For the "I Frames = Death", I just realized how it works. When Mario has the I frames, the muncher squishes him and kills him. But when there are NO I Frames, then Mario takes damage from the muncher and doesn't get squished.
1:15 "With the frog suit power up we're still going super slow but because of the way the one ways--" I just love the way he freezes and says nothing more.
good choice, I play the game and other kazio games watch Dave and a few others but dave is something special vs others, and not just family friendly others are that also. but Dave. he is special ed. and we love him
12:11 I have a theory as to why it works like that. I-frames or not, Mario dies when crushed. The muncher must be placed so that it hits Mario right when he exits the door, but do not crush him in the first frame(s). Since Mario has his I-frames, he doesn't shrink (keep in mind he shrinks from top to bottom), so the Muncher crushes him. Without I-Frames, Mario shrinks when hit by the Muncher, and since there's no upper part of the body that touches the Muncher anymore, it doesn't crush him and thus, allowing you to finish the level. That's my take anyways.
You're correct, I'm honestly not sure why DGR was so confused with that after all his hours playing. Most likely he was just overthinking it... or thought he was dying to 'damage' and not 'crush'.
The answer is even simpler. The crush check is an anti-softlock safety feature and is only necessary to check when Mario has i-frames. In other circumstances he would just take damage normally either killing him normally or triggering the crush check if necessary.
15:54 That happens because when you move to the right the game thinks you exit the yellow block (the briks from SMW), so they go back to normal and pushes the POW, given you speed and letting you go through the wall.
Exactly what I was coming down here to say. As opposed to what the level description claims, I'm quite sure that ducking does *not* make donut blocks fall faster. As you said, it merely makes your hit box shorter so that the saw doesn't hit you when the i-frames run out. In other words, for that level you could not duck at all while waiting for the first two blocks to fall, then just duck as the third one starts falling, and you'll have the same success and survive.
I like the timing mechanism they used in Blue Pipes on Steroids: putting a bomb on a track that gets lit by a podoboo (one of the sentient lava bubbles) after a long wait
13:32 the blue skull uno mas. Mario is dropping down slightly below the onto the blue skulls. So he isnt being pulled through. He is already on top of them. There is a space in the beging where there is no ground above the skulls so you just run across the skulls
The canon being raised... technically, it's tthe pow block being raised, and with a canon above it, it's just pushing it out of the way to make room for the pow block. The cape spin making the the muncher clown-car boop higher? I don't think you heard it or saw it, but it sounds like the cape is somehow hitting higher than your spin, knocking the clown car higher since the cape hits things harder I guess. The invincibility frames one is actually kind of easy to explain. If you notice, the muncher is being pushed towards the player on the conveyer belt. The fire flower you get is also key, as when you take damage, you only revert to Big Mario. Now, if you go in the door while invincible, you can't take damage to become small, so Mario's head is tall enough to get squished by the muncher. However, by going in while either small or not in I-frames, you take damage first before being crushed, meaning Mario's hitbox lowers to be underneath the muncher and saving him from the crushing death.
The one where i-frames cause Mario to die is from the fact that you can’t have 2 i-frame conditions at the same time, so my guess is the muncher is able to crush him?
Even with i-frames Mario can't go through munchers. So when he spawn through the door the munchers crushes him upon contact. When he doesn't have the i-frames Mario first shrinks from contact with the muncher this putting him lower than the crush box.
It's because without i-frames Mario can take damage so he shrinks but with i-frames he can't take damage and shrink so he remains 2 blocks tall in the way of the muncher and dies from getting crushed against the wall as being crushed can still kill you with i-frames but when he shrinks he's not in the way of the muncher and doesn't get crushed
I think the I frames one is because if you cannot take damage, you get squished by the muncher, while if you are vulnerable, you shrink and get out of the way of the muncher before the squish would happen.
1:27 Holding down doesn't make them fall faster, it's just that Mario's hit box doesn't touch the saw's hitbox while crouching, but still a nice concept can't lie
Okay hear me out, 18:48 that sound is literally the exact same sound that happened in the original super smash bros on the n64 when you press down B on top of 4 green shells stacked on each other when you were really close to the enemy in practice mode. shot in the dark but i had to say it for my homies who know what im talking about
12:55 I think that with the Invincibility frames, you cannot take damage, so the muncher crushes mario against the wall and thus kill him, but without the frame, you take damage before getting crushed and so you become small and don't die
*For those who would like to know, this is DGR's schedule daily videos:* Monday: Uncleared episode. Tuesday: SMM2 challenge episode. Wednesday: Uno Mas episode or well-designed levels episode. Thursday: DGR's hunt for 100 levels episode. Friday: 5YMM levels episode or Super Mario rom hacks episode. Saturday: Trolled episode. Sunday: Other games besides SMM2 episode.
For the one with the Muncher in the clown car, I believe that mario is jumping into it and hitting it with the cape at the same time, hence the cape given to you.
10:56 As for why the Z jump hits the Koopa Clown Car higher than a regular jump, our theory is that it is registering the cape spin as an attack on it which has more force than if you just hit it by jumping.
Not just that, but if you duck, then press z as the clown car gets right above you... then the Z hitbox comes out higher than the clowncar's propeller, forcing the clown car to get flown up higher than just with a Z Jump. That was the intended Uno Mas, but you can definitely beat the level without ducking. Ducking Z jump makes it more consistent/guaranteed.
12:41 What is happening is that with your I-frames you get squished by the muncher into the wall (which i-frames don't prevent), causing you to die, but otherwise you just get hurt and don't get squished
I think the one with the saw isn't the fact the donuts fall faster, you are just ducking below the saw's hit box before your s wear off. mario's hitbox is shorter and the frames allow him to be just out of reach.
I'm not surprised there are so many Uno Mas levels. Software bugs happen pretty easily. Add to that this situation in which you have a lot of components with a lot of modifications that can be configured in a lot of different positions, and the problem gets compounded several times over. It would be practically impossible to test all of this. Poor Mario Maker QA engineers. :(
They don't need sympathy. Not how long they've been doing it. All of this is still jank. But it has the upside of giving us things to laugh at because of it!
13:03 the reason for the i-frames killing you is because i-frames doesn't protect you from being crushed. you always instantly die esp. on sideways crushing. same is true for lava and pit.
For the I frames level this is because when Mario or what ever character is invisible the muncher will push them and squish them because the muncher can not damage you but if you do not have I frames you will then just take damage.
Dgr: You can’t see my face right now? Me: really finicky Later Dgr: the Wigglers butt is floating Wiggler: gets pushed by Spring Spring: no wiggler Wigglers butt: keeps Floating Block: I agree with spring Everyone:starts floating
Hara-Kiri is a Japanese word literally translating to stomach(Hara/腹)-cutting(Kiri/切り). It is a form of archaic ritual suicide also known by the name “Seppuku” which is the more commonly known word.
Bean Burrito 1-1 CXF-8HQ-GNF I hid a banger inside. But getting it might cost you the victory… You want to leave no levels uncleared? 30 second speedrun: X99-41N-5XG A multiplayer 3v1: RQT-LXJ-3NG
1:24 I don’t think it’s a glitch… when Mario crouches, his hit box gets slightly smaller. And the saw’s hit box is circular. I think. Thus allowing Mario to slip through.
I wish I could play those levels, but for some reason, most of the levels ID I pick from North America sources doesn't work for me. Maybe it's kinda an online region lock, but at least I can watch DGR play them for me
6:34 Dave, Iggy wears glasses. That's Lemmy without a ball.
And then Blue is slowest, then green, kumquat, and red is fastest.
For the "I Frames = Death", I just realized how it works. When Mario has the I frames, the muncher squishes him and kills him. But when there are NO I Frames, then Mario takes damage from the muncher and doesn't get squished.
I figured that out almost immediately
I searched this commentary
1:15 "With the frog suit power up we're still going super slow but because of the way the one ways--"
I just love the way he freezes and says nothing more.
Yeah, like his brain quickly says "don't say another word or they'll be onto us that we know nothing!"
@@DubberRucks Yeah lol
Oh so very true. It’s like when the imposter is DGR and he is not sus but then he says something that makes him sus. Oh no there on to me.
DGR: "So, we die"
Controller: *Ight, Imma head out*
21:53 "Iggy and dem balls, dude!" Iggy? IGGY?! IT'S LEMMY!
Same mistake at 6:34
Bout to comment that
All Koopalings are Iggy until proven otherwise.
@@Depressed_Spider I did notice that but I just thought he mispoke, but when he specifically mentioned balls. I had to comment.
day 10,0957 of Dave STILL NOT naming his Koopalings right
That one with the bumpers looks like a collision limit. If Mario hits it enough, it seems to stop detecting hits, despite playing the collision sfx.
Alright, I've been watching this guy's videos every night ever since he randomly popped on my feed. I'm convinced to sub and join the discord
I’ve been here since 2018 from a raid when Dave used to stream on UA-cam LOL April 2nd 2018
good choice, I play the game and other kazio games watch Dave and a few others but dave is something special vs others, and not just family friendly others are that also. but Dave. he is special ed. and we love him
I wanna point out the moment I posted. dave dropped his controller. I rest my case.
@@BloxxyTime yeah I think I’ve been here since about 2017 as well
He knows how to entertain so even if he isn’t as good a “gamer” as others he’s a top notch entertainer & content creator
Nice bit of nostalgia; it was the Odyssey "Is It Possible?" videos that brought me here :)
12:11
I have a theory as to why it works like that.
I-frames or not, Mario dies when crushed.
The muncher must be placed so that it hits Mario right when he exits the door, but do not crush him in the first frame(s). Since Mario has his I-frames, he doesn't shrink (keep in mind he shrinks from top to bottom), so the Muncher crushes him.
Without I-Frames, Mario shrinks when hit by the Muncher, and since there's no upper part of the body that touches the Muncher anymore, it doesn't crush him and thus, allowing you to finish the level.
That's my take anyways.
I thought this
You're correct, I'm honestly not sure why DGR was so confused with that after all his hours playing. Most likely he was just overthinking it... or thought he was dying to 'damage' and not 'crush'.
The answer is even simpler. The crush check is an anti-softlock safety feature and is only necessary to check when Mario has i-frames. In other circumstances he would just take damage normally either killing him normally or triggering the crush check if necessary.
@@justinselgrad1382 oh wow, I guess I was the one overthinking it then...
@@justinselgrad1382 this could help me so thx
*7:18** Dave:* The yellowish orange.
*Cumquat:* Am I a joke to you?
I know. I was actually disappointed as I've grown accustomed to him saying that lol
15:54 That happens because when you move to the right the game thinks you exit the yellow block (the briks from SMW), so they go back to normal and pushes the POW, given you speed and letting you go through the wall.
That's right so physics be damned lol
Quick clarification on the duck to survive level. Ducking reduces Mario’s hit box so that the buzz saw doesn’t kill him if he ducks.
Exactly what I was coming down here to say. As opposed to what the level description claims, I'm quite sure that ducking does *not* make donut blocks fall faster. As you said, it merely makes your hit box shorter so that the saw doesn't hit you when the i-frames run out. In other words, for that level you could not duck at all while waiting for the first two blocks to fall, then just duck as the third one starts falling, and you'll have the same success and survive.
I can’t believe he didn’t notice this it was so obvious. Oh wait, he’s exactly the kind of person to not notice.
It does make them fall faster, but only on some styles.
I'm starting to think he refers to Lemmy as "Iggy" on purpose at this point
He refers to every Koopaling as Iggy because that's the only name he remembers.
Besides Wendy.
Does that mean he was _cognitive_ of Iggy being Lemmy all along?
To be fair, Iggy and Lemmy are twins in the cartoons.
He probably does because in Mario and Luigi superstar saga they look so identical If He Even Played It
Lol I love how dgr found one of the three pixels where the frog hop over ledges can fail xD
6:35 We need to convince Amanda to teach Dave the correct names of the Koopalings
Edit: 21:52 It's still Lemmy😂
It doesn’t make them fall faster it makes your hitbox smaller!
YeH I thought this when I played it
It does both because when you're crouching, you fall faster so you activate the next one faster
Was just about the comment that!
Also timestamp: 1:37
@@guigui0246 Your speed is limited by the doughnut's falling speed so no
Ahhh yes. The ever talented and ultra dangerous Bow-Wow…
If Bow Wow’s the mini boss, does that make the final boss *Snoop Dogg??* 🤔
@@IanNewYashaTheFinalAct no
Secret boss is George Clinton
uno mas one of the greatest videos
BiG bRaIn
is good
Actually, the blue pipe spawns items the slowest, followed by green, yellow, and fastest red.
Ah yes the "is it possible" days, that's what got me hooked on some DGR
Same same
Mario was Axed in half. 😂
I like the timing mechanism they used in Blue Pipes on Steroids: putting a bomb on a track that gets lit by a podoboo (one of the sentient lava bubbles) after a long wait
13:32 the blue skull uno mas. Mario is dropping down slightly below the onto the blue skulls. So he isnt being pulled through. He is already on top of them. There is a space in the beging where there is no ground above the skulls so you just run across the skulls
Starting from 6:18, it is the technical return of Bowser's arms! Ha ha!
5:26 me when I first learned how to swim
The hypersplash level is the most fantastic thing I’ve ever seen.
Thank you for playing my Uno Mas levels!
14:10 You've been hit by, you've been struck by, a Boom-Boom criminal.
1:30 before using a knife, make sure to grab a mushroom!
The canon being raised... technically, it's tthe pow block being raised, and with a canon above it, it's just pushing it out of the way to make room for the pow block.
The cape spin making the the muncher clown-car boop higher? I don't think you heard it or saw it, but it sounds like the cape is somehow hitting higher than your spin, knocking the clown car higher since the cape hits things harder I guess.
The invincibility frames one is actually kind of easy to explain. If you notice, the muncher is being pushed towards the player on the conveyer belt. The fire flower you get is also key, as when you take damage, you only revert to Big Mario. Now, if you go in the door while invincible, you can't take damage to become small, so Mario's head is tall enough to get squished by the muncher. However, by going in while either small or not in I-frames, you take damage first before being crushed, meaning Mario's hitbox lowers to be underneath the muncher and saving him from the crushing death.
*6:34** Dave:* Look at Iggy!
*Lemmy:* Am I a joke to you?
14:26 when Dave called boom boom bow wow it sounded like he said BOOOWW WWOW? lol
The one where i-frames cause Mario to die is from the fact that you can’t have 2 i-frame conditions at the same time, so my guess is the muncher is able to crush him?
Even with i-frames Mario can't go through munchers. So when he spawn through the door the munchers crushes him upon contact. When he doesn't have the i-frames Mario first shrinks from contact with the muncher this putting him lower than the crush box.
It's because without i-frames Mario can take damage so he shrinks but with i-frames he can't take damage and shrink so he remains 2 blocks tall in the way of the muncher and dies from getting crushed against the wall as being crushed can still kill you with i-frames but when he shrinks he's not in the way of the muncher and doesn't get crushed
I think the I frames one is because if you cannot take damage, you get squished by the muncher, while if you are vulnerable, you shrink and get out of the way of the muncher before the squish would happen.
1:27 Holding down doesn't make them fall faster, it's just that Mario's hit box doesn't touch the saw's hitbox while crouching, but still a nice concept can't lie
Okay hear me out, 18:48 that sound is literally the exact same sound that happened in the original super smash bros on the n64 when you press down B on top of 4 green shells stacked on each other when you were really close to the enemy in practice mode. shot in the dark but i had to say it for my homies who know what im talking about
Two "hear me out"s in a row.
Nice.
18:12: Mario be literally vibin'.
Ikr, I thought DGR would add some music to reflect it lol
12:55 I think that with the Invincibility frames, you cannot take damage, so the muncher crushes mario against the wall and thus kill him, but without the frame, you take damage before getting crushed and so you become small and don't die
7:12 in the video Blue is the slowest pipe green is the 3rd fastest pipe Orange is the second fastest pipe red is the fastest
I've been waiting for yet another uno mas
*For those who would like to know, this is DGR's schedule daily videos:*
Monday: Uncleared episode.
Tuesday: SMM2 challenge episode.
Wednesday: Uno Mas episode or well-designed levels episode.
Thursday: DGR's hunt for 100 levels episode.
Friday: 5YMM levels episode or Super Mario rom hacks episode.
Saturday: Trolled episode.
Sunday: Other games besides SMM2 episode.
For the one with the Muncher in the clown car, I believe that mario is jumping into it and hitting it with the cape at the same time, hence the cape given to you.
10:56 As for why the Z jump hits the Koopa Clown Car higher than a regular jump, our theory is that it is registering the cape spin as an attack on it which has more force than if you just hit it by jumping.
Not just that, but if you duck, then press z as the clown car gets right above you... then the Z hitbox comes out higher than the clowncar's propeller, forcing the clown car to get flown up higher than just with a Z Jump. That was the intended Uno Mas, but you can definitely beat the level without ducking. Ducking Z jump makes it more consistent/guaranteed.
12:41 What is happening is that with your I-frames you get squished by the muncher into the wall (which i-frames don't prevent), causing you to die, but otherwise you just get hurt and don't get squished
3:32
Uhh… I think you were supposed to get on the see saw lol
Yeah
I think the one with the saw isn't the fact the donuts fall faster, you are just ducking below the saw's hit box before your s wear off. mario's hitbox is shorter and the frames allow him to be just out of reach.
I'm not surprised there are so many Uno Mas levels. Software bugs happen pretty easily. Add to that this situation in which you have a lot of components with a lot of modifications that can be configured in a lot of different positions, and the problem gets compounded several times over. It would be practically impossible to test all of this. Poor Mario Maker QA engineers. :(
They don't need sympathy. Not how long they've been doing it. All of this is still jank. But it has the upside of giving us things to laugh at because of it!
This is what I have been waiting to watch
16:49 music is so well timed with him
1:30 Mario was crouching so he missed the saw, no speedy donuts here
Laws of physics: exist
Uno mas creators: more like suggestions of physics
13:03 the reason for the i-frames killing you is because i-frames doesn't protect you from being crushed. you always instantly die esp. on sideways crushing. same is true for lava and pit.
For the I frames level this is because when Mario or what ever character is invisible the muncher will push them and squish them because the muncher can not damage you but if you do not have I frames you will then just take damage.
Dgr: look at iggy
Me: that’s lemme..
Lemmy*
Dgr: LOOK AT IGGY!
Lemmy: I am Lemmy!!!
Dgr: You can’t see my face right now?
Me: really finicky
Later
Dgr: the Wigglers butt is floating
Wiggler: gets pushed by Spring
Spring: no wiggler
Wigglers butt: keeps Floating
Block: I agree with spring
Everyone:starts floating
I loved the one with the disappearing half... Thanks for the content!
*Real mistery is how they find out those things*
I love these Uno Mas videos so much ❤️
12:44 I think its cause you get squished with I-frames but if you dont have I-frames it makes you small with the muncher so you dont get squish
6:06 T-pose Bowser
8:55, does this remind anyone of the Magnesis rune from BOTW where you cant pick up things you stand on until you pick up something below it?
Hara-Kiri is a Japanese word literally translating to stomach(Hara/腹)-cutting(Kiri/切り). It is a form of archaic ritual suicide also known by the name “Seppuku” which is the more commonly known word.
I always hold down on donuts, but never really thought it made a difference....
“Luigi, you underestimate my power”
“Don’t try it Mario!”
“AHHHHHHHH!”
“You were my brother!”
26:49 hara-kiri is the act of righteous suicide via slicing the stomach and spilling out your entrails
im not sure what i was on when i posted this comment
Bean Burrito 1-1
CXF-8HQ-GNF
I hid a banger inside. But getting it might cost you the victory…
You want to leave no levels uncleared?
30 second speedrun:
X99-41N-5XG
A multiplayer 3v1:
RQT-LXJ-3NG
Got to love the brains behind those who discover these uno màs-s.
9:32 the reason why its not working without the pows is because the twister can move pows up and not launchers
Dave’s reoccurring gag of calling Lemmy “Iggy” is getting old lol
It's not a gag
Newsflash: dgr IS old, so he's only got old material 😆
Iggy's old design confuses him it was exactly like lemmy but his eye outline was thicker.
@@Moddballfromonline Lol a confused DGR is no different then to regular DGR if these videos are anything to go by
@@DubberRucks true
"Lieutenant Mario, you ain't got no legs!"
DGR: Nintendo is one helluva drug.
DGR: uno mas
My brain: Bruno mars
Most entertaining smm2 vids on UA-cam tbh
9:48 Not only them, but Dave too
6:34 "look at iggy!" that's lemmy....
9:40 - in the super mario bros. game style, the can be picked up.
Here's something i found while playing stage 1: The frog can go through one-way walls(at least frog toad)
Incredible showcase this week
1:24 I don’t think it’s a glitch… when Mario crouches, his hit box gets slightly smaller. And the saw’s hit box is circular. I think. Thus allowing Mario to slip through.
14 seconds that you posted this and it showed up in my timeline
very cool
34 seconds
26 seconds for me
@@archiegray4443 i got 14 seconds
Time "zone"
6:34 *Look at iggy!*
Yes very much iggy
18:48 Reminds me of an old fire alarm
DGR: Still thinks Lemmy is Iggy
The pain every time DGR says Iggy instead of Lemmy. Lol
He's not missing his legs, he's just not attached to them
I wish I could play those levels, but for some reason, most of the levels ID I pick from North America sources doesn't work for me. Maybe it's kinda an online region lock, but at least I can watch DGR play them for me
Probably taken down by nintendo (for glitches)
6:32 thats how they got the piranha plant to move in super smash bros ultimate
I love when he calls Lemmy Iggy and doesn’t even notice😂😂😂😂😂🤣🤣🤣🤣
1:50 Epic bruh moment!
6:35 *IGGY*
...Nuff' said. 😄😁
The sequel to mario is missing: mario is missing his legs
I don't think Uncle DGR has ever called Lemmy by the correct name! 😅🤣
It doesn’t fall faster, you are just ducking so you barely miss the razor
Hara-kiri is another word for Seppuku. Just thought I’d share.
*sigh* I want a t-pose bowser “LOOK AT ME!!!!”
Please tell me DGR is messing with us and he knows what Hairy Kary is...
The WTF moment in the end. XD 25:13
When he calls lemmy Iggy multiple times
You’re thinking of the wrong Koopaling when you say Iggy