Thank you for filming this! From my memory we had the most fun playing Truck Stop road scenarios, but a close second was gas-powered Duel Track cars on an billiards-table-size Oval. The 80s ruled.
This is fantastic. I've been researching this game, but I've never played it, so I wanted to learn how it works. I thought you'd talk about a scenario, I wasn't expecting a play-by-play, so thank you, this is exactly what I've been looking for.
Player this with the small black plastic box in the mid-80s. Played again in the mid-90s with Excel doing the heavy lifting. I created a modular arena maps (32"x60") and printed it. We used the turnkey template. Great fun. I went to a Canadian Con around that time. One guy claimed to be the Canadian Champion of CW. I tire-shot him during a turn maneuver when he was madly gaining speed at the beginning of the game. His car started doing head-to-front flips. He left the game table fuming. I finished first place that day. I guess I won the belt! LOL !!!
Very cool! Brings back memories of the mid 80s. We had the "Amarillo Arena" module, so our racetrack was entirely different; look at all of your hair-pin turns!
For marking damage, just use fine tip sharpies...We did this all the time with Star Fleet battles. Sharpie won't rub off accidently. There are sharpie erasers but you can use alcohol wipes.
@@CastleArchon Excellent. I played the solo module; Hell on Wheels, Streets of Fire and one other one, but I can't remember its name. All authored by the late great Aaron Allston. I wish that guy had taken better care of himself when he authored Autoduel Champions. What a loss he was.
Adjudicate, Jim, you were grasping for the word, adjudicate. ;-P :) Love your word fumbles, def part of your charm. Fun nostalgic video, thanks for sharing.
@@CastleArchon I always start them moving in a race, like a pace car. Start out doing 30mph it speeds it up and you skip all those 1 inch accelerations in early turns also remember speed can change once per turn but you can do it in any phase and it happens instantly so a driver can hold back on the gas, it adds more depth to speed too. Page 8 in the reprint classic book under acceleration.
@@CastleArchon oh haha I looked in my arena book. The glass shields on the stands and tv is 20 dp it's fun logging missed shots you can become infamous by accident in a long campaign.
They use the same stuff cars windshields are made out of to protect the crowd. But they are only like 30dp, in the arena book it talks about it. In autoduel america 2055 life is cheap they don't think like us in real life lol . Read the autoduel quarterly short story compilation it really sets the feel. Like camando scouts what the boy scouts became lol. Also gurps autoduel is a great way to learn the fluff that is not really included in the war game.
@@CastleArchon In the 2.5 deluxe edition they expanded PCs a lot it's easy to run as a rpg too. Love the fantasy trip haha and ogre I backed both and have old copies from back when I was a kid 😂. If you do go hunting gurps autoduel 1st edition is more compatible with car wars it uses a mix of both rules for cars etc. The 2nd edition has a lot more info they both are worth getting, makes the autoduel game world a lot easier also the 7 aada road Atlas are full of fluff too combine them with a real us road Atlas and you have tons of game area haha.
ROBOT JOX! 🤘😎 The crowd crush wasn't Achilles' fault. He was trying to save the crowd from Alexander's rocket fist, which was AN ILLEGAL PROJECTILE WEAPON AFTER THE FIGHTERS HAD CLOSED TO HAND-TO-RANGE!!! ..... but it's ok.... I'm not bitter. 🤣😜 You can make races more interesting by having no weapons, or deliberate contact, until the start of Lap 2. You get a lot more people jockeying for position on the first lap this way. I added the 'deliberate contact' so that drivers with ram plates can't say "Hey, I didn't shoot him 🤷♂" p.s. Adjudicate 😉
Thank you for filming this! From my memory we had the most fun playing Truck Stop road scenarios, but a close second was gas-powered Duel Track cars on an billiards-table-size Oval. The 80s ruled.
100% agree!
This is fantastic. I've been researching this game, but I've never played it, so I wanted to learn how it works.
I thought you'd talk about a scenario, I wasn't expecting a play-by-play, so thank you, this is exactly what I've been looking for.
Glad I could help!
Player this with the small black plastic box in the mid-80s. Played again in the mid-90s with Excel doing the heavy lifting. I created a modular arena maps (32"x60") and printed it. We used the turnkey template. Great fun. I went to a Canadian Con around that time. One guy claimed to be the Canadian Champion of CW. I tire-shot him during a turn maneuver when he was madly gaining speed at the beginning of the game. His car started doing head-to-front flips. He left the game table fuming. I finished first place that day. I guess I won the belt! LOL !!!
Car Wars is chaos. At least in the lower levels, you can't rely on anything.
One thing, size does matter, as the vehicle size determines how much space you get for gear, weapons, etc.
Always had fun trying fit cram every piece of equipment in it.
Very cool! Brings back memories of the mid 80s. We had the "Amarillo Arena" module, so our racetrack was entirely different; look at all of your hair-pin turns!
The Arena box set and book have loads of arenas.
I still love the classic Car Wars. Great stuff.
Nothing wrong with Classic! 6th is cool though!
For marking damage, just use fine tip sharpies...We did this all the time with Star Fleet battles. Sharpie won't rub off accidently. There are sharpie erasers but you can use alcohol wipes.
I will try that!
Where does one get those car templates?
I forgot the upload the basic sheets I made for this video. They are on now. You can get the template now for free here : bit.ly/3geSDpJ
I'd love to hear your take on the Autoventures "TurboFire" module. It's a CW compatible module published by TFG that was another combat racing game.
I just ordered it. Never knew of it! Let's find out!
@@CastleArchon Excellent. I played the solo module; Hell on Wheels, Streets of Fire and one other one, but I can't remember its name. All authored by the late great Aaron Allston. I wish that guy had taken better care of himself when he authored Autoduel Champions. What a loss he was.
Gauntlet in the series is fun.
The three shelves rule sounds interesting. [Begins designing thirty foot long shelves...]
That's a cool way around the rule. :)
Adjudicate, Jim, you were grasping for the word, adjudicate. ;-P :) Love your word fumbles, def part of your charm. Fun nostalgic video, thanks for sharing.
THAT's the one! Thanks!
fun reminds me of when I was in college and won because i had a suckie car. They all killed themselves off. ended up winning as last man standing.
Deathrace style nice! Cool series of movies too.
It certainly worked well if a bit long.
@@CastleArchon I always start them moving in a race, like a pace car. Start out doing 30mph it speeds it up and you skip all those 1 inch accelerations in early turns also remember speed can change once per turn but you can do it in any phase and it happens instantly so a driver can hold back on the gas, it adds more depth to speed too. Page 8 in the reprint classic book under acceleration.
@@CastleArchon oh haha I looked in my arena book. The glass shields on the stands and tv is 20 dp it's fun logging missed shots you can become infamous by accident in a long campaign.
@@michelle00d00 That makes sense! Get rid of a lot of the formality of the beginning turns!
Where can we find your template?
Here ya go --- bit.ly/3geSDpJ
I swear I am hearing the speed racer theme music
I should have done that!
Subbed. Thanks for the share!!
Why no debris counters littering the track after all that damage?
Good call. Totally skipped that one!
awesome
They use the same stuff cars windshields are made out of to protect the crowd. But they are only like 30dp, in the arena book it talks about it. In autoduel america 2055 life is cheap they don't think like us in real life lol . Read the autoduel quarterly short story compilation it really sets the feel. Like camando scouts what the boy scouts became lol. Also gurps autoduel is a great way to learn the fluff that is not really included in the war game.
Loved the idea of what they did to the Boy Scouts. I may very well pick up GURPS Autoduel again and adapt it for TFT if I can.
@@CastleArchon In the 2.5 deluxe edition they expanded PCs a lot it's easy to run as a rpg too. Love the fantasy trip haha and ogre I backed both and have old copies from back when I was a kid 😂. If you do go hunting gurps autoduel 1st edition is more compatible with car wars it uses a mix of both rules for cars etc. The 2nd edition has a lot more info they both are worth getting, makes the autoduel game world a lot easier also the 7 aada road Atlas are full of fluff too combine them with a real us road Atlas and you have tons of game area haha.
@@CastleArchon all of the books I mentioned are in pdf now at drive thru rpg or direct from sj at wharehouse 23
ROBOT JOX! 🤘😎
The crowd crush wasn't Achilles' fault. He was trying to save the crowd from Alexander's rocket fist, which was AN ILLEGAL PROJECTILE WEAPON AFTER THE FIGHTERS HAD CLOSED TO HAND-TO-RANGE!!!
..... but it's ok.... I'm not bitter.
🤣😜
You can make races more interesting by having no weapons, or deliberate contact, until the start of Lap 2. You get a lot more people jockeying for position on the first lap this way. I added the 'deliberate contact' so that drivers with ram plates can't say "Hey, I didn't shoot him 🤷♂"
p.s. Adjudicate 😉
That is another good idea. I would allow for ramming on the first lap normally, but this experience changed my mind.
adjudicate!