another tip for early game: wait until the "night prep" phase before building walls. It'll show where you need to build walls, so you arent wasting early resources on walls that wont be used for a few waves
I hope they don't stop developing this game. they are billions could have been amazing but they stopped. I have been wanting to play a game like this for a while now.
Ofc they will stop 💀 what even is this comment bruh. They have to make money as well and when you keep on going it won't bring up as much as a good new game
Don't use wide blocks for the base of your walls. Use tall, narrow blocks with as little surface area toward the horrors as possible. Tall blocks have the same HP as wide blocks of the same size, but the smaller surface area means that fewer horrors can attack any given block at the same time.
You can make spiral staircases easily using the current spiral blocks, just gotta occasionally provide support with an extra single stone block or arch every now and again, with the blueprints its very easy to make it once and stack it endlessly. wooden spiral stairs can be used for taller supportless building too thanks to their light weight.
The most efficient and save wall is the 3 high stone pillar, Half arch on top, same next to it. On top of that comes a double window. another two 3high pillars. another 2 half archs and merlons to get the max HP and have two platforms at ideal elevation for the low elevation bonus and the high elevation bonus units can get. using the wide blocks instead of the pillars for the ground levels of the wall gives the enemies more area to attack the same block. but the pillar can be only attacked by 1 or 2 enemy units at the same time. wile i have seen up to 7 enemies attacking the same three-wide-one-high block.
I think the foundation of every enemy-facing wall should be 3-high blocks (or 2-high if you're in early campaign.) They have the same amount of HP as 3-wide blocks, but only one third as many horrors can bunch up and attack them at once. In other words, if a 3-wide bottom block of wall has 250 HP, then three 3-high blocks will be attackable by the same number of horrors, but have cumulative 750 hp. Then the rest of the wall above the foundation should be built of horizontal blocks, for the reason you described in your video. Alternatively, if you use horizontal blocks as the foundation, then the part accessible by horrors should always be end-on.
I've found, building early already with the 2 piece walls but not to be broad is really good for the lowest blocks. Even better for tripple pieces because the bigger pieces have more health. example for a mid reinforcement: A 50 single block has one field to be attacked and 50 hp. So 50 hp per block. A double piece has 60 hp. A tripplepiece 70 hp. 60 hp/2 is 30 hp per block. 70/3 is 23,3 or something per block. The more open open they are, the less stable they actually are. How about we place it so that only one block can be attacked? a 2 block will be 2 thick. 3 block will be 3 thick. Also the thickness makes it pretty easy to build multi layered with window pieces and such, without any real penalties to wall health. "Yes but thats too expensive early" True. Build a 1 thick wall at the start. Once the waves get dangerous, just delete the wall. Wall pieces return all the cost anyway, save up some extra stone and rebuild the whole wall but better.
I would strongly recommend not stacking your walls. Build them from tall 1x1 pieces (taller pieces are more cost effective). HP is the same as 3x1 but you get 3x more units attacking a single block. In addition when the wall falls you only using a tiny part of it. You just move units before it collapses and you carry on defending. Where if you stack the walls half of your entire wall just collapses. In addition building from 1x1 blocks regardless of height is just much easier and quicker.
@@Stealth17Gaming I've only just discovered that. Give it a try. Let's say you have a 9x1 single wall strip. Max toughness bonus from height gives you 216HP for each block. if you go with long horizontal pieces x3 you can fit 3 of them. That is 216x3=648HP. If you build it from tall vertical pieces you get 216x9=1944HP! Granted it's not exactly like that, but from what I've seen once enemies reach you they tent to spread along the wall attacking what is in front of them, so pretty close
Can use 1 x 1 at the bottom or 3 high 1x1. Above that you build a 3 piece, so if one of the tall blocks falls, the other next to it still privide support. No troop relocating needed anymore until really heavy damage. Also above the third height, you just build staggered, the more you stagger the more the support actually transfers from the sides inwards, stabilizing the whole wall when bottom parts fall.
@@abseits_ger7274 Absolutely not 1x1. It has only 5hp. 1x3 vertical pillar has 7HP. It scales massively after upgrade. It's about 40% more HP fully upgraded. I use few small blocks on top to level if the ground was uneven and then brick staggered pattern from 2x1 for the reason you have mentioned (from my tests it seems better than 3x1 it needs less wall length to stabilize completely). It works great. You need to take really heavy damage for the wall to fall completely. Such an amazing game 🙂
@@CostelloDamian that's what I said. You start with the 1 heights 1x1 in the early game. And the second I said or the 3 high 1 x 1 and above that stagger them. At one side you place a 3 high, at the other a 1high then you can perfectly overlap the things since you just alternate sides with each layer
Stagger is bad, u want flat 3s stacked 3 high, then 3 tall next to eachother, behind that again 3flat stacked, then again 3 long flats but crossed that way if first row is destroyed the crossed flat 3 keeps standing and your troops dont fall
I see the option to browse steam works blueprints but I cannot figure out how to actually download it. Can you help ? Thanks! - edit: hit the 'subscribe' button in the workshop AND you may need to restart the game
Goin to ask how to unlock air silo in endless mode i have and alot other locked stuff but this is stoping me progression at moment i try to buy some stuff but didnt help any one know what i need to unlock it ?
You DONT need to build becons to build walls!! 2:00 The territory only applies to "buildings" (houses etc) not to "blocks" (walls) This should not come as a surprise since its one of the first things the tutorial teaches you.. However you are limited by your "vision" due to the 'fog of war mechanic' but this can be really easily countered by having a unit nearby instead of spamming beacons. Building a bunch of beacons early game is really wastefull and is misleading to all new players. Sorry for the little rant but it bugs me that a lot of youtubers dont seem to know this, giving a faulty image to new players..
@@Stealth17Gaming by building straight staircase if I didn't have resources OR by placing 1 tile doors in the middle as walk-through support structures combined with arches and curved stone steps. 6x2, stackable.
another tip for early game: wait until the "night prep" phase before building walls. It'll show where you need to build walls, so you arent wasting early resources on walls that wont be used for a few waves
Excellent addition
thank you for this video.. helped me alot. god bless you
I hope they don't stop developing this game. they are billions could have been amazing but they stopped. I have been wanting to play a game like this for a while now.
they stopped TAB....yeh, coz the game was perfect. Cataclismo is - for me - the perfect evolution of they are billions...
I have extremely high trust in Hooded Horse at this point. Have they ever published a bad game?
Ofc they will stop 💀 what even is this comment bruh. They have to make money as well and when you keep on going it won't bring up as much as a good new game
@@johanlundstrom1561
They have a Kingdoms Two Crowns clone that's not doing well
But that might be due to price point rather than quality
@@mvb02what? Not every early access game stops in early access you flippin goober. A lot of games get continued support until a 1.0 release…..
Don't use wide blocks for the base of your walls.
Use tall, narrow blocks with as little surface area toward the horrors as possible.
Tall blocks have the same HP as wide blocks of the same size, but the smaller surface area means that fewer horrors can attack any given block at the same time.
I never thought to stagger the walls, I was just layering them when possible. Nice.
You can build quarries on stone platforms for maximum efficiency.
I freaking love this game. It runs great an I've not encounter any bugs or crashes.
definitely interested in seeing you play this for a few runs or so.
I think walls can be built without beacons? They only need visibility (presence of troops), as far as I know.
Yes - came to say this. You only need beacons for Buildings such as Houses, Sawmills etc. not for walls and/or other defence buildings.
You can make spiral staircases easily using the current spiral blocks, just gotta occasionally provide support with an extra single stone block or arch every now and again, with the blueprints its very easy to make it once and stack it endlessly. wooden spiral stairs can be used for taller supportless building too thanks to their light weight.
whoaaa! that stacking buildings is so Helpful! Thanks bro!
I find this video very useful! Thanks for sharing.
An awesome game.
This game looks realy cool😁
The most efficient and save wall is the 3 high stone pillar, Half arch on top, same next to it. On top of that comes a double window. another two 3high pillars. another 2 half archs and merlons to get the max HP and have two platforms at ideal elevation for the low elevation bonus and the high elevation bonus units can get.
using the wide blocks instead of the pillars for the ground levels of the wall gives the enemies more area to attack the same block. but the pillar can be only attacked by 1 or 2 enemy units at the same time. wile i have seen up to 7 enemies attacking the same three-wide-one-high block.
TAB but you're the architect 😂
Jokes aside, I wish this game success. It has so much potential.
I think the foundation of every enemy-facing wall should be 3-high blocks (or 2-high if you're in early campaign.) They have the same amount of HP as 3-wide blocks, but only one third as many horrors can bunch up and attack them at once.
In other words, if a 3-wide bottom block of wall has 250 HP, then three 3-high blocks will be attackable by the same number of horrors, but have cumulative 750 hp.
Then the rest of the wall above the foundation should be built of horizontal blocks, for the reason you described in your video.
Alternatively, if you use horizontal blocks as the foundation, then the part accessible by horrors should always be end-on.
Correct.
You going to make more vids on this game? Looks cool
Thank you.
thanks for sharing
Towers and stakes. Can build closing walls when you have th excess stone later
I've found, building early already with the 2 piece walls but not to be broad is really good for the lowest blocks. Even better for tripple pieces because the bigger pieces have more health.
example for a mid reinforcement: A 50 single block has one field to be attacked and 50 hp. So 50 hp per block. A double piece has 60 hp. A tripplepiece 70 hp.
60 hp/2 is 30 hp per block. 70/3 is 23,3 or something per block. The more open open they are, the less stable they actually are.
How about we place it so that only one block can be attacked? a 2 block will be 2 thick. 3 block will be 3 thick.
Also the thickness makes it pretty easy to build multi layered with window pieces and such, without any real penalties to wall health.
"Yes but thats too expensive early"
True. Build a 1 thick wall at the start. Once the waves get dangerous, just delete the wall. Wall pieces return all the cost anyway, save up some extra stone and rebuild the whole wall but better.
nice work, thank you, sir!
Hooray!
I would strongly recommend not stacking your walls. Build them from tall 1x1 pieces (taller pieces are more cost effective). HP is the same as 3x1 but you get 3x more units attacking a single block. In addition when the wall falls you only using a tiny part of it. You just move units before it collapses and you carry on defending. Where if you stack the walls half of your entire wall just collapses. In addition building from 1x1 blocks regardless of height is just much easier and quicker.
Oh didn't know that the 1x1 blocks are a better solution. Thanks!
@@Stealth17Gaming I've only just discovered that. Give it a try. Let's say you have a 9x1 single wall strip. Max toughness bonus from height gives you 216HP for each block. if you go with long horizontal pieces x3 you can fit 3 of them. That is 216x3=648HP. If you build it from tall vertical pieces you get 216x9=1944HP! Granted it's not exactly like that, but from what I've seen once enemies reach you they tent to spread along the wall attacking what is in front of them, so pretty close
Can use 1 x 1 at the bottom or 3 high 1x1. Above that you build a 3 piece, so if one of the tall blocks falls, the other next to it still privide support. No troop relocating needed anymore until really heavy damage. Also above the third height, you just build staggered, the more you stagger the more the support actually transfers from the sides inwards, stabilizing the whole wall when bottom parts fall.
@@abseits_ger7274 Absolutely not 1x1. It has only 5hp. 1x3 vertical pillar has 7HP. It scales massively after upgrade. It's about 40% more HP fully upgraded. I use few small blocks on top to level if the ground was uneven and then brick staggered pattern from 2x1 for the reason you have mentioned (from my tests it seems better than 3x1 it needs less wall length to stabilize completely). It works great. You need to take really heavy damage for the wall to fall completely. Such an amazing game 🙂
@@CostelloDamian that's what I said. You start with the 1 heights 1x1 in the early game. And the second I said or the 3 high 1 x 1 and above that stagger them. At one side you place a 3 high, at the other a 1high then you can perfectly overlap the things since you just alternate sides with each layer
I thought you didn't need beacons to place walls, just tech and gathering buildings? As far as 1:55 is concerned.
Stagger is bad, u want flat 3s stacked 3 high, then 3 tall next to eachother, behind that again 3flat stacked, then again 3 long flats but crossed that way if first row is destroyed the crossed flat 3 keeps standing and your troops dont fall
I see the option to browse steam works blueprints but I cannot figure out how to actually download it. Can you help ? Thanks!
- edit: hit the 'subscribe' button in the workshop AND you may need to restart the game
Goin to ask how to unlock air silo in endless mode i have and alot other locked stuff but this is stoping me progression at moment i try to buy some stuff but didnt help any one know what i need to unlock it ?
You need mist fuel, each air silo costs 2.
You DONT need to build becons to build walls!! 2:00
The territory only applies to "buildings" (houses etc) not to "blocks" (walls)
This should not come as a surprise since its one of the first things the tutorial teaches you..
However you are limited by your "vision" due to the 'fog of war mechanic' but this can be really easily countered by having a unit nearby instead of spamming beacons.
Building a bunch of beacons early game is really wastefull and is misleading to all new players.
Sorry for the little rant but it bugs me that a lot of youtubers dont seem to know this, giving a faulty image to new players..
feels like a they are billions re-skin
With that same logic, Call of Duty is a Doom reskin 😂
Noob staircase. Stop teaching inferior solutions.
How do you do it?
@@Stealth17Gaming by building straight staircase if I didn't have resources OR by placing 1 tile doors in the middle as walk-through support structures combined with arches and curved stone steps. 6x2, stackable.
@@prolbononsence6602 Are you this rude in person too?
@@adnanmahmudshohan4951 are you looking for something to take offence or in need of coach to take a step out of your buble?
@@prolbononsence6602 Does your life really suck that much? How can you be this insufferable otherwise