Investigating Out-Of-Sight Hostiles - Unity/C# - Game AI Mastery Part 15

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 11

  • @WhisperCanvas
    @WhisperCanvas 11 днів тому

    More Advanced i am excited

  • @mohokhachai
    @mohokhachai 8 днів тому

    Multi hfsm selection between aggressively tactical defensive

  • @user-ct8ws3qp7c
    @user-ct8ws3qp7c 10 днів тому

    After looking around maybe they can investigate some of the corners and cover points nearby? And then return to their default position.

    • @zeusgameassets
      @zeusgameassets  10 днів тому +1

      Yeah exactly, I spent most of the video establishing the FSM and how to use a Utility Selector as an HFSM, those parts were very important for what's to come, but there are plenty of room for improvements regarding the investigation behavior. Like you said, they can pick random points around the last known hostile position and go there. I was also planning on adding a lot more Say and SayRandom actions, I guess that will have to be in the next episode where I'll be making the sentry react to noises.

  • @mohokhachai
    @mohokhachai 8 днів тому

    Tactical Ai call for aid get best cover follow formation

  • @edit.r4k
    @edit.r4k 11 днів тому

    one request i would have a just a small video to explain how the animator was setup with different animation, so we could change our own models and animations in it
    thanks for the vid

    • @zeusgameassets
      @zeusgameassets  10 днів тому

      Hey thanks for your feedback. The animator setup has been evolving all throughout the videos, I don't believe I made changes to it offscreen, but sure, I can do a recap of that in the next Q&A video.

  • @mohokhachai
    @mohokhachai 11 днів тому

    Companion Ai

    • @zeusgameassets
      @zeusgameassets  10 днів тому

      Hey there, are you requesting that I cover companion AI? Do you mind giving more details? Because we already have groups to do that, just put your character and your companion in the same group, otherwise you can add a script that will teleport your companion near you if they get too far because they are either stuck or can't find a path to you.

    • @mohokhachai
      @mohokhachai 10 днів тому

      @zeusgameassets make order to unit
      Like defend area attack target investigate area

    • @zeusgameassets
      @zeusgameassets  10 днів тому

      @@mohokhachai Oh, ok, I get what you mean. Yes I'm planning to add orders soon, everything so far has been building up to that. Thanks for your feedback.