I will NOT ACCEPT THIS #slander of Geometrical Dominator its such a GOATED level... When I saw the "Go" text I cried, my family never encouraged me like this masterpiece did... When I saw the smiley faces, I sobbed, no person has ever looked at me while smiling... You may not like it, but this is what a TRUE 10/10 level looks like...
Clutterfunk is the level that makes or breaks a Geometry Dash player. Its brutal difficulty relative to every level before it is the barrier which separates out those who would rather actually have a life than grind this 4 dollar cube game. On the other hand, Clutterfunk is the first level that really gives you a feeling of power when you beat it, and those who do will generally become GD degenerates.
Oh my god you are right. it took me 2k attempts to even beat this level. When I beat it I was screaming in such a high pitch. I only got one coin, gotta rebeat it for the 1st (and 2nd in the foreseeable future) 😢
It both made and broke me LOL, by the time I beat it I was dead inside and I was just glad I never had to do it ever again (I always go for all the coins so I got all 3), and even though I've beaten much harder levels since then, none pissed me off anywhere near as much as Clutterfunk lol
I would never expect this much of a detailed video about the main levels. But if you think about it, they're the core of the game, so its only fair to recognize them on their fullest potential.
@@davinchristino One instance where breakab;e blocks can make things difficult would be going though a gap but before it there's breakable blocks and you have to straightfly it otherwise you die at the gap. Example: Restored version of Element 111 Rg
I was playing an easy demon a few days ago which had a vertical line of 5 breakable blocks in a ball part, where you go into the middle block, it breaks and then click to switch gravity which happens a few times, and it’s the best and only use of the blocks I’ve seen in a long time
One important piece of RobTop's main level design I feel should be pointed out is the way the song is edited to cut out/skip to certain measures of the song. This is easily done the best in Deadlocked, where large parts of the song are cut out to gain opportunity for more diverse music representation within a level that isn't excessively long.
Good point, but there are instances where it's not done super well. The ones that come to mind first are Xstep, where the song is cut kinda weirdly, and Electrodynamix, where the whole second half goes unused.
@@davinchristino xStep I agree with, but Electrodynamix is done pretty well since the break at the center makes for a perfect level ending while keeping the level not too long.
This is not related but I think xStep falls a bit short because it introduces the blue orbs so poorly like you only see them at the end of the level and yeah when i first played the game i immeadiately assumed it would do the same as the blue pad but as an orb.. but still And also there's barely any gimmicks with the blue orbs
I think that I know why it is that people find the first dual in hexagon force hard; I think that people just get confused by how it works. How the end of it works is that you do two clicks with the top cube, then two clicks with the bottom cube. The part that confuses people is the second set of two clicks, with the last two clicks being further apart than the first two, despite both sets of two clicks being a jump, then a yellow orb.
@@Periwinkleaccount sure, it's not perfect, but it's close. easier to use the music than to just try to memorize a weird click timing. just to clarify, it obviously does not sync for most of the dual, but we're focusing on the last 4 clicks. those 4 clicks are definitely synced well enough for it to work.
I am 100% biased toward Electroman Adventures because of the song. It's just so good. It doesn't matter what the rest of that level has in terms of gameplay for me because of that one ball section at the beginning and the cube before it which feels _so good_ . I will always remember that moment when I first got there as one of the coolest moments I've had playing this game.
@@davinchristino In the survey answers, I can still feel it later in the video. Before Colon’s video, I don’t remember anyone complaining about the invisible spikes in Electrodynamix or the lack of breakable blocks in Electroman Adventures. Maybe that’s just my own ignorance, but I don’t think anyone noticed those as faults before Colon’s video.
@@abicto I was referring primarily to the survey answers. Especially the complaints about the invisible spikes at the beginning of Electrodynamix and the lack of breakable blocks in Electroman Adventures, which I’d never heard before Colon’s video.
i still think that, out of all the levels, Electroman flows AMAZINGLY. The sync with the song is really well done AND fun to pull off. Its also placed really well in my opinion being after clutterfunk (an intense and relatively challenging level) and right before the first demon. It's a nice little level to jam out to that isnt too challenging, letting you relax before the biggest jump in difficulty in progression so far. Deserved number 1 spot.
My favourite main level is ToE 2. Even though the 80% ship is brutal, it's a very fun level. The fakes are used very well and also feels like is mostly your fault if you die.
I expected Electrodynamix to be a lot lower because I thought people would've hated the difficulty spike of the level but I guess not, happy to see my favourite level that high
I think the reason why Base After Base and Can't Let Go are at the bottom two spots is because unlike all other official RobTop levels, they don't introduce anything new. You could say that Can't Let Go introduces jump pads & orbs while upside down, but that's not something different enough to have it stand out as an idea/mechanic on its own. While this issue isn't enough to put them down here on their own, it does make the levels less interesting and memorable, putting them at an unfavorable disadvantage compared to other official levels.
I get that, but as someone who just got into the game, and has what some might call a "skill issue", I would have struggled with going straight to levels with new mechanics etc
Yeah, but Base After Base and Can't let go, specifically Base After Base, are meant to be a test. Base After Base uses everything you know in a easy to learn format to prepare you for the Final Tests of Can't Let Go and Jumper. Can't Let Go is also meant to be a more difficult test, but it fails compared to Base After Base, which is fun, simple, and doesn't try to overwhelm you by making difficult timings, while not also being incredibly easy. Mind you, RobTops levels are geared towards new players, so Base After Base will be harder, and thus a better challenge to come back to. Also Base After Base and Can't Let Go have some of the best songs in the game. They're a bop!
Electroman adventure being ranked higher than electrodynamix and ToE 2 is very odd. It just has so much less interesting stuff going on, but I guess the relatively straightforward gameplay in comparison is why it's so liked.
I think it's because the other levels are more polarising where as everyone can agree electroman is a pretty decent level so electroman ends up on top even though I doubt many people consider it their favourite - it's simply the least disliked level
electroman adventures is, in my opinion, the best level. i entirely disagree that it's less interesting, because it's really just not. it's complex and unique, with a bunch of decoration improvements from everything prior. it's also really fun to play, with good, balanced gameplay. and it also has the best song by a fucking landslide.
Electroman adventures is fun, and a great intro to the insanes if u choose to do it first. Also it’s music slaps. Meanwhile, Electrodynamix’s speed in the beginning paired with 4-spike and invisible spike jumps makes it somewhat unfair, and the speed ships are just annoying
Amazing video! I saw quite a lot of my comments from the survey in this video, and thanks for showcasing them to everyone watching. You somehow always produce the highest quality content on the UA-cam side of this game's community, and I really appreciate that.
Finally, someone who agrees with me on Hexagon Force being the best! Everything about the level is so godly dude. And the comment with it being the finale to the early classic era, that's so wonderful!
I absolutely love this video! It's literally made me sit and watch it, I couldn't click off. I really agree with most of these placements! I always become happy when seeing a notification from your channel. Thanks for the amazing video storm!
If I’m gonna be honest, I love Time Machine and it’s music, sure it may have a lot of triple spikes but the music is awesome and there is a lot of unique movements to it, I don’t know how so many people couldn’t beat this before beating a lot of difficult levels like clutterfunk and electro man adventures (which are both awesome levels too). It may have taken me three days to beat this level but it took me a month to beat clutterfunk and that clutterfunk is way more stressful than Time Machine and I really don’t understand how this level is hated so much compared to something like jumper which was like the same difficulty level for me. But if I had to summarize this level, I would say, “If the upside down cube of can’t let go was a whole level plus triples.”
Clubstep is just my fav in my opinion. There’s something about it which brings you into the reality of GD. Practicing and grinding until you finally beat it. It’s also the first level I got a lot of adrenaline on when I got fsr which I hadn’t experienced in any other level before this. The balancing is perfect. It syncs pretty well. And it gives you a sense of achievement. Overall amazing level.
In the part for X-Step, you mention that it's the first time we see the blue jump pad. In that update, yes. But now, no. In Polargeist, the final coin uses a blue jump pad, which honestly makes the coin even worse than it already was.
The deadlocked's wave to ship transition might be the worst one out of all main levels by far, I'm happy that I am not the only one who got annoyed with it when I was beating it.
I overall agree with this list, and I can respect the Electroman pick, since it's a pretty amazing level. My pick for sure goes to ToE2. Having near perfect music, gameplay and decoration aside, I genuinely never had as much fun in GD as playing and learning this level. At first I was really intimidated by it, never passing 15%, but once I started practicing and figuring out every part, I fell in love with it. Every part flows so nicely, and even learning to go through the difficulty bumps was so satisfactory to me. When I beated it for the first time, my reaction was to play it again after celebrating, unlike Deadlocked, where my reaction when I beated was more like "Thank God I'll never have to play this ever again". I'm not as active in GD, but when I open the game from time to time, I always want to do a run from this level. It's simply amazing, what more can I say.
The levels Base After Base to Jumper are tests of your skill. The first few levels before that were introducing features of the game. This was in 1.0 when there wasn't that much to work with.
The reason why Blast Processing, Geometrical dominator and Electroman adv. got higher score than expected was the difficulty drop compared to levels near it. Almost everyone had greater time learning those levels thinking they are beating something nearly as hard as levels next to them. "What about fingerdash?" You might ask that but it feels like generic early 2.1 level. I always hated that level and I am surprised about it being that high up in this list even after beating it in 15 attempts when I got full version. I felt great but empty inside.
base after base as last is actually insane, some of the reasons were correct, but it's more so meant to be a "refresher" or, a challenge with all the skills you have learnt so far
Clubstep has gotta be a personal favorite. Theres just something about the gameplay and themong that i love so much even with less to work with than lots of other levels
I was smiling the whole way through the top 5 since they're exactly the levels I love the most AND IN ORDER. Great video. Only personal bias I would made is put Clutterfunk and maybe even higher.
I feel like Clubstep was supposed to be like a finale for the first few levels from Steoreo madness to TOE 1. It has a bit of everything in those levels. But I feel like robtop wasn't aiming it for the 1.6 era(I think it was 1.6) and instead wanted TOE 2 and deadlocked to have that future. I really agree with the last comment in TOE 2
My main gripe with electroman adventures is the gameplay. There are good parts, but the level has a large portion of bad ufo gameplay, sometimes devolving into a literally flappy bird level. Despite the fact that there could have been more variation in the decoration, it still looks pretty much exactly the same throughout.
Honestly, can’t say I disagree on much in this list. The only things I would change would be putting Geometrical Dominator in the top 5, xStep around 7-8, ToE 2 at #1 and Deadlocked closer to 9-10. ToE II and Electroman Adventures would absolutely be the definitive top 2, personally; the former has my favorite gameplay/song (and is top 3-5 of all easy demons for me, personally), while the latter is arguably the most memorable main level for me personally and is the most unique by far; I honestly can’t think of a user-created level that captures the same charm and vibes that isn’t a v2. Plus, the song is such a banger and fits the level perfectly. However, it is worth noting that I think the best level relative to the update it was released in is definitely Electroman. ToE II is phenomenal, but I think that is more reflective of the update itself rather than the level being something truly innovative. Elecroman is representative of a lesser update, yet it still competes with a level from the best update in the game (in my opinion) on quality, which speaks volumes in my opinion.
Before even watching, I'm going to say that my top 5 are 1. Electrodynamix 2. Clutterfunk 3. Hexagon force 4. Xstep 5. Blast processing Edit: FUCK YEAH
Its not in this list but my Favourite Official Level is Dash. Sure its gimmicky and *That spider part* is extremely awful for a game mechanic introduction, but it has a lot of care put into the small details. like Robtop did not have to put little crumble particles in the pre drop buildup but he did and I appreciate it. Say what you want about the deco in the 2nd half but it still has as much care put it into as every other part if not just underutilzing colors. The 2nd Spider part is a terrible introduction to arrow triggers whatwith the drop containing possibly the best arrow trigger usage in the entire game. The tower sequence might genuinely be my favourite part, and dont even get me started on the best music this game uses in its official levels. Not just for the Tower part but for the whole level.
Great video as always Storm! Finally, someone who tries to rank these leves as objectively as possible. Personally my favorite has always been Blast Processing but I know that technically Electroman is better… anyways, congrats for your video
It kind of feels unfair to lump pre-1.3 levels together with 1.3+ because of the limits in decoration, so I will talk about them separately. When I played GD Lite with the 1.0 levels, I was really hooked by the simple idea of a cube jumping on my phone to an interesting background, various blocks, songs and gameplay. My young self loved it perhaps in large part thanks to the early levels' simplicity. As for later levels, there are two where I personally felt & still feel an almost magical experience, embodiments of their eras - Electrodynamix and ToE2. They're immersive, intense and near perfect - barely any user level from their respective updates can be considered better. But there is also the joyful optimism of early 2.0 in Geometrical Dominator, happiness of Electroman Adventures, the iconic status of Clubstep, novelty of Hexagon Force - each level has something to offer. Since 2.0 was released, RobTop was no longer the one who dictates how levels are built, so that sort of marked the end of the first era of GD. Rob carried the game with the main levels initially, but then the community took over. Still, it's nice to reflect on how well many of Rob's levels from 2013 to 2015 have stood the test of time.
Fingerdash will always be my favourite just due to the deco, how satisfying it was to do the wave for the first time and how simply it taught me the spider. I do like the coins because they did actually make me struggle at first and overall I'm just in favour of the gameplay. I understand why people dislike it and how it was most likely rushed, but it wont stop me from thinking it's the greatest just by how balanced the difficulty was for me with nice deco following it.
I love hearing hollow knight music in these videos. I often listen to your videos while building my gd level, which just happens to be a hollow knight level
Can't let go was the first geometry dash level to stump me. When I first played i was not good obviously, but it always felt like each time I played i got a bit further. Can't let go however really stumped me. I was stuck on it for so long I got bored and didn't play gd for nearly a year. (aside from when I was bored on my phone). When I finally beat it, it was like I had my mojo back. I felt good at the game again, then I got up to clutterfunk. I was stuck on clutterfunk from 2019 to earlier this year. Now I'm stuck on electrodynamics, and it's PAIN
I've improved enough to beat Time Machine when i first started playing the game for a couple of days, the only things i hated about the level were the 2nd and 3rd coin, everything else seemed fine after going through the previous main levels and feeling confident
@@GDNashit honestly my favourite level is deadlocked. it was a really important level for me and i love it. electroman would be second and hexagon third. also does anybody agree with me that toe 2 is awful??
I would rank Can’t Let Go and Cycles pretty high as it for me is fun and memorable, but I most likely would rank Deadlocked near the bottom of the list
@@yami7805 Those waves aren't bad. Those are hard but they are executed well. If you think any of the wave sections are bad, that's just a skill issue.
Awesome video! Honestly, I find the criticism about the wave in Deadlocked unjustified. It's not meant for spamming, you can cautiously click and make it through every time. It's challenging yes, but not luck based. 78% is a different story and even tho it's my favorite level and I just love to play it, the transition kills me most of the time. I actually find the entry to the first wave at 13% quite hard too, as you have to drop at 3x speed first to enter the wave. Adding the speed portal a little later would have helped. ToE2 has to be my second favorite level and it's similarities to Supersonic make me appreciate it even more. The awkward ship part with the invisible and breaking blocks somehow fits for me and the challenging UFO parts or the fake blocks in the Ball part make it really enjoyable I think
I actually did this exact thing a while ago. It was probably quite flawed tbh but I noticed the nothing levels would either be really low or really high (Since I asked what the most hated level was) I made a video on it but I probably wouldn’t recommend it I’m not accusing you of copying since I only got like 100 views btw
For the people who were dissing Electrodynamix, honestly just skill issue. My normal mode best is 33% (to be fair, I play on mobile) and it's super hard and I freakin love it. I do prefer Electroman Adventures over Electrodynamix, but I'm very happy that they're number 1 and number 2.
26:46 I agree. I feel like the only reason Theory of Everything could be remembered is, wuit frankly, Theory of Everything 2. 36:27 I also agree with Hexagon Force. The introduction of the dual is great because it shows you that mindlessly spamming doesn’t work with the asymmetrical part. Also, the ending does a good job to build tension.
I really love deadlocked gameplay. Wave is so fun and NOT luck based (unless you play on a potato) and the transition isn’t that bad. Also I love difficulty
I was surprised at how much the community's opinions aligned with my own - Electrodynamix, TOE2, and Electroman would be my top 3, though in a different order. Overall a very comprehensive video, well done!
To me, Deadlocked is my personal favorite. I absolutely love the memory ship and I think the way the move triggers were used was very cool. Although I agree that the transition was very bad. But the best part of the level has got to be the mini ball. Probably the best ball gameplay in the main level. It uses an amazing idea for teleport portals and it’s surprisingly easy too.
Deadlocked's longest survey answer is true af. And while I love TOE II for what it is I still think Clubstep is more fun and intense. And Clubstep is also my favorite main level and one of my favorite levels in the game
Theory of Everything 2 is my personal favorite robtop level. I've beaten levels like Deadlocked, Clubstep, Electrodynamix, and Clutterfunk around 60 to 70 times each. Try over 300 completions of Theory of Everything 2, I will never get tired of that level. Also the final monster isn't meant to be a Clubstep monster, it's made to tease the monster obstacles introduced in 2.0
toe 2 besides being the only level being an actual sequel to a previows level, it does what theory of everything needed to be. it's so amazing deco wise, gameplay as well is very intense. level starts with a pretty easy cube, then leads you to probably one of the hardest parts visually wise: the mini ship (actually it's not that hard, but makes it kinda satisfying to pull off). in terms of songs, the song Is perfect, with it's calm parts and fast parts. it's the first level with a real challenging wave (since blast processing's wave aren't that hard honestly), besides that, uses very well the memory style parts toe 1 introduced, being nearly every part learny and unsightreadable, wich might be a problem for someone, but for me is nice for the fact that upgrades what toe 1 pretended to have. then we have the break part, wich is incredible since how nerve wracking is, specially if you're conscious that you're about to face the 80% ship, wich is on of the hardest gaps in the robtop levels. if you pass that part the level continues with a ver fast peaced and vibing part, wich is very cool. in my opinion the best robtop level
Honestly didn't know Electro would be on top I thought it was a forgotten level but I've always have liked the vibe it gave out and it isn't too memory based and isn't too bad in difficulty more of a fun mini challenge
I don’t understand how everyone places Jumper as the best of the 7. I hated that level with my life. Those odd timed jumps, off rhythm jumps, no reaction time jumps and a sight reading nightmare. You think you’re supposed to jump. NOPE. You think not to jump. WRONG AGAIN.
As not a great player who’s yet to beat any demons, geometrical dominator is my favorite level. It is one of the most unique looking official levels, the song is fun and not obnoxious and the difficulty is appropriate for my skill level. The “memory” part always felt like it gave you just enough time to react, even though I had no idea there were sparks that gave you hints. Also the coins feel fun to pick up. By the way, electroman adventure is one of the weakest levels in the game with an annoying song
Can't let go is one of my favorite gd main levels, and it is for its difficulty. Personally this level was like a transition point to harder levels, the upside down part in the end was a huge chokepoint for me back in the days but it helped me to get better at the game and taught me, like the level's title implies, to not let go
I will NOT ACCEPT THIS #slander of Geometrical Dominator its such a GOATED level... When I saw the "Go" text I cried, my family never encouraged me like this masterpiece did... When I saw the smiley faces, I sobbed, no person has ever looked at me while smiling... You may not like it, but this is what a TRUE 10/10 level looks like...
geometrical dominator my love
when a gd level is nicer than your own family
I love geometrical dominator, it’s a 8/10 imo
a face made of slopes shows more support to me than my family
All irony aside I don't actually hate Geometrical Dominator. Honestly it's kinda mid but not THAT bad
Clutterfunk is the level that makes or breaks a Geometry Dash player. Its brutal difficulty relative to every level before it is the barrier which separates out those who would rather actually have a life than grind this 4 dollar cube game. On the other hand, Clutterfunk is the first level that really gives you a feeling of power when you beat it, and those who do will generally become GD degenerates.
I avoided this dilemma completely 😂 I beat clubstep before clutterfunk just cuz I got like 90% on clutterfunk and it pissed me off
truly, i remember when i first beat it i was sitting down for so long my ass got numb.
Agreed, that was what I was going to say Sam
Oh my god you are right. it took me 2k attempts to even beat this level. When I beat it I was screaming in such a high pitch. I only got one coin, gotta rebeat it for the 1st (and 2nd in the foreseeable future) 😢
It both made and broke me LOL, by the time I beat it I was dead inside and I was just glad I never had to do it ever again (I always go for all the coins so I got all 3), and even though I've beaten much harder levels since then, none pissed me off anywhere near as much as Clutterfunk lol
I would never expect this much of a detailed video about the main levels. But if you think about it, they're the core of the game, so its only fair to recognize them on their fullest potential.
I replied 👍
GD colon:
@@TrulyAtrocious i love GD cologne
@@TrulyAtrocious i love GD cologne
@@TrulyAtrocious i love GD colonge
48:28 Breakable Blocks also appear at one point in Toe2 at around 40% in a ship part, but I agree, they are underused
There they don't really do much, and you forget they're even there.
@@davinchristino One instance where breakab;e blocks can make things difficult would be going though a gap but before it there's breakable blocks and you have to straightfly it otherwise you die at the gap. Example: Restored version of Element 111 Rg
Toe2: Electric Boogaloo
I was playing an easy demon a few days ago which had a vertical line of 5 breakable blocks in a ball part, where you go into the middle block, it breaks and then click to switch gravity which happens a few times, and it’s the best and only use of the blocks I’ve seen in a long time
One important piece of RobTop's main level design I feel should be pointed out is the way the song is edited to cut out/skip to certain measures of the song.
This is easily done the best in Deadlocked, where large parts of the song are cut out to gain opportunity for more diverse music representation within a level that isn't excessively long.
Good point, but there are instances where it's not done super well. The ones that come to mind first are Xstep, where the song is cut kinda weirdly, and Electrodynamix, where the whole second half goes unused.
@@davinchristino xStep I agree with, but Electrodynamix is done pretty well since the break at the center makes for a perfect level ending while keeping the level not too long.
It feels so weird seeing Time machine being placed so high , it was like the boogeyman to me and my friends back the days.
This is not related
but I think xStep falls a bit short because it introduces the blue orbs so poorly like you only see them at the end of the level and yeah when i first played the game i immeadiately assumed it would do the same as the blue pad but as an orb.. but still
And also there's barely any gimmicks with the blue orbs
@@vladdarius2008if it’s not related then why did you write it here?
@@thebukagd because i felt like it
@@vladdarius2008real
@@vladdarius2008 when I first played GD I literally thought that blue orbs were introduced in Clutterfunk lol
I think that I know why it is that people find the first dual in hexagon force hard; I think that people just get confused by how it works. How the end of it works is that you do two clicks with the top cube, then two clicks with the bottom cube. The part that confuses people is the second set of two clicks, with the last two clicks being further apart than the first two, despite both sets of two clicks being a jump, then a yellow orb.
The easiest way to do it is to just click to the music; it syncs very well
@@spacehead10 I don’t think that it does.
i click early
@@Periwinkleaccount sure, it's not perfect, but it's close. easier to use the music than to just try to memorize a weird click timing.
just to clarify, it obviously does not sync for most of the dual, but we're focusing on the last 4 clicks. those 4 clicks are definitely synced well enough for it to work.
@@spacehead10 whoops, used a copyable with a secret way with a speed portal that caused the sync to be wrong.
I am 100% biased toward Electroman Adventures because of the song. It's just so good. It doesn't matter what the rest of that level has in terms of gameplay for me because of that one ball section at the beginning and the cube before it which feels _so good_ . I will always remember that moment when I first got there as one of the coolest moments I've had playing this game.
Bro that’s exactly what I think the song just hits hard
it was the first insane I ever beat so I kinda have a soft spot for it
also the song is fire
@@edmarcthegreat The first insane I ever beat was Theory of Everything, so I’m biased to that as well. Electroman Adventures is still the best tho.
i ABSOLUTELY agree to what you said the music slaps these two sections you mentioned left my mouth wide open when i first played them
Yes
Tbh would love to see a community post from rob with the same form, so technically every member of the community could see it.
i love how stormfly can disagree with peoples opinion in the most respectful way possible
you can definitely feel Colon’s influence in this lol
I guess there is, but it's not that strong, especially later in the video
@@davinchristino In the survey answers, I can still feel it later in the video. Before Colon’s video, I don’t remember anyone complaining about the invisible spikes in Electrodynamix or the lack of breakable blocks in Electroman Adventures. Maybe that’s just my own ignorance, but I don’t think anyone noticed those as faults before Colon’s video.
maybe the thumbnail and name but aside from that it doesnt feel like it was inspired that much
@@abicto I was referring primarily to the survey answers. Especially the complaints about the invisible spikes at the beginning of Electrodynamix and the lack of breakable blocks in Electroman Adventures, which I’d never heard before Colon’s video.
Oh yes in the survey results, yes indeed.
I cannot deny, Colon's recent efforts have really changed everyone's perspectives. And in a good way.
i still think that, out of all the levels, Electroman flows AMAZINGLY. The sync with the song is really well done AND fun to pull off. Its also placed really well in my opinion being after clutterfunk (an intense and relatively challenging level) and right before the first demon. It's a nice little level to jam out to that isnt too challenging, letting you relax before the biggest jump in difficulty in progression so far. Deserved number 1 spot.
It is placed after ToE, not clutterfunk, but yea i agree
My favourite main level is ToE 2. Even though the 80% ship is brutal, it's a very fun level. The fakes are used very well and also feels like is mostly your fault if you die.
Same with me, my friends all call me physco for liking it lol
ToE 2 is at least top three, it's so good
I never found that ship too hard for some reason but I dont really love or hate toe2.
toe2 has a banger song, and the sync is very great
toe 2 is trash. the song sucks and the gameplay?... yeah deadlocked way better
I expected Electrodynamix to be a lot lower because I thought people would've hated the difficulty spike of the level but I guess not, happy to see my favourite level that high
I disagree with fingerdash, even to this day i still love that level, is always fun to rebeat it and it has aged really well imo.
same!
EXACTLY BRO XSTEP OVER FINGERDASH IS WILD
@@fatdinosaurfood8059 ngl fingerdash is probably my favorite
I think the reason why Base After Base and Can't Let Go are at the bottom two spots is because unlike all other official RobTop levels, they don't introduce anything new. You could say that Can't Let Go introduces jump pads & orbs while upside down, but that's not something different enough to have it stand out as an idea/mechanic on its own. While this issue isn't enough to put them down here on their own, it does make the levels less interesting and memorable, putting them at an unfavorable disadvantage compared to other official levels.
I get that, but as someone who just got into the game, and has what some might call a "skill issue", I would have struggled with going straight to levels with new mechanics etc
Yeah, but Base After Base and Can't let go, specifically Base After Base, are meant to be a test. Base After Base uses everything you know in a easy to learn format to prepare you for the Final Tests of Can't Let Go and Jumper. Can't Let Go is also meant to be a more difficult test, but it fails compared to Base After Base, which is fun, simple, and doesn't try to overwhelm you by making difficult timings, while not also being incredibly easy. Mind you, RobTops levels are geared towards new players, so Base After Base will be harder, and thus a better challenge to come back to. Also Base After Base and Can't Let Go have some of the best songs in the game. They're a bop!
19:20 that gameplay score...
hehe
It is that bad
@@luis-sophus-8227 bro pls appreciate that 6.969 XDDD
funni
the
the funni numba
nice
theory of everything 2 is easily my favourite. what an absolutely immaculate level.
Lol not to offend or anything, but I think the deco in Toe2 is terrible. Since it's 1.9 lvl I guess that's kind of expected
@@Spectrolite1 its good?
@@IgnisPeaks Idk, when I compare it to Blast Processing it just looks silly 🙃
@@Spectrolite1 probably because they both experiment with blocks from their own versions and have very different themings
@@IgnisPeaks Nope, both are 1.9 version.
22:49 are you kidding me?
Electroman adventure being ranked higher than electrodynamix and ToE 2 is very odd. It just has so much less interesting stuff going on, but I guess the relatively straightforward gameplay in comparison is why it's so liked.
I think it's because the other levels are more polarising where as everyone can agree electroman is a pretty decent level so electroman ends up on top even though I doubt many people consider it their favourite - it's simply the least disliked level
i love electroman adventures, probably my favorite tied with blast processing. it just feels like a legit adventure, its fun :)
electroman adventures is, in my opinion, the best level. i entirely disagree that it's less interesting, because it's really just not. it's complex and unique, with a bunch of decoration improvements from everything prior.
it's also really fun to play, with good, balanced gameplay.
and it also has the best song by a fucking landslide.
Electroman adventures is fun, and a great intro to the insanes if u choose to do it first. Also it’s music slaps. Meanwhile, Electrodynamix’s speed in the beginning paired with 4-spike and invisible spike jumps makes it somewhat unfair, and the speed ships are just annoying
@@frozenbonkchoy4986 speed ships and the spikes are fun though
Amazing video! I saw quite a lot of my comments from the survey in this video, and thanks for showcasing them to everyone watching. You somehow always produce the highest quality content on the UA-cam side of this game's community, and I really appreciate that.
Hexagon Force is my favorite level by far, but I understand that the duals aren't for everyone. Great video.
Finally, someone who agrees with me on Hexagon Force being the best! Everything about the level is so godly dude. And the comment with it being the finale to the early classic era, that's so wonderful!
BRO I LOVE HEXAGON FORCE
Ikr it’s goatee
I absolutely love this video! It's literally made me sit and watch it, I couldn't click off. I really agree with most of these placements! I always become happy when seeing a notification from your channel. Thanks for the amazing video storm!
If I’m gonna be honest, I love Time Machine and it’s music, sure it may have a lot of triple spikes but the music is awesome and there is a lot of unique movements to it, I don’t know how so many people couldn’t beat this before beating a lot of difficult levels like clutterfunk and electro man adventures (which are both awesome levels too). It may have taken me three days to beat this level but it took me a month to beat clutterfunk and that clutterfunk is way more stressful than Time Machine and I really don’t understand how this level is hated so much compared to something like jumper which was like the same difficulty level for me. But if I had to summarize this level, I would say, “If the upside down cube of can’t let go was a whole level plus triples.”
Clubstep is just my fav in my opinion. There’s something about it which brings you into the reality of GD. Practicing and grinding until you finally beat it. It’s also the first level I got a lot of adrenaline on when I got fsr which I hadn’t experienced in any other level before this. The balancing is perfect. It syncs pretty well. And it gives you a sense of achievement. Overall amazing level.
Yeah!!! Clubstep shows how good Rob wanted it to be, and yes it's balanced start to finish unlike TOE2 or Deadlocked
@@davinchristino consistency yeah consistency in its dogshit gameplay i will take toe2 over clubstep anyday
In the part for X-Step, you mention that it's the first time we see the blue jump pad. In that update, yes. But now, no. In Polargeist, the final coin uses a blue jump pad, which honestly makes the coin even worse than it already was.
tbh when I was new I thought Xstep was the first ball level because I couldn't get to the ball in cycles
The deadlocked's wave to ship transition might be the worst one out of all main levels by far, I'm happy that I am not the only one who got annoyed with it when I was beating it.
he didn't even mention the awful teleportal transitions in deadlocked at the "i like this part" part
@@skelet0ngamingbut i like that part
@@drpepper684 I do too
@@drpepper684how? it's literally the worst part in the level
@@memesong21 what’s bad about it
I overall agree with this list, and I can respect the Electroman pick, since it's a pretty amazing level.
My pick for sure goes to ToE2. Having near perfect music, gameplay and decoration aside, I genuinely never had as much fun in GD as playing and learning this level. At first I was really intimidated by it, never passing 15%, but once I started practicing and figuring out every part, I fell in love with it. Every part flows so nicely, and even learning to go through the difficulty bumps was so satisfactory to me. When I beated it for the first time, my reaction was to play it again after celebrating, unlike Deadlocked, where my reaction when I beated was more like "Thank God I'll never have to play this ever again".
I'm not as active in GD, but when I open the game from time to time, I always want to do a run from this level. It's simply amazing, what more can I say.
Would be epic if next time if you make another video like this with the community involved, you get more people. I completly missed this 😔
he did????
21:28 "This is the first time we ever see the blue pads in a main level"
Back on track: Am I a joke to you?
coin
@@Toilatoinek *back on track
Autocorrect 💀
@@MarcosYoshi ok
What I learned from this video:
If you want a good level, put 'electro-' in the title...
I like the part where you show blast processing
fr
The levels Base After Base to Jumper are tests of your skill. The first few levels before that were introducing features of the game. This was in 1.0 when there wasn't that much to work with.
The reason why Blast Processing, Geometrical dominator and Electroman adv. got higher score than expected was the difficulty drop compared to levels near it. Almost everyone had greater time learning those levels thinking they are beating something nearly as hard as levels next to them.
"What about fingerdash?" You might ask that but it feels like generic early 2.1 level. I always hated that level and I am surprised about it being that high up in this list even after beating it in 15 attempts when I got full version. I felt great but empty inside.
base after base as last is actually insane, some of the reasons were correct, but it's more so meant to be a "refresher" or, a challenge with all the skills you have learnt so far
Clubstep has gotta be a personal favorite. Theres just something about the gameplay and themong that i love so much even with less to work with than lots of other levels
Holy shit
I was smiling the whole way through the top 5 since they're exactly the levels I love the most AND IN ORDER.
Great video.
Only personal bias I would made is put Clutterfunk and maybe even higher.
I feel like Clubstep was supposed to be like a finale for the first few levels from Steoreo madness to TOE 1. It has a bit of everything in those levels. But I feel like robtop wasn't aiming it for the 1.6 era(I think it was 1.6) and instead wanted TOE 2 and deadlocked to have that future.
I really agree with the last comment in TOE 2
My main gripe with electroman adventures is the gameplay. There are good parts, but the level has a large portion of bad ufo gameplay, sometimes devolving into a literally flappy bird level. Despite the fact that there could have been more variation in the decoration, it still looks pretty much exactly the same throughout.
I bet we all thought the same at 48:37
Amazing Video Storm, the list and the information presenting both sides is just amazing and I think this is the best video that ranks main levels.
Honestly, can’t say I disagree on much in this list. The only things I would change would be putting Geometrical Dominator in the top 5, xStep around 7-8, ToE 2 at #1 and Deadlocked closer to 9-10.
ToE II and Electroman Adventures would absolutely be the definitive top 2, personally; the former has my favorite gameplay/song (and is top 3-5 of all easy demons for me, personally), while the latter is arguably the most memorable main level for me personally and is the most unique by far; I honestly can’t think of a user-created level that captures the same charm and vibes that isn’t a v2. Plus, the song is such a banger and fits the level perfectly.
However, it is worth noting that I think the best level relative to the update it was released in is definitely Electroman. ToE II is phenomenal, but I think that is more reflective of the update itself rather than the level being something truly innovative. Elecroman is representative of a lesser update, yet it still competes with a level from the best update in the game (in my opinion) on quality, which speaks volumes in my opinion.
Before even watching, I'm going to say that my top 5 are
1. Electrodynamix
2. Clutterfunk
3. Hexagon force
4. Xstep
5. Blast processing
Edit: FUCK YEAH
Its not in this list but my Favourite Official Level is Dash. Sure its gimmicky and *That spider part* is extremely awful for a game mechanic introduction, but it has a lot of care put into the small details. like Robtop did not have to put little crumble particles in the pre drop buildup but he did and I appreciate it. Say what you want about the deco in the 2nd half but it still has as much care put it into as every other part if not just underutilzing colors.
The 2nd Spider part is a terrible introduction to arrow triggers whatwith the drop containing possibly the best arrow trigger usage in the entire game.
The tower sequence might genuinely be my favourite part, and dont even get me started on the best music this game uses in its official levels. Not just for the Tower part but for the whole level.
Great video as always Storm! Finally, someone who tries to rank these leves as objectively as possible. Personally my favorite has always been Blast Processing but I know that technically Electroman is better… anyways, congrats for your video
It kind of feels unfair to lump pre-1.3 levels together with 1.3+ because of the limits in decoration, so I will talk about them separately. When I played GD Lite with the 1.0 levels, I was really hooked by the simple idea of a cube jumping on my phone to an interesting background, various blocks, songs and gameplay. My young self loved it perhaps in large part thanks to the early levels' simplicity.
As for later levels, there are two where I personally felt & still feel an almost magical experience, embodiments of their eras - Electrodynamix and ToE2. They're immersive, intense and near perfect - barely any user level from their respective updates can be considered better. But there is also the joyful optimism of early 2.0 in Geometrical Dominator, happiness of Electroman Adventures, the iconic status of Clubstep, novelty of Hexagon Force - each level has something to offer. Since 2.0 was released, RobTop was no longer the one who dictates how levels are built, so that sort of marked the end of the first era of GD. Rob carried the game with the main levels initially, but then the community took over. Still, it's nice to reflect on how well many of Rob's levels from 2013 to 2015 have stood the test of time.
YOU HAVE NO IDEA HOW HAPPY I AM THAT ELECTROMAN IS AT NUMBER 1
Fingerdash will always be my favourite just due to the deco, how satisfying it was to do the wave for the first time and how simply it taught me the spider. I do like the coins because they did actually make me struggle at first and overall I'm just in favour of the gameplay.
I understand why people dislike it and how it was most likely rushed, but it wont stop me from thinking it's the greatest just by how balanced the difficulty was for me with nice deco following it.
Electroman Adventures def. deserves this place. I dont think that deadlocked should be so far down
I love hearing hollow knight music in these videos. I often listen to your videos while building my gd level, which just happens to be a hollow knight level
Hearing Crash Bandicoot WoC music (probably my fav video game soundtrack) on a GD vid was a very nice surprise
Clubstep feels like a boss. You just beated every pre clubstep level, and you come across with this big boy. Its just amazing.
Your videos are always amazing. These documentaries never fail to impress me!
Can't let go was the first geometry dash level to stump me. When I first played i was not good obviously, but it always felt like each time I played i got a bit further. Can't let go however really stumped me. I was stuck on it for so long I got bored and didn't play gd for nearly a year. (aside from when I was bored on my phone).
When I finally beat it, it was like I had my mojo back. I felt good at the game again, then I got up to clutterfunk. I was stuck on clutterfunk from 2019 to earlier this year. Now I'm stuck on electrodynamics, and it's PAIN
38:13 "They are luck based" I laughed my ass off here
It's very interesting seeing what people think of the main levels and what they like and dislike about them. Great video!
wait 10 likes???
hello mr 4444
bruh
38:09 "Wave parts are ABSOLUTELY luck-based"
Sir, you just have a little thing called *a skill issue*
it's luck based for the skill level of players who are first trying to beat it
@@frijoless22 Not really. The reason one thinks it's luck-based, is because they're not consistent at it.
my brother in christ do you know who stormfly is lmao
@@emeria74 i doubt stormfly submitted to their own survey.
I believe Blast Processing is the best level, but I guess it's ok for people to have the wrong opinion.
41:47 I personally had no problem with beating toe2 I even beat it at school on a crappy somehow 60fps tablet
Please fix the chapters. The base after base section lasts 24 minutes.
They're auto generated. That's why
I've improved enough to beat Time Machine when i first started playing the game for a couple of days, the only things i hated about the level were the 2nd and 3rd coin, everything else seemed fine after going through the previous main levels and feeling confident
For a 1.1 level, Time Machine is extremely good and creative. But yes the coins suck, since they did come in a later update
Ain't no way my two favorite levels were in 2nd and 1st place bro- I FEEL GREETED WITH THIS
NO WAY THE LEGEND PUBLISHED A VIDEO
oh my god i am so happy to see my favourite mail level at the top spot! thank you everyone who voted highly for it! lets gooooO!
📫
@@GDNashit honestly my favourite level is deadlocked. it was a really important level for me and i love it. electroman would be second and hexagon third. also does anybody agree with me that toe 2 is awful??
I would rank Can’t Let Go and Cycles pretty high as it for me is fun and memorable, but I most likely would rank Deadlocked near the bottom of the list
i love can't let go becauae of the song, but cycles is just meh
imo deadlocked could be no.1 without those bad wave parts
any other gamemodes are all executed very well
@@yami7805 Those waves aren't bad. Those are hard but they are executed well. If you think any of the wave sections are bad, that's just a skill issue.
@@Chrono_topher first wave (not the short mini part) is bad, dual wave feels good with the song but isn't very fun when you play it
geometrical dominator is literally the best official level 😡😡😡
now seriously, good video! but geometrical dominator needs more love
Awesome video! Honestly, I find the criticism about the wave in Deadlocked unjustified. It's not meant for spamming, you can cautiously click and make it through every time. It's challenging yes, but not luck based. 78% is a different story and even tho it's my favorite level and I just love to play it, the transition kills me most of the time. I actually find the entry to the first wave at 13% quite hard too, as you have to drop at 3x speed first to enter the wave. Adding the speed portal a little later would have helped.
ToE2 has to be my second favorite level and it's similarities to Supersonic make me appreciate it even more. The awkward ship part with the invisible and breaking blocks somehow fits for me and the challenging UFO parts or the fake blocks in the Ball part make it really enjoyable I think
I actually did this exact thing a while ago. It was probably quite flawed tbh but I noticed the nothing levels would either be really low or really high (Since I asked what the most hated level was) I made a video on it but I probably wouldn’t recommend it
I’m not accusing you of copying since I only got like 100 views btw
Ain’t no way Cycles is all the way up at 16, above stereo madness, base after base, and can’t let go.
For the people who were dissing Electrodynamix, honestly just skill issue. My normal mode best is 33% (to be fair, I play on mobile) and it's super hard and I freakin love it. I do prefer Electroman Adventures over Electrodynamix, but I'm very happy that they're number 1 and number 2.
26:46 I agree. I feel like the only reason Theory of Everything could be remembered is, wuit frankly, Theory of Everything 2.
36:27 I also agree with Hexagon Force. The introduction of the dual is great because it shows you that mindlessly spamming doesn’t work with the asymmetrical part. Also, the ending does a good job to build tension.
38:04 that is a lot of words for “I have a skill issue”
ikr
i think that most people were introduced to the ball by xStep
I really love deadlocked gameplay. Wave is so fun and NOT luck based (unless you play on a potato) and the transition isn’t that bad. Also I love difficulty
I was surprised at how much the community's opinions aligned with my own - Electrodynamix, TOE2, and Electroman would be my top 3, though in a different order. Overall a very comprehensive video, well done!
To me, Deadlocked is my personal favorite. I absolutely love the memory ship and I think the way the move triggers were used was very cool. Although I agree that the transition was very bad. But the best part of the level has got to be the mini ball. Probably the best ball gameplay in the main level. It uses an amazing idea for teleport portals and it’s surprisingly easy too.
same. also do you agree that toe 2 sucks?? im really curious to see if someone thinks the same
honestly i like deadlocked too but its unbalanced as hell and bugs are extremely prominent
@@AustynL nah. its just the 79 transition
@@idk-nc3pg 79 transition isnt that bad for me but idk man maybe my previous comment was just me being skill issue incarnate
Deadlocked's longest survey answer is true af. And while I love TOE II for what it is I still think Clubstep is more fun and intense. And Clubstep is also my favorite main level and one of my favorite levels in the game
The difficulty of stereo madness is why this game became so famous
Theory of Everything 2 is my personal favorite robtop level. I've beaten levels like Deadlocked, Clubstep, Electrodynamix, and Clutterfunk around 60 to 70 times each. Try over 300 completions of Theory of Everything 2, I will never get tired of that level. Also the final monster isn't meant to be a Clubstep monster, it's made to tease the monster obstacles introduced in 2.0
wtf
Uhh, actually, there are some breakable bricks in the 2nd ship section in Theory of Everything 2 🤓
bro electroman was my favorite the second i started playing it
Fan, vad underskattad din kanal är. Riktigt hög kvalitet jämfört med andra GD-youtubers.
toe 2 besides being the only level being an actual sequel to a previows level, it does what theory of everything needed to be. it's so amazing deco wise, gameplay as well is very intense. level starts with a pretty easy cube, then leads you to probably one of the hardest parts visually wise: the mini ship (actually it's not that hard, but makes it kinda satisfying to pull off). in terms of songs, the song Is perfect, with it's calm parts and fast parts. it's the first level with a real challenging wave (since blast processing's wave aren't that hard honestly), besides that, uses very well the memory style parts toe 1 introduced, being nearly every part learny and unsightreadable, wich might be a problem for someone, but for me is nice for the fact that upgrades what toe 1 pretended to have. then we have the break part, wich is incredible since how nerve wracking is, specially if you're conscious that you're about to face the 80% ship, wich is on of the hardest gaps in the robtop levels. if you pass that part the level continues with a ver fast peaced and vibing part, wich is very cool. in my opinion the best robtop level
didn't expected to make a such big comment lol
Babe wake up Stormfly released a new vid
34:25 I MADE IT INTO A STORMFLY VIDEO
also for all the blast processing lovers, I'm so sorry haha I still think its a great level
Honestly didn't know Electro would be on top I thought it was a forgotten level but I've always have liked the vibe it gave out and it isn't too memory based and isn't too bad in difficulty more of a fun mini challenge
I'm glad at least a few other people like Dry Out
Respect to Stormfly for not making another factory farm "Woah guys SpaceUK was hacking no way!!!" video. Best GD UA-camr ngl.
I don’t understand how everyone places Jumper as the best of the 7. I hated that level with my life. Those odd timed jumps, off rhythm jumps, no reaction time jumps and a sight reading nightmare. You think you’re supposed to jump. NOPE. You think not to jump. WRONG AGAIN.
let me just mention the last 1 by 3 structure supporting the last right-side-up spike is off centered by one pixel because robtop hates you
The full ver electroman adventures song is fire too 🔥
As not a great player who’s yet to beat any demons, geometrical dominator is my favorite level. It is one of the most unique looking official levels, the song is fun and not obnoxious and the difficulty is appropriate for my skill level. The “memory” part always felt like it gave you just enough time to react, even though I had no idea there were sparks that gave you hints. Also the coins feel fun to pick up.
By the way, electroman adventure is one of the weakest levels in the game with an annoying song
i love base after base and would rank it pretty high up there lol it always felt actually fun to play in a way a lot of other levels didn't to me
2 storm uploads in the same month is kinda unheard of
Very easy to tell who isn't able to beat a certain level based on their review
I was going to think clutterfunk would be near the bottom. I seriously despise that level and it would be the worst IMO.
Nice video!
I love the hollow knight music in the background
I guess i never knew 1.0 was so underrated
Can't let go is one of my favorite gd main levels, and it is for its difficulty. Personally this level was like a transition point to harder levels, the upside down part in the end was a huge chokepoint for me back in the days but it helped me to get better at the game and taught me, like the level's title implies, to not let go