This comment is for those who have an issue with seeing the texture of the TyCache like I did, because once cached, the material override is not applied to the particles. This is due to the fact that it doesn't work with GPU instancing so you can disable this option or "ignore UVW overrides" in Tycache modify -> display pannel. Took quite some time to solve this isssue lol
FXManiac thank you for this tutorial. Do you mind if I ask your system specs? I have a pretty beefy system (64 threads, 64gb ram, RTX 3090) and your sample scene took almost an hour to calculate in tyflow. Even a rough idea of how long this takes on your system would help. Debating if i need to update to TYflow Pro. But I do have the last Multi threaded Beta version. What version are you using for this tutorial?
Thanks , my system is actually pretty old , Ryzen 7 2700x , 16 GB RAM , actually the scene is a bit heavy but as per your configuration it must not take that long , and for the Tyflow version I'm still using the beta version but if you can upgrade to Tyflow pro it would definitely be faster
you should the select the plane containing the texture in the surface force operator, and the adjust the texture settings as mentioned in the tutorial, sorry for the late reply
Great tutorial, how do you make the spheres to not intersect each other? when I follow the steps all the spheres have no collision and just intersect each other :(
@@fxmaniac2839 thanks for the quick response, I did use particle physics operator just like you showed but the spheres still intersect... maybe it has something to do with my scene unit setup? when I added physX shape it seemed to work fine, although it makes the simulation much heavier
This comment is for those who have an issue with seeing the texture of the TyCache like I did, because once cached, the material override is not applied to the particles. This is due to the fact that it doesn't work with GPU instancing so you can disable this option or "ignore UVW overrides" in Tycache modify -> display pannel. Took quite some time to solve this isssue lol
Thanks for the tip ☺️
thk
Cool stuff like always
FXManiac thank you for this tutorial. Do you mind if I ask your system specs? I have a pretty beefy system (64 threads, 64gb ram, RTX 3090) and your sample scene took almost an hour to calculate in tyflow. Even a rough idea of how long this takes on your system would help. Debating if i need to update to TYflow Pro. But I do have the last Multi threaded Beta version. What version are you using for this tutorial?
Thanks , my system is actually pretty old , Ryzen 7 2700x , 16 GB RAM , actually the scene is a bit heavy but as per your configuration it must not take that long , and for the Tyflow version I'm still using the beta version but if you can upgrade to Tyflow pro it would definitely be faster
@@johnny_blz - That's pretty much my experience. I've used a 3090 and a 4080 Tyflow Pro seems to perform similar or worse than the Free/Beta..
Where do you exactly put the noise texture you used in your flow, like where exactly should I drag and drop the texture.
you should the select the plane containing the texture in the surface force operator, and the adjust the texture settings as mentioned in the tutorial, sorry for the late reply
@@fxmaniac2839 thank you!!
Heyman can you explain how the texture drives the waves in more detail?
It works by using the black and white colors to drive the movement of particles, you can try different texture types to see it better.
Sir can you make maya fluid fx tutorials
I have done some maya dynamics and fluids tutorial, but will more too.
Thanks!
Great tutorial, how do you make the spheres to not intersect each other? when I follow the steps all the spheres have no collision and just intersect each other :(
Thanks ! It's mentioned in the tutorial , you should use a particle physics operator !
@@fxmaniac2839 thanks for the quick response, I did use particle physics operator just like you showed but the spheres still intersect... maybe it has something to do with my scene unit setup? when I added physX shape it seemed to work fine, although it makes the simulation much heavier
@@penguinsdude just play around the the particle physics parameters , physyx shape is not intended to use in these scenarios
You can also download the project files from my patreon page for free and check the settings
@@fxmaniac2839 thanks :)