I love how the Kel Kerfur skin just has the fall damage sound effect as their noise. But also imagine how terrifying it would be to have a near-replica of yourself that moves in unnaturally robotic ways
@@Ribbons0121R121 around that time you will notice a piece of the wall change to a prop (where the ladder is), throw a explosive, inside there is another fake wall do the same. it has a lot of lore implications especially the name of the models in the files.
No you absolutely don't need an explosive. I had this comment shared to a gal Called Monika. Makes her own models and such. Anyway, the simplest thing to do is that you'll definely require something to stand atop for support as you can't really jump to it. You just need to twack it with a crowbar. Both pieces can be broken that way. I'd seen of the ruins and altars down there but without a scuba gear irs neigh impossible. Definetly wip. What I do want to test out however is firstly, if items will remain stored in there as the moment that you reset, after the time past, the entry becomes locked. Makes me wonder if it can become a prison, or very last resort bunker. @@aksbs3700
@@DanielTheSlayer_999 It's ok I got this in some easy way. I just extracted VotV 0.8.0 and 0.8.1, and used FreeFileSync app to compare files. Then I find out 15 new maps. Simple dimple
@@onthewey_the walls return after the time is over meaning things like resetting, opening and closing,and the likes. But the event will always occur each time, each moment at the same time, it only remains open able for a brief moment though. Makes me wonder if one Is able to somehow make that place a most obtuse storage or peculiar prison of Need be.
To get into the backroom easily and consistently just go into the signal searching computer in the base than press numpad. This should make your screen glitch out and you should end up in the back rooms or construct
OK I actually now fully know how to get to gm_construct map: untitled_190 You have to make these steps to get to this map without error: 1. Glitch yourself in radioactive sewage by using winter mode 2. while being in backrooms then write in console open untitled_190 3. Map works. PS: This doesn't work on sandbox mode because sandbox mode have disabled out of bounds protection (which teleports you to backrooms) PPS: Probably while being teleported to backrooms some kind of level protection is turning off, that's why you cannot go to gm_c when you are on standard map or not being in backrooms. Update: There's no way to get to gm_construct on sandbox. Protection won't deactivate entering untitled_83 (backrooms) and then untitled_190 (gm_construct)
i think it needs to be said that the developer of the game has gone on the record to say people datamining shit like this has caused him to want to stop developing this game as a whole
you can find footage on youtube from when that was the tutorial (looks like it's in the process of being updated but all the old scripting is still broken) and back then it did have a ~crappy GLaDOS voice-over giving you instructions for each thing, and even ended with a cake
I love how the Kel Kerfur skin just has the fall damage sound effect as their noise. But also imagine how terrifying it would be to have a near-replica of yourself that moves in unnaturally robotic ways
the replica of yourself is already a thing (in construct) i got him as a first proof that hes real
Foxtrot its a 3:33 event, you need to explode two hidden entrances an an altar will spawn inside.
Is probably one of the least known events.
Do you need to explode them at 333?
@@Ribbons0121R121 around that time you will notice a piece of the wall change to a prop (where the ladder is), throw a explosive, inside there is another fake wall do the same. it has a lot of lore implications especially the name of the models in the files.
No you absolutely don't need an explosive.
I had this comment shared to a gal Called Monika. Makes her own models and such. Anyway, the simplest thing to do is that you'll definely require something to stand atop for support as you can't really jump to it. You just need to twack it with a crowbar. Both pieces can be broken that way. I'd seen of the ruins and altars down there but without a scuba gear irs neigh impossible. Definetly wip.
What I do want to test out however is firstly, if items will remain stored in there as the moment that you reset, after the time past, the entry becomes locked. Makes me wonder if it can become a prison, or very last resort bunker. @@aksbs3700
its as shrimple as that
Fact
And there it is!
Gm_construct for voices of the void is untitled_190
dang thx but i manage to enter at 7th attemps at story mode
@@DanielTheSlayer_999 It's ok I got this in some easy way.
I just extracted VotV 0.8.0 and 0.8.1, and used FreeFileSync app to compare files. Then I find out 15 new maps.
Simple dimple
it crash when i try to type even at story mode
@@DanielTheSlayer_999 Solution found in new comment
foxtrot room got added before 0.8.1. its a 3 am event
Just what exactly is this event?
@@onthewey_ if you throw explosives at the wall at 3 am, it breaks open and you can climb inside
Do they repair themselves overtime so you can get stuck inside?
@@onthewey_the walls return after the time is over meaning things like resetting, opening and closing,and the likes. But the event will always occur each time, each moment at the same time, it only remains open able for a brief moment though. Makes me wonder if one Is able to somehow make that place a most obtuse storage or peculiar prison of Need be.
Im looking forward to the crossbow might be able to fight pigs and stuff better
To get into the backroom easily and consistently just go into the signal searching computer in the base than press numpad. This should make your screen glitch out and you should end up in the back rooms or construct
The shrimp Overlord was displeased with that man at the beginning
The tutorial works looks very familiar to one of the tutorial maps from an older version
OK I actually now fully know how to get to gm_construct
map: untitled_190
You have to make these steps to get to this map without error:
1. Glitch yourself in radioactive sewage by using winter mode
2. while being in backrooms then write in console open untitled_190
3. Map works.
PS: This doesn't work on sandbox mode because sandbox mode have disabled out of bounds protection (which teleports you to backrooms)
PPS: Probably while being teleported to backrooms some kind of level protection is turning off, that's why you cannot go to gm_c when you are on standard map or not being in backrooms.
Update: There's no way to get to gm_construct on sandbox. Protection won't deactivate entering untitled_83 (backrooms) and then untitled_190 (gm_construct)
oh so thats why theres was a hole in the terrain when i deleted the satilities
it be awesome if for the rail nails would need like a bunch of nails to make, like 8 nails for 1 rail nails
Perhaps the reason that empty room is there is because the satellites will have a more extensive structure underneath them
i think it needs to be said that the developer of the game has gone on the record to say people datamining shit like this has caused him to want to stop developing this game as a whole
please this comment deserves more likes
i wish people would stop leaking test maps
Check room under foxtrot at 3:33
it's not a 3:33 event
@@add6246 it is
@@add6246 its not a 3:33 am "event" but it activates at 3am until sunrise
@@add6246 it is
The tutorial map feels like a portal 1 chamber with hal there and the cameras following you
you can find footage on youtube from when that was the tutorial (looks like it's in the process of being updated but all the old scripting is still broken)
and back then it did have a ~crappy GLaDOS voice-over giving you instructions for each thing, and even ended with a cake
WAIT THEY FORGOT TO REMOVE THE OLD TUTORIAL MAP?
@@DagothXil i was already thinking that the cicle with dev texture was a cake so i wasnt wrong. Cool either way
@@glowdonk i suppose its one those "leave it be, its not causing problems anyways" momments in game dev
the foxtrot room isnt just there to be there. check the wiki
How do I get weapons in story mode and where?
Did you try to put crossbow blueprint with some scrap on the workbench?
to craft? or demolish?
@@DanielTheSlayer_999 to craft
maybe at least ammo can be crafted from scrap
@@Yarb-bt1wd ah i get it
Lol I was mentioned
try getting gm_construct in the story mode :)
i did, i didn't got lucky
Edit: nvm it works thx
trying switching to the "snow mode" while underwater in the pipe I found that to work
fucking hal 9000?