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General Purpose Laser-Guided Missiles! 🚀🛠 From the Depths

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  • Опубліковано 12 сер 2024
  • Now to build an anti-most-things missile thing...
    Me second channel! / @borderrrr
    Channel Membership: / @borderwise12
    BorderWise Twitch: / borderwise
    BorderWise Twitter: / borderwiseweta
    BorderWise Patreon: / borderwise
    Outro Music: Different Heaven: OMG: • Different Heaven - OMG...
    Other music used:
    The 126ers - Windows Rolled Down
    Topher Mohr and Alex Elena - Giant Leap
    Underbelly - Leave It Alone
    Unicorn Heads - Sunshine on Sand
    From the Depths on Steam: store.steampowered.com/app/26...
    I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
    #FromTheDepths #Tutorial #Missiles

КОМЕНТАРІ • 22

  • @mattginsburg3511
    @mattginsburg3511 8 місяців тому +13

    As one of the neter KOTLs, I've been building a ton of laser designator, beam rider, and single pixel IR missiles onto craft as of late. Honestly all of them are pretty good compared to traditional radar and IR guided systems and are probably better than remote guided in most cases due to cost. While single pixel IR is less versatile, I highly recommend trying out single pixel IR kinetic missiles as they're pretty solid. It turns out laser designator small missiles are also pretty decent at AA compared to most other missile types as well.

  • @kurremkarmerruk8718
    @kurremkarmerruk8718 8 місяців тому +7

    I am a convert to using laser guided missiles with delayed targetting. You can send VLMs sky-high for two seconds and then have them come in at a viscious angle and practically drill the same spot until they're all the way through. You can set 12 medium missiles to punch straight through heavy armour when they all target the same area.

  • @chickenpurple6704
    @chickenpurple6704 8 місяців тому +8

    Laser guided were the first missiles I used, as I found them quite reliable.

  • @JanVGH
    @JanVGH 8 місяців тому +2

    Something I've noticed while using laser guided missiles which is important to note. Smoke can reduce accuracy of the missiles as the laser turns yellow if it passes through smoke.
    I have had another idea how to utilize laser guidance.
    Small, highly evasive drones that stick to the enemy to minimize inaccuracy due to less distance between laser and target (I do think it does make a difference and actually does make the missiles much more accurate) while the mothership throws missiles at the enemy craft from a safe distance.
    The disadvantages of having the lasers on small guidance drones on the other hand:
    It only works with the Lasser Designator as the Laser Beam-Rider doesn't allow the option to target lasers of the own team but only of the own craft.
    And the mothership has to respawn the drones incase they do get destroyed or reapir them after the battle if they got hit which is rather costly in terms of materials.

  • @ItsJoKeZ
    @ItsJoKeZ 5 місяців тому +2

    I wonder if changing the aim point selection time for laser deg. would help keep tracking as it changes every 5 seconds by default

    • @BorderWise12
      @BorderWise12  5 місяців тому

      Yes, that definitely helps. You also need to take care that the craft doesn't switch targets too often, as that essentially wastes missiles.

  • @arcsey
    @arcsey 8 місяців тому +1

    How interesting! I've got to try those out for my ship-launched missiles. I have some small planes that don't have enough detection components to ensure quality tracks that will have to keep their IR missiles, but ships don't have that issue, and to be honest having radar missiles always go towards the largest target is a huge pain. I guess one just needs to make sure there are redundant designators.
    Oh, and if you're already using a signal processor for your IR/radar missiles (as one should), switching to a designator/beam rider missile won't even use any extra space.

  • @avi8aviate
    @avi8aviate 8 місяців тому +2

    Since beam riders ignore smoke, I wonder if that helps counter smoke affecting the laser designator.

    • @BorderWise12
      @BorderWise12  8 місяців тому +1

      It does help a little, yes. 👍

  • @draxiskandon
    @draxiskandon 8 місяців тому +2

    How do you access the enemy spawning menu? I have always had to manually find the blueprint and change the faction through the ESC menu vehicle loader/saver.

    • @BorderWise12
      @BorderWise12  8 місяців тому +1

      Hit X in the vehicle designer. :)

    • @draxiskandon
      @draxiskandon 8 місяців тому

      @@BorderWise12 Thak you! Its always the simple keybinds that i have trouble finding in FTD.

  • @nyanno
    @nyanno 8 місяців тому +2

    I have come to give comfy and wholesome vibes and wish you a good day and hope everything be going well for you! =^,.,^= ~ 💖

  • @taijmohabeer4515
    @taijmohabeer4515 8 місяців тому +1

    Iev really wanted to get into FTD but the tutorials suuuuck (open the inventory by pressing e). This has been really nice though, i just need to get used to the keyboard control downs and ilkl be golden

    • @cheezebagz729
      @cheezebagz729 8 місяців тому

      Please, Ues F, it auto fills areas for you, I have lost hours of time from not knowing this, also r can be used to swap on a selected block, p makes all the blocks appear smaller to navigate through the insides of your ship, and v opens up a menu of your ship, also there’s x for spawning enemy ships, please this knowledge, it will save you

  • @crimzonplays1134
    @crimzonplays1134 5 місяців тому

    Best I can get my Torpedos hit rate at is 13%

    • @BorderWise12
      @BorderWise12  5 місяців тому

      They can be arrayed horizontal! It's just easier to launch them vertically, and easier to armor them that way.

    • @crimzonplays1134
      @crimzonplays1134 5 місяців тому

      ​​@@BorderWise12 Weird. I can't get missiles to launch like, at all. Ship mounted. Maybe The values aren't set properly for priority?
      Edit: after watching the video again, it seems I need to tinker a lot with The Laser guidance and the Target prioritization. I'm trying to use small missiles instead. Realizing now my ideas of a Cybertronian inspired fleet should not take priority over figuring out programming and durability of ship designs first.

    • @ItsJoKeZ
      @ItsJoKeZ 5 місяців тому

      do you have them in hatches or not connected to AI?

    • @crimzonplays1134
      @crimzonplays1134 5 місяців тому

      @@ItsJoKeZ Figured out how to launch them, but now I cannot have the missiles go towards the target. They just go completely straight, when the enemy is detected. Sometimes missing them by a lot. Sonar Torpedoes do not work for me, at all. Mediums, that is. Even with the laser designator every shot misses.

    • @skrybosaw4448
      @skrybosaw4448 5 місяців тому

      @@crimzonplays1134 Maybe you have insufficient detection and tracking?