For artisans I usually skip canned food all together and go for unlocking the town hall. Then get the 'Actor' - provides rum & canned food. And then for windows snag the 'Glass Maker' - trade union item - instead of glass the building used sand. Keeping in mind later on you will need glass for other production.
Yes that's very common for most people but I've explained several times that I'm not talking about specialists and items and ways to skip production chains right now. I'm going over the basics without complicating things. I'll be talking about items and specialists in a future episode.
@TakaUA-cam breaking all these up into separate parts for just separate buildings only confuses me more... or makes me need yo consider even more now and also watch through more. So, I'm only watching what I generally believe I need to, but wasting time on more of something else that could've been included in this. Sorry. So this comment helps me generally understand a good way of doing things where applicable. As well as the generics of the town hall for this stage.
Always lovely to watch. While I don't need guidance on Anno anymore after playing it for so long, I still appreciate your patience and calm way of explaining the game. I just love the way you build and love any series you make for the beauty of the build. :D
There is a specialist that you can find at Eli's that takes care of the Rum and Canned Food needs if you have a Variety Theater. I almost always use her mid game, and it saves me some production late game.
Yeap... I'm not really getting into specialists and all of that kind of stuff in this particular guide series. That's a whole other animal. I just mentioned the costume designer because she's super popular.
This series is pure gold, I've been playing this game for over 130 hours now, finished the campaign, got pretty far in the new DLC regions and still can't get enough - and your video always provide something new I didn't know about (or didn't care for enough). One question though: buildings like marketplaces have an area effect, dark green and light green. I understand that light green means that it doesn't get full 100%. How much percent exactly it gets then? Following to this: do two light green AOEs sum up for one dark green? Like, have a look at you talking about the hospital: if you put two hospitals whose light green AOE overlap, does it mean that the building gets 100% coverage? Looking forward to solving this :)
Overlapping radius for public buildings do not strengthen each other. If you put two hospitals equal distance from the same point then they would still both have less coverage on the outer extremity of their radius even if they overlap.
Normally for those expeditions its definatly recommend to try and get the bonuses. However for the new world its not needed atall. I have purposly picked the worst options multiple times and never failed it. Instead u wanna load it up with construction materials to get a better building start. Mainly 2 slots of Timber and if u play Campaign 8-16 Steel beems to quickly grab 1 or 2 more islands. If u play Sandbox Isabella will give u a Clipper with some Timber and Steel beems so u dont have to bring over your own and u can swap that out for some Bricks instead or another load of Timber. This way u have enough construction material to get a very good start without having to build Timber production right away and u can instead focus on population and getting that Cotton and Rum production up and running.
I wish I had known about charter routes sooner. In my first play through one of the NPCs declared war on me and my New World trade ship had to sail past their island so it was constantly being sunk. I resolved it by taking over his island which cost probably 1 million coin in the end.
As I explained early on this series, I was not covering items and specialists. These early videos in the guide are meant for understanding base mechanics of production chains and economic management. Items and specialists are another layer that I talk about later on. The actor is a well known item and one I talk about a lot in many videos... just wasn't the focus of what I wanted to talk about here.
Just build 1 cattle farm, 1 kitchen and 1 cannery. Turn up the production on the cattle and kitchen a little and turn down to production on the cannery. You quite likely already have the necessary extra iron ore. You just cut that $650 cost nearly in half.
Favorite specialist at this level is the actor: Houses fulfilled by variety theatre are supplied with canned goods and rum. Means I can totally ignore the canned goods chain for a while which is super helpful. At the beginning of the game you can cap at 70 artisan houses (easily covered by 1 town hall) since that's how many are supplied by 1 sewing machine factory.
good vid, I'm not an expert at this game by any means however I do know that new world expedition just to unlock it is I think near unfailable as I have sent a ship over before with no items lol
great video, good information. I am close to the point of Artisan but I want to make sure Im very stable does it hurt me to hold off before moving up to artisan?
When a festival is underway that produces greater production such as you mention, will that boost appear in the stats where the producing sites are listed? For example, when I list my steel producers I do see any boost provided by a union hall item for those producers that are within range of the union hall.
Sir Taka let me know if this is a good idea or not but I'll have 8 Red pepper farms, cattle farms, and Artisinal Kitchen, 1 Iron mine, and 6 Cannery's, is that a good idea?
I'm sitting here wondering why you added so many things for rations, then you explained and I'm trying to pick my jaw up lol. I had no clue food could cover faith or anything else. I only thought it was people that did that.
I feel to get this this week, its on sale on ps5, didnt really know about it until now. And i got into building management sim type games recently quite a bit. Just too bad most gameplay related dlcs arent on console, and doesn't seem like they will bring them? Probably will get the deluxe version, at least ill have 3 visual dlcs at a discount included, even if doesn't seem worth it that much idk.. It's the pedestrian zones, vibrant city and amusement dlcs for the price of 1 dlc added to the base game, not bad.
Where can I find the info on farms to production ratios, for example, you mentioned 3 hops farms will support 2 breweries and another video you mentioned two wheat fields support 1 saw mill. Also, if the base game is different in ratios than the expanions, then I'll have to buy some of the expansions later. Do you have any expansions you recommend vs buying all of them?
I like the consideration of breakeven - can you 'remind' me how you know how many homes of a particular class you have? NVM: Looks like some simple math involved number of residents in a class/number per home.
Thanks! Your videos are great and very helpful, explaining game mechanics way better than the tutorial. I have a more general question: - Once I made it and unlocked 3k Engineers and Investors and the bank, I have an amazing economy that will then be boosted even more by the banks and I am supposed to be v e r y wealthy with huge income. What is the point of the game then? Is it basically over at that point? Hopefully without spoilers could you please explain what the challenge is at that point?
The game is just about numbers... Once you eventually unlock everything and have a steady income and have built everything then you just keep building and expanding and rinse and repeat until you get bored.
i just failed it. Brought soap, sausages, andsomething else i forget, and just had bad luck on every challenge. No items was my downfall cause morale started at 60%
I know this video is older, but for newer people in the game, the AI can and will take crown falls before you. I had this happen in co-op and the admiral already had the island settled since we took so long to do the expedition. Great info otherwise!!
Hey there! Good series, nice paced talking and feeding info... and a great voice to listen to! Buuuut... Why arent you taking steel and wood on your expedition into the new world? You almost cant fail this one and this way you got some more island to take...
You get enough steel and wood to take multiple islands already with the ship given to you. Also, with my typical advice on steel, you don't have a steelworks built and buying it from Archie. So you may not have a lot. It only takes a couple of minutes to reach the New World once unlocked so I sending ship with more mats soon after isn't a huge deal.
Pigs instead of Goulash item/person! No fertilities needed, no cattle, no goulash factory, just pig farms and iron mine. Waay cheaper, easier and lower workforce... It's awesome. Also. The wool-instead-of-cotton lady. You can get fur coats, and therefore Engineers *without* going to the New World first. If you then get the 'produces sombreros also' item for all your cloth industries on the same Island, you can forego that entire chain as soon as you *do* settle the New World, without taking up expensive build room. Eventually you will need cotton.... for something, I forget what for. Edit: Oh, you mention that.
Hi I am struggling so much. The sand mine is just not in the coastal buildings menu. I even tried several other islands but it’s just not there. 😭 does anyone know what I am doing wrong? I tried to google it so much but found nothing
in multiplayer games we are always competing to buy steel at the trader, so you are forced to get the steel bar production up and running, do you have any tips for these circumstances?
I have a question. How stable is the game right now? I want to start a new game, but I heard that the game have some issues right now. Something about the lumberjack hut, the pearl farm and the dockland prices. Are there any bigger problem in the game right now thats prevents a normal playtrough? I have all the DLCs and every vanity stuff. The tutorials are great, keep it up, thanks!
You can build them whenever you want... I'm currently in investors on the guide and I still have not built a single steel works and have plenty in storage. When you get to investors, Archie will start supplying six per minute of steel beams. That's a fair amount!
@@TakaUA-cam I'm on console...was on 4th try first two bankrupt,3rd I went sandbox to learn,which I did and it's a solid 3rd game...but then comfortable I started 4th in campaign and got Brite Sands even made it to Investors...making 20K+ income....But two things I didn't anticipate was AI grabbing best resource islands and Sir Archibalds harbor was destroyed during epic sea battle,without him late game sucks...Started my 5th...I'm solid all around just need 2 more ships for epic battle....I'm keeping 3 frigates in Blakes Harbor...in total I have 5 OW and 5 NW islands grabbing the best resources before AI.....Your guides ROCK!.......update Sir Archibald Blake didn't get attacked this time....
I restarted and im swimming in money now i know. Build 3 ship yards asap. 2 for selling 💩 one to build the attack force. I just wish we had way more class of ships.
Also, sewing machines vs canned goods...you already have the steel and wood being used for other production chains, so you aren't spending "700" for sewing machines...you're just piggy-backing on pre-existing chains and inserting a minor modification.
Question: Why don’t you take all of your production buildings to one side of the island and keep a big area just for your residence. For example in this video you said I need to make another hospital because some of my residents are on the other side. Why didn’t you build all the farms and production buildings to somewhere else and keep that area free for all of your houses?
It's called playstyles... There's a lot of different ways to play the game and build your cities. I like having mine look more "realistic" and mixed in instead of treating the game like a spreadsheet trying to optimize everything.
@@TakaUA-cam just started my 4th restart / play through, only ever got to around 3k total pop, workers and farmers. Decided to take my time and not worry about meta or most optimal set ups, made everything look realistic and nice, spread out too now I realised production chains can operate independently if next to a warehouse.. I've gotta say that playing it this way is far more satisfying than trying to min max. I'm doing a bit of roleplay and over producing clothes to sell and somehow with this laid back approach I'm now on around 1000 farmers and workers each and turning a decent profit whilst also getting to admire my realistic looking islands!
Tooltip in expedition screen says that the bonus for certain goods is triggered if you take 50t but you have taken less than that. Does it mean that during the expedition event instead of full percentage bonus for certain good, 10% for example, you will get less than that or nothing at all?
I've noticed that if you have less than 50, the effect bonus is lower. Like I bring Champagne for food/diplomacy. For 50T I get something like 30 diplomacy, but after the first event, I spend some on rations, so on the second event a diplomacy check will only give me 28, for example
got 1.1 million population and 10 million net income, 8.92 million of 13 million my expenses are royal taxes. I only have skyscrapers on crown falls and it cuts down my island income to half. My company is investor main and if I choosen to be scholar main I couldn't have a positive balance I think
It's not broken... Nothing to fix. It was meant as a way to force the player to understand production costs versus income but it wasn't very clear really.
Just a tip, you're having way too few homes. Just spam them. Have thousands of pop ! Easy income. Trade away everything but leave a small stockpile. Expand faster, send all your goods to one island and distribute it from there. At your stage i have 10k+ income easily
I think you missed the point of the video... It's a tutorial series just showing how to play the game. I'm not trying to max everything. I'm aware of how you can spam house but that's not the point of what I'm doing here
I just started this game and I already restarted the campaign once. Im on my second one and I have 7000 population and just unlocked artisans and I'm late to the new world cause I haven't bothered with it. I'm playing this all wrong haha
I'd recommend playing 2 games at once, the first where you only play with Easy AIs so you can tell them not to settle somewhere (and they also won't unlock new areas you haven't been to yet) so you can just play around at your own speed and test things out, etc. And then another game where you kinda be more ofa try hard and play with harder AIs. Though this is with sandbox mode, the campaign is just sandbox with more objectives and story;They're fairly similiar.
Does not really matter especially with new DLC such as docklands. I played through campaign and started building skyscrapers on Dirchwood before even going to new world. You can trade in things you need using docklands only thing that will bottleneck you is oil but if only build one or 2 power plants and use specialist from Eli for oil also it not that much of problem
I think charter routes are completely useless. It shouldve had a white flag on it and free from the diplomatic relations. They cost more, doesn’t bring any visuals, doesn’t bring extra benefits such as being fast, having more capacity, or protected from attacks. Shooners are fast to build, super cheap, so instead of charter routes go with the trade routes.
The Shipyard costs 10.000 cash to build though, that's quite a lot earlygame. It is very useful for example with 25.000 starting cash, Harbour + Flagship start. You can settle another island (ideally, but this does depend on your settings one that enables you to make Beer, possibly even Canned Food and Fur Coats) with the materials on your ship, order 1 to 3 charter routes to cross-supply your islands while you do quests to earn some money with the Flagship. But once you can build your own ships (or have money to buy ships from traders), they seem rather useless to me outside of reacting quickly to an emergency. Having an actual white flag so you could safely transport your goods across dangerous territory would make them useful. But without a white flag it only has the benefit of not costing you materials to rebuild it in case it gets sunk. But the downside of being so slow and low HP that it will almost certainly be sunk.
Hmmh. I think you did your calculations a bit wrong there. You need 93 artisans not 93 artisan homes to break even with canned goods. The profit displayed is per individual artisan. You already had over 100 artisans. 93 artisan houses are truck loads of artisans who would require multiple canned goods factories to supply their needs. What i dont like about canned goods production early on is the fact it requires quite a bit of artisans to opperate. Easyest way to solve that is town hall and individual in it that provides them canned goods or if you dont like or havent bothered setting up you town halls then theres a chef for trade union that drastically shortens the canned good production line. You only need iron and pigs for cannery to operate.
No I am sorry but that is entirely wrong. Income calculations are per house not per population. This was confirmed almost 3 years ago when the game launched and it is explained in detail on the Wiki If you don't believe me.
Also yet again I have to explain myself that I am not going over or using specialists and items in this guide at the moment. I am well aware of Michel. However I have not gotten to the optimization part of the guides which I will be covering later on. It is a disservice to new players to negate the entire concept of production chains and how everything works by just telling them to use specialists and ignore everything.
@@TakaUA-cam You get 30 artisans in 1 house. Multiply that to 93. Thats 2790 artisans. That amount of artisans requires more than 1 cannery while at the same time it is supposed to be break even point for the cannery? Im afraid you will never break even in that case! From what i understand is that population is somewhat linked to the mix. Because at 93 artisan houses you need minimum of 2 canneries to provide the need and at that point you are already running with a loss. It is not the case however as statistic panel shows you are gaining profit so go figure.
@@rockmcdwayne1710 1 cannery 100 coins, 2 artisanal kitchens 200 coins, 1 iron mine 50 coins, 2 cattle farms 100 coins, 2 red pepper farms 200 coins = 650 coins maintenance for the chain. 7 coins income per artisan home for supplying canned goods. 650 divided by 7 is 92 and some change.,.. round up to 93. 93 is the number of homes needed to supply enough income to cover the cost. 2790 artisans can be supplied by 2 canneries.. so add another 350 onto the cost of 650 and it is now 1000 maintenance. It keeps going yes... I apologize I was not explicit in stating that it would not be enough canneries any longer. That is my fault. The canned food chain does NOT break even at all until you have 6 canneries supplying 11,700 artisans... and then it is only 1.03 income to ever 1 coin spent.
@@TakaUA-cam I get what you are saying but, if you have noticed, increasing number of people in each house will also increase taxes of said house. Whats the deal with that?
Dont be lazy, just build schooner why would you pay 50 maintanance on charter route and it give you schooner. Dont be lazy guys 🤣 And schooner is best trading ship it cost only 15 and it have half cargo of big trade ship that cost 100, even if you go put of free schooners they still cost low influence to spam. If you produce much of some product just send 4-5 shooner on same route, 4x schooner have 2x big ship space and it still cost less upkeep
So, Canned food sucks. What you should do though is build a cattle farm and provide the meat to your workers as lifestyle needs, it pays off ridiculously well in terms of profit. Always always always build a cattle farm and give the lifestyle needs to your worker class.
Festival Info: anno1800.fandom.com/wiki/Happiness#Festivals
Trade Route Guide: ua-cam.com/video/EvnlCoDdVbk/v-deo.html
Docklands Guide: ua-cam.com/video/dc1TITX2DHk/v-deo.html
These are literally the most helpful videos for a strategy game. Thank you so much for doing this series ☺️
For artisans I usually skip canned food all together and go for unlocking the town hall. Then get the 'Actor' - provides rum & canned food. And then for windows snag the 'Glass Maker' - trade union item - instead of glass the building used sand. Keeping in mind later on you will need glass for other production.
Yes that's very common for most people but I've explained several times that I'm not talking about specialists and items and ways to skip production chains right now. I'm going over the basics without complicating things. I'll be talking about items and specialists in a future episode.
No tinned Spam! 😈 What kind of new evil is this?
@@TakaUA-cam I could see a game challenge with original production chains. It would require much alcohol.
I have to force myself to not use actor.
@TakaUA-cam breaking all these up into separate parts for just separate buildings only confuses me more... or makes me need yo consider even more now and also watch through more. So, I'm only watching what I generally believe I need to, but wasting time on more of something else that could've been included in this. Sorry. So this comment helps me generally understand a good way of doing things where applicable. As well as the generics of the town hall for this stage.
Keep ‘em comin!!! I’ve been playing forever and I still always learn something from your videos.
Always lovely to watch. While I don't need guidance on Anno anymore after playing it for so long, I still appreciate your patience and calm way of explaining the game. I just love the way you build and love any series you make for the beauty of the build. :D
Glad you enjoy it!
Your channel is a rabbit hole for all ambitious Anno players. even the devs could learn from you about their game. :D thank you for that.
Glad you enjoy it!
Your tutorials have been a great help! I feel more confident about my city setups now, thanks to you
Dude you are awesome! The way you present information is perfect! Please don't stop making these amazing videos! 😄
That 3:40
Also, thank you very much for the time stamps/ labels in the video. Very helpful to navigate each guide.
just got it on sale and this series has been a lifesaver!
There is a specialist that you can find at Eli's that takes care of the Rum and Canned Food needs if you have a Variety Theater. I almost always use her mid game, and it saves me some production late game.
Yeap... I'm not really getting into specialists and all of that kind of stuff in this particular guide series. That's a whole other animal. I just mentioned the costume designer because she's super popular.
@@TakaUA-cam Always use her, in conjunction with other specialists.
Taka you are nailing it with this series, just fantastic work on your part - bravo!
Thank you!
Great guide man! I’ve already learned a few things from these videos. Best guide video series on UA-cam keep up the good work👍🏼
Great continual little tips to your main guide.👍 I had no idea about the impact of the brick/ paved roads.
This series is pure gold, I've been playing this game for over 130 hours now, finished the campaign, got pretty far in the new DLC regions and still can't get enough - and your video always provide something new I didn't know about (or didn't care for enough). One question though: buildings like marketplaces have an area effect, dark green and light green. I understand that light green means that it doesn't get full 100%. How much percent exactly it gets then? Following to this: do two light green AOEs sum up for one dark green? Like, have a look at you talking about the hospital: if you put two hospitals whose light green AOE overlap, does it mean that the building gets 100% coverage? Looking forward to solving this :)
Overlapping radius for public buildings do not strengthen each other. If you put two hospitals equal distance from the same point then they would still both have less coverage on the outer extremity of their radius even if they overlap.
Awesome tutorial again. Thanks a lot, looking forward to the next one!
m2
Also working conditions changes can be used to offset weird production ratios if used on correct elements of production chain.
Loving the series! getting alot of information from this! Keep it going please
Normally for those expeditions its definatly recommend to try and get the bonuses. However for the new world its not needed atall. I have purposly picked the worst options multiple times and never failed it. Instead u wanna load it up with construction materials to get a better building start. Mainly 2 slots of Timber and if u play Campaign 8-16 Steel beems to quickly grab 1 or 2 more islands. If u play Sandbox Isabella will give u a Clipper with some Timber and Steel beems so u dont have to bring over your own and u can swap that out for some Bricks instead or another load of Timber. This way u have enough construction material to get a very good start without having to build Timber production right away and u can instead focus on population and getting that Cotton and Rum production up and running.
More invaluable information, thanks once again. Looking forward particularly to Land of Lions episode.
After watching this, I no longer started artisans the same way XD, man this is some serious thinking out of the box
Thanks for this video. It was very well explained and will really help me in campaigns that I failed from money loss.
I wish I had known about charter routes sooner. In my first play through one of the NPCs declared war on me and my New World trade ship had to sail past their island so it was constantly being sunk. I resolved it by taking over his island which cost probably 1 million coin in the end.
Very nice video. Just started couple of days ago. Lots to learn!
Great series of guide videos you got there! Learned a lot. Btw. what is the map seed you use here? Thanks!
You're so good at math!! Thanks for this. Great tutorials.
Thanks for the help tutorial. It's helps greatly.
Wow I was wondering where all the champagne and cigars came from. Excellent.
I never build canned food chain, I wait til I find the item: "actor" it supplies all buildings around your townhall with canned food and rum.
As I explained early on this series, I was not covering items and specialists. These early videos in the guide are meant for understanding base mechanics of production chains and economic management. Items and specialists are another layer that I talk about later on. The actor is a well known item and one I talk about a lot in many videos... just wasn't the focus of what I wanted to talk about here.
just decided to pick this game back up yesterday. glad to see new content, perfect timing. good job
Great one Taka!!
Can't have enough of these videos. Thank you.
great advice and well structured! thanks
Thanks, best guide videos on youtube!
I have a large island in the old world and new worlds that are literally just farms and worker houses. They supply the whole regions crop needs.
You are the best dude. I just started tgis game 2 weeks ago and ive not been able to get past workers. The steel threw me off
Just build 1 cattle farm, 1 kitchen and 1 cannery. Turn up the production on the cattle and kitchen a little and turn down to production on the cannery. You quite likely already have the necessary extra iron ore. You just cut that $650 cost nearly in half.
1:40 nah, i always bring food, board, and steel, to claim island asap. never fail new world expedition before
Love your guides.
Thank you
✌️
Glad you like them!
You are a life saver. THANKS!!!
Favorite specialist at this level is the actor: Houses fulfilled by variety theatre are supplied with canned goods and rum. Means I can totally ignore the canned goods chain for a while which is super helpful. At the beginning of the game you can cap at 70 artisan houses (easily covered by 1 town hall) since that's how many are supplied by 1 sewing machine factory.
It's rng whether he pops up or not at elis... Nowhere near consistent enough to be usable.
good vid, I'm not an expert at this game by any means however I do know that new world expedition just to unlock it is I think near unfailable as I have sent a ship over before with no items lol
You should check your mods 😉 Spice it Up has a mod called Easy Seed Search that unlocks all regions from the start but breaks any questlines.
Lol I've failed the new world expedition on vanilla. I assure you it is very possible.
It's rare but I've heard of people doing it lol
great video, good information. I am close to the point of Artisan but I want to make sure Im very stable does it hurt me to hold off before moving up to artisan?
I like the videos, they make me less dumb :)
When a festival is underway that produces greater production such as you mention, will that boost appear in the stats where the producing sites are listed? For example, when I list my steel producers I do see any boost provided by a union hall item for those producers that are within range of the union hall.
Sir Taka let me know if this is a good idea or not but I'll have 8 Red pepper farms, cattle farms, and Artisinal Kitchen, 1 Iron mine, and 6 Cannery's, is that a good idea?
I'm sitting here wondering why you added so many things for rations, then you explained and I'm trying to pick my jaw up lol. I had no clue food could cover faith or anything else. I only thought it was people that did that.
This is great! I was wondering where all the champagne was coming from in the New World
I feel to get this this week, its on sale on ps5, didnt really know about it until now.
And i got into building management sim type games recently quite a bit.
Just too bad most gameplay related dlcs arent on console, and doesn't seem like they will bring them?
Probably will get the deluxe version, at least ill have 3 visual dlcs at a discount included, even if doesn't seem worth it that much idk..
It's the pedestrian zones, vibrant city and amusement dlcs for the price of 1 dlc added to the base game, not bad.
Thanks for your videos
As for the fur coats, it's cheaper and easier, IMHO, to exchange something for fur coats at the Docklands. I found that I am just better off that way.
Where can I find the info on farms to production ratios, for example, you mentioned 3 hops farms will support 2 breweries and another video you mentioned two wheat fields support 1 saw mill. Also, if the base game is different in ratios than the expanions, then I'll have to buy some of the expansions later. Do you have any expansions you recommend vs buying all of them?
I like the consideration of breakeven - can you 'remind' me how you know how many homes of a particular class you have? NVM: Looks like some simple math involved number of residents in a class/number per home.
Thanks! Your videos are great and very helpful, explaining game mechanics way better than the tutorial.
I have a more general question:
- Once I made it and unlocked 3k Engineers and Investors and the bank, I have an amazing economy that will then be boosted even more by the banks and I am supposed to be v e r y wealthy with huge income.
What is the point of the game then? Is it basically over at that point? Hopefully without spoilers could you please explain what the challenge is at that point?
The game is just about numbers... Once you eventually unlock everything and have a steady income and have built everything then you just keep building and expanding and rinse and repeat until you get bored.
Thank you!
For the New World I just like to go with timber. I think you cant actually fail the mission
Oh.... I have seen people fail it before! It can happen!
i just failed it. Brought soap, sausages, andsomething else i forget, and just had bad luck on every challenge. No items was my downfall cause morale started at 60%
10:14 or layte 2 casn facroty and 3 red resoesr part
I know this video is older, but for newer people in the game, the AI can and will take crown falls before you. I had this happen in co-op and the admiral already had the island settled since we took so long to do the expedition. Great info otherwise!!
No that only happens in multiplayer.. not in singleplayer.
Hey there! Good series, nice paced talking and feeding info... and a great voice to listen to! Buuuut... Why arent you taking steel and wood on your expedition into the new world? You almost cant fail this one and this way you got some more island to take...
You get enough steel and wood to take multiple islands already with the ship given to you. Also, with my typical advice on steel, you don't have a steelworks built and buying it from Archie. So you may not have a lot. It only takes a couple of minutes to reach the New World once unlocked so I sending ship with more mats soon after isn't a huge deal.
Pigs instead of Goulash item/person! No fertilities needed, no cattle, no goulash factory, just pig farms and iron mine. Waay cheaper, easier and lower workforce... It's awesome.
Also. The wool-instead-of-cotton lady. You can get fur coats, and therefore Engineers *without* going to the New World first. If you then get the 'produces sombreros also' item for all your cloth industries on the same Island, you can forego that entire chain as soon as you *do* settle the New World, without taking up expensive build room. Eventually you will need cotton.... for something, I forget what for.
Edit: Oh, you mention that.
Hi I am struggling so much. The sand mine is just not in the coastal buildings menu. I even tried several other islands but it’s just not there. 😭 does anyone know what I am doing wrong? I tried to google it so much but found nothing
in multiplayer games we are always competing to buy steel at the trader, so you are forced to get the steel bar production up and running, do you have any tips for these circumstances?
Just a comment for the algo and to say thanks for that ❤️
your game is looking so good! what graphics settings do you use?
I play on ultra settings with shadows and visual feedback turned down to medium.
@@TakaUA-cam nice! 1440p or 1080?
I play in 1440 but I only record in 1080.. 1440 takes up almost triple the amount of space and takes three times as long to render lol
@@TakaUA-cam thanks! Great video!
I have a question. How stable is the game right now? I want to start a new game, but I heard that the game have some issues right now. Something about the lumberjack hut, the pearl farm and the dockland prices. Are there any bigger problem in the game right now thats prevents a normal playtrough? I have all the DLCs and every vanity stuff. The tutorials are great, keep it up, thanks!
You should be fine to start a new game... there are workarounds for most of the bugs at the moment.
@@TakaUA-cam Thank you!
haven't played to that point yet, but are charter routes affected by declaration of war?
i.e. will the opponent shoot down the charter route ships?
I have just one question about the heavy industries, i e furnaces and steelworks. When do you build them and where do you place them?
You can build them whenever you want... I'm currently in investors on the guide and I still have not built a single steel works and have plenty in storage. When you get to investors, Archie will start supplying six per minute of steel beams. That's a fair amount!
I like to buy the specialist from Eli that gives steel beams from brick factory and concrete factory.
@@TakaUA-cam I'm on console...was on 4th try first two bankrupt,3rd I went sandbox to learn,which I did and it's a solid 3rd game...but then comfortable I started 4th in campaign and got Brite Sands even made it to Investors...making 20K+ income....But two things I didn't anticipate was AI grabbing best resource islands and Sir Archibalds harbor was destroyed during epic sea battle,without him late game sucks...Started my 5th...I'm solid all around just need 2 more ships for epic battle....I'm keeping 3 frigates in Blakes Harbor...in total I have 5 OW and 5 NW islands grabbing the best resources before AI.....Your guides ROCK!.......update Sir Archibald Blake didn't get attacked this time....
I restarted and im swimming in money now i know. Build 3 ship yards asap. 2 for selling 💩 one to build the attack force. I just wish we had way more class of ships.
There are steam and airships
Also, sewing machines vs canned goods...you already have the steel and wood being used for other production chains, so you aren't spending "700" for sewing machines...you're just piggy-backing on pre-existing chains and inserting a minor modification.
Question: Why don’t you take all of your production buildings to one side of the island and keep a big area just for your residence. For example in this video you said I need to make another hospital because some of my residents are on the other side. Why didn’t you build all the farms and production buildings to somewhere else and keep that area free for all of your houses?
It's called playstyles... There's a lot of different ways to play the game and build your cities. I like having mine look more "realistic" and mixed in instead of treating the game like a spreadsheet trying to optimize everything.
@@TakaUA-cam just started my 4th restart / play through, only ever got to around 3k total pop, workers and farmers. Decided to take my time and not worry about meta or most optimal set ups, made everything look realistic and nice, spread out too now I realised production chains can operate independently if next to a warehouse.. I've gotta say that playing it this way is far more satisfying than trying to min max. I'm doing a bit of roleplay and over producing clothes to sell and somehow with this laid back approach I'm now on around 1000 farmers and workers each and turning a decent profit whilst also getting to admire my realistic looking islands!
Will the charter ships get attacked by other players/AI?
Whien you discuss various regions don't forget to mention what the conditions for AI going there are :)
That would take up a lot of time in the video and I already have a full overview for that.
@@TakaUA-cam Yeah, I know you do. So maybe just mention that video :) Good series btw.
I'll mention it at the start of the next part of the series.
About the islands (all worlds): Should I be greedy and get all islands possible or only focus on certains islands based on their resources ?!
Islands cost influence.
Don't you get a additional bonus if you put 50 piece of the items for expedition?
Yes but for the scripted expeditions like New World it doesn't really matter.. it's almost impossible to fail.
Tooltip in expedition screen says that the bonus for certain goods is triggered if you take 50t but you have taken less than that. Does it mean that during the expedition event instead of full percentage bonus for certain good, 10% for example, you will get less than that or nothing at all?
If you HAVE 50 then always take 50 to get the full boost effect, but if you only have some then some is better than nothing.
I've noticed that if you have less than 50, the effect bonus is lower. Like I bring Champagne for food/diplomacy. For 50T I get something like 30 diplomacy, but after the first event, I spend some on rations, so on the second event a diplomacy check will only give me 28, for example
got 1.1 million population and 10 million net income, 8.92 million of 13 million my expenses are royal taxes. I only have skyscrapers on crown falls and it cuts down my island income to half. My company is investor main and if I choosen to be scholar main I couldn't have a positive balance I think
I mean obviously... Scholars don't pay income. You have to have a population that pays taxes to support maintenance costs and other expenses.
Dang, I didnt realize Canned food was that much taxing on economy early on.
I wonder if they will fix it
It's not broken... Nothing to fix. It was meant as a way to force the player to understand production costs versus income but it wasn't very clear really.
can u upgrade to artisans without doing any expeditions ?
Yes by getting the Costume Designer from Eli.. so you don't need cotton.
Just a tip, you're having way too few homes. Just spam them. Have thousands of pop ! Easy income. Trade away everything but leave a small stockpile. Expand faster, send all your goods to one island and distribute it from there. At your stage i have 10k+ income easily
I think you missed the point of the video... It's a tutorial series just showing how to play the game. I'm not trying to max everything. I'm aware of how you can spam house but that's not the point of what I'm doing here
The AI can settle crown falls before you even unlock the expedition.
Not in single player or unmodded
@@TakaUA-cam Didn't know it was multiplayer exclusive, thanks for the info!
Is there a way to get rid of snow & Santa??, Thanks.
The snow goes away on its own after a few minutes and I believe it ends totally on the 6th
@@TakaUA-cam thanks, I can't wait!!!
so, canned food is why i always fuck up my entire economy
I just started this game and I already restarted the campaign once. Im on my second one and I have 7000 population and just unlocked artisans and I'm late to the new world cause I haven't bothered with it. I'm playing this all wrong haha
I'd recommend playing 2 games at once, the first where you only play with Easy AIs so you can tell them not to settle somewhere (and they also won't unlock new areas you haven't been to yet) so you can just play around at your own speed and test things out, etc. And then another game where you kinda be more ofa try hard and play with harder AIs. Though this is with sandbox mode, the campaign is just sandbox with more objectives and story;They're fairly similiar.
Does not really matter especially with new DLC such as docklands. I played through campaign and started building skyscrapers on Dirchwood before even going to new world. You can trade in things you need using docklands only thing that will bottleneck you is oil but if only build one or 2 power plants and use specialist from Eli for oil also it not that much of problem
@@adriansmith5241 docklands is not fun imo.
22:21 UM WTF IS THAT SANATA SLIDING DOWN THE MOUNTAIN????
LOLOL sure looks like it!! That would be Santa flying over a mountain though! Happens at Christmas
I think charter routes are completely useless. It shouldve had a white flag on it and free from the diplomatic relations.
They cost more, doesn’t bring any visuals, doesn’t bring extra benefits such as being fast, having more capacity, or protected from attacks.
Shooners are fast to build, super cheap, so instead of charter routes go with the trade routes.
The Shipyard costs 10.000 cash to build though, that's quite a lot earlygame.
It is very useful for example with 25.000 starting cash, Harbour + Flagship start.
You can settle another island (ideally, but this does depend on your settings one that enables you to make Beer, possibly even Canned Food and Fur Coats) with the materials on your ship, order 1 to 3 charter routes to cross-supply your islands while you do quests to earn some money with the Flagship.
But once you can build your own ships (or have money to buy ships from traders), they seem rather useless to me outside of reacting quickly to an emergency.
Having an actual white flag so you could safely transport your goods across dangerous territory would make them useful.
But without a white flag it only has the benefit of not costing you materials to rebuild it in case it gets sunk.
But the downside of being so slow and low HP that it will almost certainly be sunk.
Hmmh. I think you did your calculations a bit wrong there. You need 93 artisans not 93 artisan homes to break even with canned goods. The profit displayed is per individual artisan. You already had over 100 artisans. 93 artisan houses are truck loads of artisans who would require multiple canned goods factories to supply their needs.
What i dont like about canned goods production early on is the fact it requires quite a bit of artisans to opperate. Easyest way to solve that is town hall and individual in it that provides them canned goods or if you dont like or havent bothered setting up you town halls then theres a chef for trade union that drastically shortens the canned good production line. You only need iron and pigs for cannery to operate.
No I am sorry but that is entirely wrong. Income calculations are per house not per population. This was confirmed almost 3 years ago when the game launched and it is explained in detail on the Wiki If you don't believe me.
Also yet again I have to explain myself that I am not going over or using specialists and items in this guide at the moment. I am well aware of Michel. However I have not gotten to the optimization part of the guides which I will be covering later on. It is a disservice to new players to negate the entire concept of production chains and how everything works by just telling them to use specialists and ignore everything.
@@TakaUA-cam You get 30 artisans in 1 house. Multiply that to 93. Thats 2790 artisans. That amount of artisans requires more than 1 cannery while at the same time it is supposed to be break even point for the cannery? Im afraid you will never break even in that case!
From what i understand is that population is somewhat linked to the mix. Because at 93 artisan houses you need minimum of 2 canneries to provide the need and at that point you are already running with a loss. It is not the case however as statistic panel shows you are gaining profit so go figure.
@@rockmcdwayne1710 1 cannery 100 coins, 2 artisanal kitchens 200 coins, 1 iron mine 50 coins, 2 cattle farms 100 coins, 2 red pepper farms 200 coins = 650 coins maintenance for the chain. 7 coins income per artisan home for supplying canned goods. 650 divided by 7 is 92 and some change.,.. round up to 93. 93 is the number of homes needed to supply enough income to cover the cost. 2790 artisans can be supplied by 2 canneries.. so add another 350 onto the cost of 650 and it is now 1000 maintenance. It keeps going yes... I apologize I was not explicit in stating that it would not be enough canneries any longer. That is my fault. The canned food chain does NOT break even at all until you have 6 canneries supplying 11,700 artisans... and then it is only 1.03 income to ever 1 coin spent.
@@TakaUA-cam I get what you are saying but, if you have noticed, increasing number of people in each house will also increase taxes of said house. Whats the deal with that?
Really sad to discover I can’t get any of these DLCs on console
would replace bread with fish
Map type?
Map info is in Discord
Dont be lazy, just build schooner why would you pay 50 maintanance on charter route and it give you schooner. Dont be lazy guys 🤣 And schooner is best trading ship it cost only 15 and it have half cargo of big trade ship that cost 100, even if you go put of free schooners they still cost low influence to spam. If you produce much of some product just send 4-5 shooner on same route, 4x schooner have 2x big ship space and it still cost less upkeep
So,
Canned food sucks. What you should do though is build a cattle farm and provide the meat to your workers as lifestyle needs, it pays off ridiculously well in terms of profit. Always always always build a cattle farm and give the lifestyle needs to your worker class.
I've never seen it snow in my game :(
It only snows at Christmas
Comment for the algorithm.
Haha yeah canned food really sux😊
en-suhn.
Artisans or as I call it the level of Doom :(
We'll get you through it!