Thank you for watching, yes the title might sound mean at first but it makes sense as you watch. The human cost of entertainment is being disregarded, predatory practices are aplenty & now Unity is trying to usher in a new meta that will SCREW US ALL if it goes through. PLEASE don’t let it happen, or you thought games were expensive now? 🙃 Instagram: endymionn Twitter: EndymionYT
I'm 30 now and I was thinking I'm getting old and falling out of love with games, the same games I used to play back when I was 16 like first few Assassin's Creed's etc... It turns out I'm probably not falling out of love with gaming, it just that it sucks really hard now.
As a software engineer i can tell you managers using "agile" means them using devs as asswipes and pushing for bad technical decisions for short term profit.
Many agile practices are incredible and end up in higher quality software, like iterative programming instead of the waterfall approach However, there are agile practices and *agile practices*, some are cause way more trouble for the product and programmers than the benefit (I specially hate how many times "agile" means no documentation at all and an eXtreme go horse approach to programming)
@99temporal Yeah Agile is just more and smaller waterfalls delivering code that is useful even if the project terminates rather than 99% complete delivering nothing. It was supposed to be run by us devs but one of the founders sh1t on that crucial fundamental principle and now the useless people we thought we were free of became certified scrum masters and stupid people turned it into a religion 😢 But is IS an awesome idea eh. I've seen posters all over the walls on one project saying 'the agile process itself is agile' and the scrum master pointing to it while telling us we should elaborate our own stories because the BAs p1ss off home early... the same place asked me if I was handling "the pressure " of 2wk sprints and I replied I've never had so little pressure in my life because it's too granular 😂 That scrum master split a task they have ZERO comprehension of into three stories to fit in the now apparently RIGID agile two week sprint, and giving it to three different developers only for us to learn that we'd all done it different aways (Guidewire framework so several places to do it) and one of us could have done all three as a single MAINTAINABLE deliverable in 3wks.
Software and Game dev here, 20+ years of XP. Agile, like the actual duties of "technical director", seem to be unique everywhere I've been. They are almost like buzzwords everybody claims regardless of what they are actually doing. There's no doubt some sh** conditions in the game industry in my experience, with incompetent managers demanding the impossible. However one of the smoothest projects I ever worked on (not in games), was highly agile, and it worked wonderfully. Every 2 weeks we showed the client what we had, and let them prioritize the back log, and made sure that if they changed their mind about any already delivered agreed upon feature, it came out of the limited time/budget scheduled for the product, and they would have to give something else up. Because there was total transparency as well as total control handed to the client, they had no room to complain about anything. They saw where the time went and had a say at every step how it was spent. Granted, those were reasonable people, and outside the game industry, but it's how projects should work imo. Unfortunately there are a lot of asshats in gaming, many of whom are not reasonable or competent, and expect that the team pay whatever price it takes to deliver the impossible expectation in their head. Those projects are disasters and burn people out. I won't do it anymore. These days I have little interest working in the industry proper, and prefer either stuff using crossover skills (like applying 3D graphics programming to aerospace or something), or my own indie stuff. The main industry is too full of BS, and after getting sufficient learning experience, I'd rather spent my time outside that environment where I have more control over what I'm working on. But in any case, agile is amazing if it's done right, but like so many other things, it's usually done wrong or in name only.
@@TheJeremyKentBGross Yep. Been working 10+ years in web dev and started as a hobby in general. I am quite the nerd and struggeled finding a company that has the same values. Like literally my coworkers would not even read the docs of the libs / frameworks we use...jesus christ During Interview they tell you about their wonderful workplace, how they love to learn new things ("but right now schedule is tight, but we do when schedule is not tight - it always is but yeah we would if it wasnt"), how the TEAM and COMMITMENT are most important to them, also they tell you how Junior you are, you have zero experience we need a GENIUS. Then when you start it is a Manager grilling his Team with constant changes, constant deadlines, 6 daily meetings and weekly Sprints for huge huge features that really need more planning and effort. They dont slice It down, it aint fit a week we dont do it or a Hacky solution... Now I work pretty much alone again and it is awesome. I just dont want to fight for the bare minimum like Tests, style, analysis, automated deployment, proper branchy workflow and so on anymore... All those anti package Manager, anti docker, weekly sprint spaghetti code devs & managers can do their thing and I do mine just applying year 1 knowledge like doing TDD. "WhY dOeS mY pRoJeCt eXpLoDe oN rElEaSe wHeN wE nEvEr WrOtE tEsTs oR cHeCkEd QuErY cOuNtS?!?! fIx iT nOw!!!" Gosh...
This whole Unity situation sounds like it's going to create one of the largest class action lawsuits in history if Unity actually intends to go through with this insanity
We also need the detail of what's happening. The question of first download or every download needs to be asked, the question of demos needs do be asked, is this on-buy or on-download, etc. The way Endimyon described it, if it's every single download, then yes, that will be a big ol' lawsuit. Or a big ol' boycott. Or both. But I don't actually believe Unity will go through with it as explained, the backlash would be too big.
Yes... Unity is the bad guy. They've never made a profit, lost 1.75+ billion dollars, including 1 billion last year, but they're evil.... Evil for wanting to afford to pay their employees..... How do you think unity survives right now? It's not you paying for it... It's investors.... You guys literally don't understand business.
@@lonewaerwhat's happening is Unity has lost money every year with 2019 losing 100 million dollars and in 2022 losing a billion dollars. They want to eventually make a profit and are charging more money but as always with Gamers, they assume that anytime someone is charging more money they are price gouging. You guys are incapable of doing a Google search
I’m honestly getting sick and tired of the Microtransactions and Battle Passes in modern gaming. Which is why I’ve been going back to games from the past. Lol
I've been buying mostly indy titles because they've been cheaper and usually better if you know what you're looking for and don't need the eye candy, but this move will make sure they have to be just as expensive and it wouldn't surprise me at all if that's part of the intention.
"We're going back to the past, playing not so shitty games that don't suck ass..." 🤣 I'm just glad my SNES still works, FF2 FF3 and Zelda, that's all I need to stay entertained back then, its all I need going forward still.
17:08 What is worse is that you don't need to be an angry consumer to do this mass install punish either. You could be a spiteful opposing company/developer wanting to take out someone you don't like or opposition. Like if you see a lone developer create their first hit game, but you get jealous of it, you could just set up a bot to do uninstall and reinstall endlessly against them or any developer to ruin them. Some people may even do it because they want to see the world burn and you can't stop them!
@@Tential1 are you unironically defending unity right now? Take the boot out your mouth and go to therapy, unity wasn't even good when they weren't trying to retroactively charge people into bankruptcy.
The sad fact is there are too many brain dead people out there that give these companies, who make these money leeching games, the opportunity to keep making them. If people didn't buy said games, these greedy corporations would cease to make such s***.
It's utter madness. MILLIONS of people are enabling this kind of dystopian business model. How, in this day & age, could they not be aware? Worse, if they ARE aware & simply don't care, then gaming as we know it (or knew it) is clearly doomed.
@torikazuki8701 It's absolutely a problem with no consumer protection groups present. Then again, who's going to make something like that? The only government that cares about the majority is the left but they're too pathetic to make hard decisions.
I'm holding onto my theory that ea will start charging mtx per clip of ammo in their fps. Or Rockstar charging monthly subscriptions for single player story mode access
If the Unity thing happens to go through I expect every other company that owns a engine to do the same. And then if that happens either people submit or they make their own engines & it’s all a big mess 😂🤷🏻♂️
I grew up in the great time for gaming the 90s too early 2000s. The amount of great games, metal gear, tomb raider, final fantasy,gran tourismo and so many more.
I still play my old NES & SNES games. I find some classics more fun than some modern AAA games. You want a sport game with no micro transactions? Play Ice Hockey on the NES: not the best graphics, no online fatures, only 4-player teams and the goaler, but a maximum of fun with friends and family :)
For me I got to enjoy the older media of three stooges and similar other comedians cause of my dads love of old stuff, then getting a PS2 as a little kid I got to enjoy the underrated but excellent sly cooper series, my thing is I feel bad for kids nowadays, imagine some trash like new sequel Star Wars and be like “damn I got it lucky.”
@@EndymionTv Dude, I got into the FGC playing Street Fighter, Marvel, KoF etc. and never really liked 3D fighters, but BLOODY ROAR was AMAZING (& Soul Calibur, I guess). I remember my dad playing P.E. and he passed me the controller to fight the first rat enemy and I was scared as shit. Haha, that was a stomper. Mitochondria as a core concept was a fresh take from all the "infected virus zomboids" of R.E.
As a 90s kid, i miss the golden era when games came physical complete as they could and thats it ❤, no extra predatory greedy practices like what plague current modern gaming 😢
What you're not asking is why should unity be forced to delivers service, and lose a billion dollars a year doing it? You didn't know? You can't Google financials?
@@CommDante most modern games are digital only even if you buy a physical copy you just get a card with a download code. And if they’re getting paid, that’s exactly what you’ll see more of.
I wish so much that Bioware could get out from under the thumb of EA. Mass Effect and Dragon Age are my favorite series of games, even if Inquisition was full of ridiculous side quests that meant nothing.
The explanation is, they don't make record profits. It's literally a public stock. How are you guys this dumb? Unity made record losses of a billion dollars in 2022. How can you guys be this ignorant? This is why gamers are poor and struggle with money. The most basic aspects of business, you guys are clueless on. Unity stock is down 46% these last 5 years. Please, go buy the stock. You guys deserve to lose money.
@@EndymionTv He said that FPS gamers should pay $1 per reload, yeah. I get where he's coming from, that's the Arcade cabinet mindset and he's also originally from the Loot Box Lovers themselves. Ultimately people in that position have essentially sold their souls to the investors, so we shouldn't expect any of them to do anything that benefits their customers.
Interrestingly the most fun i had this year in gaming, are RPG-Maker games and the Kotor duett. The only game i fancy about the relese is Stronghold, yea 3A studios did a gread job.
Destiny is the only one I play because I’m so invested at this point. I dunno how anyone can have the time for multiple LS games. All the dailies etc sounds exhausting to do multiple times
@EndymionTv exactly, I'm a single dad and fell way behind when beyond light came out and couldn't keep up. I hate hanging it up, but it started to feel more like a job than an escape.
yep I played a mmo-like with daily quests and seasons for two years until I realized it was an unpaid job not a game, I was just a "biological npc" populating the world to attract new players, now I can't stand it anymore, everytime I see "play to unlock new cars" for Forza Horizon I hate the game more and more..just stop no one is going to play a car game every day for decades and if they do they will be completely burned on the game type
Unity's new policy isn't just a tax per download, it's also a tax per install. Meaning they double dip. Not only do they double dip, but the tax per install means that they charge the developers every time someone pirates the game. It's like an owner charging the cook a fee every time someone walks out of the diner without paying.
The Unity thing makes them look like LITERAL organized crime bosses. Like they just woke up one day and went: "We have decided...that you owe us more money."
I hope the situation that Unity reverses their decision or becomes a class action lawsuit. The very concept is, as you said, Endymion. I lean more and more on Indie games now than ever and download and reinstall games all the time. Because of that, it can now potentially punish the good people who come out with good games. It's insane.
No people need to leave Unity, cause this is just the beginning. This move shows us their true heart so even if they back-off now, its just a matter of time before they impliment similar measures or worse and the worst would be if other companies copy them. Imagine Sony or Xbox or steam having you pay 1$ for evry time you redownload a game you had already downloaded. People need to leave unity so that other companies know if they try such a move it would be game over for them
@@mrbob4104unity doesn't make money. Lost a billion in 2022. So you're saying, those devs should be slaves, and not have their salary paid... Someone has to pay their salary dude.... Do you guys not have access to financials or something?
@@Tential1 unity should have better business practice. you force devs to pay-per-install, expect less devs on your engine. this is a financials thing, but it's also a common sense thing
@@Tential1 it doesn't take for someone to properly know about financials to see that pay for every download bs is pure crazy 😂it's not like the devs don't pay to use their engine wth
@@mrnobodytheuser2950i have a couple friends i can think of who are not like you or me. They'd never watch this video. They will spend hundreds in MTX on their one game they love because it's an after-work activity. It is very drone-like behavior.
Every decision Unity makes is targeted at the mobile market. I think they're moving towards surrendering the PC/Console fight (to the extent there was one) to Unreal. Which is going to be interesting, when it leaves Unreal with essentially a monopoly on PC gaming engines. (Big devs are even giving up on their in-house engines and turning to Unreal instead.)
I use unreal. Its not the engine, its the developers. Unreal is just as performant as any in house engine. Nanite alone makes it easy to cut draw calls in half which will effectively double framerate. You just merge pieces of models together that previously would be seperate because of polycounts. But these lazy bastards are using nanite to cram 1mil polygon meshes into their game, optimization and file size be damned. That is not the primary intended use of nanite. And lumen is raytracing being evaluated per *voxel* instead of per polygon. Meaning it can be several times more efficient than the rtx crap other game engines are stuck with. Plus, it looks a hell of a lot better too. But people just cram it in with all settings cranked which WILL destroy performance on any hardware. All that for no real improvement over even the default settings that run ten times better and look the same.
@@SporianSummithas valve released the full SDK for Source2? I know Source is still a very potent engine l, especially for smaller indie teams (largely due to the source modding community being so active to this day), but one of the biggest segments of the indie market that is impacted with the Unity bullshit is the VR side because Unity has the more up to date tools from meta for the quest and Apple (for whoever thinks they will sell games on Apple's overpriced headset) is only releasing tools for Unreal as they are in that lawsuit with Epic Games so why would they encourage use of Unreal. If Valve would release the full Source2 SDK, unity would quickly loose its stranglehold.
@@EndymionTv God gives his strongest soldiers the hardest battles. Go forth, brave warrior, and vanquish the mighty foe that is your girlfriend's appetite. May your journey to the fridge be ever victorious.
Imagine buying a hammer. You use that hammer to build furniture. The seller keeps track (somehow) of how many furniture you have built with "its" hammer. When you sell those, the seller send you an additional invoice. Moronic, of course, but that same idiocy seems to be what Unity has done.
if players were smart they could hit hard on the industry with their wallet according to what they are doing to the video gaming quality. But no, everytime there is a new videogame trailer I read people saying "take my money" etc etc so obviously this makes industry after the look of a game instead of gaming quality. We always should remind ourselves that industries pays people to study the mind of consumers so they can trick them for more profit
It's *still* a good year btw, despite the Unity situation. -Hrot just went out of early access and is getting tons of praise -Turbo Overkill, also getting praised -Amnesia: The Bunker released, also praised -Quake 2 remaster released, also praised -Apocalyptic Vibes released, praised -System Shock remake, praised -Trepang2, praised -40K: Boltgun, praised -Blasphemous 2, praised -Hi-Fi Rush, praised Oh right, they're not as popular. Okay.
This is what happened to the movie industry. Everyone was profiting and everyone wanted a bigger slice of the pie and in the process damaged the way the way they made the big pie so now they’re all just snapping on smaller and smaller pies till now they’re in a full reset where everyone customer, producer, artist suffers.
No it isn't. Hell, most in house engines still use other, older engines as a framework to build off of. You'd be surprised how many "in house" engines powering the most popular games were built off of shit like *iD Tech 3* from the late 90's or even gamebryo from around the same time. Plus, no inde dev wants to have to spend years learning how to make an entire engine from scratch just to appease the Unreal and Unity haters that think they are the bane of gaming.
Unity is pretty ass to genuinely make your entire game on. It's good to use it to gain some experience, sure, but it's a slippery slope. And now we see just how far that slope goes.
6:07 100% dude! The Mass effect series ( at least the first 3 games ) really pulled me and to a new world of what games can be. The choice and consequence system combine with you being able to carry over your saves from previous games to reshape the starting point of the sequels was just brilliant. Bioware and Remedy are so amazing.
I work in software outside of gaming. The production of software as a whole is becoming more and more about milking the most money from customers and providing the least value. My company used to be very customer focused but now everything we do is about profits at the expense of product value and our customers.
The real problem was the lack of gatekeeping. I worked with people who would buy games for the sake of saying they spent X amount of money on games. One guy BRAGGED about how much he paid for benefits in a game. Like gaming is about spending money. This is the behavior of the normal people who do dumb things like buy vehicles that don't suit their needs because it's flashy and expensive. They do not see gaming as a hobby where you enjoy playing a game, they view gaming as another outlet to prove their status. This needs to stop and it only stops when gamers stop burying their head in the sand and buckle down on their purchases. And for those wondering what is happening with Unity and what it will look like. Look no further than the American healthcare system. Taxed multiple times on multiple fronts with massive fines to "protect the little guy" mean to offset the costs an extra price hike is necessary for any and all procedures. Do you really think it's greed that makes doctors charge 3k to examine your hand? That literally CANNOT legally be the case because price gouging is persecuted by law. Yet so many socialists want you to think that's the case because it makes them look bad when you realize socialist policy is the reason our incredibly advanced healthcare system is falling apart at the seams and hasn't seen a medical breakthrough in decades now. Other countries are touted as being superior yet they maintain 60% failure ratios on average and haven't even HEARD of some of the technology or doctrine we use in the United States. You all focused so hard on getting the government out of the bedroom for the freaks only to be turned on by said freaks and have it crammed into your games, healthcare, education and even cuisine. Enjoy the betrayal that every "hater" warned you about when they told you not to trust commies. You brought this on yourselves.
Aromored core 6 has been such a breath of fresh air. Played through it 3 times and am now going through trying to s rank missions. Shame the rest of industry (aside from indies) won't follow the example of a complete experience without live service bs.
One of the consequences of Unity new predatory businesses scheme is that devs will be forced to spec even more in quantity over quality, since it will be more profitable to make 2 games that makes 100 grands each, than one that make 200 grands.
@@angelsenvy228 'only way to win, is by not playing the game'. So. Instead of making multiple games, that not only all have a fee for using the engine...but also now would have an install fee for each, is to make your own 'combined collection' ... 1 'game' front/engine, that allows you to play/install other segments. Like those pinball games etc. In the end Unity will loose even more money, because it's still that one entine usage. The 'games' will be just sold as dlc/mods whatever.
What you mentioned about BG3 is spot on. No padding. No fetchquests. No backtracking and no grind even if you would want to. Every creature and situation in the game is unique. It always pushes forward. Its filled to the brim with stories and content without repeating itself. Playing it was a revelation after doing the same thing in the same location oooover and over again in D4.
> No padding The game is a 100 GB download and yet it looks like it came out a decade ago, so X to doubt on that. Anyway, any game where you're expected to customize your caulk and balls is a hard pass from me. Sorry.
@@TheSnoozeFox it doesnt. You can steer the game in the direction you want it to be. It doesnt judge. You can be a crusader and it will pat you on the back. OR you could be a hyperbolic toddler and bark "woke! Wokewokewoke!" On the screen everytime a game offers options. Just like the people that call EVERYTHING sexist or racist. Two sides of the same coin. How does it feel to be what you claim to hate?
I just watched Bellular News about the unity issue, it seems that if a game is reinstalled on the same device it won't count but if it is installed on a new device it will be counted. Of course the question was raised is how can the program accurately know what counts and what doesn't count. Since their are question about about pirated installs and unity games that are completely free to install.
makes me think about the whole thing with hardware IDs for windows installs. Like the *Ship of Theseus*, how many parts can be changed before its a new ship/device?
Welcome back man. You do well realizing what time we live in,and the fact that your viewers have a brain makes you be authentic and to the point of the core of problems nowadays in gaming industry! There are to many Muppets reviewers out there ,and people see thru their bullshit. And only a specific type of people are subscribed to such channels ! The 🐑 🐏 🐑 🐏 kind ,who fallow without have a taste or opinion! So keep it real,like usual! This is what you got watching you,because you see thru shit,just like us !
Endymion. I’d love to talk to you sometime because I’ve been involved with the business of gaming and can confirm its outlook is pretty dreadful from the inside too
Unity wants to make money, because they loses billion dollars a year. Why should a company be forced to exist as a charity? You don't think unity should afford to even break even? Why can't you just Google this? Why are gamers so stupid, you guys don't even know how to Google financials?
If its anything like when I tried Godot, then no. Don't bother right now. Its harder to use than Unreal or Unity and has less features as well. Plus, if you use a linux machine to develop on, it has a multitude of RHI bugs making it nearly impossible to use or even write shaders for.
What's amazing is that anyone could be at a studio for 25 years, especially with most of those after an EA buy-out. Nobody lasts long at an EA studio. If you don't get laid off you'll get out on your own.
Predatory monetization in video games keep happening and is increasing because people keep paying for it. Companies will do what keeps making them lots of money. Gamers need to stop supporting predatory microtransactions to put a stop to it.
It won't. Things have just progressively gotten worse because, most consumers keep on consuming without a care for what underhanded practice companies came up with. 1. Day one DLC. 2. Day one patches. 3. Microtransactions. 4. Paying for online. (Consoles) 5. Loot boxes. 6. Identity politics/ woke ideology. When all these things were being introduced in piecemeal people kept excusing them. Now look at the state of affairs today because of doing that.
Well you better get ready for mid-2024 to 25. That might be; in other prediction insights, the second great gaming recession since the early 1980s. It also affect indie and A-double A gaming companies
As a Unity user in the indiesphere and shareholder I'm definitely against charging studios for downloads. Sounds like we're going to start seeing a decent number of small studios going back to selling CDs with their games on it and backing away from steam or other platforms that track downloads.
Download bombing isn't even the main problem with Unity's download fee. If it truly works on reinstalls as well, what's to stop Unity itself from creating a bot farm of downloaders. EZ revenue. What an insane decision to make if that's how the fee is charged
I can’t remember the last time I bought a new game. Now I usually buy games when they are on sale or borrow it from a friend if they have a physical copy
Yes... Their greed in losing a billion dollars a year... They're so greedy, not even charging enough money to cover their costs. You're the reason I hate gamers. You guys are so stupid.
It's not enough that wokism is infecting our entertainment, whether it's games or cinema or streaming, but now Unity is pushing a new greed model? In this day an age, when corps copy the worst trends off each other, I expect Epic Engines to follow in Unity's shitty footsteps. Let's hope Unity come their senses and realize what they're doing.
Yeah I’m changing it around to see what works. If you ever do UA-cam you’ll learn that you usually need to make a bunch of thumbnails before hand & you cycle to see what works. UA-cam actually has a feature in beta that allows some vids to use multiple thumbnails at once & then tells the creator which one is getting more clicks. Unfortunately I don’t have access to that yet so I’m doing it the old way 😩
@@EndymionTv cross code is insane. it's a crime people don't talk about it every chance they get >.< my permanent status on discord literally is "Play CrossCode"
Baldur's Gate 3 feature complete. Lol, lmao even. Tell me you never finished the game (or even got to act 3) without telling me you never finished the game.
SE has wanted FF to move away from traditional rpg for years, that's what they tried to do with FF 15, but had to retry with 16, they've only put out 2 mainline games in the last 12 years and they have been complete departures form the brand they're known for because they want to "reimagine" FF conceptually and mechanically for "modern players." This is fine to an extent, but I see it as disrespectful because I think they're just calling their old highly beloved and successful games outdated and are actively trying to sever their roots.
With the amount of woke content being pushed in gaming nowadays it's time for another Gamergate-like scenario to happen so that this content can be ousted from what was once a great gaming scene ~10-20 years ago
I have worked in the gaming industry. And I said over a year ago to some big UA-camrs. It may not seem like it right now, but the gaming industry is actually collapsing. Just enjoy it while it’s around.
with the whole unity thing. What ever happened to contact law? Show me where it is legal to retroactively modify an old contract without both party's consent.
Final Fantasy XIV isn't an MMO primarily. It's a Final Fantasy game. A real one. An legit Final Fantasy with amazing music, memorable characters, serious and humorous moments balanced through a memorable story that is arguably one of the best in the entire series. It is also about 98% soloable from Level 1 through 90 to get the entire Final Fantasy single player entry style experience. While A Realm Reborn is a little more sloggish with more "go here, talk to this person" elements, things really kick into gear with Heavensward. The "MMO" aspect of the game is really only there when you finish the game and if you want to explore into that gameplay. Also, the game's free from Level 1 to 70, allowing you to play through A Realm Reborn, Heavensward, and Stormblood for free. Essentially 3 mainline Final Fantasy titles worth of story. And if you want to get a little nitpicky, an MMO's combat of different attacks with cooldowns, it kind akin to the ATB system anyway. I'm not sure what you'd really want from an RPG side quest. You talk to people in RPGs. In the old days, you talked to EVERY SINGLE NPC IN THE TOWN despite only 2 of them having a hint of something for you to do and the rest being just filler text. This is standard RPG stuff, across the genre. People want things more like Elden Ring... how much of that game is wasting your time wandering everywhere trying to find some scrap of something hidden under a log in the middle of nowhere because nothing said anything whatsoever about where to find it? Yet traversal and talking to NPCs is wasting your time? I'll agree they were a bit fetch questy, but what are you expecting a side quest to be? You talk to the initial quest giver and then you just know everything to go fight monsters and when you kill them you just instantly get the rewards from the NPC who is half a continent away rather than having to talk to them again? XVI is pretty much the same as FF 1 through 10 in terms of the gameplay style and approach (combat aside). What RPG elements are missing from 16? You upgrade your gear as you progress, either found/quest reward/purchase/upgraded. Same as 1-10 You unlock new abilities as you progress. Same as 1-10. You talk to NPCs throughout the world and do little side stuff. Same as....general RPGs but actually not same as 1-10 because side quests weren't always part of Final Fantasy. Sprawling story and cast of characters, same as 1-10. So what RPG elements are you looking for? Choice and impact on the world was never part of Final Fantasy or JRPGs. And then there's the fact that every single other genre, from action to adventure to FPS games have cannibalized about 60-75% of the elements that used to be unique to the RPG genre. If there were no side quests, it's too short and too linear. If you add side quests, it's wasting your time. If you have quest markers, it's holding your hand. If you don't have quest markers, there's no indication of what to do and it's wasting your time. This is part of the problem with gaming commentary and criticism. There's such whiplash, it feels like the same commentators don't know themselves what the hell they want in a game anymore. While this may seem like a rant, I actually agree with a lot of your video and you get a thumbs up from me.
I'm at a time in my life where I'm financially stable enough to purchase as many games that I could possibly want. However, I actually purchase fewer games now due to the "quantity over quality" dilemma that we're experiencing. This might actually be my last console generation and it sucks.
what is next? Logitech secretly recording the amount of key press you used to create commercial product of any types and charge you for 2 cents per 100 keystroke?
Like most massive changes in TOS, there's usually a grandfather clause, meaning the download tax cannot and should not be applied to Unity games released before the change, logically. Of course whoever came up with such a disgusting tactic would also be scummy enough to try to retroactively tax older games. Silver lining to all this is, there are huge games made in Unity, such as Genshin Impact, which it's Studios would have a vested interest in fighting this new rule. Here's hoping.
Only good game this year was BG3, but you'd never have known that from the advertising. Why they chose to go with "bear fukkin" as the main draw is beyond me.
The reason for this 'greed' in every profitable company/industry is nearly always due to a few individuals high up (exes or ceo's) that end up making immoral & greedy decisions in order to generate more profit for the company/shareholders. ie. the person(s) who decided making loot boxes (gambling) in games which hugely negatively effects people, kids especially, but this makes more profit, the person(s) who decides to cut back on pensions on their employees or outsourcing the workforce to foreign sweat shops in order to make more profit, the person(s) who decide to slash safety budget on their oil rigs/tankers in order to make more profit. In simpler terms, if you have a tribe of a 1000 people and 1 person in that tribe is immoral and decides to eat/steal more food during the winter, most likely they will be discovered and the overall harm is minimal, but if that 1 person is the chief of the tribe, it could wipe out most of the tribe, so people in position of power, depending on their choices & actions can cause serious negative effects.
The good news if you want a successful game then make it like BG3. Not the quality aspect but the choices to not have micro transactions or always online. I don’t buy games that do anymore.
Therein lies another problem with modern gaming...exclusivity. Sony can bitch and moan all it wants about Microsoft buying Activision/Blizzard, Bethesda and other big companies, but they have been at the exclusivity game longer than most. If you must have console wars, so be it (as silly as it is), but not releasing your games for PC at the same time is just the height of stupidity. I'm a pure PC player, I give two flying flippity f***s about Xbox OR Playstation consoles, but at least Xbox also release their games for the PC at the same time as their console games and that's a heck of a sight better than what Sony does, so a lot of hate Sony gets is from PC players and not just Xbox fanbois.
Coming on to the Unity problem - it is a problem for some places, a LOT of universities use Unity, which is fine because they get student licences for Game artists, Game designers, Game programmers etc. But the problem arises when companies decide you need a subscription to use the product. For example as a game artist, unless you are a student, you have to pay for a subscription to Adobe to access the substance packages, which you use to texture assets, As well as Photoshop. Furthermore, you have to pay for a subscription to Autodesk for software like Maya and 3ds Max. It is only a matter of time before Unity and Unreal paywall you to use their software (which you need in order to display your assets, to prove you are capable of making game ready assets). So not only does the unity situation have ramifications on developers who make games currently, but it also sets a precedent that students who want to start pursuing the game industry as a career, may be locked out of the opportunity because of paywalls. Students who want to become a junior artist, game designer, etc, are already locked out of packages due to their prices, such as Adobe, Autodesk and Zbrush - if game engine companies introduce paid for content to use their engine, fresh talent that want to pursue their passion for the industry will come to a complete standstill.
Unity sees the decline of AAA studios, and knows a rise in the indie market is coming. I'm actually very glad that they've done this. I want the crash to be total. I've enjoyed the fruits of my hobby being both popular, and unpopular in my lifetime. I can assure you, the fruit was sweeter without the crowd of people milling about my orchard, demanding changes, and never actually trying more than a couple bites of the fruit.
I'm glad I picked up growing chili peppers as an alternate hobby. I need something calming to lower the sudden spikes in blood pressure that the gaming industry is giving me these days. Thinking of starting growing tobacco as well.
It may be stupid, but it's because, they can't borrow money at 0% anymore... So, they can't keep losing money. Unity has never made a profit. They just borrow more money, or issue more stock. Banks and investors fund unity, not developers. Untiy loses a billion dollars a year, funded by investors. For some reason, they think increasing losses will one day turn into profits. They lost half a billion before that. You think investing is so fun, please, join us. Hope you've got money to light on fire. Stock is down 46% over these last 5 years. Ya... Definitely record profits and tons of shareholder returns. Seriously, does Google not work for you guys? Genuinely, how are you so ignorant about how businesses operate?
I absolutely loved Jedi Survivor and mine ran pretty good at launch and then got worse and worse with each patch. Its a shame about the performance and it got alot of shit for that rightfully but other than that most people only had good things to say about it
That major area Koboh looked terrible the entire time I played it. Textures didn’t load in properly nothing. I mean it wasn’t as bad on Ps5 at launch as say PC but still come on
@@EndymionTv Yeah I was on PS5 for it and im pretty forgiving with frame rate shit and some stuttering but it never got that bad for me until after a few patches where I had trouble starting the game up without crashing and then the game glitching out while Cal squeezes through a corridor and the camera would take the focus off of him and leave you stuck there needing to reset the game. Its ridiculous that it took til about last week to get it working properly on PC from what I heard
While i overall agree with the criticism of the games industry, I do wish more UA-camrs would do a little research on how businesses and the economy actually when criticizing for laying off employees at bloated studios like BioWare (which sadly isn't the same team that made the Dragon Age Origins). Huge companies, especially in software dev, go through phases of bloating and cutting. If devs don't like that, the video game industry is one of the easiest industries to start your own studio... And I can't stress it enough that I personally believe more devs need to leave those large corporate studios and start up their own.
For the Unity thing, your project has to have over 200,000 downloads for it to kick in and make over $200,000 dollars. If you make over $1,000,000 the cost per install lowers to like 5 cents. Won’t impact the vast majority of Unity developers whose games will be downloaded only a few hundred times and likely never make $10,000 (Steam statistics point to this fact). But yeah, the logistics are very vague and disturbing. I hope they clarify what this means…
Actually it’s $1m and 1m downloads if you have Pro. So if I hit 1m downloads (ie sales) I would be a multi millionaire already. Then paying a few cents is not a huge deal lol
Thank you for watching, yes the title might sound mean at first but it makes sense as you watch. The human cost of entertainment is being disregarded, predatory practices are aplenty & now Unity is trying to usher in a new meta that will SCREW US ALL if it goes through.
PLEASE don’t let it happen, or you thought games were expensive now? 🙃
Instagram: endymionn
Twitter: EndymionYT
Frit already trying to mislead on the takes he made about you. It's getting kinda sad how ppl defend some games nowadays
So there will be a response for Cringetanga video from yesterday?
you should give sea of stars and crosscode a shot if you get time
you might like em in your liked chained echoes
I'm 30 now and I was thinking I'm getting old and falling out of love with games, the same games I used to play back when I was 16 like first few Assassin's Creed's etc...
It turns out I'm probably not falling out of love with gaming, it just that it sucks really hard now.
Is this the 3rd thumbnail you've changed in less than an hour?
As a software engineer i can tell you managers using "agile" means them using devs as asswipes and pushing for bad technical decisions for short term profit.
Oh I believe it
Many agile practices are incredible and end up in higher quality software, like iterative programming instead of the waterfall approach
However, there are agile practices and *agile practices*, some are cause way more trouble for the product and programmers than the benefit (I specially hate how many times "agile" means no documentation at all and an eXtreme go horse approach to programming)
@99temporal Yeah Agile is just more and smaller waterfalls delivering code that is useful even if the project terminates rather than 99% complete delivering nothing. It was supposed to be run by us devs but one of the founders sh1t on that crucial fundamental principle and now the useless people we thought we were free of became certified scrum masters and stupid people turned it into a religion 😢
But is IS an awesome idea eh. I've seen posters all over the walls on one project saying 'the agile process itself is agile' and the scrum master pointing to it while telling us we should elaborate our own stories because the BAs p1ss off home early... the same place asked me if I was handling "the pressure " of 2wk sprints and I replied I've never had so little pressure in my life because it's too granular 😂
That scrum master split a task they have ZERO comprehension of into three stories to fit in the now apparently RIGID agile two week sprint, and giving it to three different developers only for us to learn that we'd all done it different aways (Guidewire framework so several places to do it) and one of us could have done all three as a single MAINTAINABLE deliverable in 3wks.
Software and Game dev here, 20+ years of XP.
Agile, like the actual duties of "technical director", seem to be unique everywhere I've been. They are almost like buzzwords everybody claims regardless of what they are actually doing.
There's no doubt some sh** conditions in the game industry in my experience, with incompetent managers demanding the impossible.
However one of the smoothest projects I ever worked on (not in games), was highly agile, and it worked wonderfully. Every 2 weeks we showed the client what we had, and let them prioritize the back log, and made sure that if they changed their mind about any already delivered agreed upon feature, it came out of the limited time/budget scheduled for the product, and they would have to give something else up.
Because there was total transparency as well as total control handed to the client, they had no room to complain about anything. They saw where the time went and had a say at every step how it was spent.
Granted, those were reasonable people, and outside the game industry, but it's how projects should work imo.
Unfortunately there are a lot of asshats in gaming, many of whom are not reasonable or competent, and expect that the team pay whatever price it takes to deliver the impossible expectation in their head. Those projects are disasters and burn people out. I won't do it anymore.
These days I have little interest working in the industry proper, and prefer either stuff using crossover skills (like applying 3D graphics programming to aerospace or something), or my own indie stuff. The main industry is too full of BS, and after getting sufficient learning experience, I'd rather spent my time outside that environment where I have more control over what I'm working on.
But in any case, agile is amazing if it's done right, but like so many other things, it's usually done wrong or in name only.
@@TheJeremyKentBGross Yep. Been working 10+ years in web dev and started as a hobby in general. I am quite the nerd and struggeled finding a company that has the same values. Like literally my coworkers would not even read the docs of the libs / frameworks we use...jesus christ
During Interview they tell you about their wonderful workplace, how they love to learn new things ("but right now schedule is tight, but we do when schedule is not tight - it always is but yeah we would if it wasnt"), how the TEAM and COMMITMENT are most important to them, also they tell you how Junior you are, you have zero experience we need a GENIUS.
Then when you start it is a Manager grilling his Team with constant changes, constant deadlines, 6 daily meetings and weekly Sprints for huge huge features that really need more planning and effort. They dont slice It down, it aint fit a week we dont do it or a Hacky solution...
Now I work pretty much alone again and it is awesome. I just dont want to fight for the bare minimum like Tests, style, analysis, automated deployment, proper branchy workflow and so on anymore...
All those anti package Manager, anti docker, weekly sprint spaghetti code devs & managers can do their thing and I do mine just applying year 1 knowledge like doing TDD.
"WhY dOeS mY pRoJeCt eXpLoDe oN rElEaSe wHeN wE nEvEr WrOtE tEsTs oR cHeCkEd QuErY cOuNtS?!?! fIx iT nOw!!!" Gosh...
This whole Unity situation sounds like it's going to create one of the largest class action lawsuits in history if Unity actually intends to go through with this insanity
I agree. But we need to spread the news. The more people are aware of it the better.
We also need the detail of what's happening. The question of first download or every download needs to be asked, the question of demos needs do be asked, is this on-buy or on-download, etc. The way Endimyon described it, if it's every single download, then yes, that will be a big ol' lawsuit. Or a big ol' boycott. Or both. But I don't actually believe Unity will go through with it as explained, the backlash would be too big.
Yes... Unity is the bad guy. They've never made a profit, lost 1.75+ billion dollars, including 1 billion last year, but they're evil.... Evil for wanting to afford to pay their employees..... How do you think unity survives right now? It's not you paying for it... It's investors.... You guys literally don't understand business.
@@lonewaerwhat's happening is Unity has lost money every year with 2019 losing 100 million dollars and in 2022 losing a billion dollars. They want to eventually make a profit and are charging more money but as always with Gamers, they assume that anytime someone is charging more money they are price gouging. You guys are incapable of doing a Google search
Sue a company that has never made a profit.... You guys are extreme low iq....
I’m honestly getting sick and tired of the Microtransactions and Battle Passes in modern gaming. Which is why I’ve been going back to games from the past. Lol
I’ve been selective with my gaming to avoid it hopefully
Agreed, me too
Which is why I got the PS5 and would end my days with select titles that passes my background check.
I've been buying mostly indy titles because they've been cheaper and usually better if you know what you're looking for and don't need the eye candy, but this move will make sure they have to be just as expensive and it wouldn't surprise me at all if that's part of the intention.
"We're going back to the past, playing not so shitty games that don't suck ass..." 🤣
I'm just glad my SNES still works, FF2 FF3 and Zelda, that's all I need to stay entertained back then, its all I need going forward still.
17:08 What is worse is that you don't need to be an angry consumer to do this mass install punish either. You could be a spiteful opposing company/developer wanting to take out someone you don't like or opposition. Like if you see a lone developer create their first hit game, but you get jealous of it, you could just set up a bot to do uninstall and reinstall endlessly against them or any developer to ruin them. Some people may even do it because they want to see the world burn and you can't stop them!
Didn't even think about that. Good point!
What worries me is that a company didn't even think this through and are inadvertently creating the end times.
@@thegarbageman8713
They haven't implemented this yet. They still have time to think it through. Hopefully that includes a LOT of thinking.
Unity's CEO is a former EA, who once said that ''every FPS gamer has to pay 1$ every time he reloads''. Lol.
Maybe gamers will empty their clip for once instead of reloading after shooting one bullet 😅
What???? He said that dead serious?
@@jangofett4547 hell yeah, man. If memory serves me right it was in 2015, at the dawn of MTXs.
Unity has never made a profit, and in 2022 lost a billion dollars. You're saying, they should offer their service at a loss? Who pays for it then?
@@Tential1 are you unironically defending unity right now?
Take the boot out your mouth and go to therapy, unity wasn't even good when they weren't trying to retroactively charge people into bankruptcy.
The sad fact is there are too many brain dead people out there that give these companies, who make these money leeching games, the opportunity to keep making them. If people didn't buy said games, these greedy corporations would cease to make such s***.
It's utter madness. MILLIONS of people are enabling this kind of dystopian business model. How, in this day & age, could they not be aware? Worse, if they ARE aware & simply don't care, then gaming as we know it (or knew it) is clearly doomed.
@@torikazuki8701 Ok doomer
@torikazuki8701 It's absolutely a problem with no consumer protection groups present. Then again, who's going to make something like that? The only government that cares about the majority is the left but they're too pathetic to make hard decisions.
At this point I'm more terrified than excited for the future of gaming...
I'm holding onto my theory that ea will start charging mtx per clip of ammo in their fps. Or Rockstar charging monthly subscriptions for single player story mode access
Fr
If the Unity thing happens to go through I expect every other company that owns a engine to do the same. And then if that happens either people submit or they make their own engines & it’s all a big mess 😂🤷🏻♂️
It's been obvious since 2014
@@EndymionTvits always piracy that wins
Corporations have ruined the world and now even our virtual ones.
I grew up in the great time for gaming the 90s too early 2000s. The amount of great games, metal gear, tomb raider, final fantasy,gran tourismo and so many more.
Yup I played those and stuff like legend of dragoon, Chrono cross, bloody roar & stuff like Azure Dreams & Parasite Eve 🤘🏻🔥
The Game Boy Advance had some amazing games - Castlevania Aria of sorrow, Fire Emblem, FF Tactics Advance, Advance Wars etc.
I still play my old NES & SNES games. I find some classics more fun than some modern AAA games. You want a sport game with no micro transactions? Play Ice Hockey on the NES: not the best graphics, no online fatures, only 4-player teams and the goaler, but a maximum of fun with friends and family :)
For me I got to enjoy the older media of three stooges and similar other comedians cause of my dads love of old stuff, then getting a PS2 as a little kid I got to enjoy the underrated but excellent sly cooper series, my thing is I feel bad for kids nowadays, imagine some trash like new sequel Star Wars and be like “damn I got it lucky.”
@@EndymionTv Dude, I got into the FGC playing Street Fighter, Marvel, KoF etc. and never really liked 3D fighters, but BLOODY ROAR was AMAZING (& Soul Calibur, I guess). I remember my dad playing P.E. and he passed me the controller to fight the first rat enemy and I was scared as shit. Haha, that was a stomper. Mitochondria as a core concept was a fresh take from all the "infected virus zomboids" of R.E.
As a 90s kid, i miss the golden era when games came physical complete as they could and thats it ❤, no extra predatory greedy practices like what plague current modern gaming 😢
We had it so good didn't we 😢
And we used to get poster maps in the case as well..
Expansion packs...
2022-23 has been a horrible year for everything
Grow up there has been much worse times to live in
You’re not wrong
@@IBTU like what
0-2023 you mean
Not really since we got god of war ragnarock and elden ring as well as hi fi rush
What people aren't asking is what if Unity increases the price of "per install" at a later date...
No need to ask its a foregone conclusion. Greed knows no bounds.
What you're not asking is why should unity be forced to delivers service, and lose a billion dollars a year doing it? You didn't know? You can't Google financials?
Fun fact, physical installs shouldn't be counted as those are jot digital downloads ... so might be a buff for physical releases.
Not likely that the Unity devs can retroactively say " you have to pay us now"
Wouldn't stand up in court..At all.
@@CommDante most modern games are digital only even if you buy a physical copy you just get a card with a download code. And if they’re getting paid, that’s exactly what you’ll see more of.
Well, I guess Unity, EA, and Activision now form an evil trinity of gaming.😅
and ubisoft sits in the corner eating glue.
@@tommerker8063or making glue that nobody ever uses
People are saying thayt the new Unity CEO was from EA.
I wish so much that Bioware could get out from under the thumb of EA. Mass Effect and Dragon Age are my favorite series of games, even if Inquisition was full of ridiculous side quests that meant nothing.
@@tommerker8063You're not lying. I bought Far Cry 6. I will never finish that game because I hate it so bad.
The explaination for the acting of Unity could be, that John Riccitiello (an former CEO, from EA) is the actual head of Unity Technologies.
The explanation is, they don't make record profits. It's literally a public stock. How are you guys this dumb? Unity made record losses of a billion dollars in 2022. How can you guys be this ignorant? This is why gamers are poor and struggle with money. The most basic aspects of business, you guys are clueless on. Unity stock is down 46% these last 5 years. Please, go buy the stock. You guys deserve to lose money.
I read somewhere he’s also the guy who wanted to charge players money for in game Ammo. Dunno if that’s 100% true but I laughed anyway
@@EndymionTvHow does someone as greedy as him exist? Man, gaming industry will be fucked up
@@EndymionTv He said that FPS gamers should pay $1 per reload, yeah. I get where he's coming from, that's the Arcade cabinet mindset and he's also originally from the Loot Box Lovers themselves.
Ultimately people in that position have essentially sold their souls to the investors, so we shouldn't expect any of them to do anything that benefits their customers.
At this point, I intend to replay way earlier games that don't reflect the corrupt customs plaguing the industry today. Even on emulators.
Interrestingly the most fun i had this year in gaming, are RPG-Maker games and the Kotor duett. The only game i fancy about the relese is Stronghold, yea 3A studios did a gread job.
I am convinced now that we are about to head into a second video game crash if Devs keep doing shit like this.
Amusingly, it'll be just as self-inflicted as the first crash, that one caused by flooding the market with sub-par products.
I hope it does
@@Ptmkn
Western 'aaa' market already is ...
may I ask when the first crash was? I just started gaming but I'm curious to know how that looked like lol
I doubt the crash will ever happen as long as consumers keep giving them money
I love how Unity's data tracking is literally just "trust me bro"
I'm sick and tired of live service games. If you miss one season or fall behind you will never catch up. Which shame because I love Destiny.
Destiny is the only one I play because I’m so invested at this point. I dunno how anyone can have the time for multiple LS games. All the dailies etc sounds exhausting to do multiple times
@EndymionTv exactly, I'm a single dad and fell way behind when beyond light came out and couldn't keep up. I hate hanging it up, but it started to feel more like a job than an escape.
yep I played a mmo-like with daily quests and seasons for two years until I realized it was an unpaid job not a game, I was just a "biological npc" populating the world to attract new players, now I can't stand it anymore, everytime I see "play to unlock new cars" for Forza Horizon I hate the game more and more..just stop no one is going to play a car game every day for decades and if they do they will be completely burned on the game type
You are the problem
@@samfisher2141 just for clarification in what way?
Unity's new policy isn't just a tax per download, it's also a tax per install. Meaning they double dip. Not only do they double dip, but the tax per install means that they charge the developers every time someone pirates the game. It's like an owner charging the cook a fee every time someone walks out of the diner without paying.
Im gonna sell you a frying pan that charges you everytime someone picks it up even if they don't use it to cook anything xD
The Unity thing makes them look like LITERAL organized crime bosses. Like they just woke up one day and went: "We have decided...that you owe us more money."
I hope the situation that Unity reverses their decision or becomes a class action lawsuit.
The very concept is, as you said, Endymion. I lean more and more on Indie games now than ever and download and reinstall games all the time. Because of that, it can now potentially punish the good people who come out with good games.
It's insane.
No people need to leave Unity, cause this is just the beginning. This move shows us their true heart so even if they back-off now, its just a matter of time before they impliment similar measures or worse and the worst would be if other companies copy them. Imagine Sony or Xbox or steam having you pay 1$ for evry time you redownload a game you had already downloaded.
People need to leave unity so that other companies know if they try such a move it would be game over for them
@@mrbob4104unity doesn't make money. Lost a billion in 2022. So you're saying, those devs should be slaves, and not have their salary paid... Someone has to pay their salary dude.... Do you guys not have access to financials or something?
so all the developers should go bankrupt because someone set up a bot to endlessly download and delete a game over and over again@@Tential1
@@Tential1 unity should have better business practice. you force devs to pay-per-install, expect less devs on your engine. this is a financials thing, but it's also a common sense thing
@@Tential1 it doesn't take for someone to properly know about financials to see that pay for every download bs is pure crazy 😂it's not like the devs don't pay to use their engine wth
Sales may be up but the impact most of the releases have had, have been fleeting for the most part.
Agreed
Makes me wonder whos buying the trash.
@@mrnobodytheuser2950i have a couple friends i can think of who are not like you or me. They'd never watch this video. They will spend hundreds in MTX on their one game they love because it's an after-work activity. It is very drone-like behavior.
Alt title: “How Endymion makes the same video for the millionth time”
It seems that game producers and publishers need to fall before studios with a soul can collect our attention and interest from their ashes.
Every decision Unity makes is targeted at the mobile market. I think they're moving towards surrendering the PC/Console fight (to the extent there was one) to Unreal. Which is going to be interesting, when it leaves Unreal with essentially a monopoly on PC gaming engines. (Big devs are even giving up on their in-house engines and turning to Unreal instead.)
DICE too?
I use unreal. Its not the engine, its the developers. Unreal is just as performant as any in house engine. Nanite alone makes it easy to cut draw calls in half which will effectively double framerate. You just merge pieces of models together that previously would be seperate because of polycounts. But these lazy bastards are using nanite to cram 1mil polygon meshes into their game, optimization and file size be damned. That is not the primary intended use of nanite.
And lumen is raytracing being evaluated per *voxel* instead of per polygon. Meaning it can be several times more efficient than the rtx crap other game engines are stuck with. Plus, it looks a hell of a lot better too. But people just cram it in with all settings cranked which WILL destroy performance on any hardware. All that for no real improvement over even the default settings that run ten times better and look the same.
@@gateishonnYeah. EA just announced their subsidiaries to allow the using of engine other than Frostbite.
Let us push source to make it a true king!
@@SporianSummithas valve released the full SDK for Source2? I know Source is still a very potent engine l, especially for smaller indie teams (largely due to the source modding community being so active to this day), but one of the biggest segments of the indie market that is impacted with the Unity bullshit is the VR side because Unity has the more up to date tools from meta for the quest and Apple (for whoever thinks they will sell games on Apple's overpriced headset) is only releasing tools for Unreal as they are in that lawsuit with Epic Games so why would they encourage use of Unreal. If Valve would release the full Source2 SDK, unity would quickly loose its stranglehold.
Knowing that endymion having 2 dogs and a werewolf gf is heartwarming for some reason.
You have to feed women food every few hours or risk dying
@@EndymionTv God gives his strongest soldiers the hardest battles. Go forth, brave warrior, and vanquish the mighty foe that is your girlfriend's appetite. May your journey to the fridge be ever victorious.
@@EndymionTv
How good is your cooking?
@@lordphill807 ehhhhhh 😩
@@EndymionTv
Unlike modern gaming, the food quality matters too or that risk gets exponentially higher 🤣
Imagine buying a hammer. You use that hammer to build furniture.
The seller keeps track (somehow) of how many furniture you have built with "its" hammer. When you sell those, the seller send you an additional invoice.
Moronic, of course, but that same idiocy seems to be what Unity has done.
great analogy and the burden always finds its way to the consumder eventually
@@MusMasi Exactly
Make gaming great again
One day
@@EndymionTv we need hats saying Make Gaming Great Again.
@@merafirewing6591 BIG hats. Not small hats.
MGGA 2024
Ain't gonna happen
if players were smart they could hit hard on the industry with their wallet according to what they are doing to the video gaming quality. But no, everytime there is a new videogame trailer I read people saying "take my money" etc etc so obviously this makes industry after the look of a game instead of gaming quality. We always should remind ourselves that industries pays people to study the mind of consumers so they can trick them for more profit
Yup, too many careless consumers destroy quality.
@@skepticalextraterrestrial2971
Yeah, consumers. Normies, tourists and wannabees. Gamers know better than to spend money on shovelware.
Gotta love the money men running the gaming industry into the ground.
Don't forget women
Not just gaming
it sucks that a lot of devs were fired. i hope they were able to network with other devs to start their own game studios
While there are a LOT of bad games and practices currently
At least there's still some good games to look forward to.
Spider-Man, mirage & a few others too. Lies of P looks cool as hell too
@@EndymionTvI'm a fighting game person, So I'm looking forward to MK1, Tekken 8, and SF6
Spider Man 2 included 🙏
Wish I had your optimism.
@@b.o.4492aye man you just gotta balance out your opinions with optimism and pessimism
It's *still* a good year btw, despite the Unity situation.
-Hrot just went out of early access and is getting tons of praise
-Turbo Overkill, also getting praised
-Amnesia: The Bunker released, also praised
-Quake 2 remaster released, also praised
-Apocalyptic Vibes released, praised
-System Shock remake, praised
-Trepang2, praised
-40K: Boltgun, praised
-Blasphemous 2, praised
-Hi-Fi Rush, praised
Oh right, they're not as popular. Okay.
This is what happened to the movie industry. Everyone was profiting and everyone wanted a bigger slice of the pie and in the process damaged the way the way they made the big pie so now they’re all just snapping on smaller and smaller pies till now they’re in a full reset where everyone customer, producer, artist suffers.
Hell, and I was literally just thinking about switching to Unity to develop my game. Holy crap.
It's always best to use your own engine.
No it isn't. Hell, most in house engines still use other, older engines as a framework to build off of. You'd be surprised how many "in house" engines powering the most popular games were built off of shit like *iD Tech 3* from the late 90's or even gamebryo from around the same time.
Plus, no inde dev wants to have to spend years learning how to make an entire engine from scratch just to appease the Unreal and Unity haters that think they are the bane of gaming.
@@kuraiwolf4047 pay the unity folks then. Problem solved. Hehe.
@@kaikiske7436 did you know there's actually other engines beside unity? lol
Unity is pretty ass to genuinely make your entire game on. It's good to use it to gain some experience, sure, but it's a slippery slope. And now we see just how far that slope goes.
Great channel, I'm glad you are covering videogames, and tv shows/movies, please cover anime news as well, if you're into that.
I will likely cover some anime soon if I do end up making what I make next. I’ll see thank you!
6:07 100% dude!
The Mass effect series ( at least the first 3 games ) really pulled me and to a new world of what games can be. The choice and consequence system combine with you being able to carry over your saves from previous games to reshape the starting point of the sequels was just brilliant. Bioware and Remedy are so amazing.
were so amazing not are
I work in software outside of gaming. The production of software as a whole is becoming more and more about milking the most money from customers and providing the least value. My company used to be very customer focused but now everything we do is about profits at the expense of product value and our customers.
Same thing i been a SW Engineer for 13 yrs and after covid all the software we develop in my company is trash.
The real problem was the lack of gatekeeping. I worked with people who would buy games for the sake of saying they spent X amount of money on games. One guy BRAGGED about how much he paid for benefits in a game. Like gaming is about spending money. This is the behavior of the normal people who do dumb things like buy vehicles that don't suit their needs because it's flashy and expensive. They do not see gaming as a hobby where you enjoy playing a game, they view gaming as another outlet to prove their status. This needs to stop and it only stops when gamers stop burying their head in the sand and buckle down on their purchases.
And for those wondering what is happening with Unity and what it will look like. Look no further than the American healthcare system. Taxed multiple times on multiple fronts with massive fines to "protect the little guy" mean to offset the costs an extra price hike is necessary for any and all procedures. Do you really think it's greed that makes doctors charge 3k to examine your hand? That literally CANNOT legally be the case because price gouging is persecuted by law. Yet so many socialists want you to think that's the case because it makes them look bad when you realize socialist policy is the reason our incredibly advanced healthcare system is falling apart at the seams and hasn't seen a medical breakthrough in decades now.
Other countries are touted as being superior yet they maintain 60% failure ratios on average and haven't even HEARD of some of the technology or doctrine we use in the United States. You all focused so hard on getting the government out of the bedroom for the freaks only to be turned on by said freaks and have it crammed into your games, healthcare, education and even cuisine. Enjoy the betrayal that every "hater" warned you about when they told you not to trust commies. You brought this on yourselves.
Aromored core 6 has been such a breath of fresh air. Played through it 3 times and am now going through trying to s rank missions. Shame the rest of industry (aside from indies) won't follow the example of a complete experience without live service bs.
Its barely mentioned in this video at all. Fckig endymion
One of the consequences of Unity new predatory businesses scheme is that devs will be forced to spec even more in quantity over quality, since it will be more profitable to make 2 games that makes 100 grands each, than one that make 200 grands.
@@angelsenvy228
'only way to win, is by not playing the game'.
So. Instead of making multiple games, that not only all have a fee for using the engine...but also now would have an install fee for each, is to make your own 'combined collection' ...
1 'game' front/engine, that allows you to play/install other segments. Like those pinball games etc.
In the end Unity will loose even more money, because it's still that one entine usage. The 'games' will be just sold as dlc/mods whatever.
What you mentioned about BG3 is spot on. No padding. No fetchquests. No backtracking and no grind even if you would want to. Every creature and situation in the game is unique. It always pushes forward. Its filled to the brim with stories and content without repeating itself. Playing it was a revelation after doing the same thing in the same location oooover and over again in D4.
forces your character to be gay though so nah
GAMING IS RUINED BY WOKE ACTIVISTS.
To bad all games are fetchquest
> No padding
The game is a 100 GB download and yet it looks like it came out a decade ago, so X to doubt on that.
Anyway, any game where you're expected to customize your caulk and balls is a hard pass from me. Sorry.
@@TheSnoozeFox it doesnt. You can steer the game in the direction you want it to be. It doesnt judge. You can be a crusader and it will pat you on the back. OR you could be a hyperbolic toddler and bark "woke! Wokewokewoke!" On the screen everytime a game offers options. Just like the people that call EVERYTHING sexist or racist. Two sides of the same coin. How does it feel to be what you claim to hate?
I was surprised to hear that games are doing badly this year, but then I remembered that "Oh yeah, the triple-A industry still exists!"
I just watched Bellular News about the unity issue, it seems that if a game is reinstalled on the same device it won't count but if it is installed on a new device it will be counted. Of course the question was raised is how can the program accurately know what counts and what doesn't count. Since their are question about about pirated installs and unity games that are completely free to install.
makes me think about the whole thing with hardware IDs for windows installs. Like the *Ship of Theseus*, how many parts can be changed before its a new ship/device?
I’m so old I remember when you bought a game you got the whole game.
New to your channel... really enjoyed your takes on these messes. You're saying everything I'm thinking. Subbed!
Welcome back man.
You do well realizing what time we live in,and the fact that your viewers have a brain makes you be authentic and to the point of the core of problems nowadays in gaming industry!
There are to many Muppets reviewers out there ,and people see thru their bullshit.
And only a specific type of people are subscribed to such channels !
The 🐑 🐏 🐑 🐏 kind ,who fallow without have a taste or opinion!
So keep it real,like usual!
This is what you got watching you,because you see thru shit,just like us !
Endymion. I’d love to talk to you sometime because I’ve been involved with the business of gaming and can confirm its outlook is pretty dreadful from the inside too
Email me link in description
Been learning Unity for years, really liked it, now I'm looking into Unreal as of today.
Just switch to Godot. 🙃
I've got mine copy already
Unity wants to make money, because they loses billion dollars a year. Why should a company be forced to exist as a charity? You don't think unity should afford to even break even? Why can't you just Google this? Why are gamers so stupid, you guys don't even know how to Google financials?
If its anything like when I tried Godot, then no. Don't bother right now. Its harder to use than Unreal or Unity and has less features as well. Plus, if you use a linux machine to develop on, it has a multitude of RHI bugs making it nearly impossible to use or even write shaders for.
@@kuraiwolf4047 How many years ago was it when you use it?
What's amazing is that anyone could be at a studio for 25 years, especially with most of those after an EA buy-out. Nobody lasts long at an EA studio. If you don't get laid off you'll get out on your own.
Predatory monetization in video games keep happening and is increasing because people keep paying for it. Companies will do what keeps making them lots of money. Gamers need to stop supporting predatory microtransactions to put a stop to it.
Hopefully things will eventually start to get better in the future.
I hope so
It will not, there's no hope in these dumb pathetic humans
You cam start that by denigrating corpos on twitter. 😂😂😂
It won't. Things have just progressively gotten worse because, most consumers keep on consuming without a care for what underhanded practice companies came up with.
1. Day one DLC.
2. Day one patches.
3. Microtransactions.
4. Paying for online. (Consoles)
5. Loot boxes.
6. Identity politics/ woke ideology.
When all these things were being introduced in piecemeal people kept excusing them. Now look at the state of affairs today because of doing that.
Don't hold your breath for it
Porting VR into older titles would make me happy. That is why Flat to VR are the real legends out there.
Been a great year for indies and AA games.
I agree
Pizza Tower backs up this claim.
Every year is.
Well you better get ready for mid-2024 to 25. That might be; in other prediction insights, the second great gaming recession since the early 1980s. It also affect indie and A-double A gaming companies
@@finncapistrano9879 I was around for the 1983 gaming crash. It rejuvenated the industry. We kinda need another one.
As a Unity user in the indiesphere and shareholder I'm definitely against charging studios for downloads. Sounds like we're going to start seeing a decent number of small studios going back to selling CDs with their games on it and backing away from steam or other platforms that track downloads.
Download bombing isn't even the main problem with Unity's download fee. If it truly works on reinstalls as well, what's to stop Unity itself from creating a bot farm of downloaders. EZ revenue. What an insane decision to make if that's how the fee is charged
I can’t remember the last time I bought a new game. Now I usually buy games when they are on sale or borrow it from a friend if they have a physical copy
Same, specially because here in Brazil games are too expensive.
Maybe its time for us gamers to create our own game engine for the community by the community.
Yep,thats for the best.i also feel the indie dev is future of gaming,not triple A that actually triple Loser
@@captaintitus7711 Isn't that Ren'Py?
You can always contribute to the development of Godot, free and open source
@@asdion i thought Gal Gadot,lol
@@asdion just jokin
Unity needs to be held accountable for their greed.
Yes... Their greed in losing a billion dollars a year... They're so greedy, not even charging enough money to cover their costs. You're the reason I hate gamers. You guys are so stupid.
The games have become “prison food“. It could be a lot better but why would they bother.
Everyday we come closer and closer to a dystopia, if we are not already
It's not enough that wokism is infecting our entertainment, whether it's games or cinema or streaming, but now Unity is pushing a new greed model?
In this day an age, when corps copy the worst trends off each other, I expect Epic Engines to follow in Unity's shitty footsteps.
Let's hope Unity come their senses and realize what they're doing.
I swear the thumbnail of this vid looked completely different a few minutes ago.
Yeah I’m changing it around to see what works. If you ever do UA-cam you’ll learn that you usually need to make a bunch of thumbnails before hand & you cycle to see what works.
UA-cam actually has a feature in beta that allows some vids to use multiple thumbnails at once & then tells the creator which one is getting more clicks. Unfortunately I don’t have access to that yet so I’m doing it the old way 😩
you should give sea of stars and crosscode a shot if you get time
you might like em in your liked chained echoes
I Platinumed cross code a while ago, I do want to play sea of stars very badly. Once I beat Baldur’s gate I plan to jump into it right away!
wow nice its great it a bit slow to start but really picks up midway through@@EndymionTv
@@EndymionTv cross code is insane. it's a crime people don't talk about it every chance they get >.< my permanent status on discord literally is "Play CrossCode"
man so true but atleast it did well enough for the devs to make another game@@MrGnuh
Normy annual Sportsgame players ruined gaming for us all. They showed publishers how far they can milk us
I actually liked the side quest for 16 it expanded on the world and world building i liked the calmer atmosphere thay these quest were
16:14 That's crazy... I had no idea Half-Life 2 was a Unity game.
Baldur's Gate 3 feature complete.
Lol, lmao even. Tell me you never finished the game (or even got to act 3) without telling me you never finished the game.
SE has wanted FF to move away from traditional rpg for years, that's what they tried to do with FF 15, but had to retry with 16, they've only put out 2 mainline games in the last 12 years and they have been complete departures form the brand they're known for because they want to "reimagine" FF conceptually and mechanically for "modern players." This is fine to an extent, but I see it as disrespectful because I think they're just calling their old highly beloved and successful games outdated and are actively trying to sever their roots.
With the amount of woke content being pushed in gaming nowadays it's time for another Gamergate-like scenario to happen so that this content can be ousted from what was once a great gaming scene ~10-20 years ago
I don't recall, what was gamergate? Like, what happened with it?
@@darkxells365
Ah, you sweet summer child. Bless you.
@@darkxells365
Consumer revolt against corrupt, partisan, activist journos and games being increasingly influenced by leftist identity politics.
I have worked in the gaming industry. And I said over a year ago to some big UA-camrs. It may not seem like it right now, but the gaming industry is actually collapsing. Just enjoy it while it’s around.
with the whole unity thing.
What ever happened to contact law?
Show me where it is legal to retroactively modify an old contract without both party's consent.
True.
at this point their actively ignoring the law until a lawsuit or massive backlash happens forcing them to back down, definitely a sad reality nowadays
Final Fantasy XIV isn't an MMO primarily.
It's a Final Fantasy game. A real one. An legit Final Fantasy with amazing music, memorable characters, serious and humorous moments balanced through a memorable story that is arguably one of the best in the entire series. It is also about 98% soloable from Level 1 through 90 to get the entire Final Fantasy single player entry style experience. While A Realm Reborn is a little more sloggish with more "go here, talk to this person" elements, things really kick into gear with Heavensward.
The "MMO" aspect of the game is really only there when you finish the game and if you want to explore into that gameplay.
Also, the game's free from Level 1 to 70, allowing you to play through A Realm Reborn, Heavensward, and Stormblood for free. Essentially 3 mainline Final Fantasy titles worth of story. And if you want to get a little nitpicky, an MMO's combat of different attacks with cooldowns, it kind akin to the ATB system anyway.
I'm not sure what you'd really want from an RPG side quest. You talk to people in RPGs. In the old days, you talked to EVERY SINGLE NPC IN THE TOWN despite only 2 of them having a hint of something for you to do and the rest being just filler text. This is standard RPG stuff, across the genre. People want things more like Elden Ring... how much of that game is wasting your time wandering everywhere trying to find some scrap of something hidden under a log in the middle of nowhere because nothing said anything whatsoever about where to find it? Yet traversal and talking to NPCs is wasting your time?
I'll agree they were a bit fetch questy, but what are you expecting a side quest to be? You talk to the initial quest giver and then you just know everything to go fight monsters and when you kill them you just instantly get the rewards from the NPC who is half a continent away rather than having to talk to them again?
XVI is pretty much the same as FF 1 through 10 in terms of the gameplay style and approach (combat aside).
What RPG elements are missing from 16?
You upgrade your gear as you progress, either found/quest reward/purchase/upgraded. Same as 1-10
You unlock new abilities as you progress. Same as 1-10.
You talk to NPCs throughout the world and do little side stuff. Same as....general RPGs but actually not same as 1-10 because side quests weren't always part of Final Fantasy.
Sprawling story and cast of characters, same as 1-10.
So what RPG elements are you looking for? Choice and impact on the world was never part of Final Fantasy or JRPGs.
And then there's the fact that every single other genre, from action to adventure to FPS games have cannibalized about 60-75% of the elements that used to be unique to the RPG genre.
If there were no side quests, it's too short and too linear.
If you add side quests, it's wasting your time.
If you have quest markers, it's holding your hand.
If you don't have quest markers, there's no indication of what to do and it's wasting your time.
This is part of the problem with gaming commentary and criticism. There's such whiplash, it feels like the same commentators don't know themselves what the hell they want in a game anymore.
While this may seem like a rant, I actually agree with a lot of your video and you get a thumbs up from me.
I'm at a time in my life where I'm financially stable enough to purchase as many games that I could possibly want. However, I actually purchase fewer games now due to the "quantity over quality" dilemma that we're experiencing. This might actually be my last console generation and it sucks.
what is next? Logitech secretly recording the amount of key press you used to create commercial product of any types and charge you for 2 cents per 100 keystroke?
Like most massive changes in TOS, there's usually a grandfather clause, meaning the download tax cannot and should not be applied to Unity games released before the change, logically. Of course whoever came up with such a disgusting tactic would also be scummy enough to try to retroactively tax older games. Silver lining to all this is, there are huge games made in Unity, such as Genshin Impact, which it's Studios would have a vested interest in fighting this new rule. Here's hoping.
'Having to feed that thing before it turns around and kills you', funniest line this year.
Only good game this year was BG3, but you'd never have known that from the advertising. Why they chose to go with "bear fukkin" as the main draw is beyond me.
Don't forget Remnant 2
dude the thumbnail already changed 3 time under 10 minutes wtf
1980’s gaming crash, we need it to happen again.
The reason for this 'greed' in every profitable company/industry is nearly always due to a few individuals high up (exes or ceo's) that end up making immoral & greedy decisions in order to generate more profit for the company/shareholders. ie. the person(s) who decided making loot boxes (gambling) in games which hugely negatively effects people, kids especially, but this makes more profit, the person(s) who decides to cut back on pensions on their employees or outsourcing the workforce to foreign sweat shops in order to make more profit, the person(s) who decide to slash safety budget on their oil rigs/tankers in order to make more profit. In simpler terms, if you have a tribe of a 1000 people and 1 person in that tribe is immoral and decides to eat/steal more food during the winter, most likely they will be discovered and the overall harm is minimal, but if that 1 person is the chief of the tribe, it could wipe out most of the tribe, so people in position of power, depending on their choices & actions can cause serious negative effects.
These game companies are going to run themselves out of business.
Awesome vid! Subscribed!
The good news if you want a successful game then make it like BG3. Not the quality aspect but the choices to not have micro transactions or always online. I don’t buy games that do anymore.
I'm just over here downloading old games without launchers still...
Yep. I just vote with my wallet - ride the high seas to screen content on new games and make sure they don't have any woke content.
I'm just waiting until Spider-Man 2 comes out
And see how the new Assassin's Creed game will be
I’m excited for both got em pre ordered
Therein lies another problem with modern gaming...exclusivity.
Sony can bitch and moan all it wants about Microsoft buying Activision/Blizzard, Bethesda and other big companies, but they have been at the exclusivity game longer than most. If you must have console wars, so be it (as silly as it is), but not releasing your games for PC at the same time is just the height of stupidity. I'm a pure PC player, I give two flying flippity f***s about Xbox OR Playstation consoles, but at least Xbox also release their games for the PC at the same time as their console games and that's a heck of a sight better than what Sony does, so a lot of hate Sony gets is from PC players and not just Xbox fanbois.
Coming on to the Unity problem - it is a problem for some places, a LOT of universities use Unity, which is fine because they get student licences for Game artists, Game designers, Game programmers etc.
But the problem arises when companies decide you need a subscription to use the product. For example as a game artist, unless you are a student, you have to pay for a subscription to Adobe to access the substance packages, which you use to texture assets, As well as Photoshop. Furthermore, you have to pay for a subscription to Autodesk for software like Maya and 3ds Max.
It is only a matter of time before Unity and Unreal paywall you to use their software (which you need in order to display your assets, to prove you are capable of making game ready assets).
So not only does the unity situation have ramifications on developers who make games currently, but it also sets a precedent that students who want to start pursuing the game industry as a career, may be locked out of the opportunity because of paywalls.
Students who want to become a junior artist, game designer, etc, are already locked out of packages due to their prices, such as Adobe, Autodesk and Zbrush - if game engine companies introduce paid for content to use their engine, fresh talent that want to pursue their passion for the industry will come to a complete standstill.
Unity has basically set up a Doomsday scenario for small game developers.
This video is a banger and you earned my sub today
Unity sees the decline of AAA studios, and knows a rise in the indie market is coming. I'm actually very glad that they've done this. I want the crash to be total. I've enjoyed the fruits of my hobby being both popular, and unpopular in my lifetime. I can assure you, the fruit was sweeter without the crowd of people milling about my orchard, demanding changes, and never actually trying more than a couple bites of the fruit.
👍👍👍
I'm glad I picked up growing chili peppers as an alternate hobby. I need something calming to lower the sudden spikes in blood pressure that the gaming industry is giving me these days. Thinking of starting growing tobacco as well.
What did you expect? Unity's CEO is a former EA exec. It was only a matter of time.
It may be stupid, but it's because, they can't borrow money at 0% anymore... So, they can't keep losing money. Unity has never made a profit. They just borrow more money, or issue more stock. Banks and investors fund unity, not developers. Untiy loses a billion dollars a year, funded by investors. For some reason, they think increasing losses will one day turn into profits. They lost half a billion before that. You think investing is so fun, please, join us. Hope you've got money to light on fire. Stock is down 46% over these last 5 years. Ya... Definitely record profits and tons of shareholder returns. Seriously, does Google not work for you guys? Genuinely, how are you so ignorant about how businesses operate?
I picked up an older game this year. Kenshi. Turned out to be my best rpg experience since my vanilla wow and mass effect days.
I absolutely loved Jedi Survivor and mine ran pretty good at launch and then got worse and worse with each patch. Its a shame about the performance and it got alot of shit for that rightfully but other than that most people only had good things to say about it
That major area Koboh looked terrible the entire time I played it. Textures didn’t load in properly nothing. I mean it wasn’t as bad on Ps5 at launch as say PC but still come on
@@EndymionTv Yeah I was on PS5 for it and im pretty forgiving with frame rate shit and some stuttering but it never got that bad for me until after a few patches where I had trouble starting the game up without crashing and then the game glitching out while Cal squeezes through a corridor and the camera would take the focus off of him and leave you stuck there needing to reset the game. Its ridiculous that it took til about last week to get it working properly on PC from what I heard
While i overall agree with the criticism of the games industry, I do wish more UA-camrs would do a little research on how businesses and the economy actually when criticizing for laying off employees at bloated studios like BioWare (which sadly isn't the same team that made the Dragon Age Origins). Huge companies, especially in software dev, go through phases of bloating and cutting.
If devs don't like that, the video game industry is one of the easiest industries to start your own studio... And I can't stress it enough that I personally believe more devs need to leave those large corporate studios and start up their own.
Thank you
Baldur's Gay 3 and Zelda are perfect examples of the awful state of modern game, not exceptions to it.
"Aren't you all entertained yet?"
For the Unity thing, your project has to have over 200,000 downloads for it to kick in and make over $200,000 dollars. If you make over $1,000,000 the cost per install lowers to like 5 cents. Won’t impact the vast majority of Unity developers whose games will be downloaded only a few hundred times and likely never make $10,000 (Steam statistics point to this fact). But yeah, the logistics are very vague and disturbing. I hope they clarify what this means…
honestly would be easier to increase the cost for their already existing benchmark than add this mess
Actually it’s $1m and 1m downloads if you have Pro. So if I hit 1m downloads (ie sales) I would be a multi millionaire already. Then paying a few cents is not a huge deal lol
Also nice profile change.
Much more flattering.