I don't think any 3D artist would complain about AI Weight-Mapping and Topology. I'm genuinely looking forward to AI powered tools for Blender and the like, and from what you've shown it seems pretty decent already! But wholy cow man, your quality does not match your subs at all. You make great work!
Definitely, AI assistent rigging and retopology might make me want to make 3D characters again. That's the hardest steps in the pipeline. And thank you so much! Really happy you enjoy the content, and more will come soon!
Exactly what you'd expect: it's terrible and lifeless on its own, but has some merit in an assistive role. 3D artists will be okay, in fact this looks more useful than detrimental.
I agree, I think artists will really see how useful it can be when good AI tools for "boring" parts of the 3D process like retopology or UV mapping starts popping up
The thing to worry about is that AI image and video generators like Flux, Klang or Runway completely side-step the process of 3D modeling, texturing, rigging, animation and rendering, they go straight for the final image, and they do so *much* faster and with better looking results than any classical approach. What they still lack at the moment lack is consistency, specificity and ability to direct them better, but all of those improve with each new model. When you look at what channels like @abandonedfilms produce it's not hard to imagine that classic 3D animation will go the way of the dodo, just like stop motion did some decades before when 3D rendering came first around.
@@grumbel45 Please stop dooming. - AI is still pretty bad and very generic, even in flux and runway - Stock investors recently cut most AI funding - The public really hates AI and that sentiment is increasing everywhere - Stop motion is definitely still a thing - Lawmakers and courts are consistently siding with real artists and fierce AI regulation is happening
I think there are two ways of looking at it, either our jobs gets replaced by AI, or we'll adapt and start taking on a much bigger workloads per person. So instead of AI taking our job, it might just enable us to be 10x more productive than before. Also, if you google AI Model Collapse Study, there is a study language models and how finding good training is getting harder and harder. We might see AI advancements slow down to a halt in a few years
in some ways the work flows will significantly change, take arch viz, you will still need a modeler to rough out the walls etc, but texturing, certainly pbr will fade away, currently doing a book cover and very slight upscaling has replaced all my need for complicated ao textures
Definitely, Archviz seems to be one of the 3D industries that have been impacted the most by AI. AI is especially useful to make something look realistic based on a simple blocked out 3D scene.
@@3Digitalist heres a thing, i started 3 years ago rebuilding pre war Plymouth but i think ai will take over, so should i invest the time...i dont think so but i know when it can do it it will be down to me to humanize the content in a way it might not be able
@@chrisharvey7461 Oh that's a good point! It's like how most people can spot what's AI pictures and AI text, because it looks/feels generic. While (at least right now) in most cases we need a creative (human) to take the right creative decisions to make something stand out.
100%. There was a study recently on AI model training which showed that if AI produced content gets into the training data, the model becomes worse. Which basically means that AI can't generate the training data for a new AI model, and can't improve without good real human made data. I think we will see a slowing down of AI improvements soon. We already see it with language models, like ChatGPT 3.5 vs ChatGPT 4. And I think we will see the same with 3D generation models in the future.
Definitely. For the hugging face models, you can often download them and run them offline. However it's very very userfriendly, since you have to compile the app yourself. I hope someone releases free opensource tool with GUI
yea facial animations are not gonna work with edge flow like that. it might as well just be a sculpt. you'd still need a 3d artist to retopologise it to make it usable
Good video, well edited, and flowed nicely. But to be fair the title is not answered you used all the free options in some of the worst case setups and mashed them together. If we really wanted to know if 3D artist should worry then you would need the full versions of the best software that are expensive but still cheaper than paying an artist. Also, processing it on a good computer would help.
Thank you! and fair enough, I'm thinking of making a video series going more in-depth for each step of the 3D worflow. It would be interesting to see what we could do if we push the current AI tools to the limit
The quality of AI-generated 3D models is still not on par with the work of professional 3D artists. The current quality is too poor to be used in the 3D industry production pipeline. My head of the 3D department would condemn me if I used such AI-generated models for production work. I can produce much finer and higher-quality 3D models in a shorter time compared to these AI-generated ones. Therefore, AI-generated 3D models are a definite no for me right now.
Definitely I don't think it will replace the traditional tools yet, however it might speed up the workflow. Especially when blocking out, concepting or prototyping
i really dislike these kind of videos, it takes away the market from 3D artists and directs people to use "free" alternatives obvsly cz they wouldnt have to pay. the quality of AI is low, but still there are people out there who would like to have simple props/assets created. not every single thing has to be AAA quality there are small jobs too. and you are simply helping the wrong cause.
I think having a free alternative is great. For example if you are a game dev who's good with programming but not experienced in 3D modelling, an AI tool can really help that person to make their game. At the end of the day, it's about solving problems. AI tools like these aren’t good enough for most projects, but for a small minority, they can be really helpful. Hiding the fact that these tools exist and making that minority pay for something they could do for free just doesn’t feel right to me. It's all about using the right tools for the right job.
I don't think any 3D artist would complain about AI Weight-Mapping and Topology. I'm genuinely looking forward to AI powered tools for Blender and the like, and from what you've shown it seems pretty decent already!
But wholy cow man, your quality does not match your subs at all. You make great work!
Definitely, AI assistent rigging and retopology might make me want to make 3D characters again. That's the hardest steps in the pipeline.
And thank you so much! Really happy you enjoy the content, and more will come soon!
Exactly what you'd expect: it's terrible and lifeless on its own, but has some merit in an assistive role. 3D artists will be okay, in fact this looks more useful than detrimental.
I agree, I think artists will really see how useful it can be when good AI tools for "boring" parts of the 3D process like retopology or UV mapping starts popping up
@@3Digitalist Yep. Instead of taking art jobs technology should speed them up
The thing to worry about is that AI image and video generators like Flux, Klang or Runway completely side-step the process of 3D modeling, texturing, rigging, animation and rendering, they go straight for the final image, and they do so *much* faster and with better looking results than any classical approach. What they still lack at the moment lack is consistency, specificity and ability to direct them better, but all of those improve with each new model. When you look at what channels like @abandonedfilms produce it's not hard to imagine that classic 3D animation will go the way of the dodo, just like stop motion did some decades before when 3D rendering came first around.
@@grumbel45 Please stop dooming.
- AI is still pretty bad and very generic, even in flux and runway
- Stock investors recently cut most AI funding
- The public really hates AI and that sentiment is increasing everywhere
- Stop motion is definitely still a thing
- Lawmakers and courts are consistently siding with real artists and fierce AI regulation is happening
Not yet, but yes. But then again, all jobs/careers are pretty much on the chopping block, so do what you want.
I think there are two ways of looking at it, either our jobs gets replaced by AI, or we'll adapt and start taking on a much bigger workloads per person. So instead of AI taking our job, it might just enable us to be 10x more productive than before.
Also, if you google AI Model Collapse Study, there is a study language models and how finding good training is getting harder and harder. We might see AI advancements slow down to a halt in a few years
it wont replace 3d artist, it will be another tool for 3d artist. and make our life easier
100%
It will definitely make prototyping and concepting easier
It was lol
Imagine having bunch of 3d characters but take a long time and hardwork to do it, so let saymotion do your works
That's the most naive BS ever.. it will completely replace every form of (digital) art. Maybe in one year or two..
in some ways the work flows will significantly change, take arch viz, you will still need a modeler to rough out the walls etc, but texturing, certainly pbr will fade away, currently doing a book cover and very slight upscaling has replaced all my need for complicated ao textures
Definitely, Archviz seems to be one of the 3D industries that have been impacted the most by AI. AI is especially useful to make something look realistic based on a simple blocked out 3D scene.
@@3Digitalist i think it will create new jobs tho, more directors and fabricators to actualize ai visions
@@3Digitalist heres a thing, i started 3 years ago rebuilding pre war Plymouth but i think ai will take over, so should i invest the time...i dont think so but i know when it can do it it will be down to me to humanize the content in a way it might not be able
@@chrisharvey7461 Oh that's a good point! It's like how most people can spot what's AI pictures and AI text, because it looks/feels generic. While (at least right now) in most cases we need a creative (human) to take the right creative decisions to make something stand out.
Without real artist Ai would be dead by now. Real art is basically fuel for them.
100%.
There was a study recently on AI model training which showed that if AI produced content gets into the training data, the model becomes worse. Which basically means that AI can't generate the training data for a new AI model, and can't improve without good real human made data.
I think we will see a slowing down of AI improvements soon. We already see it with language models, like ChatGPT 3.5 vs ChatGPT 4. And I think we will see the same with 3D generation models in the future.
I hope there will be opensource options at some point. The license for these paid options is kinda dodgy
Definitely. For the hugging face models, you can often download them and run them offline. However it's very very userfriendly, since you have to compile the app yourself. I hope someone releases free opensource tool with GUI
Good video, but disliking for the headline news I MEAN clickbait thumbnail.
yea facial animations are not gonna work with edge flow like that. it might as well just be a sculpt. you'd still need a 3d artist to retopologise it to make it usable
Yea definitely. I'm still hoping for a good AI retopologizer in the future. Especially since the rules for retopology on a face are pretty consistent
I hope the ai can let us customize the topology, right now its a little bit messy
Yep, good AI topology is something I'm still waiting for hah
have you tried Rodin? That's the best 3D model generator I've seen.
Haven't heard of it, it looks really good. Thanks for the suggestion! I'll check it out
Good video, well edited, and flowed nicely. But to be fair the title is not answered you used all the free options in some of the worst case setups and mashed them together. If we really wanted to know if 3D artist should worry then you would need the full versions of the best software that are expensive but still cheaper than paying an artist. Also, processing it on a good computer would help.
Thank you! and fair enough, I'm thinking of making a video series going more in-depth for each step of the 3D worflow. It would be interesting to see what we could do if we push the current AI tools to the limit
There is AI that fixes textures.
Another great vid :)) tnx!
Best of luck carry on ❤
great video
easy watch and cutting up this edit style to repourpse for shorts seems great
goodluck u make good content
Thank you mate!
The quality of AI-generated 3D models is still not on par with the work of professional 3D artists. The current quality is too poor to be used in the 3D industry production pipeline. My head of the 3D department would condemn me if I used such AI-generated models for production work. I can produce much finer and higher-quality 3D models in a shorter time compared to these AI-generated ones. Therefore, AI-generated 3D models are a definite no for me right now.
Definitely I don't think it will replace the traditional tools yet, however it might speed up the workflow. Especially when blocking out, concepting or prototyping
Just wait one or two years.. you all struggle against the obvious
fully souless.
Good video
People need to stop looking at AI like it will be a replacement for artists, and realise that it is just a new tool for the pipeline!
Absolutely naive!
i really dislike these kind of videos, it takes away the market from 3D artists and directs people to use "free" alternatives obvsly cz they wouldnt have to pay. the quality of AI is low, but still there are people out there who would like to have simple props/assets created. not every single thing has to be AAA quality there are small jobs too. and you are simply helping the wrong cause.
I think having a free alternative is great. For example if you are a game dev who's good with programming but not experienced in 3D modelling, an AI tool can really help that person to make their game.
At the end of the day, it's about solving problems. AI tools like these aren’t good enough for most projects, but for a small minority, they can be really helpful. Hiding the fact that these tools exist and making that minority pay for something they could do for free just doesn’t feel right to me. It's all about using the right tools for the right job.
Have you seen some of the better pure AI videos? Quality is already better than professional renderings..