Breaking Porcelain | Playing with blender and Houdini

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  • Опубліковано 28 чер 2021
  • Trying to do some test with Rigid Body simulation in Houdini so I came out with this short scene to apply it in vfx.
    It was quite fun to make and very interesting to learn.I have recreated the scene in Blender and I have done the RBD simulation in Houdini. Then I sent it back to render in blender.I have tried to render in Houdini but Mantra (houdini renderer) is very slow.
    In Blender it was easier to render with a shadow catcher and to control the material namely for the inside part.
    However the motion blur was much better in Houdini, maybe there is a way to make it look good in blender, I need to learn more about it.
    I want to say a big thanks to Steven Knipping for this Applied Houdini tutorials.
    • Applied Houdini Rigids...
    The first parts of his various tutorials are free and you can already do some interesting stuff. I have tried to follow several tutorials to learn houdini and his tutorials are the best!
    #houdini
    #blender
    #rigidbody
    #stephanetin
    #stephanespielberg
    #stpictures
    #stevenknipping
    #appliedhoudini
  • Розваги

КОМЕНТАРІ • 3

  • @Hitokage
    @Hitokage 3 роки тому +1

    The tracking is superb!

    • @SamuraiTin
      @SamuraiTin  3 роки тому +1

      Thanks! I could have worked more on it as it's slightly off at the end but was too lazy as it's barely not noticeable lol

    • @Hitokage
      @Hitokage 3 роки тому +1

      @@SamuraiTin I didn't notice :D. Good job!