I've never been the best at speaking for stuff like this, but hopefully this is useful regardless. Massive thanks to Caréu for providing the Warpath Transformation: ua-cam.com/channels/m_E7pdTYPUMzcxovgRbWUw.html
I actually have a question. How do you time the scaling of one model with another one? Like having a car model and a robot mode together to make it look legit. ( the ideal method)
Honestly, I really like the idea of just making a model myself from scratch that has all the parts necessary to transform on its own and then just using that. I know it's way more work but it feels like it would be extremely satisfying.
Yeah. It's not difficult to get something that fits what you were going for, providing you measure twice and cut once. Generally what I do is plan out what moves where ahead of time on paper so you have a rough idea of what makes sense in advance, then take it into Blender, block out all the moving parts and enough body work to see if things still make proportional sense. It's very easy to catch and avoid cases where parts would have to bend in natural looking ways (for unnatural and rigid metal) or clip through each other if you design what joints, rods and clearances you'll need as you're blocking things out, and minimize (though you don't need to give it up entirely especially with tyres because god they are annoying) where you'll have to cheat in obvious ways. It's a lot of fun if you're in to that sort of thing. The thing is it will look like an ugly pile of extruded cubes for most of figuring it out because you don't want to spend time making something pretty if it doesn't work.
@@RAFMnBgaming Absolutely man. Since the 10months ago I posted the original comment, I've made crazy progress in blender and have been doing regular characters and rigging in the meantime. The cheating applies to everything apparently lol, not just transformers.
There is also a 4th method that is a combination of these. You have 3 models: ALT mode (a model of ALT mode), TRANS mode (an 'action figure' model that has all the parts for both modes (if applicable to the transformation -- i.e. BOT mode has parts that cannot fit within ALT mode)), and BOT mode (a model based on the BOT mode). You can use the TRANS mode model whenever there is a transformation, so you have all parts from both modes without using a 'TRANS' mode model - that has lots of polys - in every scene... I think(?) Sorry for any bad English.
@@mattandgames The straight swap method is where you just up-scale one model and down-scale another (i find it easy if you need to cheat). I was refering to the action figure method where 1 model has the geometry/parts for both modes, but you don't use an action figure model for every scene if there is no transformation since it has too much useless geometry.
Great video! Really informative, always wondered how transformations in SFM were done. I'd be tempted to try it out myself, but I'll probably explode my brain from trying to figure it all out. Maybe some time xD Keep it up man!
9:47 I just started laughing so hard because of how cursed it is to have the Last Knight Design for Megatron (his head and fusion cannon) put on his Revenge of the fallen tank alt mode, when he turns into a jet
Jokes on you, I use the elusive fourth method. "The Bay film method" tediously photo scanning and fixing items in cad taken directly from real life vehicles and transforming them into one cohesive transformation.
Nice video, I also made the mistake of not looking through the camera view often and concentrated on the main view, this lead to noticing things wrong when watching things render frame by frame, so much so that many times I would cancel the render and go back and fix the problems
I use the toy method fro mine. Trying to find an actual place for all the parts to go for a seemless transition since actully the entire model. And mainly trying to maintain scale so that it looks more natural.
I’m trying to do a fan made transformers game using the action figure method, but I’ve no idea how to connect and rig all the separate parts together as one! Would you have any suggestions for this?
I have a favor to ask you something important. Would you mind make a SFM compilation videos about the transformation sequences, summoning weapons and transforming limbs into weapon deployments from the characters of Transformers: Prime CGI series? Please? I look forward to watch what they’re doing because they are awesome 🤩
In my opinion, this didn't really help A lot of models are action figure required and I don't know how I'm just supposed to know where to put each limb in the correct spot.
I have not seen anything in this video that is non-universal to 3D animation. Nothing seems to be relying on being in SFM exclusively. So, everything in this video can be applied to Blender. Sorry for any bad English.
I've never been the best at speaking for stuff like this, but hopefully this is useful regardless. Massive thanks to Caréu for providing the Warpath Transformation: ua-cam.com/channels/m_E7pdTYPUMzcxovgRbWUw.html
good job about SFM - How to Animate Transformations! Transformers SFM Tutorial and Tips
I actually have a question. How do you time the scaling of one model with another one? Like having a car model and a robot mode together to make it look legit. ( the ideal method)
ت😊😅😊@@leonigama5597
Honestly, I really like the idea of just making a model myself from scratch that has all the parts necessary to transform on its own and then just using that. I know it's way more work but it feels like it would be extremely satisfying.
Yeah. It's not difficult to get something that fits what you were going for, providing you measure twice and cut once.
Generally what I do is plan out what moves where ahead of time on paper so you have a rough idea of what makes sense in advance, then take it into Blender, block out all the moving parts and enough body work to see if things still make proportional sense. It's very easy to catch and avoid cases where parts would have to bend in natural looking ways (for unnatural and rigid metal) or clip through each other if you design what joints, rods and clearances you'll need as you're blocking things out, and minimize (though you don't need to give it up entirely especially with tyres because god they are annoying) where you'll have to cheat in obvious ways. It's a lot of fun if you're in to that sort of thing.
The thing is it will look like an ugly pile of extruded cubes for most of figuring it out because you don't want to spend time making something pretty if it doesn't work.
@@RAFMnBgaming Absolutely man. Since the 10months ago I posted the original comment, I've made crazy progress in blender and have been doing regular characters and rigging in the meantime. The cheating applies to everything apparently lol, not just transformers.
As a learning transformers animator I make my models myself while using the action figure method which is honestly much easier
"This will cause a few dents?!"
There is also a 4th method that is a combination of these.
You have 3 models: ALT mode (a model of ALT mode), TRANS mode (an 'action figure' model that has all the parts for both modes (if applicable to the transformation -- i.e. BOT mode has parts that cannot fit within ALT mode)), and BOT mode (a model based on the BOT mode).
You can use the TRANS mode model whenever there is a transformation, so you have all parts from both modes without using a 'TRANS' mode model - that has lots of polys - in every scene... I think(?)
Sorry for any bad English.
i don't understand what you intend i tryed the straight swap but i don't understand how to dew it
@@mattandgames The straight swap method is where you just up-scale one model and down-scale another (i find it easy if you need to cheat). I was refering to the action figure method where 1 model has the geometry/parts for both modes, but you don't use an action figure model for every scene if there is no transformation since it has too much useless geometry.
I wouldn't lie, I would love a tuto for the "Ideal methode" for each archetype, rolling vehicles, flying and animals, really this can be so lovely 😭
Peter Cullen: "this will cause a few dents?!" *grunts* 0:01
Great video! Really informative, always wondered how transformations in SFM were done. I'd be tempted to try it out myself, but I'll probably explode my brain from trying to figure it all out. Maybe some time xD Keep it up man!
You have somewhat cursed yourself for the sake of the people because it's now a lot easier to spot these. Thankyou none the less.
Guess I'll just have to make better transformations then!
You made a good explanation video, you said all that is required for a good transformations. Good job!
Oh boy time to animate then transforming
*Opens up jobby transformation music 10hr loop
That is a VERY informative descriptions!
Thanks for giving some advice of the transformations!
You answered my questions on how these animations work
Seeing how transformers mass shift makes transformation animation easier
9:47 I just started laughing so hard because of how cursed it is to have the Last Knight Design for Megatron (his head and fusion cannon) put on his Revenge of the fallen tank alt mode, when he turns into a jet
I only have MMD. These methods are SUPER useful.
MANY THANKS!!!!😊😊😊
This actually helped a lot NGL
The fact that everybody is yousing transformers earth wars models is very suprising
Animate Rodimus Prime like in The Movie where his trailer comes out like a backpack.
Jokes on you, I use the elusive fourth method. "The Bay film method" tediously photo scanning and fixing items in cad taken directly from real life vehicles and transforming them into one cohesive transformation.
Now my question is finally answered thank you my friend have a blessed day and now I know your a man
good job about SFM - How to Animate Transformations! Transformers SFM Tutorial and Tips
Good work my friend
Keep doin it
Nice video, I also made the mistake of not looking through the camera view often and concentrated on the main view, this lead to noticing things wrong when watching things render frame by frame, so much so that many times I would cancel the render and go back and fix the problems
8:11 Optimus design has the same design I saw in ml skins
just created and animated my own Optimus model lol
Thank you so much for explaining us you are the best
I use the toy method fro mine. Trying to find an actual place for all the parts to go for a seemless transition since actully the entire model. And mainly trying to maintain scale so that it looks more natural.
Cool vid
Really nice explanation. It's hars as fuck to do it but i will do my best to come close of what your doing. Nice job and keep going
How do you find the things that will allow you to let you do your transformation
I’m trying to do a fan made transformers game using the action figure method, but I’ve no idea how to connect and rig all the separate parts together as one! Would you have any suggestions for this?
do you show the concentration of the transformations on the transformers video games ?
How do you do the black outlines around your characters?
i made a sherman tank transform :D
Now how would i make personal car in to a transformer im a little confused
what was the model used for the action figure method?
Is there a site for action figure models
I have a favor to ask you something important. Would you mind make a SFM compilation videos about the transformation sequences, summoning weapons and transforming limbs into weapon deployments from the characters of Transformers: Prime CGI series? Please? I look forward to watch what they’re doing because they are awesome 🤩
PLZ
If I wanted to try this for a game character where do I start would I use sfm or blender?
Useful👌
But how do I get the models without paying
how would i get the sound effects?
In my opinion, this didn't really help A lot of models are action figure required and I don't know how I'm just supposed to know where to put each limb in the correct spot.
Does this apply to animating transformations in other software like Blender?
I think the vast majority of stuff does, not all. But most
I have not seen anything in this video that is non-universal to 3D animation. Nothing seems to be relying on being in SFM exclusively. So, everything in this video can be applied to Blender.
Sorry for any bad English.
@@ZuluZizo it’s all good.
Thank you
Whats this app called?
bumblebee movie arcee 🙏🙏🙏🙏🙏🙏
qui peut me mettre le lien du optimus prime
It looks hard I can't do it😔
"Try to make parts go where they look like they belong"
ROTB Optimus Prime animators: "No."
El primero Jajaja
Hey 666
Why is your name 666???
Ok.........