Combining Calamity with Other Mods is perfectly balanced.

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  • Опубліковано 21 тра 2024
  • Magic! Monsters! Mastery! Download Call of Dragons here: bit.ly/GitGudWO_CoDLaunch
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    What happens if we combine Calamity mod with other content mods, such as Thorium mod, or Mod of Redemption? Would the world generation be a mess if we add Remnants mod? How about gameplay mods like Overhaul mod? Would it make the Terraria Calamity Modded experience more fun? We'll find out in this video!
    Timestamp:
    0:00 - Introduction
    1:42 - World Generation
    7:06 - Gameplay Mods
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    Music used in this video:
    1. Super Mario Bros. 3 - Overworld [Remix] by Qumu ( • Super Mario Bros. 3 - ... )
    2. Stardew Valley OST - Summer (Nature's Crescendo)
    3. Stardew Valley OST - Pelican Town
    4. Mittsies - Luminiscent ( • Mittsies - Luminescent )
    5. Super Mario 3D World - Super Bell Hill [Remix] by Qumu ( • Super Mario 3D World -... )
    #terraria #calamity
    Terraria is an action-adventure sandbox platformer game developed by Re-Logic. Play Terraria Now:
    Steam (PC) : store.steampowered.com/app/10...
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    The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game's progression. The Calamity Mod also features several harder difficulty modes, 5 new biomes and new structures, a new class, a new leveling mechanic, more than 30 new songs, over 50 recipes for previously uncraftable vanilla items and other assorted changes to vanilla gameplay.
    This is not a 100 Days of Terraria Modded or a Terraria Mod Playthrough or a Modded Terraria Class or a Terraria Modded Boss video, or a Terraria Calamity mod Guide but I hope you guys like the funny meme Terraria Calamity mod video...
  • Ігри

КОМЕНТАРІ • 414

  • @GitGudWO
    @GitGudWO  Рік тому +61

    Magic! Monsters! Mastery! Download Call of Dragons here: bit.ly/GitGudWO_CoDLaunch
    Use the promocode: PlayCoDNow to start your adventure!

  • @Syphael
    @Syphael Рік тому +884

    Been cross-modding for years and honestly never had any gamebreaking bugs or experiences like that. I typically go Calamity + Fargo's + Alchemist npc for a fun playthrough.

    • @ItzaLukkeri
      @ItzaLukkeri Рік тому +97

      You can definitely cross-mod larger mods as well if you don't care about balancing too much, I used to do Calamity + Thorium + Joost + Spirit + Grealm as well as some qol mods in multiplayer and it worked fine enough.

    • @PrismTheLoser
      @PrismTheLoser Рік тому +15

      @@ItzaLukkeri That sounds like a great time.

    • @exterra4378
      @exterra4378 Рік тому +6

      Same, you know what they say the more the merrier!

    • @adadaasamouh7519
      @adadaasamouh7519 Рік тому +1

      Add in thorium

    • @snappeagaming8726
      @snappeagaming8726 Рік тому

      Same

  • @GeorgeCowsert
    @GeorgeCowsert Рік тому +369

    Anyone else remember the Fargo DLC mod that was literally just cross compatibility between Calamity, Thorium, Fargo's, and another few mods.

    • @andrecosta9552
      @andrecosta9552 Рік тому +42

      Too bad fargo is no longer doing cross compatibility in fargos dlc

    • @CreppyDranoel
      @CreppyDranoel Рік тому +17

      ​@@andrecosta9552 the mod has not yet released, the fargos dlc on steam is not the official one

    • @grindermucker8891
      @grindermucker8891 Рік тому +50

      @@CreppyDranoel He said in an official announcement that he’s no longer doing cross mod compatibility.

    • @greenapple9477
      @greenapple9477 Рік тому +8

      ​@@grindermucker8891 aww 😕

    • @sunsunthegoddess2398
      @sunsunthegoddess2398 Рік тому +1

      yeah i missed that, was working on souls before 1.4

  • @abzzero7760
    @abzzero7760 Рік тому +148

    "Ok, looks good so far, I can join the world" is the most tmod thing I've heard in years

  • @labbit3574
    @labbit3574 Рік тому +196

    The more surprising part is how well the mods fit in into the world
    Although there are one or two generation errors, it’s still very good for a few large mods jammed into one world honestly

    • @aidenisakronk5953
      @aidenisakronk5953 Рік тому +2

      I've been playing this exact modpack with a couple extra smaller ones, and the k ly issue ive had is the plaitoide not spawning and I used tedit to paste it in anyway, the sunken sea spawned fine for me

    • @matoiryuko9444
      @matoiryuko9444 9 місяців тому

      @@aidenisakronk5953 yeah that's why hero's mode is usefull when you have those bugs can't get the item cause the area got suppressed by another biome just give it to you its not "fair" but if you respect the progression then it's totally fine it's like using qol mod or more recipe because you don't want to waste time getting the rod or creating a new world getting that item

    • @destroything
      @destroything 9 місяців тому

      @@matoiryuko9444 basically exactly what i do. My abyss has ran out of scoria ore in the infernum playthrough, which reworks it and consequently makes it generate less, so i gave myself some knowing that creating a new world just for the ore wouldn't take much more effort

    • @Brass319
      @Brass319 8 місяців тому

      to be honest the generation breaks more in the dontdigup seed than it does when crossmodding in these examples

    • @jenr4m3fu83ensjr3
      @jenr4m3fu83ensjr3 6 місяців тому

      ​@@destroything2 months late but... you can get scoria from other sources

  • @PashaVerti
    @PashaVerti Рік тому +90

    Nope GitGud, it is possible to get the Sunken Sea to spawn. You just have to be lucky enough to have it fit. Same with the main Planetoid. And yes u can have a full playthrough without it, as now the schematics are craftable.

    • @birb9799
      @birb9799 10 місяців тому +3

      there's also a mod that adds unobtainable items to spawn these in

    • @younmefriend
      @younmefriend 4 місяці тому +1

      @@birb9799 what is that mod? pls tell me

    • @birb9799
      @birb9799 4 місяці тому

      @@younmefriend calamity biome spawners i believe

    • @younmefriend
      @younmefriend 4 місяці тому

      @@birb9799 thankss

  • @mrmechpunch4653
    @mrmechpunch4653 11 місяців тому +16

    fun fact: in 1.3 modloader Thorium actually checks for calamity so it didn't intrude too much with the key structures and biomes. (shadows of abaddon also did that with the spider nest biome being moved slightly to the side from where the sunken see should be, but as far as I know it was not optimized for 1.4 modloader yet)

    • @scottyboi2098
      @scottyboi2098 11 місяців тому

      So it’s okay for me to play calamity + thorium?

    • @jonathanflanagan1504
      @jonathanflanagan1504 10 місяців тому

      @@scottyboi2098 Since the Aquatic depths is programed to generate jungle-side while abyss generates dungeon-side, yes. It should work out just fine.

  • @pyroisapyro8217
    @pyroisapyro8217 Рік тому +23

    Currently doing a thorium+calamity mod mix up with some other mods and so far I really think the two compliment each other well. Where one might lack in something, the other makes up for it.

    • @cleaner900playz
      @cleaner900playz Рік тому

      it did until the sunken sea caused the abyss to generate on the right
      the brimstone crag always generates below the abyss, and the profaned garden is always on the right
      this might be fixed but it completely broke the game and made progression post moonlord impossible

    • @vulpix9210
      @vulpix9210 6 місяців тому +1

      ​@@cleaner900playzprofaned garden is an infernum addition not calamity, guy is most likely playing Calamity without infernum.

  • @botsybot7653
    @botsybot7653 Рік тому +2

    8:17 now I see why DM Dokuro was done with the community

  • @TerraHulk
    @TerraHulk Рік тому +65

    If you managed to defeat providence as Iron Man I have to congratulate you, I haven't tested it myself but I'm sure it would NOT be an easy feat

  • @Bellabootey
    @Bellabootey Рік тому +5

    I've always got a couple mods installed from the get-go every time I decide to try a new playthrough;
    Calamity and its corresponding music mods are a given
    Thorium, for its general content additions.
    Gensokyo, some of the accessories you buy off of Rinnosuke are incredibly useful for end-game calamity bosses, the Cleansed Crystal Mirror being on of them.
    Stars Above is a great mod to pair up with Calamity, always have it on.
    And Fargos + AlchemistNPC for useful Town NPCS that sell items to make the playthrough less tedious.

  • @Patcheese01
    @Patcheese01 Рік тому +6

    i agree with what your saying at the end. when i was asking for some mods to put in a small little cross mod pack i was also told to off myself by multiple people which made me come to the conclusion that most of the tmod community hates fun.

  • @DoubleDecca
    @DoubleDecca Рік тому +6

    I'm currently half-way through a Master Mode playthrough where I have combined Calamity, Infernum, Fargo's, Thorium, Stars Above and a few other gameplay mods. I've been playing mostly with Eternity Mode on, having to turn it off at some parts due to new boss mechanics overlapping (Sans Golem was invincible until I turned Infernum off for the fight). Apart from mechanics overlapping, it has been a painful yet enjoyable playthrough. I'm just about to re-attempt ML, so its safe to say there's still a lot more to come!

  • @braintrain4310
    @braintrain4310 Рік тому +35

    If you really want some broken world gen, generate a "not the bees" seed with calamity ;)

  • @kripsy4512
    @kripsy4512 Рік тому +7

    Git, i think you should point out that there are ALOT of cross-modders reporting bugs to developers for "their mod being broken" while having 50 big mods enabled all interefering with eachother which will 100% causes bugs. People are DEMANDING developer to somehow make cross-mod compatability

  • @purplehaze2358
    @purplehaze2358 Рік тому +10

    I've literally never done a modded playthrough where I didn't mix mods.

  • @craytherlaygaming2852
    @craytherlaygaming2852 Рік тому +19

    You know, I imagine that if the devs of these mods saw these vids, they'ed begin working to make their mods even more compatible with eachother.
    Imagine the Remnant's pyramid serving as an entrance to the sunken sea, but the bottom is blocked by a wall of the sunken sea blocks so you still need to defeat the DS to access it.

    • @jonathanflanagan1504
      @jonathanflanagan1504 10 місяців тому

      Remnants I believe stated, at one point if it doesn't still, that it was not made to be compatible with content mods like Calamity and will not be made purposefully compatible.
      So it seems that it working ok with Calamity depending on world gen RNG is a happy little accident.

  • @Aterrariacake
    @Aterrariacake Рік тому +8

    Combing mods can be fun and hellish

  • @mudizzy
    @mudizzy Рік тому +18

    surprisingly, thorium + calamity is actually pretty balanced post moonlord, the dps across all classes using post - moon lord weapons & armor is pretty similar.

    • @jonathanflanagan1504
      @jonathanflanagan1504 10 місяців тому +6

      I heard this was part of why Calamity dialed back the post-moonlord power creep in the Draedon update, for the specific purpose of balancing with other mods like Thorium.

  • @mysecretyoutubeguy6181
    @mysecretyoutubeguy6181 Рік тому +5

    I've been doing a fargo + thorium + redemption + polarities playthrough. I was a bit worried going in that it might be unbalanced, but I can turn eternity mode on if it does get too easy. It's been incredibly fun and I ALWAYS have something to work towards. I've been swapping classes every so often, melee pre skeletron, ranger until hardmode, summoner until I beat the mechs and now I'm working on gathering mage stuff to swap again. I'm going to try bard after but want to try it in pure thorium too.
    Edit: it's also never crashed. Except for angler voodoo doll mod.

  • @isfet5730
    @isfet5730 Рік тому +21

    0:10 Progression breaks super quick if you do that and a lot of bosses get either way too difficult or way too easy

    • @ButterThatEpic
      @ButterThatEpic Рік тому +1

      Trust me thats the fun part:)

    • @isfet5730
      @isfet5730 Рік тому +2

      @@ButterThatEpic But then the bosses are too easy and there's nothing to do. The whole game is mostly boss fights for my packs, so when I can just breeze through them, I may as well have not even opened the game

    • @DarkmegaGaming
      @DarkmegaGaming Рік тому +6

      ​@@isfet5730 theres a little thing called self restraint or "playing suboptimally" that usually helps in this regard. Or following the boss list.

    • @ButterThatEpic
      @ButterThatEpic Рік тому

      @@isfet5730 Well theres always a goal for me since i play fargo+calamity so mutant would be extra hard with about 100m+ hp
      So i always have a room to grow up since you know fargo stuff is almost endless and lmao i open the pandora box at night the whole time in pre-hm so i seen my world as an open world with endless path on trying to beat mutant

    • @isfet5730
      @isfet5730 Рік тому +1

      @@DarkmegaGaming Fair enough

  • @linkwithashotgun7848
    @linkwithashotgun7848 Рік тому +1

    cross modding worked for the most park but in a recent calamity mod playthrough (with redemtion) the abandoned lab spawned overtop of the sunken sea lab so i had to spawn in the schematic in order to fight exo mechs

  • @scimitaronic
    @scimitaronic Рік тому +6

    the main problem for with combining mods for me is that some classes and other mechanics not having good overlap or ending when another mods progression is still going like thorium classes and calamity

  • @phony173
    @phony173 Рік тому +8

    calamity with thorium and mod of redemption is so fun, i reccommend combining these mods. none of the world gen is weird (unless you choose to get remnants mod)

  • @verxsen
    @verxsen Рік тому +14

    I always use more then one content mod in my worlds. Before creating modlist I just check are there any structures that collide with other mod structures. If not, than I can add it freely.
    My 1.3 modpack looked like this:
    Calamity (Catalyst, Vanities, Infernum, Whips, Bees)
    Thorium
    Split
    Spirit
    Elements Awoken
    Redemption
    Fargo's
    Valhalla
    Exalt
    Joost
    Can't wait to play with all these mods in 1.4 :)

    • @hiya8325
      @hiya8325 Рік тому

      Do they work or exist in 1.4?

    • @hiya8325
      @hiya8325 Рік тому

      Couldnt find some of it on 1.4

    • @verxsen
      @verxsen Рік тому

      @@hiya8325 some of these mods are coming to 1.4 this year, some of them are already there. Check them our by yourself.
      Also, I can recommend two mods that I don't use in big modpacks, but they're pretty cool too: Shadows of Abaddon and Ancients Awakened. Last one has demo version in 1.4

    • @dankovskimark4540
      @dankovskimark4540 2 місяці тому

      Have you tried this mod list with getfixedboi seed?

    • @verxsen
      @verxsen 2 місяці тому

      @@dankovskimark4540 no, I'm not a big fan of special seeds, but not so long ago I have tested this build with all available mods at the moment (no split, no elements awoken e.t.c.) and it works pretty well. I have also downloaded mods that add compatibility to Calamity and Thorium, and it helps.
      I'll write my list a bit later

  • @maybecoolperson7466
    @maybecoolperson7466 Рік тому

    In my first mod playthrough (calamity), I had a lot of mods on, mainly qol, such as fargos or magic storage. I don't remember what the other main mods were, but it was fun and chaotic.

  • @bluegem8582
    @bluegem8582 Рік тому +14

    seeing that MoR generated just fine is exciting for me, as the only reason I haven't tried combining with calamity so far has been because of not wanting either sunken sea or the lab to become broken due to it!

    • @shadowyt3769
      @shadowyt3769 Рік тому

      Same the one time I did that and realized my mistake I stopped playing for like a month

  • @ptolemykarns8686
    @ptolemykarns8686 Місяць тому

    Once I mixed calamity and mod of redemption and the lab was inside my sunken sea, making half of it toxic. While slightly inconvenient to navigate, it was also kinda cool

  • @justarandomviewer6756
    @justarandomviewer6756 Рік тому +1

    You know that 3d esk looking one reminds me of a mod way back in 1.3. I think it was fury forged that used it in his super modded play through.

  • @mr.pickle7434
    @mr.pickle7434 Рік тому +1

    Last time i played calamity + thorium the throium final boss which comes right after ml gave me a weapon called the quasar's flarem it had so much lifesteal that as long as i was shooting this i simply couldnt die, this stayed true all the way through post ml calamity

  • @TheRealGameAchiever
    @TheRealGameAchiever Рік тому

    Honestly i was afraid to combine calamity and remnants together bc they said it could change some important stuff in calamity but now i know so thank you!

  • @Lykrast
    @Lykrast 5 місяців тому

    Was worried about worldgen colliding with like thorium, spirit, redemption and stuff like that, but sounds like it goes a lot smoother than I thought, so will definitely try to do that next playthrough, thanks!

  • @AstrumPrimus
    @AstrumPrimus Рік тому

    reminds me back there when i still playing on 1.3 where i've been cross-modding Calamity, Thorium, Joost, Spirit, Elements awoken, and AlchemistNPC together without any serious issue popping up.

  • @pixel_p3psi_man467
    @pixel_p3psi_man467 Рік тому +8

    This is so epic, unfortunately Calamity infernum already kills my PC

  • @whahack1110
    @whahack1110 Рік тому

    Im doing infernum+eternity rn.
    Some think it's impossible due to confliction, but infernum system expected this situation and made infernum pattern override boss patterns. There are some conflictions like EoW/moonlord/giant worm but it's still quite playable and still chaotic. Especially when they have infernum pattern and eternity bloody debuffs together

  • @_Mythic777_
    @_Mythic777_ Рік тому +1

    I've always been fascinated with the possibilities of cross-modding. In fact, I have a few mod packs set up, one of which is full of visual improvement mods, and it looks absolutely stunning! One complaint I have about them together though is all the blood and guts that I constantly have to clean up lol

    • @glauberglousger6643
      @glauberglousger6643 Рік тому

      Which modpck provides the visual improvements?
      (And the blood and guts I guess?)

    • @_Mythic777_
      @_Mythic777_ Рік тому

      @@glauberglousger6643 ​ @Glauber Glousger It's one I made actually. The mod pack, not the mods themselves lol. But the mods I have in them are Aequus, Fargo's Souls, Everglow, Mod of Redemption, Overhaul, Terrorborn, Anarchist, Improved Audio, Lights, LookMod, and CoolerItemVisualEffect. The mod that adds the blood and guts is Overhaul I think. Just a heads up that combining all of these will make your game very prone to crashes and performance issues. Most notably, the Everglow's Moth World not generating properly, but that may just be an alpha stage issue with it. I'm not sure. Either way, I've had a ton of fun playing these all together :D

  • @Ghosta085
    @Ghosta085 Рік тому +4

    Tried remnants with calamity: i was missing about half the labs including the one in the sky. Doesn't always work so id recommend opening your world in tedit before you start playing on it to make sure you have everything you need.

    • @bluegem8582
      @bluegem8582 Рік тому +1

      at very least, maybe also install world gen previewer (at least just to check if stuff is generating well, especially since you can i think delete some parts of generation, or straight up cancel the whole thing) it might impact performance though

  • @faeyzaihsanulfikri9975
    @faeyzaihsanulfikri9975 Рік тому +11

    Now we wait for some mad man to combine a lot of mods to make a modded series truly a perfectly balanced combination

    • @GitGudWO
      @GitGudWO  Рік тому +12

      the good old days of FuryForged modpack videos

    • @notalioz9090
      @notalioz9090 Рік тому

      Me and my friends are thinking of making that kind of thing

    • @faeyzaihsanulfikri9975
      @faeyzaihsanulfikri9975 Рік тому

      @@notalioz9090 good luck hope your pc doesn’t crash

    • @notalioz9090
      @notalioz9090 Рік тому

      @@faeyzaihsanulfikri9975 Thanks

  • @gregorybarrett6020
    @gregorybarrett6020 Рік тому +5

    See it’s funny, the first time I ever beat Scal, was with thorium’s end boss blue armour because it took any damage you got hit with and turned it to health, I don’t think I’ve ever stopped cross modding like that since😂

    • @aterrariaPlayer492
      @aterrariaPlayer492 Рік тому

      Nice, keep doing what you have fun doing!

    • @catmixo
      @catmixo Рік тому

      I beat Supreme Calamitas with the Stars Above mod on Revengeance without the Stars Above I would be dead and would never beat it

  • @Stormtide
    @Stormtide Рік тому +2

    i dont think any reasonable person genuinely thinks its a "crime" to mix big content mods or anything to the degree you say, my understanding is that it's just generally understood that the balancing isn't tested and by combining them you understand that and accept it. that's all. there's nothing wrong with it as long as you recognize that. i doubt anyone actually cares lol.

  • @FrostTheChill
    @FrostTheChill Рік тому +1

    Beating Providence with Thorium end-game weapon was fun experience.
    And now I play Calamity with Decadent Skills mod. (Which is class RPG mod, kinda)
    Summoning 5 minions without any summoner acc/armor is funny.

  • @vpexmc
    @vpexmc 11 місяців тому

    0:26 I genuinely didn’t know you were supposed to be able to move during that fight, assumed everyone just froze midair when it spawned

  • @gankzgaming4919
    @gankzgaming4919 15 днів тому

    A Couple of friends and i have been doing Calamity Metroid mod, surprisingly the end game metroid mod stuff has pulled through nearly all the way, we just need to do Exo Mechs and boss rush on master mode

  • @MysticRainbow6
    @MysticRainbow6 Рік тому +1

    I loved my calamity/overhaul plaything but some of the calamity features did not mix well with overhaul. For example the biome sword would not work because MB2 changes the swords biome effect (idk what to call it) but MB2 also does the heavy attack in overhaul making the swords unique abilities unusable.

  • @Meinthecornermeinthespotlight

    I love how he's just like bro, chill

  • @purpleflamegamingyt8387
    @purpleflamegamingyt8387 5 місяців тому

    I used to always combine Calamity, Thorium and the Spirit Mod (which I absolutely still adore) every time I did a modded playthrough

  • @crystalflare0684
    @crystalflare0684 Рік тому +3

    The issue most people have isn't with the world generation or bugs but mods *cough calamity* completely screwing with the progression and balance of other mods. It's a fun thing to do to mess around but I do think playing a mod like this detracts from the experience.

    • @luckyloomagu
      @luckyloomagu Рік тому +1

      It's not calamity's fault really, they did their best to tone down their damage and hp numbers recently, I just think their bosses are so cloesly woven into progression that you do them earlier than other mod bosses.
      Plus, they shouldn't be expected to make their mod perfectly fit with all others

    • @pixelbird6862
      @pixelbird6862 Рік тому +1

      @@luckyloomagu Personally, as someone who ONLY plays crossmodded (and extremely heavy crossmodding at that) its always a little irritating and a little funny when using calamity because its the only mod that rebalances the ENTIRE GAME around it so other mod with it have such weird balancing in comparison, which usually results in vanilla and calamity bosses being the hardest, and vanilla and calamity weapons being the worst. (An example of this that is absurdly hilarious is minisharks calamity-nerfed damage at like 3 compared to alternatives from thorium doing like 10) In our most recent playthrough, me and my friends referred to it as a "Fabsol Moment"

  • @aterrariaPlayer492
    @aterrariaPlayer492 Рік тому

    The Remnants mod looks sooooo cool! i'm going to use it when i start a 1.4.4 infernum playthrough! (wish me luck, i'm gonna need it)

  • @seanmervyn9965
    @seanmervyn9965 Рік тому +2

    Imagine the primordials and supreme calamitas team up bro I imagine the lore be like:the primordials powerful gods of water life and fire tormenting the world of thorium teaming up with the supreme calamitas if not stop all worlds will be destroyed.

  • @PrinceNexus_
    @PrinceNexus_ Рік тому

    In order to better cope with infernum - and because I do like the mod itself - I threw "the stars above" onto my calamity infernum run as an extra "big main mod". It was a blast, and while the only benefits that are being offered now for me are the stellar nova and stellar array, those two things make infernum much more fun for me.

  • @boorango122
    @boorango122 Рік тому

    One time I did a calamity/ancients awakened playthrough. Shredded the devourer of gods with the post-Orochi armor, post-Akuma “flamethrower”, and the Brimrose.

  • @eriarerVT
    @eriarerVT 9 місяців тому

    you can generated sky planetoid if you reduce the amount of clouds on renmants, but you need to pray that no sky island blocks the center

  • @itzpayday1238
    @itzpayday1238 3 місяці тому

    I remember playing Calamity + Ancients Awakened + Elements Awoken with friends.
    Was fun, game crashed a lot but otherwise was alright

  • @starfoxmoore6037
    @starfoxmoore6037 Рік тому

    I have mod pack of 130+ mods and it works and runs fine. Including all these and others like stars above. Only issue is I had to edit a few mods and remove some wings since there is a arbitrary limit in tmodloader.

  • @obviouslykaleb7998
    @obviouslykaleb7998 6 місяців тому +2

    When I play with mods other than Calamity as well as Calamity, I always worry about their content becoming useless post moon lord. I want a full playthrough with all of the mods, and i cant imagine enjoying a mod only for it to become useless 2/3rds of the way in.

  • @ectothermic
    @ectothermic Рік тому

    One of the mainstay mods of my game is the Dragonball Terraria mod.
    It has a lot of cool stuff but also it gives you flight with Ki as a resource which is super nice utility and pretty fast, saves me a wing slot too.
    There's a Calamity version that adds new transformations and weapons to scale with Calamity which is super cool, although some are OP as hell.
    I can't believe someone would tell someone else, unironically, to off themselves because they're messing around in THEIR game. Like wtf.

  • @matoiryuko9444
    @matoiryuko9444 9 місяців тому

    i remember when i was thinking that i should do calamity with thorium and saw that the game balance was kinda bad after post and just didn't do it and instead pick stars above because apparently it mix very well with calamity and that explorering new dimension was fun even if i realise that very very later on but still it was so fun crafting weapons with so much gimmicks for each and reference maybe i should try using most of these big mods it's just looks fun being able to enjoy everything at the same time because you can try evrythings and looks if it works or not and just try again it change than the usual use that and that cause now you have a much much more wider range of use that your inventory have like 15 weapons in it

  • @MishlOni
    @MishlOni Рік тому

    Today I played Terraria with the Calamity and Thorium mods. One of the structures from Thorium was damaged by labs from Calamity. :/
    Other than that, I found no other errors.
    I personally recommend using Calamity along with Stars Above and CoolerVisuals. This is especially useful while playing Calamity Infernum.

  • @plumpt
    @plumpt 6 місяців тому

    my favorite mods to go with is calamity + catalyst + hunt of the old god + alchemist npc + convenience mods

  • @WishVisionz
    @WishVisionz 9 місяців тому

    i once did a thorium and calamity playthrough and it was chaos

  • @stech3224
    @stech3224 Рік тому

    4:46 perfectly explained why you should combine different mods, because why not

  • @BestBoi8
    @BestBoi8 Рік тому

    3:01 caught me off guard there

  • @therandomfish2298
    @therandomfish2298 10 місяців тому +1

    I am currently at the beginning of a multi-content mod playthrough with the main mods being Calamity, Catalyst, Thorium, Mod of Redemption and Infernum. Plus Fargo's Best Of Both Worlds to have both evils, and Calamity's Vanities to be able to make part of the astral infection into the Astral Blight (Because I want a world with a metric s**tton of biomes). I have used a mod that let's me preview world generation in order to make sure nothing conflicts because the Abandoned Lab can be an issue. With the Sunken Sea, since it generates at the bottom of the desert, and you can sometimes get a desert with a very large underground, the Abandoned lab can sometimes spawn within the Sunken Sea biome. The reason this is bad is because when near the Abandoned Lab, all water becomes toxic water, meaning that exploring the Sunken Sea becomes almost impossible. I've had other issues such as the ritual room in the dungeon being taken over by Infernum's Abyss overhaul since it makes it a lot bigger, and sometimes the Sunken Sea Draedon Lab just doesn't spawn in for some reason. I've gone through around 70 worlds just typing random things into the seed to see what happens and the best one I've found so far with no conflicts seems to be this: Seed: Peril, Master mode, Large World, Corruption. It's caused some shrine thing to spawn in a weird place resulting in the back half of the surface dungeon building being removed but that's an improvement if anything since it's easier to get past the dungeon and to the Sulphurous Sea. Also the fact that "Peril" was the best seed I've found so far is fitting considering what I'm going to be going up against since I'm doing Master Mode Infernum, with the master mode mainly being so I get some cool collectables from the Thorium and Redemption bosses because I like making trophy rooms. Overall, mixing content mods just makes the world more expansive and better to explore with even more hidden secrets and cool loot to find. Does mixing Calamity with other content mods cause issues? Yes, a lot of issues, and a few of them making certain things next to impossible to deal with. Is it worth it? Absolutely.

    • @GreymanWalking
      @GreymanWalking 5 місяців тому

      You don't need best of both worlds to get both evils as there is a built in seed for the "drunk world" that does the same thing and it actually has both the orbs and the hearts which best of both words does not.

  • @KorudoNatsu
    @KorudoNatsu Рік тому +1

    “It feels so f*cking awesome!”

  • @Unknown_orbs
    @Unknown_orbs Рік тому

    I may of made a pack before if over 50 mods (mains ones were stars above, fargos souls, calamity and thorium and it was a blast

  • @granger5587
    @granger5587 Рік тому

    3:47 bro the bananas and coconuts

  • @SpiderJAAM
    @SpiderJAAM Рік тому +1

    Just ignore them, doesn't matter what you do on the internet you will get hate, you could create the cure of cancer and there would still be people saying that you should off yourself.
    I combined my two favorite mods on TmodLoader 1.3, "Polarities" & "Pinkymod", it was one of the funnest thing I've ever done. The main drawback as you said it's that some stuff will either lag or completely be too OP, but it's so much fun. I'm definitely gonna do a Mega-Modpack on the future once some mods I'm waiting for either update or get fully ported to 1.4.

  • @DJMoneycat
    @DJMoneycat Рік тому

    “I failed at making that joke”
    Yeah ya really drove it into the ground :)

  • @megapokekid1
    @megapokekid1 5 місяців тому

    Thorium and Calamity both have custom ocean biomes that always generate on opposite sides of the map. Which is why they go good together,

  • @gameboy8bit
    @gameboy8bit Рік тому +2

    This will be calamitous

  • @joaomanozica9579
    @joaomanozica9579 Рік тому

    when I play terraria I always play modpacks jampacked with content mods and yeah its annoying when a structure or biome spawns over another one but it's not a big deal

  • @JossOwX
    @JossOwX Рік тому

    Someone should make a terraria series about which mods go together amazingly
    I really need suggestions on that

  • @almostcompletelyrandomcontent
    @almostcompletelyrandomcontent 10 місяців тому

    i do have to disable a mod or two whenever i make a new world cuz tmodloader crashes with a bunch of certain mods being used to create worlds, and beating wall of flesh crashes very often

  • @Thatweirdowl
    @Thatweirdowl Рік тому

    Well this has convinced me of installing terraria again and chucking mods at it

  • @TheOrangeBottleCap
    @TheOrangeBottleCap Рік тому

    The combo u play with is calamity and the starfarers mod, most star farers content is purely cosmetic but there is the ults you get during battles (really balanced and even partially customizable with prisms and different ults across progression with the starter one feeling like the best one across the board in my honest opinion lol) and the weapons which are basically the main piece to the mod but everything in the mod is locked behind progression and most require some play testing to be able to give each weapon a proper play of it's capabilities with some being able to get from prehardmode into hard mode before being replaced and other being good for just that stage of the game, however most of the weapons are underpowered compared to calamity stuff tbh but atleast the mod has true compatibility with calamity by having content that's only in starfarers if you have calamity too
    One of my favorite weapons from the mode in prehardmode that carries me into hard mode before getting replaced is a sword called Skofnir I believe
    Decent amiable sword with its own summoned sword that doesn't require summoning to use and doesn't require a minion slot whilst not benefitting from summoning but rather melee making it a technical melee summon weapon I guess lol

  • @eggroll3055
    @eggroll3055 11 місяців тому

    I mixed calamity with a JoJo mod and got The World as my stand. When i used time stop with the Devil's Sunrise, i learned that the sword slash duplicated itself when it was used during frozen time. This allowed me to rack up literal millions of dps. Bosses became a joke when i pulled out this weapon, so i only used it in dire situations lol.

  • @dripstone4180
    @dripstone4180 Рік тому +1

    i one played calamity with mod of redemption and guess what
    the lab spawned on the sunken sea
    all of the biome turned into a toxic wasteland full of toxic water

  • @goldheart267
    @goldheart267 Рік тому +1

    I will forever mix Calamity, Thorium and Infernum, being the first person to do Healer class Infernum will be mine (on Exo mechs/SCal)

  • @brah8
    @brah8 Рік тому +1

    I was born to kill!
    The bit about my sword, that "means of justice" stuff ?
    I guess I needed something to keep "the Ripper" in chech I was knee-deep in bodies...
    Moonsoon: You...
    But you… all this… is a wake-up call to what I really believe… what I really am.
    Moonsoon: what are you saying ?
    I'm saying Jack is back !

    • @Erolsaurus
      @Erolsaurus Рік тому

      Metal Gear Rising: Revengeance

  • @shookshark9870
    @shookshark9870 Рік тому +1

    i for one like to play modded terraria with race mods, i like to fight calamity bosses as a diamond dragon who can only wield melee weapons

  • @PotatoSofi
    @PotatoSofi 11 місяців тому

    My default is calamity infernum + fargos souls mods. As you said, it is PERFECTLY balanced 👌

  • @akutosai9187
    @akutosai9187 9 місяців тому

    8:27 what is that red laser thingy ur shooting it looks so cool :D

  • @PderkTerraria
    @PderkTerraria Рік тому

    8:18, i would not let that slide

  • @jurrebergamin2685
    @jurrebergamin2685 Рік тому

    I used more than just this and didnt have any problems an i also reccomend using the stars above with big content mods

  • @bbnnmm9
    @bbnnmm9 7 місяців тому +1

    Of course nothing is wrong with multiple mods... I use thorium, calamity, redemption, spirits awakened, fargos, infernum, I use master mode and on large map with seed 5162020 so I have all the biomes on ONE map, corruption, crimson, hallowed, an all new ones together, its a sick combination IMO.

  • @babaiscoolage4month2
    @babaiscoolage4month2 Рік тому

    when I play modded I always play giant modpacks with atleast 2-9 content mods and a main content mod

  • @jeancarloaludino9331
    @jeancarloaludino9331 Рік тому

    Finally, my long dreamed CTOH is now possible

  • @junglefatigues123
    @junglefatigues123 Рік тому +2

    Using the thorium sword sheathes is SUPER Broken with Calamity Swords

  • @daddybondrewd7271
    @daddybondrewd7271 Місяць тому

    Calamity + calamity rework + another RPG mod
    Make sure to put all your points on swords, pick up the murasama in the underworld and watch the world burn

  • @TheInfiniteMag
    @TheInfiniteMag 7 місяців тому

    I play a super moded world with over 200 mods which is realy fun but one terreria or tmod loader update tends to break things until everything gets updated again

  • @thegoose8670
    @thegoose8670 Рік тому +1

    8:18 OMG I did not know this.... I hope you are doing ok because people like that are only the outliars and are different from the most. I support you completely and I hope these harmful comments towards you wont affect you!

  • @voleexe5757
    @voleexe5757 Рік тому

    I combine remnant with calamity and the sunken sea under the desert still there without any problem just is to deep because i make at large world,but yeah at first start world it would crash but after that is no problem completely fine

  • @Iopego8963
    @Iopego8963 Рік тому

    Btw the suken sea can genérate on some seeds

  • @voleexe5757
    @voleexe5757 Рік тому

    The problem when u combine with remnant is there's no sky lab,i just hope we can setting the remnants generate world

  • @anthonyw1234
    @anthonyw1234 Рік тому

    The Only Negative Aspect is, that the World Generation From Ramnents might collide with these of other mods, because they are made so big and adventures

  • @espurrjelly
    @espurrjelly 11 місяців тому

    Imma honest here i typically play. On xl world size and add several content mods. I now have my next playthrough

  • @smolpp1708
    @smolpp1708 Рік тому

    The last time I played Calamity with Thorium it lagged so much on my potato PC and the aquatic depths was close to the surface that I never got to fight Anahita because of spawning mechanics.

  • @hiya8325
    @hiya8325 Рік тому

    Howdy nice vid but just wondering how did you get remnants to work?

  • @Hellspawn4u
    @Hellspawn4u Рік тому +1

    Calamity + universe of swords + Gensokyo mod

  • @chaosthunder6853
    @chaosthunder6853 Рік тому +1

    6:53 but yharon doesn't need to be summoned in jungle anymore lmao