Blender 3D Modeling Supermarine Spitfire Mk.IXC Fighter Timelapse

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 16

  • @corvette724
    @corvette724 2 роки тому +1

    Especially your TeX draw is so efficient. Cheers, Axel

  • @corvette724
    @corvette724 2 роки тому +1

    I'm looking on TV. TeX drawing with the music is trance/ hypnotising. Really great stuff. I enjoy. Besides, i had 2 flights with the P 51 Scat VII with Stick time. Your final modell is awesome.

  • @corvette724
    @corvette724 2 роки тому +1

    So nice to see your Interpretation of modelling the Spitfire. I did too and so i was focused at the issue. Awesome job.

  • @edzard8898
    @edzard8898 2 роки тому +1

    nice

    • @bu3dtg
      @bu3dtg  2 роки тому +1

      Thank you for watching my video!

  • @RC-Heli835
    @RC-Heli835 Рік тому +1

    Nice job! Are you able to get all the paint scheme on a 1024x1024 png strait from blender?

  • @satglob4839
    @satglob4839 2 роки тому +2

    thank you for the tutorial In fact, a nice tutorial, especially the details and the texture, but the speed of the video is very fast.
    If it is possible to make a video of the texture and the details of how you did it in this tutorial, by the normal speed to let us learn the process.
    thanks again and looking forward the see the the tutorial soon.

    • @bu3dtg
      @bu3dtg  2 роки тому

      Thank you satglob to watching my works.
      That word is what motivates me.
      Okay, I will upload this video at the normal speed coming later.
      And now is making other model,also check out.

    • @bu3dtg
      @bu3dtg  2 роки тому +1

      My basic outline is (Not organized yet, but outline)
      1.get the blueprint
      2.modeling
      use under
      modifiers
      - mirror
      - subdivision surface
      - (sometimes use) array, solidify
      and
      - smooth shade
      - normal auto smooth 30°
      and when making edge under subsurf
      - Crease to 1.0
      Especially this time, I tried to make the curve of
      the body using the sliced data from a to h.
      3.after modeling, set UV and painting
      4.when want to attach the hard surface edge,
      I use Bump map always.
      5.finally set the material, shader and light.

    • @satglob4839
      @satglob4839 2 роки тому +1

      @@bu3dtg
      Thank you for the effort you put into this channel, and I look forward to see the video at normal speed.
      Thanks again

  • @TheIronMenace
    @TheIronMenace 2 роки тому +2

    Do you texture paint using a mouse? Or do you use a graphics drawing tablet?

    • @bu3dtg
      @bu3dtg  2 роки тому

      Thank you for watching my video.
      I used and drawn with mouse.I did not use tablet device and also paint software,only blender texture paint.
      When drawing straght line,selected "Stroke Method : Line",and with pressing alt key and click start point,
      then a straight line candidate is displayed.
      And spitfire circle mark was selected "Stroke Method : Dots",and drawn from the outer circle in order of blue->yellow->blue->white->red.

  • @pandurangansatish2973
    @pandurangansatish2973 2 роки тому +2

    Too fast to view even after slowing down video play back. A real time play would help ! Thanks

    • @bu3dtg
      @bu3dtg  2 роки тому

      Thank you for watching my video. More detail video is here.
      ua-cam.com/play/PL8YauPopl6eGE8JJn8Snrd1TV8QD0v1bp.html

  • @RealDaveWinter
    @RealDaveWinter 2 роки тому +1

    You really need better music. That's awful.

    • @bu3dtg
      @bu3dtg  2 роки тому

      Ok,I will change the bgm from next time video.Stay tuned.