Apple’s VR headset will be *fine*
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- Опубліковано 3 чер 2024
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We've been hearing rumours about Apple's upcoming AR/VR headset for years now. But seeing how slowely the tech category has grown over that time period, something seems off. So, before the next Apple event, we investigated.
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CHAPTERS
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0:00 A new VR headset this way comes
0:41 Trying to look cool
2:27 Seeing where we're at now
3:19 This is not anything new
4:36 Thanks Squarespace
5:12 What should Apple's headset do?
7:45 Since they're not doing AR...
9:42 Thinking a little more simply
12:09 The industry is excited - Наука та технологія
Love the overall tone on this channel. Still personality driven like other LTT stuff, but more playful and inquisitive. Shooting on location and out in nature are a really nice contrast to the rest of the indoor, office based LTT stuff too.
Yeah, they’ve got a good thing here.
absolutely agree, I love the range of LMG
For real. I was gonna say the same thing, the tone of this video is great and unique among the LTT channels
Why do people say this every video? We get it 😂
Yes absolutely this!
I love that you guys brought in an expert from academe. This is one of the reasons I check into MAC Address not for apple content but all the juicy tech/industry adjacent stuff that is tangentially a pretty big deal all things considered.
Keep at it M.A. team!
100% agree.
That old dude never used a quest befor so I don't think he knows what he's talking about.
He thought the nreale glasses we're cool. It was like the first time he put eny thing on his head.
@@jamesharter4973 There are different approaches and perspectives to this topic. He clearly was well informed about not only the history of technology but also the social and philosophical conditions surrounding their development.
I don't think he made good points.
He said, "what I would want is nothing but a gain..."
Of course that's what everyone wants but it's not necessary or realistic.
Smart phones went from having physical keyboards to bigger touch screens and they lost a little haptic feedback and physicality to gain a lot of flexibility. Clearly lots of people found the trade off worth it.
There were a lot more down sides to 3D TVs than losing the shared experience. It may not be so bad to give up the shared experience in exchange for a much more immersive experience.
My wife doesn't like action movies. I hate Love Island. We often go and watch things in our own little bubbles. When we want to watch something together, we can still use the TV.
The interview with Eugene Fiume was really well done. Great audio and lighting, editing worked great as well. Would love Mac Address (and LTT for that matter) to do more of these professional/journalistics approaches. Especially with experimental and developing topics like Mixed Reality.
I’m not sure I would buy into augmented reality. But the idea of having a virtual 50 inch HDR screen that I can strap on for video editing. It’s pretty neat.
The nreal is great in a way. It's has a crisp image. The only issue is the fov and comfort. Based on the leaked specs, apple will have a far superior image which will make it look amazing.
I love plugging in the nreal for general viewing and the steam deck. But that field of view (and an app that isn't compatible with all devices for 3dof) take the shine off.
Microsoft has been in the game for ten years now
My girlfriend has purchased me so many games for my Oculus, but all I use it for is watching movies in bed, it's like being in a movie theater. I can make the screen as big as I want plus I can control my pc with it and pretty much do 90% of everything I would do at my desk in my bed. I can't wait for something smaller with a wider FOV. I am probably getting Oculus 3 when it comes out.
Not sure how neat it'll be with a giant, weighty headset strapped to your face that runs on battery, though.
That would be cool, but I have my doubts it will replace a real 50 inch HDR screen, at least in first gen.
My wishlist:
* App multitasking. Imagine being able to pick up apps and tuck them in behind others like a deck of cards to switch between apps.
* Creative applications. Things like 3D sculpting or modeling, possibly gamedev, and the like come to mind...Or Blender Grease Pencil...
* I'm not sure it's quite the right fit for Apple, but AI integration with some sort of AR assistant could be interesting, but I'm not sure they have the wherewithal to do what needs to be done in that space. It would be an interesting excuse to get people to buy expensive Mac variants of AMD pro GPUs, though...
\-> * To add onto the AI notes, some sort of tool for creative use that didn't use AI to generate an image, but to generate a rough 3D visualization of a 2D image could be interesting, even for artists, particularly animators to plan out their cuts and complex "camera" movements.
* Device management. Being able to see a popup (above the device, using their location data!!!) showing the state of other Apple devices and manage them could be a killer feature. "I'm going to use my Macbook/iPhone in 6 hours, so I'll set it to only fully charge then", "I have updates for my iPhone and iPad, so I can install both without looking at the devices", and such come to mind.
* Some sort of map integration to be able to "walk" through areas on a route you're planning, to get a feel for how it'll be driving through there, is something else that comes to mind.
My non-wishlist, or things I don't want:
* I don't want to do regular audio production in VR at all, for instance. It's possible being able to have a 3D visualization of the mix (or at least reverb simulation) might be handy for mixing things like orchestral music, but that seems extraordinarily niche.
* My spreadsheets do not need to be incorporated into VR, as well.
* Overall, I don't want *everything* in VR. Just the things that can benefit from VR is more than enough.
Viewing a timeline is probably still best on a monitor, but I've considered adding many extra monitors to be able to have glanceable VST interfaces so I could maybe see AR as useful for that.
Especially if they were presented visually and UX-wise like rack mount units or guitar pedals... probably as an option to choose between for overlaying the existing UI rather than something for developers to make anew. I love tweaking knobs IRL but hate it with a mouse, and keeping a memory map of how you've assigned MIDI controllers to the functions is still quite different to one-knob-per-function visibility.
> App multitasking
oh, so we're still in pre-windows days, but VR
9:50
Heh, spot on. That's basically exactly what Apple said in the keynote.
7:00
Exactly. It feels (and I’ve heard this over and over), that VR is stuck in a demo phase, even though there is much more potential to it. It seems no one wants to take that leap out of “demo phase”
Meta leaped out of the demo phrase right into the garbage. I don't think they know where to leap to. With the current size of headsets it is just not ready for a regular endconsumer. The only thing I can see taking off is virtual screens like the Nreal glasses they showed. They are just need a little more refining
There’s still more VR headset in the world in there has ever been the past. Technologies that had been mass produced for smart phones have enabled good VR hardware at relatively cheap prices compared to that of the past.
I’d agree on consumer VR/AR. Industrial applications or training applications have been in use for quite some time.
@@devluz The biggest thing with meta headsets is ease of use and cost. Quest 2 for an entry of 400, soon to be back to 300 for an all in one VR package is pretty revolutionary. Quest 3 is right around the corner with a smaller footprint, twice the speed and improved screens and optics for 500. We can't really push the extremes because, like this apple headset rumored to cost somewhere around 3000$ and require a belt battery (all of these are rumors)? These revolutionary jumps cost money and that will ultimately be pushed to the end user.
It's been out of it's "demo phase" for a while. I think the mistake is in seeing VR as something it's not. VR is a gaming medium. It's a new medium for art. It's not for everyone. It's not the next smartphone. As a gaming device, it's already been ready. It has good games. It's replaced traditional gaming for a lot of people.
9:52 haha, they basically made the exact same argument in their presentation
i really like this format, where you ask different people what their thoughts are about topic X, and then ask an actual expert knowledgeable in X.
a lot of people don't do this format because it's a bit hard (and time consuming) to string together various contrasting opinions into a cohesive whole, so kudos to the channel!
I had literally no expectations for this video or the direction it would go and yet you have absolutely shocked me with this engaging and thought provoking discussion on apple VR. Bravo your team has really found it's stride. Beautiful camerawork, editing and cinematography as always.
Well, now we know better. They did change the game with Vision Pro!
0:54 they directly addressed this in today’s presentation. Cool prediction
coming here from WWDC to see how relevant and accurate this vid is
Apple knocked everything they wanted and much more out of the park, reality is going to die next year
No way he predicted the name.
I agree with this, it'd be amazing to have a virtual monitor with Apple's mixed reality headset, allowing us to work from anywhere with just a Bluetooth keyboard and mouse. However, I fear it might end up like the iPadOS vs MacOS experience. Instead of carrying a whole laptop, it would've been cool to use an iPad for everyday tasks and seamlessly switch to a laptop setup with a keyboard for work. But since Apple wants to separate the tasks done with the iPad from the Mac, iPadOS is designed to be limited and to be only an extension for the Mac. That might be the plan as well for this mixed reality headset, an extension of the Mac and not a stand alone device.
What kind of pixel density would it take for a pair of glasses to be able to project, say, a 4k display into mixed reality that would be anything close to as good as a real monitor? The DPI would be in the multiple thousands. That's what would be necessary to go from "Oh, that's cool" to "I would use this."
Not saying I don't want it, just saying that the physical limits of the technology aren't there yet.
I would argue that for creatives, the software on the iPad is on point, for example, many artists at least start their digital work on an iPad using Procreate or Fresco. Nomad Sculpt looks like a fairly viable 3d modeling program. Teams and Zoom work just fine on the iPad. And the iPad has for a few years now, worked at a tablet extension of the Mac OS - that is, you can use it as a second monitor and use it to do Photoshop illustration. I'm finding it hard to bet against Apple overall. Especially since this is their first real foray into VR. Usually, they are onto something, even if the viability isn't fully there for a little while. And other people have tried this tech/product and failed with enough use case studies for Apple to formulate a more effective strategy than other companies who tried it. We shall see. The AAPL stock will be doing something tomorrow, that's for sure. Probably it will be up.
The software is probably what I’m looking forward to the most, in addition to the lighter headset as a result of the battery being external. But I’m not looking forward to the price.
im expecting the price to be at least $3999.
its apple so yeah the price will be jurastic and make it a lot more inaccessible to the public in comparison to the likes of the oculus quest 2 or playstation vr 2
@@paulusjosef You’re probably right and it will kill it before it even begins. That’s just too much unless it’s truly revolutionary.
@@paulusjosef I expect $2,499.00
I hope the software will be better than iTunes or Aperture 😅
Part of me is curious to see if it actually succeeds, but after facebooks billion dollar fail to make VR an industry standard, I feel like this will also have a rough launch, might end up being like the airpods max or butterfly keyboard, but it could do well.
true, honestly reminding me of metaverse just makes the pessimist side of me say this will be another black spot in apple's long road but there is hope as to see what they can do with this and make it work
While this is true they’re completely different companies. If Facebook tried to make a mass shopping service it would fail, that doesn’t mean Amazon isn’t viable or successful.
Honestly the AirPods Max sell more than they seem, they have become more popular over the years. I personally cant wait for the max 2’s.
Facebook has no prior experience making mainstream devices in new industries, facebook has no experience making new operating systems for devices, no prior experience with integrating high quality small cameras into slim compact devices, no prior experience making custom chips. Apple has decades of experience in every single one of these categories, and each of the mentioned categories are absolutely essential to a good VR or AR product no matter how much money you have, it's about the people you have. Apple has the people, apple has the experience, you will see on monday.
As a VR user for 10 years, the biggest problem has been resolution up to this point. Apple has largely solved it. You're going to get visuals that come close to a 1440p monitor surrounding your vision. Without gaming being the driving force, it will be interesting. The thing about VR though is it doesn't really make you want to do things, it makes you want to be in places. Maybe Apple can unlock that by polishing the visuals.
They made your video obsolete real quick.
They have potentially just changed another industry...
By doing things that other companies have already been doing for years?
How is it that every time Apple release something that's already been done by others, better and for cheaper that there's always people who seem to think Apple are the first company to do it?
@@ViridianFlow I am very much aware that they are not the first company to release a product like this, and I am also aware that they did not invent the concept.
However, i beg to differ on your point that other companies have been producing products like this "better and cheaper", it appears that this will be the best implementation of the concept BY FAR.
Additionally, this product will likely convince other companies to invest in the concept; And if so, this will have a major impact on the pace at which this industry develops. Hence my comment, they have potentially changed another industry.
Although an avid apple user, i am willing to look at both sides of the equation. Are you?
Time stamp 9:53 can we all appreciate the fact you actually called Apple’s marketing strategy 3 days before they launched it… Well done!
For real it was verbatim in the presentation
VRChat is very much social vr. I moved to a new city and have few friends here but I still have my friends in vr that I've gone onto meet irl and we build legitimate memories in vr, have parties, talk about heavy life stuff. We DO watch movies with friends and it's a fantastic experience, even just found 3d movies in vr. These people are talking about things they haven't even really used. It's here and it works.
I have a friend who has mobility issues and this is how he uses vr
Not really feeling like I'm an old person saying this (being only 22), but...
Personally, the whole VR/AR shabang from the WWDC today was not really only quite bland, but also disconcerting to watch - actually kinda goosebumps Matrix-kind of territory, and all that for what...?
For your children to see fake eyes that don't age overtime, or how effing novelty-like the whole "look at these 3D animations of each app" feels? Not to mention people, even your loved ones, that come into frame just not simply being handled with like "Oh, hi there, how are you?"... REEEALLY weird how kinda unrealistic the circumstances were displayed, ignoring the still-visible real undertones that leave a bitter aftertaste to some, but will most likely (blindly) sell for the rest of people.
Experience nature you cannot travel to due to high costs - by buying a device of an even higher cost. Do work, by wearing a massive device on your head that even "design" can't really help with. Say hi to people that need your attention - only for you to tell them to go away in reality. And the eyes being viewed by others...
I really hope the futurist guy who discussed replacing screens and tried those glasses has seen Dennou Coil. It's a short anime, but it's a lot more serious than it might seem on the surface; some critics have compared it to Ghost in the Shell.
It really examines what it means to have the screens come with you everywhere, both experientially and societally. How it affects interpersonal interactions, and also stuff like even more intimate privacy invasion - they're not just with you everywhere you go like a phone, they're on your face processing imagery at all times. And it's all underlined by being run by a monopoly, which opportunistically charges money every time you need to do anything major - like reset the device, or if your virtual pet gets corrupted, or you're upgrading to a new pair.
The company which runs it in the present of the setting is even a bigger conglomerate which bought out the original company after it proved financially viable, and suddenly diverted R&D resources away from their original bigger long-term goals toward enhancing profit-margins. (Presaging the Oculus purchase.)
The kids' parents just use it to take video calls and share spreadsheets and stuff, with shared vision among everyone in a space, and it seems completely mundane to them. But, outside of schoolwork, the kids have all sorts of games they play (including illegal hacking and jailbreaking). Most of the perils the kids want to avoid, rather than being magical and fantastical, involve stuff like being banned from the monopoly's network, or tripping city firewalls, or otherwise landing them/their parents in financial peril through fines for DMCA/EULA-breaking.
There's even a wonderful scene where they all have to use regular phones because of temporary plot reasons about the network, and the kids are bewildered and baffled by how their parents got along with "just" a smartphone. They're also baffled about why there was such a moral panic when they first came out, because their "cyberglasses" are so much more immersive and addictive. _That's_ the "I just have a landline" of the cyberglasses age.
There's a few more whimsical/unrealistic elements of course, like making the location part of the programming to such an extent that there's entire hidden databases to find (and consequently "worlds" to explore) which can only be unlocked by first taking some circuitous route around the city. And some of the program functions are skeuomorphised to the extreme, like a search program which you literally use like you're reeling in a fish, which goes overboard versus reality for the sake of visual dynamism.
But the deeper cultural critique is so much more mature than a lot of people expected when it came out!
I’m not really an anime person, but this sounds like a cool premise for a show, and one that could appeal to me.
You nailed this one. For a while, I thought I was re-watching this vid during the actual announcement.
I think for productivity, it is very exciting. I work in a structural engineering office and everyone here has either two or three 27" screens and I chose to ditch the multi screen setup and buy one huge 38.5" 16:9 1440p screen but if we had headsets we could just ditch the screens entirely and just hook up our headsets to our PC's and have one huge workspace with windows all around us. Also if the 3D modelling software keeps up with the tech then being able to model with your hands and have the toolbars all around the egde of your view like a HUD then that would be awesome. I would be tempted to buy the Apple VR headset if the price was reasonable but all the rumors are saying its going to be crazy expensive so it's a no from me. Maybe in a couple of years when they get cheaper and better.
Would LOVE a follow up with everyone on this video once Vision Pro is released
I love nerding out about new tech and Apple is undeniably a titan of a tech company, but what's often lost in the spec sheets, use cases, competitor analyses, etc. is that Apple is also a titan of a LIFESTYLE company. It's less about what the VR headset will be good for, Apple can figure that out with time (like they did with the iPad, Apple Watch, etc.) but what the general public thinks owning an Apple VR headset will say about them.
The AirPods Max are underspec'd for their price when compared to competitors. They add very little functionality when compared to competitors. They have undeniable design faults which competitors have solved ages ago.
And yet, they're all the rage with fashion, fitness, and lifestyle influencers, upper-middle class teenagers, and tech "enthusiasts" (aka UA-cam tech reviewers).
This is definitely true with some of their products, but not all. AirPods Pro for instance, and the iPhone are both examples
That mostly comes from Apple's reputation as a whole, which makes people want to pay the premium for their products. They haven't really innovated anything in a good while (since the iphone?), and I would argue that the Apple watch didn't achieve a lot either. I believe that it is a matter of time until their reputation dwindles down to that of an average manufacturer if they keep their current trajectory, as it's already been degraded a lot.
The airpods max also definitely aren't that popular, as I still see most people still wear Sony or Bose headphones than anything else, or just cheaper headphones. The only ones that really caught on are the original airpods.
I live in Silicon Valley, and I’ve never seen AirPods Max out in the wild, so I really don’t think they’re all that popular even among tech enthusiasts
@@AltecEI don’t think I explained myself too well but I put “enthusiasts” in quotes to mean UA-cam tech reviewers and the like, less so engineers, product managers, and Silicon Valley professionals.
@@toml8273oh I definitely recognize that Apple know damn well how to make excellent tech products that provide utility that often outmatches competitors. I’m mostly an Apple product owner myself, but I just don’t really think the Apple VR headset (or any shiny new Apple product) needs to RELY on utility in order to be successful.
what i think would make more people cling to it more is the possibility of collaboration and social aspect, and i dont mean in in "VR Chat" way. No, I mean e.g. if me and my friend were in the same room, both with headsets, that we could be interacting with the same projection in space in the same exact spot, seeing synced changes with low latency, i think that would be great
i love how no one could have possibly watched the entire video yet
Unless they watched on 2x speed
fr
@@bubbledoubletrouble 5x speed on revanced?
I have formed my fully informed and important opinion within the first 10 seconds
Ok
Great video and great opinions with the professionals. I really appreciate the extra work on these videos.
There's something weird with the sound of indoor takes. A slight background noise that wasn't filtered.
Replacing the display was really a big hit for me. Forget about games or simulations. Just make a pair of glasses that can have 1080 resolution display with fast refresh rate and increase resolutions from there. And have it so that it has privacy mode or that only I can see it.
I’d prefer walkable AR glasses. I double we’ll get that for a while especially because of power.
We’ll likely get Apple’s take on existing VR that costs 3x more, be the best, but rely on Apple Arcade
I have a feeling with 12 cameras it’s not just staring at iPhones on your eyes in a face closed box. They hopefully will be leaders in AR. Also I heard about an external battery so not tethered
I have concerns with walking around the streets with a $1500 device on my face😂
"be the best", maybe for standalone applications but its not going to come close to PSVR2 or high-end PC VR.
@@alexatkin They'll put some custom SOC like an A15/M1/M2 in it. It'll be powerful and efficient.
@@gingerman5123 most recent reports are saying that it has an M2 chip pushing pixels for each eye (2 chips total). 2 M2's would be insane.
6:17 **finger on the monkeys' paw curls** turns out, you can _only_ use it while its charging!
11:55 I think the implementation should be more like the glasses recognizes your desk and shows your virtual displays only when you at your desk and when you stand up to get a for example a cup of voice u can leave the glasses on (like u should) and have a clear view (like with normal glasses) and when you’re back at your desk the virtual displays are still there.
So you have a wider let’s say canvas to position you displays etc in front of you but can also decide on which area they should be…
What is that car on the wireless section of the 3 in 1 Belkin charger
If they could really do 4k movies really really well (no adverse effects to health etc), at the equivalent of a 100" screen at 3 metres, I'd be all in as a starter. If it could then do photo editing, such that the App would allow a "walk through of layers" then that would be amazing.
$3500 with no VR? Cuz you got what you wanted.....
If Apple can turn these into a pair of shades, I'm on board. Probably gonna need a few more years of tech advancements.
“a few”
This product isn't what a lot of people think it is. This is like the some dev kit for apple silicon. This is meant for developers to help develop for apple glass. Obviously some people are going to want to buy it, which is why Apple's making this public. It's going to be a mix between the transition kit and airpods max, not meant for everybody, but there's still some people who want to buy it.
had a quest 2 for quite a while now, the main issue with these is there just isnt enough people developing good games and apps for it, bringing apple onboard will be a good thing as we should start to see more games and apps being ported two and from the headsets are they are all going to be linux / arm based.
Love the Tollan Stargate SG-1 set at the start haha. But honestly love the Mac Address Videos
Damn, announcement went better than this video predicted
I really hope to get AR glasses that can use together with monitor displays, especially cintiq tablet.
The right use case is a lightweight pair of glasses that enables you to have that massive monitor(s) that you cannot fit on your desk/in your apartment.
I can’t wait to try the Vision Pro for myself but in the mean time I can’t wait to see and hear you and Eugene’s first hand impressions of actually using the Vision Pro, you both do such a great job of articulating your ideas on what it is and what it will potentially become.
9:14 - audio pops? At first I thought it was my system but I went back and they keep happening the exact same at the exact same timestamps.
I can see VR being useful for watching movies - the idea of having an IMAX cinema from the comfort of my sofa is very appealing.
AR's main application for me would be monitor replacement - in addition to a laptop or connecting a keyboard/mouse up to it.
For use outside of that I could see a pair of light AR glasses being like the Apple Watch, an extension/distillation of the phone but not a replacement. I'd put them on for directions while walking/driving etc and the Watch could be a useful way of controlling them (e.g. stopping/starting a workout)
Trouble is, you wont get the image quality of IMAX in a VR headset. PSVR2 has made huge improvements here, but it still pales in comparison to a good HD screen, never mind 4K. Its even more tricky with AR as you don't have the benefit of focusing a small section of a high resolution screen onto your eyes using fancy lenses in a blacked-out closed box.
I really wish it WAS simple, as it would mean 3D would be practical again (something annoyingly Sony forgot with PSVR2 as it wont work with 3D videos).
VR is not watching 2D floating screens with 3D characters popping out the top amd sides, VR is being inside a 3D environment with 3D characters walking up to you, but sure if that's all you want
@@alexatkin 100 billion dollar companies don't forget features, they chose to leave it out for a reason. PS5 is expensive enough without adding to the cost maybe? Buy a PS4 and vr1
@@ConservativeJuggaloPodcast Whatever, I just want my own personal IMAX cinema while sat on my couch
This channel is really shining, and the academic cut ins are a great addition.
I think there is no point for apple to release an VR Headsead, since it doesnt fit their lineup. But slim and simple AR glasses would be the killer device, everyone wants to have. Just imagine walking down the street with this glasses. They will show you the route in real life, upcoming messages, the current music. If you think of replacing screens on the desk you not only could remove and 1:1 replace them, you could create way greater UI experiences, that use all the space in your field of view.
Oh, can i have the audio notes at 5:11. that drop down was niceee
I imagine a future where a sleek pair of AR glasses could subtitle people's speech around you in real time. It might be a useful tool for deaf or hearing impaired people. The AI already exists, it's a matter of adapting it to a new setting. If the glasses contained multiple external microphones, it could also triangulate the direction of different people speaking simultaneously and display their speech next to their bodies.
These interviews were a nice addition to the video, Eugene was really informative
Hey man love the vids when I found your channel I started watching all of them can’t wait to see you grow
most of what you guys wanted are what apple addressed and showed in the wwdc
There's a translation layer for Vulkan to metal, really useful
Hat I’m waiting for is the assistive technology applications. Huge potential.
Mouse, click wheel, multi touch. Almost word for word with what Tim Cook said. Fantastic job! If that doesn’t show that you understand Apple well, I don’t know what will… :)
Really liked this style content. Loved the interviews and deep dive into the subject. More like this please ❤
Really liked the video, and the documentary style with guests and library footage.
I hope the key thing that comes from Apple doing this is to avoid the things that killed the Google Glass. It'd be nice to have something to remind me of people's names! (You'd have thought that would be Meta's speciality... but I guess LinkedIn demonstrates that good but niche can be a winner over universal.)
7:42 is your sleeve ripped? probably wanna get a new shirt
It broke that day! 😫 Since doing this channel I've ripped the left sleeve of 4 Gap shirts.
@@macaddress how have you ripped 4 shirts talking about apple 😂
@@macaddress Those shirts just can’t contain the hulking Horst pythons! 🐍 💪
i think the more vr headset is cool, but given the rumored prices it seems so more like a public dev kit. so that way they can get some more IRL data, and hopefully release a cheaper AR one in a few years.
but on the whole in exited for the almost transhumist world ar might bring.
I'm convinced that the whole Stage Manager paradigm Apple introduced last year is a huge part of what they think is going to make MR great in that 'display-less' world mentioned. The entire design of it feels geared to task based workloads that you could flip between on a MR desktop. Making that mistake of UI/UX design a mere beta test makes the exact kinda sense that Apple does.
I've no idea if it will translate better than it did on Mac/iPadOS, but I'm kinda excited by the possibilities
They have done it again, ladies and gentlemen.
Really enjoyed this video. Documentary style that questions. In fact the whole channel is good. Great work Mac Address. Although timing could have been a month ago as in a few days, a lot of these questions will be answered at WWDC and the video largely irrelevant. 👍
I've been thinking a lot about what Apple may have to offer to this, because AR glasses everyone can use seems to be the goal and there are many obvious uses for that but to get there they will bring first their VR/MR headset that will be mostly focused to developers but they have to have some killer app or killer feature to get people pump about the experience from the beginning and that's the tough one. A virtual desk where you can use an actual mouse and keyboard it's the first one and Meta has it too but there's the issue of actually being able to read text on a virtual screen, that requires great resolution and great lenses... And probably some software "trickery" but we need more and I'm not sure what could that be and I'm not sure Apple knows either and that's the worrisome part. I think if these headsets were a lot more affordable, then the social aspect could be explored a lot more, but as it is now, it's anyone's guess what will happen. VR it's a niche hobby Apple wants to make it more mainstream in order to get into AR glasses in the future, we'll see what they come up with
I love MacAddress. The content, the pacing, the visual, the topics... and with this video in particular, I really enjoy the input of Eugene Fiume.
Thanks Jonathan and team, keep up the good work!
I think VRChat should always be mentioned when talking about social VR, instead of just mentioning meta’s attempt.
I have the Nreal Air. It’s very early technology, but I can see as this tech develops, it could mean the end of big screens. I use mine right now for gaming and media consumption, but should the technology get better on stabilizing the screen floating in space, I could see it becoming my main “monitor”.
by the way, each video you release I like more and more than the last at least for 2023.
Keep up the great work to you and your team and know that some of us don’t just watch to kill time but also learning and kept wondering, and albeit.. hoping for the future.
Excellent approach to the topic! Great video!
definately would use AR as a monitor replacement, i got a quest 2 but the resolution on that thing is... yea. however i would need the headset to have a pretty high refresh rate, resolution and seemless connectivity with PC/mac for me to be truely sold.
A virtual and functioning editing bay that looks like an old Steenbeck would be awesome. You could theoretically have as many as you want and work with other people on a project in real time. Also a virtual storyboarding app that is shared with a team so that we could work anywhere.
i think we are at the same point as the original iphone, we have had things before but there is the opportunity to create the next level which apple is good at. will the first gen be goodf? no but they will make it amazing thats what they do. but as a architect i would love to be able to design and look in a AR enviroment and even a VR enviroment
Love the in person interview. I wish more people took the time to do those. You had the zoom interview looking up a guy's nose, but I still gotta give you kudos for the other one. Also great to get some outside perspectives from people who might know more about a given subject and have something worthwhile to add.
I love my Nreal Airs, and a continuation and improvement upon those is what I would want. The only thing I really need full-fledged VR for is Beat Saber, other than that AR is much more interesting to me. Though one appeal that a bigger MR headset would have, would be the ability to use a bunch of virtual screens like with the Nreal Air, but without having to connect to a PC. The PC is in the glasses and all you would need is a bluetooth keyboard and mouse. But for that, Apple would have to allow Mac OS to run right on the glasses and considering that they still refuse to do that with the iPad, I doubt they’ll do it for the glasses. For true productivity, a gimped OS just won’t do it. We would need the ability to run a full desktop OS on it, with full desktop applications. That’s the reason why something like Samsung Dex just isn’t for me. The idea is cool, but at the end of the day you are still forced to use terrible mobile browsers and apps
Wow that’s exactly the only use I have for the very headset. I’m used to work with row monitors but going to the library is loosing one I would use a headset to avoid carrying a secondary monitor in addition to my MacBook
Replacing screens would be neat, but it has to be powerful enough. An all in one system in VR is appealing, and if the controls can work for a keyboard somehow, even better. I think what people want is more Holodeck-y, but this is an in between step
I‘m still waiting to be able to watch a sports game at home and feel like I‘m in a stadium. How I imagine it, all they have to do is place several 360° cameras around the stadium and they could sell you front row seats.
9:14 Is that the Mouse Base accessory for the Magic Mouse that fixes its poor ergonomics? Would you be willing to review it?
They should’ve tie it with the smartphone and make it thin, light and natural-looking, something like traditional glasses. We don’t need a chipset and battery pack and such. Keep it as a immersive display for your phone and also a input device. Have some ultra wide band blaster and receiver, make it a tool for something like the measure app or AR identifier. Have a very good projector so it would not look weird. The experience/improvement is pushing with MR/VR/AR isn’t to replace smartphone and target it as a iPad replacement would be better than iPhone replacement
Love that you filmed the intro to the video at Simon Fraser University campus at Burnaby! Also I have zero expectations about VR headset
I was a Glass "explorer". The only real day-to-day uses that didn't suck were a really nice HUD for GPS directions and shockingly unobtrusive notifications. That's literally it.
Which is why it never went to a full commercial release.
All I would really want from VR/AR is glass that looks less stupid.
fantastic video, love the interview
holup
what is this chair at 1:13??? is this going to be available for sale?
I think technology like Sidecar was developed for this application specifically. Being able to really responsively project a high power computer on a low power platform is actually underrated in the industry. Same with other continuity technologies.
I'm REALLY curious what you think now that it's been announced.
Thanks for the video, I can't wait to try it out and play games like Cyber Arena, I saw that this game had AR/VR access.
I am down for some sort of future Apple Glass with integrated iPhone but not some awkward headset
By far the best use-case, for me at least, would be a replacement for your typical desk setup. But for that to work it would need to fully support Mac OS. I have no interest in a system that only works with the iPad and iPhone.
do you mean it as an accessory to mac OS so you can connect it to a mac device and use it as a screen or just running mac OS on the headset itself?
Even if MacOS, iPhone, and iPad apps all work in a more unified ecosystem, meaning MacOS apps just "work" on iPad and iPhone and vice verse?
Agreed, if it can replace a MacBook Pro in utility then $3000 is cheap for something with “infinite” virtual displays that can be anywhere at any size I need!
@@rinhirasawa9971 I bet that you will be able to run Mac applications within the headset itself.
@Paul Tuff. This is never going to be the case. The thing is that iOS/iPadOS are locked down so much that they just aren't useful in a lot of professional settings. I can't run virtual machines, install package managers, run local servers, or have code compilers run in the background. Then there's the plethora of productivity tools I use on the Mac that don't exist on the iPad...things like clipboard managers or automation software like Dropzone, or having all of my Google Drive files locally.
for me, even just the ability to leave my cell phone in my pocket while I'm walking down the street and have my own floating screen(s) would make it worth it (at the right price point)
There would, though, have to be some way for me to control it without waving my hands in the air while out in public. A control (even the phone itself) in my pocket would work, or even a glove that would interpret hand gestures but I would still have to be able to leave my hand hanging at my side.
More complex use cases could be added on top of that, but a floating screen is for my existing smart phone uses would be the basics for me
It's cool that you traveled to Tollana from Stargate SG-1 to film this episode.
I really don’t know if apple will succeed with this new market sector, however if anyone can do it I think it will be apple.
The use case I would LOVE to see would be primarily pass through with stuff added on. Replacing screens with a true retina class display would be incredible.
I don’t know if the technology is at the point fov resolution and refresh rate wise where this is possible in un tethered device
I feel that with the hefty price tag of the apple vr compared to the prices of already imo extremely good vr headsets like index and meta quest along with the new quest 3 coming out and a rumor of a index 2 I don't think it's gonna be good unless they come up with a huge and I mean huge groundbreaking discovery and tech
This was a very cool video. Loving the interviews of experts!
incorporating vr with 3d modelling would be cool, like actually seeing your model in 1:1 scale infront of you
It’s weird I was like oh hey it’s luke! at 3:50 then I was like oh yeah this an lmg channel. Kind of shows how unique the different channels are
I got an Apple Vision Pro ad on this video lmao
0:32 that's a famous campus! it's on scifi shows shot in vancouver. good call. (Stargate sg1 ftw)
What was Meta thinking with the cameras at MINUTE 5:50. They look like vhs tape video
It would be interesting for production design on film sets. You could render out a proposed set design and walk through it, making sure it's practical and can make any small changes. If Apple debuts it at WWDC this year, they understand that it's a technology that's currently only appealing to developers.
Honestly for me it all depends if I can plug it in and use it as my gaming vr headset like a normal quest. The AR features would not be enough to sell me, but they would be a cool addition provided I could just use it as my go to gaming vr headset.