Magic System Design | D&D Worldbuilding

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  • Опубліковано 3 лип 2024
  • This time on Bob World Builder we cover the basics of magic system design and 3 alternative magic systems for your D&D setting! ⏬ More below! ⏬
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    Bad Snacks - New Year
    Dyalla - Treat Yourself
    I. Why Magic?
    II. Axes Of Fantasy Magic
    III. The Gamification Of Magic
  • Ігри

КОМЕНТАРІ • 138

  • @BobWorldBuilder
    @BobWorldBuilder  4 роки тому +33

    High, low, hard, soft? Spell points? Spell checks? Which concepts and crunch do you prefer in fantasy fiction and games? :)

    • @DPLEET
      @DPLEET 4 роки тому +5

      My Wizards are Vancian casters because they are by and large academic. All of the Sorcerers in my game are fully converted over to using Spell Points, and are tweaked with a few benefits. I can see Spheres of Power being especially great for Warlocks. With concepts like blood, death, destruction, etc and a more "innate ability" feel than standard spells, it seems like an (un)natural fit.

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому +1

      @@DPLEET Yes I like the idea of wizards having to wrangle that spell in their mind and release it, but I also feel like they should be able to augment spells since they are truly learning how a spell is crafted. Spheres would be a good fit for warlocks, especially since they're not supposed to use spell points

    • @judahosborne8868
      @judahosborne8868 3 роки тому

      I'm writing a scenario for a trpg called Over Arms which doesn't actually feature magic per se, and it's in a contemporary setting, so I think I'm gonna try to go with low magic that has to be used typically via talismans and physical enchanted items.

    • @josephmurdock5549
      @josephmurdock5549 3 роки тому

      I prefer the spellcasting from Slayer's D20, which was copied whole sale to advanced d20 magic for use with the BESM system. My second and most used right now is Spheres of Power for Pathfinder 1e. Vancian is fine, but I prefer the rendition in 3rd rather than 5th. I have played around with spell points and I found it to be to much crunch for my players, which is why I like the Slayers' magic system because your mana pool is your own health bar. You do spell checks to determine not only success but how much damage the character takes (all of it non-lethal). But through flavor means of saying the spell's name, to using your limbs for casting, or even voluntarily making the damage taken lethal instead can enhance this check.

  • @jonathanl3945
    @jonathanl3945 4 роки тому +45

    My favorite magic system has long been what was Incarnum in 3.5 and ported over as Akashic magic in Pathfinder. Among other things, it shifts the paradigm from magic being an energy source that is expended and refreshed to more like a form of matter that is shaped. Veilweavers (as they're known in the Akashic Mysteries version) can take the magic and form it into wings to help them fly, special lenses to give them improved sight, armor to defend themselves, etc. They can also adjust the potency of these on a round by round basis, pulling power from one area to another. It plays a lot like flying a spaceship. You get to constantly tweak dials and shift power from thrusters to shields. But the key difference that evokes a different feel from the classic spell slot system is that the magic doesn't go away when used. It's not expended. It's just dedicated to one form until you reshape it.

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому +8

      Not familiar with Akashic magic, but your description reminds me a little of Green Lantern's powers! I'm definitely a fan of any system with more freedom in manipulating how magical effects are manifested

  • @cdgonepotatoes4219
    @cdgonepotatoes4219 3 роки тому +38

    Tool-dependent magic is my personal favourite way to both ground magic and adapt it into a game. While it keeps some of its nebulous workings, where exactly magic itself comes from, how and why it's manipulated by doing certain things etc, you can still give it some measure of believability and plot twists using magic require more an ingenious application of it instead of ending ur a Deus Ex Machina.
    First of all magical tools are each given a specific role, you don't use a hammer as a spanner afterall:
    - Wands are used to cast low power immediate magic (comparable to cantrips), they're your "magic guns" that draw power directly from the user. The magic type coming out the end of a wand is specific to the user's natural proficiency and it takes a lot of practice to, say, cast lightning as a force(wind)-proficient mage;
    - Staffs can also be used like wands but they're much more cumbersome to handle and aim (unless they're shaped like huge wands it's actually impossible to predict where you hit), instead they're mainly used to cast concentration magic which you do by jamming them into the ground and using the ground's magic as source of power, while you're only acting as the "valve", as well as control what actually comes out;
    - Bare gems can either be used as storage or to create lingering area effects, it takes a mage or a direct energy source to power them up and the resulting area spell that comes from it depends by how it's cut. Gems can also be used as farily inefficient "batteries", but this storage feature is often more used to make grenades out of them, crafty and knowledgeable users know how to alter the resulting explosion (an example, magical EMPs). Certain buildings are distinct by the presence of a huge gem being installed at its core causing it to be permanently enveloped by a magical effect, these huge gems are either maintained by entire squads of mages or are built on top of a ley line;
    - Arcane "burn cards" are the only practical way to cast powerful spells, they're farily expensive and disintegrate after use but don't underestimate what they're able to do. How they exactly work is unknown by many but it's not rare to see them around in times of war, a deck of 20 'fireball' arcane cards will set you back a fair bit;
    - Arcane cannons are a later developement of arcane cards, someone didn't like how the right holders to arcane cards insisted on not trying to solve the disintegration flaw and invented these weapons which can cause the effects of an arcane card and are reusable, though they can burn trough your supply of discarded gem cuts very quickly as fuel. Depending by the type of load some secondary effects of the resulting spells can be controlled.

  • @Pit_Wizard
    @Pit_Wizard 2 роки тому +14

    Spheres of Power is my favorite alternative magic system I've ever come across. I wish there were more people in the TTRPG UA-cam space talking about it! Great video, love the channel.

  • @RobertWF42
    @RobertWF42 3 роки тому +35

    Based on a computer game my daughter plays, how about a magic system where players start with simple "building block" spells (like Fire and Push/Pull) and then combine them to form more complex spells (Fire + Push/Pull = Fireball). Of course the devil's in the details making such a system work - and would it be fun?

    • @twicedeadmage
      @twicedeadmage Рік тому +4

      Something like the Mausritter's Equipment Slots but for Spells would be useful to have in that kind of Magic System, but balancing would be kinda tricky. It sounds fun.

    • @Caelreth15
      @Caelreth15 Рік тому

      What's the name of that game?

    • @RobertWF42
      @RobertWF42 Рік тому +3

      @@Caelreth15 Little Alchemy

    • @RobertWF42
      @RobertWF42 Рік тому +5

      @@twicedeadmage Of course players may end up building the same spells, like Fireball, every time they play. So the building block stuff becomes irrelevant.
      One solution is players' characters start with a handful of basic building block spells + a few random spells. For example, every wizard begins with Create, Self, Target spells. Then the player randomly selects Light and Bend from a spell table.
      The player thinks Aha, I can do Create + Light to create a small light source, which the GM approves.
      Next, the player might combine Create + Bend + Light + Self to make their wizard invisible. Again with GM approval to prevent too many hijinks.

    • @coolffee325
      @coolffee325 Рік тому +6

      So, Ars Magica?

  • @porkyorcy1715
    @porkyorcy1715 3 роки тому +13

    Thanks for introducing me to the DCC system, I've just been reading through the free PDF and it's genuinely awesome. The magic system feels so much cooler and more intense and personal, especially with things like Spellburn!

  • @keithsato9197
    @keithsato9197 4 роки тому +14

    Interesting 🤔
    Two things, Axes of Magic: I was literally thinking real battle axes that controlled different schools of magic... what a quest!
    & herbaturgy is fun too say!
    Congrats on the subscribers Mr.Bob!

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому +1

      Haha, I didn't even consider that pronunciation when writing this video -- it does sound like an awesome campaign idea! Thank you for the kind words and taking the time to comment :)

  • @luffysh
    @luffysh 4 роки тому +20

    I'd love to hear your expanded thought on magic :)

  • @OMGSAMCOPSEY
    @OMGSAMCOPSEY Рік тому +2

    One idea i like is every spell caster selects up to 4 spells to prepare (depending on class level) and they can use spell points just for those. Thematically these are spells that the caster can do with ease due to practice or being well memorised. Everything else requires an int/wis check being more difficult the higher the spell slot. If you fail you take damage, either half what you wouldve done if the spell landed or something appropriate the dm decides depending on the spell (casting fly and your staff rockets off into the air, or you get a little crushed by gravity magic)

  • @ironkeepgaming1936
    @ironkeepgaming1936 Рік тому +2

    Making my own magic system for our own d&d campaigns that are in a shared universe. It’s called Elements of Reality ( basically the periodic table for magic and reality ) examples of elements: air, water, ice, blood, fire, earth, crystal, spirit, Ying Yang, nature, metal, chaos, order, ooze, psychic, dream, chi, health, technology, etc.

  • @isaacramirez3729
    @isaacramirez3729 2 роки тому +2

    I'm running a supernatural themed DnD game for my husband and roommate since my husband has never played DnD but, likes supernatural. So, I think a hard magic system would fit in a world for them. I'm glad I found this, it's helping me out

  • @TimeLapsePrints
    @TimeLapsePrints 3 місяці тому

    This helped me realize that some of the ideas I've had for a D&D world, maybe belong in two D&D worlds. One is definitely better suited for a low and soft setting. The other the opposite. Good stuff.
    This topic would be a great one to revisit.

  • @MrPogostyc
    @MrPogostyc 4 роки тому +5

    Can you do a waterdeep dragon heist DM guide? Your icespire peak guides are beyond helpful and are super easy to understand and a really quick way of learning how to run the adventure. If you could do one for waterdeep dragon heist, my life would be complete.

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому

      I will! ...but it will be a while. First my group will be finishing DoIP, but I may be doing an abridged version of the DoIP expansion quests because I reallllly want to get to Dragon Heist! I just don't have the bandwidth run two campaigns right now, and I prefer to play/DM quests before making guides for them.
      After we wrap up the basic level 1-6 DoIP module, I'll be posting a poll to decide when Dragon Heist will begin :)

    • @MrPogostyc
      @MrPogostyc 4 роки тому +1

      @@BobWorldBuilder Alright sounds good! :))

  • @lubenicmackavic2780
    @lubenicmackavic2780 3 роки тому +3

    The first Video of this chanel I watched. This guy looks amazing

  • @gordonshogren8579
    @gordonshogren8579 3 роки тому +3

    Interesting video, Bob, Thank you. I’m now a subscriber. I’ll be checking your past videos to see what you’re up to. Thank you.

    • @BobWorldBuilder
      @BobWorldBuilder  3 роки тому

      You’re welcome! Thank you very much for subscribing and for your support! :)

  • @andrewarroyo1789
    @andrewarroyo1789 3 роки тому +4

    I saw how hype you were to have 2000 subs which is a lot but not really life changing you know. You truly appreciate what you do and your audience and have won over a new sub. CONGRATS on 10,000 subs this year by the way. I'll be looking into your videos more, you're doing great!

    • @BobWorldBuilder
      @BobWorldBuilder  3 роки тому +1

      I really appreciate that! It’s been quite a journey this year. Glad to have you in the community :)

  • @djsuter4410
    @djsuter4410 2 роки тому +1

    Another VERY flexible magic system is, Mage - The Awakening by White Wolf publishing. Worth a look if you want a feeling of magic that can do anything provided the caster has the knowledge to do so.

  • @wilcom6459
    @wilcom6459 3 роки тому +2

    Great video dude.

  • @gstaff1234
    @gstaff1234 3 роки тому +2

    Yes please expand your thoughts. Would love to hear your take

    • @BobWorldBuilder
      @BobWorldBuilder  3 роки тому

      As I actually get into a worldbuilding series later this year, I'll be revisiting this topic!

  • @bodywhey8
    @bodywhey8 4 роки тому +2

    I am interested in more vids on this topic!!

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому

      It's on the list! Probably going to be a summer video :)

  • @skullsquad900
    @skullsquad900 3 роки тому

    I really liked the Magic System breakdown and completely agree. My favorite setting is where magic is rare and only the heroes and villains have magic.

  • @DMApprentice
    @DMApprentice 3 роки тому +2

    I really like the magic system in the WotC d20 book "Wheel of Time RPG". I am using a modified version for my "Cursed" campaign that I am documenting as I built it on my channel.

    • @BobWorldBuilder
      @BobWorldBuilder  3 роки тому

      Haven't heard of the Wheel of Time RPG! Thanks for the heads up!

  • @aydentisdale4116
    @aydentisdale4116 3 роки тому +4

    You're not wrong with the Harry Potter placement on the chart, but you could also argue that it's high magic. Within the Wizarding world its literally everywhere. Im not a die hard Harry Potter fan or anything but just something to consider.

    • @BobWorldBuilder
      @BobWorldBuilder  3 роки тому +1

      Yeah, I for the purposes of the main story, it's everywhere!

  • @keldwikchaldain9545
    @keldwikchaldain9545 Рік тому +1

    My favorite magic system is Elements of Magic, a spell point system where you make your own spells, sometimes even on the fly. It's like pathfinder's Spheres of Power, but if it took all the drugs and said 'what if you could combine, like, all the spells?'

    • @user-sh8cl3it2m
      @user-sh8cl3it2m 2 місяці тому

      So the Manipulation skills in RUNEQUEST III

  • @Nathouuuutheone
    @Nathouuuutheone 4 роки тому +4

    I don't like how often vancian magic runs into questions of things like energy preservation or thing we'd expect to be studied on the topic in-world and why spells are organized in arbitrary levels instead of made accessible the way scholars would have access to it.
    Like, levels with an explicit goal of game-balancing will always feel wrong to me but I understand them and I accept them, and I play with them. I just also really like to think about alternatives.

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому +1

      I definitely agree about levels. I've recently been toying with the idea of how to use more DCC style magic in D&D, where you just cast the spell and the "level" is determined during the casting based on your skills (and dice of course)

    • @Nathouuuutheone
      @Nathouuuutheone 4 роки тому +2

      @@BobWorldBuilder I'm trying to figure out good ways to make spellcasting its own mechanic that isn't just "I cast this listed spell and follow its listed rules". With online platforms, you have added potential for processing of information so right now I'm thinking up a puzzle-like way for players to assemble their own spell and they can use the same knowledge to observe npc spells and figure out how they work and how they can fight back. Vancian feels easier to balance and to make accessible but who doesn't like a good puzzle and plenty of opportunities to show how well you understand the puzzle?

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому +1

      Yeah, like a more advanced metamagic where the character has to "shape" the spell with each casting. That would be really cool!

  • @zacadam4129
    @zacadam4129 3 роки тому +4

    Damn bro, nine months later and you have 5x the amount of followers. Keep makin cool stuff!

    • @BobWorldBuilder
      @BobWorldBuilder  3 роки тому

      Thank you very much! It's fun, but not easy, so I appreciate the kind words :)

  • @RobertWF42
    @RobertWF42 3 роки тому +1

    The magic system in Tracy & Curtis Hickman's XDM manual is about as unstructured as you can get. They've completely deconstructed the fantasy rpg to the most basic elements.
    No spell lists, spell slots, or complicated casting rules. The wizard player simply announces the spell they want to cast in combat or whenever during the adventure. This can be a spell they made up on the spot. Lightning bolt, invisibility, shape change, whatever.
    The DM, after considering the player's level & attributes, environmental factors, how crazy the spell is, etc., assigns a target number. The player rolls d20 to successfully cast the spell by beating the target, and a second d20 for degree of success or damage inflicted. The DM describes what happens. That's it. :-)

  • @messenger3478
    @messenger3478 2 роки тому

    Been working on a magic system for a setting I've working on for years. Just found out it's like "Spheres of Power" with items that are kinda like spell levels.

  • @abrahamsorby8193
    @abrahamsorby8193 Рік тому

    The book series "Portal Wars Saga" has an interesting take on magic

  • @flashfloodninja
    @flashfloodninja 3 роки тому +2

    Your channel is so goddamn endearing. I feel like I could pull up a chair and have a chat with you.

    • @BobWorldBuilder
      @BobWorldBuilder  3 роки тому

      Thank you, my friend! That is the energy I want my videos to have!

  • @totallynotacorporation9966
    @totallynotacorporation9966 4 роки тому +2

    I searched up Bob's world creator to say don't use the UA-cam level up vids for your ads make your own

  • @panicpillow6097
    @panicpillow6097 4 роки тому +7

    I prefer Dungeoncrafts differentiation between divine and arcane magic. I like the idea of divine magic being a god granting you a favour. The more devoted you are to your deity (the higher your level) the more often your god will want to help out. Arcane magic could be a nice contrast, being able to be used at will, but with the risk of terrible misfires, becoming more about risk management than resource management.
    In both cases you would roll for succes, but with the Cleric, you mess up a ritual and your deity doesn't show, whereas with the Wizard you loose control of the spell and now something is going horribly wrong.
    To me, it always seemed like a missed opportunity that other than the flavour 'origins' of the magic of different magic users, all magic basically works the same in D&D. Even for warlocks, the only distinction is how they get their spellslots back, which feels kinda lame.

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому +1

      Yes! I love Professor DM's videos! Not sure if he explicitly says this, but I'm pretty sure the type of magic you've described (and that he uses) is based on Dungeon Crawl Classics. I'm seriously considering just removing 5e's magic and replacing it with DCC, but idk how my players would feel about it :)

    • @panicpillow6097
      @panicpillow6097 4 роки тому +1

      ​@@BobWorldBuilder Yeah I think professor dungeon master mentions DCC in his 'the rules I use' video as a source for his magic system.
      I recently suggested moving away from 5e magic to my players, mostly because it is just a little counter-intuitive and unnecessarily complex. None of us had played DND before we started a few months back and because we don't live very close to each other we can't play much more often than once a month. As simple as 5e is, especially its magic is still a little too complex to just pick up and run out of the box.
      I have found my players have similar issues with understanding savingthrows and dealing with the enormous amount of abilities characters in 5e get as compared to e.g. OSR games, but that is an enterily different discussion.

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому +1

      @@panicpillow6097 5e definitely gets complex as characters get higher and higher levels. About half of the people I play with also DM other games of 5e, so we're okay with the rules at this point, but I still prefer tier 1 and 2 gameplay

    • @panicpillow6097
      @panicpillow6097 4 роки тому +1

      @@BobWorldBuilder We are currently level 3 and my players (I don't blame them!) still forget to at least 1 of their features at all times. My tempest cleric has never used his reaction to zap someone, even after reminding him he could do that, because he already has a hard time relearning all the spells from last month (again I don't blame them).
      I don't think it is a problem with 5e, but it is just not really suiting our needs at the moment. ¯\_(ツ)_/¯

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому

      @@panicpillow6097 I feel that. I played a cleric for a almost a year, but when you only play every ~2 weeks, it's hard to remember what spells area available. I always felt like I would have a great spell for a situation, but not have it prepared. I think I prefer casters with just a few "known spells" to classes that prep from a big list

  • @j.rinker4609
    @j.rinker4609 Рік тому

    Nice taxonomy of magic!

  • @DPLEET
    @DPLEET 4 роки тому +2

    If they made a 5e edition of True Sorcery (grr1707e) by Green Ronin (originally made for 3.5) I would use it in a heartbeat for 3.5. That system allowed you to "build" spells, and decide things like range, potency, and effect. I liked this system because it a player feel as if they control magic, shaping it as a force, rather than just applying it as a tool. This system could be used alongside existing magic systems, and I liked using it for Sorcerers to further differentiate them from "academic" Wizards.
    In so far as low soft magic settings, Adventures in Middle-earth (a 5e system) does a great job of curating the standard spell D&D list.
    Many classes integrate spell-casting as features. I'd love to see optional rules for spell-less bards, paladins, and rangers (a version of this ranger was presented in a UA once) for games that are low soft fantasy and have a more "sword and sandal" feel to them.

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому

      Spheres of Power is similar to what you've described, but I wouldn't say it's totally a blank slate. And I want to get my hands on the AiME 5e Player Handbook but my local game store no longer carries it :/
      Like I mentioned, I generally prefer low magic games, so spell-less options for half casters, bards, etc. would be welcome at my table!

    • @DPLEET
      @DPLEET 4 роки тому +1

      @@BobWorldBuilder - They had a Humble Bundle where you could pick up the core book in PDF form with two other AiME books for $1. Not sure if it is still running.

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому

      @@DPLEET Yeah, that's when I learned they were cancelling their second edition of it :/ Anyway, I'm a hardcover kinda guy, though I love PDFs for making videos

    • @DPLEET
      @DPLEET 3 роки тому

      @@BobWorldBuilder Spheres of Power just came out!

  • @JB-wc9cr
    @JB-wc9cr Рік тому

    I have a a few settings I like to play when I’m in the mood for high Magic, Eberron, and iron kingdoms are two of my favourite. I’m interested in trying numanara
    If I’m in the moods to play low fantasy it’s usually dnd with no wizards or if Wizards they have to find their spells in dungeons

    • @JB-wc9cr
      @JB-wc9cr Рік тому

      As for spell points vs slots I like your idea of having them for sorcerers and j always have a roll to cast

  • @alec2themax
    @alec2themax 4 роки тому +3

    Great video Bob! The Spheres of might actually sound really interesting. I personally really like Spell Points. They feel similar to the Psi points the mystic UA has, which I enjoyed.

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому

      Thank you! I'm not very familiar with Psionics, but overall spell points seem like a better way to handle magic than slots to me!

  • @Jessterr2
    @Jessterr2 10 днів тому

    Any chance you might do a new video on this? I haven't read anything about SoP for 5e but I saw a character a friend of mine had and it looks good. I heard there are new explanations, like Spheres of Guile.
    This seems like it would work better as it's own RPG rules system instead of being a PF or 5e adaptation but I'm still curious

  • @karpmageddon4155
    @karpmageddon4155 4 роки тому +7

    The Forgotten Realms isn't a high magic setting, it's more of a standard one. Because while characters can gain access to higher level magic, magic in general still isn't very widespread. Whereas Eberron for example does have the high magic feel i.e. airships, magewrights, warforged and so on. But access to lower level magic is about as good as it usually gets, hence why Eberron has its own terminology of "wide magic" to explain its setting.

    • @DPLEET
      @DPLEET 4 роки тому +2

      You could add degrees of molarity: Long/Short (History/Intrusion); Wide/Narrow (Distribution/Scarcity), High/Low (Epic Power/Understated), Deep/Shallow (Exclusive/Unrestricted)

    • @DPLEET
      @DPLEET 4 роки тому +2

      A Long, Wide, Low, Shallow world might have known magic since the dawn of time. It exists and is distributed everywhere. The effects are neither flashy or powerful. It is a learned skill (rather than something innate) and anyone can pick it up with training.
      Savvy?

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому +1

      @@DPLEET That's true! haven'e heard any of those terms before but they definitely seem useful for describing a region's magic in more detail

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому

      @@DPLEET Exactly! When I eventually make another video to expand on this topic, I'll probably suggest some of these definitions

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому

      Yeah, I suppose I have a pretty PC-centric view of Faerun. I agree about Eberron for sure. Magic seems much more scientific and technological in that setting

  • @UltimosGabriel
    @UltimosGabriel 7 місяців тому

    Can we talk about Ars Magica ? (Magical Arts)
    That game is all about a freaking magic system too cool to bee forgotten

  • @abucket14
    @abucket14 Рік тому

    You forgot the coolest aspect of DCC's magic system; whenever you learn a spell you roll on the Mercurial Magic table: which gives your spell a permanent extra effect ranging rolling a larger die, to summoning a copy of the user, to killing a random person the Caster knows, or even straight up costing health for each cast. Boons and banes abound.

  • @declanmorden
    @declanmorden Рік тому

    I definitely agree that Magic is best when it’s somewhere between high and low with arcane magic being on the harder side of the spectrum while divine magic is on the softer side. It shows that magic is real and exists and everyone knows it exists but the origins of divine magic can be more ambiguous with the existence of the gods and what not.

  • @sylviadailey9126
    @sylviadailey9126 Рік тому

    Wow. There are a lot of options for magic. I knew about hard and soft. I didn't know magic could be high and low in that way. When I think of high magic, I think of urban wizards in thier towers. They have magic geared to the arcane or ceremonial. When I think of low magic, I think of rural witches in thier huts and herb gardens. They have magic geared more to nature. Wizards are not superior, despite being called "high". Both kinds of magic are equally strong. They just work in diffrerent ways. This video has a whole now meaning of high and low magic. I have my own fantasy world Lonlarrian. That would go under hard magic and high magic. Magic is so amazing and fascination. I like to focus on it. Most people of the world do magic. Some people don't because thry never learned. However this is the excption to the rule. So that would be high magic. I do enjoy hard magic more. It is fun to learn the rules an detailes. Making magic predictable is good in a high magic setting. It helps to avoid the problem of deus ex machina. If magic is going to save the day at a crucal point, the rules have to be built up beforehand. Otherwize the save will come off as cheap.
    The magic point system is an interesting alternative to spell slots. I reminds me of how mana works like in World of Warcraft. Magic the Gathering has an interesting magic system based on lands and colors. Maybe that can somehow be converted from a TCG to an RPC. Here is how this would work. A magician strts off with one point in a battle. Then every turn they gain one point. They use the points for spells in the fight. When a new turn starts, the points are refreshed. So turn 1 has 1 point. Turn 2 has 2 points. Turn 3 has 3 points and so on. There ware several kinds of points depending on different kind of magic. One chooses what kind of point they add for thier turn. Then that point remains for rest of the fight. MTG has five kinds of magic called colors. Green has nature magic for shamans and druids. Red has wild magic for sorcerers and bards. Black has occult magic for warlocks and necomancers. Blue has arcane magic for wizards and artificers. White has holy magic for clerics and monks. Each spell has a cost. The cost signifies what points are needed, and it signifies what types are needed. Part of the cost would have neutral points in the cost. Neutral points can be payed with any point regardless of type. Some spells have more neutral points, and some have more speciacilaized points. For example, a spell can designate 1 red point 2 blue points and 3 neutral points for example. The gaining of points over time has a batle that is not super rushed. It builds up over time. Later in the battle, magicians can use thier more powerful and expensive spells. It becomes climactic. The types work in such a way to promote mixing. A magician can specialize in one, two or even three kinds of magic. So there are less use of a few fixed classes. There is more variety and mixing things. However a player is limited on how many colors they can use effectivly. There would be plenty of spells that requires multiple points of one type. So that is harder for a jack-of-all-trades to use. So this hybrid won't dominate the meta. I don't know whether this system would work in an TTRPG. If anybody i. Interested, it is worth a try.

  • @AymuM
    @AymuM 3 роки тому +17

    I'd like an explanation as to why you would do something so unthinkable as making a 2 dimensional graph plane and not making it vertical- horizontal. How dare you ruin the sanctity that is a xy plane. Dislike

    • @BobWorldBuilder
      @BobWorldBuilder  3 роки тому +6

      #alternative !
      Haha x) mostly because the focus is on the images, not the axes, and I thought they looked better this way

    • @NeurodiverJent
      @NeurodiverJent 2 роки тому

      😂

  • @jaimetheone9150
    @jaimetheone9150 Місяць тому

    Hard magic: Science.
    Soft magic: Witchcraft!

  • @heyitsMattyP
    @heyitsMattyP 4 роки тому +5

    Here's a DM pro tip: Of those 495 official spells in D&D, one is actually real. You just have to yell the spell text loud enough to make it work.

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому +2

      ...Command? I'm really curious here -- which is it??

    • @heyitsMattyP
      @heyitsMattyP 4 роки тому +1

      @@BobWorldBuilder Start yelling and see what sticks :)

    • @kyleleitch3391
      @kyleleitch3391 4 роки тому +1

      Lol. One of the deafening or intimidation ones I'd imagine.

    • @sdrawkcab_emanresu
      @sdrawkcab_emanresu 3 роки тому

      Its heat metal. Kevin used it in home alone

  • @DragonKingZero
    @DragonKingZero 3 місяці тому

    I wonder if anyone has ever attempted to replicate FFVIII's "para-magic" system. Basically, spells are "drawn" out of things like objects, parts of the environment, and even your enemies in battle, and either be cast right away or stored up to be used later.

  • @samchafin4623
    @samchafin4623 2 роки тому +1

    I wanted to experiment with a usage die system, in which after a spell is cast, the caster sees if their magical energy is diminished for the day or any other set duration of magical recovery. I also like the idea of a component based system, in which each spell has required reagents or items to cast, and they get used up - like arrows. These ideas could be easily combined, allowing a mage to cast spells safely if they have the components, or cast them without such aids, and risk magical corruption! For my tastes, the costs of magic in D&D are far too low.

    • @Daehpo
      @Daehpo Рік тому +1

      I know this comment was made 4 months ago, but I'd recommend checking out "The Goblin Laws of Gaming" by Arnold Kemp if you haven't already. More Specifically "the GLOG: Wizards" magic system. Key excerpts:
      "You cast by investing your casting dice in a spell and then rolling them. The more dice, the stronger the spell. Each die that you invest has a 50% chance of being refunded back into your casting pool."
      "If you roll doubles on your casting dice, you have incurred a mishap-a small negative magical effect
      that spilled out of the Ether due to the spell's contortions. If you roll triples, you have incurred a Doom: a creeping threat that will eventually destroy you."

    • @samchafin4623
      @samchafin4623 Рік тому +1

      @@Daehpo That sounds cool! Thanks!

  • @diegorodrigues9528
    @diegorodrigues9528 3 роки тому

    Hey, i need more videos

  • @mephi2go
    @mephi2go 3 роки тому

    To quote Luke "Don't be a Dob" Westaway: "Spell Slots? No! Spells, lots!"

  • @edentoke6679
    @edentoke6679 2 роки тому +1

    My understanding of hard and soft magic differs to this , not so much in the definitions, but in how they're applied. Hard magic is predictable, and there's an observable system to how it works. With things like Harry Potter and D&D, when observing individual spells there are specific definitions as to what they can and cannot do, and what is required to cast them, but assessment from a broader perspective reveals a lot of randomness and inconsistencies between each spells specific rules, which I think is unsystematic, so I'd consider them both relatively soft. I think a stronger example of a hard magic system would be one of Brandon Sanderson's, either that of the Mistborn series or the Stormlight Archive. In those, there is an apparent element of predictability, or perhaps intuition, to the systems as a whole, as well as with specific abilities, that seems a lot less arbitrary than those of D&D and Harry Potter to me.

  • @ragingpiano9887
    @ragingpiano9887 4 роки тому +2

    This was basically a commercial 😂

    • @arvhenvondegerfeld5033
      @arvhenvondegerfeld5033 Місяць тому +1

      Yes ..quiete disappointed. The video started Whit "differences between hard,soft and so on..." And sounded good... "We aeilk se some magic systems deoending on what your settings Is (soft,hard...) and in the end Is Just a generico commerciale forba PDF...

  • @thalesanastacio760
    @thalesanastacio760 2 роки тому

    I'm like Forgotten Realms all the time: High and Hard

  • @TheREALGalamineGary
    @TheREALGalamineGary 4 роки тому +2

    >Harry Potter
    >low magic
    What alternate reality are you living in?

    • @BobWorldBuilder
      @BobWorldBuilder  4 роки тому +1

      Haha xD Well, as I understand it and stated in the video, the vast majority of people in the HP universe have no idea magic exists and it doesn't really affect their lives. Of course, the focal point of that world is high magic, so HP really does blur the line for me

    • @cdgonepotatoes4219
      @cdgonepotatoes4219 3 роки тому

      @@BobWorldBuilder the level of fantasy is definitely high, the "secret societies" aspect to it I'd see it as something separate from it.
      The world wizards is very much high magic, it's ever present and its behavior is very mystical as in very little of it is explained outside of "you do this movement with your wand, say the word and this thing happens"
      I would consider low magic a system which takes on magic itself as more of a science and far less reliant on "the mind" or written language, this can then either be broadly used or a well kept secret only a few people in the world know about but the core of it is the books talk less in discipline but laws, theorems and "recipes".

  • @johnpayne5590
    @johnpayne5590 3 роки тому +3

    In my world mages freaking hate magic because its basically just programming but for magic

    • @BobWorldBuilder
      @BobWorldBuilder  3 роки тому

      Haha that’s a really cool way to think of it!!

  • @bonzwah1
    @bonzwah1 Рік тому

    Harry Potter is a weird example. It's a hard magic setting, but it's a soft magic story. In the sense that the readers (and the author, for that matter) are not privy to the rules of magic, and therefore, magic can do anything at any time. It's soft to the reader, but hard to the characters.

  • @jacobstaten2366
    @jacobstaten2366 2 роки тому

    Harry Potter is still high fantasy because although the normal humans don't know it exists, it comes so damn easily and is so powerful. That's like people from a 1st world country visiting a stone age level tribe in South America that has never seen metal.
    Vancian magic is pretty dumb because it makes no sense that you would just forget a spell.

  • @jacobstaten2366
    @jacobstaten2366 Рік тому

    Many of the existing spells are extremely similar or variations of others.

  • @dreamleaf6784
    @dreamleaf6784 2 роки тому

    I just ate at olive garden. Unlimited bread sticks, soup and salad. I can barely move.

    • @dreamleaf6784
      @dreamleaf6784 Рік тому

      I see I have already watched this video lol

  • @JeddHampton
    @JeddHampton 5 місяців тому

    Way too late to this, but I firmly believe casting should be different for all casting classes.
    Sorcerers should use spell points.
    Wizards can still use spell slots.
    Warlocks should rely on Eldritch Invocations (will need to adjust how they work in some cases). Side note: the 5e warlock is my favorite caster due to the spell slots working differently than every other class. It's the only one whose casting feels unique.
    Clerics, Druids and Bards should have something unique as well.
    Clerics should have a system that ties back to their divine connection.
    Druids should have something that changes depending on season or terrain or something that links to nature.
    Bards should probably cast freely. Almost everything should be "concentration" as they are performing to cast. It should be ongoing buffs, quick reactions (they are witty), or something that activates each turn as the performance continues.
    The magic for each class should feel unique. The way a caster interacts with "the weave" is different, so why does casting feel the same for each class?

  • @gabrielamaral978
    @gabrielamaral978 Рік тому

    bad definitions of hard and soft magic, but kinda good video.

  • @fylmriss
    @fylmriss 2 роки тому

    Have you tried just playing any decent RPG and forget about DnD?

  • @kishirisu1268
    @kishirisu1268 9 місяців тому

    System where you can cast only N spells per day looks dumb and boring, character acts as primitive box where you put spells in, that take them out. It is not belivable and primitive aproach. It the same as warrior can do N hits with own sword per day and when counter go zero he cant move own sword at all, dumbest situation ever.