Cathedral of Eternal Night was essentially a dead key at high levels back in Legion. After completing a key we would pray to the rng gods that our key didn't turn into a Cathedral, and audibly curse and groan if it did.
it was a dead key for a few weeks only. after they nerfed it multiple time the dungeon was fine. the real outlier of legion was seat of the triumvirate. edit: also the fact that Seat of the Triumvirate doesnt appear in this list is baffling
Mist was one of those keys that was pretty easy into the low 20s then started scaling INSANELY once you got to the mid 20s. The First boss became a massive DPS check, the 2nd boss could take forever and the last boss's damage just got fucking insane in general.
Lowwr Karazhan is by far the hardest in my opinion. It was insanely overtuned when it released. Absolutely unreal damage on that first boss. They nerfed it so hard to make it reasonable.
@@dacbieti got them all first week but lower kara only after 2 weeks it was considerably harder than the rest with punishing timer and real hard hitting mobs aside from that only problem i had was moroes forever bleed people couldnt heal when it was on 3 or more people opera and attumen were only mechanically demanding wikket was still easier than beastiality boss tho
No way in hell any dungeon takes the #1 spot from Seat of the Triumvirate - that key was legitimately BY FAR the hardest key ever, with a fuckton of random patrols, yellow mobs that patrolled over boss encounters, rng on trash patterns, invisible trash that would instantly wipe you if you forgot them for a second, heal/dps check final boss, a MYRIAD of things that made it insufferable
No doubt, I have to question his knowledge on dungeons when this was left off the list. I was sure this was going to be #1 and was surprised when it didn't even make the list...
That is absolutely what I would have put on it. I remember being in a 21 for well over an hour once. It took something out of me I never got back. Shocked I didn’t have a full head of gray hair afterwards.
This comment makes me not even want to watch the video because Grimrail and Mists were so easily on the easier side of the spectrum. The onky thing that even made Grimrail difficult was camera hell and spacing causing every affix and mechanic to suck there.
Missing King's Rest, Seat of the Triumverate, and Cathedral of Eternal Night, the single hardest M+ dungeons of all time. Shrine of the Storm was hard, and Mists was easy once you cleared the first section and boss (maze and bugs were super easy).
Idk about King's Rest. I'm trying to think what +18-20 I hated doing in BFA... I pretty much enjoyed all of them as a prot pally. I'm sure I'm forgetting of one I despise but eh
@@lazarusfitness3892KR was fine at 18-20, but at higher levels it was so hard that the highest completed level was 3-4 below all the other Dungeons. There was a group that got a +31 KR and to kill Shadow of Zul they had to hearth out, change talents, essences and azerite gear before kiting him to the 3rd boss graveyard so they could die and release infinitely. It was insanity.
@@lazarusfitness3892pre nerfs the gold on the serpent alone would tick so much that it was impossible to heal it on some classes. It wasn't as difficult to pug though. At a certain point everything in there got so deadly it became unfun :D
I think personally Cathedral is right outside the top 10 for me. It's in the 11-15 range, but yes. Seat and King's rest definitely should be on this list.
I still remember as a priest in Mists of Tirna Scithe you could MC those big bugs before the 3rd boss and just yeet them to the abyss. They fixed it pretty quickly but damn it was fun.
Don't remember Tirna Scythe being that bad during season 1 if the part knew the fights (and the maze became trivial with a certain addon), but I remember the REAL bad one at the time being tyrannical Sanguine Depths and Necrotic Wake had a hard dps check in the 2nd to last boss on tyrannical weeks. Shoutout to the PVP portion on Theater of Pain, where I've seen some PETTY people pop cooldowns on the pvp bit, and my personal worst one being Spires of Ascension because I wasn't an Olympic level spear thrower lol
@@Shadow_the_panda Y was also surprised about mist as hardest Dungeon from all the SL dungeons. I mean. SD, Wake, also Spires existed which where sooo much more annoying. Theatre with giga hard bosses, or, my favorite, DoS. I hated DoS.
when people would know the maze or had an WA, than yes for Mists. Grimrail was my first 20++ in that season tho even i voted for it to troll elitists lmao. Overall it wasnt thaaaat bad, but the small rooms and sanguine in that week was insane, cant see alot, aswell for sanguine
@@semiramisubw4864i agree grimrail was super easy for me aswell first time ever that i timed a 24 there and it wasnt mechanically hard either maybe last boss itself and mobs before the first boss were the tough part idk
Throne is pretty easy only problem i has so far killing my Keys (did a few 19s none timed but +2ed 18 with 447ilvl) was the gauntlet at the end and people fucking up knockback on cthraxxi and snapdragons (both tank killer and doesnt stop chasing when stunned feared etc.) They really need to do something about snapdragons being uninterruptable 10 sec ish chase and spawn rate of water people from gauntlet they suck so bad on aquamancer pack because you cant go back since it is infinite spawn and you cant move forward since there are 2 large water people that do group wide damage together and this week being sanguine really doesnt help with that part at all (5 casters each one shot you have a million small water people on you and affix spawns to debuff you and while you cc the affix boom some ones insta dead and has to walk back but guess what a whole ass army of water people spawned there already)
Ruby Life Pools was amazing with a Team you can trust but absolute HELL with Pugs. The dmg some of the Mobs did was absolute insanity and Boss 2 and 3 could easily get out of control if people fucked up the placement of the Voidzones.
The mechanics for the 2nd boss until the end were a bit too tight at least in the beginning, even with competent teammates. Doing a 9-10 within the first 2 weeks was hell
I loved running RLP with my guild members because I knew I could rely on them for the mechanics. I remember the times where we decided to go with me as the tank, and had a few close calls due to worse plays. But still, it was a pretty fun dungeon. Not sure which of DF was my favourite, that one ranked highly though.
I am very surprised Halls of Infusion did not make at least top 3. Both fortified and tyrannical weeks were extremely painful, to the point where in 20s+ the last boss could take 5+ minutes - the mobs before 1st boss were almost definite to cause random deaths as well.
Halls on tyran were insane, 3rd boss was a healer check and pugs made it almost impossible to coordinate defensives. Fort you had opening trash, and the last trash in the dungeon that easily one shot in +21s and above
I was really casual with BFA dungeons and while shrine of the storm and told dagor were painful, the biggest key killer was hands down "Siege of Boralus" solely for that last damn boss. The number of broken keys I had on that one single boss was just insane. I also think that Halls of Infusion was far more difficult than Vortex Pinnacle last season solely for that gauntlet from hell.
As a main heal wich do +20 for portals and nothing higher, i disagreed with a lot of these. In my opinion dungeons that shoudnt be here are: Vortex pinnacle, azure vaults, mist of tyrna, grim depot and workshop. I will add Triunviratum, cathedral, both karazhan and the one in revendreth with the red lanterns.
Well Cathedral was totally nerfed in Argus-patch. It become the easyest. Karazhan depend on week(high was hard on tiranical and low on fortified) But yes Workshop or Mists are not that bad.
Murozond's rise needs to be added to this list xD I have not done a pug key that has not failed. The mechanics in the bosses are intense and require a lot of moving, ads on bosses need interrupting and CC. The trash mobs are such a pain and all have one shot mechanics, the portal king between platforms is a major waste of time. The RP slows the timer and if you die after the first boss and clear the platform, there are still mobs that continue to spawn and stop you going through the portals if you’re in combat. Bosses are super over tuned and a very difficult healing dungeon
Kings Rest and Seat of the Triumvirate definitely should have been on this list. So many instant 1 shot mechanics and patrols that killed PUGS with regularity. They were both nightmares.
i would put sanguine depths instead of tirna scythe. the 2nd boss of sanguine broke many of my 15 keys in SL season 1. took many attempts to finally get it. great list.
This video made me remember how stressful modern wow dungeons are compared to classic. I avoided SOTS throughout BFA, I didn't like Tol Dagor as well. In shadowlands, used to wipe so much in the Necrotic wake final boss as well. Classic dungeons are so chill.
yeah i remember when raiding was the only place to get geared, now if you don't raid, do m+, and pvp you're behind on gear. i can't bring myself to pay $15 a month for an almost 20 year old game, that has become more and more a second job
@@bigstopowens i can agree that theres stuff to criticise the game about, but gearing has just become so fast than youre really never that far behind, even if you dont spend much time playing
I think taking raiderio data and see which dungeons had lowest completed level is a good starting point to see which were the hardest and most objective
From my experience doing all M+ seasons these were the most difficult dungeons as a melee dps: Legion: S1, S2 (EN and NH): Archway. S3 (TOS): Cathreral. S4 (ABT): Seat. BFA: S1, S2, S3: Shrine of the Storm. S4: Workshop. Shadowlands: S1, S2 and S3: Sanguine Depths (fuck that dungeon). S4: Kharazan Lower (Opera boss overtuned for weeks). Dragonflight: S1: Emerald Pools. S2: Neltharion Lair (before the nerfs). S3: Downfall of Galakrond.
In the first mythic dungeon invitational of Shadowlands most players race changed to Night Elves just to shadowmeld past the trash packs of Necrotic Wake. Just think about that for a second, at the top level Warlocks, Paladins and Shamans were unviable because you couldn't be a Night Elf. Typically you'd see Horde teams almost universally have the rankings for bleeding edge content but for Necrotic Wake specifically Alliance players claimed the throne.
In bfa some people faction changed after each raid with their guild. Nelf and rogue was just op in Bfa. Thank god now it's way more relaxed to get a good group until you get to the level were evoker is king
I didn’t expect MoTS here. While the first boss kicked off as quite a damage check in S1, most of the time Mists was a breeze and a very popular dungeon.
It seems like legion dungeons weren't included for some reason. Seat and Cathedral were the most broken m+ dungeons by far when they released. Even after they nerfed them to hell they were still considered dead keys. I was expecting to see them at #1 and #2 rather for them to not even make the list
Love you Hiru but this was a huge miss. No mention of Cathedral of the Eternal Night of Seat of the Triumvirate. King's Rest even? VP was a free key on almost any week, Jade Serpent was a cake walk minus a few trash packs, Mists was the Freehold of SL.
For me Kings Rest, Siege of Boralus, Cathedral of Eternal Night and Sanguine Depths (Gauntlet obv.) were much harder than most of the ones you listed. Mists was generally a good key, and the maze was no problem. Even in pugs the healer always had the addon. Tol Dagor was soooo much fun with all the tactics. Yeah at the beginning of the addon it was rough, but it felt good when a tactic succeeded :) The only dungeon I agree with is Jade Temple because I despise this key.
Dont let Blizzard return Boralus ever again. Horrible broken dungeon with a lot of bugs like "yellow wall of you shall not pass". If I should pick one key for every addon it should be Triumvirate(it takes like 2 hours on +15 on first week for us) in Legion, Boralus(for bugs) in BfA and Tazavesh in SL.
Liked the various factors for placing dungeons where you did, rather than just overtuning and mechanics. But I do think its wild not to include Cathedral or at the very least Seat from Legion in here.
Vortex pinnacle being in 1st place surprised me as hell, even at the start I personally considered it one of the easiest dungeons in season 2 and definitely easiest dungeon mid and late season 2... The only boss that was at least a little bit challenging was 2nd boss.
VP was definitely not a hard dungeon, me and my team ran it plenty because it took forever for me to get my Mastery Haste necklace (even got the damn mount before the neck) I'd sooner put Neltharus over VP any day
I remember the Aszhara staff that exploded with aoe damage pulling mobs from several floors up, too. The Waycrest music box would pull mobs through walls laterally so they’d come pouring out of a little side room. Bugstravaganza.
Off all the dungeons, i never understood they took Vortex Pinnacle..I have never met anyone that said, lets do Vortex for fun! Same for the new dungeon in season 3, the under water dungeon. Most people i know, basically want to Dodge it even in timewalking.
I'd put Halls of Valor (Dragonflight) up there tied with Azure Vault. Both dungeons I always said just 3 more minutes would make this perfectly reasonable, and after a couple of -10% health nerfs and a bit of extra time to vault, they came out just fine, but only at the tail end of the season.
Lower and Upper Karahazan not being here is insane. Upper required specific comps to complete. Lower had such insane trash count and the boss fights where insane. Ruby life was very easy for the most part and well balanced. Azure vault was not harder than something like Halls of Valor requiring specifically stealth skips.
Jade wasn't only hard on casuals. I'm about as experienced in M+ as you can get, multi seasonal title etc. My team basically did a few Jade keys for our title/RIO and just never f-ed with that. That thing started oneshotting ppl at like 18-19 :D (Which usually doesn't happen till like early/mid 20s')
Nokhund Offensive (spelling S1 DF) says hi. That dungeon had to have the second boss nerfed about 10x. The third boss also had to have serious nerfs to it's damage if the tank wasn't always within range of the ranged boss. And the forth boss required knowledge of the skip to make it there and still players often would get knocked out of the sky to their death. Then, the final boss, especially on tyrannical weeks, could be a huge PITA. Not to mention several big trash mechanics and really no good way to group up massive trash packs for %. Mists was a cakewalk you just had to understand how to do the maze. Grimrail wasn't all that hard either.
Tol'Dagor was certainly something. I only managed a few runs with my mates that were in time due to the bugs, but it was hilarious every time; and we were praying every week that none of us got Tol'Dagor and that if we did, please let the bugs be fixed. Funny how Blizzard never fixed the bugs.
Blizzard did not really do a lot with Bfa. Sub rogue got the nerf bat at the 1st patch and then ended up dogshit the rest of the xpac, rogue was crazy the entire time. Dh was insane but the tank did so little dps that you needed to pull bigger just to compensate until twilight devastation fixed that. Just so much crazy shit they got away with.
Honorable mention because of the other DF dungeons here but nokrund offensive on tyrannical week specifically the second boss. People were just going to the second boss to see if it could even be done. If not it was just a dead key😂
The hardest dungeon/boss in WoW is the player base. People are assholes, leavers after 1 wipe and people who are just soooo toxic. As much as I used to play, I can't bring myself to log in anymore.
I'll also say this, any of the Mythic revamps of the Cata Dungeons is bound to have a pretty steep difficulty curve that you got to relearn. They were hard as heroics during the era and anyone remembering that shouldn't be disappointed. Throne of the Tides straight up reworked the trash, some halls and it's final boss fight. Makes you wonder what awaits us when Grim Batol returns in War Within. (Grim Batol was one of the harder of the heroic dungeons during the Cata Era.)
Unpopular Opinion: I base the difficulty for my Top 10 always on the current Affixes, Class Balancing and the fact that we had Seasonal Affixes (like in BFA) which made them entirely different compared to now.
Agree with most of this list! I would def have to consider theatre of pain, sanguine depths and pre nerf lower Kara (shadowlands s4 version) as contenders though!
Throne of tides needs to be here, the fact that the dungeon has so many bugs right now ( not constantly happening but pretty frequent: like 1 shotting tanks on Ozumat, the much larger Eel hitboxes on the gauntlet, Ozumat doing none of the mechanincs, scaling damage after every hit thus killing the key, black ooze doing 2 ticks, etc. ) and also insane/baseline idiotic scaling ( over the +10 mark ) making it probably the most hated dungeon i've seen in a very long while. ( I really don't wanna imagine doing my 19's and 20's on tyrannical next week... jeez )
A bit surprised underrot wasnt on the list low down. The amount of groups wiping to ticks at the start always made me laugh. Was enough to see a few players drop early in runs
Neltharion's lair. God that dungeon sucked so much butt on both tyrannical and fortified weeks. Every piece of trash just hurt so much and the bosses were just one-shot city.
As someone who used to run 20s since shadowlands season 1, the worst one for me was tazavesh on release. Most unbalanced m+ dungeon ever, but it became easy after a lot of nerfs
Tazavesh was such a bugfiesta when it released. Had 4 different gamebreaking bugs in different runs which prevented me to kill or spawn bosses and progress to second part. This literally made me so mad i quit the game and then never do the dungeon in m+, although it got fixed 😂
The Murozond's Rise half was already a nightmare as a regular M0 dungeon last season. 90% of the time in the Deios fight, only I (Blood DK) would be left alive in phase 2. Then there's Morchie... Lol I dread going back there with any key above +10.
@@RexVenge95 can confirm our blook tank solod like 5 bosses in there on m0, i have both done on a 9 and they havent been nearly as tough as the mega version
As someone who has ran an absurd amount of M+ dungeons I can't believe Seat of the Triumvirate is not on this list. I was the rank #1 mage on my server and I can tell you without a shadow of a doubt no key was more loathed than that dungeon. Also I agree with most of the comments, King's rest 100% deserves to be in the top 5 on this list. That dungeon was annoying af. Literally a huge pain in the ass and can be a key killer instantly. Cathedral might be outside my top 10, it's pushing the edge of 9/10 for me. It was hard and could be difficult. If anything I would add Darkheart Thicket. That dungeon was very difficult. I would take off Temple of the jade serpent, it wasn't that hard. Same with Mists. Mists was the easiest dungeons up there with freehold and maw of souls. Nothing difficult about it at all. Also notable mention to lower kara, that dungeon could be rough with Moroes.
Shrine of the Storm was a nightmare and there was very few people I could trust to do it reliably with. Getting a KSM feat with that involved felt very, very earned. If DF mythics are somehow worse than that...yikes...
Idk man sots was my first ever +20 that dungeon was quite easy to deal with when they fixed affixes on small mobs and tbh i would take sots any time over kings rest fortified man.. shadow of zul haunts my nightmares it was such a sweaty fight
@@al.c.1525 Council was the one part of King's Rest that people borked way more than the rest of it. I encountered utter incompetence on every Shrine boss and half the trash on high keys in almost any group. Took me an absurd amount of time to make a 15 on time compared to the rest.
I have PTSD from getting KSM during pre nerf Ruby life pools. Vortex pinnacle was challenging and could make this list but isn’t anywhere near number one. Also Mists was the easiest shadowlands mythic + dungeon??? What?
To be honest the bugs with told dagor are still in the game. In waycrest manor as a ret paladin judgment can go through walls and wake of ashes can hit mobs on other floors as well. And it’s pretty common for it to happen. At least for me. So ye toldagor would still be the same
10. Workshop...It wasnt THAT hard, but I can see it being at nr. 10 the BFA version had some nasty things for uorganised pugs 9. TJS only on nr 9? WoW ok lets see whats above that, it was one of if not the hardest dung in recent memory, scalling was fucked here, camera was more fucked here and 1st boss despite being super easy had hidden passive of decreasing your IQ by 50 making pugs die like even worse morons they usually are 8. Tol Dagor wasnt hard. Hell it was extreamly easy with canons cheesing most of trash, and only 1st Boss being bullshit on hih tyra, but it was bugges as hell with pulling thru walls and or floors...aslo IGNITE SPREADED THRU FLOORS TOO! 7. Grimrail? Really? I mean yes. "Day 1" it was insanely overtooned and last boss was just oneshoting people for no reason so the "meta" was for party to pump his as much as possible and let blood solo it after they all die, cuz even then there was no tank damage. Anyway after fixing last boss and overtooning it was easy so...no wrong it shouldnt be on this list 6. Mists??!! REALLY?! ARE YOU INSANE??!! This was THE easiest dungeon in Shadowlands (outside of auto-timed ones that is). 5. Uldaman...yea this dung was insane. I would put it even higher 4. Azure Vault. I would agree at the start of the patch, but by the end by discovering creative skips it was extreamly easy and basicly free +2 3. Ok shrine was extreamly fucked, it was basicly premade only, pugs fucked it up all the time 2. Ruby, yea I can see it. This was insanely hard, and for some wierd reason outside of like 25+ where it simply scaled too high it was +2 or deplete, never +1 1. Vortex? Nah m8 you are drunk, go home. I mean this dungeon was cancer incarnate, don't get me wrong, but (outside of extreame day 1 overtooning) it was extreamly easy with the main difficylty being not falling asleep cuz nothing had any mechanics
Aslo. Where THE FUCK are Karazhans. I could understand "no Legion policy" cuz after all they had no idea what were they doing back then, but it returned and it was THE hardest dungeon ever. I couldnt time +20 there by the time I had +24s done that season. Hell at one point I just went fuck it, and asked some fellow boosters to help me in free time get this bloody portal cuz I concluded it was simply impossible to Pug
If we talking about shadowlands dungeons, I must say Sanguin Depths. It's literally stress in every corner there 😅 Mists was just a relief comparing to Sanguin depths.
Honestly top dagor was also quite challenging to heal on high levels especially on resto shaman. In pugs it also was a nightmare to tank it because the corner and the shit on the ground created a huge annoyance with camera and visuals. In shrine 3rd boss you would just jump in the water to get damage. The entire dungeon was a nightmare in pugs. Especially the communication in kicks. With friends it was usually way easier.
How are you not gonna include cathedral of eternal night, black rook hold, or seat of the triumvirate. These keys were ridiculously fucking hard back in legion and were literally dead keys at high enough levels or certain affixes. Easily in top 1-5
Cyclones plus Wise Mari was a pain especially if the cyclone and water block your escape. Half the time it was choose your poison and die afterwards. On the other hand, I’d farm Grimrail at higher keys to fill my vaults, because it was a short dungeon. Also it looks like Blizzard did a hotfix where you die if do the skip in Azure vaults. Even if you do it correctly.
Damn idk about that bro wise mari cyclones were really easy to dodge unless people stacked mid melee range (this would spawn very fucked cyclones on the inner ring blocking your way unless you moved to the outer ring) but aside from this which happened a lot and i eventually got a hold of it this dungeon had very little issue for dps but monk boss for warriors was near impossible at higher Keys On tyrannical last boss was meh when healers got their gear except for hot healers it sucked regardless for hot healers
Cathedral of Eternal Night was essentially a dead key at high levels back in Legion. After completing a key we would pray to the rng gods that our key didn't turn into a Cathedral, and audibly curse and groan if it did.
THE WORST!
it was a dead key for a few weeks only. after they nerfed it multiple time the dungeon was fine. the real outlier of legion was seat of the triumvirate.
edit: also the fact that Seat of the Triumvirate doesnt appear in this list is baffling
Legion m+ wasn’t that hard, fastest timed runs often included full wipes
Loved that dungeon last boss was way over tuned for awhile
Homeboy acting like he didn’t play Legion
Surprised mists is here. It was always the key I was happy to see. Sanguine depths was always the dead key for my groups.
@@Shadow_the_panda it really wasnt.. with high Tyranical it becomes almost impossible to kill any bosses.. :D
@@Shadow_the_panda +25 and more 😉
Mist was one of those keys that was pretty easy into the low 20s then started scaling INSANELY once you got to the mid 20s. The First boss became a massive DPS check, the 2nd boss could take forever and the last boss's damage just got fucking insane in general.
Lowwr Karazhan is by far the hardest in my opinion. It was insanely overtuned when it released. Absolutely unreal damage on that first boss. They nerfed it so hard to make it reasonable.
It was my last dungeon to get a 20 to get my Karazhan portal. Either fort or tyrannical weeks were brutal
i just did a +12~ or 13 at max on this one, aint gonna waste my last bits of sanity on this dungeon. It was just insane.
@@dacbieti got them all first week but lower kara only after 2 weeks it was considerably harder than the rest with punishing timer and real hard hitting mobs aside from that only problem i had was moroes forever bleed people couldnt heal when it was on 3 or more people opera and attumen were only mechanically demanding wikket was still easier than beastiality boss tho
@@al.c.1525 yeah I remember the moroes bleeds were insane that was unhealable and midnight stupid mech. Wikket on tyrannical was almost impossible
It was one of the easier keys in Legion but in Shadowlands it was difficult.
tol dagor and twilight devastation... a wonderful duo of depleted keys
RoP making packs fall through the floor and snapping the whole dungeon to the tank will always be funny
@@mrbigotes9974well there was also the bug where you can fall through the floor or walk through a wall the place was a mess
Tol Dagor was an interesting dungeon, in that the ceilings, floors. and walls were all suggestions at best. And outright lies at worst.
*Tol Dagor without a Rogue
@@mrbigotes9974ROP could also lag the group when pushing mobs into the walls lol done it a few times in lower keys just to cause panic 😂
No way in hell any dungeon takes the #1 spot from Seat of the Triumvirate - that key was legitimately BY FAR the hardest key ever, with a fuckton of random patrols, yellow mobs that patrolled over boss encounters, rng on trash patterns, invisible trash that would instantly wipe you if you forgot them for a second, heal/dps check final boss, a MYRIAD of things that made it insufferable
Yeah, that place was a *nightmare*. 10/10 yuck.
Fuck the invisible patrols wrre a nightmare
No doubt, I have to question his knowledge on dungeons when this was left off the list. I was sure this was going to be #1 and was surprised when it didn't even make the list...
I was sure The Seat of the Triumvirate from Legion was in this List. That Dungeon was insane at launch.
the pre nerfed Seat was a nightmare..specialy for pugs..
Let’s not even talk about that place
Seat was a great dungeon biggest issue was no one tried to learn the fights they just tried to out gear them
That is absolutely what I would have put on it. I remember being in a 21 for well over an hour once. It took something out of me I never got back. Shocked I didn’t have a full head of gray hair afterwards.
Seat was the most unforgiven dungeon on legion and no one wanted to do it, did it on a 21 with one of the best tanks in the world and it was a breeze
Having grimrail and mists on this list is crazy.
This comment makes me not even want to watch the video because Grimrail and Mists were so easily on the easier side of the spectrum. The onky thing that even made Grimrail difficult was camera hell and spacing causing every affix and mechanic to suck there.
Yup. CoEN missing entirely, for example, is pretty weird.
Huh, did not watch yet...but mists was easy, just tedious...imho. grimrail just sucks
@@monsterdragondeluxe don't watch, it's a dogshit video.
Mists was easy
Missing King's Rest, Seat of the Triumverate, and Cathedral of Eternal Night, the single hardest M+ dungeons of all time. Shrine of the Storm was hard, and Mists was easy once you cleared the first section and boss (maze and bugs were super easy).
Idk about King's Rest. I'm trying to think what +18-20 I hated doing in BFA... I pretty much enjoyed all of them as a prot pally. I'm sure I'm forgetting of one I despise but eh
@@lazarusfitness3892KR was fine at 18-20, but at higher levels it was so hard that the highest completed level was 3-4 below all the other Dungeons. There was a group that got a +31 KR and to kill Shadow of Zul they had to hearth out, change talents, essences and azerite gear before kiting him to the 3rd boss graveyard so they could die and release infinitely. It was insanity.
@@lazarusfitness3892pre nerfs the gold on the serpent alone would tick so much that it was impossible to heal it on some classes. It wasn't as difficult to pug though. At a certain point everything in there got so deadly it became unfun :D
I think personally Cathedral is right outside the top 10 for me. It's in the 11-15 range, but yes. Seat and King's rest definitely should be on this list.
Lower Kara was the absolutely most insane dungeon i've ever zoned into on opening week.
So true! I remember even world class players were forced to bring an add on to trivialize the ghost mechanic on midnight! Scary key
I still remember as a priest in Mists of Tirna Scithe you could MC those big bugs before the 3rd boss and just yeet them to the abyss. They fixed it pretty quickly but damn it was fun.
Don't remember Tirna Scythe being that bad during season 1 if the part knew the fights (and the maze became trivial with a certain addon), but I remember the REAL bad one at the time being tyrannical Sanguine Depths and Necrotic Wake had a hard dps check in the 2nd to last boss on tyrannical weeks.
Shoutout to the PVP portion on Theater of Pain, where I've seen some PETTY people pop cooldowns on the pvp bit, and my personal worst one being Spires of Ascension because I wasn't an Olympic level spear thrower lol
God I hated spires, sanguine depths was rough too
@@Shadow_the_panda Y was also surprised about mist as hardest Dungeon from all the SL dungeons. I mean. SD, Wake, also Spires existed which where sooo much more annoying. Theatre with giga hard bosses, or, my favorite, DoS. I hated DoS.
Never had a problem with Sanguine Depths. Was my favorite dungeon to tank, TBH.
Man the pack before the last boss in Jade serpent needs its own whole video as to why it was hell
Those fears and frontals at higher keys
People don't know how to stun or kick?
Mists and Grimrail were some of the easiest dungeons in their respective seasons.
when people would know the maze or had an WA, than yes for Mists. Grimrail was my first 20++ in that season tho even i voted for it to troll elitists lmao. Overall it wasnt thaaaat bad, but the small rooms and sanguine in that week was insane, cant see alot, aswell for sanguine
@@semiramisubw4864i agree grimrail was super easy for me aswell first time ever that i timed a 24 there and it wasnt mechanically hard either maybe last boss itself and mobs before the first boss were the tough part idk
Were you mists at least on +25 Tyra?? If not you dont know how hard was killing the bosses 🤣
As he said in the video, pugs made it really difficult on the turret boss by not knowing the mechanics. I encountered that several times
And now we have Throne of the Tides - apparently Blizzard forgot to take some notes about revamping Cataclysm dungeons as Mythic+...
Throne is pretty easy only problem i has so far killing my Keys (did a few 19s none timed but +2ed 18 with 447ilvl) was the gauntlet at the end and people fucking up knockback on cthraxxi and snapdragons (both tank killer and doesnt stop chasing when stunned feared etc.) They really need to do something about snapdragons being uninterruptable 10 sec ish chase and spawn rate of water people from gauntlet they suck so bad on aquamancer pack because you cant go back since it is infinite spawn and you cant move forward since there are 2 large water people that do group wide damage together and this week being sanguine really doesnt help with that part at all (5 casters each one shot you have a million small water people on you and affix spawns to debuff you and while you cc the affix boom some ones insta dead and has to walk back but guess what a whole ass army of water people spawned there already)
Tol dagor with that affix that turned the canons into ghosts and charge at your group was always a good chuckle
Hey man, keep up the great work! Don’t listen to all the salty nerds, keep doing what you’re doing because a lot of people really enjoy it :)
Ruby Life Pools was amazing with a Team you can trust but absolute HELL with Pugs. The dmg some of the Mobs did was absolute insanity and Boss 2 and 3 could easily get out of control if people fucked up the placement of the Voidzones.
The mechanics for the 2nd boss until the end were a bit too tight at least in the beginning, even with competent teammates. Doing a 9-10 within the first 2 weeks was hell
2nd boss in mid 20s also was a nightmare for me as a tank, his tankbuster did hurt so much
I loved running RLP with my guild members because I knew I could rely on them for the mechanics. I remember the times where we decided to go with me as the tank, and had a few close calls due to worse plays. But still, it was a pretty fun dungeon. Not sure which of DF was my favourite, that one ranked highly though.
"Blizzard learned their lesson about bringing an old Cataclysm dungeon into the modern era." Yea, tell that to Throne of the Tides this season.
I am very surprised Halls of Infusion did not make at least top 3. Both fortified and tyrannical weeks were extremely painful, to the point where in 20s+ the last boss could take 5+ minutes - the mobs before 1st boss were almost definite to cause random deaths as well.
Halls on tyran were insane, 3rd boss was a healer check and pugs made it almost impossible to coordinate defensives. Fort you had opening trash, and the last trash in the dungeon that easily one shot in +21s and above
Vortex Pinnacle. I did one key on it and avoided it like a plague. That dungeon can burn in hell.
As shadow priest I actually found it to be quite easy, what made you avoided it?
As shadow priest I actually found it to be quite easy, what made you avoided it?
I was really casual with BFA dungeons and while shrine of the storm and told dagor were painful, the biggest key killer was hands down "Siege of Boralus" solely for that last damn boss. The number of broken keys I had on that one single boss was just insane. I also think that Halls of Infusion was far more difficult than Vortex Pinnacle last season solely for that gauntlet from hell.
As a main heal wich do +20 for portals and nothing higher, i disagreed with a lot of these. In my opinion dungeons that shoudnt be here are: Vortex pinnacle, azure vaults, mist of tyrna, grim depot and workshop. I will add Triunviratum, cathedral, both karazhan and the one in revendreth with the red lanterns.
Well Cathedral was totally nerfed in Argus-patch. It become the easyest.
Karazhan depend on week(high was hard on tiranical and low on fortified)
But yes Workshop or Mists are not that bad.
I think you forgot to add Seat of the Triumvirate and Cathedral from legion to the list
MAN Seat of the Triumvirate was an EXPERIENCE
Murozond's rise needs to be added to this list xD I have not done a pug key that has not failed. The mechanics in the bosses are intense and require a lot of moving, ads on bosses need interrupting and CC. The trash mobs are such a pain and all have one shot mechanics, the portal king between platforms is a major waste of time. The RP slows the timer and if you die after the first boss and clear the platform, there are still mobs that continue to spawn and stop you going through the portals if you’re in combat. Bosses are super over tuned and a very difficult healing dungeon
Kings Rest and Seat are easily the two most difficult dungeons in M+.
ya
Kings Rest and Seat of the Triumvirate definitely should have been on this list. So many instant 1 shot mechanics and patrols that killed PUGS with regularity. They were both nightmares.
i would put sanguine depths instead of tirna scythe. the 2nd boss of sanguine broke many of my 15 keys in SL season 1. took many attempts to finally get it. great list.
Sanguine was my dead key as well yeah, nightmare dungeon
This video made me remember how stressful modern wow dungeons are compared to classic. I avoided SOTS throughout BFA, I didn't like Tol Dagor as well. In shadowlands, used to wipe so much in the Necrotic wake final boss as well.
Classic dungeons are so chill.
yeah i remember when raiding was the only place to get geared, now if you don't raid, do m+, and pvp you're behind on gear. i can't bring myself to pay $15 a month for an almost 20 year old game, that has become more and more a second job
@@bigstopowens i can agree that theres stuff to criticise the game about, but gearing has just become so fast than youre really never that far behind, even if you dont spend much time playing
I think taking raiderio data and see which dungeons had lowest completed level is a good starting point to see which were the hardest and most objective
From my experience doing all M+ seasons these were the most difficult dungeons as a melee dps:
Legion:
S1, S2 (EN and NH): Archway.
S3 (TOS): Cathreral.
S4 (ABT): Seat.
BFA:
S1, S2, S3: Shrine of the Storm.
S4: Workshop.
Shadowlands:
S1, S2 and S3: Sanguine Depths (fuck that dungeon).
S4: Kharazan Lower (Opera boss overtuned for weeks).
Dragonflight:
S1: Emerald Pools.
S2: Neltharion Lair (before the nerfs).
S3: Downfall of Galakrond.
I love the idea of the video! Some dungeons probably should not be on here, but entertaining video nevertheless! Keep up the work
In the first mythic dungeon invitational of Shadowlands most players race changed to Night Elves just to shadowmeld past the trash packs of Necrotic Wake. Just think about that for a second, at the top level Warlocks, Paladins and Shamans were unviable because you couldn't be a Night Elf. Typically you'd see Horde teams almost universally have the rankings for bleeding edge content but for Necrotic Wake specifically Alliance players claimed the throne.
In mdi they literally pulled most of the first room plus the boss in necrotic wake?
@@OmmyPlays yea it was the mobs after that towards the 2nd boss that they'd use Night Elves to skip if they didn't bring a Rogue
In bfa some people faction changed after each raid with their guild. Nelf and rogue was just op in Bfa. Thank god now it's way more relaxed to get a good group until you get to the level were evoker is king
I didn’t expect MoTS here. While the first boss kicked off as quite a damage check in S1, most of the time Mists was a breeze and a very popular dungeon.
It seems like legion dungeons weren't included for some reason. Seat and Cathedral were the most broken m+ dungeons by far when they released. Even after they nerfed them to hell they were still considered dead keys. I was expecting to see them at #1 and #2 rather for them to not even make the list
Love you Hiru but this was a huge miss. No mention of Cathedral of the Eternal Night of Seat of the Triumvirate. King's Rest even? VP was a free key on almost any week, Jade Serpent was a cake walk minus a few trash packs, Mists was the Freehold of SL.
I swear it’s become a ritual to watch a video of this channel before I go to bed every Sunday lol
For me Kings Rest, Siege of Boralus, Cathedral of Eternal Night and Sanguine Depths (Gauntlet obv.) were much harder than most of the ones you listed.
Mists was generally a good key, and the maze was no problem. Even in pugs the healer always had the addon.
Tol Dagor was soooo much fun with all the tactics. Yeah at the beginning of the addon it was rough, but it felt good when a tactic succeeded :)
The only dungeon I agree with is Jade Temple because I despise this key.
Dont let Blizzard return Boralus ever again. Horrible broken dungeon with a lot of bugs like "yellow wall of you shall not pass".
If I should pick one key for every addon it should be Triumvirate(it takes like 2 hours on +15 on first week for us) in Legion, Boralus(for bugs) in BfA and Tazavesh in SL.
The last Boss of boralus Was hell, if they ever bring that back they need to nerf it hard!
I didn't have problems with King's Rest as a prot pally but 100% siege of Boralus on Tyrannical was a bitch.
Liked the various factors for placing dungeons where you did, rather than just overtuning and mechanics.
But I do think its wild not to include Cathedral or at the very least Seat from Legion in here.
Vortex pinnacle being in 1st place surprised me as hell, even at the start I personally considered it one of the easiest dungeons in season 2 and definitely easiest dungeon mid and late season 2... The only boss that was at least a little bit challenging was 2nd boss.
VP was definitely not a hard dungeon, me and my team ran it plenty because it took forever for me to get my Mastery Haste necklace (even got the damn mount before the neck)
I'd sooner put Neltharus over VP any day
I remember the Aszhara staff that exploded with aoe damage pulling mobs from several floors up, too. The Waycrest music box would pull mobs through walls laterally so they’d come pouring out of a little side room. Bugstravaganza.
Off all the dungeons, i never understood they took Vortex Pinnacle..I have never met anyone that said, lets do Vortex for fun! Same for the new dungeon in season 3, the under water dungeon. Most people i know, basically want to Dodge it even in timewalking.
Freehold and Court or Stars are my nightmare
King's Rest was a nightmare.
I'd put Halls of Valor (Dragonflight) up there tied with Azure Vault. Both dungeons I always said just 3 more minutes would make this perfectly reasonable, and after a couple of -10% health nerfs and a bit of extra time to vault, they came out just fine, but only at the tail end of the season.
Lower and Upper Karahazan not being here is insane. Upper required specific comps to complete. Lower had such insane trash count and the boss fights where insane. Ruby life was very easy for the most part and well balanced. Azure vault was not harder than something like Halls of Valor requiring specifically stealth skips.
For shrine of the storm, you forgot to mention the 2nd boss where nobody knew how to clear their stacks in the ward and died from the dot
Even when they knew that boss was I think the hardest
Jade wasn't only hard on casuals. I'm about as experienced in M+ as you can get, multi seasonal title etc. My team basically did a few Jade keys for our title/RIO and just never f-ed with that. That thing started oneshotting ppl at like 18-19 :D (Which usually doesn't happen till like early/mid 20s')
pre-nerf Lower Kara in Shadowlands season 4 was a horrid nightmare, worst M+ I have ever done.
i will be happy to never see jade serpent again, fucking nightmare. but mists was the easiest dungeon of shadowlands for my group
Nokhund Offensive (spelling S1 DF) says hi. That dungeon had to have the second boss nerfed about 10x. The third boss also had to have serious nerfs to it's damage if the tank wasn't always within range of the ranged boss. And the forth boss required knowledge of the skip to make it there and still players often would get knocked out of the sky to their death. Then, the final boss, especially on tyrannical weeks, could be a huge PITA. Not to mention several big trash mechanics and really no good way to group up massive trash packs for %.
Mists was a cakewalk you just had to understand how to do the maze. Grimrail wasn't all that hard either.
Tol'Dagor was certainly something. I only managed a few runs with my mates that were in time due to the bugs, but it was hilarious every time; and we were praying every week that none of us got Tol'Dagor and that if we did, please let the bugs be fixed. Funny how Blizzard never fixed the bugs.
Blizzard did not really do a lot with Bfa. Sub rogue got the nerf bat at the 1st patch and then ended up dogshit the rest of the xpac, rogue was crazy the entire time. Dh was insane but the tank did so little dps that you needed to pull bigger just to compensate until twilight devastation fixed that. Just so much crazy shit they got away with.
Ruby was RIDICULOUS !
Knew I wasn’t crazy about some of these places feeling hard as fuck at times. Pinnacle life pools azure vault and temple
Throne of the Tides is fucking awful right now. The dogs before the first boss and the corridor to the last boss are fucking insane on fortified
Honorable mention because of the other DF dungeons here but nokrund offensive on tyrannical week specifically the second boss. People were just going to the second boss to see if it could even be done. If not it was just a dead key😂
The hardest dungeon/boss in WoW is the player base. People are assholes, leavers after 1 wipe and people who are just soooo toxic. As much as I used to play, I can't bring myself to log in anymore.
Insane list homie. Many hot takes.
Lower Kara and Seat of the Triumvirate were the personal hells.
Surprised Throne of the tides didn't end up on here tbh
I'll also say this, any of the Mythic revamps of the Cata Dungeons is bound to have a pretty steep difficulty curve that you got to relearn.
They were hard as heroics during the era and anyone remembering that shouldn't be disappointed.
Throne of the Tides straight up reworked the trash, some halls and it's final boss fight.
Makes you wonder what awaits us when Grim Batol returns in War Within. (Grim Batol was one of the harder of the heroic dungeons during the Cata Era.)
And now we have Throne of the Tides. Do a run on tyrannical and fortified each on +15 and never step into it again.
The second boss of shrine of the storm was a nightmare on pugs because of the interrupts and hard to see tornados
Unpopular Opinion: I base the difficulty for my Top 10 always on the current Affixes, Class Balancing and the fact that we had Seasonal Affixes (like in BFA) which made them entirely different compared to now.
Seems reasonable. The amount of power we got from Encrypted and Shrouded was absolutely massive. The maximum possible key level was so high.
Agree with most of this list! I would def have to consider theatre of pain, sanguine depths and pre nerf lower Kara (shadowlands s4 version) as contenders though!
kings rest, seat of the triumvirate, and cathedral not being on here is crazy
Cathedral Of Eternal Night not on the list ANYWHERE? 🤢
Throne of tides needs to be here, the fact that the dungeon has so many bugs right now ( not constantly happening but pretty frequent: like 1 shotting tanks on Ozumat, the much larger Eel hitboxes on the gauntlet, Ozumat doing none of the mechanincs, scaling damage after every hit thus killing the key, black ooze doing 2 ticks, etc. ) and also insane/baseline idiotic scaling ( over the +10 mark ) making it probably the most hated dungeon i've seen in a very long while. ( I really don't wanna imagine doing my 19's and 20's on tyrannical next week... jeez )
A bit surprised underrot wasnt on the list low down. The amount of groups wiping to ticks at the start always made me laugh. Was enough to see a few players drop early in runs
Surprised Vortex Pinnacle is #1 on this list because I genuinely thought it was one of the easiest dungeons in the DF Season 2 rotation lol.
What level keys did you do? VP sucked. The mobs hit harder than my dad did when he was drunk.
The legion dungeon with the poisonous big worm was insane i am surprised its not on there.
Neltharion's lair. God that dungeon sucked so much butt on both tyrannical and fortified weeks. Every piece of trash just hurt so much and the bosses were just one-shot city.
As someone who used to run 20s since shadowlands season 1, the worst one for me was tazavesh on release. Most unbalanced m+ dungeon ever, but it became easy after a lot of nerfs
Tazavesh was such a bugfiesta when it released. Had 4 different gamebreaking bugs in different runs which prevented me to kill or spawn bosses and progress to second part. This literally made me so mad i quit the game and then never do the dungeon in m+, although it got fixed 😂
I think galakronds fall murosonds rise is probably the most difficult m+ i’ve ever stepped in. Its so unforgiving on mistakes and scales insanely
The Murozond's Rise half was already a nightmare as a regular M0 dungeon last season. 90% of the time in the Deios fight, only I (Blood DK) would be left alive in phase 2. Then there's Morchie... Lol I dread going back there with any key above +10.
@@RexVenge95 can confirm our blook tank solod like 5 bosses in there on m0, i have both done on a 9 and they havent been nearly as tough as the mega version
@@RexVenge95 i play disc priest, the trash is the biggest problem for me, especially because hlf the playerbase cant interrupt and cc😂
Insane that Mists made this list but De Other Side didn't.
Siege of boralus and kings rest on high tyrannical key was very hard also
swap out mists for Sanguine Depths and i mostly agree
Wow king's rest not having a spot in this list is quite shocking
As someone who has ran an absurd amount of M+ dungeons I can't believe Seat of the Triumvirate is not on this list. I was the rank #1 mage on my server and I can tell you without a shadow of a doubt no key was more loathed than that dungeon. Also I agree with most of the comments, King's rest 100% deserves to be in the top 5 on this list. That dungeon was annoying af. Literally a huge pain in the ass and can be a key killer instantly.
Cathedral might be outside my top 10, it's pushing the edge of 9/10 for me. It was hard and could be difficult. If anything I would add Darkheart Thicket. That dungeon was very difficult. I would take off Temple of the jade serpent, it wasn't that hard. Same with Mists. Mists was the easiest dungeons up there with freehold and maw of souls. Nothing difficult about it at all. Also notable mention to lower kara, that dungeon could be rough with Moroes.
Surprised temple of sethraliss isn't on here considering the bug that went unfixed for basically the whole expansion
Shrine of the Storm was a nightmare and there was very few people I could trust to do it reliably with. Getting a KSM feat with that involved felt very, very earned. If DF mythics are somehow worse than that...yikes...
Idk man sots was my first ever +20 that dungeon was quite easy to deal with when they fixed affixes on small mobs and tbh i would take sots any time over kings rest fortified man.. shadow of zul haunts my nightmares it was such a sweaty fight
@@al.c.1525 Council was the one part of King's Rest that people borked way more than the rest of it. I encountered utter incompetence on every Shrine boss and half the trash on high keys in almost any group. Took me an absurd amount of time to make a 15 on time compared to the rest.
I have PTSD from getting KSM during pre nerf Ruby life pools. Vortex pinnacle was challenging and could make this list but isn’t anywhere near number one. Also Mists was the easiest shadowlands mythic + dungeon??? What?
The Ruby pre nerf dragons did ungodly amounts of damage
Halls of Atonment and Theatre of Pain where much easier then Mist in my opinion even on 20+ :P But yeah mist was annoying at best not hard
To be honest the bugs with told dagor are still in the game. In waycrest manor as a ret paladin judgment can go through walls and wake of ashes can hit mobs on other floors as well. And it’s pretty common for it to happen. At least for me. So ye toldagor would still be the same
Vortex pinnacle deserves number 1 spot and jade serpent deserves higher
Shrine of the storm in pugs was the worst dungeon I've ever played, it was so tilting
10. Workshop...It wasnt THAT hard, but I can see it being at nr. 10 the BFA version had some nasty things for uorganised pugs
9. TJS only on nr 9? WoW ok lets see whats above that, it was one of if not the hardest dung in recent memory, scalling was fucked here, camera was more fucked here and 1st boss despite being super easy had hidden passive of decreasing your IQ by 50 making pugs die like even worse morons they usually are
8. Tol Dagor wasnt hard. Hell it was extreamly easy with canons cheesing most of trash, and only 1st Boss being bullshit on hih tyra, but it was bugges as hell with pulling thru walls and or floors...aslo IGNITE SPREADED THRU FLOORS TOO!
7. Grimrail? Really? I mean yes. "Day 1" it was insanely overtooned and last boss was just oneshoting people for no reason so the "meta" was for party to pump his as much as possible and let blood solo it after they all die, cuz even then there was no tank damage. Anyway after fixing last boss and overtooning it was easy so...no wrong it shouldnt be on this list
6. Mists??!! REALLY?! ARE YOU INSANE??!! This was THE easiest dungeon in Shadowlands (outside of auto-timed ones that is).
5. Uldaman...yea this dung was insane. I would put it even higher
4. Azure Vault. I would agree at the start of the patch, but by the end by discovering creative skips it was extreamly easy and basicly free +2
3. Ok shrine was extreamly fucked, it was basicly premade only, pugs fucked it up all the time
2. Ruby, yea I can see it. This was insanely hard, and for some wierd reason outside of like 25+ where it simply scaled too high it was +2 or deplete, never +1
1. Vortex? Nah m8 you are drunk, go home. I mean this dungeon was cancer incarnate, don't get me wrong, but (outside of extreame day 1 overtooning) it was extreamly easy with the main difficylty being not falling asleep cuz nothing had any mechanics
Aslo. Where THE FUCK are Karazhans. I could understand "no Legion policy" cuz after all they had no idea what were they doing back then, but it returned and it was THE hardest dungeon ever. I couldnt time +20 there by the time I had +24s done that season. Hell at one point I just went fuck it, and asked some fellow boosters to help me in free time get this bloody portal cuz I concluded it was simply impossible to Pug
vortex was a pain back in cata days, i can only imagine how it is with being a M+ on top
Its not bad at all, what makes the dungeons hard are the feast or famine mechanics, you CAN NOT ignore them but they aren’t difficult its just trivial
I ended up pushing in S2 and I knew Vortex Pinnacle would be #1. Timing that key on a +28 was insanely tight.
If we talking about shadowlands dungeons, I must say Sanguin Depths. It's literally stress in every corner there 😅
Mists was just a relief comparing to Sanguin depths.
The secret was taking a vethyr :p 2nd and 3rd boss were unreal though
@@zacebbflo I was the venthyr there, 26 was my best in-time run there, I cannot went above 😅
Half the people in the comments never done a 20+ 😂
Honestly top dagor was also quite challenging to heal on high levels especially on resto shaman. In pugs it also was a nightmare to tank it because the corner and the shit on the ground created a huge annoyance with camera and visuals.
In shrine 3rd boss you would just jump in the water to get damage. The entire dungeon was a nightmare in pugs. Especially the communication in kicks. With friends it was usually way easier.
How are you not gonna include cathedral of eternal night, black rook hold, or seat of the triumvirate. These keys were ridiculously fucking hard back in legion and were literally dead keys at high enough levels or certain affixes. Easily in top 1-5
I'm surprised Tazavesh is not here, specially the first two weeks.
Anyone remember the flat 25% nerf?
Azure Vault was only hard because of the timer. The bosses and trash were pretty simple.
I had a hard time with the last boss. Mainly trying to help with breaking crystals while dealing with the stacking slow
Cyclones plus Wise Mari was a pain especially if the cyclone and water block your escape. Half the time it was choose your poison and die afterwards.
On the other hand, I’d farm Grimrail at higher keys to fill my vaults, because it was a short dungeon.
Also it looks like Blizzard did a hotfix where you die if do the skip in Azure vaults. Even if you do it correctly.
Damn idk about that bro wise mari cyclones were really easy to dodge unless people stacked mid melee range (this would spawn very fucked cyclones on the inner ring blocking your way unless you moved to the outer ring) but aside from this which happened a lot and i eventually got a hold of it this dungeon had very little issue for dps but monk boss for warriors was near impossible at higher Keys On tyrannical last boss was meh when healers got their gear except for hot healers it sucked regardless for hot healers
#1 is throne of tides corridor
"Blizzard would learn many lessons from attempting to place an old cataclysm dungeon into the pool"
Throne of the Tides - "Bet"
Not gonna lie i was expecting De Other Side somewhere in this list.
This might sound offensive, but you are clueless, sorry. 2-3 dungeons at most from what you've listed are actually worthy of TOP 10 Hardest.
Remember in the beginning last boss in mist would make Shamans use their astral recall if they got mc'ed xD
for me its either grim butthole or theatre of pain