому

    Great video! very fascinating.

  • @joe35
    @joe35 Рік тому

    I started wtching this series yesterday and was watching the last video when you posted this one. Really good stuff

  • @llavarca1083
    @llavarca1083 3 місяці тому

    Love your enthusiasm there XD

  • @dimondescalade24
    @dimondescalade24 Рік тому

    Amazing find.. great job

  • @BattleUnit3
    @BattleUnit3 Рік тому +1

    Not gonna lie, i was impressed, especially by you creating the equivelant of a giant water cannon/j

  • @wallynm
    @wallynm Рік тому

    Naaaaiceeee, awesome content!
    Sure been trying this at my colony!

  • @NosdelDCarmo
    @NosdelDCarmo Рік тому

    Wow! Its game changing!

  • @davideguaitolini3983
    @davideguaitolini3983 Рік тому

    makes perfect sense
    great engineering for the great skye

  • @gaalidas4836
    @gaalidas4836 Рік тому +1

    Yup, I figured as much. The faster the flow, the more volume is kept from building up and flooding. Simply lowering the floor of the canal was only adding more volume of slow moving water that will flood. The same thing happens in our world when we dig out river floors for building materials. The river gets too deep, slows down because it can't move the water fast enough and, ultimately, floods.

  • @theatrefan06
    @theatrefan06 9 місяців тому

    What a fun mic drop moment for you! Love that for you!!

  • @the_andrewest_andrew
    @the_andrewest_andrew Рік тому +2

    i'm pretty sure other engineers have already come and said that water does not compress... what is going on is that water is speeding up: in a larger cross section water runs slower and with higher pressure; in a smaller cross section it looses pressure but speeds up
    however the quantity of water (m^3/s) remains the same... it's called Bernoulli's principle
    sorry for insisting on the correction but i'm an engi myself and my brain itches so much when i dont hahahahahah

  • @TGBear-qm2qy
    @TGBear-qm2qy Рік тому

    WOW you never fail to come up with something interesting !!!AMAZED!!! :D

  • @v.demonaco3718
    @v.demonaco3718 Рік тому

    id be impressed at anyone else doing it, from you we expect greatness. thank you for sharing.

  • @demris15
    @demris15 Рік тому

    Love seeing this! Thanks

  • @chrisdeneault2735
    @chrisdeneault2735 Рік тому

    Fantastic Engineering!!

  • @AlexJaynes-db5bu
    @AlexJaynes-db5bu Рік тому

    bloody brilliant!

  • @Lee1978R
    @Lee1978R Рік тому

    Never doubt Skye.. he will always find a way 😂💙👍🏻

  • @queryalways
    @queryalways Рік тому +1

    w00w :D very impressive!! I love when people take the time to explain how the dynamics work. :D Thank you for sharing the knowledge you learn with us :)

  • @Dalhorn
    @Dalhorn Рік тому

    Noble prize for compressing water.

  • @PupOrionSirius26
    @PupOrionSirius26 Рік тому +1

    I've seen this in action on one of the created maps I'm using from the website. It works. It has a V shaped river that rages hardcore from massive amounts of water flow.

  • @LATRIBUNEVLV
    @LATRIBUNEVLV Рік тому

    It's awesome as always!

  • @jdm2269
    @jdm2269 Рік тому

    Incredible info!!

  • @Jacaerys1
    @Jacaerys1 Рік тому +1

    You never disappoint

  • @spencerlilly4392
    @spencerlilly4392 Рік тому

    That is really useful!

  • @christhedisneyguy3231
    @christhedisneyguy3231 Рік тому

    pretty awesome find

  • @chillgaming1749
    @chillgaming1749 Рік тому

    Best, thanks for instructions

  • @dawntowe5799
    @dawntowe5799 Рік тому

    I have been compressing water I knew it made it flow faster but didn't understand completely how so that was really nice info thanks I understand it a little better now👍👍😃

  • @CajunTexan1
    @CajunTexan1 Рік тому

    Cool discovery Skye!!

  • @petersmith5886
    @petersmith5886 Рік тому

    I waited way to long for a video yesterday 😭🤣 love this series!

  • @ssterlini
    @ssterlini Рік тому

    I am impressed... said to myself at the beginning of the video there was no chance that I'd be impressed and ended up commenting... love your content!!!

  • @KrunchyKat
    @KrunchyKat Рік тому

    This is brilliant stuff, next time I am in the bath I am going to recreate this with a loofah and rubber ducks ;)

  • @ranno44
    @ranno44 Рік тому +1

    Skye, I have tested it and I found that what ever you do before your canal dose not make any changes. Exit from canal does. In my test, if you end your canal bluntly, let's say it is 1 wide 2 deep and it ends in 1 deeper 5 wide river, or what ever, It will overflow. But if you make a T shape or extend canal bottom by 2 blocks it will increase flow and you will not overflow. What you need before your canal is some sort of reservoir, because it will overflow until water reaches at the end of the canal. End of the canal will increase flow and you see water lvl droping backwards towards the beginning of the canal and then the reservoir. Reservoir needs to be able to store water until this happens or it will overflow a bit. And then I figured out how to turn the canal with the same flow, but you need to drop by 1lvl every time you turn. Sad I can't share pictures here, I am not sure if I explained clearly enough.

  • @davidknights2180
    @davidknights2180 Рік тому

    haha love it Skye!

  • @TowManG
    @TowManG Рік тому

    You always impress! Great video as always 👍

  • @Torresmos
    @Torresmos Рік тому

    You have won my subscription with this ;)

  • @tomarmstrong6594
    @tomarmstrong6594 Рік тому

    Well done 👏

  • @user-gd5bg4my5n
    @user-gd5bg4my5n 11 місяців тому +1

    you can have a maximum of 3*2,2 cms=6.6cms per 1m heigth, 2m of heigth--> 13,2cms. Syke has 10 cms so 10/6.6=1.51m. Waterfalls however can only have 2.2 cms/tile (no dependency on waterheight) so if you have to widen the canal if you have one. The end of the map is not considered as a waterfall so no widening needed. The whole built up of "compressing the water" is not needed...

  • @proteustsaimsaim2240
    @proteustsaimsaim2240 Рік тому

    Wow! Well done good sir.

  • @subynut
    @subynut Рік тому

    Very interesting!

  • @matheww9944
    @matheww9944 Рік тому

    You've done it again. How your brain works these things out astounds me every time.

  • @dazenith4517
    @dazenith4517 Рік тому +1

    I had actually done rather extensive testing well over a year ago about water flow mechanics. Unless they have changed in the year since.
    Maximum flow rate per cross sectional area is approx 6.66~ strength of water source. However waterfalls will limit flow rate to a 2.2 strength per width only.

  • @gareth14111984
    @gareth14111984 Рік тому

    Simple applications of Science (and a little plumbing)…. *inhales cigarette* ahh... bliss XD

  • @Extasy0440
    @Extasy0440 9 місяців тому

    Cool, thx for the video

  • @pamdemonia
    @pamdemonia Рік тому

    That is so cool!

  • @MasterM1dg3t
    @MasterM1dg3t Рік тому

    That watercontrol is amazing!

  • @cmilkau
    @cmilkau Рік тому +1

    3:26 ok here's my guess before watching: to get max flow rate you need a minimum slope. Because this reminded me of the waterwheel power plant, where water level played a crucial role.

  • @aayyyooooo
    @aayyyooooo Рік тому

    Wow.
    Skye you've done it. I subscribed.
    The timberborne water physics are awesome!

  • @thomasjamescharnock
    @thomasjamescharnock Рік тому

    Wow the sky storm effect is genius I can’t wait to try it in game 👍

  • @ixelaakiko8784
    @ixelaakiko8784 Рік тому

    quite impressive!

  • @blackoak4978
    @blackoak4978 9 місяців тому +2

    Based on where you've measured the flow rates, the "compression" has happened BEFORE your water ladder structure.
    You measured it right before and showed it's 0.3 high at 2cms x 5, which adds up to the 1.5 high by 10cms in the channel at the end

  • @lohikaarme
    @lohikaarme Рік тому

    Well, dam. Here's a like for you. I was wondering what this will do for the water wheel, but you answered that aswel. Now I just need to make this, somehow.

  • @orrattia3640
    @orrattia3640 Рік тому +2

    Hey Sky this is my first comment ever, I've been following you since 2020 - stumbled upon your Pateron vids during the lockdowns and I was hooked ever since
    especially Timberborn, there's literately nothing I'm waiting for more than to finish the day with a joint and your Timberborn commentary, feels like a trip to the shrink lol
    Full and fast recovery for your Mom!
    I hope the Timberborn vids will not stop
    Only commented cause you blew my mind =P
    Keep up the good work!!

  • @andrewneedham3281
    @andrewneedham3281 Рік тому +3

    People forget that these numbers (blah-blah meters *per second*) are flows, I guess. They're confusing flow with volume. It's an easy mistake to make. But you CAN get 10 square meters (square because it's a cross-section and will give volume over time when paired with a flow rate) of water per second through a one-square-meter channel IF you can accommodate a flow that's 10 times faster. It's just fluid continuity: flow in must equal flow out. It's that simple.

  • @louisbeukes
    @louisbeukes Рік тому

    Awesome!!

  • @root10
    @root10 Рік тому

    Wow. Can’t wait to try this 😮 Inverted Pyramid Power

  • @lenin972
    @lenin972 Рік тому +1

    Very cool. I'm predicting the water-wheel power plant's pumps are going to be worked on to get the same effect

  • @marcoferreira9713
    @marcoferreira9713 Рік тому

    what a LAD! amazing content!!!

  • @Gochen86
    @Gochen86 Рік тому +1

    That's something to keep in mind should I ever get Timberborn for myself. As I've thought of different possible custom-made maps of my own design, one thing I always wondered was if I could make a one-wide river flowing fast enough to actually produce visible rapids. Using this technique would certainly go a long way into making that happen, especially if the chosen water source blocks were cranked up to a stupid amount, like *ten* for instance. Then again, going that high could easily flood the whole map even with this trick, and prove nothing in the end except that some ideas only make one seem a complete nutter.
    That said, I'm looking forward to the next episode of Beaver Castle, Skye! I can't wait to see what sorts of insanity you come up with next!

  • @chip715715
    @chip715715 Рік тому

    Incredible