Breaking Porcelain | Playing with blender and Houdini
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- Опубліковано 28 чер 2021
- Trying to do some test with Rigid Body simulation in Houdini so I came out with this short scene to apply it in vfx.
It was quite fun to make and very interesting to learn.I have recreated the scene in Blender and I have done the RBD simulation in Houdini. Then I sent it back to render in blender.I have tried to render in Houdini but Mantra (houdini renderer) is very slow.
In Blender it was easier to render with a shadow catcher and to control the material namely for the inside part.
However the motion blur was much better in Houdini, maybe there is a way to make it look good in blender, I need to learn more about it.
I want to say a big thanks to Steven Knipping for this Applied Houdini tutorials.
• Applied Houdini Rigids...
The first parts of his various tutorials are free and you can already do some interesting stuff. I have tried to follow several tutorials to learn houdini and his tutorials are the best!
#houdini
#blender
#rigidbody
#stephanetin
#stephanespielberg
#stpictures
#stevenknipping
#appliedhoudini - Розваги
The tracking is superb!
Thanks! I could have worked more on it as it's slightly off at the end but was too lazy as it's barely not noticeable lol
@@SamuraiTin I didn't notice :D. Good job!