cbad just looks so much more in control. Like he gets less airtime at the start, and just follows the line down for most of it with as little steering correction as possible. Just smooth movement.
It looked like only his first landing was bad, but it bounced him into a smooth landing on the next bump. After that he was able to keep smooth landings to build up speed.
I'm sure you know because you play with a dev, but this is an homage to Trackmania's A08. Starting with TM2, every (A)08 track was exacly this. The community actually started "A08 forever, where they built funny adaptions of the classic A08 track".
track theme of "the pain is mandatory" would be interesting, seeing you guys design tracks that are designed to be difficult, while still trying to make them fun and fair
short idea for tracks: have a basic (actually REALLY BASIC) track and give it to one of the others. then they add obsticles or change something minor and they give it to the other. and you practically do a full round until each of you have your new tracks back in which you can add some things at the end too. you could even use themes in which you start for a theme and the others add to it
That gave me an idea: they each start a track build and have a certain amount of time to work on it then give it to someone else to work on for the same amount of time and repeat in 1 giant loop until they get their original track back.
I've always wanted to see a theme where you build tracks in "someone elses style", such as Kan building a Dapper-style track, Dapper building a Kosmo-style track etc. But that wouldn't be a good first theme track for Moonbo :)
I really enjoyed the dual cam at the end showing CBAD getting a killer time. Really confirmed my suspicion that the lower times were just getting into the rhythm earlier in the run.
Theme idea: weather, you could have it be different stages like the ones for seasons, stormy could be harder with saws and sunny could be a stroll in the park.
Perhaps a theme could be picking one of the maps in adventure mode and using that for inspiration. It could be inspired by the aesthetics, or a specific skill needed to master it, or a well known cheese used to beat it.
a theme for a race track could be 'speed and adrenaline.' this could be reflected in the design of the track, which would be full of sharp turns and quick accelerations, as well as in the gameplay, which would be fast-paced and exciting.
theme idea! Treehouses! I could see that being a lot of different things from maybe a downhill spiral of tree limbs or through several tree houses or something. could be really cool to see what you all do with it :D
Idea for a theme: Everyone gets assigned another participant. Now, the Builder has to build a track like he imagines the assigned one would build. (A lot of cheese for Dapper for example)
For a theme, I suggest open world tracks. They are my favourite because the fastest route is not immediately obvious. Also I'm so happy Moonbo will be making more tracks!
Theme idea: Temple maze - moonbo did such a great job on his temple maze build for scrap mechanic that I think it would be cool to do a similar idea for a track build. Could add secret passageways triggered by pressure plates etc.
Theme idea: to the hole! The target is to create a track with creative ways of transitioning between map sections using holes. *Looking at Kan* : Kacky mechanics forbidden ;)
Idea for a theme: Prismas. White light turning into red green and blue. One track having three ways that split and maybe rejoin before end. You could play with colors, brightness, black&white, number of lines etc in that theme. I really hope you do something along these lines!
reminds me of the first big track I made "Zeepkist Print Edition". Quite unforgiving, but has enough room to take the bumps at an angle if you don't want to slow down.
You might be able to optimize the start by turning onto the first whoop so that you minimize airtime and maximize the speed gained from gravity. Should let you get into the rhythm even faster than what cbad managed, at least in theory.
Theme ideas: 1. The Nine Circles of Zeepkist Hell 2. What Dapper Would Do 3. Drops to the max/infinite drops 4. Send Bass 5. Non-functional mechanics 6. How to Break Unique 7. Everyone chooses an obstacle 8. Challenge a friend 9. Blindness 10. False Optimism
"Space" or "orbit" or "Solar system" would be a cool theme. you could make a track where you jump between planets or asteroids or maybe race on a saturn-like planetary ring.
Themes (one per line): "Matrix" (the movie) "amusement park" (you have to have multiple different attractions in one track) "double" (build a track and copy it " directly above" (like a few meters, but not shifted) it, but make the copy invisible; so you have to use the lower one as orientation; maybe drive the "invisible" track backwards (from end to start)) "unexpectable" (like: you have a track does does flow nicely, but only if you know it; so if you learn the track, it flows nicely, but first try is impossible)
Theme of "trench warfare" - that is, a twisty-turny track with ice walls and sharp ice walled-corners so racers can't see to plan ahead of time where to go, nor wallride up the sides.
Esoteric theme ideas: Jungle swing, like Tarzan or _George of the Jungle_ (Watch out for that tree♫) "Escalator Temporarily Stairs" "Intelligent Falling" Bowling (preferably candlepin) Fly me to the moon♫ Pain
Would be interesting to see a track like this with steeper and shallower sections using the different ramps, and signs to mark when you need to change rhythm.
Map Idea: Each of you starts building a section then sends the map to the same next person till everyone worked on every track once and been 1st, 2nd, 3rd, ... builder once.
theme ideas: "Egg Hunt" - It's that time of the year afterall "Food" - could be a fruit basket, could be a cheese, who knows 🤷 "Windy" - fans trying to blow you in bad directions if your not careful "Unusual obstacle" - find a creative way to create obstacles
Theme idea: revamp. Take an older track and refresh it with improvements on the concept. Also, if you wanted to do a very painful version of this track, you could vary the ramp lengths so the moguls are no longer consistent. And you could also do a mogul version closer to the ski version, where they are round bumps you have to weave between with a couple of jumps partway down.
for theme: the crew, each of yall have make a track, based off another one of yall. so dapper = cheese track with a gaint dapper, kan = hard as heck track and green, etc etc etc.
Okay, theme idea, Kings Day. April 27th is going to be Kings Day again in the Netherlands, so having a theme to coincide with this day would be pretty fun. Fun fact, before Princess Beatrix' abdication, Queens Day was on April 30th, despite her birthday being on January 31tst. This to honor her mother, who was born and held Queens Day on that day.
cbad just looks so much more in control. Like he gets less airtime at the start, and just follows the line down for most of it with as little steering correction as possible. Just smooth movement.
It looked like only his first landing was bad, but it bounced him into a smooth landing on the next bump. After that he was able to keep smooth landings to build up speed.
He isn't a world record holder for nothing, ye know!
cbad probably has dad forearms with a big bulging vein
Cartoons
Track theme "Video Games" tracks based off of a video game
I'm sure you know because you play with a dev, but this is an homage to Trackmania's A08. Starting with TM2, every (A)08 track was exacly this. The community actually started "A08 forever, where they built funny adaptions of the classic A08 track".
track theme of "the pain is mandatory" would be interesting, seeing you guys design tracks that are designed to be difficult, while still trying to make them fun and fair
Would the 1 word theme be "Kan"
Tracks that are "fair" end up being boring to the majority of players and only enjoyable by the noobs that seem to always complain.
@@chasm9557 kAN theme would just be some insane centrifuge style track in a trash can
Isn’t that just a well made track?
short idea for tracks: have a basic (actually REALLY BASIC) track and give it to one of the others. then they add obsticles or change something minor and they give it to the other. and you practically do a full round until each of you have your new tracks back in which you can add some things at the end too.
you could even use themes in which you start for a theme and the others add to it
How about each of them make 3 things, then give that file to each other and they have to figure out how to incorporate it into the tracks.
That gave me an idea: they each start a track build and have a certain amount of time to work on it then give it to someone else to work on for the same amount of time and repeat in 1 giant loop until they get their original track back.
Track evolution
I like that idea.
Yes
I've always wanted to see a theme where you build tracks in "someone elses style", such as Kan building a Dapper-style track, Dapper building a Kosmo-style track etc. But that wouldn't be a good first theme track for Moonbo :)
I really enjoyed the dual cam at the end showing CBAD getting a killer time. Really confirmed my suspicion that the lower times were just getting into the rhythm earlier in the run.
"Macro Machines" = Opposite of a micro machine tracks, the Zeepkist has to look like a giant on the track
Theme idea: weather, you could have it be different stages like the ones for seasons, stormy could be harder with saws and sunny could be a stroll in the park.
How about a the theme: Food? Like a track in a giant restaurant or with giant food obstacles? 🤷🏻♂️ Great track today Kan!
I was thinking this too!
I was thinking about cheese
I played level 8 the "right" way. I never considered going around.
Looking forward to themed tracks!
Perhaps a theme could be picking one of the maps in adventure mode and using that for inspiration. It could be inspired by the aesthetics, or a specific skill needed to master it, or a well known cheese used to beat it.
a theme for a race track could be 'speed and adrenaline.' this could be reflected in the design of the track, which would be full of sharp turns and quick accelerations, as well as in the gameplay, which would be fast-paced and exciting.
theme idea! Treehouses! I could see that being a lot of different things from maybe a downhill spiral of tree limbs or through several tree houses or something. could be really cool to see what you all do with it :D
Idea for a theme: Everyone gets assigned another participant. Now, the Builder has to build a track like he imagines the assigned one would build. (A lot of cheese for Dapper for example)
Track theme suggestion:
Moonbo
Each makes a track that represents what Moonbo is for them.
Great remake of track 8, well done!
For a theme, I suggest open world tracks. They are my favourite because the fastest route is not immediately obvious. Also I'm so happy Moonbo will be making more tracks!
You know the developer played track mania because on track mania any track with this style is called A-8 because of a campaign map
Theme idea: Temple maze - moonbo did such a great job on his temple maze build for scrap mechanic that I think it would be cool to do a similar idea for a track build. Could add secret passageways triggered by pressure plates etc.
I miss the themed tracks(and to a lesser degree 15 min tracks), looking forwards to more themed tracks!
Theme: 3 Laps
They’ve already done that
Cheese theme, I want to see what cheeses Moonbo can make, I mean you never know if he could become a new Dapper...
I love seeing the record at the end of a vid. if Fiets would be able to add a feature for that it would be amazing! :D
Great way to end the video! And a satisfying map and racing line!
Theme idea: to the hole!
The target is to create a track with creative ways of transitioning between map sections using holes.
*Looking at Kan* : Kacky mechanics forbidden ;)
I like that you added the 1st place players run. I hope you, Dapper and Kozmo do that often. It helps to see the difference in techniques.
Idea for a theme: Prismas. White light turning into red green and blue. One track having three ways that split and maybe rejoin before end. You could play with colors, brightness, black&white, number of lines etc in that theme. I really hope you do something along these lines!
reminds me of the first big track I made "Zeepkist Print Edition". Quite unforgiving, but has enough room to take the bumps at an angle if you don't want to slow down.
Obviously the first theme idea that comes to mind is "Moon"
this is both satisfying and anxiety inducing to watch
You might be able to optimize the start by turning onto the first whoop so that you minimize airtime and maximize the speed gained from gravity. Should let you get into the rhythm even faster than what cbad managed, at least in theory.
Theme: Flight On/Off Tracks.
Ideally, tracks that use the flying easter egg but they're not the entire level. Temporary flight, I guess?
Theme ideas:
1. The Nine Circles of Zeepkist Hell
2. What Dapper Would Do
3. Drops to the max/infinite drops
4. Send Bass
5. Non-functional mechanics
6. How to Break Unique
7. Everyone chooses an obstacle
8. Challenge a friend
9. Blindness
10. False Optimism
Upside down track would be funny honestly
Theme: New parts. Use only or primarily the new parts like those four way tube parts.
Would love to see a factory theme. Like giant conveyer belts or such. Like Factorio.... sorry been playing way to much Factorio lately
How about "Sports" themed tracks, with the cars being the ball?
Track-wide checkpoints would have helped you tell if you were at a good pace throughout the run
Theme idea: Choose your path track with no choice being too obviously better than the rest
"Space" or "orbit" or "Solar system" would be a cool theme. you could make a track where you jump between planets or asteroids or maybe race on a saturn-like planetary ring.
Themes (one per line):
"Matrix" (the movie)
"amusement park" (you have to have multiple different attractions in one track)
"double" (build a track and copy it " directly above" (like a few meters, but not shifted) it, but make the copy invisible; so you have to use the lower one as orientation; maybe drive the "invisible" track backwards (from end to start))
"unexpectable" (like: you have a track does does flow nicely, but only if you know it; so if you learn the track, it flows nicely, but first try is impossible)
Watching this video were handsdown some of the most satisfying minutes of my life.
Track so smooth, I'm watching this video for therapy.
Dapper theme. Everyone has to make a dapper style level, except for dapper who has to make a Kan style level.
Theme ideas: Jurassic, time travel, Space, Adventure, discovery, nostalgia. Some simple themes and some open-ended ideas.
Theme: Small adjustments
Theme: pain. Will be perfect for kan
Next theme: Stair moguls 😂😂😂😂😂
theme: fast food
Theme of "trench warfare" - that is, a twisty-turny track with ice walls and sharp ice walled-corners so racers can't see to plan ahead of time where to go, nor wallride up the sides.
April Fools Theme, tons of sikes.
Theme: the most iconic video game from your childhood
Esoteric theme ideas:
Jungle swing, like Tarzan or _George of the Jungle_ (Watch out for that tree♫)
"Escalator Temporarily Stairs"
"Intelligent Falling"
Bowling (preferably candlepin)
Fly me to the moon♫
Pain
Theme: Ariel maneuvers
11:54 he is "armupping". my new favorite english word. :) Moonbo is also one of my favorites urmuppers. :D :D :D
Theme ideas:
Bounce.
Loop.
Dogs.
Toys.
Castle.
Me, Trackmania player: Can I have A08?
Zeepkist: No, we have A08 at home
A08:
(jokes aside, I should get this game)
Lava and Ice, endless tunnel, minimal velocity, vehicle stress test, blind turn
Theme: less than 15 seconds
Would be interesting to see a track like this with steeper and shallower sections using the different ramps, and signs to mark when you need to change rhythm.
theme could just PAIN since they love to call Kan's track pain, so why not give them a proper pain track
Map Idea: Each of you starts building a section then sends the map to the same next person till everyone worked on every track once and been 1st, 2nd, 3rd, ... builder once.
Bumpy theme track
Theme: inside a computer
theme: Space
I really like the "void" dark background, fill it out with like spaceships, and then ride the stars!
Here's a theme for you: Food. I wonder how fun it would be to ride on a track that's shaped like a burger.
Theme Suggestion: Jumpscares - tracks that look nasty and like pain, but which are actually safe and relatively smooth and easy.
I really want to see an underground theme.
Love the video! Theme Suggestion: Harder Than it Looks
Nostalgia as a theme, because the themed tracks are back
theme ideas:
"Egg Hunt" - It's that time of the year afterall
"Food" - could be a fruit basket, could be a cheese, who knows 🤷
"Windy" - fans trying to blow you in bad directions if your not careful
"Unusual obstacle" - find a creative way to create obstacles
idea for a future track, You start out with the 4x1 ramps, move to the 3x1, then the 2x1, then the 1x1. Just for the pain
theme idea: fire, you have to build tracks related to fire in some way, water would also be a good one
V10 for a theme - focus on using the parts that came in V10
You should have put the invisible walls at the very end so they are like “yes, the cheese works. Wait what?”
Theme: Caves
theme suggestions: "rainbow road" / "multilap" / "wallrides"
Feel the Rhythm! Feel the Rhyme! Get on up, it's Zeepkist time!
Theme "Mouse in the house", you've already designed rooms so it needs no explanation!
Theme idea: revamp. Take an older track and refresh it with improvements on the concept. Also, if you wanted to do a very painful version of this track, you could vary the ramp lengths so the moguls are no longer consistent. And you could also do a mogul version closer to the ski version, where they are round bumps you have to weave between with a couple of jumps partway down.
Theme idea: Reset, as in they may have to reset in order to finish/find the pathway (maybe a maze?)
for theme: the crew, each of yall have make a track, based off another one of yall. so dapper = cheese track with a gaint dapper, kan = hard as heck track and green, etc etc etc.
4 seasons theme! Loved the track!
Theme: Moonbo.
Everyone makes a track that they think best represents Moonbo as a whole.
Curly fries could be a funny thing. weird loops on loops, jumps and hops. though i figure that could also be very very hard if done wrong
Theme: pain is temporary, glory is forever
revisiting some of the older themes would be cool
see how much better tracks are with a years worth of building experience and new parts
I think a good theme is Fast food! Imagine a track inside of a big Mac!
water park as a theme sounds cool
Theme ideas: "Rocks", "Patience" and "Hoops"?
Okay, theme idea, Kings Day.
April 27th is going to be Kings Day again in the Netherlands, so having a theme to coincide with this day would be pretty fun.
Fun fact, before Princess Beatrix' abdication, Queens Day was on April 30th, despite her birthday being on January 31tst. This to honor her mother, who was born and held Queens Day on that day.
Narrow ice track
Boomerang theme. In short you return to the start after half of the track is done
A Easter theme would be pretty cool.
I think it'd be more to your style to make that invisible wall just right before the finish LMAO.
Theme ideas: Library, Garage, A1/F1 racing, Atlantis, Pyramids, Bank Heist
theme suggestion:City
like jumping from skyscraper to skyscraper or something
I just now realised 08 is probably inspired by the 08 tracks of trackmania
Theme:
SPEEEEEEED
Flips
loops
wallrun
boxcart
invisible
Cbad goin ham, so good autocorrect called him chad
I have a theme that might just be broad enough to be fun. "The moon."