Worry you are 100% right on what you said on all of your points. But I also think way more to elaborate on many other aspects you touched one and a few you might have missed. Probably could spend a couple hours on the topic with someone if talking points was laid out.
I hear what you're saying but the open aspects you're talking about are unique to the immersive Sim genre. Just like every game doesn't have dialogue as deep in narratives as branching as BGIII not every game is scoped to give you such freedom. The short answer as to why we don't see elements like these rolled into more modern games is because they're difficult (and costly) to implement. They also dont sell very well unfortunately.
Wow you are spot on, i played that game and i loved it actually.
Worry you are 100% right on what you said on all of your points. But I also think way more to elaborate on many other aspects you touched one and a few you might have missed. Probably could spend a couple hours on the topic with someone if talking points was laid out.
How bout imma download this game right now and go back through it. Worry, you are on point, as an older gamer, I cannot disagree.
I hear what you're saying but the open aspects you're talking about are unique to the immersive Sim genre. Just like every game doesn't have dialogue as deep in narratives as branching as BGIII not every game is scoped to give you such freedom. The short answer as to why we don't see elements like these rolled into more modern games is because they're difficult (and costly) to implement. They also dont sell very well unfortunately.