For the first glitch level, it's possible to shoot an arrow to hit the blocked off pswitch. It's extremely precise but the arrow can go through a tiny pixel between the ground blocks
that last level at 21:46 really hurt, he's playing the level normally, but it's pretty obvious, that it is a hold right level, with some fireball quicktime events
DGR on every episode: Do you know that in super Mario while wearing a Boot or a stiletto if you don't press the direction button you will move at the same speed of a actual boot?
Les Glitches is such a wild looking level, but I really have to hand it to the community making these levels as bizarre as they are. It’s been far too long since I’ve played Super Mario Maker 2, and now I want to dive back into it after watching your videos recently lol. Really enjoyed watching you tackle these crazy levels man!
One thing to consider for future uncleared levels, adding comments to assist with levels that rely on shenanigans to complete. Other than that, another fine entry in the series and I look forward to the next.
DGR made that underwater level harder than it needed to be as you were supposed to keep swimming the entire time as it was set up to be an underwater kaizo level which was why the kaizo blocks were everywhere to somewhat prevent cheese and it ain’t really bizarre it was actually pretty well thought out with a twist to be an underwater kaizo level!
I suppose that was the intent, but it's still super weird. I'd argue he made it easier on himself though rather than worrying about getting through the opening section flawlessly he took his time and did what he needed to survive it.
The reason why you don't take damage with the link suit is because it plays an animation that gives you a slight damage boost but you don't lose the power up but with the fire flower with no animation it doesn't give you any damage boost :link suit 3:56:fire flower 3:57.
Not saying I do support dev checks but sometimes some cool uploads may not be possible due to how terrible a player can be in Mario games, I feel as if he knew it was possible, but can’t do it in one run for focus intolerant and stress reasons, which may be why he made a dev check because he wanted to upload easily, knowing the course IS possible, but doesn’t have the gut to get overly angry about a check all day.
And another excellent UA-cam only content uncleared levels episode! Thank you for posting these. How about some older uncleared levels to mix it up next week?
I think i saw a clip about the first level. Its a pixel perfect arrow shot that goes through the diagonal. I could be thinking of something else though
I stopped by soft block city and found the old college days buildings. When I went for a visit, I met the person in charge named every hole is a chance for glory and let me tell you…there was glory
As an Uno Mas level, I assumed there would be no hidden pow block. But I checked the level viewer site to make sure, and indeed, there's no hidden pow. It's just some obscure Uno Mas tech that's required.
Hello DGR, In French, the s at the end of a word is often the mark of the plural. Thus, the title of the first level is pronounced as if phonetically in English, you said "L.A (as the diminutive of the American city Los Angeles) gletch" Sorry in advance if my explanation isn't perfectly correct ( i'm french after all ^^ )
Yo Dave with that uno mas you some how get a double pow out of that pow. I saw my friend and streamer Mr. All Games All Day do it in one of his streams before.
Don't know if it's just me but it's kinda sad when a creator creates a level with dev exits because they made a level they can't do (and the dev exit itself is ridiculous)
@@jmoriarty8000 Yeah, but not all dev checks are supposed to be like that, incapable skill yes in fact can be a reason why level ideas can fail, so one wants a easy way out, which is understandable.
17:30 some people love no logic hidden stuffs in their levels, but they don’t know it is never gonna be fun. This is one of the worst level I’ve seen / play in mario maker
Hi dave, this video you said that uno mas videos wont continue bc no one finds new stuff, but i made an interesting discovery in a level called: yoshi does some drifting (code=JGH 035 TDF)
“The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose above the great mountainous island of Tremalking. The wind was not the beginning. There are neither beginnings nor endings to the Wheel of Time. But it was a beginning.” -Robert Jordan (Wheel of Time)
6:57 I'm the creator of this level and I want to confirm, the level is literally impossible without the dev cheese I made the level look POSSIBLE but then at the end its actually impossible and you need to go through a complex set of dev cheese to actually beat it, I made it specifically for DGR to surprise him at the end with what he hates the most: dev shenanigans it was funny to watch DGR realize the level is just stinky dev cheese
Pretty sure for the 'R' in the second level you were supposed to drop the top donut block and then run around and use it as a platform to jump off of as it falls. Edit: And now that I have seen the dev path, I no longer CARE how they 'intended' players to complete it... lol.
Sometimes dev checks are there because maybe someone had an idea but gets Thwarted by Nintendo’s checks and that can really suck. Some accommodations for lower focus tolerated people should be given using that method.
I feel like this series lately has been less interesting - levels are uncleared yeah but from a few days or weeks before the attempt, I understand that it makes them less of a pain to clear but this used to be way more fun.
I almost feel like that last level was supposed to feel unintended, like a Kaizo level that flooded and now you have to navigate it with different circumstances 🤷🏿♀️
I think Lave mansion of pain had dev shenanigans i played it, and through the key door there was a power up room It wouldn't have been very helpful, but it's still sus
I hate when there is a cool or difficult level, but then you find a dev route. I never had a chance to upload my mario maker level, but I despised dev routes so much, I would make fake pretend dev routes that would kill/troll you. I recreated kaizo mario world from scratch with clouds and munchers. good times.
Sometimes its possible for a Dev to be rather annoyingly bad at Mario and wanted to make a course thats possible, but can’t upload until one actually completes it. Annoying as it can be for an idea to be thwarted because of your terrible skill, this is why dev checks can exist.
Yeah, sometimes being bad at Mario can really affect and limit your creative ideas. Dev exits are there for people who are incapable of skill to complete a certain check. But only if its possible.
For the first glitch level, it's possible to shoot an arrow to hit the blocked off pswitch. It's extremely precise but the arrow can go through a tiny pixel between the ground blocks
Yeah, the switch can be hit diagonally by the arrow if the tip hits the corner pixel.
I'm surprised he gave up so easily. I've seen it before, but it's pretty obvious what you're supposed to do.
Hi
You can tell it's a pixel perfect shot
yeah
that last level at 21:46 really hurt, he's playing the level normally, but it's pretty obvious, that it is a hold right level, with some fireball quicktime events
Those kaizo blocks at the beginning are really strange though
I know its been a year but i think they just took a legit non-water kaizo level and changed it underwater theme
Gets checkpoint...
Immediately softlocks...
Prime DGR content.
DGR on every episode: Do you know that in super Mario while wearing a Boot or a stiletto if you don't press the direction button you will move at the same speed of a actual boot?
Bro got a perfect dgr impression
😂😂😂😂😂😂😂😂😂
Not many people know this.😂
never heard that before
Dave beating that last level radiated massive Mission Failed Successfully vibes😂
Les Glitches is such a wild looking level, but I really have to hand it to the community making these levels as bizarre as they are. It’s been far too long since I’ve played Super Mario Maker 2, and now I want to dive back into it after watching your videos recently lol. Really enjoyed watching you tackle these crazy levels man!
One thing to consider for future uncleared levels, adding comments to assist with levels that rely on shenanigans to complete.
Other than that, another fine entry in the series and I look forward to the next.
Homie comments FTW!
11:20 The look of disgust/annoyance on Dave’s face… 😅
The last level was a hold right level. You swim through while bouncing on the moles and fireballing enemies.
That was one convoluted dev route in that killer precision level
DGR made that underwater level harder than it needed to be as you were supposed to keep swimming the entire time as it was set up to be an underwater kaizo level which was why the kaizo blocks were everywhere to somewhat prevent cheese and it ain’t really bizarre it was actually pretty well thought out with a twist to be an underwater kaizo level!
I suppose that was the intent, but it's still super weird. I'd argue he made it easier on himself though rather than worrying about getting through the opening section flawlessly he took his time and did what he needed to survive it.
The reason why you don't take damage with the link suit is because it plays an animation that gives you a slight damage boost but you don't lose the power up but with the fire flower with no animation it doesn't give you any damage boost :link suit 3:56:fire flower 3:57.
24:14 the look of worry on Dave’s face 😂😂😂
that precision level was B.S. blatant shenanigans
Not saying I do support dev checks but sometimes some cool uploads may not be possible due to how terrible a player can be in Mario games, I feel as if he knew it was possible, but can’t do it in one run for focus intolerant and stress reasons, which may be why he made a dev check because he wanted to upload easily, knowing the course IS possible, but doesn’t have the gut to get overly angry about a check all day.
DGR,my son made two or three Troll levels. He would be so proud of you played his levels.He is Mr.Mar!0 on Mario maker 2
If you played his levels.
@dgr pretty sure the last water level was exploiting a slow motion kaizo and very little to no swimming was required. Just bounce momentum.
The old thrust momentum strat
And another excellent UA-cam only content uncleared levels episode! Thank you for posting these. How about some older uncleared levels to mix it up next week?
I think i saw a clip about the first level. Its a pixel perfect arrow shot that goes through the diagonal. I could be thinking of something else though
Yeah it does iv done it before
Just beat the level - this is correct - an arrow does trigger the P switch
I stopped by soft block city and found the old college days buildings. When I went for a visit, I met the person in charge named every hole is a chance for glory and let me tell you…there was glory
10:21 I turned on my Nintendo Switch just to boo this horrible level.
The uno Mas level you just have to hit the p switch with the arrow... it's very precise
Kick those dev shenanigans to the curb
19:10 there is possibly just a hidden pow block somewhere in that level honestly and he never even checked for it
As an Uno Mas level, I assumed there would be no hidden pow block. But I checked the level viewer site to make sure, and indeed, there's no hidden pow. It's just some obscure Uno Mas tech that's required.
Hello DGR, In French, the s at the end of a word is often the mark of the plural. Thus, the title of the first level is pronounced as if phonetically in English, you said "L.A (as the diminutive of the American city Los Angeles) gletch" Sorry in advance if my explanation isn't perfectly correct ( i'm french after all ^^ )
Yo Dave with that uno mas you some how get a double pow out of that pow. I saw my friend and streamer Mr. All Games All Day do it in one of his streams before.
You gave up on using arrows way to quick in the first level. I'm pretty sure you just had to find the right spot. Not every spot is going to work.
Way of water course is a reference to the new avatar movie. The description is a direct quote from the movie.
17:58 I think for this one you use the pow then look for dev blocks on the other side
Thank you for playing my level Dave!
Which one was yours?
@@ibukisunshine-gaka3832 14:28
you made that last level a lot harder than it was
my second arrow shot on the first level worked. you didn't try the arrow enough.
Don't know if it's just me but it's kinda sad when a creator creates a level with dev exits because they made a level they can't do (and the dev exit itself is ridiculous)
That jump was definitely not possible and he did it on purpose to be a dick
@@jmoriarty8000 Yeah, but not all dev checks are supposed to be like that, incapable skill yes in fact can be a reason why level ideas can fail, so one wants a easy way out, which is understandable.
i think the arrows were correct, it's just pixel perfect
17:30 some people love no logic hidden stuffs in their levels, but they don’t know it is never gonna be fun. This is one of the worst level I’ve seen / play in mario maker
Hi dave, this video you said that uno mas videos wont continue bc no one finds new stuff, but i made an interesting discovery in a level called: yoshi does some drifting (code=JGH 035 TDF)
it's amazing that people find all these glitches even after 4 years
“The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose above the great mountainous island of Tremalking. The wind was not the beginning. There are neither beginnings nor endings to the Wheel of Time. But it was a beginning.” -Robert Jordan (Wheel of Time)
glitches are the best things imo
Depends on what game and what glitch
6:57 I'm the creator of this level and I want to confirm, the level is literally impossible without the dev cheese
I made the level look POSSIBLE but then at the end its actually impossible and you need to go through a complex set of dev cheese to actually beat it, I made it specifically for DGR to surprise him at the end with what he hates the most: dev shenanigans
it was funny to watch DGR realize the level is just stinky dev cheese
12:05 This doesn't look like the Bloseph-killing level we were promised.
Anyone knows if DGR stopped doing Mario-Thon videos?
The dev shenanigans part was so funny
Dave please, try to redo that last level without swimming...
I love how the english accent pronounce our words, that's pretty cute!
0.00% levels are well... Hard, but also interesting.
Pretty sure for the 'R' in the second level you were supposed to drop the top donut block and then run around and use it as a platform to jump off of as it falls.
Edit: And now that I have seen the dev path, I no longer CARE how they 'intended' players to complete it... lol.
11:50 yeah it deserved a boo for sure
Sometimes dev checks are there because maybe someone had an idea but gets Thwarted by Nintendo’s checks and that can really suck. Some accommodations for lower focus tolerated people should be given using that method.
I feel like this series lately has been less interesting - levels are uncleared yeah but from a few days or weeks before the attempt, I understand that it makes them less of a pain to clear but this used to be way more fun.
15:44 I just realized that the background design of this level location and setting is level 1-1 in Mario 3D world 😅
I almost feel like that last level was supposed to feel unintended, like a Kaizo level that flooded and now you have to navigate it with different circumstances 🤷🏿♀️
How long have you been doing this series exactly? I have lost track of the amount of time
Thanks for booing the trash
The P-Switch with the Link Power Up requires the arrow to hit pixel perfect to be able to activate the P-Switch.
can confirm, the door was the end haha
The Uncleared level war never stops.
Did you know that if you crouch while wearing a boot and a goomba mask, you're playing some other game?
16:29 and some hard levels deserve the level viewer immediately. I'm glad you used it! Terrible level.
hard → touh
Your first p-switch... can't tall Mario just stand up and be pushed to the right?
4:05 Link's green 🌹 energy
i noticed that before. so when you transform between forms your invinsible till the form sets. then you can take damage.
0.0 posts after, this too is a first!
On the pow block Uno mas level, did you try looking fo a hidden block that had a pow block.
did you check to the right of the end with the POW/muncher for another POW?
🙌🏽 mile stone to 1mill 🎉
12:11 lave converts to source it's a minecraft reference because in both it should be lava
For the first level, you can hit the p-switch with your arrow, but the trick is sub-pixel, so it's extremely difficult
It’s literally just a pixel perfect arrow shot 😮
I see your Videos sometimes but now I see how good you are at mario speedrun levels while reacting so fast and cheese some levels
on the last level underwater kaizo ur not supposed to swim up at all really its just a hold right and it pained me to see you not figure it out lol
Les gliches =gliches glad to see you playing frensh levels
Btw use arrows for the P-switch
Day 2 of asking Dave to play Timmy’s Great Troll.
MT0-2WP-HPF
Uno mas...did you consider trying to see if there was a hidden door in the only arch just before the level clear?
I think Lave mansion of pain had dev shenanigans
i played it, and through the key door there was a power up room
It wouldn't have been very helpful, but it's still sus
lei
Not the Hawaiian thing, that’s how you say les.
Unless it’s before nous vowel sound words, then there’s a z sound.
I hate when there is a cool or difficult level, but then you find a dev route. I never had a chance to upload my mario maker level, but I despised dev routes so much, I would make fake pretend dev routes that would kill/troll you. I recreated kaizo mario world from scratch with clouds and munchers. good times.
wish I had mario maker 2
Sometimes its possible for a Dev to be rather annoyingly bad at Mario and wanted to make a course thats possible, but can’t upload until one actually completes it. Annoying as it can be for an idea to be thwarted because of your terrible skill, this is why dev checks can exist.
you should try shooting an arrow between the blocks
Love your content dude
1:55 i got that glitch in nsmb2 but i forgor how to do it
9:29 crouch jump 🤦🏻 the one where yu hold crouch
What does it feel like when you’re fast forward?
seems when i enter the course id it does not work for me les glitchs
Did I miss the Mariothon Recap on Friday? I’m not seeing it.
Hammertime: Mega Mario edition?
Powsama level. Maybe there's a second pow hidden.
I actually made a level last year and it's still uncleared to this day
I feel like that first level should have been called *more* glitches
I love your videos I follow you on twitch too
Dave could you play the Mario Forever fan game?
Say, I just realized we didn't get a mariothon episode last week!
14:20 You never tried the key door 😢
13:07 cheese block
those dev exit wow ......
Well that pow unomas might be dev block... But other than that hm...
Uncle, “uncle”ared, coicidence? I think not.
wow it is 12am for me
What is the glitch @2:06
12:03 But I like dev exits
Yeah, sometimes being bad at Mario can really affect and limit your creative ideas. Dev exits are there for people who are incapable of skill to complete a certain check. But only if its possible.
I beat a DGR dedicated troll level today. Such hot garbage.