Great episode Taka!! Lots of info and strategies! The New world is always daunting for newbie's...but once you start to realize not to over build/populate, things start to balance out. Bright Harvest is almost a MUST to those who play Anno 1800...the tracker automations etc. helps soooo much. Appreciate the videos, keep'em coming!!
Love the fire station tip for the oil wells. I was having issues with explosions. Not anymore! There is so much detail in this game with almost no instructions. Thank you for all of these helpful hints.
Love how the airports completely change this whole guide, you build a few and you can have one large island with all your population, one island with all your farms, one with your factories etc.
This is the video I was most looking forward to. Lots of excellent tips, particularly the wood production one, many thanks. I would have commented earlier but my computer died with flames and the scent of burnt insulation.
This is by far the best guide series of Anno1800! I was wondering if you have plan to do one for Crown Fall, as it is such large island that takes huge amount of effort to manage. Thanks mate.
You can't really do a guide for managing Crown Falls because the game mechanics don't change. All the concepts and stuff that I've been talking about apply to Crown Falls as well. The guide would probably just consist of me saying do what you've done for a large island in the old world but just do more of it. That's really all.
Yeh that makes sense. I guess similar also apply to high life and tourist stuff? Would also love to see if you throw in some tips for these 2 DLCs, they are mainly endgame stuff I think. Cheers!
Question. if you're in the statistic production window and you highlight the islands in the new world you'll see if they are producing enough coffee, rum, cotton, etc. but does it include the travel time from new world to old world? example in coffee I have 2 consumption and 4 production(2/4). will it be enough for my engineer? or I need to get a 6-8production to cover the travel time.
You can check the travel time of trade routes by looking at the Storage Tab for the island you want to see if you are bringing enough goods to. It will show the time between deliveries.. just take that time and divide by the consumption rate. That will tell you if you are producing enough to cover transit times.
@@TakaUA-cam wow I never knew that .. there are still so many features in this game that I don't know about, it's so overwhelming. anyway Thank You for your reply, more power to you.
@@TakaUA-cam ooo ok i will check it out? btw i am also quite new in this game and don't know how to build steam ships. my city already have some investors though... do i have to build a Steam Motor factory first to unlock it?
I spent like one goddamn third of the entire pandemic in Anno, and still I was today years old when I discovered that Fire stations and Refineries require no road access :(
For NW farms i use Herman and arborist, which lowers farm tiles needed. Steel plough and tractors for 0 workforce. Most space efficient as far as I know
Another great video as always... though man is it annoying how you just plop stuff down and it looks 3x better than what I tried lol. Need to watch one of your beauty building series to get better at that. Don't wonna go full that route but would like it to be aesthetically pleasing when possible...
@@TakaUA-cam yeah, but you got 6 of them connected to one refinery without the help of items that increase the max amount. Usually you can only do 3, that's why I'm wondering
No.. That's what I'm saying. You can connect as many as you want to one refinery. The only problem with having too many is time between train pickup and production. You could cap out your internal storage.
I just don’t understand how you have so many workers on each worker tier and I have no idea how you can produce enough goods. I’ve maxed out each island for space (which looks nasty) and I can’t get enough of coffee/rum/cigars etc :(
instead of adding new DLC, they could let an option to expand the map in-game, - add a new AI player into the current game, - invasion from other AI player coalition - Palace politics to throw out the AI player and put new AI players in their place, etc.
I'm coming late for this, but how do you deal with workers shortage on the resources island if you don't lay out residences if you only dedicate 1 or 2 islands for residents? Im finding it hard with the expansion bonuses alone.
Don't make sole production islands that need more than 200 workforce until you have commuter piers at Engineers or use workforce reduction items... or a combination.
@@TakaUA-cam yeaa I guess I just need to keep it simple until I can get commuters for those islands. They are so expensive though on low income settings 😅
The only think I am not so sure about is the increasing productivity, cuz even tho there is no repercusions on the island, the news will give -5 happines from doing it on all island and if we use propaganda too much, that unhappines increases 😑
As soon as you have around 300 free influence that you can do away with at all times then just set two propaganda articles to the 30% and 20% consumption reduction and the third one to +15 happiness. That counters the maximum unhappiness penalty from using propaganda and you get 50% consumption reduction on top of it. He might need a couple more police stations here and there and you may have one to two riots per newspaper cycle but they usually don't last long.
The small island/no riot thing is kinda cheese though, isn't it? Not that it doesn't work, but its taking advantage of a loophole in the game mechanics as I understand them. That being said, how do those lumberjacks have output without farmers to work them?
I made the mistake of putting commuter piers. Also I have been over building in the new world. The buildings are so pretty 😢. Except Atistas eat too much 😂
Do oil wells and refineries never catch fire, but only explode? And thats why no roads are needed to send fire fighters? And if I want the Fire stations to also "supply" other building in the vecinity, roads would be needed?
These guides are meant more for new players to learn basic mechanics and starting tips. 600,000 population is not really new player territory... By that point you've learned a lot more and expanded your methods.
The example of moving all the lumberjacks in an island without build anything else shows how important is the bonus workforce coming from expansion
Yes it is very very useful
Great episode Taka!! Lots of info and strategies!
The New world is always daunting for newbie's...but once you start to realize not to over build/populate, things start to balance out.
Bright Harvest is almost a MUST to those who play Anno 1800...the tracker automations etc. helps soooo much.
Appreciate the videos, keep'em coming!!
Gotta love those tractors. My fav dlc of all
Love the fire station tip for the oil wells. I was having issues with explosions. Not anymore! There is so much detail in this game with almost no instructions. Thank you for all of these helpful hints.
That small island tip with wood production is brilliant! Keep up the good work!
I really like how you lay out your cities. That view in the beginning of the video is beautiful
Love how the airports completely change this whole guide, you build a few and you can have one large island with all your population, one island with all your farms, one with your factories etc.
Even after having played Anno for 12 hours today, now I load the game and go fix my New World!
This is the video I was most looking forward to. Lots of excellent tips, particularly the wood production one, many thanks. I would have commented earlier but my computer died with flames and the scent of burnt insulation.
You should have built more fire stations around your computer to lower the chance of that happening 😉
Always a good day, when you upload a video
This is by far the best guide series of Anno1800! I was wondering if you have plan to do one for Crown Fall, as it is such large island that takes huge amount of effort to manage. Thanks mate.
You can't really do a guide for managing Crown Falls because the game mechanics don't change. All the concepts and stuff that I've been talking about apply to Crown Falls as well. The guide would probably just consist of me saying do what you've done for a large island in the old world but just do more of it. That's really all.
Yeh that makes sense. I guess similar also apply to high life and tourist stuff? Would also love to see if you throw in some tips for these 2 DLCs, they are mainly endgame stuff I think. Cheers!
Great video! I learned some new tricks. Beauty building in the new world? What was I thinking. Insert fire stations. lol.
Question. if you're in the statistic production window and you highlight the islands in the new world you'll see if they are producing enough coffee, rum, cotton, etc. but does it include the travel time from new world to old world?
example in coffee I have 2 consumption and 4 production(2/4). will it be enough for my engineer? or I need to get a 6-8production to cover the travel time.
You can check the travel time of trade routes by looking at the Storage Tab for the island you want to see if you are bringing enough goods to. It will show the time between deliveries.. just take that time and divide by the consumption rate. That will tell you if you are producing enough to cover transit times.
@@TakaUA-cam wow I never knew that .. there are still so many features in this game that I don't know about, it's so overwhelming. anyway Thank You for your reply, more power to you.
Fire stations don’t need a road next to oilfield’s
“Insert blowing mind meme here”
hi Taka, how do you make an island full of factories but no worker houses there 2:12 ?
Commuter piers... Available at engineer level and share workforce between islands with these piers.
@@TakaUA-cam ooo ok i will check it out?
btw i am also quite new in this game and don't know how to build steam ships.
my city already have some investors though...
do i have to build a Steam Motor factory first to unlock it?
I spent like one goddamn third of the entire pandemic in Anno, and still I was today years old when I discovered that Fire stations and Refineries require no road access :(
LOL now you know!
For NW farms i use Herman and arborist, which lowers farm tiles needed. Steel plough and tractors for 0 workforce. Most space efficient as far as I know
Yeap but not what I wanted to talk about here
Another great video as always... though man is it annoying how you just plop stuff down and it looks 3x better than what I tried lol. Need to watch one of your beauty building series to get better at that. Don't wonna go full that route but would like it to be aesthetically pleasing when possible...
speking of DLC; so apart of Bright Harvest
what are oder DLC that rely help base game production?
or you got video about it?
I do have a video on that! Look on my channel for my DLC review. It doesn't have season 4 though but everything else.
no beer?! heartless
I recently got into the NW and tried to mine the oil fields but oil refinery won’t work. Is this a bug? Thanks.
Need to be more specific about what you mean... What's not working?
Useful video! I tend to build large populations in the new world so I should try to stop that :D
how do you have 6 oil springs in one refinery without a trade union there?
Not sure what a trade union has to do with anything. It's common in the New World to have a lot of oil wells concentrated in one area like that.
@@TakaUA-cam yeah, but you got 6 of them connected to one refinery without the help of items that increase the max amount. Usually you can only do 3, that's why I'm wondering
No.. That's what I'm saying. You can connect as many as you want to one refinery. The only problem with having too many is time between train pickup and production. You could cap out your internal storage.
I just don’t understand how you have so many workers on each worker tier and I have no idea how you can produce enough goods. I’ve maxed out each island for space (which looks nasty) and I can’t get enough of coffee/rum/cigars etc :(
instead of adding new DLC, they could let an option to expand the map in-game,
- add a new AI player into the current game,
- invasion from other AI player coalition
- Palace politics to throw out the AI player and put new AI players in their place, etc.
I'm coming late for this, but how do you deal with workers shortage on the resources island if you don't lay out residences if you only dedicate 1 or 2 islands for residents? Im finding it hard with the expansion bonuses alone.
Don't make sole production islands that need more than 200 workforce until you have commuter piers at Engineers or use workforce reduction items... or a combination.
@@TakaUA-cam yeaa I guess I just need to keep it simple until I can get commuters for those islands. They are so expensive though on low income settings 😅
14:14 jornalero is still not convinced
Grumpy old man!!
Can you do video with your graphic settings
The only think I am not so sure about is the increasing productivity, cuz even tho there is no repercusions on the island, the news will give -5 happines from doing it on all island and if we use propaganda too much, that unhappines increases 😑
As soon as you have around 300 free influence that you can do away with at all times then just set two propaganda articles to the 30% and 20% consumption reduction and the third one to +15 happiness. That counters the maximum unhappiness penalty from using propaganda and you get 50% consumption reduction on top of it. He might need a couple more police stations here and there and you may have one to two riots per newspaper cycle but they usually don't last long.
@@TakaUA-cam I love this. Thank you so much! Once I have secured that much i fluence, I will go full on that propaganda build!!
Nice! Are you using a mod to zoom out that much?
No that is in the game settings
@@TakaUA-cam Wow, I just did it. I had no idea this was there. Thank you so much!!
The small island/no riot thing is kinda cheese though, isn't it? Not that it doesn't work, but its taking advantage of a loophole in the game mechanics as I understand them. That being said, how do those lumberjacks have output without farmers to work them?
AH...expansion influence bonus. Got it. Still...kinda cheesy they allow that :)
I made the mistake of putting commuter piers. Also I have been over building in the new world. The buildings are so pretty 😢. Except Atistas eat too much 😂
Nice
I just import lumber from the old world with my rum ships
Also helps with funier for elevators and paravanes. The carpenters can influenced by the unions in contrast to the old world building.
That's a great idea!
Do oil wells and refineries never catch fire, but only explode?
And thats why no roads are needed to send fire fighters?
And if I want the Fire stations to also "supply" other building in the vecinity, roads would be needed?
Correct
You make the difference between increasing efficiency and optimization and then call your Video on efficiency a Guide for optimization :D
Well.... Shhhhh
I know this is an old Video. But I still supply the people with everything just to get more people per house.
shift + f to stop all factories
I think it's hilarious that Jean LaFortune dislikes your hard working conditions. The pirate ships aren't exactly Disney cruises, either! :D
Greats vids, but yet again console doesnt have dlc, so nor sure if all is possible.
One thing I dont understand about Anno is: why the english colonies are all with spanish and portuguese name and cultures?
Deliver that wood aha
Update for New Artistas with new DLC
Нет ничего сложного, когда у тебя 20.000 населения. Вот обеспечить 600.000 будет гораздо сложнее.
These guides are meant more for new players to learn basic mechanics and starting tips. 600,000 population is not really new player territory... By that point you've learned a lot more and expanded your methods.