Looking forward to the game! You have probably already discovered that heat auras work differently in 6 - they spread out wider instead of overlapping like they used to.
I was so excited when I saw that the Muspel giants were getting their own faction. Over all I really like the nation though I think that their baseline sacreds are a little over stated and I wish they had more distinct sprite model then their cold brethren. Excitied to see how this plays out for you itsmu, GL & as always HF.
Those paths don't let your pretender move. Almost certainly, your dad built them for forging and breaking into non-national paths: - Glamour 3, earth 2 lets you make gnomes, which are E2 N2 G2 mages. Nature break w/o boosters and can make them. - Your national cross paths let you forge a misc fire booster. With that, you can also forge staff of elemental mastery. - You can roll air 3 on cap only mage, which can be given staff of elemental mastery to forge air hat, which opens up elemental queens or just forging staff of storms to block T1 flyers. - You have every other path on national mages. Astral will be a bit low, so you're not going to be a powerhouse there. Although you can still get S2, boost to S3 with helmet, and blow up any attempts to mind hunt your stuff and cast anything but the biggest astral spells in combat w/o communion, so you're not awful even then. Considering this spread also gives you a reasonable bless, it seems it was well thought out for both early and late game, should your game make it there.
I am so hyped! I've been on a massive binge, watching all your dominions content and now it's finally time for the new era! Best of luck in the game (provided it isn't finished yet) and I hope you have as much fun playing the game as I have following your content! :D
21:57 I managed to pause at the right moment. hehe Will be fun following a new game again. Good Luck I think it's a long time since you didn't have any luck scales at all, isn't it?
funny you should say that because unfortunately there was a lobby bug and the game started with 45 site frequency instead of 65 despite having default settings.
I had fun with this nation, the fire giants are amazing but I had little money for anything for the first year. Income is really hard to come by with this nation. And those nice research boosters? Some of them got pushed up a tier in construction, so aside from owl quils it's actually kind of difficult to get any decent research base going. Your mages are expensive, so much so that i've sometimes been forced to choose between building melee units or mages. It's not a straightforward decision. I took a meme bless of flight on my fire giants which does make them incredible. But tbh they don't really even need flight, they're so damn tanky even without regen bless. As for a pretender I personally dislike imprisoned pretenders for Giant nations unless you go hard in scales. With the changes to dom 6 that's even more difficult. I actually think an awake researcher or Dormant one isn't a terrible idea. When my God came online his research boost actually made a huge difference to unlocking key spells for my mages to start getting stuck into combat properly. I suspect having an awake god would give an extra kick toward site searching and expansion into tricky provinces. The tougher indies in this version also warrant a slightly more measured approach, Fire giants kind of make it a non-issue but I did find myself being a bit more conservative compared to dominions 5. I haven't played around with their national summons yet but they seem interesting. I've had some good success using their regular giants for expansion as well, they are giants after all. I'm tempted to try a recuperation or regen bless tbh, it's a natural choice for tanky sacreds and works well for mages too. Anyways I hope you have fun.
Will say that you don't actually need to get cold scales at all - you'll suffer -10% income with e.g. neutral scales, but your out of cap guys don't actually take any penalties from being in warmer provinces, so you've got a few options imo? I'm still new to the game but from discussions I've had, cold scales will screw over opponents trying to move through your lands while you can enjoy cold move on everyone, but your muspel guys won't be as great fighting inside your dominion, neutral scales means no defensive benefit and less money but no downsides from fire power, and positive heat (which imo is a step too far) buffs your sacreds while hurting your income and the rest of your army just kinda shrugs. It's also interesting how it seems like the meta is for opponents dumping their heat scales to pay for things, and to avoid annoyance of snow the dumping is in the hot direction rather than cold, so you kinda get buffed giants when you're out fighting by default (and with how expensive everything is, I found in my test game that getting enough temples to push your dominion into opponents' lands is hard, though again I'm still new and couple just be doing it wrong) so long as you're on the offensive. IMO the nation works much better using both halves than something like Ragha where you're encouraged to commit hard, here it's a gentle sliding scale where you could argue for most positions for temperature scales and be reasonably justified. Anyways, curious to see where this series goes! Learning this game beyond the basics has been a tad rough, so more focused videos like this series seems to be are very much appreciated.
I think you really didn't need true sight because you have the AOE on the swords, but I guess it makes your regular dudes slightly better. I have a hard time seeing this bless being better than a regen/cold res bless
I'm not surprised that Mu's dad is a skilled Dominions player as well. Like father, like son.
"Death is always a pretty good path." -Mu, 2024
I can say this with great confidence, I have been on the path to death for all of my life.
"Fire and death are always good"
Mu-spelheim
Thanks 'My Dad'!
Thoroughly enjoyed the fridge. Well wishes for the game, and hope the map generator smiles upon you.
OMG It's happening, Mu on Dom 6 HYPE!
Muspel Godes seem like they'd be ok researchers since they're sacred and fairly cheap, halved upkeep is quite nice
"Cool Intro Intro" was not a lie, that really is pretty cool.
Hell yes, Mu on Dom 6 boys! And to start it off with Mu-faced giants is the best start it could have!
Looking forward to the game! You have probably already discovered that heat auras work differently in 6 - they spread out wider instead of overlapping like they used to.
I was so excited when I saw that the Muspel giants were getting their own faction. Over all I really like the nation though I think that their baseline sacreds are a little over stated and I wish they had more distinct sprite model then their cold brethren. Excitied to see how this plays out for you itsmu, GL & as always HF.
the only dominions streamer with a pelheim!
Good to see Mu in the Dominions saddle again.
I literally cant believe ive been playing this game for 10 years.
9:08 And we all know how Mu feels about Large Gentlemen
ua-cam.com/play/PLrKYJEsJepoOffVORFwIZRUlmJ9_7VqlP.html
Those Mu-spellheim giants look horrifying lol.
Those paths don't let your pretender move. Almost certainly, your dad built them for forging and breaking into non-national paths:
- Glamour 3, earth 2 lets you make gnomes, which are E2 N2 G2 mages. Nature break w/o boosters and can make them.
- Your national cross paths let you forge a misc fire booster. With that, you can also forge staff of elemental mastery.
- You can roll air 3 on cap only mage, which can be given staff of elemental mastery to forge air hat, which opens up elemental queens or just forging staff of storms to block T1 flyers.
- You have every other path on national mages.
Astral will be a bit low, so you're not going to be a powerhouse there. Although you can still get S2, boost to S3 with helmet, and blow up any attempts to mind hunt your stuff and cast anything but the biggest astral spells in combat w/o communion, so you're not awful even then. Considering this spread also gives you a reasonable bless, it seems it was well thought out for both early and late game, should your game make it there.
Can't wait to see Mu's pals cast Mu spells.
Just got into dominions, this multiplayer content is epic :) great video style very watchable!
I am so hyped! I've been on a massive binge, watching all your dominions content and now it's finally time for the new era! Best of luck in the game (provided it isn't finished yet) and I hope you have as much fun playing the game as I have following your content! :D
... wait, are the visuals we're seeing actually in this game? Oh my god.
EXCITED!
ENGAGEMENT FOR THE ENGAGEMENT GOD
21:57 I managed to pause at the right moment. hehe
Will be fun following a new game again. Good Luck
I think it's a long time since you didn't have any luck scales at all, isn't it?
possibly, Luck was a better scale with the balance mod we used in Dom5.
woot!
YESSS
i was really searching for some channel thath makes shorter dominion 6 videos
Bloodhunting also scales with magic site chance, which is higher in EA, so it might not be too bad?
funny you should say that because unfortunately there was a lobby bug and the game started with 45 site frequency instead of 65 despite having default settings.
let's goooooo
I had fun with this nation, the fire giants are amazing but I had little money for anything for the first year. Income is really hard to come by with this nation.
And those nice research boosters? Some of them got pushed up a tier in construction, so aside from owl quils it's actually kind of difficult to get any decent research base going. Your mages are expensive, so much so that i've sometimes been forced to choose between building melee units or mages. It's not a straightforward decision.
I took a meme bless of flight on my fire giants which does make them incredible. But tbh they don't really even need flight, they're so damn tanky even without regen bless.
As for a pretender I personally dislike imprisoned pretenders for Giant nations unless you go hard in scales. With the changes to dom 6 that's even more difficult. I actually think an awake researcher or Dormant one isn't a terrible idea. When my God came online his research boost actually made a huge difference to unlocking key spells for my mages to start getting stuck into combat properly. I suspect having an awake god would give an extra kick toward site searching and expansion into tricky provinces.
The tougher indies in this version also warrant a slightly more measured approach, Fire giants kind of make it a non-issue but I did find myself being a bit more conservative compared to dominions 5.
I haven't played around with their national summons yet but they seem interesting. I've had some good success using their regular giants for expansion as well, they are giants after all. I'm tempted to try a recuperation or regen bless tbh, it's a natural choice for tanky sacreds and works well for mages too.
Anyways I hope you have fun.
Will say that you don't actually need to get cold scales at all - you'll suffer -10% income with e.g. neutral scales, but your out of cap guys don't actually take any penalties from being in warmer provinces, so you've got a few options imo? I'm still new to the game but from discussions I've had, cold scales will screw over opponents trying to move through your lands while you can enjoy cold move on everyone, but your muspel guys won't be as great fighting inside your dominion, neutral scales means no defensive benefit and less money but no downsides from fire power, and positive heat (which imo is a step too far) buffs your sacreds while hurting your income and the rest of your army just kinda shrugs. It's also interesting how it seems like the meta is for opponents dumping their heat scales to pay for things, and to avoid annoyance of snow the dumping is in the hot direction rather than cold, so you kinda get buffed giants when you're out fighting by default (and with how expensive everything is, I found in my test game that getting enough temples to push your dominion into opponents' lands is hard, though again I'm still new and couple just be doing it wrong) so long as you're on the offensive. IMO the nation works much better using both halves than something like Ragha where you're encouraged to commit hard, here it's a gentle sliding scale where you could argue for most positions for temperature scales and be reasonably justified.
Anyways, curious to see where this series goes! Learning this game beyond the basics has been a tad rough, so more focused videos like this series seems to be are very much appreciated.
Noice
I haven't even looked at your Pelheim in the pretender screen even tho the game has been out for 4 weeks 😬
😓
UA-cam stuff!
I think you really didn't need true sight because you have the AOE on the swords, but I guess it makes your regular dudes slightly better. I have a hard time seeing this bless being better than a regen/cold res bless
only the commander has the aoe sword.
itsmusp
lfg
thanks so much!
I don't get the point of this nation.
It's just Niefelheim with some teeny tiny changes.
The point is that it's been teased for like 15 years that it was being developed for an update soon. Illwinter finally delivered.
EPIC INTRO 😆