GWater2 - most satisfying video ever

Поділитися
Вставка
  • Опубліковано 8 сер 2023
  • its like asmr but for your eyes
    discord: / discord

КОМЕНТАРІ • 203

  • @sitkinator
    @sitkinator 10 місяців тому +127

    Legit, the only thing holding this back at the moment is how the spheres mesh together and the reflections.
    If you somehow figure out a way to unify them more convincingly, this will literally be the best water addon of all time.

    • @kirilka1992
      @kirilka1992 10 місяців тому +8

      raymarching

    • @JustDolan
      @JustDolan 10 місяців тому +6

      not the best water addon, but the best addon ever made

    • @nikoregenerator
      @nikoregenerator 10 місяців тому +8

      it already is the best water addon of all time

    • @freevbucks8019
      @freevbucks8019 10 місяців тому +6

      @@kirilka1992 he can't do it without killing his gpu

    • @kirilka1992
      @kirilka1992 9 місяців тому

      @@freevbucks8019 he can. metaballs are rendered in batches. he only needs to render single metaball. so, almost no difference in rendering time.

  • @Gordon_Freeman15
    @Gordon_Freeman15 10 місяців тому +117

    It looks so Insane I'm still waiting for Gwater 5

    • @stanleybochenek1862
      @stanleybochenek1862 10 місяців тому +10

      Gbombs 5 reference

    • @Puxi
      @Puxi 10 місяців тому +11

      Gwater 6 ain't coming because yall wanna play gwater online. Sims 5 reference.

    • @maxximo1
      @maxximo1 10 місяців тому

      im still waiting for gwater 19

  • @ravenmillieweikel3847
    @ravenmillieweikel3847 10 місяців тому +57

    A way to enhance the blending with little performance cost would be to skew and stretch the particles depending on its neighboring particles. This doubles as not only getting rid of the pesky “jello ball pit” effect, but also giving the illusion of surface tension.

    • @ravenmillieweikel3847
      @ravenmillieweikel3847 10 місяців тому +16

      Edit: A good example of what I mean is how unity’s Obi Fluid blends its billboard particles together.

    • @sitkinator
      @sitkinator 10 місяців тому +2

      @@ravenmillieweikel3847 Just looked up what Obi Fluid was, and I think I get what you mean. If he can somehow make a special version of that shader with reflections on GMOD, that will probably be the best solution to the particles not looking uniform as it should.

    • @ravenmillieweikel3847
      @ravenmillieweikel3847 10 місяців тому +1

      @@sitkinator He’s already got almost everything working. It’s just the quad stretching and skewing that needs to be added to complete the look.

    • @Meetric1
      @Meetric1  10 місяців тому +14

      I think FleX hands me smoothed positional data which I can use

    • @ravenmillieweikel3847
      @ravenmillieweikel3847 9 місяців тому +1

      @@Meetric1 That should be perfect for this. Just orient and scale the quads using the positional data. The only rotation should be on the bilboard, and only from the player’s relative z rotation, not global z.

  • @How2Bboss
    @How2Bboss 10 місяців тому +59

    You should use one of the water spawners to make a water fall. You could also give the particles a life time so it doesn't lag out the game. Then you gotta put some stuff into the water fall, like a bucket or something.

    • @patiodoorman
      @patiodoorman 10 місяців тому +4

      he did that in GWater1 lol

  • @Murphy_Crapenshitz
    @Murphy_Crapenshitz 10 місяців тому +8

    when i was younger i couldn't understand why this was so hard to make, i thought it was irritating that no one had just made it yet. i'd always look for a water mod so i could fill up an indoor map and watch it flood through the windows, or have a crazy boat battle. that may not be entirely possible but it's surreal to see something like this finally get made.

    • @Meetric1
      @Meetric1  10 місяців тому +13

      water is very computationally expensive to simulate and render. Its likely there are a lot of water mods in development, but were never finished due to the poor framerate

  • @jahsehonfroy7294
    @jahsehonfroy7294 10 місяців тому +8

    the improvements from gwater are actually insane, good job

  • @realmamitler
    @realmamitler 10 місяців тому +13

    Born too early to explore the stars, born too late to understand history and indepth wars, but born in time to see gwater 2 in a almost finshed state

  • @tommycoolatta2010
    @tommycoolatta2010 10 місяців тому +5

    I know I usually chip in with some funny little words but oh my fucking god I love this

    • @MissFazzington
      @MissFazzington 10 місяців тому +2

      Soda

    • @mr.shplorb662
      @mr.shplorb662 10 місяців тому +2

      Soda

    • @firulais3065
      @firulais3065 10 місяців тому +1

      SODAA👹👹👹🥵🥶🥵🥵🦅🦅🦅🦅🦅🔥🔥🔥🦅🦅🦅🦅🔥🦅🦅

  • @LifeSucksAndWeAllKnowThat
    @LifeSucksAndWeAllKnowThat 10 місяців тому +6

    it is getting better each day, i wonder if there could be a way to merge more to look more ''watery''

  • @Grandpa_Haggis
    @Grandpa_Haggis 10 місяців тому +2

    POV Resident in gm_bigcity: 0:01 What a lovely day. Is that a giant cube of water coming right at me? Oh, my Go-*The sound of a man being washed away by water.*

  • @ArctusYouT
    @ArctusYouT 10 місяців тому +2

    why does it look sooooooo good.. I feel like it is already good even though it isn't finished.. I wish you luck

  • @givowo
    @givowo 10 місяців тому +6

    it looks so good and look at those frames :D

  • @Lynx-rg4mh
    @Lynx-rg4mh 10 місяців тому +4

    You need to allow the particles to go through a special portal entity to allow it to teleport to another location. This will allow for a “seamless” water effect without a huge impact in performance, at least, I’d hope not.
    It could be used for water fountains, it could be used with waterfalls, it could be used for scenery in a shot by allowing water to flow in a scene without being interrupted a lot

    • @Lynx-rg4mh
      @Lynx-rg4mh 10 місяців тому +1

      Of course if this already works with your portal mod, I am unaware of that and i look forward to seeing people utilize it as so

    • @stanleybochenek1862
      @stanleybochenek1862 10 місяців тому

      Maybe

    • @judlex7300
      @judlex7300 10 місяців тому

      He said it doesnt, i asked him@@Lynx-rg4mh

    • @Meetric1
      @Meetric1  10 місяців тому +3

      I am purposefully avoiding anything which requires editing individual particles because of frame loss

  • @SilvercattoOsom
    @SilvercattoOsom 9 місяців тому

    More satisfying than those ASMR soap cutting and slime videos.

  • @sbl_officialchannel
    @sbl_officialchannel 10 місяців тому

    The improvements over gwater 1 are insane keep up the good work

  • @hoffer_moment
    @hoffer_moment 10 місяців тому

    havent seen a gwater update in a long time, wow this has come a long way

  • @H_Eli
    @H_Eli 10 місяців тому +3

    So.. i need a source block and a drain block.. for obvious reasons.

  • @benrut1
    @benrut1 10 місяців тому +1

    the water looks like it should be in source 2.. I cant wait for this mod!

  • @judlex7300
    @judlex7300 10 місяців тому +1

    BRO ACTUALLY JUMPED INTO THE WATER

  • @HankRichard
    @HankRichard 10 місяців тому

    I feel like the next step is sound. Imagine it making a waterfall sound while it falls, or at least a splashing sound when you step in it or a prop touches it

    • @Meetric1
      @Meetric1  10 місяців тому

      sound isnt planned , its very difficult

  • @damianvillalba5638
    @damianvillalba5638 10 місяців тому

    Imagine this water system in other engines, or in a voxel game like Teardown

  • @Zeazy
    @Zeazy 10 місяців тому

    this looks so good

  • @embersworkshop
    @embersworkshop 9 місяців тому +1

    This is insanely good. Like looks better than any time I've tried to make a blender fluid sim. I know it's just a shader on a depth buffer, but is it possible to adjust the timescale? Curious if you could use this to get the water you want, freeze the sim, then use it for stopmotion or nice screenshots. Defeats the purpose of it being realtime, but that'd be something I'd love to experiment with.

  • @JustDolan
    @JustDolan 10 місяців тому

    mee's speedrun to getting hired at valve

  • @johnmm.
    @johnmm. 10 місяців тому

    someone is gonna flood harvest again

  • @peluchefps
    @peluchefps 10 місяців тому +1

    Next installment, GWater2 Episode 1 XD

  • @The_House_Always_Wins
    @The_House_Always_Wins 10 місяців тому

    Of course the source engine would be the one to pilot the first prototype of real time water physics

  • @vaclives
    @vaclives 10 місяців тому

    baller

  • @blenderguy5659
    @blenderguy5659 10 місяців тому +1

    It's... perfect... perfect...! PERFECT!!!!!!!!!11!!111!

  • @Hellisfear
    @Hellisfear 10 місяців тому

    I would love to see an implementation of rain with this version, it would like incredibly interesting

  • @darkphoenix1016
    @darkphoenix1016 10 місяців тому +2

    Nice😊

  • @Brongersmai
    @Brongersmai 10 місяців тому

    You're right, that is pretty satisfying

  • @mstech-gamingandmore1827
    @mstech-gamingandmore1827 10 місяців тому +2

    Will there be mapmaking tools for GWater? Like water emitters and drains and such?

  • @protocetid
    @protocetid 10 місяців тому

    you've outdone yourself

  • @saplemyrup
    @saplemyrup 10 місяців тому

    Colossally cool.

  • @johnjohnson7500
    @johnjohnson7500 10 місяців тому

    The title does indeed not lie

  • @tetonis2452
    @tetonis2452 10 місяців тому

    this might be the most satisfying video ever

  • @Wigza
    @Wigza 10 місяців тому +2

    Looking good, but have you got surface tension and that werid effect where two drops of water on a flat surface will be attracted to each other molded? So the water has a very mild attraction to each other so you don't get small blobs of water acting weirdly

    • @Meetric1
      @Meetric1  10 місяців тому

      cohesion? yes

    • @Wigza
      @Wigza 10 місяців тому

      @@Meetric1 :)

  • @atlas-40437
    @atlas-40437 10 місяців тому +1

    Please tell me when this releases its to mathematical

  • @jackman6625
    @jackman6625 10 місяців тому

    My god the sun reflections

  • @dingo-gorditas
    @dingo-gorditas 6 місяців тому

    i wonder, would changing the particle's size based on how many particles are nearby make it look more realisticer?

  • @DNLYMNTopic
    @DNLYMNTopic 9 місяців тому

    You know, if it releases thousands of players will be flooding minecraft maps. 100%.

  • @mOOse_25
    @mOOse_25 10 місяців тому

    Literally HOW

  • @trainee5471
    @trainee5471 10 місяців тому

    I wonder if it is possible to modulate the water against some sorta global perlin noise so that each individual blob cannot be distinctly seen, and instead appears like a surface with ripples and waves

    • @Meetric1
      @Meetric1  10 місяців тому

      its pretty much its own perlin

  • @Preinstallable
    @Preinstallable 10 місяців тому

    MMMMMMMM DELICIOUS METABALLS

  • @bravecal9465
    @bravecal9465 10 місяців тому +2

    This feels like a big ask, but would it be possible for the water to make sounds whenever it impacts a surface? I know it would probably be more complicated to implement than it seems, so I would understand if it wasn't something the source engine could handle.

    • @HankRichard
      @HankRichard 10 місяців тому

      I was thinking the same tjing

    • @Meetric1
      @Meetric1  10 місяців тому

      its not planned at the moment cus source sound is kinda weird

    • @bravecal9465
      @bravecal9465 10 місяців тому

      Understandable, from what I know sound calculations in the source engine are performed on the same cpu thread as the render calculations, so that would probably complicate things.

    • @Meetric1
      @Meetric1  10 місяців тому

      thats the most source thing Ive ever heard

  • @ben-zini-12
    @ben-zini-12 10 місяців тому +8

    This looks insane. Is/Will there be a way to make maps with Gwater?

    • @Meetric1
      @Meetric1  10 місяців тому +2

      made out of water? probably not. but I may do emitters and stuff

  • @janiowy2137
    @janiowy2137 10 місяців тому

    cool

  • @ThatTechGuy123
    @ThatTechGuy123 10 місяців тому

    Are you able to make the water particles die if they are to far from another particle and spawn in a wet ground decal in its place?

    • @Meetric1
      @Meetric1  10 місяців тому

      “we ground decal” huh? that exists?

    • @Meetric1
      @Meetric1  10 місяців тому +1

      either way yes an evaporation system is planned, see my discord for the planned list

    • @ThatTechGuy123
      @ThatTechGuy123 10 місяців тому

      @@Meetric1 the wet ground decal i'm thinking of is just a transparent decal that darkens whatever surface the decal is on because generally speaking surfaces get darker when they absorb water. i'm over simplifying the decal because i want to keep it very performant.

  • @david-um8rw
    @david-um8rw 4 місяці тому

    By any chance what is the command for raising the set limit for the particle limit

  • @farquhaad3209
    @farquhaad3209 10 місяців тому +1

    This is insane! Would adding a metaball script to make it look like a more cohesive liquid be very computationally expensive?

    • @farquhaad3209
      @farquhaad3209 10 місяців тому

      Oh I can see you've already done that. Kudos!

  • @lukasnielsen1034
    @lukasnielsen1034 9 місяців тому

    Can you make them turn whiter the higher the velocity per droplet? Like wave foam in the sea, it might help create the illusion of small air bubbles moving around in the water, and makes it look bigger

    • @Meetric1
      @Meetric1  9 місяців тому

      I would have already but im having trouble sending vertex coloring to the pixel shader

  • @900n1
    @900n1 10 місяців тому

    peak watering

  • @RAFA120HOJAZ
    @RAFA120HOJAZ 10 місяців тому +1

    w

  • @judlex7300
    @judlex7300 10 місяців тому +2

    Hey but will you add compatability with portal mod? Or portal gun? Just imagine teleporting the blue gel, it would look surreal on a portal map if you added surface dyeing proporties. But idk if this is possible, its rendered outside gmod but you somehow managed to do reaction forces so i gues its possible.

    • @Meetric1
      @Meetric1  10 місяців тому +1

      I think you answered ur own question, its outside gmod so I cant add compatibility

    • @Meetric1
      @Meetric1  10 місяців тому

      reaction forces are different because im not changing particle positions individually, im only changing prop locations

    • @Meetric1
      @Meetric1  10 місяців тому

      teleporting requires checking of individual particles

    • @judlex7300
      @judlex7300 9 місяців тому

      But could you add the portal outside the gmod too? It would render just with particles but yeah teleporting creates lag. But i think you can move the position of the particles becuase you said you'll add water manipulator so how will that work?@@Meetric1

  • @Zombie_Knuckles
    @Zombie_Knuckles 9 місяців тому

    I feel like this might lag, but are you able to define a certain texture as porous so like the water can gradually soak into it, so eventually it'll give the effect that the water dried up or kind of found a way to drain

    • @Meetric1
      @Meetric1  9 місяців тому

      ill probably have deletion blocks and stuff which delete water when water touches them

  • @ammo777
    @ammo777 10 місяців тому

    now you should remake the blender fluid gmod simulation but with gwater 2

  • @havocking9224
    @havocking9224 10 місяців тому

    Welcome to Matrix

  • @hunterdavid3581
    @hunterdavid3581 10 місяців тому

    Whens the next inf map update video?
    Or are you done with the project?

  • @Chaxlotl
    @Chaxlotl 10 місяців тому

    HOT

  • @Cherrie_The_Furry
    @Cherrie_The_Furry 10 місяців тому

    Nice, also since your remaking this and adding more, please maybe make it work with portals, anyways you're mods are amazing 👏 GG

    • @Meetric1
      @Meetric1  10 місяців тому

      im intentionally avoiding anything which edits positions of individual particles. its likely that seamless portals compatibility would cost a lot of performance

    • @Meetric1
      @Meetric1  10 місяців тому

      so im not planning on adding compatibility

  • @user-kt7cb4ot7b
    @user-kt7cb4ot7b 10 місяців тому

    I am satisfied :D

  • @guppygaming2013
    @guppygaming2013 10 місяців тому

    hey is this gonna be another one where you have to download it off of a website or something again or are is it just gonna be a mod?

    • @Meetric1
      @Meetric1  10 місяців тому

      you will still need to download off github, workshop restrictions wont let me upload .dll files

    • @guppygaming2013
      @guppygaming2013 10 місяців тому

      @@Meetric1 alright

  • @DuneJumper
    @DuneJumper 10 місяців тому

    HOW

  • @Pickelhaube808
    @Pickelhaube808 10 місяців тому

    imagine making a blender or a toilet with this stuff

  • @Skeke
    @Skeke 10 місяців тому

    I'd love to see ttt_minecraft_b5 with the normal water replaced with GWater2

  • @badtothebone9144
    @badtothebone9144 6 місяців тому

    please release it

  • @invalidbeast4566
    @invalidbeast4566 10 місяців тому

    I think adding some foam would make the water feel much better, this is already great so that would not be needed

    • @Meetric1
      @Meetric1  10 місяців тому

      we’ll see

  • @SandiaOfficial
    @SandiaOfficial 10 місяців тому

    ah yes, water

  • @AvgSpy
    @AvgSpy 10 місяців тому

    is it possible to dynamically change how close the balls have to be to each other for the vertices to connect? I think if you were able to, that might make stuff like this look more like water instead of a bunch of beads falling off a cliff. You've done a really impressively good job with this so far though, honestly before seeing this youtube channel I didn't even know it was possible to make stuff like this work in source.

    • @Meetric1
      @Meetric1  10 місяців тому

      there arent any vertices its just sprites and smoothing normals

    • @AvgSpy
      @AvgSpy 9 місяців тому

      @@Meetric1oh I was under the impression that you started using the metaballs for this. Well, is it possible to make them look connected to each other at larger distances dynamically? Like while they're falling but not when they're still.
      Probably a stupid question

    • @Meetric1
      @Meetric1  9 місяців тому

      Not really, kind of a limitation of sprites

  • @maxxch1941
    @maxxch1941 9 місяців тому

    orbeez-life 2

  • @Unbreakify
    @Unbreakify 9 місяців тому

    now flood the gm_construct's mirror room

  • @ze_glitchy_gamer7629
    @ze_glitchy_gamer7629 10 місяців тому

    Close. But not quite that same feel as a waterfall...

  • @T_ufy
    @T_ufy 10 місяців тому

    0:06 What da water doing? 🤨📸

  • @shiftyseeker211
    @shiftyseeker211 9 місяців тому

    is it possible to make them stick to make slime?

  • @olegmoki
    @olegmoki 10 місяців тому

    I love water

  • @paxtoncargill4661
    @paxtoncargill4661 10 місяців тому

    You should modify this for snow simulation

  • @WiderGuy
    @WiderGuy 9 місяців тому

    I'm a day late, I understand, but I have a question. Does GW2 need a NASA PC to run? I'm pretty confident my 1060 GTX will be able to handle it.

    • @Meetric1
      @Meetric1  9 місяців тому +1

      I've spent a lot of time optimizing so any GPU later than ~2012 should be able to run GWater2 above 60 fps (My GTX970 runs 70 fps on average w/ 100k particles)

    • @WiderGuy
      @WiderGuy 9 місяців тому

      Wow. That's amazing. A big step up in optimization since GW1. I can't wait for this to hit the workshop! @@Meetric1 😁

  • @Kewton
    @Kewton 10 місяців тому

    i see that the performance is way better than gwater 1

    • @Meetric1
      @Meetric1  10 місяців тому

      nearly 700% fps increase

    • @Kewton
      @Kewton 10 місяців тому

      @@Meetric1 thats actually crazy ngl keep up the good work

  • @StevloYT
    @StevloYT 10 місяців тому +1

    Still source engine somehow

  • @nikoregenerator
    @nikoregenerator 10 місяців тому

    AMAZING now show it on the harvest map

  • @judlex7300
    @judlex7300 10 місяців тому

    How much patreon will cost?

    • @Meetric1
      @Meetric1  10 місяців тому

      im thinking a fair price is $5-10

    • @judlex7300
      @judlex7300 9 місяців тому

      @@Meetric1 How much earlier do you think patreon version will be? If you can get it a LOT earlier then i might consider bying it, i just can't wait for it to release. 👍Also I want to support creators like you.

    • @judlex7300
      @judlex7300 9 місяців тому

      Btw do you prefer questions on dicord or youtube?@@Meetric1

    • @judlex7300
      @judlex7300 9 місяців тому

      @@Meetric1 And will the patreon version have source code? I might try tweaking some things

    • @Meetric1
      @Meetric1  9 місяців тому

      my assumption is patreon release will be out for a good 6 months to a year before gwater2 actually releases (depending on how college goes)
      The source code wont be public during patreon release due to pirating concerns (sorry) but on full release it will be 100% public including the shaders

  • @realmamitler
    @realmamitler 10 місяців тому

    Does gwater2 use sprites like gwater 1 or??

    • @Meetric1
      @Meetric1  10 місяців тому

      still sprites

  • @Dr_Doctor_Lee
    @Dr_Doctor_Lee 10 місяців тому

    i cant imagine what he will be able to accomplish with the s&ndbox when it comes out.

    • @Meetric1
      @Meetric1  10 місяців тому

      i will not be developing on sbox

  • @kristigriffin4525
    @kristigriffin4525 10 місяців тому

    This looks like torture to my graphics card

    • @Meetric1
      @Meetric1  9 місяців тому

      runs 100k particles 70 fps on my GTX970, if your card is newer than 2012 it should run fine

  • @monke248
    @monke248 10 місяців тому

    When will this mod be released?

  • @c.joystuck8353
    @c.joystuck8353 10 місяців тому +2

    This is honestly incredible....i don't know what else to say.
    On a partially unrelated note, are you by any chance working or even planning to work on an in-game gmod map editor (or something similar, if thats even possible)? It would be an interesting idea to have an in game map creation tool that combines all of your major addon releases (mainly the infinite map base and even that old terrain generation one) into a single unified package wich treats them as features rather than separate addons. I think it would be a logical course of evolution at this point. Plus it would make the map creation process way easier (since the base source hammer editor is all over the place).

    • @Meetric1
      @Meetric1  10 місяців тому

      nah this is prolly my last project

  • @canlandiniz6332
    @canlandiniz6332 10 місяців тому

    Can you "swim" on the gwater2?

    • @user-kt7cb4ot7b
      @user-kt7cb4ot7b 10 місяців тому +1

      Yes, if I am not mistaken

    • @Meetric1
      @Meetric1  10 місяців тому +1

      not yet

    • @user-kt7cb4ot7b
      @user-kt7cb4ot7b 10 місяців тому +1

      @@Meetric1 Ok, good luck on implementing it

  • @goldfishglory
    @goldfishglory 10 місяців тому

    if you can get reaction forces working again i will create some cursed stuff with the floating stuff. also can’t wait to launch 10 tons of water onto my friends with a catapult while they’re building 😈👍😀🌊🌊🌊 oh yeah also what if you added drowning

    • @Meetric1
      @Meetric1  10 місяців тому

      well u dont drown in gmod so it wouldnt make sense to down in the gwater

  • @thebumblecrag61
    @thebumblecrag61 10 місяців тому

    I do feel satisfied by this. Mmmm

  • @mrbeince8k303
    @mrbeince8k303 10 місяців тому

    i wanna drink it

  • @VERZUKO_3
    @VERZUKO_3 10 місяців тому

    Rain/drying ?)

  • @CapybaraGamingPC
    @CapybaraGamingPC 9 місяців тому

    when are you going to upload next video i want MORE CONTENT

    • @Meetric1
      @Meetric1  9 місяців тому

      ua-cam.com/video/0d6yBHDvKUw/v-deo.html

    • @Meetric1
      @Meetric1  9 місяців тому

      but nah ur right i might as well post something

    • @CapybaraGamingPC
      @CapybaraGamingPC 9 місяців тому

      noice

  • @fire-ballmc9741
    @fire-ballmc9741 6 місяців тому

    UA-cam compression did not like this.

  • @Miguelista2011
    @Miguelista2011 10 місяців тому

    can i download it?

  • @user-sv6zn4vg6z
    @user-sv6zn4vg6z 10 місяців тому

    do something like some particles stick to surfaces

    • @Meetric1
      @Meetric1  10 місяців тому

      adhesion?

    • @user-sv6zn4vg6z
      @user-sv6zn4vg6z 10 місяців тому

      @@Meetric1 no, when water leaves a surface, some particles, not all stick to the surface a bit

    • @user-sv6zn4vg6z
      @user-sv6zn4vg6z 10 місяців тому

      like drops of water

    • @Meetric1
      @Meetric1  10 місяців тому

      so.. adhesion

    • @user-sv6zn4vg6z
      @user-sv6zn4vg6z 10 місяців тому

      @@Meetric1 yeah basically

  • @T0PHER2009
    @T0PHER2009 10 місяців тому

    why the fuck does youtube think this is minecraft???

  • @riverhyperbola9271
    @riverhyperbola9271 10 місяців тому

    Please add foam, i beg you. It’ll look so much cooler!!

  • @ScarfKat
    @ScarfKat 10 місяців тому +1

    t

  • @ArctusYouT
    @ArctusYouT 9 місяців тому

    honestly.. looks nothing like gmod