Dealing With Latency in Real-Time Online Multiplayer Video Games

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  • Опубліковано 6 лис 2024

КОМЕНТАРІ • 5

  • @alienfunbug
    @alienfunbug Рік тому

    two years later and this is stillllll a super useful video! thanks!!!

  • @MaxJ345
    @MaxJ345 3 роки тому +5

    Great video, very informative and well-organized! You seem very experienced in the topic, and I look forward to future game development related videos from you!

  • @arsnakehert
    @arsnakehert 2 роки тому +1

    Wow, thank you for this. Never looked into online multiplayer before, this was a very gentle sort of introduction to the challenges it will entail.

  • @HarveyGuitarBoy
    @HarveyGuitarBoy 3 роки тому +1

    I've just seen the Digital Ocean sharks on the shelf. That's the cutest vendor merch i've ever seen

  • @HarveyGuitarBoy
    @HarveyGuitarBoy 3 роки тому +1

    Loved this. Been a few years since I studied any of this and I'm rusty. We've just started hosting our Perforce with DigitalOcean. Are we ale to run a single development server level and our perforce SVN on the same droplet? Would love more videos like this! Definitely subbing, seems packed with info. :)