LOTS OF GUNS. 🤯🔫 From the Depths Battleship Diary 2 (Part 2)

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  • Опубліковано 30 вер 2024
  • Gun gun is fun fun.
    Gmodism's Davidos: • Super-Battleship Build...
    Second Channel! / @borderrrr
    Channel Membership: / @borderwise12
    BorderWise Twitch: / borderwise
    BorderWise Twitter: / borderwiseweta
    BorderWise Patreon: / borderwise
    Outro Music: Different Heaven: OMG: • Different Heaven - OMG...
    Other music used:
    Clocks Set - Silent Partner
    Falling in Slow Motion - RKVC
    Letter Box - Tell The Angels
    Midnight North - Slow Times Over Here
    Scissor Vision - Letter Box
    Silent Partner - Don't Look
    The 126ers - Windows Rolled Down
    Topher Mohr and Alex Elena - Giant Leap
    Underbelly - Leave It Alone
    Unicorn Heads - Sunshine on Sand
    From the Depths on Steam: store.steampow...
    I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
    #FromTheDepths #Battleship

КОМЕНТАРІ • 39

  • @Cobrax_x
    @Cobrax_x 3 місяці тому +7

    Might be more vulnerable than the drakenslang against crams and slow aps, given how tall it is

  • @shawnreed343
    @shawnreed343 3 місяці тому +5

    Hey there Borderwise. Just thinking- my own general go-to CIWs shell tends to be: HH, stab fin, HE body, stab fin, base bleeder, gunpowder out to 20. As long as the center of the munition is within the HE radius- so CRAM, small missiles, medium missiles usually... that bit of HE ends up making each shell worth more damage overall than straight kinetic (which compounds a lot with the high fire rates). And it's not enough HE damage to chain react in the clip. That said, it would end up a different clip to cooler ratio than yours and that might throw everything off. Still, I wanted to pass it along as a really good 'kinetic' CIWs shell. Though the HE won't work against some large and most huge missiles. It's just something that might be of interest for you in experimenting with to determine what you like better.

    • @BorderWise12
      @BorderWise12  3 місяці тому +1

      Cheers! I might give that a go, thanks!

  • @adamkraken1799
    @adamkraken1799 3 місяці тому +4

    The turret necks… my armour ocd… oh god

  • @ameerkhan3257
    @ameerkhan3257 3 місяці тому +3

    I think that 8 meter guns have the potential to be the strongest railgun shell. You get a super penatrator that also packs a good payload. Armor is useless. Ive noticed that smaller shells dont do that as well. 400mm seems to be around the sweet spot. I did the math a while back. I'm going to do it again in a few weeks when I make my giant battleship.

  • @dhuwy8665
    @dhuwy8665 3 місяці тому +4

    We could name this big risky thing the Riskantslang:)

    • @BorderWise12
      @BorderWise12  3 місяці тому +3

      Oooh, don't let me forget that one, please! :D

  • @GMODISM
    @GMODISM 3 місяці тому +3

    Nice! Didn't know until now you where working on something BIG, well awesome, will be fun to see how it unfolds, and cool the Davidos finally made you wanna build something big! also, looking at those wells... APHEAT vulnerability?

    • @BorderWise12
      @BorderWise12  3 місяці тому +1

      Cheers! It's not going to be anywhere close to the Davidos in size, though.
      And yes, I might want to stick an extra air gap in there. 😆👍

    • @humon-le3mh
      @humon-le3mh 3 місяці тому

      the Davidos is bigger than i fought

  • @dembones9275
    @dembones9275 3 місяці тому +2

    i think it needs more freeboard and less barbette
    like their is literally more barbette then actual hull on your metal canoe

  • @ethandye8764
    @ethandye8764 3 місяці тому +2

    i really like aps frag shells with 1 or 2 frag units and 2-3 incindiary bits with a time det fuze to explode afew meters before the target, the frags help the fire break blocks and spread it seems!

  • @danieldeak9141
    @danieldeak9141 3 місяці тому +1

    hmmm. thoose turret wells look interesting. but they house some big ass guns so i like them haha

  • @NearQuasar
    @NearQuasar 3 місяці тому +1

    I have a name proposal: Reenslang which means “Rain snake” because of the torrent of shells.

    • @BorderWise12
      @BorderWise12  3 місяці тому +1

      Ooooh, that's good! Going to have to keep that one in mind, cheers!

  • @Paytrolah
    @Paytrolah 3 місяці тому +1

    Very fun to listen to this in the background, ty.

  • @carlborg8023
    @carlborg8023 3 місяці тому +3

    The turret lettering you are thinking of is probably the British system from the first world war. Front turrets are "A", "B", "C". etc. (usually only A and B). Aft turrets are "X","Y", "Z". (if one has more than three one would have to start before "X". but again, usually only two turrets here.) And amidships turrets are "P", "Q", etc.
    Mind, this is for dreadnought "all big gun" style ships with a uniform main battery. Your first and last five turrets would probably be counted separately. So something like. "tertiary A,B,C. Secondary A,B. Primary A,B,C,X,Y,Z. Secondary X,Y. Tertiary X,Y,Z. There is no clear break with a separate amidships battery so "P", and "Q", are unused.
    You can of course, do it however you want.

    • @BorderWise12
      @BorderWise12  3 місяці тому +3

      Cheers! I think I'll just give them numbers from fore to aft, since I can't remember the alphabet without singing the darn song. XD

    • @leopardspheel3638
      @leopardspheel3638 3 місяці тому +1

      I usually name turrets based off location and then number them accordingly
      ex. Main Battery 1 or Bow Turret 1
      For secondaries I will also add in things like the side it's on and if it's more forward or backwards along the deck.
      ex. Secondary 1 Starboard or simply FR Secondary
      It's easier to think about it in numbers, simply front to back 1 2 3 4 5 etc. That, and grouping can be a little easier depending on how you want to organize it. Letter system gives a little more information on the positioning of any one turret over the numbers so it's up to yall how you want to organize your names.

  • @humon-le3mh
    @humon-le3mh 3 місяці тому +1

    i can't be on the stream

  • @cheezebagz729
    @cheezebagz729 3 місяці тому +1

    37mm gang on top

  • @jannikheidemann3805
    @jannikheidemann3805 3 місяці тому +1

    42:27 Your non-discarding sabot frag sandblaster does not have supercavitation bases.
    Edit: Kudos, you noticed!

  • @teijanelm4682
    @teijanelm4682 3 місяці тому

    You could make the ship alloy top and heavy armored brick as "Counterweight" and engine

  • @SunShine214_2
    @SunShine214_2 3 місяці тому

    Using thrusters for stability might work, general pids work nicely for this

  • @BattleDroid-sd4rp
    @BattleDroid-sd4rp 3 місяці тому

    why is it so tall its cursed. if the hull ain't buf enough for the gun dont do it. gross. inefficent. inherently unstable. impossible to armor

  • @NearQuasar
    @NearQuasar 3 місяці тому +1

    The American Croissant

  • @joonalehtinen5462
    @joonalehtinen5462 3 місяці тому

    Why would you have armour on all sides of those 7x7 ciws turrets. Most of the time you'll be facing one actually scary enemy at the time and in the unlikely case they'll actually get shot from behind, protecting against that is way less useful than increasing the firerate or even better, front armor of the turrets. (Move the whole firing machinery back a block) you'll have about the same amount of armour but way stronger turret. You can make them prefer to face the bigger enemies or even with some clever rulesets, have it face the munition coming close to the specific turret. A better ship for completely free.
    Edit: oh and please do the same for the main guns, maybe even switch the plain metal blocks for more of a frontsider armour and use 1m ha or metal wedges backed by metal. This will considerably help with heat and hesh (also listen to GMODISM and add the extra airgap to help your survivability even further)
    ALSO, I use beltfed ciws turrets where I can, so consider having at least two of those 7x7 turrets be beltfed and you can even have all of them if you mess with the rulesets to have them a bit more staggered in their reloading phases.
    As an extra trick, you can move back the "inside neck" and firing pieces to have more armour in the front. You'll also protect a longer portion of your barrels with the turret cap.

    • @BorderWise12
      @BorderWise12  3 місяці тому

      You 'ain't wrong. In this case though, I have my reasons:
      - This is meant to be a glass cannon, so I'm trying not to go too nuts on the armor.
      - Armor on all sides actually helps prevent the massive health loss that happens when the turret cap falls off. I've seen that happen plenty of times.
      - She's already really op heavy. Massively armoring the turrets (especially just one side) will make her roll issues even worse.
      - The large CIWS I prefer to keep non-belt-fed because I want them to have a steady rate of fire and not have down-time at all.
      - I could probably move the firing pieces back a bit. That's probably worth doing, yes. 👍

  • @leopardspheel3638
    @leopardspheel3638 3 місяці тому

    I have a question;
    Why did you go with this design over a more standard hull? It seems unstable and it is INSANELY frail for the cost. As much as I love putting two many guns with unintelligent building on my array of incompletely projects, this seems like a really weird design choice.
    Also a recomendation, although it's a bit late into the building for it, I found the extremely rapid fire kinetic rounds at 150-250mm will literally MELT things. It's also fun to watch 👍

    • @BorderWise12
      @BorderWise12  3 місяці тому

      It's a good point, this hull is very unorthodox and very risky. This is largely just to see firsthand if I can possibly get away with something like this.
      And yes, medium-size kinetics make for spectacular block confetti. :D

    • @leopardspheel3638
      @leopardspheel3638 3 місяці тому

      @BorderWise12 If we want super fun block confetti, burst plasma is top tier!
      I thought it over when I came back to reply, and the design has some perks. At its cost, it'll obliterate anything similarly priced with such nasty aps. As you said, risky but fun

  • @heldaneurbanus5135
    @heldaneurbanus5135 3 місяці тому

    @BorderWise Hi! I'm loving your content! Only very recently started FTD and I learned a lot already. One thing I can't seem to get working is using an ACB to fire a weapon (missile launcher in this case) without using a local weapon controller. I need to use the whole shebang - missile controller, local weapon controller, connection to AI... and the ACB for the specific effect I need (auto-launching radar buoys on a 1 min interval). I have seen this done in an old video without needing a local weapon controller What am I missing?

    • @BorderWise12
      @BorderWise12  3 місяці тому +2

      Hi! Make sure the ACB is either close enough to the missile controller to actually control it, or use the Shift+N block naming function to allow the ACB to control the missile controller from anywhere.
      I believe I cover how to do that here: ua-cam.com/video/_laRKqLySfA/v-deo.htmlsi=ofJROuG55BYWy5lG

    • @heldaneurbanus5135
      @heldaneurbanus5135 3 місяці тому +1

      @@BorderWise12 Forgot to mention I did that :) I will double check it was the missile controller and not the local weapon controller! The ACB is controlling the block I named however, just need to make sure it's the missile controller!

  • @Klint_Izwudd
    @Klint_Izwudd 3 місяці тому

    Great idea on the ciws suicide craft controls, stealing that for adventure mode

    • @carlborg8023
      @carlborg8023 3 місяці тому

      Yeah, I've tried to come up with a solution for that but never though of using three controllers. Is good.

  • @sirgaz8699
    @sirgaz8699 3 місяці тому

    I have made 1 boat in FTD and its upper 1/3rd is alloy for stability.
    The turret kept jamming (it had full 360 turning but it'd just lock up after a random amount of time; I had one still working after an hour but I've had one that was locked up from spawn) and I took a little break going on 4 months now.

    • @carlborg8023
      @carlborg8023 3 місяці тому

      It was probably the barrel itself catching on something. I have that happen sometimes where if the gun is elevated it clears but de-elevated it runs into something and the weapon controller is not smart enough to elevate for traverse.

    • @oliverlimb109
      @oliverlimb109 3 місяці тому

      It a bug not your fault