Cheater's Can Bypass The New Anti-Cheat!
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- Опубліковано 19 сер 2024
- In this video you will see that some cheats still allow you to shoot across the entire map.
Please report these cheaters!
Kero - steamcommunity...
Ari - steamcommunity...
Keri - steamcommunity...
They have hard time banning rage hackers, imagine how hard it will be to ban the hiding ones.
imagen radar hack haha
some hacks are actually undetectable we will NEVER be able to ban ALL cheaters and no games does that
Not much difference between the two, detecting ragehackers vs legit hackers only matter for overwatch cases.
60% cs players have cheated
@@KwokHoLeung1120, proud of being part of the 40%
The new "anticheat" is not actually a new anticheat, they fixed NoSpread a while ago and intentionally left a hole in the code as a bait and it worked, because 15 hours after the fix a cheat provider found a way to bypass the fix, and valve was actually monitoring that to give out the game bans a while later. And no, magic bullet didnt get fixed/detected. Talking about MagicBullet - the cheat moves the viewmodel under the map (dont ask me why this works lol), and on Ancient, the wall on T spawn is wallbangable from under the map, so thats why is this possible. A bug that is extremely easily fixable, but as we know Valve does not have any actual intention of battling cheaters, other than running 2-3 vac waves per year so people think that they are actually doing something..
Why tho?
Why is my question as well?
The only answer is they don't want to hurt the player base.
@@eriksivanovs8845 money, and too much work for 2 digit cs2 dev team
There's really no point of this bait kind of thing because cheaters can just spin up a new account in a few minutes and be back in the game.
The reason why shooting from below the map works is because there is nothing there to render to optimize the game.
Cs2 taking cs back to its roots. Cross map spawn kills just like the classic 1.6 days 😂
but isn;t cs 1.6 mostly about LAN ? And who will try to cheat when the guy next to you can check ur monitor
100%
@@blaze7386 i mean people cheat at lans and events too
1.6 was better since it was impossible to shoot through 2 walls, regardless of how thin or thick they were.
@@NoCat. right why is that ? that is so bad
Quick heads up for people that arent into technical stuff related to games: Neither magic bullet nor nospread should even be possible, as any normal game server would simply reject/alter the shots so neither of those cheats would even work in the first place
✨CS2✨
its nothing tech related maps jut dont have coliders if you are under them
they do, magic bullet legit is just changing where the bullet starts and ends. which shouldnt be possible with competent developers@@aarontormalehto8017
@@aarontormalehto8017 how does that not setoff some kind of anticheat? someone outside the playfield should be at least not able to kill anything and at best vac banned
@@aarontormalehto8017 yea but if you send a shoot packet, you shouldn't be able to dictate its origin. That's just simple validation on the server side and people might not know how games work internally so this isn't completely obvious
I love how Valve can’t detect the most obvious cheats. Speedhacks, fastshooting, magic bullets. But there’s still plenty of people protecting them mentioning banning in waves BS.
i only seen cheating this bad in shitty p2w random korean fps games like combat arms and point blank this game is a joke
WElLLwell axchtusally if we ban them in waves they dont know the reason they got banned, yeah! gotem... ehm.
but when u spin with your own hand u will be get banned by volvo :D bullshit
i mean tbh even escape from tarkov has obvious cheats like vacuum items, speed hacks, no clip, etc...
NO WAY I solo queued a random competitive match on dust 2 and had KERO and ARI on my team blatantly cheating. This is so weird to see it on my feed
kero the trans YTer? 😂😂
magic bullet is by changing your viewangle it makes the game think the bullet is come from the ground, where you can try to noclip under the ground and you can shoot them easily as the game does not regconise the floor as a actual wall
Indeed; if you look at the walls when they shoot, there's no bullet impacts at all... So they probably shoot theough the floor
Correct, should not even be possible in the first place
Probably viewmodel, since view angle is a 2 dimensional vector and only is for aim and not position
@@electidevelopment7464
Should be easy to fix if they want
@@electidevelopment7464 you are right, it's the view model not the angles since you can change those freely
The sad part is that the anti-cheat doesnt act immediately, 5 kills through atleast four or five walls with in a few seconds, direct ban maybe?!
That's what I wonder. Do anti-cheat teams not have any social engineers on them? You can't see an enemy player within the first 5 seconds, why wouldn't killing someone with a glock in five seconds of round start not be instaban...
@@Ramonatho i swear at this point I think they work together, bcs that’s way to dumb how this can’t be seen. As I said it, five kills within the first seconds of the beginning, THROUGH THE WHOLE MAP, how can’t an anti-cheat not ban this immediately?!
can be lucky, remember on cache the wallbang from t container to ct connector? that be too easy to ban people. But yeah multikills from spawn should be instaban
No, ban waves are better
@@Rubenen nah not at this point anymore
Best anti-cheat was playing in LANs back in the day. Anyone ever caught cheating would get their ass beat, literally and hence nobody ever really dared to do it. I miss those days, the LANs.. not the beating people up part.
Maybe Valve should be forced to collect personal information for users and when they re-write the ToS to include a fine for anyone caught using 3rd party apps, ie. cheating. This way they would be incentivized to find cheaters so they could collect payment and in a court of law I think it could be argued that this fine is necessary as recompense for the loss of actual players who've stopped playing because others are cheating too much. The cheater would thus be responsible for the companies loss of profits from having a lower playerbase than if there were no one cheating.
Can you imagine how wicked it would be if it was impossible for anyone to cheat? Man I really hope one day we can get there with a game like CS2. That first 12-24 hours after the last ban wave was like playing a totally different game. You could actually sneak around, fake a site and retrace, etc. but now I'm stuck baiting people with fake peeks so they shoot their load off and I catch 'em by surprise. I really don't like having to play all fuckie just because someone wants to win and half the time these guys don't even take the match unless they start blatantly using.
It's almost like an addiction I assume. They likely started cheating because it felt good at first but eventually they just do it because they don't know how to play without it. They get stuck in a cycle of abuse where they feel like if they turn it off they won't win and sure enough they never truly learn how to play well. It's a really sad state when so many professional players are being found to use cheats as well since these should be the go-to models for how to play competitively without using. If they are cheating, well why shouldn't I do it too becomes the attitude of the younger generations.
Here's what I'd like to know though, especially since cheating as become so much more prolific in the last decade. Is it truly the younger generation that cheats more or is it aging gamers who want to keep that edge? I have a feeling that based on the loosening moral structure of our society and this affecting younger people more effectively that likely it would be found that more young people cheat than do older individuals - but who knows!
Keep up the good work, I think I might start playing competitive again just to sus out these players with the demos and get 'em reported. It would actually be really nice of Valve to make a blacklist such that if you never want to play against a certain person because you think they cheat - then you'll never get matched against them. That would actually be the more realistic and timely solution to this issue. In this way cheaters will in the long run end up just playing against other cheaters since most rational players will blacklist anyone who is using. Speaking of which, is there any repository or database of all known CS2 cheaters going? Was thinking maybe I could put some time into putting a thing like that together.
Could you accept that TIBAW might be cheating?
That is a great question my young scholar. Perhaps if I was introduced to compelling evidence then at the very least it is something to be considered and decided upon. Now without any validated facts to backup such allegations being in existence than I’d likely scoff and take another whiff of my scotch prior to slugging it back like a drunken sailor on a night out at port in some small Italian villa along our way to be shipped out towards Japan. It’s war you see my boy and only the weak make baseless accusations.
So what will it be? @@wr9601
was this real? ahahahahahaha
imagine seeing that in a major
ua-cam.com/video/tNO13bdmZtY/v-deo.htmlsi=UvB-YMfms1JpTy-8
Touch grass
I've been qued against the same group of cheats 6 our of 15 games ive played the last 2 days and have deranked 2000 elo because of it. This is legit killing the game for any high elo players.
Killing the game period.
quando chegas aos 20k, aí é que parecem ratos.
its insane that 2/3 of these blatent cheaters are still not banned
Just release a case and more skins and more graphic updates too to reduce my FPS more, I'm sure I'll just forget about the cheating. I'm sure I'll forget about the gameplay and just stay on the main menu spending money because that's what cs2 has become
now i hate cs2 thanks valve!
This is so true it hurts. "Look what they did to my boy!"
I can't see how going automatic with the awp doesn't get them banned instantly, firing faster than what the weapon is capable of, even including quick switching has to be the easiest thing to catch. The more stupid cheats I see, the more I think Valve doesn't want to ban them, they want to keep them as customers. And on maps like Ancient getting kills within 5 seconds just isn't possible.
you are right about it's crazy it does not kick in when they chance fire rate of the weapons
For years I rarely ever had matches with full on blatant cheaters, but the past month I’ve been seeing full on rage mode cheats upwards of a third of my games. It’s gotten so out of control that I’m losing all the faith that Valve will find an effective solution to the epidemic. I’ve been optimistic about the game since release, but now I’m slowly becoming a CS2 doomer.
More like a realist
bring csgo back
@@Iv4nBurner fr though
@@thatgreencat7978its been like 4 months. do you dumbasses not remember how bad csgo was on release? it took until like 2015 to become a good game, on release it was so much worse than cs2 is right now
How is it not an automatic ban when you kill a player literally 3 seconds into a round.
Or how is it not an automatic ban if your fire rate is higher than even possible?? Like wtf
dust 2
however your statement should only be applicable on the official competitive maps
Valve wouldnt lie about their VAC Live !?
from what I understand magic bullet simulates putting your model under the map where you can shoot everything as theres no walls between you and the other person. So the game thinks you are under the map and shooting from there when actually you are just sitting in spawn for example.
valve pls put wall under map :/
Ive been noticing for the longest time that when my team is winning and I get 4+ killsand doing really well, suddenly the tables are turned and the other team just wipes us all out round after round till we lose and I end up getting really negative scores.
Good job recording and reporting these people. Keep it up
They're all $2 accounts so it doesn't matter anyway if you report them or not.
Yeah... what is left to say that hasn't been said already?
Valve will most likely keep staying 3 steps behind cheaters, as they have been for the past 20 years.
When you play CS, you accept the fact that you will play against cheaters.
Some with ridiculous obvious cheats, some others you cannot even notice because they're setup to mimic human movements.
It is the way it is.
Ari and Keri are still in business till this very day, 11 days later.
There are cheats out there that can never be detected with any anti-cheats. They mask themselves as windows components and some are run in virtual machines, undetectable.
I quit cs 2 because I use my own hand but cheaters don't. What is the reason to play if you don't play by yourself?
I think even open source anticheat will work better than that
The cheat moves the model of the player under the map and shoots thru the map using the underside of it.
Looks like it’s a brief visual disruption when they shoot… as if they’re teleporting then teleporting back super quickly.
as a retired cheater you need to know the war against cheats is lost cheaters have came out with things u wont believe but unfortunally for valve and the public they dont know what things have been created
There is absolutely zero incentive to ban cheaters, stopping cheaters means less people playing their game and that's what it comes down to at the end of the day.
in your video 'keri' has no VAC ban, but since his profile has no 'this profile is private' label, its community banned
The issue is that valve put a temporary fix on the use of magic bullet the update and ban wave we cheaters saw was not a permanent fix due to the fact that valve can't detect magic bullet with their anti cheat because it has not yet been trained to detect use of magic bullet, although valve is probably training it now and won't be put into action for another few months and as a cheat dev if even it does get detected their are multiple ways to go around still using magic bullet but not as strong.
Literally just put a check on the serverside that makes sure you actually can wallbang, without trusting the player's viewmodel at all. if the server just used its own game state and ran a check that made sure they can wallbang that far or shoot the player then that would stop Magic Bullet.
Yes thats insane I was watching the movie from sparkles and it's insane how Valve doesn't care because of the money factor.
That update with suspicious shots was not related to magic bullet but nospread and to make it worse it is not currently active in matchmaking. When enabled, it is supposed to cancel the shot if it is not likely to be possible in order to combat nospread.
i could see how this might be fun for a few games to laugh about with your friends, but taking an entire account to 25k this way feels like it would be so fucking boring.
Funny enough, Kero video was recommended to me to watch on the side
The sad thing is banning the accounts doesn't really do much because they can always make a new account. They need an IP ban and System ban to make it very annoying for cheaters.
Cheat ignores the colliders, like you are on an empty map without any assets, so bullet has no way to connect and collide with something.
Kero is now banned but the other too are not.
provide us with an option to block suspicious accounts and place a ban on meeting them.
this is a new cheat called "magic bullet", it puts their player view model under the map, so the game thinks they're shooting from under, the floor from the under the map is paper thin and able to wall bang, so this allows them to shoot them "across the map"
Magic bullet basically puts your player model and gun and these things under the map and that allows you to shoot people many walls behind
There are only two things that can stop cheaters:
1. Do ALL processing server-side
2. Players having honor and refrain from cheating.
There is no "bypassing the new anti cheat" going on here. Magic bullet and nospread have not been properly patched out of the game, it just simply causes red trust/game bans. And I reckon this is only the case for nospread. For example, afaik kero was the only one using nospread in this game, and kero was also the only player that got banned. The other magic bullet user was not banned as of yet.
Magic bullet simply puts your viewmodel under the map, allowing you to shoot from under the map. On most maps there is very little area that magic bullet is effective, but on Ancient there are more bangable walls that cover a larger area mostly near the spawns. Assuming the bullet originates from the viewmodel location under the map, it really shouldn't be hard to detect and put a stop to this by simply checking if the location the bullet was shot matches or is close to the actual position of the player. Either my assumption is incorrect or Valve really just doesn't care all that much.
magic bullet is something that's very easy to prevent.
valve not managing it is frankly embaressing.
imagine thinking that reporting people in this game does anything
3:43 CS2 uses tickless rollback netcode.
This means, that either the server will just have to "trust" the players, that what they claim happened, actually happened, or do a lot of plausibility checks and rebasing of the game state to account for all events the players have sent. And issuing all the new states to the clients, or letting them handle the rebase themselves.
Needlessly to say, Valve decided to trust the players.
This is a more lightweight approach and makes for a more maintainable, faster code with less bugs, less bandwidth and less of an environmental imprint.
Realistically speaking, this only becomes a problem, when players decide to cheat or abuse other flaws (like, I suppose high ping could also give you an insane peaker advantage, if you send a stop message before your movement would be replicated on the enemy screen, then repeek and shoot. That way you should be able to hit people around the corner without cheats).
However at least in Overwatch's case (the game, not the system), higher ping means less trusted messages, so when two affected players claim something opposite, the player, with less lag wins.
In this case, the game just trusts, that a hit has been made, but silently already issued certified reports (server-side to VAC server), which are likely to get them banned on the next wave.
Your manual reports are likely to not contribute much, as a way more trustworthy source (the anti-cheat of the server) already issued a ban request to the VAC servers.
You can either go like CS:GO with tick-based non-rollback netcode, which means you don't always hit your target,
or you can go like CS2 and accept the fact that the cheats are now more obvious and unfair.
I think as they're cheating that obviously, that it doesn't really matter anyhow.
Theoretically an option would be to use a tick-based rollback netcode,
where a tick represents a consolidated game state, that is basically "shared knowledge" of what happened on all players screens.
This is the approach that is being used in Overwatch, and is a mixture of tick-based and tickless, in the sense, that the consolidated state is only "20fps", while the events themselves are tickless.
That shit however is a PITA.
I've tried implementing that once, in a collaborative drawing board application, as messages are easy to interfere with each other, if you're trying to keep bandwidth low.
It would however NOT fix magic bullet hacks for less obvious cases. (Which are a general flaw that's here to stay, which can still be exploited as long as the cheater isn't too obvious with it. The reason, that these players don't get insta-banned, and the reason they can have their fun is, because Valve doesn't want cheaters to know straight away, when they've crossed a line into being reported, with a safe ban request).
Therefor in my opinion, this solution isn't worth the hassle, and you should just let the obvious cheaters cheat obviously, let them jerk off to it and ban them over and over again.
Yes, it's annoying, but for "normal" competitive play, it's probably the best solution we have at date,
unless you want to have strict AC like Valorant does, which can still be circumvented easily, as long as the cheater knows how a PC works.
(Talking about it from a hardware, not software perspective)
You know, instead of having a block feature that allows you to shadow-ban people from your games, it doesn't stop them from playing but locks them in matches with people that cheat we have intrusive garbage instead.
Cheaters at the major qualifiers I hear
magic bullet teleports you to null position which is under the map, but its not the case in the clip, its some other exploit cuz magic bullet looks different on demo
Like they could at least ban every kill happening just after start of round. Wouldn't be THAT annoying
If (t_kill
This is just disgusting, how is valve not banning these obvious cheaters
alright so, magic bullet works as follows. once the feature is enabled. the cheaters pov is at 0,0 ( underneath the center of map. Valve tried to put a stop to this by adding invisible barriers at 0,0 on all maps but failed. you can still wallbang with high penetration guns ie awp, scout and dak. the bullets come through the floor. therefore allowing the aimbot to kill people. the cheater is not underneath the map but the bullets are pathed that way. valve created this exploit trying to fix others.
Two weeks later and Ari's and Keri's accounts are still not vac banned lmfao
I feel like they could just instaban anyone who gets two awp kills before the awp reload animation can finish. That and set a monitor if anyone kills someone through a wall thats not wallbangable.
magic bullet offsets where your shooting from to under the map
fix for maps - unshootable bottom of map (maybe)
Valorant have anticheat and 128 tick. CSGO had no anticheat, CS2 still have no anticheat. its been 10+ years. Valve purposely locked from us 128 tick option is just cruel.
The fucked part is, if you dont want to sit through this and decide to abandon the match and get 20 minutes back instead of sitting there getting dumpstered by cheating scum, you lose 1k ELO for abandoning and never get it back when they get banned.
That JFK bullet is getting out of hand.
When these scumbags are banned, will they give you back your lost points? or are they just not interested in your lost time because of how useless they are at their job? That this online gambling house that calls itself a gaming platform still has such a good image blows my mind.
0:37 No, the netcode was different.
CS:GO didn't operate off tickless rollback netcode.
By having tickless rollback, the messages of the players are trusted, when they claim they've hit something.
A plausibility check will still be done by the anti-cheat and a ban will be issued in the next ban wave.
i cant help but laugh but props to valve for not leaving us dry i really hope they add back overwatch so we can help out again
You know what valve should do if they detect cheaters? Make their bullet do zero damage .
So the legit player can be invicible and harass them in game
A good to know thing about anti-cheats, everyone expect that they have to ban the cheaters immidiatly, but it is the worst thing you can do, better to wait for some months to confuse the cheater creators what did they do, when they got banned ect. If they can test every single modification to see what results a ban, they will easily figure out what is the recognation patern, what they need to avoid.
So if they do banwaves every 3-6 months they prevent the cheater creators to get know how about the anticheat. Everything is on purpose, devs have knowladge about the problems adn they are working on it.
why he should do something? he has the skins mooney
Btw you should leave their steam ids in the description too, unlike the steam urls these can not be changed
i feel we'll be surprised eventually, they are watching how and what the hackers are using but at the end of the day i doubt we'll ever have a proper working anti cheat
Wondering how sitting at your desk doing this for 20+ minutes constitutes as fun
the fix for wallbangs from under the map is to surround the map from all agles like a shell copying the existing bottom shap of the map and make it behave like impentrable 100% while being invisible is like a fix that a baby of 5yo can do if he opens the map editor
There was no ban wave. I haven't seen any VAC-tracker site showing any significant ban wave at that time. The only ban waves have been the two, which banned legit players for no reason.
Arguably, they're working on the most important of the anti-cheat process, which is to catch closet cheaters. Catching the blatant cheats is an act involving low-hanging fruit, and should be done sooner rather than later by any reputable brand.
I see Kero got bannned. POGCHAMP!
I am, one of those -legit hackers back in 2015 - roughly around 8000 hours later and still no ban. I dont have now, nor do I play, anymore, sold all my skins and my soul to factorio. I was one of the russian hacking websites which I wont name, - by the way most basic things go undetected. Ive tested on countless accounts and scenarios doing different things. 8 years later and still no ban even if I dont play anymore. This game has become too much about skins, I feel overwhelmed by it. To all those hackers out there 🥴 keep it basic, you’ll be fine.
Tbh i dont really get whats fun about just sitting at 1 spot and pressing mouse 1. I get legit hackers that want to boost there ego cause they dont got the skills for it but this is just a waste of time for a shiny number that means nothing xD
That's weird every time i play against cheaters they corrupt the Demo file and you cant download IT.
All valve needs to do is simply just hire those cheat developers but the problem is they are making x100 the amount valve employees make so..
VALVE watching... - Nice shots - i hope they buy a skin after our last update - yeee - we are delivering! - looks nice!
the amount of cheats on CS2 at the moment is fucking insane. I've had cheats in my last 5 games. Mental.
Thats because you dont understand how Magic Bullet works it tricks the server into thinking the player model is somewhere under the map at a specific position thats wallbangable
These kills are not seen as "Suspicious hits" unlike nospreading around the map noscope headshotting everyone 100x
How primitive does their AI have to be to overlook shooting 3 bolt action sniper round in a 1 second timeframe as being suspicious.
You would think putting in no clip on the guns and and game assets would fix this lol
We had a cheater in our game couple months back and he had bhop, and rage aim and wh cheats. I have been checking once a week if this guy has been banned yet just out of curiosity. Well he has dropped several 50 bomb and 60 bomb matches with +90% hs and when I spectate the match he literally just bhops through the map headshotting everyone through the walls with scout. His profile has been reported by me and several friends of mine for cheating in a game and we also reported him in the game as well. Well couple of months later this guy just keeps going undetected. He even had match where they had 4 cheaters in the same game and they just basically rage hvh. The game is fucking unplayable atm unless you have third party anticheat which is better but still shit. Imagine that you pay for prime to have less cheaters etc and still the game is complete cheatfest that u cant play on their own official servers unless u want to keep wondering if the enemy is really just good or legit cheating in almost every match . You see accounts that have 6k+ hours with all service medals bottom fragging when the guys with less than 1k sometimes even less than 500 hours keep dropping 30 to 40 bombs.
I really hope that valve will make a kernel level anticheat with some actual professionals that actually know something about these things instead of using vegetables.
Some CS2 guy in the community: Cheaters in CS2 is dead and gone
From kero own vid on how it works the bullet basicly goes under the map and then back up into the enemy players i might have got this wrong tho
its sad that people have fun ruining the time of the normal gamers
How do people enjoy this? This is the videogame equivalent of watching paint dry. They're just sitting there shooting a wall.
I can't play until Valve figures or wants to catch all kinds of hacks and immediately without leniency. Terrible for such a great game.
Why cant just valve match people according to their hours, games played, inventory value etc. 100 hour player should not be matched often to 5000 hours player. Match people to people that have similar accounts to yours. Easy.
thats yet another factor into the matchmaking, and if you add more factors matchmaking slows down.
Finding a player of similar rating AND trust factor AND similar playtime hours is pretty hard.
@@ebux9885 better to wait than be paired with this
ajajaja that would require work, it's valve.
Reported, thank you. Together we do the work that Valve doesn't do. 😎😎👍👍
there is a command thats reset the map so fast that you cant see it but the awp is shooting in the same moment
The anti cheat needs an early kill detection for when you kill people impossibly too quick at the start of a round, I know this won’t fix magic bullet but at least it will stop the people too impatient to wait to use it
@TimeIsButaWindow are you aware of valthrun? Would be nice to see a video made about that ;)
I stopped thinking how does theese cheats work why to they use them ect. I am just wondering how can someone enjoy this?
1:20 Not won't be possible, but will be detected. Also at no point in the patch notes is this mentioned. So I highly doubt this has been said.
Valve doesn't want you to straight-up tell you, that they'll only ban players in ban waves and not when the cheat has been detected.
Say what you want about kernel level anti-cheats, but I think it's the only viable solution at this point for a proper competitive experience. These other "anti-cheats" are just band aid solutions that can barely stick. Literally just do what FaceIt did with CS:GO and it'll be much better than anything Valve did with their own anti-cheats.
What did FaceIt do with anticheat?
@@FreelanceDev4life It's basically the same thing as Valorant's anti-cheat, which is kernel-level.
@@CR0WYT ua-cam.com/video/RwzIq04vd0M/v-deo.html
I recommend watching this video if you believe Kernel Level AntiCheat works. There are so many ways to cheat in Valorant.
At this point valve should steal the code from vanguard
magic bullet only works in certain spots
Inherent engine deficiencies, if it was UE5 this might not happen at all. Banning is not permanent, saw Kero so many times during weekends and its getting numb.
I don´t understand why Valve isn´t raising the requirements for new accounts to even play premier or other forms of competitive. Maybe the struggle to get new accounts into a position that they are even allowed to play ranked games could stop this cheater infestation. There is no point in improving the Anti-Cheat when Cheaters can just create a new account, and reach 25k in premier after just a few hours of playing. The situation is getting out of hand. First I thought the bad state of CS2 going to kill the game, but accually its the cheaters who kill CS2. The fact that valve doesn´t seem to be able to fix their anticheat makes the future outlook for CS2 very bleak
bruhh the magic bullet is insane lol
I noticed there are pixels where bullet can penetrate in alot of areas
Just really small pixels
They could be using them.
You see that he only shoots once they are in certain spots
I noticed these pixels in vertigo when someone shoots in mid, i see some bullets comes to elevator...
thats not in, on the cheaters screen they are under the map
Why would you bother getting them banned when they can just make another account?
Looks like every casual EU I end trying to play in
CS2 is in such a bad state rn... Feels like Valve devs are doing nothing or have 0 to none experience how to do things.
It's awful and I really refuse to believe a billion dollar company cannot fix a SIMPLE anti-cheat or develop a new one.
I just don't understand why valve just doesnt open up a small team, all it does is buy cheat clients and reverse engineer it then relay the info to the devs to fix them
Also, i read a comment about how the cheat works. Why does valve not simply add a trigger under the whole map, (if sv_cheats = 0) that detects if any bullet even touches this trigger and if it does, just flag the person as Cheating and send it to a manual review?